User:Winstein: Difference between revisions
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Hello there, this is winstein. This | Hello there, this is winstein (notice the small letters). | ||
General sandbox: [[User:Winstein/Sandbox]] | |||
== Notable contributions == | |||
*''[[Dr. Mario World]]'' | |||
**Various information in the Dr. Mario World article | |||
**Dr. Mario World's worlds: created pages for [[World 4 (Dr. Mario World)|World 4]] to [[World 31]], revamped Worlds 1 to 3. [[World 8 (Dr. Mario World)|World 8]] was the first article created by me on this wiki. | |||
**[[List of specialists in Dr. Mario World]] | |||
**[[List of Skill Summits in Dr. Mario World]] | |||
**[[List of Clinic Events in Dr. Mario World]] | |||
**Dr. Mario World articles on its elements, such as creating articles (e.g. [[floatie virus]] and [[pop cannon]]) or updating articles (e.g. [[bubble machine]]) | |||
**Dr. Mario World information on characters, assistants, and objects. Information such as how the skills work and how much skill points are needed to fill the skill metres | |||
**Over 2000 screenshots for this game, mainly from this game's stages | |||
*[[Stick and Spin]]: Version differences summary, extra information | |||
*[[Block Star (Mario Party series)|Block Star]]: Added extra information in this minigame | |||
*''[[Dr. Mario: Miracle Cure]]'' | |||
**Detailed the way the miracle cure works, as well as on single player; Controls section added | |||
**Created and updated pages for the game's titular miracle cures | |||
**Information on the Miracle Cure Laboratory stages, including taking screenshots for the stages | |||
*''[[Dr. Mario Express]]'' | |||
**Added the [[List of Dr. Mario Express staff]] page for this game | |||
**Updated the gameplay section, added the controls section | |||
*[[NDcube]]: Renaming of "Nd Cube" to "NDcube". Sections unable to be updated are already updated by other staff members. | |||
*''[[Tetris & Dr. Mario]]'': Added the Mixed Match section, added controls section | |||
*''[[Dr. Mario Online Rx]]'': Expanded the Modes section to detail between the game's two modes ''Dr. Mario'' and ''Virus Buster'', added Controls section | |||
*''[[Dr. Mario & Puzzle League]]'': Expanded the Gameplay section, added Controls section, added screenshots | |||
*''[[Dr. Luigi]]'': Expanded the Gameplay and Game modes sections, added Controls section, added screenshots | |||
*''[[Dr. Mario (game)]]'': Added a Cutscenes section, revamped Gameplay and Game Modes sections | |||
*[[Capsule]] (The ''Dr. Mario'' object) | |||
**Created a [[Capsule#Change_the_term_for_the_pieces_in_the_Dr._Mario_series_so_that_the_primary_term_is_"capsule"|proposal to move Megavitamin to Capsule]]. The change is approved unanimously among 7 votes. | |||
**Revamped the main content in the article to account for the move. | |||
**Updated many pages that linked to the Megavitamin page so that they link to the Capsule page instead. | |||
*''[[Dr. Mario 64]]'': Added a Controls section; Expanded the Gameplay, Story, and Playable Characters sections. | |||
**Elaborated on most characters featured in this game in their respective articles. | |||
*''[[Wario Land 3]]'': | |||
**Rewritten all 25 levels found in this game to follow a consistent layout between all articles. | |||
**Added the [[Musical Coin]] sections in all 25 levels, including taking screenshots to make their locations understood. | |||
**Added extra clarifications on the reactions in both the main article and their respective articles. | |||
**Added extra clarifications on the bosses in both the level articles and their respective articles, the latter having more details. | |||
**On the main article, elaborated on the Golf minigame section, as well as minor additions in the Power-ups and the Time Attack sections. | |||
**On the main article, revamped the Items and blocks section, changing it into "Items and objects" to make the section's purpose clearer. Certain object sprites are uploaded for this section. | |||
**Clarified and elaborated on every ''Wario Land 3'' enemy in their respective articles. | |||
*[[Wario Press Conference]]: A transcript article is created! At least five are needed before it can be categorised into a Transcript category. | |||
== Pages to be completed == | |||
* (Maybe) Mario Golf: Super Rush | |||
<!-- (Abandoned article below) | |||
== Can Luigi win by doing absolutely nothing in every minigame? == | |||
A theoretical guide on if it's possible to win every Mario Party minigame without input on the player's part. Luigi is associated with winning minigames by "doing absolutely nothing", but we almost never see him lose by "doing absolutely nothing" either. The videos that showcased this tend to be very selective with this, so people assume that he can win everything by doing absolutely nothing, but that's not quite true. Many minigames require action and if nothing is done, they basically forfeit the match. I will be looking at every possible Mario Party minigame and determine how many minigames are possible with nothing done. | |||
