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{{italic title}}
{{italic title}}
{{Infobox
{{redirect|Warioland 4|the book|[[Warioland 4 (book)]]}}
{{game infobox
|image=[[File:Box NA - Wario Land 4.png|250px]]
|image=[[File:Box NA - Wario Land 4.png|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''[[Game Boy Advance]]''' <ref>[http://www.gamefaqs.com/gba/524513-wario-land-4/data Gamefaqs- Wario land 4 Release Data]</ref><br/>{{releasedate|Japan|August 21, 2001|Australia|November 9, 2001|Europe|November 16, 2001|USA|November 19, 2001|China|June 30, 2004<ref>[http://games.sina.com.cn/t/c/2004-06-30/1373.shtml 瓦力欧寻宝记_电视游戏_新浪游戏_新浪网]. ''Sina Games''. Retrieved January 24, 2017.</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program Release)''' <ref>[http://andriasang.com/comzcn/gba_3ds_ambassador/ Game Boy Advance 3DS Ambassador Program Begins on Friday]</ref><br/>{{releasedate|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}} '''[[Virtual Console]] ([[Wii U]])'''<br/>{{releasedate|Japan|April 30, 2014|USA|May 8, 2014|Europe|June 5, 2014|Australia|June 5, 2014}}
|release='''Game Boy Advance:'''<br>{{flag list|Japan|August 21, 2001|Australia|November 9, 2001|Europe|November 16, 2001|USA|November 19, 2001|UK|November 23, 2001<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Wario-Land-4-267596.html|title=''Wario Land 4'' {{!}} Game Boy Advance {{!}} Games|publisher=Nintendo GB|language=en-gb|accessdate=November 17, 2024}}</ref>|South Africa|November 23, 2001<ref>{{cite|url=www.nintendo.com/en-za/Games/Game-Boy-Advance/Wario-Land-4-267596.html|title=''Wario Land 4'' {{!}} Game Boy Advance {{!}} Games|publisher=Nintendo ZA|language=en-gb|accessdate=November 17, 2024}}</ref>|China|June 8, 2004<ref>{{cite|quote=2004年6月,神游推出小神游GBA,捆绑简体中文版《超级马力欧2》和《瓦力欧寻宝记》 (In June 2004, iQue released the iQue Game Boy Advance, with the Simplified Chinese versions of ''[[Super Mario Advance]]'' and ''Wario Land 4'' bundled.)|publisher=大狗|language=zh-hans|date=June 22, 2016|url=www.chuapp.com/2016/06/22/251110.html|title=《记录》第17期:神游中国(上)- 触乐|accessdate=May 31, 2024}}</ref>}} '''Virtual Console (3DS) (Ambassador Program Release):''' <ref>{{cite|deadlink=y|archive=web.archive.org/web/20111219114405/http://andriasang.com/comzcn/gba_3ds_ambassador/|tutke-Game Boy Advance 3DS Ambassador Program Begins on Friday|author=Gantayat, Anoop|publisher=Andriasang.com|accessdate=May 31, 2024}}</ref><br>{{flag list|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 30, 2014|USA|May 8, 2014|Europe|June 5, 2014|Australia|June 5, 2014}}
|genre=2D Platformer
|languages={{languages|en_us=y|jp=y|zh_simp=y}}
|modes=Single player
|genre=2D [[Genre#Platform|Platformer]]
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G}}
|modes=Single-player
|ratings={{ratings|esrb=E|cero=A|elspa=3+|pegi=3|acb=G}}
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]] Ambassadors, [[Wii U]])
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]] Ambassadors, [[Wii U]])
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|input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1|3ds=1}}
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}}
}}
{{articleabout|the game|the book of the same name|[[Wario Land 4 (book)]]}}
'''''Wario Land 4''''' is a [[Genre#Platform|platformer]] game released for the [[Game Boy Advance]] in 2001. It was later re-released for the [[Nintendo 3DS]] system on December 16, 2011 via the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassadors program]], just after its ten-year anniversary, as well as a downloadable [[Virtual Console#Wii U|Virtual Console]] game for the [[Wii U]] on May 8, 2014. It is the fourth game in the ''[[Wario Land (series)|Wario Land]]'' series (fifth counting ''[[Virtual Boy Wario Land]]''), which is a spin-off of the ''[[Super Mario (series)|Super Mario]]'' series. It is also the final ''Wario Land'' game to be released on a handheld system and the last installment in the series for seven years until ''[[Wario Land: Shake It!]]''
'''''Wario Land 4''''', known in Japan as '''''Wario Land Advance: Yōki no Otakara''''' (ワリオランドアドバンス ヨーキのお宝, meaning '''''Wario Land Advance: The Treasure of the Golden Diva''''')<ref>[http://themushroomkingdom.net/games/wl4 <nowiki>http://themushroomkingdom.net/games/wl4</nowiki>]</ref>, is a platform game released for the [[Game Boy Advance]] in 2001. It was later re-released for the [[Nintendo 3DS]] system on December 16, 2011 via the Nintendo 3DS Ambassadors program, just after its ten year anniversary as well as the downloadable Virtual Console game for the [[Wii U]] on May 8, 2014. It is the fifth game overall in the [[Wario Land (series)|''Wario Land'']] series, which is a spin-off of the [[Super Mario Land (series)|''Super Mario Land'' series]]. It is also the final ''Wario Land'' game to be released on a handheld system and the last ''Wario Land'' game for seven years until ''[[Wario Land: Shake It!]]''. In the game, [[Wario]] travels to the [[Golden Pyramid]] after reading a [[:File:WL4-newspaper.PNG|newspaper article]] about a rumor of a [[Legendary Treasure]] hidden inside. His intention is to rob the Pyramid, but he accidentally goes on a quest to save the legendary [[Princess Shokora]] from the money-crazed [[Golden Diva]], evil ruler of the [[Golden Pyramid]]. The game features 2-D graphics with linear transformations (similar to ''[[Super Mario World]]'' and ''[[Super Mario World 2: Yoshi's Island]]''). ''Wario Land 4'' has received very positive reviews from websites and game critics alike, enjoying praise for its soundtrack, collectibles throughout the game, and level design.


In the game, [[Wario]] travels to the [[Golden Pyramid]] after reading a [[:File:WL4-Newspaper.png|newspaper article]] about a rumor of a [[legendary treasure]] hidden inside. His intention is to rob the pyramid, but he accidentally goes on a quest to save the legendary [[Princess Shokora]] from the money-crazed [[Golden Diva]], evil ruler of the Golden Pyramid. The game features 2D graphics with linear transformations (similar to ''[[Super Mario World]]'' and ''[[Super Mario World 2: Yoshi's Island]]''). ''Wario Land 4'' has received very positive reviews from websites and game critics alike, enjoying praise for its soundtrack, collectibles throughout the game, and level design.
==Story==
==Story==
[[File:WL4-newspaper.PNG|frame|The newspaper article shown in the game's intro, with the [[Black Cat|Black Cat's]] shadow.]]
<blockquote>''Does [[Wario]] smell treasure again? Oh yes he does! Whilst reading his morning paper and picking his nose, he reads about the legendary [[Golden Pyramid|Pyramid]] of [[Princess Shokora|Shokora]]! With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic [[Wario Car|car]] and heads off to find the Golden Pyramid.''
[[File:WL4-BlackCat2.gif|frame|left|The [[Black Cat]] almost getting run over in the game's intro.]]
<blockquote>Does [[Wario]] smell treasure again? Oh yes he does! Whilst reading his morning paper and picking his nose, he reads about the legendary [[Golden Pyramid|Pyramid]] of [[Princess Shokora|Shokora]]! With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic [[Wario Car|car]] and heads off to find the Golden Pyramid.
 
&ndash; Story from the official European ''Wario Land 4'' website
&ndash; Story from the official European ''Wario Land 4'' website
</blockquote>
</blockquote>
The story begins in the ruins of the [[Golden Pyramid]], where [[Princess Shokora]], who once ruled the area, had been put into a cursed sleep by the selfish, money-crazed [[Golden Diva]]. Princess Shokora was transformed into a [[Black Cat]], and banished from the Pyramid. The Black Cat soon came across a city inhabited by modern humans. There she lived on the streets with a group of stray animals. The Pyramid was later discovered by a group of archaeologists. Many undisclosed accidents hindered the findings of any treasure. [[Arewo Shitain-hakase]], a robotic engineer, heard the rumors of the Golden Pyramid and set off on his own expedition. However, he is believed to have gone missing.
[[File:WL4-Newspaper.png|frame|left|The newspaper article shown in the game's intro, with the [[Kuro Neko|black cat]]'s shadow.]]
Sometime before the events of the game, the legendary Golden Pyramid was discovered deep within a jungle. Expeditions were mounted to find the pyramid's treasure, but a series of accidents prevented anything from being found. The game's story properly begins one morning with Wario reading the newspaper in his house. He reads an article about the Golden Pyramid and all the treasure within, and decides to go steal it for himself. He then hops in his car and heads towards the pyramid, almost running over a [[Kuro Neko|black cat]] on the road.
 
[[File:WL4-WarioFalling.png|frame|[[Wario]] falling down a precipice within the pyramid.]]
Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The Cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its five [[#Passages and levels|passages]], thus opening the way to the [[Golden Pyramid|inner pyramid]], where the evil ruler of the Golden Pyramid, the [[Golden Diva]], resides.


One morning, Wario was reading the morning paper, when an article caught his eye. The headline of the article says that a legendary pyramid had been discovered. With his mind on the treasure, he leaves early in the morning in his prized [[Wario Car]] and speeds through the city. The Black Cat is seen crossing a road, but Wario makes no attempt to slow down and he gains speed. Frightened, she covers her eyes with her paws, and the car's wheels narrowly miss her. A newspaper flies into the Cat's face. It reads ''"Pyramid discovered deep in jungle. [[Legendary Treasure]] nearly found, but accidents hindered findings."'' She seems to take an interest in the article.
After exploring the [[Golden Passage]], Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks.


[[File:PyramidWario.PNG|frame|left|The [[Golden Pyramid]].]]
[[File:WL4-Shokora Ending.png|frame|left|The black cat transforms into Princess Shokora in front of Wario.]]
[[File:WL4-WarioFalling.PNG|frame|[[Wario]] falling down a precipice within the Pyramid.]]
After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat in tow, Wario hurries to escape the pyramid. They both make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels into the afterlife, and Wario takes his treasure to his car and heads home.
Meanwhile, Wario speeds out of the city and enters the desert. With his mind on the ancient treasure, he speeds full throttle toward the [[Legendary Pyramid|Golden Pyramid]] mentioned in the newspaper article. After some time, Wario's vehicle runs out of gas, and he is forced to push the car to the nearest gas station. He soon comes across a jungle, where he leaves his car. After much trekking through the jungle, he finally reaches the Pyramid. Unable to contain his excitement, he climbs it without hesitation and soon finds an entrance. Inside the pyramid, he descends down a set of stairs and comes across the enigmatic Black Cat, who leads Wario into the next room. Wario and the Black Cat come across a precipice in the ground. The Black Cat jumps in and Wario jumps in after her.  


He lands in a room somewhere near the center of the Pyramid. Here, Wario must clear the Pyramid's five [[#Passages|Passages]]. A [[#Bosses|boss]] challenges Wario to a battle at the end of each Passage. When Wario clears all five Passages, the [[Golden Pyramid|Inner Pyramid]] is revealed. Inside lurks the [[Golden Diva]], the final Boss and the evil ruler of the Pyramid.
The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "''STEAKS! EAT AS MUCH AS YOU CAN!!''". The game ends with gold bars forming the words ''THE END''.
{{br}}


[[File:WL4-Shokora Ending.PNG|frame|left|The [[Black Cat]] just transformed into [[Princess Shokora]], and [[Wario]] is very surprised.]]
==Gameplay==
At the beginning of the battle, the Black Cat attacks the Golden Diva by scratching her face. The Golden Diva appears unscathed, and she swallows the cat. Wario then battles the Golden Diva himself. When defeated, the Black Cat is set free and the [[Legendary Treasure|treasure]] is recovered. Wario flexes his muscles, and after this, the Pyramid begins to shake and crumble. Scared, Wario gathers as much treasure as he can and escapes the Pyramid with the Black Cat leading the way out. Climbing up the ladder on the way out, Arewo Shitain-hakase, who is also frantic to escape, pushes past Wario and exits the pyramid, and Wario and the Black Cat follow.  
===Game mode===
[[File:WL4 Screenshot Game Mode Selection.png|frame|Selecting "Hard" mode upon creating a new save file. Note that "S-Hard" mode is not yet present as an option.]]
Upon creating a save file, the player is asked which game mode they prefer to play. The available game modes are as follows:
*[[File:WL4-Normal Mode Sprite.png]]
*[[File:WL4-Hard Mode Sprite.png]]
*[[File:WL4-S-Hard Mode Sprite.png]] (unlockable, by completing Hard mode)
The chosen game mode affects various aspects of gameplay, such as the location of the [[jewel piece]]s, the type and quantity of [[#Enemies and other characters|enemies]], and the health the player begins with upon entering the level. For example, on S-Hard mode, Wario enters the level with only one [[Heart (item)|heart]] instead of the full eight. The game mode also affects the time given to get back to the [[vortex]] after the player hits the [[Switch (Wario Land 4)|switch]]. In a few levels on S-Hard mode, the switch even changes its location.


