DK: King of Swing: Difference between revisions
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{{ | {{italic title}} | ||
{{ | {{game infobox | ||
|image = [[ | |image=[[File:DKKoS cover art.jpg|250px]] | ||
|developer = [[ | |developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]] | ||
|publisher = [[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |release='''Game Boy Advance:'''<br>{{flag list|Europe|February 4, 2005<ref>{{cite|title=''Nintendo Official Magazine'' Issue 150 (UK)|date=March 2005|page=2|publisher=EMAP}}</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070608210936/http://www.nintendo.com/gamemini?gameid=54ec20d9-d3fe-471e-a1e6-f9ad0123af86|title=Nintendo.com Games : DK: King of Swing|publisher=Nintendo.com|accessdate=May 12, 2024|language=en-us}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}} | ||
| | |languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
| | |genre=[[Genre#Puzzle|Puzzle]] | ||
|genre = Puzzle | |modes=Single-player, multiplayer | ||
|modes = Single | |ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A|acb=G}} | ||
|ratings = [[ | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]]) | ||
|format={{format|gba=1|wiiudl=1}} | |||
| | |input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}} | ||
| | |serials={{flag list|Europe|AGB-BBKP-EUR|Australia|AGB-BBKU-AUS{{ref needed}}|Japan|AGB-BBKJ-JPN|USA|AGB-BBKE-USA|China|AGB-BBKC-CHN}} | ||
| | |||
}} | }} | ||
'''''DK: King of Swing''''' is a puzzle game | '''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to ''{{iw|nwiki|Clu Clu Land}}'', but has been re-formatted in certain aspects to have similarities to an adventure game. ''DK: King of Swing'' involves [[Donkey Kong]] having to go through five [[world]]s to retrieve the [[Jungle Jam]] [[Medal (DK: King of Swing)|medals]] stolen by [[King K. Rool]]. The game was developed by [[Paon DP|Paon]], followed by ''[[DK: Jungle Climber]]'' and ''[[Donkey Kong Barrel Blast]]''. ''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015. | ||
A release of the game in mainland China was planned by [[iQue]], though it had been canceled due to the huge scene of piracy in China at that time.{{ref needed}} A prototype of the game still received an {{wp|ISBN}}, so it reached a point of being approved for distribution. | |||
==Story== | |||
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]] | |||
The game takes place during the [[Jungle Jam]], where a huge festival is held. During the tournament, [[Medal (DK: King of Swing)|medals]] are handed out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]], however, steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] pursues [[King K. Rool]] to get the medals back and restore peace to Donkey Kong Island. After traveling through four different regions, gaining the stolen medals dropped by K. Rool, Donkey Kong arrives on the King Kruizer III. Confronting K. Rool, Donkey Kong wins both a climbing race and battle against him and claims the last medal. He leaves with all the medals on K. Rool's hovercraft while the flying fortress falls out of the sky. | |||
{{br|left}} | |||
==Gameplay== | |||
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]] | |||
The player character is [[Donkey Kong]], who swings and climbs across many [[peg]]s for most of the game, similarly to [[Bubbles (Clu Clu Land)|Bubbles]] of ''Clu Clu Land''. The stages appear in [[world]]s, and like the platforming games, Donkey Kong has to complete every stage first before he can challenge the world boss. After the boss is defeated, Donkey Kong can continue to the next world. | |||
After completing the game and obtaining every [[Medal (DK: King of Swing)|medal]] and [[Crystal Coconut]], the two required collectible items, the player unlocks [[Diddy Kong]] for play, in place of Donkey Kong, in a variation of the Adventure mode titled Diddy Mode. A few things were removed from Diddy Mode, including the tutorial level, the Bonus Barrels, and most bananas. | |||
== | ===Controls=== | ||
The basic controls while swinging on the [[peg]]s is {{button|gba|L}} to move Donkey Kong left and {{button|gba|R}} to move right. By keeping the former button held down, Donkey Kong swings on a fixed spot from left to right, and vice versa if the latter is held. If the button is lightly tapped, Donkey Kong goes flying off in the direction he is facing. Donkey Kong can improve his aim by swinging about until facing in the correct direction. Attacking is done by holding down both the {{button|gba|L}} and {{button|gba|R}} buttons: Donkey Kong clutches the pegs and begins to glow red, at which point releasing both buttons causes Donkey Kong to launch. Donkey Kong can restore a health unit by pressing the {{button|gba|B}} button while having at least ten bananas. He can also use the [[Going Bananas]] move, making him temporarily invincible with a higher jumping ability, if the player presses the {{button|gba|A}} button while having at least twenty bananas. | |||
While on the ground, Donkey Kong can walk quickly with the {{button|gba|L}} and {{button|gba|R}} buttons; when both are pressed at the same time, Donkey Kong lifts off from the ground in a flying leap. | |||
==Game modes== | |||
[[File:KingofSwingmodes.png|thumb|The list of modes]] | |||
*'''Adventure''': The main mode of the game. | |||
*'''Single [[Jungle Jam]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]]. | |||
*'''Multiplayer [[Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable. | |||
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode. | |||
===Time Attack mode=== | |||
