Nintendo System Development: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (Text replacement - "''Mario'' " to "''Super Mario'' ")
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{company-infobox
{{company infobox
|logo=
|logo=
|founded=1997
|founded=1997
|defunct=September 16, 2015
|defunct=September 16, 2015
|firstgame=''[[BS Super Mario USA]]''
|first_release=''[[BS Super Mario USA]]''
|lastgame=''[[Mario Kart 8]]''
|latest_release=''[[Mario Kart 8]]''
}}
}}


'''Nintendo System Development''' (often shortened to '''SDD'''), which was formerly known as '''Nintendo Special Planning & Development''' (abbreviated as SPD) until 2008, '''Nintendo Network Business & Development''' (abbreviated as '''NBD''') until 2011, and '''Nintendo Network Service Development''' (abbreviated as '''NSD''') until 2013, was a division of [[Nintendo]] based in Kyoto. The division was responsible for software and peripheral development such as [[StreetPass Mii Plaza|StreetPass]] and the [[Nintendo eShop]]. It consisted of two departments: Network Development & Operations, responsible for [[Nintendo Network]]'s programming, and Environment Development, responsible for Nintendo's [[Wikipedia:software development kit|software development kits]] and the online infrastructures; this department also had a group, Mechanical Design, dedicated to software for home consoles. It was merged with Nintendo Integrated Research & Development on September 16, 2015, forming Nintendo Platform Technology Development.
'''{{wp|Nintendo System Development}}''', or '''Nintendo Software Development Division''' (often shortened to '''Nintendo SDD'''), which was formerly known as '''Nintendo Special Planning & Development''' (abbreviated as '''SPD''') until 2008, '''Nintendo Network Business & Development''' (abbreviated as '''NBD''') until 2011, and '''Nintendo Network Service Development''' (abbreviated as '''NSD''') until 2013, was a division of [[Nintendo]] based in Kyoto. The division was responsible for software and peripheral development such as [[StreetPass Mii Plaza|StreetPass]] and the [[Nintendo eShop]]. It consisted of two departments: Network Development & Operations, responsible for the [[Nintendo Network]]'s programming, and Environment Development, responsible for Nintendo's {{wp|software development kit}}s and the online infrastructures; this department also had a group, Mechanical Design, dedicated to software for home consoles. It was merged with Nintendo Integrated Research & Development on September 16, 2015, forming Nintendo Platform Technology Development.


==''Mario'' games and related software developed by Nintendo System Development==
==''Super Mario'' games and related software developed by Nintendo System Development==
===Network Operations & Development Department===
===Network Operations & Development Department===
{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
Line 90: Line 90:
|}
|}
{{Companies}}
{{Companies}}
[[Category:Video game developers]]
[[Category:Developers]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[it:Nintendo System Development]]
[[it:Nintendo System Development]]

Latest revision as of 19:32, May 28, 2023

Nintendo System Development
Founded 1997[?]
Defunct September 16, 2015[?]
First Super Mario game BS Super Mario USA
Latest Super Mario game Mario Kart 8

Nintendo System Development, or Nintendo Software Development Division (often shortened to Nintendo SDD), which was formerly known as Nintendo Special Planning & Development (abbreviated as SPD) until 2008, Nintendo Network Business & Development (abbreviated as NBD) until 2011, and Nintendo Network Service Development (abbreviated as NSD) until 2013, was a division of Nintendo based in Kyoto. The division was responsible for software and peripheral development such as StreetPass and the Nintendo eShop. It consisted of two departments: Network Development & Operations, responsible for the Nintendo Network's programming, and Environment Development, responsible for Nintendo's software development kits and the online infrastructures; this department also had a group, Mechanical Design, dedicated to software for home consoles. It was merged with Nintendo Integrated Research & Development on September 16, 2015, forming Nintendo Platform Technology Development.

Super Mario games and related software developed by Nintendo System Development[edit]

Network Operations & Development Department[edit]

Software System Release year
Wii Shop Channel Wii 2006
Nintendo Channel Wii 2007
Nintendo eShop Nintendo 3DS 2011
Swapnote Nintendo 3DS 2011
Nintendo Network Wii U 2012
Miiverse Wii U 2013

Environment Development Department[edit]

Software System Release year
BS Super Mario USA Satellaview 1996
Excitebike: Bun Bun Mario Battle Stadium Satellaview 1997
Mario Party-e Game Boy Advance 2003
Nintendo eShop Nintendo 3DS 2011
Nintendo Land Wii U 2012
Mario Kart 7 Nintendo 3DS 2013
Mario Kart 8 Wii U 2014