On the edge of the forest, Wario and the Black Cat watch the Pyramid crumble to the ground. They both laugh. The Golden Diva's Jewelry suddenly flies out of the treasure sack, and the Black Cat takes possession of them. Suddenly, she undergoes a transformation and turns into [[Princess Shokora]], true ruler of the Pyramid. The Princess gives Wario a kiss and says, ''"Thank you, Wario...♥"'' Wario cannot believe his eyes, and he doesn't say a word as she is surrounded by [[:File:WL4-Shokora Angels.PNG|four angels]] and flies up into heaven. Wario sits there for a while trying to making sense of it all. He soon dismisses it, grabs the remaining treasure and gets back into his car. With the treasure in the boot, he drives through the desert back the way he came, while the [[List of Wario Land 4 staff|staff credits]] roll.
Less time is given to defeat the bosses on more difficult modes, and prices at the [[#Item Shop|Item Shop]] are more expensive. When beating the game on Hard or S-Hard mode, extra parts of the credits sequence are shown which feature Wario picking up women in his car.


''A few days later...'' the ending cut scene shows Wario speeding through the city once again. Like the beginning, Wario narrowly misses another cat, a [[White Cat|white one]] this time. After Wario drives off, a [[:File:WL4-Steaks.PNG|newspaper]] flies into the White Cat's face. It reads; ''"STEAKS! EAT AS MUCH AS YOU CAN!!"'' The game ends with gold bars forming the words ''THE END''.
===Objectives===
{{br}}
{{WL4 map}}
The game begins in the [[Entry Passage]] which includes [[Hall of Hieroglyphs|one level]] and a boss, [[Spoiled Rotten]]. On completion, the next four areas of the game are revealed. This consists of four more passages, each with four levels relating to a different theme with a [[#Bosses|boss]] at the end. The four passages are the [[Emerald Passage]], [[Ruby Passage]], [[Topaz Passage]], and [[Sapphire Passage]]. These can be completed in any order. Once each bosses of these four passages have been cleared, an [[Golden Pyramid|inner pyramid]] is revealed on the main map. This includes one last level, the [[Golden Passage]] and the final boss, the [[Golden Diva]].


==Gameplay==
[[File:WL4-Boss Door.png|frame|left|Four [[jewel]]s need to be collected in each main passage.]]
{{WL4 Golden Pyramid Map}}
Unlike [[Wario Land (series)|previous installments]] in the series, Wario is given a [[Health Meter|Heart Meter]], containing a total of eight [[Heart (item)|heart]]s. Wario can collect additional hearts throughout the stages. Wario loses a heart by touching a threatening part of an [[#Enemies and other characters|enemy]], such as spikes. He can fully replenish his meter by opening a [[Full Health Item]] box. Below the Heart Meter is a heart gauge. Most enemies drop a [[little heart]] when defeated, which fills the gauge by an eighth. Filling it gives Wario an extra heart, and the gauge is then emptied. Completely filling Wario's hearts and gauge will cause most enemies to drop an extra 100-point coin.
[[File:WL4-boss door.PNG|frame|left|Four [[Pyramid Jewel]]s need to be collected in each main [[#Passages|Passage]].]]
Upon creating a new save file, the player can select a [[#Game modes|game mode]] to play as. There are Normal, Hard and S-Hard. The most difficult mode, S-Hard, is unlocked upon completing Hard mode. Gameplay begins in the [[Entry Passage]] which includes [[Hall of Hieroglyphs|one level]] and a boss, [[Spoiled Rotten]]. On completion, the next four areas of the game are revealed. This consists of four more Passages, each with four levels relating to a different theme with a [[#Bosses|boss]] at the end. The four Passages are the [[Emerald Passage]], [[Ruby Passage]], [[Topaz Passage]] and [[Sapphire Passage]]. These can be completed in any order. Once each boss of the five Passages have been cleared, an inner pyramid, (the [[Golden Pyramid]]) is revealed on the main map. This includes one last level, (the [[Golden Passage]]) and the final boss; the [[Golden Diva]].


Unlike [[Wario Land (series)|previous installments]] in the series, Wario is given a Heart Meter, which contains a total of eight hearts. Wario can collect hearts throughout the stages. Collecting one will replenish one heart to the meter. Wario will lose a heart by touching a threatening part of an [[#Enemies|enemy]], spikes, etc. He can also fully replenish his meter by opening a [[Heart Box]]. Below the Heart Meter is the Heart Gauge. Most enemies drop a [[Little Heart]] when defeated. Each Little Heart collected will fill the gauge by an eighth. Filling it will give Wario an extra heart, and the gauge will then be emptied.
Each of the eighteen levels contains four [[jewel piece]]s, found within boxes, that need to be collected. When four jewel pieces in a level are joined, they form a [[jewel]]. The color of the Jewels varies on the passage they are collected in. The player must collect all jewel pieces in a passage to gain access to the boss. A [[Keyzer]] must be collected to unlock the next level. Without the Keyzer, the four jewel pieces in that level can still be collected, but the door to the next level remains locked.
                     
Each of the eighteen levels contains four [[Jewel Piece]]s, found within [[Jewel Piece Box|boxes]], that need to be collected. When four Jewel Pieces are joined, they form a [[Pyramid Jewel]]. The color of the Jewels varies on the Passage they are collected in. The player must collect all Jewel Pieces in a Passage to gain access to the boss. A [[Keyzer]] must be collected to unlock the next level. Without the Keyzer, the four Jewel Pieces in that level can still be collected, but the door to the next level will remain locked.
[[File:WL4-Puzzle Room.PNG|frame|left|A [[Puzzle Room]] in [[Palm Tree Paradise]].]]
[[File:Soundroom.PNG|frame|The completed [[Sound Room]].]]
When Wario enters a level, he enters through a [[vortex]], which will close behind him. The only way to open it again is to find the [[Switch (Wario Land 4)|switch]] somewhere in the level. This will re-open the vortex and will allow Wario to return to the map screen. A [[#List of Time Limits|time limit]] is given to return to the vortex. The player should focus on finding the four Jewel Pieces and the Keyzer before hitting the switch. However, there are some areas that can only be accessed by hitting the switch. This is achieved through the [[Frog Block]]s. The Frog Blocks can be found either solid or transparent. When the switch is hit, all transparent blocks will become solid, while all solid blocks will become transparent. This opens up new areas that can only be accessed when the switch is hit, so there may be some other Jewel Pieces or maybe even the Keyzer to find in that new area. As soon as the switch is hit, a timer will appear on screen. The amount of time given to reach the vortex varies on the level and game mode. If the time runs out, the player's score will quickly decrease and the level will become black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again. In the [[Golden Passage]] (the last level of the game), the switch is placed at the beginning directly under the vortex, so Wario lands on it upon entering the last level. This can make the last level more difficult, as he must recover all four Jewel Pieces and the Keyzer within a time limit.


[[File:WL4-Treasure Restored.PNG|frame|left|[[Legendary Treasure]] and [[Treasure Chest (Wario Land 4)|Treasure Chests]] being restored to the [[Golden Pyramid]].]]
Wario enters a level through a [[vortex]] which closes behind him. The only way to open it again is to find the [[Switch (Wario Land 4)|switch]] somewhere in the level. This reopens the vortex and allows Wario to return to the map screen. A time limit is given to return to the vortex. The player should focus on finding the four jewel pieces and the Keyzer before hitting the switch if possible. However, there are some areas that can only be accessed by hitting the switch, due to the [[Kaeru Block]]s. When the switch is hit, all transparent Kaeru Blocks become solid, while all solid blocks become transparent. This opens up new areas that can only be accessed when the switch is hit, so there may be some other jewel pieces or the Keyzer to find in that new area.
There are two [[Puzzle Room]]s in each level (excluding the [[Entry Passage]] and [[Golden Passage]]). Each one is found in a [[Purple Pipe]], and will contain either a [[Diamond (Wario Land 4)|Diamond]] worth 1000pts., or an amount of [[Coin (Wario Land 4)|coins]] that are worth roughly 1000 points when combined. Wario must solve some sort of puzzle to obtain these points, usually using [[Arewo Shitain-hakase]] as an object to throw. Completing these rooms is optional and is not necessary to complete the game, but rather if the player wants to earn a few extra points. Likewise, the player will never see a [[Jewel Piece]] or a [[Keyzer]] is a Puzzle Room, but a [[Heart Box]] can be seen in some rooms.
[[File:WL4-Frog Switch HoH.png|frame|Wario about to exit a level through a [[vortex]].]]
There is also an additional bonus challenge to complete. In every level except for the [[Entry Passage]] and the [[Golden Pyramid]], there is a hidden [[CD]] that can be collected and played in the [[Sound Room]], each containing a different soundtrack. There is a total of sixteen CDs to collect. A [[Karaoke (Medamayaki)|Karaoke]] can also be unlocked, a full song with Japanese vocals. It can be unlocked by getting 10,000 or more points in each of the eighteen levels.
{{br|left}}


[[File:WL4-Frog Switch HoH.png|frame|left|Wario about to exit a level through a [[vortex]], which was opened by the [[Switch (Wario Land 4)|switch]].]]
As soon as the switch is hit, a timer appears on screen. The amount of time given to reach the vortex varies on the level and the [[#Game mode|game mode]] the player has selected. If the timer runs out, the player's score quickly depletes and the level becomes black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again.
{{multiframe
{{multiframe
|[[File:WL4-Bronze Crown Sprite.png]] [[File:WL4-Silver Crown Sprite.png]] [[File:WL4-Gold Crown Sprite.png]]
|[[File:WL4-Bronze Crown Sprite.png]] [[File:WL4-Silver Crown Sprite.png]] [[File:WL4-Gold Crown Sprite.png]]
|The crowns.
|The crowns.
|align=left
|align=right
}}The game records the player's best score (points collected) in each level. The amount of points obtained in a level will affect what icon will appear on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 will show a Gold Crown. 8000 to 9990 will show a Silver crown, and a score of 6000 to 7990 will show a Bronze Crown. A score of below 6000 will show no crown.
}}
The game records the player's best score according to their points collected in each level. The amount of points obtained in a level affects what icon appears on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 shows a gold crown, 8,000 to 9,990 shows a silver crown, and a score of 6,000 to 7,990 shows a bronze crown. A score of below 6,000 shows no crown.


There are a total of twelve [[Treasure Chest (Wario Land 4)|Treasure Chests]] in ''Wario Land 4''. Three of them found in each of the four main boss rooms, embedded into the wall in the background. They cannot be touched by Wario at this point. During the boss battle when the time starts to run low (usually under a minute), the Treasure Chests in the background will begin to disappear, one by one. Once Wario defeats the boss, the Treasure Chests that are left over are collected and stored in the Golden Pyramid for the final boss against the [[Golden Diva]]. The amount of Treasure Chests collected does not affect the main game, but the ending. The more Treasure Chests Wario has on the game's completion, the more beautiful [[Princess Shokora]] will appear in the game's ending cut-scene.
There are a total of twelve [[treasure chest]]s in ''Wario Land 4''. Each of the four main boss rooms contain three treasure chests which are embedded into the wall in the background, as well as a piece of jewellery kept by the boss. During the boss battle when the time starts to run low (usually under a minute), the treasure chests in the background begin to disappear one by one.
{{br|left}}


==Mini-Game Shop==
Once Wario defeats a boss in a main passage, the treasure chests that are left over are collected and stored in the [[Golden Pyramid]], along with the jewellery retrieved from the boss. The amount of treasure chests collected does not affect the main game. However, it does affect the game's [[completion]], as the more treasure chests Wario obtains, the more beautiful [[Princess Shokora]] appears in the game's ending cutscene.
{{LLQuote|Have some fun, why don’t cha! Play [[Minigame|mini-games]]!|[[Wario]]|[[Wario Land 4]] instruction manual}}


Prior to the boss room of each passage, there is a [[Mini-Game Shop]] where Wario can play one of three [[Minigame#Wario Land 4|mini-game]]s. If Wario receives a certain amount of points in each of the mini-games, he can earn [[Frog Medal]]s which can be spent at the [[Item Shop (Wario Land 4)|Item Shop]] for items to assist him to defeat the boss of that Passage. The three [[Game Bot]]s run the shop, each hosting a different mini-game. Each mini-game costs 5000 points to play (not including the [[Entry Passage]], which is discounted to 2000.) Points can be earned during normal gameplay.
===Controls===
 
{{quote|So these are my basic controls! You got a problem with that?|Wario|[[Wario Land 4]] instruction booklet}}
There are three three mini-games, and they are;
{|width=100% class="wikitable"
*[[The Wario Hop]]
!width="70"|Controls
*[[Wario's Homerun Derby]]
!Purpose
*[[Wario's Roulette]]
 