A Time Attack mode is unlocked by completing Adventure. When the player selects the mode (from Extras), they are presented with a list of every level, each with a best time for the player to team. There are three other optional times in the high scores list, since these do not unlock anything. The player character has three hearts during the mode, and if they lose all of them, the character has to restart Time Attack. It is still passible to use the Going Bananas move, if enough Bananas are collected along the way. Once the level is completed, the player's time is recorded if it surpasses one of the default high scores. | |||
{{br}} | |||
==Characters== | |||
{|width=100% class="wikitable dk" | |||
|- | |||
!colspan=4 style="background:saddlebrown;color:white"|Playable in all modes | |||
|- | |||
!Image | |||
!Name | |||
!Description | |||
!width=5%|Stats | |||
|- | |||
|align="center"|[[File:DKKOSDonkeyKongSprite.png]] | |||
|[[Donkey Kong]] | |||
|Donkey Kong is the starter character of Adventure mode. He is also playable in Jungle Jam, having the most balanced stats compared to the other characters. | |||
|'''Jump:''' 3/5<br>'''Attack:''' 3/5 | |||
|- | |||
|align="center"|[[File:DKKingofSwing-DiddySprite.png]] | |||
|[[Diddy Kong]] | |||
|Diddy is the unlockable character of Adventure Mode, after defeating [[King K. Rool]] as Donkey Kong. Diddy is also playable in Jungle Jam. He has a high jump, though his attack is low. | |||
|'''Jump:''' 4/5<br>'''Attack:''' 2/5 | |||
|- | |||
!colspan=4 style="background:saddlebrown;color:white"|Playable in Jungle Jam | |||
|- | |||
!Image | |||
!Name | |||
!Description | |||
!width=5%|Stats | |||
|- | |||
|align="center"|[[File:DKKOSDixieKongSprite.png]] | |||
|[[Dixie Kong]] | |||
|Dixie is playable in the Jungle Jam mode. She has one of the highest jumping abilities, though her attack is the lowest. | |||
|'''Jump:''' 5/5<br>'''Attack:''' 1/5 | |||
|- | |||
|align="center"|[[File:Funky Kong DKKoS sprite.png]] | |||
|[[Funky Kong]] | |||
|Funky is the fourth and final starting character of the Jungle Jam mode. He has a high attack stat but a low jumping stat. | |||
|'''Jump:''' 2/5<br>'''Attack:''' 4/5 | |||
|- | |||
!colspan=4 style="background:saddlebrown;color:white"|Unlockable in Jungle Jam | |||
|- | |||
!Image | |||
!Name | |||
!Description | |||
!width=5%|Stats | |||
|- | |||
|align="center"|[[File:Kritter-DKKOS.png]] | |||
|[[Kritter|Kremling]] | |||
|Kremling is unlocked by earning six gold medals in Jungle Jam. His stats are the same as Donkey Kong's. | |||
|'''Jump:''' 3/5<br>'''Attack:''' 3/5 | |||
|- | |||
|align="center"|[[File:DKKOSWrinklyKongSprite.png]] | |||
|[[Wrinkly Kong]] | |||
|Wrinkly is unlocked once all twenty [[Crystal Coconut]]s are obtained. Her stats are nearly identical to Dixie's, but with just a slightly higher attack. | |||
|'''Jump:''' 5/5<br>'''Attack:''' 2/5 | |||
|- | |||
|align="center"|[[File:KingKRool-DKKOS.png]] | |||
|[[King K. Rool]] | |||
|King K. Rool is unlocked upon obtaining 12 gold medals in Jungle Jam. He has maximum attack power whilst having the lowest jumping ability. | |||
|'''Jump:''' 1/5<br>'''Attack:''' 5/5 | |||
|- | |||
|align="center"|[[File:DKKOSBubblesSprite.png]] | |||
|[[Bubbles (Clu Clu Land)|Bubbles]] | |||
|Bubbles is unlocked by collecting every medal in Diddy Mode. She has a high attack and jumping ability. | |||
|'''Jump:''' 4/5<br>'''Attack:''' 4/5 | |||
|- | |||
!colspan=4 style="background:saddlebrown;color:white"|Supporting | |||
|- | |||
!Image | |||
!Name | |||
!colspan=2|Description | |||
|- | |||
|align="center"|[[File:DKKOSCrankyKongSprite.png]] | |||
|[[Cranky Kong]] | |||
|colspan=2|Cranky presides in [[Cranky's Lectures]], where he teaches basic controls and provides gameplay hints. | |||
|- | |||
|align="center"|[[File:DKKOSCandyKongSprite.png]] | |||
|[[Candy Kong]] | |||
|colspan=2|Candy appears only in the opening and closing cutscenes of Adventure mode, having neither any lines nor role. | |||
|} | |||
===Enemies=== | |||
{|class="wikitable dk" style="text-align:center" | |||
!rowspan=2|Sprite!!rowspan=2|Enemy!!rowspan=2|Summary!!colspan=2|Levels | |||
|- | |||
!Debut !! Final | |||
|- | |||
|[[File:ClickClack-DKKOS.png]] | |||
|[[Click-Clack]] | |||
|align=left|Click-Clacks are found on peg boards. Their mandibles protect them from any frontal attack. When a Click-clack detects the player character, it follows them while making a clicking noise. | |||
|colspan=2|[[Cactus Woods]] | |||
|- | |||
|[[File:FlipFlap-DKKOS.png]] | |||
|[[Flipflap]] | |||
|align=left|Blue bats appearing mostly in cave levels. They fly either in horizontal or vertically patterns or towards the ground. | |||
|[[Contraption Cave]] | |||
|[[Kremling Kamp]] | |||
|- | |||
|[[File:Flitter-DKKOS.png]] | |||
|[[Flitter]] | |||
|align=left|Blue dragonflies that behave similarly to Flipflaps, except they do not hover towards the ground. | |||
|[[Banana Bungalow]] | |||
|[[Cactus Woods]] | |||
|- | |||
|[[File:Ghost DKKoS.png]] | |||
|[[Ghost (DK series)|Ghost]] | |||
|align=left|Ghosts attack the player character by approaching them. If visible, the Ghost aims to harm to the Kong. Ghosts are only defeatable while invisible, although with visible silhouettes. | |||
|colspan=2|[[Ship of Souls]] | |||
|- | |||
|[[File:Kritter-DKKOS2.png]] | |||
|[[Kritter|Kremling]] | |||
|align=left|Very common enemies that either throw rocks, pull on peg switches, or jump from one peg to another. | |||
|[[Contraption Cave]] | |||
|[[K. Kruizer III Hull]] | |||
|- | |||
|[[File:Lockjaw-DKKOS.png]] | |||
|[[Lockjaw]] | |||
|align=left|Lockjaws are in some of the underwater levels. If it spots the player character, Lockjaw does a biting call before charging in his direction. | |||
|[[Risky Reef]] | |||
|[[Underwater Ruins]] | |||
|- | |||
|[[File:MiniNecky-DKKOS.png]] | |||
|[[Mini-Necky]] | |||
|align=left|Vultures that either spit coconuts or swoop, like in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. | |||