The possibility of winning assumes that: | |||
# Only one character remains idle. Every other player will be a CPU player. Luigi might be interchangeably referred as the idle player, because he is the most well-known character to represent the idea. | |||
# On survival-based team minigames (example: Flatiator, Lights Out), to count as doing nothing, every character must remain idle because the win is shared by every player even if one of them didn't survive. | |||
# Every CPU is optionally at their easiest-possible difficulty in each game. Most games have "Easy", but some games might differ, like Super Mario Party's Normal difficulty. | |||
Before counting as a win, the following are checked: | |||
# If the minigame eventually ends in a draw, the win will not count. | |||
# In a team minigame, if the characters is part of the team, the win will only count if every other team member can win by doing nothing. Otherwise, the win would be "Technically". | |||
# For coin-based minigames, it is a considered a win if at least 1 coin can be obtained while other players are able to lose coins or retire the minigame without any coins. | |||
# In minigames where an option is forcefully selected once a timer is depleted (such as Deck Hands and Card Smarts), the game will be labelled as "Technically". This is because the minigame, by design, makes it impossible to do nothing, but videos tend to include the minigame anyway, only because it only fits one part of the definition (no player input). An example of doing nothing is "Hide and go BOOM", where the player on the team automatically loses if they input nothing. It doesn't count because by all accounts, doing something is the same as doing nothing, meaning the action is not exclusive to doing nothing. | |||
=== Super Mario Party === | |||
{| class="wikitable" | |||
|- | |||
! Minigame !! Description !! Can Luigi win by doing nothing? !! Notes | |||
|- | |||
| Trike Harder || Tricycle-riding game with motion controls involved. || style="background: maroon;"| No || Requires motion input to win the game. Doing nothing is similar to forfeiting since CPUs will keep moving. | |||
|- | |||
| Slaparazzi || Steal the spotlight when having a picture taken. || style="background: maroon;"| No || CPUs are able to move nearer to the camera Koopa Troopa, making it impossible for the idle player to earn enough points to win. | |||
|- | |||
| Sizzling Stakes || Fry all six sides of a cube-shaped meat. || style="background: maroon;"| No || A button needs to be pressed to get the meat to fall on the pan. Even then, the pan needs to be moved to flip the cube. | |||
|- | |||
| Snack Attack || Collect as many pop-corn erupting from a volcano. || style="background: lime;"| Yes || It's possible for CPUs to lose popcorn, while at the same time, there is a possibility of multiple popcorn falling on the same spot. | |||
|- | |||
| Precision Gardening || Pump enough water from a hose to water a faraway flower. || style="background: maroon;"| No || Requires motion input to win the game. Doing nothing is similar to forfeiting since CPUs will keep moving. | |||
|- | |||
| Gridiron Gauntlet || Avoid Chargin' Chucks in a football field. || style="background: lime;"| Yes || CPU players need to run into the Chargin' Chucks while as few as possible must appear on the idle player's lanes. | |||
|- | |||
| Candy Shakedown || Shake different sizes of candy from a jar. || style="background: maroon;"| No || A button needs to be pressed to open the jar. Even then, the jar needs to be moved to remove the candy. | |||
|- | |||
| Fuzzy Flight School || Navigate a submarine to avoid Fuzzies on the way. || style="background: lime;"| Yes || CPU players need to run into the Fuzzy while as few as possible must appear in front of the idle player. | |||
|- | |||
| Croozin' for a Broozin' || Avoid the Broozers that are charging from the left. || style="background: maroon;"| No || Wait too long and the Broozers will catch up. Since CPUs at least moved away from the stampede, the idle player will usually lose first. | |||
|- | |||
| Stake Your Claim || Claim the area with the most squares to win. || style="background: maroon;"| No || Requires player input to select an option. Idle player thus cannot earn points. | |||
|- | |||
| Rumble Fishing || Fish for the longest Dragoneels. || style="background: maroon;"| No || Wait too long and no Dragoneel is caught. As long as CPU catches one, the idle player automatically loses. | |||
|- | |||
| Sphere Mongers || Obtain the most metallic spheres. || style="background: maroon;"| No || Requires player input to collect metallic spheres. Idle player thus cannot earn points. | |||
|- | |||