There are three different colored Game Bots, each hosting a different mini-game.
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
|align="center"|{{button|gba|start}}
!Name
|Open pause menu, confirm
!Description
|-
|-
|align="center" |[[File:WL4-Blue Game Bot.PNG]]
|align="center"|{{button|gba|A}}
|align="center" |[[Game Bot|Blue Game Bot]]
|Jump, swim upwards, confirm
|The Blue Game Bot runs the mini-game [[Wario's Homerun Derby]]. When selected, it will bring out a pair of baseball bats and will skillfully begin to juggle two baseballs up in the air. The symbol on the Bot’s screen is the shape of a baseball pitch, similar to the one found in the mini-game.
|-
|-
|align="center" |[[File:WL4-Red Game Bot.PNG]]
|align="center"|{{button|gba|B}}
|align="center" |[[Game Bot|Red Game Bot]]
|Attack, throw (hold to build power), swim forwards or in direction of {{button|gba|Pad}}
|The Red Game Bot is in charge of [[The Wario Hop]]. When the cursor selects this Bot, it will immediately begin jumping up and down excitedly. Speakers will appear on its sides and white musical notes will appear above the speakers. The symbol on the Bot’s screen is also a musical note. The music theme reflects the funky tunes and sound effects heard in The Wario Hop.
|-
|-
|align="center" |[[File:WL4-Yellow Game Bot.PNG]]
|align="center"|{{button|gba|Pad}}
|align="center" |[[Game Bot|Yellow Game Bot]]
|Move ({{button|gba|Padleftright}}), look up ({{button|gba|Padup}})
|The Yellow Game Bot owns the mini-game [[Wario's Roulette]]. When selected, the Bot’s screen will divide into three different colored sections. With the scrolling movement similar to a slot machine, the pictures will change while showing a different set of eyes, noses and mouths.
|}
 
==Item Shop==
[[File:WL4-Item Shop2.PNG|frame|The [[Item Shop (Wario Land 4)|Item Shop]] entrance.]]
{{LLQuote|You thought you could just FIND items? The world doesn't work that way, kid!!|[[Wario]]|[[Wario Land 4]] instruction manual}}
 
The [[Item Shop (Wario Land 4)|Item Shop]] in ''Wario Land 4'' is a place where Wario can spend his [[Frog Medal]]s in exchange for items. These items assist him in defeating a [[#Bosses|boss]] by dealing pre-damage at the battle's start. The [[Item Shopkeeper|shopkeeper]] is a form of the [[Black Cat]]. This character is very similar to the later-occurring [[Mr. Game & Watch]]. However, a major difference between the two characters is the Item Shopkeeper has eyes in ''Wario Land 4''.
 
A table of the nine items and their descriptions is shown below.
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
|align="center"|{{button|gba|Padup}} + {{button|gba|B}}
!Name
|Throw upwards
!Description
|-
|-
|align="center" |[[File:Apple Bomb.png]]
|align="center"|{{button|gba|Paddown}}
|align="center" |[[Apple Bomb]]
|Smash Attack (break blocks below or defeat [[#Enemies and other characters|enemies]]; ends when player releases the D-pad), roll on 45 degree slope, Super Smash Attack (break stronger blocks; hold {{button|gba|Paddown}} for more than one second while falling; does not end if the player releases the D-pad)
|The Apple Bomb is an apple with colored stripes across the bottom half. It disguises a [[Bomb (item)|bomb]] that is concealed inside. When purchased, the [[Item Shopkeeper]] will drag the apple to the boss room. She then raises the apple, which will then break open to reveal a ticking bomb. She throws the bomb at the boss to inflict a small amount of damage.
|-
|-
|align="center" |[[File:WL4-Blast Cannon.PNG]]
|align="center"|{{button|gba|Paddown}} + {{button|gba|B}}
|align="center" |[[Blast Cannon]]
|Slide down ladder
|The Blast Cannon is a grey cannon with multicolored stripes along the barrel. When purchased, it is wheeled to the boss room by the Item Shopkeeper. She will then snap her fingers, causing a bomb to be blasted as a projectile out of the cannon. It will hit the boss to inflict a small amount of damage.
|-
|-
|align="center" |[[File:Vizorman.png]]
|align="center"|{{button|gba|Paddown}} + {{button|gba|Padleftright}}
|align="center" |[[Vizorman]]
|Crawl
|The Vizorman is a seemingly inanimate being that wears a vizor with a white suit with a cape. There is a letter "V" on its chest, with legs bearing multicolored stripes. The Item Shopkeeper will drag the Vizorman to the boss room. She will then start charging a laser which is projected from the vizor and hits the boss, dealing a small amount of damage.
|-
|align="center" |[[File:WL4-Bugle.PNG]]
|align="center" |[[Bugle]]
|The Bugle is a golden bugle with multicolored stripes across the lower half of the tube. It is carried to the boss room by the Item Shopkeeper. She will then start playing a tune on the Bugle, releasing many music notes which will fly around the room, eventually hitting the boss and inflicting an average amount of damage.
|-
|align="center" |[[File:Black Dog.PNG]]
|align="center" |[[Black Dog]]
|The Black Dog is a dog with a huge jaw and bright yellow eyes. It is one of the four items where the Item Shopkeeper will transform into the actual item. When purchased, she will follow Wario to the boss room, where she will transform into the Black Dog. The dog will bite the boss several times, inflicting a large amount of damage.
|-
|-
|align="center" |[[File:WL4-LargeLipsSprite.PNG]]
|align="center"|{{button|gba|L}} or {{button|gba|R}}
|align="center" |[[Large Lips]]
|Dash Attack
|The Large Lips is a being with oversized lips, which replace the whole head. The Item Shopkeeper will follow Wario to the boss room. She will then transform into the Large Lips, which will violently kiss the boss and deal a large amount of damage.
|-
|align="center" |[[File:WL4-BigFistSprite.PNG]]
|align="center" |[[Big Fist]]
|The Big Fist is a large fist that wears a white glove. It resembles [[Master Hand]] and [[Crazy Hand]] from the [[Super Smash Bros (series)|''Super Smash Bros.'' series]]. The Item Shopkeeper will transform into the Big Fist which throws a powerful punch at the boss and deals a large amount of damage.
|-
|align="center" |[[File:WL4-BlackDragon.PNG]]
|align="center" |[[Black Dragon]]
|The Black Dragon is a large dragon with a huge jaw and bright yellow eyes, with wings on its back that allows it to fly. When purchased, the Item Shopkeeper will follow Wario to the boss room. There, she will transform into the fearsome Black Dragon, which breathes fire on the boss to deal a large amount of damage.
|-
|align="center" |[[File:WL4-Smile.PNG]]
|align="center" |[[Smile]]
|The Smile is the only item in the Item Shop that is free. However, it is a joke item. Selecting it will only cause the Item Shopkeeper to smile and make a sound effect towards the player.
|}
|}


The more effective the item has on damaging a boss, the more Frog Medals it is likely to cost. The price of the items also varies on the [[#Game modes|game mode]], e.g. an item in [[#Game modes|hard]] mode would be more expensive than the same item in [[#Game modes|normal]] mode. All items and prices are as follows:
===Wario's moves===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{{quote|How 'bout it? You can even do this stuff!|Wario|[[Wario Land 4]] instruction booklet}}
Wario has several different moves which are all required to make progress in the game.
{|width=100% class="wikitable"
!Image
!Name
!Description
|-
|-
!Item
|align="center"|[[File:WL4-Ram.png]]
!colspan="3" |Price in [[Frog Medal]]s
|align="center"|Attack
|-
|Wario can shift his body weight to ram into objects. He can hit the weak spot of [[#Enemies and other characters|enemies]] to destroy them, or break blocks to make a path.
|
!align="center" style="background: #48D1C9;" |Normal
!align="center" style="background: #FFCC07;" |Hard
!align="center" style="background: #E35148;" |S-Hard
|-
|-
!align="center" |[[Apple Bomb]]
|align="center"|[[File:WL4 Ramming Sprite.png]]
|align="center" style="background: #48D1C9;" |2
|align="center"|Dash Attack
|align="center" style="background: #FFCC07;" |3
|Just like the regular Attack, but with more power. Wario must run for a short distance to build up momentum, allowing him to break stronger, more solid blocks.
|align="center" style="background: #E35148;" |4
|-
|-
!align="center" |[[Blast Cannon]]
|align="center"|[[File:WL4-GroundPound.png]]
|align="center" style="background: #48D1C9;" |2
|align="center"|Smash Attack
|align="center" style="background: #FFCC07;" |3
|A version of the [[Ground Pound]] that is mainly used in the [[Super Mario (franchise)|''Super Mario'' franchise]]. Wario can use it to break blocks below, or defeat enemies.
|align="center" style="background: #E35148;" |4
|-
|-
!align="center" |[[Vizorman]]
|align="center"|[[File:WL4 Super Smash Attack Sprite.png]]
|align="center" style="background: #48D1C9;" |4
|align="center"|Super Smash Attack
|align="center" style="background: #FFCC07;" |6
|Similar to the normal Smash Attack but with more strength. Triggered by continuously Smash Attacking for a certain amount of time without hitting the ground, Wario can break more solid blocks by performing this move. The move will not cancel until he hits the ground.
|align="center" style="background: #E35148;" |8
|-
|-
!align="center" |[[Bugle]]
|align="center"|[[File:WL4-Roll.png]]
|align="center" style="background: #48D1C9;" |6
|align="center"|Roll
|align="center" style="background: #FFCC07;" |9
|On a 45 degree slope in the floor, Wario can begin to roll. He can jump while moving, destroy blocks, and defeat enemies by using this move. He stops rolling if he either hits something solid or falls into water.
|align="center" style="background: #E35148;" |12
|-
|-
!align="center" |[[Black Dog]]
|align="center"|[[File:WL4-Swim.png]]
|align="center" style="background: #48D1C9;" |10
|align="center"|Swim
|align="center" style="background: #FFCC07;" |15
|Wario is able to swim when he is in a body of water. He is unable to swim against water currents.
|align="center" style="background: #E35148;" |20
|-
|-
!align="center" |[[Large Lips]]
|align="center"|[[File:WL4-Crawl.png]]
|align="center" style="background: #48D1C9;" |10
|align="center"|Crawl
|align="center" style="background: #FFCC07;" |15
|When Wario has a small space to squeeze through, he can crawl to pass through. He can also jump while crawling.
|align="center" style="background: #E35148;" |20
|-
|-
!align="center" |[[Big Fist]]
|align="center"|[[File:WL4-Throw.png]]
|align="center" style="background: #48D1C9;" |10
|align="center"|Throw
|align="center" style="background: #FFCC07;" |15
|If Wario picks up an enemy, rock or [[Chomp ball]], he is able throw it upwards or sidewards. He can also break blocks from a long distance away.
|align="center" style="background: #E35148;" |20
|}
 
===Wario's reactions===
{{quote|Even the powerful Wario gets into some embarrassing situations in this game! I eat too much and get all chubby, a bee stings my face and makes it swell like a balloon, my body catches fire, and all kinds of other bad things happen to me!!|Wario|[[Wario Land 4]] instruction booklet}}
All of Wario's reactions in ''Wario Land 4'' return from the last two games. Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a bat to reach a high place or catching fire to break [[Bonfire Block|certain blocks]].
{|width=100% class="wikitable"
!Image
!Name
!Description
|-
|-
!align="center" |[[Black Dragon]]
|align="center"|[[File:WL4 Wario1.png]]
|align="center" style="background: #48D1C9;" |10
|align="center"|[[Wario]]
|align="center" style="background: #FFCC07;" |15
|Wario in his standard form. He can perform a Smash Attack, ram [[#Enemies and other characters|enemies]] or [[block]]s, crawl to get through narrow spaces, and throw small objects like enemies or rocks.
|align="center" style="background: #E35148;" |20
|-
|-
!align="center" |[[Smile]]
|align="center"|[[File:WL4 Wario2.png]]
|align="center" style="background: #48D1C9;" |''N/A
|align="center"|[[Puffy Wario]]
|align="center" style="background: #FFCC07;" |''N/A
|Wario after getting stung by a [[Beezley]], or getting struck by the arrow of a [[Bow Balloon]]. His cheeks puff up in a supposed allergic reaction, and he is able to float continually upwards. When Wario hits a ceiling or gets hurt, he will turn back into his normal form.
|align="center" style="background: #E35148;" |''N/A
|}
 