|[[Necky's Canyon]] | |||
|[[Booster Barrel Skyway]] | |||
|- | |||
|[[File:Neek-DKKOS.png]] | |||
|[[Neek]] | |||
|align=left|Rats in cave-themed levels that make a squeaking sound while moving around on peg boards. | |||
|[[Contraption Cave]] | |||
|[[Madcap Mine]] | |||
|- | |||
|[[File:Shuri-DKKOS.png]] | |||
|[[Shuri]] | |||
|align=left|Starfish that bounce around from walls in underwater areas. | |||
|[[Risky Reef]] | |||
|[[Underwater Ruins]] | |||
|- | |||
|[[File:Zinger-DKKOS.png]] | |||
|[[Zinger]] | |||
|align=left|Buzzing wasps that move either horizontally or vertically. Only a frontal attack can defeat a Zinger, since they have spikes and a stinger on their back. | |||
|[[Cactus Woods]] | |||
|[[Booster Barrel Skyway]] | |||
|} | |||
===Bosses=== | |||
{|class="wikitable dk" | |||
!#!!Sprite!!Boss!!Stage!!Summary | |||
|- | |||
|1 | |||
|[[File:Congazuma-DKKOS.png|40px]] | |||
|[[Congazuma]] | |||
|[[Congazuma's Castle]] | |||
|align=left|A large Kremling statue that attacks by slowly jumping toward the the player character. After being charged into four times, Congazuma is defeated. | |||
|- | |||
|2 | |||
|[[File:FireNecky-DKKOS.png|70px]] | |||
|[[Fire Necky]] | |||
|[[Fire Necky's Nest]] | |||
|align=left|A large, fiery [[Necky]] who spits flames that form into rocks at the player character. After seven hits, Fire Necky is defeated. | |||
|- | |||
|3 | |||
|[[File:DavyBones-DKKOS.png|50px]] | |||
|[[Davy Bones]] | |||
|[[Davy Bones' Locker]] | |||
|align=left|An undead eel who emerges from one of six holes towards the player character, then around him for a few seconds. Davy Bones takes damage if the player character swings it into the spikes after grabbing the peg at the tip of its tail. After enough damage, Davy Bones is defeated. | |||
|- | |||
|4 | |||
|[[File:SassySquatch-DKKOS.png|55px]] | |||
|[[Sassy Squatch]] | |||
|[[Sassy Squatch's Lair]] | |||
|align=left|A sasquatch who chases the player character up a snowy mountain as he climbs around on pegs. It is damaged from bombs entering its mouth. After being damaged, Sassy Squatch shoots frozen pegs from its mouth, which melt soon after. After eating enough bombs, Sassy Squatch is defeated. | |||
|- | |||
|5 | |||
|[[File:KingKRool-DKKOS.png]] | |||
|[[King K. Rool]] | |||
|[[King K. Rool (level)]] | |||
|align=left|K. Rool first challenges the player character to a climbing race. If the player character wins, K. Rool then challenges him to an attack battle. After losing all health, K. Rool is defeated, and the player wins the game. | |||
|} | |||
==Worlds and levels== | |||
{|class="wikitable dk"width=99% | |||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Jungle World}} | |||
|- | |||
!rowspan=1 width=40%|Level | |||
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]] | |||
!rowspan=1 width=40%|Type of level | |||
|- | |||
|- | |||
|align="center"colspan=1|[[Banana Bungalow]]||align="center"|none||align="center" |Jungle | |||
|- | |||
|align="center"rowspan=1|[[Tropical Treetops (DK: King of Swing)|Tropical Treetops]]||align="center"|Bronze||align="center"|Jungle | |||
|- | |||
|align="center"rowspan=1|[[Contraption Cave]]||align="center"|Bronze||align="center"|Cave | |||
|- | |||
|align="center"rowspan=1|[[Puzzling Pyramid]]||align="center"|Silver||align="center"|Pyramid | |||
|- | |||
|align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid | |||
|- | |||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Wild West World}} | |||
|- | |||
!rowspan=1 width=40%|Level | |||
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]] | |||
!rowspan=1 width=40%|Type of level | |||
|- | |||
|- | |||
|align="center"rowspan=1|[[Necky's Canyon]]||align="center"|Silver||align="center"|Desert | |||
|- | |||
|align="center"rowspan=1|[[Cactus Woods]]||align="center"|Silver||align="center"|Cactus | |||
|- | |||
|align="center"rowspan=1|[[Treacherous Twister]]||align="center"|Bronze||align="center"|Desert | |||
|- | |||
|align="center"rowspan=1|[[Madcap Mine]]||align="center"|Bronze||align="center"|Mines | |||
|- | |||
|align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert | |||
|- | |||
! colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Aqua World}} | |||
|- | |||
!rowspan=1 width=40%|Level | |||
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]] | |||
!rowspan=1 width=40%|Type of level | |||
|- | |||
|- | |||
|align="center"rowspan=1|[[Risky Reef]]||align="center"|Bronze||align="center"|Underwater | |||
|- | |||
|align="center"rowspan=1|[[Lockjaw Falls]]||align="center"|Bronze||align="center"|Waterfalls | |||
|- | |||
|align="center"rowspan=1|[[Kremling Kamp]]||align="center"|Silver||align="center"|Ship | |||
|- | |||
|align="center"rowspan=1|[[Ship of Souls]]||align="center"|Silver||align="center"|Ship | |||
|- | |||
|align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater | |||
|- | |||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Ice World}} | |||
|- | |||
!rowspan=1 width=40%|Level | |||
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]] | |||
!rowspan=1 width=40%|Type of level | |||
|- | |||
|- | |||
|align="center"rowspan=1|[[Cold Cold Forest]]||align="center"|Silver||align="center"|Forest | |||
|- | |||
|align="center"rowspan=1|[[Raging Ravine]]||align="center"|Silver||align="center"|Ice | |||
|- | |||
|align="center"rowspan=1|[[Underwater Ruins]]||align="center"|Bronze||align="center"|Underwater | |||
|- | |||
|align="center"rowspan=1|[[Ice Castle]]||align="center"|Gold||align="center"|Ice | |||
|- | |||
|align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice | |||
|- | |||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|K. Kruizer III}} | |||
|- | |||
!rowspan=1 width=40%|Level | |||
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]] | |||