| Soak or Croak || Shoot water at other players to push them out of bounds. || style="background: maroon;"| No || Two travelling bullets will cancel each other (need to check on this). As long as the idle player do nothing, at least one CPU remains. The CPU can possibly shoot the idle player out of bounds. | |||
|- | |||
| Senseless Census || Count the toads in a train. || style="background: maroon;"| No || Requires player input to count up. CPUs never count to double the amount of passengers, thus the idle player cannot win. | |||
|- | |||
| Barreling Along || Roll the barrel to the finish. || style="background: maroon;"| No || The player needs to tilt the controller to move the character. | |||
|- | |||
| Rattle and Hmmm || Select the corresponding enemy that makes the same rumble. || style="background: maroon;"| No || Requires player input to select an option. Idle player thus cannot earn points. | |||
|- | |||
| Can Take Pancake || Grab as many pancakes as possible. || style="background: maroon;"| No || Requires player input to collect pancakes. Idle player thus cannot earn points. | |||
|- | |||
| Looking for Love || Make the character face the heart symbols. || style="background: maroon;"| No || Requires player input to select an option. Idle player thus cannot earn points. | |||
|- | |||
| Feeding Friendsy || Throw balls into the mechanical fish's mouth. || style="background: maroon;"| No || Requires player input to throw the balls. Idle player thus cannot earn points. | |||
|- | |||
| Look Sharp || Focus on the character with a magnifying glass. || style="background: maroon;"| No || The default focus will always be out of focus. Idle player thus cannot earn points. | |||
|- | |||
| Social Climbers || Climb a flagpole to the very top. || style="background: maroon;"| No || Requires player input to move. Doing nothing is similar to forfeiting since CPUs will keep moving. | |||
|- | |||
| Lost in the Shuffle || Choose the Toad stack with the most matryoshka dolls inside. || style="background: maroon;"| No || Requires player input to select an option. Idle player thus cannot win as long as the CPU selects an option. | |||
|- | |||
| Follow the Money || [COIN] Run along a course and collect as many coins as possible. || style="background: lime;"| Yes || As long as the CPU keeps losing money while the idle player keeps at least some money, they will win. | |||
|- | |||
| Trip Navigator || Run around a banana-filled course to the centre. || style="background: maroon;"| No || Requires player input to move. Doing nothing is similar to forfeiting since CPUs will keep moving. | |||
|- | |||
| Timing Is Money || [COIN] Ground-pound a machine to collect coins or lose them all to a Bob-omb blast. || style="background: maroon;"| No || While it's possible for the CPU to lose money, the idle player cannot earn money without player input. | |||
|- | |||
| Air to a Fortune || [COIN] Select a direction to collect coins. || style="background: maroon;"| No || Requires player input to move. No movement means the CPU have a higher chance of obtaining money. | |||
|- | |||
| Absent Minded || Select the character that isn't found in the group of pictures. || style="background: maroon;"| No || Requires player input to select an option. Idle player thus cannot earn points. | |||
|- | |||
| Don't Wake Wiggler! || Pat a Wiggler until the loser wakes it up. || style="background: maroon;"| No || Requires player input to earn points. As long as at least 2 CPUs earn points, idle player cannot win. | |||
|- | |||
| Metal Detectors || [COIN] Dig money underground. || style="background: maroon;"| No || Requires player input to dig. Idle player thus cannot earn coins. | |||
|- | |||
| Lightning Round || [COIN] Collect as many coins as possible while avoiding the Sumo Bros' lightning sparks. || style="background: lime;"| Yes || It is possible to lose money from the sparks. | |||
|- | |||
| Pie Hard || Throw pies at the opponent. || style="background: maroon;"| No || Idle player is a sitting duck. One acting player is at a disadvantage against two acting opponents. it's impossible to win. | |||
|- | |||
| Tall Order || Shave ice to form a tall cup of ice shavings. || style="background: maroon;"| No || Requires player input to shave ice. One acting player is at a disadvantage against two acting opponents. If both players are idle, it's impossible to win. | |||
|- | |||
| Making Faces || Place face pieces on a board. || style="background: maroon;"| No || Requires player input to move the pieces. One acting player is at a disadvantage against two acting opponents as each player control one part. If both players are idle, it's impossible to win as each piece is at the suboptimal location by default. | |||
|- | |||
| Maths of Glory || Hit dice blocks to shoot that many shots at the opponent's jigsaw puzzle fortress. || style="background: yellow;"| Technically || Players are forced to move at the end of the timer. With luck the idle player(s) can win. | |||
|- | |||