Each item deals a fixed amount of damage to each boss. All damage totals are shown below. The last four items are not available for purchase against the first boss of the game, [[Spoiled Rotten]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Item
|align="center"|[[File:WL4 Wario3.png]]
!colspan="6" |Boss / Damage taken by Item
|align="center"|[[Flaming Wario]]
|-
|Wario after catching fire from a [[Kaentsubo]] or [[Pig Head Statue]]. He runs without stopping while the fire spreads, but the player can still make Wario jump by pressing {{button|gba|A}}. He runs in the opposite direction when he hits a wall, and can destroy [[Bonfire Block]]s towards the end of his reaction. Touching water returns Wario to his normal form.
|
!align="center" |[[Spoiled Rotten]]
!align="center" |[[Cractus]]
!align="center" |[[Cuckoo Condor]]
!align="center" |[[Aerodent]]
!align="center" |[[Catbat]]
!align="center" |[[Golden Diva]]
|-
|-
!align="center" |[[Apple Bomb]]
|align="center"|[[File:WL4 Wario4.png]]
|align="center" |2
|align="center"|[[Flat Wario]]
|align="center" |2
|Wario after being crushed by a [[piston]]. His body becomes very flat and lightweight, and he is able to get into small spaces. If he leaves the ground or jumps, he falls down slowly while swaying from side to side. Wario can turn back into his normal form by entering a [[Decompressor]] or touching water.
|align="center" |2
|align="center" |1
|align="center" |2
|align="center" |1
|-
|-
!align="center" |[[Blast Cannon]]
|align="center"|[[File:WL4 Wario5.png]]
|align="center" |3
|align="center"|[[Fat Wario]]
|align="center" |3
|Wario, only heavier and fatter. He can turn into this form by eating [[apple]]s thrown by a [[Ringosukī]]. Wario is invulnerable to enemy attacks, and enemies are killed by only touching them. Wario returns to normal after walking a certain distance or jumping a number of times.
|align="center" |2
|align="center" |2
|align="center" |1
|align="center" |1
|-
|-
!align="center" |[[Vizorman]]
|align="center"|[[File:WL4 Wario6.png]]
|align="center" |6
|align="center"|[[Bubble Wario]]
|align="center" |4
|Wario after touching an underwater [[bubble]]. He can float upwards until he reaches the surface. This allows him to bypass water currents, allowing the player to access certain areas.
|align="center" |3
|align="center" |3
|align="center" |3
|align="center" |2
|-
|-
!align="center" |[[Bugle]]
|align="center"|[[File:WL4 Wario7.png]]
|align="center" |8
|align="center"|[[Snowman Wario]]
|align="center" |5
|Wario after a mound of snow falls on him from a ceiling. If he touches a slope, Wario turns into a snowball and start rolling, breaking any [[Snowman Block]]s that get in his way.
|align="center" |4
|align="center" |4
|align="center" |4
|align="center" |3
|-
|-
!align="center" |[[Black Dog]]
|align="center"|[[File:WL4 Wario8.png]]
|align="center" |''N/A''
|align="center"|[[Frozen Wario]]
|align="center" |7
|Wario after getting hit by a [[Yeti]]'s sneeze. He becomes immobile and start sliding backwards. He can pass through spikes in this form. The ice breaks once Wario hits a wall or object.
|align="center" |9
|align="center" |8
|align="center" |10
|align="center" |8
|-
|-
!align="center" |[[Large Lips]]
|align="center"|[[File:WL4 Wario9.png]]
|align="center" |''N/A''
|align="center"|[[Bouncy Wario]]
|align="center" |9
|Wario when a [[Menhanmā]] strikes him with its hammer. He curls up into a spring and transforms into Bouncy Wario. The player is able to make Wario bounce up high by pressing {{button|gba|A}}. After a while or if Wario bounces up high and hits a ceiling, he will transform back into his normal form.
|align="center" |8
|align="center" |14
|align="center" |7
|align="center" |5
|-
|-
!align="center" |[[Big Fist]]
|align="center"|[[File:WL4 Wario10.png]]
|align="center" |''N/A''
|align="center"|[[Zombie Wario]]
|align="center" |8
|Wario when a [[Skeleton Bird]] regurgitates on him. He moves slow, and jumping above a thin platform causes him to fall through the floor, reaching otherwise inaccessible places. Like ''[[Wario Land 3]]'', he is still able to jump, but not as high as he would normally. Wario can transform back by either touching water or being exposed to bright light.
|align="center" |12
|align="center" |7
|align="center" |9
|align="center" |6
|-
|-
!align="center" |[[Black Dragon]]
|align="center"|[[File:WL4 Wario11.png]]
|align="center" |''N/A''
|align="center"|[[Bat Wario]]
|align="center" |10
|Wario after touching a [[Minicula]]. In this form, Wario takes on the appearance of a bat, and is able to fly by repeatedly pressing {{button|gba|A}}.  Unlike ''[[Wario Land 3]]'', he cannot transform into an actual vampire. He can return to normal by touching water or being exposed to bright light (similar to Zombie Wario).
|align="center" |7
|align="center" |9
|align="center" |8
|align="center" |7
|}
|}


==Sound Room==
==Objects and obstacles==
[[File:Soundroom.PNG|frame|right|The completed [[Sound Room]].]]
{|class="wikitable"
{{LLQuote|When you find the [[CD]]s thrown around the stages, you'll be able to hear some weird music! Collect 'em all and maybe people will like you!|[[Wario]]|[[Wario Land 4]] instruction manual}}
!width=1|Image
 
!width=100|Name
The [[Sound Room]] is a place found on the main map of the Golden Pyramid, where the player can listen to any [[CD]] that they have collected within the sixteen main passage levels. Each of the sixteen CDs have a unique track recorded on it. A bonus [[Karaoke (Medamayaki)|Karaoke]] can be unlocked by getting 10,000 or more points (a gold crown) in all eighteen levels. The Karaoke may also be temporarily unlocked by pressing Start, Select, Up, L and R together at the same time, while in the Sound Room.
!Description
 
Many of the CDs features remixed audio which was originally elsewhere in the game, such as the [[Switch (Wario Land 4)|Switch]] sound effects in the [[So Sleepy]] CD.
 
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
! Passage
! colspan="4" |CD title and image
|-
| align="center"  rowspan=2 | <br>[[File:WL4 Sprite - Emerald Passage CD.png]]
'''[[Emerald Passage]]'''
| align="center" style="background:#48F8D8" width=250px | [[File:Sound Room-About That Shepherd.PNG]]
| align="center" style="background:#30E0A8" width=250px | [[File:Sound Room-Things That Never Change.PNG]]
| align="center" style="background:#20C098" width=250px | [[File:Sound Room-Tomorrow's Blood Pressure.PNG]]
| align="center" style="background:#108868" width=250px | [[File:Sound Room-Beyond the Headrush.PNG]]
|-
| align="center" | [[About That Shepherd]]
| align="center" | [[Things That Never Change]]
| align="center" | [[Tomorrow's Blood Pressure]]
| align="center" | [[Beyond the Headrush]]
|-
| align="center" rowspan=2 | <br>[[File:WL4 Sprite - Ruby Passage CD.png]]
'''[[Ruby Passage]]'''
| align="center" style="background:#F8C8D0" | [[File:Sound Room-Driftwood and the Island Dog.PNG]]
| align="center" style="background:#F89090" | [[File:Sound Room-The Judge's Feet.PNG]]
| align="center" style="background:#F85058" | [[File:Sound Room-The Moon's Lamppost.PNG]]
| align="center" style="background:#C82028" | [[File:Sound Room-Soft Shell.PNG]]
|-
| align="center" | [[Driftwood & the Island Dog]]
| align="center" | [[The Judge's Feet]]
| align="center" | [[The Moon's Lamppost]]
| align="center" | [[Soft Shell]]
|-
|-
| align="center" rowspan=2 | <br>[[File:WL4 Sprite - Topaz Passage CD.png]]
|align="center"|[[File:WL4-Switch Single Sprite.png]]
'''[[Topaz Passage]]'''
|align="center"|[[Switch (Wario Land 4)|Switch]]
| align="center" style="background:#F8F818" | [[File:Sound Room-So Sleepy.PNG]]
|Stepping on a switch opens a [[vortex]], which transports Wario to and from levels. Switches found within levels reveal a [[bomb]] when pressed, initiating a time limit for Wario to find the vortex and return to the [[Golden Pyramid]]. If Wario runs out of time, he loses coins until he runs out and is kicked out of the level.
| align="center" style="background:#F0E010" | [[File:Sound Room-The Short Futon.PNG]]
| align="center" style="background:#E8C810" | [[File:Sound Room-Avocado Song.PNG]]
| align="center" style="background:#B08000" | [[File:Sound Room-Mr. Fly.PNG]]
|-
|-
| align="center" | [[So Sleepy]]
|align="center"|[[File:WL4-Vortex.png]]
| align="center" | [[The Short Futon]]
|align="center"|[[Vortex]]
| align="center" | [[Avocado Song]]
|A vortex opens whenever a switch is pressed. Entering it can transport Wario from the Golden Pyramid to a level, and vice versa.
| align="center" | [[Mr. Fly]]
|-
|-
| align="center" rowspan=2 |<br>[[File:WL4 Sprite - Sapphire Passage CD.png]]
|align="center"|[[File:WL4-Kaeru Sprite.png]]
'''[[Sapphire Passage]]'''
|align="center"|[[Kaeru Block]]
| align="center" style="background:#90F8F8" | [[File:Sound Room-Yesterday's Words.PNG]]
|Kaeru Blocks can be found either solid or transparent. The form of these blocks swap once Wario presses the switch, granting access to new areas or preventing the player from returning to previous ones.
| align="center" style="background:#80D8E8" | [[File:Sound Room-The Errand.PNG]]
| align="center" style="background:#70B8D8" | [[File:Sound Room-You and Your Shoes.PNG]]
| align="center" style="background:#4880B0" | [[File:Sound Room-Mr. Ether & Planaria.PNG]]
|-
|-
| align="center" | [[Yesterday's Words]]
|align="center"|[[File:WL4-Block Sprite.png]]
| align="center" | [[The Errand]]
|align="center"|[[Brown block]]
| align="center" | [[You and Your Shoes]]
|Regular stone blocks which are found blocking paths or concealing [[Diamond]]s. They can be destroyed using any of [[#Wario's moves|Wario's attacks]].
| align="center" | [[Mr. Ether & Planaria]]
|}
 
==Game modes==
[[File:WL4 Screenshot - Game Mode Selection.png|frame|Selecting "Hard" mode upon a new save file. Note that "S-Hard" mode is not yet present as an option.]]
Upon creating a file, the player will be asked which game mode they prefer to play. The available game modes are as follows:
*[[File:WL4-Normal Mode Sprite.PNG]]
*[[File:WL4-Hard Mode Sprite.PNG]]
*[[File:WL4-S-Hard Mode Sprite.PNG]] (unlockable, by completing Hard mode)
 
The chosen game mode affects the location of the [[Jewel Piece]]s, how many [[#Enemies|enemies]] are seen in the levels, and the health the player begins with upon entering the level. For example, on S-Hard mode Wario enters the level with only one health point. The game mode also affects the time given to get back to the [[vortex]] after the player hits the [[switch]] (refer to table in the section below). In a few levels on some difficulties, the switch even changes its location. Purchasing items from the Item Shop will cost more [[Frog Medal]]s on more difficult modes. The difficulty of [[Mini-Game Shop|Mini-Games]] are generally unchanged across difficulty levels. However, on S-Hard mode, the [[Wario's Homerun Derby|baseball mini-game]] uses a cheerleader who throws very difficult pitches, compared to the lower level modes.
 
==List of Time Limits==
[[File:FrogSwitch.PNG|frame]]
{{LLQuote|This switch has an ignorant little frog face!! Once you step on it, hurry up and get back to the [[vortex]]!|[[Wario]]|[[Wario Land 4]] instruction manual}}
 