!rowspan=1 width=40%|Type of level | |||
|- | |||
|- | |||
|align="center"rowspan=1|[[Booster Barrel Skyway]]||align="center"|Bronze||align="center"|Sky | |||
|- | |||
|align="center"rowspan=1|[[K. Kruizer III Artillery]]||align="center"|Silver||align="center"|Gunship | |||
|- | |||
|align="center"rowspan=1|[[K. Kruizer III Hull]]||align="center"|Gold||align="center"|Gunship | |||
|- | |||
|align="center"rowspan=1|[[K. Kruizer III Engine]]||align="center"|Gold||align="center"|Gunship | |||
|- | |||
|align="center" rowspan=1|Boss level: [[King K. Rool (level)|King K. Rool]]||align="center"|Gold||align="center"|Gunship | |||
|} | |||
==Items== | |||
{|class="wikitable dk" style="text-align:center" width=100% | |||
!Sprite!!Item!!Summary | |||
|- | |||
|[[File:DKKOS Banana.png]] | |||
|[[Banana|One Banana]] | |||
|align=left|Common items found in every level. When enough bananas are collected, they can be used for [[Going Bananas]] or restoring health. | |||
|- | |||
|[[File:DKKOS Banana Bunch.png]] | |||
|[[Banana Bunch|Five Bananas]] | |||
|align=left|A less common type of banana worth five individual ones, analogous to [[Five Coin]]s. | |||
|- | |||
|[[File:DKKOS 10Bananas.png]] | |||
|[[Banana Bunch|Ten Bananas]] | |||
|align=left|A less common type of banana worth ten of them each, analogous to [[10-Coin]]s. | |||
|- | |||
|[[File:DKKOSCrystalCoconut.png]] | |||
|[[Crystal Coconut]] | |||
|align=left|One of these crystalline objects appear in each level. They are obtained by breaking a certain [[crate]] or [[barrel]], defeating a certain enemy, or for completing a [[Bonus Barrel]] challenge. Once all twenty Coconuts are obtained, [[Wrinkly Kong]] is unlocked for single player Jungle Jam Tournament. | |||
|- | |||
|[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]] | |||
|[[Medal (DK: King of Swing)|Medal]]s | |||
|align=left|Every level except [[Banana Bungalow]] has either a hidden bronze or a silver medal. A gold medal is rewarded for defeating a boss. | |||
|} | |||
===Objects=== | |||
{|class="wikitable dk" style="text-align:center" width=100% | |||
!Sprite!!Object!!Summary | |||
|- | |||
|[[File:DKKOSBomb.png]] | |||
|[[Bomb]] | |||
|align=left|Bombs can break open obstacles or destroy enemies. They detonate about five seconds later and inflict one heart of damage to the player character if he holds the bomb for too long. | |||
|- | |||
|[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]] | |||
|[[Cannon]]s | |||
|align=left|Fixed and rotating cannons shoot fireballs at the player character in different levels of [[K. Kruizer III]]. | |||
|- | |||
|[[File:DKKOSCoconut.png]] | |||
|[[Coconut]] | |||
|align=left|They are spit by some Mini-Neckys, though can be destroyed by a rock. | |||
|- | |||
|[[File:DKKOSRock.png]] | |||
|[[Rock (DK series)|Rock]] | |||
|align=left|Throwable objects that either damage enemies or destroy breakable walls. | |||
|- | |||
|[[File:DKKOSSpike.png]] | |||
|[[Spike Trap|Spike]] | |||
|align=left|They are lined all over certain surfaces and inflict a unit of damage on contact. Some spikes appear as either stationary or moving floating balls. | |||
|- | |||
|[[File:DKKOSTire.png]] | |||
|[[Tire (object)|Tire]] | |||
|align=left|Bouncing off of them allows certain items and places to be reached. | |||
|- | |||
|[[File:DKKOSCrate.png]] | |||
|[[Crate|Wooden Crate]] | |||
|align=left|Boxes of wood that can break open from Donkey Kong's charge attack. Many of them cover a peg board, so destroying them is sometimes necessary to progress. | |||
|} | |||
===Barrels=== | |||
{|class="wikitable dk" style="text-align:center" width=100% | |||
!Sprite!!Barrel!!Summary | |||
|- | |||
|[[File:DKKOSBarrel.png]] | |||
|[[Barrel]] | |||
|align=left|Can be destroyed to reveal bananas or other items. | |||
|- | |||
|[[File:DKKOSBarrelCannon.png]] | |||
|[[Barrel Cannon]] | |||
|align=left|Entering one launches Donkey Kong in a certain direction. | |||
|- | |||
|[[File:DKKOSBonusBarrel.png]] | |||
|[[Bonus Barrel]] | |||
|align=left|Blasts the player character to a Bonus Area | |||
|- | |||
|[[File:DKKOSBoosterBarrel.png]] | |||
|[[Booster Barrel]] | |||
|align=left|Rocket-like barrels that can be steered with {{button|gba|L}} and {{button|gba|R}}. | |||
|- | |||
|[[File:DKKOSQuestionBarrel.png]] | |||
|[[Question Barrel]] | |||
|align=left|Destroying them is necessary to either reveal certain [[Peg Board]]s or to activate doors. | |||
|- | |||
|[[File:DKKOSRollingBarrel.png]] | |||
|[[Spinner Barrel|Rolling Barrel]] | |||
|align=left|Barrels that can be entered to have their aim adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons. | |||
|} | |||
===Pegs=== | |||
{|class="wikitable dk" style="text-align:center" width=100% | |||
!Sprite!!Barrel!!Summary | |||
|- | |||
|[[File:DKKOSPegs.png]] | |||
|[[Peg]] | |||
|align=left|The most common type of pegs are represented by single, floating studs. | |||
|- | |||
|[[File:DKKOSPegBoards.png]] | |||
|[[Peg Board]] | |||
|align=left|Groups of pegs that the Kongs can climb on. Their grid size can range from 2x2 to 5x6. | |||
|- | |||
|[[File:DKKOSHandlePeg.png]]<br>[[File:DKKOSRedHandlePeg.png]] | |||
|[[Handle Peg]] | |||
|align=left|Wheel-like pegs that travel in a straight line if held by the player character. | |||
|- | |||
|[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]] | |||
|[[Switch Peg]] | |||
|align=left|They open doors or reveal a means of progressing if the player character pulls down on them with both hands. | |||
|- | |||
|[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]] | |||
|[[Jack Peg]] | |||
|align=left|They operate mechanisms if pulled down on repeatedly, whether to open doors or reveal peg boards obscured by walls. | |||
|- | |||
|[[File:DKKOSRotatingPeg.png]] | |||
|[[Spinning Peg]] | |||
