Boxing: Difference between revisions
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{{about|the | {{about|the Game & Watch game|other uses of the term "Boxing"|[[Boxing (disambiguation)]]}} | ||
{{italic title}} | {{italic title}} | ||
'''''Boxing''''' is a [[Game & Watch]] game released as part of the Micro VS. System series on July 31, 1984. It appears as one of the games in the [[Museum|Gallery Corner]] in the original ''[[Game & Watch Gallery]]''. It is also featured as a [[minigame]] in ''[[Game & Watch Gallery 4]]'', which includes an updated "Modern" version of the game. | |||
'''''Boxing''''' is a [[Game & Watch]] game | |||
==Gameplay== | ==Gameplay== | ||
===Classic version=== | ===Classic version=== | ||
[[File:Boxing GaWG4 classic.png|frame|left|240px|The Classic version of ''Boxing'']] | [[File:Boxing GaWG4 classic.png|frame|left|240px|The Classic version of ''Boxing'']] | ||
Two boxers start with 50 points each. The player starts with a maximum of five | Two boxers start with 50 stamina points each. The player starts with a maximum of five energy bars, while the opponent starts with two. For each hit a boxer takes, he loses one point. If pushed back, that boxer loses three points. If KO'd, the boxer loses four points, and an additional point is deducted for each TKO the boxer gets (up to −7 points). | ||
A boxer's | A boxer's energy bars reset when he gets pushed back or when he gets up from the canvas. Every time he gets up from the canvas, he receives one energy bar fewer than before. When the number reaches two, the reduction stops. If a boxer has zero points, he receives only one energy bar, and if KO'd with zero points, the boxer loses the match. After each time the player defeats their opponent five times, the opponent's energy bars increase by one (up to five). If the human player boxer loses a match in a one-player game, a [[Game Over]] occurs. If the boxers continue fighting after nine rounds, the boxer with more points wins. If both boxers have the same number of points after nine rounds, the game ends in a draw. | ||
If a round takes too long, a brief break occurs, and the match resumes. | If a round takes too long, a brief break occurs, and the match resumes. | ||
Game B features a two-player mode in which both boxers start with five | Game B features a two-player mode in which both boxers start with five energy bars. However, the first player can choose how many energy bars the second player can have, as a handicap game. | ||
In ''Game & Watch Gallery 4'', one star is earned for every three wins. | In ''Game & Watch Gallery 4'', one star is earned for every three wins. | ||
===Modern version=== | ===Modern version=== | ||
[[File:GWG4-Boxing Gameplay.png| | [[File:GWG4-Boxing Gameplay.png|thumb|Luigi boxing a Wiggler in the Modern version of ''Boxing'']] | ||
The Modern version of the game features [[Luigi]] as a playable character. This version has three opponents: a [[Wiggler]], a [[Big Boo]], and [[Waluigi]]. Luigi has to beat all his opponents. After that, he has to repeat the fighting order along with winning a [[coin]], a [[trophy]], or a Championship Belt. Luigi and his opponents start with five hit points each, and they reset to five each time one of them gets pushed back | The Modern version of the game features [[Luigi]] as a playable character. This version has three opponents: a [[Wiggler]], a [[Big Boo]], and [[Waluigi]]. Luigi has to beat all his opponents. After that, he has to repeat the fighting order along with winning a [[coin]], a [[trophy]], or a Championship Belt. Luigi and his opponents start with five hit points each, and they reset to five each time one of them gets pushed back. | ||
Getting one KO earns a coin, getting five earns a [[Yoshi Coin]], getting ten earns a trophy, and getting | Getting one KO earns a coin, getting five earns a [[Dragon Coin|Yoshi Coin]], getting ten earns a trophy, and getting 50 earns a Championship Belt. It is Game Over if Luigi gets KO'd. | ||
Unlike in the Classic version, music is featured. | Unlike in the Classic version, music is featured. | ||
If the player selects the game | If the player selects the game and waits for a few seconds, a humorous sequence plays. In it, a group of Waluigis pops up from the floor. Then, a Big Boo throws his boxing glove [[Boo]] at them in a similar manner to a bowling ball and is overjoyed at getting a strike. | ||
{{br|left}} | {{br|left}} | ||
==Controls== | ==Controls== | ||
*{{button|gba| | *{{button|gba|padup}}: Raise | ||
*{{button|gba| | *{{button|gba|paddown}}: Lower | ||
*{{button|gba|padleft}}: Return | |||
*{{button|gba|padright}}: Dodge | |||
*{{button|gba|A}} and {{button|gba|B}}: Punch | *{{button|gba|A}} and {{button|gba|B}}: Punch | ||
== Gallery == | |||
<gallery> | |||
G&WG4BooSprite.png|[[Big Boo]] | |||
Luigi-GWGallery4Boxing.png|[[Luigi]] | |||
Waluigi-GWGallery4Boxing.png|[[Waluigi]] | |||
Wiggler GAWAdvance.png|[[Wiggler]] | |||
G&WG4 Modern Boxing Championship_Belt.png|Championship Belt | |||
G&WG4 Modern Boxing Coin.png|[[Coin]] | |||
G&WG4 Modern Boxing Heart.png|[[Heart]] | |||
G&WG4 Modern Boxing Trophy.png|[[Trophy]] | |||
G&WG4 Modern Boxing Yoshi Coin.png|[[Dragon Coin|Yoshi Coin]] | |||
</gallery> | |||
==External links== | ==External links== | ||
*[http://www.intheattic.co.uk/boxing.htm A complete guide of ''Boxing'' | *[http://web.archive.org/web/20210803041705/http://www.intheattic.co.uk/boxing.htm A complete guide of ''Boxing'' on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine) | ||
{{Game & Watch}} | |||
{{NIWA|NWiki=1}} | |||
{{Game & Watch Gallery}} | |||
[[Category:Game & Watch Gallery 4 minigames]] | |||
[[Category:Game & Watch |
Latest revision as of 14:28, September 9, 2024
- This article is about the Game & Watch game. For other uses of the term "Boxing", see Boxing (disambiguation).