This table is a list of switch times given to complete levels in different game modes. It also includes the times to defeat the in-game [[#Bosses|bosses]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Level
|align="center"|[[File:WL4-Blue Block Sprite.png]]
!colspan="3" |Time limits given in different [[#Game modes|game modes]] to complete the levels
|align="center"|[[Blue block (Wario Land 4)|Blue block]]
|-
|More solid blocks which can only be destroyed by using a [[#Wario's moves|Dash Attack]] or [[#Wario's moves|Super Smash Attack]].
|
!align="center" style="background: #48D1C9;" |Normal
!align="center" style="background: #FFCC07;" |Hard
!align="center" style="background: #E35148;" |S-Hard
|-
|-
|
|align="center"|[[File:WL4-Jewel Piece Box.png]]
!colspan="3" |[[Entry Passage]]
|align="center"|[[Jewel piece]]
|Quarter pieces of a jewel which can be found in each level. Their color depends on the [[#Passages and levels|passage]] they are found in. Collecting them all is necessary for gaining access to the passage's [[#Bosses|boss]].
|-
|-
!align="center" |[[Hall of Hieroglyphs]]
|align="center"|[[File:WL4-HeartBox.png]]
|align="center" style="background: #48D1C9;" |1:00
|align="center"|[[Full Health Item]]
|align="center" style="background: #FFCC07;" |0:15
|An item which fully restores Wario's [[Health Meter|Heart Meter]]. One can be found in every level, with the exception of the [[Golden Passage]].
|align="center" style="background: #E35148;" |2:30*
|-
|-
!align="center" |[[Spoiled Rotten]] (boss)
|align="center"|[[File:WL4-CDbox.png]]
|align="center" style="background: #48D1C9;" |1:00
|align="center"|[[CD]]
|align="center" style="background: #FFCC07;" |0:30
|A colored CD which can be played in the [[Sound Room]] once collected. A total of sixteen CDs can be found in each of the game's main levels, and they are often well-hidden.
|align="center" style="background: #E35148;" |0:15
|-
|-
|
|align="center"|[[File:WL4-Heart Little Sprites.png]]
!colspan="3" |[[Emerald Passage]]
|align="center"|[[Heart (item)|Heart]] and [[little heart]]
|Hearts restore Wario’s [[Health Meter|Heart Meter]]. Little hearts are small, red orbs which fill up a meter under Wario’s health. These red orbs can be found by killing enemies. If the meter is full then Wario will regain a heart. If Wario has full health and fills his meter to the max, then the meter will stay full and enemies will drop an additional 100 coin.
|-
|-
!align="center" |[[Palm Tree Paradise]]
|align="center"|[[File:WL4-Coins.png]]
|align="center" style="background: #48D1C9;" |1:30
|align="center"|[[Coin]]s
|align="center" style="background: #FFCC07;" |0:45
|The game's point system and currency, which can be spent at the [[Mini-Game Shop]]. The variants are [[Small Coin]]s, [[Bronze Coin]]s, [[Silver Coin]]s and [[Gold Coin]]s, which are respectively worth 10, 50, 100, and 500 points. They are found after defeating enemies or by opening boxes.
|align="center" style="background: #E35148;" |4:30*
|-
|-
!align="center" |[[Wildflower Fields]]
|align="center"|[[File:WL4-Red Blue Crystals Sprites.png]]
|align="center" style="background: #48D1C9;" |2:30
|align="center"|[[Red Crystal (Wario Land 4)|Red]] and [[Blue Crystal (Wario Land 4)|Blue Crystal]]s
|align="center" style="background: #FFCC07;" |1:20
|Red and Blue Crystals are worth 10 and 100 points respectively. Unlike coins, they are found suspended in mid-air and don't disappear after an amount of time.
|align="center" style="background: #E35148;" |0:50
|-
|-
!align="center" |[[Mystic Lake]]
|align="center"|[[File:Diamond WL4 Sprite.png]]
|align="center" style="background: #48D1C9;" |3:00
|align="center"|[[Diamond]]
|align="center" style="background: #FFCC07;" |2:00
|Diamonds are often hidden throughout levels, within [[pink area]]s and as a prize from a [[chance wheel]]. They are worth 1,000 points.
|align="center" style="background: #E35148;" |1:30
|-
|-
!align="center" |[[Monsoon Jungle]]
|align="center"|[[File:Frog Medal.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Medal (Wario Land 4)|Medal]]
|align="center" style="background: #FFCC07;" |2:45
|Medals are the currency used in the [[Item Shop (Wario Land 4)|Item Shop]], and are collected by scoring high in the mini-games at the [[Mini-Game Shop]].
|align="center" style="background: #E35148;" |2:00
|-
|-
!align="center" |[[Cractus]] (boss)
|align="center"|[[File:WL4-ExSwitch Sprite.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[! Switch|"!" Button]]s
|align="center" style="background: #FFCC07;" |3:00
| "!" Buttons can be pressed to fill transparent blocks and vice versa. Sloped varieties exist which allow Wario to [[roll]]. "!" Buttons are often found in [[pink area]]s as part of puzzle sections.
|align="center" style="background: #E35148;" |2:00
|-
|-
|
|align="center"|[[File:WL4-Ladder Sprites.png]]
!colspan="3" |[[Ruby Passage]]
|align="center"|[[Ladder]]s
|Wario can climb and descend ladders. Their design varies depending on the passage.
|-
|-
!align="center" |[[The Curious Factory]]
|align="center"|[[File:WL4-Pipe Sprites.png]]
|align="center" style="background: #48D1C9;" |3:30
|align="center"|[[Warp Pipe|Pipe]]s
|align="center" style="background: #FFCC07;" |2:50
|Warp Pipes take Wario to a different area. Purple warp pipes lead to [[pink area]]s.
|align="center" style="background: #E35148;" |2:30
|-
|-
!align="center" |[[The Toxic Landfill]]
|align="center"|[[File:WL4-Rock Sprite.png]]
|align="center" style="background: #48D1C9;" |5:00
|align="center"|[[Rock]]
|align="center" style="background: #FFCC07;" |3:30
|Wario can pick up and throw rocks to break [[brown block]]s or defeat enemies.
|align="center" style="background: #E35148;" |2:30
|-
|-
!align="center" |[[40 Below Fridge]]
|align="center"|[[File:WL4-Flower Single Sprite.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Flower (environmental object)|Flower]]
|align="center" style="background: #FFCC07;" |3:30
|Only being seen in [[Wildflower Fields]], flowers are pollinated by [[Beezley]]s to produce coins. The value of the coins depend on how ripe the flower's fruit is.
|align="center" style="background: #E35148;" |2:00
|-
|-
!align="center" |[[Pinball Zone]]
|align="center"|[[File:WL4-Bubble Sprite.png]]
|align="center" style="background: #48D1C9;" |6:00
|align="center"|[[Bubble]]
|align="center" style="background: #FFCC07;" |5:15
|Wario can swim into a bubble to become [[Bubble Wario]], allowing him to move through water currents. In some areas, bubbles should be avoided as they can divert Wario back to an unwanted area.
|align="center" style="background: #E35148;" |3:30
|-
|-
!align="center" |[[Cuckoo Condor]] (boss)
|align="center"|[[File:WL4-Togetoge Sprite.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Togetoge]]
|align="center" style="background: #FFCC07;" |3:00
|Togetoge resemble a chestnut and are only seen in [[Mystic Lake]]. They fall out of trees and harm Wario on contact.
|align="center" style="background: #E35148;" |2:00
|-
|-
|
|align="center"|[[File:WL4-Spikes Sprite.png]]
!colspan="3" |[[Topaz Passage]]
|align="center"|[[Spike (Wario Land series)|Spike]]s
|Spikes are immovable objects which can only be passed through by [[Frozen Wario]] and [[Zombie Wario]].
|-
|-
!align="center" |[[Toy Block Tower]]
|align="center"|[[File:WL4-Piston Sprite.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Piston]]
|align="center" style="background: #FFCC07;" |2:30
|Pistons turn Wario into [[Flat Wario]] if they hit him. A [[decompressor]] reverses this effect.
|align="center" style="background: #E35148;" |2:00
|-
|-
!align="center" |[[The Big Board]]
|align="center"|[[File:WL4-Bonfire Sprite Alt.png]]
|align="center" style="background: #48D1C9;" |3:00
|align="center"|[[Bonfire Block]]
|align="center" style="background: #FFCC07;" |2:30
|Bonfire Blocks are unbreakable unless Wario is fully engulfed in flames, which happens a short period of time after gaining the [[Flaming Wario]] reaction.
|align="center" style="background: #E35148;" |2:00
|-
|-
!align="center" |[[Doodle Woods]]
|align="center"|[[File:WL4-Snowman Block.png]]
|align="center" style="background: #48D1C9;" |6:00
|align="center"|[[Snowman Block]]
|align="center" style="background: #FFCC07;" |5:15
|These are blocks which can only be broken by [[Snowman Wario]], after he has fallen down a slope and gained some speed while rolling.
|align="center" style="background: #E35148;" |4:00
|-
|-
!align="center" |[[Domino Row]]
|align="center"|[[File:WL4-Icicle Sprite.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Icicle]]
|align="center" style="background: #FFCC07;" |3:00
|Icicles continually form and fall from the ceiling. They can be safely passed through while rolling as [[Snowman Wario]] or as [[Frozen Wario]].
|align="center" style="background: #E35148;" |2:00
|-
|-
!align="center" |[[Aerodent]] (boss)
|align="center"|[[File:WL4-Pinball Sprite.png]] [[File:WL4-Pinball Tulip Sprite.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Chomp ball]] and [[pinball tulip]]
|align="center" style="background: #FFCC07;" |3:00
|In [[Pinball Zone]], Wario must carry and throw each chomp ball into a pinball tulip to open the door to the next room.
|align="center" style="background: #E35148;" |2:00
|-
|-
|
|align="center"|[[File:WL4-Pinball Digital Sprite.png]]
!colspan="3" |[[Sapphire Passage]]
|align="center"|[[Pinball digital counter]]
|This counts how many [[pinball tulip]]s remain in a room. It disappears once it reaches zero, releasing a 500 coin and opening up the door to the next room.
|-
|-
!align="center" |[[Crescent Moon Village]]
|align="center"|[[File:WL4-Electric Sparks Sprite.png]]
|align="center" style="background: #48D1C9;" |3:30
|align="center"|[[Electric spark]]
|align="center" style="background: #FFCC07;" |2:45
|These continuously emit sparks which travel across the ground, harming Wario.
|align="center" style="background: #E35148;" |2:00
|-
|-
!align="center" |[[Arabian Night]]
|align="center"|[[File:Triangle block.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Triangle block]]
|align="center" style="background: #FFCC07;" |3:00
|An object in [[Toy Block Tower]] which must be carried to [[Toy Block Door]]s, filling a slot to open a door.
|align="center" style="background: #E35148;" |1:30
|-
|-
!align="center" |[[Fiery Cavern]]
|align="center"|[[File:Rolling Toy Block Sprite.png]]
|align="center" style="background: #48D1C9;" |5:00
|align="center"|[[Round red rock]]
|align="center" style="background: #FFCC07;" |4:00
|Wario can use round red rocks to reach higher areas. They can be rolled in either direction using an attack.
|align="center" style="background: #E35148;" |2:45
|-
|-
!align="center" |[[Hotel Horror]]
|align="center"|[[File:WL4-Chance Sprites.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Chance wheel]] and Goal Block
|align="center" style="background: #FFCC07;" |3:15
|In [[The Big Board]], chance wheels spin and can cause certain events depending on the number hit. Such events include switching blocks, causing lightning to strike or making enemies appear.
|align="center" style="background: #E35148;" |2:00
|-
|-
!align="center" |[[Catbat]] (boss)
|align="center"|[[File:WL4-Button Sprites.png]]
|align="center" style="background: #48D1C9;" |4:00
|align="center"|[[Button (Wario Land 4)|Button]]s
|align="center" style="background: #FFCC07;" |3:00
|These are found at the end of rows of dominos in [[Domino Row]]. If Wario hits the button before the dominos fall, it will break nearby [[domino block]]s.
|align="center" style="background: #E35148;" |2:00
|-
|-
|
|align="center"|[[File:WL4-Domino block.png]]
!colspan="3" |[[Golden Pyramid]]
|align="center"|[[Domino block]]s
|These conceal doors or alternate paths, and can only be broken if Wario hits the [[Button (Wario Land 4)|button]] before the row of dominos does.
|-
|-
!align="center" |[[Golden Passage]]
|align="center"|[[File:WL4-MagicCarpet.png]]
|align="center" style="background: #48D1C9;" |9:30
|align="center"|[[Magic carpet|Flying carpet]]
|align="center" style="background: #FFCC07;" |6:00
|Wario can ride flying carpets to gain height and descend slowly.
|align="center" style="background: #E35148;" |3:30
|-
|-
!align="center" |[[Golden Diva]] (boss)
|align="center"|[[File:WL4-Tube Sprites.png]]
|align="center" style="background: #48D1C9;" |6:00
|align="center"|[[Togemasuku|Tube]]
|align="center" style="background: #FFCC07;" |5:00
|Tubes are only seen in a single room in [[Arabian Night]]. Depending on which tube Wario enters, [[Beezley]]s or [[Minicula]]s will appear.
|align="center" style="background: #E35148;" |4:00
|-
|-
|colspan="4" align="center" |*Switch position changes
|align="center"|[[File:WL4-Chandelier Sprite.png]]
|align="center"|[[Chandelier]]
|In the [[Golden Passage]], certain chandeliers will sway and fall when Wario approaches. They then burst into blue flames and transform Wario into [[Flaming Wario]].
|}
|}


==Wario's Reactions==
==Passages and levels==
{{LLQuote|Even the powerful Wario gets into some embarrassing situations in this game! I eat too much and get all chubby, a bee stings my face and makes it swell like a balloon, my body catches fire, and all kinds of other bad things happen to me!!|[[Wario]]|[[Wario Land 4]] instruction manual}}
{{quote|My game unfolds inside a [[Golden Pyramid|pyramid]] made up of six passages!|Wario|Wario Land 4 instruction booklet}}
 
Each of the four main passages have four levels, with a [[#Bosses|boss]] at the end of the passage. The [[Entry Passage]] and the [[Golden Pyramid]] have only one level before the boss.
Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a Bat to reach a high place, or catching fire to break [[Bonfire Block|certain blocks]]. All of the reactions have been based on [[Wario Land (series)|previous games]] in the series, but they are put to more use in ''Wario Land 4''. Wario is invincible in all forms, but touching an enemy will merely knock it aside and not destroy it. 
{|class="wikitable"
 