|align=left|Pegs that rotate either clockwise or counterclockwise, and can be held to take the player character to a higher area. | |||
|- | |||
|[[File:DKKOSGreenCrackedPeg.png]][[File:DKKOSRedCrackedPeg.png]][[File:DKKOSBlueCrackedPeg.png]] | |||
|Cracked Peg | |||
|align=left|Obstacles that slowly fall after being grabbed on to. | |||
|- | |||
|[[File:DKKOSConveyerBelt.png]] | |||
|[[Conveyor Belt]] | |||
|align=left|Peg Boards that slide Donkey Kong in one of the cardinal directions if he does not move while grabbing it. | |||
|- | |||
|[[File:DKKOSIcyPeg.png]] | |||
|Icy Peg Board | |||
|align=left|Peg Boards that are encased in solid ice, preventing the Kong from being able to grab them. | |||
|} | |||
==Development== | |||
While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of {{Wp|free climbing}}.<ref name=NOM>{{cite|deadlink=y|archive=web.archive.org/web/20051102033738/http://www.nintendo.co.jp/nom/0506/12/index.html|title=Nintendo Online Magazine Interview|accessdate=May 12, 2024|publisher=Nintendo.co.jp|author=Nintendo}}</ref> The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.<ref name=NOM/> The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.<ref name=NOM/> Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."<ref name=NOM/> The game was originally made for the [[Nintendo GameCube]] in mind until halfway through development after which the target system changed to the Game Boy Advance.<ref name=NOM/> | |||
==Reception== | |||
{| class="wikitable reviews" | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |||
|[[Game Boy Advance]] | |||
|Craig Harris, [https://www.ign.com/articles/2005/09/17/dk-king-of-swing IGN] | |||
|7.8/10 | |||
|"''DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience.''" | |||
|- | |||
|Game Boy Advance | |||
|Frank Provo, [https://www.gamespot.com/reviews/dk-king-of-swing-review/1900-6133539/ GameSpot] | |||
|7.3/10 | |||
|"''All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme.''" | |||
|- | |||
|Game Boy Advance | |||
|Kristan Reed, [https://www.eurogamer.net/articles/r_dkkingofswing_gba Eurogamer] | |||
|7/10 | |||
|"''But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us.''" | |||
|- | |||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | |||
|-style="background-color:#E6E6E6" | |||
|colspan=2|Compiler | |||
|colspan=2|Platform / Score | |||
|- | |||
|colspan=2|Metacritic | |||
|colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/game-boy-advance/dk-king-of-swing 70] | |||
|- | |||
|colspan=2|GameRankings | |||
|colspan=2|[https://www.gamerankings.com/gba/920791-dk-king-of-swing/index.html 71.85%] | |||
|} | |||
==Staff== | |||
{{main|List of DK: King of Swing staff}} | |||
==Quotes== | |||
{{main|List of DK: King of Swing quotes}} | |||
==Pre-release and unused content== | |||
{|class="wikitable dk" width=100% style="text-align:center" | |||
!Screenshot | |||
!Details | |||
|- | |||
|[[File:DKKos Beta 1.png|240px]] | |||
|align=left|This screen shows five heart points, while in the final, there are only three of them. It was not possible to go beyond that number in the final release. | |||
|- | |||
|[[File:DifferentBG.jpg|240px]] | |||
|align=left|Everything in this image is the same as it is in the final game, minus the five heart points and different background. | |||
|- | |||
|[[File:BombPegs.jpg|240px]] | |||
|align=left|This screen features explosive pegs that weren't present in the final game. | |||
|- | |||
|[[File:Spikes.jpg|240px]] | |||
|align=left|These floating spikes were not found in this area in the final game. | |||
|- | |||
|[[File:DifferentArea.jpg|240px]] | |||
|align=left|This area does not exist in the final game. | |||
|} | |||
==Profiles== | |||
;[[Nintendo eShop]] description | |||
<blockquote>''King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!'' | |||
''Grab, climb, and swing on pegs as you charge and bash through enemies that block your way. Collect bananas and Crystal Coconuts in the five worlds of Adventure mode, or play some puzzling levels in Single-player Jungle Jam mode.'' | |||
''Find those medals, and let the festivities begin!''</blockquote> | |||
==Gallery== | |||
{{main-gallery}} | |||
<gallery> | <gallery> | ||
DK DKSwing.png|[[Donkey Kong]] | |||
Diddy-DKKOS.png|[[Diddy Kong]] | |||
Dixie DKKoS art.png|[[Dixie Kong]] | |||
Funky Kong DKKoS art.jpg|[[Funky Kong]] | |||
Wrinkly DKKoS artwork.jpg|[[Wrinkly Kong]] | |||
Cranky Kong DKKoS artwork.jpg|[[Cranky Kong]] | |||
K Rool DKKoS art.jpg|[[King K. Rool]] | |||
</gallery> | </gallery> | ||
==Media== | |||
{{main-media}} | |||
{{media table | |||
|file1=DKKOSTitle.oga | |||
|title1=Theme | |||
}} | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ぶらぶらドンキー | |||
|JapR=Burabura Donkī | |||
|JapM=Hanging Donkey | |||
|Ger=''DK: King of Swing'' | |||
|ChiS=摇摆森喜刚 | |||
|ChiSC=<ref>From the unreleased iQue version.</ref> | |||
|ChiSR=Yáobǎi Sēnxǐgāng | |||
|ChiSM=Swing Donkey Kong | |||
}} | |||
==Trivia== | ==Trivia== | ||
* | *It is the first game where [[Funky Kong]], [[Wrinkly Kong]], [[Kritter]], and [[King K. Rool]] are playable. | ||
*A promotional browser game was released in 2005 called ''[[Hurling for Distance|DK: King of Swing -- Hurling for Distance]]''. | |||
* | |||
== | ==References== | ||
<references/> | |||
{{ | ==External links== | ||
{{NIWA|NWiki=1|StrategyWiki=1}} | |||
{{TCRF}} | |||
*[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website] | |||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_DKKingOfSwing_EN_DE_FR_ES_IT.pdf European manual] | |||
[[Category: Game Boy Advance Games]] | {{DKKOS}} | ||
{{Donkey Kong games}} | |||
{{GBA}} | |||
[[Category:Game Boy Advance games]] | |||
[[Category:2005 games]] | |||
[[Category:DK: King of Swing|*]] | |||
[[Category:Puzzle games]] | |||
