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{{location-infobox
{{level infobox
|image=YoshisSafari004.png|200px
|image=[[File:DarkSea YoshiSafari.png|256px]]
|greaterloc=[[Jewelry Land]]
|world=[[Dark Realm]]
|capital=
|game=''[[Yoshi's Safari]]''
|ruler=[[King Fret]], [[Prince Pine]], <br> [[King Bowser]] (temporarily)
|before=[[Float Castle II|<<]]
|inhabitants=[[Cheep-Cheep]]s, [[Blooper]]s, <br> [[Nipper Plant]]s, [[Paratroopa]]s
|after=[[Bowser's Castle (Yoshi's Safari)|>>]]
|first_appearance=''[[Yoshi's Safari]]'' ([[List of games by date#1993|1993]])}}
}}
'''Dark Sea''' is the eleventh and penultimate [[level]] of [[Jewelry Land]] in ''[[Yoshi's Safari]]'', located in the [[Dark Realm]].
==Layout==
The level consists of a gloomy beach that [[Mario]] and [[Yoshi]] must traverse. After getting through hordes of enemies such as [[Cheep Cheep|Cheep-Cheep]]s, [[Blooper|Bloober]]s, and [[Koopa Paratroopa|Koopa Para Troopa]]s. There are also several jump pads in which Yoshi needs to jump off of in order to cross large bodies of water. The player must be especially careful, as even one hit from an enemy can careen the duo into the nearby water.


'''Dark Sea''' is the eleventh [[level]] in the [[Dark Realm]] of [[Jewelry Land]], in the game ''[[Yoshi's Safari]]''. The level consists of a gloomy beach that [[Mario]] and [[Yoshi]] must traverse. After getting through hordes of enemies such as [[Cheep-Cheep]]s, [[Blooper]]s, and [[Koopa Paratroopa]]s. There are also several jump pads in which Yoshi needs to jump off of in order to cross large bodies of water. Mario and Yoshi will eventually reach the end of the beach and fight the [[Koopa Troopa Sub]].  
==Boss Fight: Mecha Nokonoko==
[[File:YoshisSafari004.png|frame|left|]]
Mario and Yoshi will eventually reach the end of the beach and fight the [[Mecha Nokonoko]]. The sub will fire green balls at the duo as they attack the [[Koopa Troopa]]s manning the sub. After all of the Koopa Troopas are defeated, the sun will open up three more cannons that shoot green balls at the duo. The duo must attack the sub's "mouth" when it opens; after they attack the mouth enough times, the duo will receive a gem and can finally continue to [[Bowser's Castle (Yoshi's Safari)|Bowser's Castle]].
{{br}}


In the boss battle, a submarine shaped like a mechanical ''[[Super Mario Bros.]]'' styled [[Koopa Troopa]] will arise from the dull waves of the sea. It has a somewhat of a dark blue cockpit with a Koopa Troopa piloting it. In between the cockpit and the mechanical Koopa Troopa body is a grey layer of three cannons. One is right beneath the cockpit, and the other two are on each of the sides of the submarine. At the start of the fight, the Koopa Troopa will have his cockpit open, exposing himself and allowing Mario to get the first few hits. Sometimes, he will turn sideways to prevent himself from getting shot by Mario, as the sides of the submarine are closed at all times. The Koopa Troopa's attack method is firing out of the three grey cannons that are in the middle of the submarine. He usually fires out of the cannon in the front, because he is facing forward for most of the fight. If he is facing sideways, he will fire out of the cannons that are on the sides of the submarine. His projectiles are small, light green balls that are pretty easy to aviod, as their fire speed is a bit slower than other bosses. Frequently, the Koopa will dip his submarine into the water to temporarily avoid Mario's attacks. The further Mario and Yoshi get into the fight, the submarine will start to move to the sides faster, as well as turning the other direction as his defensive move. He also appears to dip his submarine into the water faster, too.
==Enemies==
<br> Once Mario has dealt enough damage, the Koopa will get angry and dip into the water and once he comes back up to reveal that all three cannons are now facing forward, and the cockpit is ''entirely'' guarded. The mechanical Koopa Troopa's face is now smiling with its mouth open, as to before he was smiling with his mouth closed. The new enhanced Koopa Troopa Sub is even faster than before, the firing speed is quicker, all three cannons sometimes fire all at once, his turning speed is faster, and his agility is flat out better than before. In order for Mario to defeat the new submarine, he must shoot the smiling mechanical Koopa Troopa face at the bottom of the sub, while avoid his astonishing triple cannons.
*[[Cheep Cheep|Cheep-Cheep]]s
<br> Eventually, Mario successfully defeats the Koopa Troopa Sub and it breaks down, and sinks into the deep, ''Dark Sea.''
*[[Blooper|Bloober]]s
*[[Nipper Plant]]s
*[[Koopa Paratroopa|Koopa Para Troopa]]s
*[[Mecha Nokonoko]] (boss)


{{stub}}
==Names in other languages==
{{foreign names
|Jap=うらうみ コース
|JapR=Uraumi Kōsu
|JapM=Inlet Sea Course
}}
{{Yoshi's Safari}}
{{Yoshi's Safari}}
[[Category:Places]]
[[Category:Beaches]]
[[Category:Beaches]]
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Levels]]
[[Category:Yoshi's Safari levels]]
[[Category:Yoshi's Safari]]

Latest revision as of 23:18, November 6, 2023

Level
Dark Sea
Screenshot of Dark Sea from Yoshi's Safari
World Dark Realm
Game Yoshi's Safari
<< Directory of levels >>

Dark Sea is the eleventh and penultimate level of Jewelry Land in Yoshi's Safari, located in the Dark Realm.

Layout[edit]

The level consists of a gloomy beach that Mario and Yoshi must traverse. After getting through hordes of enemies such as Cheep-Cheeps, Bloobers, and Koopa Para Troopas. There are also several jump pads in which Yoshi needs to jump off of in order to cross large bodies of water. The player must be especially careful, as even one hit from an enemy can careen the duo into the nearby water.

Boss Fight: Mecha Nokonoko[edit]

YoshisSafari004.png

Mario and Yoshi will eventually reach the end of the beach and fight the Mecha Nokonoko. The sub will fire green balls at the duo as they attack the Koopa Troopas manning the sub. After all of the Koopa Troopas are defeated, the sun will open up three more cannons that shoot green balls at the duo. The duo must attack the sub's "mouth" when it opens; after they attack the mouth enough times, the duo will receive a gem and can finally continue to Bowser's Castle.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese うらうみ コース[?]
Uraumi Kōsu
Inlet Sea Course