!width="110px"|Passage
Below is a table describing all of the reactions (exception: normal Wario).
!width="130px"|Level
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
!Image
!Name
!Description
!Description
!width="90px"|Boss
|-
|-
|align="center" |[[File:WL4 Wario1.png]]
|align="center"style="background:#D0A0D8"|[[File:WL4-Entry Passage Symbol Artwork.png|70px]]<br>'''[[Entry Passage]]'''
|align="center" |[[Wario]]
|align="center"style="background:#D0A0D8"|[[File:WL4 Hall of Hieroglyphs Level Icon.png]]<br>[[Hall of Hieroglyphs]]
|Wario in his standard form. He can perform a [[#Controls|ground-pound]], ram [[#Enemies|enemies]] or [[block]]s, crawl to get through thin spaces and throw small objects like enemies or rocks.
|style="background:#D0A0D8"|A tutorial level which shows hieroglyphs of the [[shop owner]] on the walls. They indicate actions and animated button commands for the player to learn, such entering a [[Warp Pipe|pipe]] and attacking to break [[block]]s.
|align="center"style="background:#D0A0D8"|[[File:WL4 Spoiled Rotten Level Icon.png]]<br>[[Spoiled Rotten]]
|-
|-
|align="center" |[[File:WL4 Wario2.png]]
|align="center"rowspan="4"style="background:#B8E8B0"|[[File:WL4-Emerald Passage Symbol Artwork.png|70px]]<br>'''[[Emerald Passage]]'''
|align="center" |[[Puffy Wario]]
|align="center"style="background:#B8E8B0"|[[File:WL4 Palm Tree Paradise Level Icon.png]]<br>[[Palm Tree Paradise]]
|Wario after getting stung by a [[Beezley]], or getting struck by the arrow of a [[Bow Balloon]]. His cheeks puff up in a supposed allergic reaction, and he is able to float continually upwards, until Wario hits a ceiling, at then Wario will turn back into his normal form.
|style="background:#B8E8B0"|A straightforward level with few alternate paths. It contains many [[block]]s, basic enemies, and introduces the [[Fat Wario]] transformation.
|align="center"rowspan="4"style="background:#B8E8B0"|[[File:WL4 Cractus Level Icon.png]]<br>[[Cractus]]
|-
|-
|align="center" |[[File:WL4 Wario3.png]]
|align="center"style="background:#B8E8B0"|[[File:WL4 Wildflower Fields Level Icon.png]]<br>[[Wildflower Fields]]
|align="center" |[[Flaming Wario]]
|style="background:#B8E8B0"|Wildflower Fields often utilizes the [[Puffy Wario]] transformation, allowing the player to access high areas. There are some underground locations, water currents, and a sub-area where Wario climbs inside a hollow sunflower.
|Wario after catching fire from a [[Kaentsubo]]. He will run without stopping while the fire spreads but the player can still make Wario jump by pressing {{button|gba|A}}. He will run in the opposite direction when he hits a wall, and any [[Bonfire Block]]s touched will turn into ash. Falling into water will return Wario to his normal form.
|-
|-
|align="center" |[[File:WL4 Wario4.png]]
|align="center"style="background:#B8E8B0"|[[File:WL4 Mystic Lake Level Icon.png]]<br>[[Mystic Lake]]
|align="center" |[[Flat Wario]]
|style="background:#B8E8B0"|Much of the Mystic Lake takes place underwater. The [[Bouncy Wario|Bouncy]] and [[Bubble Wario]] transformations are introduced. [[Togenobi]] is unique to this level, which the player must pass to reach the [[Keyzer]]. The remainder of the level takes place above ground.
|Wario after being crushed by a [[Compressor]]. His body will become flat light. If he leaves the ground or jumps, he will fall back slowly, swaying side to side, just like a feather. He can get into small spaces. Wario can turn back into his normal form by entering a [[Decompressor]].
|-
|-
|align="center" |[[File:WL4 Wario5.png]]
|align="center"style="background:#B8E8B0"|[[File:WL4 Monsoon Jungle Level Icon.png]]<br>[[Monsoon Jungle]]
|align="center" |[[Fat Wario]]
|style="background:#B8E8B0"|The Monsoon Jungle contains many bodies of water and large areas with vines. On the way back to the [[vortex]], the player progresses through an underground area with winding tree roots.
|Wario, only fatter. He can turn into this form by eating [[Apple]]s thrown by a [[Ringosukī]]. Wario is invulnerable to enemy attacks, enemies will be killed by only touching them. Due to Wario's increased weight he cannot jump high and he walks slow until Wario walks a certain distance.  
|-
|-
|align="center" |[[File:WL4 Wario6.png]]
|align="center"rowspan=4 style="background:#E08080"|[[File:WL4-Ruby Passage Symbol Artwork.png|70px]]<br>'''[[Ruby Passage]]'''
|align="center" |[[Bubble Wario]]
|align="center"style="background:#E08080"|[[File:WL4 The Curious Factory Level Icon.png]]<br>[[The Curious Factory]]
|Wario after touching an underwater [[bubble]]. He can float upwards until he reaches the surface. This effect is useless unless there is a water current. Wario can access areas that are otherwise inaccessible because the bubble is unaffected by these currents.  
|style="background:#E08080"|A level which takes place in an industrial setting, with moving machinery, conveyor belts and [[piston]]s which transform Wario into [[Flat Wario]]. The [[Flaming Wario]] transformation is also used.
|align="center"rowspan=4 style="background:#E08080"|[[File:WL4 Cuckoo Condor Level Icon.png]]<br>[[Cuckoo Condor]]
|-
|-
|align="center" |[[File:WL4 Wario7.png]]
|align="center"style="background:#E08080"|[[File:WL4 The Toxic Landfill Level Icon.png]]<br>[[The Toxic Landfill]]
|align="center" |[[Snowman Wario]]
|style="background:#E08080"|A level abundant in murky water and blocks resembling rubbish. The [[Puffy Wario]] and [[Fat Wario]] transformations are used.
|Wario after a mound of snow falls on him from a ceiling. Snow will stick to Wario around his belly area and he will be greatly weighed down. Wario will turn into a huge snowball and start rolling, breaking any [[Snowman Block]]s that get in his way if he starts walking from a slope.  
|-
|-
|align="center" |[[File:WL4 Wario8.png]]
|align="center"style="background:#E08080"|[[File:WL4 40 Below Fridge Level Icon.png]]<br>[[40 Below Fridge]]
|align="center" |[[Frozen Wario]]  
|style="background:#E08080"|An icy level which appears to take place both inside and outside of a fridge, with [[icicle]]s and falling snow being a common obstacle. The [[Snowman Wario]] and [[Frozen Wario]] transformations are introduced.
|Wario after getting hit by a [[Yeti]]'s sneeze. He will become immobile and start sliding backwards. The ice will break once Wario hits a wall or object.  
|-
|-
|align="center" |[[File:WL4 Wario9.png]]
|align="center"style="background:#E08080"|[[File:WL4 Pinball Zone Level Icon.png]]<br>[[Pinball Zone]]
|align="center" |[[Bouncy Wario]]
|style="background:#E08080"|Much of this level is stylized like a pinball machine, with flashing lights and slopes. There are several rooms where [[Chomp ball]]s must be thrown into [[pinball tulip]]s in order to progress.
|Wario when a [[Menhanmā]] strikes him with his hammer. He will curl up into a spring and transform into Bouncy Wario. The player is able to make Wario bounce to incredible heights by pressing {{button|gba|A}}. If left alone, the bounce will gain power. After jumping Wario will transform back into his normal form by hitting solid ground.
|-
|-
|align="center" |[[File:WL4 Wario10.png]]
|align="center"rowspan=4 style="background:#F8F098"|[[File:Wl4-Topaz Passage Symbol Artwork.png|70px]]<br>'''[[Topaz Passage]]'''
|align="center" |[[Zombie Wario]]
|align="center"style="background:#F8F098"|
|Wario when a [[Skeleton Bird]] throws him goo. He moves slow, and jumping above a thin platform will cause him to fall through the floor by pressing {{button|gba|A}}, reaching otherwise inaccessible places. Like ''[[Wario Land 3]]'', he is still able to jump, but he cannot jump higher. Wario can transform back by either touching water, or being exposed to bright light.
[[File:WL4 Toy Block Tower Level Icon.png]]<br>[[Toy Block Tower]]
|style="background:#F8F098"|This level takes place in a toy castle. The player must fit [[triangle block]]s in doors to make progress. The [[Flaming Wario]] transformation is also used. An underground area is seen on the way back to the [[vortex]].
|align="center"rowspan=4 style="background:#F8F098"|[[File:WL4 Aerodent Level Icon.png]]<br>[[Aerodent]]
|-
|-
|align="center" |[[File:WL4 Wario11.png]]
|align="center"style="background:#F8F098"|[[File:WL4 The Big Board Level Icon.png]]<br>[[The Big Board]]
|align="center" |[[Vampire Bat Wario]]
|style="background:#F8F098"|The Big Board appears to take place in a toy village. It is the only level to feature the [[chance wheel]], which manipulates the items and transformations used to make progress. The final chance wheel is a different color and releases the [[Keyzer]].
|Wario after being hit by a [[Minicula]]. In this form, Wario takes on the appearance of a Bat, and is able to fly by repeatedly pressing {{button|gba|A}} in order to reach high places. Unlike ''[[Wario Land 3]]'', he cannot transform into an actual vampire. Returning to normal form can be achieved by touching water or being exposed to bright light, like with Zombie Wario.
|}
 
==Controls==
{{LLQuote|So these are my basic controls! You got a problem with that?|[[Wario]]|[[Wario Land 4]] instruction manual}}
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
! width="70" |Controls
!Purpose
|-
|align="center" |{{button|gba|start}}
|Opens pause menu/confirm
|-
|-
|align="center" |{{button|gba|A}}
|align="center"style="background:#F8F098"|[[File:WL4 Doodle Woods Level Icon.png]]<br>[[Doodle Woods]]
|Jump/swim/confirm
|style="background:#F8F098"|Doodle Woods features references to drawing, such as pencil obstacles and [[Hoggus]], whose sketches transform into enemies. Some drawings of enemies on the walls also come to life. The level transitions from indoors to outdoors.
|-
|-
|align="center" |{{button|gba|B}}
|align="center"style="background:#F8F098"|[[File:WL4 Domino Row Level Icon.png]]<br>[[Domino Row]]
|Ram (attack), throw (hold to build power)
|style="background:#F8F098"|This level features trails of dominoes which fall once Wario walks past. The player must then race the dominoes to a [[Button (Wario Land 4)|button]], potentially opening up alternate paths.
|-
|-
|align="center" |{{button|Pad}}
|align="center"rowspan=4 style="background:#C8D0F8"|[[File:Wl4-Sapphire Passage Symbol Artwork.png|70px]]<br>'''[[Sapphire Passage]]'''
|Left/right to move. Up to look up
|align="center"style="background:#C8D0F8"|[[File:WL4 Crescent Moon Village Level Icon.png]]<br>[[Crescent Moon Village]]
|-
|style="background:#C8D0F8"|This level takes place in a moonlit village and features several horror-themed enemies. The [[Zombie Wario]] transformation is introduced. A [[Ghost (Wario Land 4)|ghost]] attempts to steal [[coin]]s and the [[Keyzer]] from Wario.
|align="center" |{{button|Padup}} + {{button|gba|B}}
|align="center"rowspan=4 style="background:#C8D0F8"|[[File:WL4 Catbat Level Icon.png]]<br>[[Catbat]]
|Throw upwards
|-
|-
|align="center" |{{button|Paddown}}
|align="center"style="background:#C8D0F8"|[[File:WL4 Arabian Night Level Icon.png]]<br>[[Arabian Night]]
|Ground pound (break blocks below or defeat [[#Enemies|enemies]], ends when player releases the d-pad), roll on 45 degree slope, S-ground pound (break stronger blocks, hold d-pad down for more than a second while falling. Does not end if the player releases the d-pad)
|style="background:#C8D0F8"|Arabian Night features [[magic carpet|flying carpet]]s used to reach high areas. The level transitions between indoor and outdoor locations, as well as an underground body of water on the way back to the [[vortex]]. [[Mayubird]]s also feature prominently.
|-
|-
|align="center" |{{button|Paddown}} + {{button|gba|B}}
|align="center"style="background:#C8D0F8"|[[File:WL4 Fiery Cavern Level Icon.png]]<br>[[Fiery Cavern]]
|Slide down ladder
|style="background:#C8D0F8"|An underground area with many pools of lava that rise like geysers. Uniquely, hitting the [[Switch (Wario Land 4)|switch]] here freezes over the remainder of the level.
|-
|-
|align="center" |{{button|Paddown}} + {{button|Padleftright}}
|align="center"style="background:#C8D0F8"|[[File:WL4 Hotel Horror Level Icon.png]]<br>[[Hotel Horror]]
|Crawl
|style="background:#C8D0F8"|Hotel Horror features long corridors with many rooms across four floors. There is also a staircase on the outside of the building. Certain rooms in the hotel are locked until the player hits the [[Switch (Wario Land 4)|switch]].
|-
|-
|align="center" |{{button|gba|L}} or {{button|gba|R}}
|align="center"style="background:#F8F8C0"|[[File:WL4-Golden Diva Symbol Artwork.png|70px]]<br>'''[[Golden Pyramid]]'''
|S-ram (ram with more power)
|align="center"style="background:#F8F8C0"|[[File:WL4 Golden Passage Level Icon.png]]<br>[[Golden Passage]]
|style="background:#F8F8C0"|The final level, and the only one where the player presses the [[Switch (Wario Land 4)|switch]] upon entering the level in every [[#Game mode|game mode]]. It consists of an overworld and an underground area where a water current pulls Wario back to the beginning.
|align="center"style="background:#F8F8C0"|[[File:WL4 Golden Diva Level Icon.png]]<br>[[Golden Diva]]
|}
|}


==Wario's moves==
==Other locations==
{{LLQuote|How 'bout it? You can even do this stuff!|[[Wario]]|[[Wario Land 4]] instruction manual}}
===Pink areas===
[[File:WL4-Puzzle Room.png|frame|The first [[pink area]], seen in [[Palm Tree Paradise]].]]
There are two [[pink area]]s in each level (excluding the [[Entry Passage]] and [[Golden Passage]]). Each one is found in a [[Warp Pipe]], and contains either a [[diamond]] worth 1,000 points, or an amount of [[Coin (Wario Land 4)|coin]]s that are worth roughly 1,000 points when combined. Wario must solve some sort of puzzle to obtain these points, usually using [[Mad Scienstein|Arewo Shitain-hakase]] as an object to throw. Completing these rooms is optional and not necessary to complete the level or the game, but they provide an opportunity for the player to earn a few extra points. Likewise, the player never sees a jewel piece or a Keyzer in a pink area, but [[Full Health Item]]s can be seen in some rooms.
 