[[Category:Virtual Console games]] | |||
[[Category:Games]] | |||
[[de:Donkey Kong: King of Swing]] | |||
[[it:DK: King of Swing]] |
Latest revision as of 20:13, November 19, 2024
DK: King of Swing | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the game's gallery. | |||||||||||
Developer | Paon Nintendo SPD Group No.4 | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Game Boy Advance, Virtual Console (Wii U) | ||||||||||
Release date | Game Boy Advance: February 4, 2005[1] March 17, 2005[?] May 19, 2005[?] September 19, 2005[2] Virtual Console (Wii U): November 19, 2014[?] November 20, 2014[?] January 22, 2015[?] January 23, 2015[?] | ||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) German Spanish (Spain) Italian Japanese | ||||||||||
Genre | Puzzle | ||||||||||
Rating(s) |
| ||||||||||
Mode(s) | Single-player, multiplayer | ||||||||||
Format | Wii U: Digital download Game Boy Advance: Game Pak
| ||||||||||
Input | Wii U: Wii Remote (horizontal) Game Boy Advance:
| ||||||||||
Serial code(s) | AGB-BBKP-EUR AGB-BBKU-AUS[citation needed] AGB-BBKJ-JPN AGB-BBKE-USA AGB-BBKC-CHN |
DK: King of Swing is a puzzle game starring Donkey Kong for the Game Boy Advance. It is the first installment of the DK series. Its gameplay is similar to Clu Clu Land, but has been re-formatted in certain aspects to have similarities to an adventure game. DK: King of Swing involves Donkey Kong having to go through five worlds to retrieve the Jungle Jam medals stolen by King K. Rool. The game was developed by Paon, followed by DK: Jungle Climber and Donkey Kong Barrel Blast. DK: King of Swing was re-released for the Wii U's Virtual Console in Japan and North America in November 2014 and in Europe and Australia in January 2015.
A release of the game in mainland China was planned by iQue, though it had been canceled due to the huge scene of piracy in China at that time.[citation needed] A prototype of the game still received an ISBN, so it reached a point of being approved for distribution.
Story[edit]
The game takes place during the Jungle Jam, where a huge festival is held. During the tournament, medals are handed out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. King K. Rool, however, steals all the medals before the tournament commences, proclaiming himself the jungle hero. Donkey Kong pursues King K. Rool to get the medals back and restore peace to Donkey Kong Island. After traveling through four different regions, gaining the stolen medals dropped by K. Rool, Donkey Kong arrives on the King Kruizer III. Confronting K. Rool, Donkey Kong wins both a climbing race and battle against him and claims the last medal. He leaves with all the medals on K. Rool's hovercraft while the flying fortress falls out of the sky.
Gameplay[edit]
The player character is Donkey Kong, who swings and climbs across many pegs for most of the game, similarly to Bubbles of Clu Clu Land. The stages appear in worlds, and like the platforming games, Donkey Kong has to complete every stage first before he can challenge the world boss. After the boss is defeated, Donkey Kong can continue to the next world.
After completing the game and obtaining every medal and Crystal Coconut, the two required collectible items, the player unlocks Diddy Kong for play, in place of Donkey Kong, in a variation of the Adventure mode titled Diddy Mode. A few things were removed from Diddy Mode, including the tutorial level, the Bonus Barrels, and most bananas.
Controls[edit]
The basic controls while swinging on the pegs is to move Donkey Kong left and to move right. By keeping the former button held down, Donkey Kong swings on a fixed spot from left to right, and vice versa if the latter is held. If the button is lightly tapped, Donkey Kong goes flying off in the direction he is facing. Donkey Kong can improve his aim by swinging about until facing in the correct direction. Attacking is done by holding down both the and buttons: Donkey Kong clutches the pegs and begins to glow red, at which point releasing both buttons causes Donkey Kong to launch. Donkey Kong can restore a health unit by pressing the button while having at least ten bananas. He can also use the Going Bananas move, making him temporarily invincible with a higher jumping ability, if the player presses the button while having at least twenty bananas.
While on the ground, Donkey Kong can walk quickly with the and buttons; when both are pressed at the same time, Donkey Kong lifts off from the ground in a flying leap.
Game modes[edit]
- Adventure: The main mode of the game.
- Single Jungle Jam: The mode has a total of twelve events, most of which are races. The player can choose between Donkey Kong, Diddy Kong, Dixie Kong, and Funky Kong, and they can also unlock Bubbles, Wrinkly Kong, King K. Rool, and Kritter too. The CPU uses the other characters. The first accessible events are: Climbing Race 1, Climbing Race 2, Obstable Race 1 and Attack Battle 1.
- Multiplayer Jungle Jam: The same as above, but in multiplayer with four players using the GBA Link Cable.
- Extras: It features Cranky's Lectures (the tutorial level), a Time Attack Mode, and Diddy Mode.
Time Attack mode[edit]
A Time Attack mode is unlocked by completing Adventure. When the player selects the mode (from Extras), they are presented with a list of every level, each with a best time for the player to team. There are three other optional times in the high scores list, since these do not unlock anything. The player character has three hearts during the mode, and if they lose all of them, the character has to restart Time Attack. It is still passible to use the Going Bananas move, if enough Bananas are collected along the way. Once the level is completed, the player's time is recorded if it surpasses one of the default high scores.