| Dash and Dine || Collect required ingredients for a dish. || style="background: maroon;"| No || Requires player input to gather ingredients. One acting player is at a disadvantage against two acting opponents. If both players are idle, it's impossible to win. | |||
|- | |||
| Fruit Forecast || Collect falling fruit. || style="background: yellow;"| Technically || If partner can move, there is a chance to win. If both players are idle, it is less possible to win as fruit aren't always falling in the centre. | |||
|- | |||
| Nut Cases || Collect boxes of acorns. || style="background: yellow;"| Technically || Requires player input to gather ingredients. One player can obtain the necessary boxes to have more acorns than the opponent. If both players are idle, it's impossible to win. | |||
|- | |||
| Tow the Line || Run with the string to match the picture shown. || style="background: maroon;"| No || Requires player input to move the line. Idle player team cannot earn points. | |||
|- | |||
| Perfect Fit || Tilt the controller to fit both pieces of the puzzle. || style="background: maroon;"| No || Requires player input to move the piece. Idle team thus cannot earn points. | |||
|- | |||
| Juice Box || Select a 2x2 grid of fruits to match the one shown. || style="background: maroon;"| No || Requires player input to select an option. Idle player thus cannot earn points. | |||
|- | |||
| || || style="background: maroon;"| Example || Example | |||
|- | |||
| || || style="background: maroon;"| Example || Example | |||
|- | |||
| Miner Setbacks || Move a cart full of crystals to the end. || style="background: maroon;"| No || Every team member must move to move the cart. Idle player is thus a liability to the team. | |||
|- | |||
| Fetch Quest || Collect crystals to open a stone door. || style="background: yellow;"| Technically || Every other team member have to do the heavy lifting. Obviously if none of the players move, no crystals can be collected. | |||
|- | |||
| Isthmus Be the Way || Move a bomb to the cannon for fireworks. || style="background: maroon;"| No || Every team member must move to the next team member. Idle player is thus a liability to the team. | |||
|- | |||
| Go with the Flow || Crank fans to blow Toad balloon to collect small balloons. || style="background: yellow;"| Technically || Every other team member have to do the heavy lifting. If none of the players move, it's impossible to obtain anything higher than a C-rank. | |||
|- | |||
| Net Worth || Throw a net to catch Cheep Cheep. || style="background: maroon;"| No || Every team member must move to throw the net. Idle player is thus a liability to the team. | |||
|- | |||
| Sort of Fun || Sort different sports balls into their respective baskets. || style="background: maroon;"| No || Idle player cannot throw balls into their basket. If the idle player is in the middle and the ball requires passing through the idle player, the ball cannot be collected. Idle player is thus a liability to the team. | |||
|- | |||
| Fireplace Race || Light up torches in the dark. || style="background: yellow;"| Technically || Every other team member have to do the heavy lifting. Obviously if none of the players move, no torches can be lit. | |||
|- | |||
| Home on the 'Rang || Throw boomerangs to hit Pokey segments. || style="background: yellow;"| Technically || Every other team member have to do the heavy lifting. Obviously if none of the players move, no Pokeys can be hit. | |||
|- | |||
| Penguin Pushers || Herd penguins out of the ice rink. || style="background: maroon;"| No || CPUs tend to run around the sides, making it difficult to herd penguins to the exit. Obviously if none of the players move, penguins are not forced to move, making the minigame impossible to win. | |||
|- | |||
| Suit Yourselves || Flip open cards with the matching suit. || style="background: maroon;"| No || It only counts as a win if every player collect the correct card. Idle player is thus a liability to the team. | |||
|- | |||
| All-Star Swingers || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Rhythm and Bruise || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Take a Stab || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Time to Shine || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Baton and On || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Fiddler on the Hoof || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Strike It Rich || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Pep Rally || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Wiped Out || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|- | |||
| Clearing the Table || Rhythm minigame that uses motion. || style="background: maroon;"| No || Requires motion input with the right timing to score points. Thus, it's impossible for the idle player to win. | |||
|}--> | |||
Thank you for reading. | Thank you for reading. |
Latest revision as of 11:36, April 28, 2023
Hello there, this is winstein (notice the small letters).