===Sound Room===
{{quote|When you find the [[CD]]s thrown around the stages, you'll be able to hear some weird music! Collect 'em all and maybe people will like you!|[[Wario]]|[[Wario Land 4]] instruction booklet}}
In every level, except for the Entry Passage and the Golden Pyramid, there is a hidden [[CD]] that can be collected and played in the [[Sound Room]], each containing a different soundtrack. There is a total of sixteen CDs to collect. A [[Karaoke (Medamayaki)|Karaoke]] can also be unlocked, which is a full song with Japanese vocals. It can be unlocked by getting a gold crown (10,000 points or more) in each of the eighteen levels. The Karaoke may also be temporarily unlocked by pressing Start, Select, Up, L, and R together at the same time, while in the Sound Room.
[[File:Soundroom.png|frame|right|The completed [[Sound Room]].]]
 
===Mini-Game Shop===
{{quote|Have some fun, why don’t cha! Play [[Minigame|mini-games]]!|Wario|[[Wario Land 4]] instruction booklet}}
Prior to the boss room of each passage, there is a [[Mini-Game Shop]] where Wario can play one of three [[Minigame|Mini-Game]]s. If Wario receives a certain amount of points in each of the Mini-Games, he can earn [[medal (Wario Land 4)|medal]]s which can be spent at the [[#Item Shop|Item Shop]] for items to assist him in defeating the boss of that passage. Three different colored [[Game Bot]]s run the shop, each hosting a different game. Each Mini-Game costs 5,000 points to play (discounted to 2,000 points until Wario completes the [[Entry Passage]]).
 
The three Mini-Games are:
*[[The Wario Hop]]
*[[Wario's Homerun Derby]]
*[[Wario's Roulette]]
Purchasing items from the Item Shop costs more [[medal (Wario Land 4)|medal]]s on more difficult modes. On S-Hard mode, [[Wario's Homerun Derby]] uses a cheerleader who throws very difficult pitches, compared to the lower level modes.
 
===Item Shop===
{{quote|You thought you could just FIND items? The world doesn't work that way, kid!!|Wario|[[Wario Land 4]] instruction booklet}}
[[File:WL4 Item Shop Logo.png|frame]]
The [[Item Shop (Wario Land 4)|Item Shop]] is a place where Wario can spend his [[medal (Wario Land 4)|medal]]s, in exchange for items which assist him in defeating a [[#Bosses|boss]] by dealing damage before the start of the battle. The [[shop owner]] is a form of the [[Kuro Neko|black cat]].


Wario has several different moves in ''Wario Land 4''. Mastering each one of them is essential for progressing in the game.
A table of the nine items and their descriptions is shown below.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"  
{|width=100% class="wikitable"
!Image  
!Image
!Name
!Name
!Description
!Description
|-
|-
|align="center" |[[File:WL4-ram.PNG]]
|align="center"|[[File:Apple Bomb.png]]
|align="center" |Attack
|align="center"|[[Apple Bomb]]
|Wario can shift his body weight to ram into objects. He can hit the weak spot of [[#Enemies|enemies]] to destroy them, or break blocks to make a path. He also runs a tad faster than normal.
|An apple with colored stripes which disguises a [[bomb]]. When purchased, the shop owner drags the apple to the boss room, raises it to reveal the bomb, and throws it at the boss to inflict a small amount of damage.
|-
|-
|align="center" |[[File:WL4-S-ram.PNG]]
|align="center"|[[File:WL4-Blast Cannon.png]]
|align="center" |Dash Attack
|align="center"|[[Blast Cannon]]
|Just like the regular Attack, but with more power. Wario must run for a short distance to build up momentum. Once he does, he runs at terrific speed and is able to break stronger, more solid blocks.  
|When purchased, this is wheeled to the boss room by the shop owner who then snaps their fingers. A bomb is blasted as a projectile out of the cannon, hitting the boss to inflict a small amount of damage.
|-
|-
|align="center" |[[File:WL4-GroundPound.PNG]]
|align="center"|[[File:Vizorman.png]]
|align="center" |Smash Attack
|align="center"|[[Vizorman]]
|A stronger version of the [[Ground Pound|classic move]] that is mainly used in the ''[[Mario (franchise)|Mario series]]'' can be used in ''Wario Land 4''. Wario can use it to break blocks below, or defeat enemies.
|A seemingly inanimate being, the Vizorman is dragged by the shop owner to the boss room. A laser is then projected from the vizor and hits the boss, dealing a small amount of damage.
|-
|-
|align="center" |[[File:WL4-S-GroundPound.PNG]]
|align="center"|[[File:WL4-Bugle.png]]
|align="center" |Smash Attack (powered)
|align="center"|[[Bugle]]
|Similar to the normal Smash Attack but with more strength. Triggered by continuously ground pounding for a certain amount of time without hitting the ground. Wario can break the more solid blue blocks by performing this move. The move won't cancel until he hits the ground.
|This is carried to the boss room by the shop owner, who then uses it to play a tune. Flying music notes form, hitting the boss and inflicting an average amount of damage.
|-
|-
|align="center" |[[File:WL4-Roll.PNG]]
|align="center"|[[File:Black Dog.png]]
|align="center" |Roll
|align="center"|[[Black Dog]]
|On a 45º degree slope in the floor, Wario can begin to roll. He can jump while moving, destroy blocks and defeat enemies by using this move. He will stop rolling if he either hits something solid or fall into water.
|When purchased, the shop owner follows Wario to the boss room, where they transform into the Black Dog. The dog bites the boss several times, inflicting a large amount of damage.
|-
|-
|align="center" |[[File:WL4-Swim.PNG]]
|align="center"|[[File:WL4-LargeLipsSprite.png]]
|align="center" |Swim
|align="center"|[[Large Lips]]
|Wario is able to swim when he is in a body of water. He can move forward, as well as upward and downward. However, he is unable to swim against water currents.
|When purchased, the shop owner follows Wario to the boss room. They then transforms into the Large Lips, which violently kisses the boss and deals a large amount of damage.
|-
|-
|align="center" |[[File:WL4-Crawl.PNG]]
|align="center"|[[File:WL4-BigFistSprite.png]]
|align="center" |Crawl
|align="center"|[[Big Fist]]
|When Wario has a small space to squeeze through, he can crawl to pass through. He can also jump while crawling.
|When purchased, the shop owner follows Wario to the boss room. They then transform into the Big Fist which throws a powerful punch at the boss, dealing a large amount of damage.
|-
|-
|align="center" |[[File:WL4-Throw.PNG]]
|align="center"|[[File:WL4-BlackDragon.png]]
|align="center" |Throw
|align="center"|[[Black Dragon]]
|If Wario picks up an enemy, rock or [[Pinball]], he is able throw it upwards or sidewards. He can also break blocks from a long distance away.
|When purchased, the shop owner follows Wario to the boss room. There, they transform into the Black Dragon, which breathes fire on the boss to deal a large amount of damage.
|}
 
==Passages and levels==
{{construction|section=yes}}
{{LLQuote|My game unfolds inside a [[Golden Pyramid|pyramid]] made up of six passages!|[[Wario]]|[[Wario Land 4]] instruction manual}}
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
! width="140px |Passage
! width="130px" |Level
! Description
|-
|-
| align="center" rowspan=2 style="background:#D0A0D8" |[[File:WL4-Entry Passage Symbol Artwork.png|70px]]<br>'''[[Entry Passage]]'''
|align="center"|[[File:WL4-Smile.png]]
| align="center" style="background:#D0A0D8" |[[File:WL4-Icon01.png]]<br>[[Hall of Hieroglyphs]]
|align="center"|[[Smile]]
| style="background:#D0A0D8" | Color test.
|The Smile is the only item that is free. However, selecting it only causes the shop owner to smile and make a sound effect. This may be a reference to the Japanese McDonald's menu which includes a "Smile" for free.<ref>{{cite|url=www.wsj.com/articles/BL-JRTB-20014|title=Despite Hard Times, McDonald’s Japan Plans to Smile Again|date=May 21, 2015|author=Fujikawa, Megumi|publisher=The Wall Street Journal|accessdate=May 31, 2024}}</ref>
|-
| align="center" style="background:#D0A0D8" |[[File:WL4-Icon02.png]]<br>[[Spoiled Rotten]]
| style="background:#D0A0D8" |
|-
| align="center" rowspan=5 style="background:#B8E8B0" |[[File:WL4-Emerald Passage Symbol Artwork.png|70px]]<br>'''[[Emerald Passage]]'''
| align="center" style="background:#B8E8B0" |[[File:WL4-Icon03.png]]<br>[[Palm Tree Paradise]]
| style="background:#B8E8B0" | Color test.
|-
| align="center" style="background:#B8E8B0"|[[File:WL4-Icon04.png]]<br>[[Wildflower Fields]]
| style="background:#B8E8B0" |
|-
| align="center" style="background:#B8E8B0" |[[File:WL4-Icon05.png]]<br>[[Mystic Lake]]
| style="background:#B8E8B0" |
|-
| align="center" style="background:#B8E8B0" |[[File:WL4-Icon06.png]]<br>[[Monsoon Jungle]]
| style="background:#B8E8B0" |
|-
| align="center" style="background:#B8E8B0" |[[File:WL4-Icon07.png]]<br>[[Cractus]]
| style="background:#B8E8B0" |
|-
| align="center" rowspan=5 style="background:#E08080" |[[File:WL4-Ruby Passage Symbol Artwork.png|70px]]<br>'''[[Ruby Passage]]'''
| align="center" style="background:#E08080" |[[File:WL4-Icon08.png]]<br>[[The Curious Factory]]
| style="background:#E08080" | Color test.
|-
| align="center" style="background:#E08080" |[[File:WL4-Icon09.png]]<br>[[The Toxic Landfill]]
| style="background:#E08080" |
|-
| align="center" style="background:#E08080" |[[File:WL4-Icon10.png]]<br>[[40 Below Fridge]]
| style="background:#E08080" |
|-
| align="center" style="background:#E08080" |[[File:WL4-Icon11.png]]<br>[[Pinball Zone]]
| style="background:#E08080" |
|-
| align="center" style="background:#E08080" |[[File:WL4-Icon12.png]]<br>[[Cuckoo Condor]]
| style="background:#E08080" |
|-
| align="center" rowspan=5 style="background:#F8F098" |[[File:Wl4-Topaz Passage Symbol Artwork.png|70px]]<br>'''[[Topaz Passage]]'''
| align="center" style="background:#F8F098" |[[File:WL4-Icon13.png]]<br>[[Toy Block Tower]]
| style="background:#F8F098" | Color test.
|-
| align="center" style="background:#F8F098" |[[File:WL4-Icon14.png]]<br>[[The Big Board]]
| style="background:#F8F098" |
|-
| align="center" style="background:#F8F098" |[[File:WL4-Icon15.png]]<br>[[Doodle Woods]]
| style="background:#F8F098" |
|-
| align="center" style="background:#F8F098" |[[File:WL4-Icon16.png]]<br>[[Domino Row]]
| style="background:#F8F098" |
|-
| align="center" style="background:#F8F098" |[[File:WL4-Icon17.png]]<br>[[Aerodent]]
| style="background:#F8F098" |
|-
| align="center" rowspan=5 style="background:#C8D0F8" |[[File:Wl4-Sapphire Passage Symbol Artwork.png|70px]]<br>'''[[Sapphire Passage]]'''
| align="center" style="background:#C8D0F8" |[[File:WL4-Icon18.png]]<br>[[Crescent Moon Village]]
| style="background:#C8D0F8" | Color test.
|-
| align="center" style="background:#C8D0F8" |[[File:WL4-Icon19.png]]<br>[[Arabian Night]]
| style="background:#C8D0F8" |
|-
| align="center" style="background:#C8D0F8" |[[File:WL4-Icon20.png]]<br>[[Fiery Cavern]]
| style="background:#C8D0F8" |
|-
| align="center" style="background:#C8D0F8" |[[File:WL4-Icon21.png]]<br>[[Hotel Horror]]
| style="background:#C8D0F8" |
|-
| align="center" style="background:#C8D0F8" |[[File:WL4-Icon22.png]]<br>[[Catbat]]
| style="background:#C8D0F8" |
|-
| align="center" rowspan=2 style="background:#F8F8C0" |[[File:WL4-Golden Diva Symbol Artwork.png|70px]]<br>[[Golden Pyramid]]
| align="center" style="background:#F8F8C0"  |[[File:WL4-Icon23.png]]<br>[[Golden Passage]]
| style="background:#F8F8C0" | Color test.
|-
| align="center" style="background:#F8F8C0" |[[File:WL4-Icon24.png]]<br>[[Golden Diva]]
| style="background:#F8F8C0" |
|}
|}
The more expensive the item, the more damage inflicted on the boss. The price of the items also varies on the [[#Game mode|game mode]], e.g. an item in Hard mode is more expensive than the same item in Normal mode.