Characters[edit]
Playable in all modes | |||
---|---|---|---|
Image | Name | Description | Stats |
Donkey Kong | Donkey Kong is the starter character of Adventure mode. He is also playable in Jungle Jam, having the most balanced stats compared to the other characters. | Jump: 3/5 Attack: 3/5 | |
Diddy Kong | Diddy is the unlockable character of Adventure Mode, after defeating King K. Rool as Donkey Kong. Diddy is also playable in Jungle Jam. He has a high jump, though his attack is low. | Jump: 4/5 Attack: 2/5 | |
Playable in Jungle Jam | |||
Image | Name | Description | Stats |
Dixie Kong | Dixie is playable in the Jungle Jam mode. She has one of the highest jumping abilities, though her attack is the lowest. | Jump: 5/5 Attack: 1/5 | |
Funky Kong | Funky is the fourth and final starting character of the Jungle Jam mode. He has a high attack stat but a low jumping stat. | Jump: 2/5 Attack: 4/5 | |
Unlockable in Jungle Jam | |||
Image | Name | Description | Stats |
Kremling | Kremling is unlocked by earning six gold medals in Jungle Jam. His stats are the same as Donkey Kong's. | Jump: 3/5 Attack: 3/5 | |
Wrinkly Kong | Wrinkly is unlocked once all twenty Crystal Coconuts are obtained. Her stats are nearly identical to Dixie's, but with just a slightly higher attack. | Jump: 5/5 Attack: 2/5 | |
King K. Rool | King K. Rool is unlocked upon obtaining 12 gold medals in Jungle Jam. He has maximum attack power whilst having the lowest jumping ability. | Jump: 1/5 Attack: 5/5 | |
Bubbles | Bubbles is unlocked by collecting every medal in Diddy Mode. She has a high attack and jumping ability. | Jump: 4/5 Attack: 4/5 | |
Supporting | |||
Image | Name | Description | |
Cranky Kong | Cranky presides in Cranky's Lectures, where he teaches basic controls and provides gameplay hints. | ||
Candy Kong | Candy appears only in the opening and closing cutscenes of Adventure mode, having neither any lines nor role. |
Enemies[edit]
Sprite | Enemy | Summary | Levels | |
---|---|---|---|---|
Debut | Final | |||
Click-Clack | Click-Clacks are found on peg boards. Their mandibles protect them from any frontal attack. When a Click-clack detects the player character, it follows them while making a clicking noise. | Cactus Woods | ||
Flipflap | Blue bats appearing mostly in cave levels. They fly either in horizontal or vertically patterns or towards the ground. | Contraption Cave | Kremling Kamp | |
Flitter | Blue dragonflies that behave similarly to Flipflaps, except they do not hover towards the ground. | Banana Bungalow | Cactus Woods | |
Ghost | Ghosts attack the player character by approaching them. If visible, the Ghost aims to harm to the Kong. Ghosts are only defeatable while invisible, although with visible silhouettes. | Ship of Souls | ||
Kremling | Very common enemies that either throw rocks, pull on peg switches, or jump from one peg to another. | Contraption Cave | K. Kruizer III Hull | |
Lockjaw | Lockjaws are in some of the underwater levels. If it spots the player character, Lockjaw does a biting call before charging in his direction. | Risky Reef | Underwater Ruins | |
Mini-Necky | Vultures that either spit coconuts or swoop, like in the Donkey Kong Country series. | Necky's Canyon | Booster Barrel Skyway | |
Neek | Rats in cave-themed levels that make a squeaking sound while moving around on peg boards. | Contraption Cave | Madcap Mine | |
Shuri | Starfish that bounce around from walls in underwater areas. | Risky Reef | Underwater Ruins | |
Zinger | Buzzing wasps that move either horizontally or vertically. Only a frontal attack can defeat a Zinger, since they have spikes and a stinger on their back. | Cactus Woods | Booster Barrel Skyway |
Bosses[edit]
# | Sprite | Boss | Stage | Summary |
---|---|---|---|---|
1 | Congazuma | Congazuma's Castle | A large Kremling statue that attacks by slowly jumping toward the the player character. After being charged into four times, Congazuma is defeated. | |
2 | Fire Necky | Fire Necky's Nest | A large, fiery Necky who spits flames that form into rocks at the player character. After seven hits, Fire Necky is defeated. | |
3 | Davy Bones | Davy Bones' Locker | An undead eel who emerges from one of six holes towards the player character, then around him for a few seconds. Davy Bones takes damage if the player character swings it into the spikes after grabbing the peg at the tip of its tail. After enough damage, Davy Bones is defeated. | |
4 | Sassy Squatch | Sassy Squatch's Lair | A sasquatch who chases the player character up a snowy mountain as he climbs around on pegs. It is damaged from bombs entering its mouth. After being damaged, Sassy Squatch shoots frozen pegs from its mouth, which melt soon after. After eating enough bombs, Sassy Squatch is defeated. | |
5 | King K. Rool | King K. Rool (level) | K. Rool first challenges the player character to a climbing race. If the player character wins, K. Rool then challenges him to an attack battle. After losing all health, K. Rool is defeated, and the player wins the game. |
Worlds and levels[edit]
Jungle World | ||
---|---|---|
Level | Medal | Type of level |
Banana Bungalow | none | Jungle |
Tropical Treetops | Bronze | Jungle |
Contraption Cave | Bronze | Cave |
Puzzling Pyramid | Silver | Pyramid |
Boss level: Congazuma's Castle | Gold | Pyramid |
Wild West World | ||
Level | Medal | Type of level |
Necky's Canyon | Silver | Desert |
Cactus Woods | Silver | Cactus |
Treacherous Twister | Bronze | Desert |
Madcap Mine | Bronze | Mines |
Boss level: Fire Necky's Nest | Gold | Desert |
Aqua World | ||
Level | Medal | Type of level |
Risky Reef | Bronze | Underwater |
Lockjaw Falls | Bronze | Waterfalls |
Kremling Kamp | Silver | Ship |
Ship of Souls | Silver | Ship |
Boss level: Davy Bones' Locker | Gold | Underwater |
Ice World | ||
Level | Medal | Type of level |
Cold Cold Forest | Silver | Forest |
Raging Ravine | Silver | Ice |
Underwater Ruins | Bronze | Underwater |
Ice Castle | Gold | Ice |
Boss level: Sassy Squatch's Lair | Gold | Ice |
K. Kruizer III | ||
Level | Medal | Type of level |