Boxing is a Game & Watch game released as part of the Micro VS. System series on July 31, 1984. It appears as one of the games in the Gallery Corner in the original Game & Watch Gallery. It is also featured as a minigame in Game & Watch Gallery 4, which includes an updated "Modern" version of the game.
Gameplay[edit]
Classic version[edit]
Two boxers start with 50 stamina points each. The player starts with a maximum of five energy bars, while the opponent starts with two. For each hit a boxer takes, he loses one point. If pushed back, that boxer loses three points. If KO'd, the boxer loses four points, and an additional point is deducted for each TKO the boxer gets (up to −7 points).
A boxer's energy bars reset when he gets pushed back or when he gets up from the canvas. Every time he gets up from the canvas, he receives one energy bar fewer than before. When the number reaches two, the reduction stops. If a boxer has zero points, he receives only one energy bar, and if KO'd with zero points, the boxer loses the match. After each time the player defeats their opponent five times, the opponent's energy bars increase by one (up to five). If the human player boxer loses a match in a one-player game, a Game Over occurs. If the boxers continue fighting after nine rounds, the boxer with more points wins. If both boxers have the same number of points after nine rounds, the game ends in a draw.
If a round takes too long, a brief break occurs, and the match resumes.
Game B features a two-player mode in which both boxers start with five energy bars. However, the first player can choose how many energy bars the second player can have, as a handicap game.
In Game & Watch Gallery 4, one star is earned for every three wins.
Modern version[edit]
The Modern version of the game features Luigi as a playable character. This version has three opponents: a Wiggler, a Big Boo, and Waluigi. Luigi has to beat all his opponents. After that, he has to repeat the fighting order along with winning a coin, a trophy, or a Championship Belt. Luigi and his opponents start with five hit points each, and they reset to five each time one of them gets pushed back.
Getting one KO earns a coin, getting five earns a Yoshi Coin, getting ten earns a trophy, and getting 50 earns a Championship Belt. It is Game Over if Luigi gets KO'd.
Unlike in the Classic version, music is featured.
If the player selects the game and waits for a few seconds, a humorous sequence plays. In it, a group of Waluigis pops up from the floor. Then, a Big Boo throws his boxing glove Boo at them in a similar manner to a bowling ball and is overjoyed at getting a strike.
Controls[edit]
- : Raise
- : Lower
- : Return
- : Dodge
- and : Punch
Gallery[edit]
External links[edit]
- A complete guide of Boxing on In The Attic, a website dedicated to classic videogames (Internet Archive: Wayback Machine)
Game & Watch Gallery series | ||
---|---|---|
Games | Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA) | |
Super Mario minigames | Donkey Kong2,4 • Donkey Kong Jr.3,4 • Donkey Kong II3 • Donkey Kong 34 • Mario Bros.3,4 • Mario's Bombs Away4 • Mario's Cement Factory4 | |
Minigames remade with Super Mario content |
Ball2 • Boxing4 • Chef2,4 • Egg3 • Fire1,4 • Fire Attack4 • Greenhouse3 • Helmet2 • Manhole1 • Octopus1,4 • Oil Panic1 • Parachute2 • Rain Shower4 • Turtle Bridge3 • Vermin2 | |
Gallery Corner | Message Board • Museum • Music Room | |
Further info | Gallery (2 · 4) • Pre-release and unused content (4) • Staff (2 · 3 · 4) | |
Related game | Game & Watch Collection | |