General sandbox: User:Winstein/Sandbox
Notable contributions
- Dr. Mario World
- Various information in the Dr. Mario World article
- Dr. Mario World's worlds: created pages for World 4 to World 31, revamped Worlds 1 to 3. World 8 was the first article created by me on this wiki.
- List of specialists in Dr. Mario World
- List of Skill Summits in Dr. Mario World
- List of Clinic Events in Dr. Mario World
- Dr. Mario World articles on its elements, such as creating articles (e.g. floatie virus and pop cannon) or updating articles (e.g. bubble machine)
- Dr. Mario World information on characters, assistants, and objects. Information such as how the skills work and how much skill points are needed to fill the skill metres
- Over 2000 screenshots for this game, mainly from this game's stages
- Stick and Spin: Version differences summary, extra information
- Block Star: Added extra information in this minigame
- Dr. Mario: Miracle Cure
- Detailed the way the miracle cure works, as well as on single player; Controls section added
- Created and updated pages for the game's titular miracle cures
- Information on the Miracle Cure Laboratory stages, including taking screenshots for the stages
- Dr. Mario Express
- Added the List of Dr. Mario Express staff page for this game
- Updated the gameplay section, added the controls section
- NDcube: Renaming of "Nd Cube" to "NDcube". Sections unable to be updated are already updated by other staff members.
- Tetris & Dr. Mario: Added the Mixed Match section, added controls section
- Dr. Mario Online Rx: Expanded the Modes section to detail between the game's two modes Dr. Mario and Virus Buster, added Controls section
- Dr. Mario & Puzzle League: Expanded the Gameplay section, added Controls section, added screenshots
- Dr. Luigi: Expanded the Gameplay and Game modes sections, added Controls section, added screenshots
- Dr. Mario (game): Added a Cutscenes section, revamped Gameplay and Game Modes sections
- Capsule (The Dr. Mario object)
- Created a proposal to move Megavitamin to Capsule. The change is approved unanimously among 7 votes.
- Revamped the main content in the article to account for the move.
- Updated many pages that linked to the Megavitamin page so that they link to the Capsule page instead.
- Dr. Mario 64: Added a Controls section; Expanded the Gameplay, Story, and Playable Characters sections.
- Elaborated on most characters featured in this game in their respective articles.
- Wario Land 3:
- Rewritten all 25 levels found in this game to follow a consistent layout between all articles.
- Added the Musical Coin sections in all 25 levels, including taking screenshots to make their locations understood.
- Added extra clarifications on the reactions in both the main article and their respective articles.
- Added extra clarifications on the bosses in both the level articles and their respective articles, the latter having more details.
- On the main article, elaborated on the Golf minigame section, as well as minor additions in the Power-ups and the Time Attack sections.
- On the main article, revamped the Items and blocks section, changing it into "Items and objects" to make the section's purpose clearer. Certain object sprites are uploaded for this section.
- Clarified and elaborated on every Wario Land 3 enemy in their respective articles.
- Wario Press Conference: A transcript article is created! At least five are needed before it can be categorised into a Transcript category.
Pages to be completed
- (Maybe) Mario Golf: Super Rush
Thank you for reading.