Booster Barrel Skyway | Bronze | Sky |
K. Kruizer III Artillery | Silver | Gunship |
K. Kruizer III Hull | Gold | Gunship |
K. Kruizer III Engine | Gold | Gunship |
Boss level: King K. Rool | Gold | Gunship |
Items[edit]
Sprite | Item | Summary |
---|---|---|
One Banana | Common items found in every level. When enough bananas are collected, they can be used for Going Bananas or restoring health. | |
Five Bananas | A less common type of banana worth five individual ones, analogous to Five Coins. | |
Ten Bananas | A less common type of banana worth ten of them each, analogous to 10-Coins. | |
Crystal Coconut | One of these crystalline objects appear in each level. They are obtained by breaking a certain crate or barrel, defeating a certain enemy, or for completing a Bonus Barrel challenge. Once all twenty Coconuts are obtained, Wrinkly Kong is unlocked for single player Jungle Jam Tournament. | |
Medals | Every level except Banana Bungalow has either a hidden bronze or a silver medal. A gold medal is rewarded for defeating a boss. |
Objects[edit]
Sprite | Object | Summary |
---|---|---|
Bomb | Bombs can break open obstacles or destroy enemies. They detonate about five seconds later and inflict one heart of damage to the player character if he holds the bomb for too long. | |
Cannons | Fixed and rotating cannons shoot fireballs at the player character in different levels of K. Kruizer III. | |
Coconut | They are spit by some Mini-Neckys, though can be destroyed by a rock. | |
Rock | Throwable objects that either damage enemies or destroy breakable walls. | |
Spike | They are lined all over certain surfaces and inflict a unit of damage on contact. Some spikes appear as either stationary or moving floating balls. | |
Tire | Bouncing off of them allows certain items and places to be reached. | |
Wooden Crate | Boxes of wood that can break open from Donkey Kong's charge attack. Many of them cover a peg board, so destroying them is sometimes necessary to progress. |
Barrels[edit]
Sprite | Barrel | Summary |
---|---|---|
Barrel | Can be destroyed to reveal bananas or other items. | |
Barrel Cannon | Entering one launches Donkey Kong in a certain direction. | |
Bonus Barrel | Blasts the player character to a Bonus Area | |
Booster Barrel | Rocket-like barrels that can be steered with and . | |
Question Barrel | Destroying them is necessary to either reveal certain Peg Boards or to activate doors. | |
Rolling Barrel | Barrels that can be entered to have their aim adjusted with the and buttons. |
Pegs[edit]
Sprite | Barrel | Summary |
---|---|---|
Peg | The most common type of pegs are represented by single, floating studs. | |
Peg Board | Groups of pegs that the Kongs can climb on. Their grid size can range from 2x2 to 5x6. | |
Handle Peg | Wheel-like pegs that travel in a straight line if held by the player character. | |
Switch Peg | They open doors or reveal a means of progressing if the player character pulls down on them with both hands. | |
Jack Peg | They operate mechanisms if pulled down on repeatedly, whether to open doors or reveal peg boards obscured by walls. | |
Spinning Peg | Pegs that rotate either clockwise or counterclockwise, and can be held to take the player character to a higher area. | |
Cracked Peg | Obstacles that slowly fall after being grabbed on to. | |
Conveyor Belt | Peg Boards that slide Donkey Kong in one of the cardinal directions if he does not move while grabbing it. | |
Icy Peg Board | Peg Boards that are encased in solid ice, preventing the Kong from being able to grab them. |
Development[edit]
While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of free climbing.[3] The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.[3] The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.[3] Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."[3] The game was originally made for the Nintendo GameCube in mind until halfway through development after which the target system changed to the Game Boy Advance.[3]
Reception[edit]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Game Boy Advance | Craig Harris, IGN | 7.8/10 | "DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience." |
Game Boy Advance | Frank Provo, GameSpot | 7.3/10 | "All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme." |
Game Boy Advance | Kristan Reed, Eurogamer | 7/10 | "But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 70 | ||
GameRankings | 71.85% |
Staff[edit]
- Main article: List of DK: King of Swing staff
Quotes[edit]
- Main article: List of DK: King of Swing quotes
Pre-release and unused content[edit]
Profiles[edit]
- Nintendo eShop description
King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!
Grab, climb, and swing on pegs as you charge and bash through enemies that block your way. Collect bananas and Crystal Coconuts in the five worlds of Adventure mode, or play some puzzling levels in Single-player Jungle Jam mode.
Find those medals, and let the festivities begin!
Gallery[edit]
- For this subject's image gallery, see Gallery:DK: King of Swing.
Media[edit]
- For a complete list of media for this subject, see List of DK: King of Swing media.
Theme | File info |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ぶらぶらドンキー[?] Burabura Donkī |
Hanging Donkey | |
Chinese (simplified) | 摇摆森喜刚[4] Yáobǎi Sēnxǐgāng |
Swing Donkey Kong | |
German | DK: King of Swing[?] | - |
Trivia[edit]
- It is the first game where Funky Kong, Wrinkly Kong, Kritter, and King K. Rool are playable.
- A promotional browser game was released in 2005 called DK: King of Swing -- Hurling for Distance.
References[edit]
- ^ March 2005. Nintendo Official Magazine Issue 150 (UK). EMAP. Page 2.
- ^ Nintendo.com Games : DK: King of Swing. Nintendo.com (American English). Archived June 8, 2007, 21:09:36 UTC from the original via Wayback Machine. Retrieved May 12, 2024.
- ^ a b c d e Nintendo. Nintendo Online Magazine Interview. Nintendo.co.jp. Archived November 2, 2005, 03:37:38 UTC from the original via Wayback Machine. Retrieved May 12, 2024.
- ^ From the unreleased iQue version.