==Allies==
==Allies==
Within the [[Golden Pyramid]], there are a few characters who are willing to help Wario. They all have different purposes and their personalities and traits may differ, but they all have the same goal; to rid the Pyramid of the money crazed [[Golden Diva]] and to restore it to its former glory. 
Within the [[Golden Pyramid]], there are a few characters who assist Wario.
 
{|width=100% class="wikitable"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"  
!Image
!Image  
!width="100px"|Name
!Name
!Description
!Description
|-
|-
|align="center" |[[File:WL4 Wario1.png]]
|align="center"|[[File:Wario Pose.jpg|100px]]
|align="center" |[[Wario]]  
|align="center"|[[Wario]]
|The game's main character and protagonist and is the only playable character in the game. [[Wario]] found out about the Pyramid while reading a newspaper article. In the dead of night, he hops into his [[Wario Car]] and drives off across the desert and through a jungle to reach the Pyramid. He soon falls down a precipice and gets trapped inside.
|The game's protagonist and the only playable character in the game. [[Wario]] finds out about the pyramid while reading a newspaper article. He drives off across the desert and through a jungle to reach the pyramid, soon falling down a precipice and getting trapped inside.
|-
|-
|align="center" |[[File:WL4-Cat.PNG]]
|align="center"|[[File:Black Cat Artwork Wario Land 4.png|90px]]
|align="center" |[[Black Cat]]
|align="center"|[[Kuro Neko]]
|While Wario is speeding through the city in his Car, he almost runs over a [[Black Cat]]. A copy of the newspaper that Wario read about the Pyramid flies into her face. The Cat takes a curious interest in the article, and she decides to take a trip to the Pyramid herself. The cat seems to already know her way around the Pyramid, because she leads Wario to the main room.  
|After seeing a newspaper article, Kuro Neko decides to take a trip to the pyramid herself. The cat seems to already know her way around the pyramid, as she leads Wario to the main room.
|-
|-
|align="center" |[[File:WL4-Keyzer2.PNG]]
|align="center"|[[File:Keyzer WL4 artwork.jpg|100px]]
|align="center" |[[Keyzer]]  
|align="center"|[[Keyzer]]
|[[Keyzer]]s seem neither alive or dead. They always seem quite jaded, as they love to sleep. Eighteen [[Keyzer]]s are found in the game, one for every level. They unlock the door to the next level in a Passage and will disappear as soon as they do so. [[Yūrei]] tries to steal Keyzer off Wario in the level [[Crescent Moon Village]].
|[[Keyzer]]s unlock the door to the next level in a passage and disappear as soon as they do so. Eighteen Keyzers are found in the game, one for every level. The [[Ghost (Wario Land 4)|ghost]] tries to steal Keyzer off Wario in the level [[Crescent Moon Village]].
|-
|-
|align="center" |[[File:Dr Arewo Stein WL4.png]]
|align="center"|[[File:Dr Arewo Stein Artwork Wario Land 4.png|90px]]
|align="center" |[[Arewo Shitain-hakase]]  
|align="center"|[[Mad Scienstein|Arewo Shitain-hakase]]
|[[Arewo Shitain-hakase]] is the detective that was exploring the Pyramid before Wario came and raided it. He also appears in the newspaper in the opening cut-scene. While always minding his own business, Wario is polite enough to usually use him as an object to throw in a [[Puzzle Room]].  
|[[Mad Scienstein|Arewo Shitain-hakase]] is the archaeologist that was exploring the pyramid before Wario came and raided it. He also appears in a newspaper in the opening cutscene. Wario is able to use him as an object to throw in a [[pink area]].
|-
|-
|align="center" |[[File:WL4-MGW.PNG]]
|align="center"|[[File:WL4-Item Shopkeeper Box Cover.png|100px]]
|align="center" |[[Item Shopkeeper]]
|align="center"|[[Shop owner]]
|The shopkeeper of the [[Item Shop (Wario Land 4)|Item Shop]] is found in the corridor before the boss. She sells Wario items that assist in defeating the boss of that Passage. [[Frog Medal]]s are used as currency, which are earned by achieving a good score in the [[Mini-Game Shop]]. The Item Shopkeeper is actually a form of the Black Cat, as she transforms in the final battle against the Golden Diva.
|The shop owner of the [[Item Shop (Wario Land 4)|Item Shop]] is found in the corridor before the boss. They sell Wario items that assist in defeating the boss of that passage. [[Medal (Wario Land 4)|Medal]]s are used as currency, which are earned by achieving a good score in the [[Mini-Game Shop]]. The shop owner is actually a form of the black cat, as they transform in the final battle against the Golden Diva.
|-
|-
|align="center" |[[File:WL4-Shokora Angels.PNG]]
|align="center"|[[File:Princess Shokora Artwork - Wario Land 4.png|90px]]
|align="center" |[[Princess Shokora]]
|align="center"|[[Princess Shokora]]
|After the [[Golden Diva]] is defeated, Wario and the [[Black Cat]] escape the Pyramid before it crumbles on top of them. Outside, Wario and the cat laugh. But then something unexpected happens. The treasures that Wario stole of the Diva are taken in by the Black Cat, and she undergoes a transformation and turns into [[Princess Shokora]], rightful ruler of the Pyramid. She kisses Wario thank you, and gets lifted into heaven by four angels.  
|After the [[Golden Diva]] is defeated, Wario and [[Kuro Neko]] escape the pyramid before it crumbles on top of them. Outside, the treasures that Wario collected are suddenly drawn to the cat, causing her to transform into [[Princess Shokora]]. She kisses Wario to show her thanks, and is lifted into the sky by four angels.
|}
|}


==Bosses==
==Bosses==
Each of the six bosses guards a different Passage in the Pyramid. [[Item Shop (Wario Land 4)|Items]] can be purchased with [[Frog Medal]]s to weaken bosses at the battle's beginning. Defeating Spoiled Rotten will unlock the four main Passages, and clearing a main Passage boss will store its [[Legendary Treasure]] and collected [[Treasure Chest (Wario Land 4)|Treasure Chests]] into the Golden Pyramid.
Each of the six bosses guard a different passage in the pyramid. [[Item Shop (Wario Land 4)|Items]] can be purchased with [[medal (Wario Land 4)|medal]]s to weaken bosses at the battle's beginning. Defeating Spoiled Rotten unlocks the four main passages, and clearing a main passage boss stores its [[legendary treasure]] and collected [[treasure chest]]s into the Golden Pyramid.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class="wikitable"
|-
!Image
!Image  
!Name
!Name
!Treasure
!Treasure
!Description
!Description
|-
|-
|align="center" |[[File:Spoiled Rotten Wario Land 4.png]]
|align="center"|[[File:Spoiled Rotten Wario Land 4.png]]
|align="center" |[[Spoiled Rotten]]
|align="center"|[[Spoiled Rotten]]
|align="center" |''None''
|align="center"|''None''
|The boss of the [[Entry Passage]] is a purple, eggplant-like creature called Spoiled Rotten. It seems quite young, as it carries a blanket and toy. Accompanying it are two [[Eggplant Warrior]]s that act as body guards. They behave exactly like [[Totsumen]] and they can be defeated the same way. Spoiled Rotten is, at first, defenseless on its own. But after Wario damages it a few times, it will reach a point where its health is quite low. Spoiled Rotten will then throw a temper-tantrum, bearing teeth that harm Wario on contact. He will then need to attack its behind. Defeating Spoiled Rotten will grant access to the four main Passages.
|The boss of the [[Entry Passage]] is a purple, eggplant-like creature. Accompanying it are two [[Eggplant Warrior]]s who behave identically to [[Totsumen]] and can be defeated the same way. After Spoiled Rotten is damaged a few times, it bears teeth that harm Wario on contact. Defeating Spoiled Rotten grants access to the four main passages.
|-
|-
|align="center" |[[File:Cractus Wario Land 4.png]]
|align="center"|[[File:Cractus Wario Land 4.png]]
|align="center" |[[Cractus]]
|align="center"|[[Cractus]]
|align="center" |[[File:WL4-The Crown.png]]
|align="center"|[[File:WL4-The Crown.png]]
|The boss of the [[Emerald Passage]] is Cractus, a possessed venus flytrap with a huge head and claws that can skewer Wario and drool a poisonous liquid, turning him into [[Zombie Wario]]. After taking a certain amount of damage, Cractus will stand upright, making it more difficult for Wario to inflict damage on the creature. He will then have to climb a vine above the plant. Defeating Cractus restores the [[Legendary Treasure|Crown]] to the [[Golden Pyramid]].
|The boss of the [[Emerald Passage]] is a venus flytrap which can transform Wario into [[Zombie Wario]] with its drool. After taking a certain amount of damage, Cractus stands upright, making it necessary for Wario to climb a vine to deal further damage. Defeating Cractus restores the crown to the pyramid.
|-
|-
|align="center" |[[File:Cuckoocondor.gif]]
|align="center"|[[File:WL4 Cuckoo Condor Sprites.png]]
|align="center" |[[Cuckoo Condor]]
|align="center"|[[Cuckoo Condor]]
|align="center" |[[File:WL4-The Earrings.png]]
|align="center"|[[File:WL4-The Earrings.png]]
|The boss of the [[Ruby Passage]] is Cuckoo Condor. It is what appears to be a giant cuckoo clock. He can grab Wario and shoot cogs and electricity at him. After taking a fair amount of damage, the cuckoo clock's structure falls apart, revealing a giant bird (presumably a condor), underneath. In this form, Cuckoo Condor can lay eggs that hatch into [[Black Duck|self-destructing chicks]] which Wario can counter by throwing the eggs back at the Condor's head. Defeating Cuckoo Condor restores the [[Legendary Treasure|Earrings]] to the [[Golden Pyramid]].
|The boss of the [[Ruby Passage]] is a large cuckoo clock who uses a claw to grab Wario. It can attack with cogs and electricity. After taking several hits, the cuckoo clock falls apart and reveals a vulture underneath. It lays [[Egg (Wario Land 4)|egg]]s that can be thrown to deal damage. Defeating Cuckoo Condor restores the earrings to the pyramid.
|-
|-
|align="center" |[[File:Aerodent WL4.png]]
|align="center"|[[File:Aerodent WL4.png]]
|align="center" |[[Aerodent]]
|align="center"|[[Aerodent]]
|align="center" |[[File:WL4-The Necklace.png]]
|align="center"|[[File:WL4-The Necklace.png]]
|The boss of the [[Topaz Passage]] is Aerodent, a rat that hides in a giant inflatable teddy bear. It throws down [[Tack Soldiers]], which Wario can [[#Wario's Moves|throw]] to counter-attack and deflate the teddy bear. This will cause it to flip upside down and expose the rodent, its weak spot. Once Aerodent has taken a considerable amount to damage, the Teddy will drop flames. These flames not harm Wario, but instead turns him into [[Flaming Wario]]. He will catch fire and run around the screen for a while, wasting valuable time. Defeating Aerodent restores the [[Legendary Treasure|Necklace]] to the [[Golden Pyramid]].
|The boss of the [[Topaz Passage]] is a rat within a large inflatable teddy bear. It throws down [[Pin enemy|pin enemies]] which Wario can throw to deflate the bear. This exposes the rodent, giving Wario a chance to damage it. After taking several hits, the teddy drops flames which transform him into [[Flaming Wario]]. Defeating Aerodent restores the necklace to the pyramid.
|-
|-
|align="center" |[[File:Catbat WL4.png]]
|align="center"|[[File:Catbat WL4.png]]
|align="center" |[[Catbat]]
|align="center"|[[Catbat]]
|align="center" |[[File:WL4-The Bracelets.png]]
|align="center"|[[File:WL4-The Bracelets.png]]
|The boss of the [[Sapphire Passage]] is Catbat. It is essentially a large, ghostly-like cat with a statue of a bat on his head, which is his weak spot. Catbat has ears that act as bat wings, and likewise he is able to fly during the battle. There is a pool of water below the unstable flooring where a [[Mechanical Fish]] patrols by swimming back and forth. The drill on the creature's head will harm Wario if he is to make contact. Catbat creates waves which must be jumped over. In retaliation to any damage, Catbat spits out orange and purple spikes, which either damage Wario or turn him into [[Puffy Wario]], respectively. The latter's purpose is to waste time. Defeating Catbat restores the [[Legendary Treasure|Bracelets]] to the [[Golden Pyramid]].
|The boss of the [[Sapphire Passage]] is a large ghost-like cat with a bat on his head. There is a pool of water below the flooring where a [[mechanical fish]] swims back and forth. Catbat creates waves which must be jumped over, and spits out orange and purple [[Mine (enemy)|mines]] which either damage Wario or turn him into [[Puffy Wario]], respectively. Defeating Catbat restores the bracelets to the pyramid.
|-
|-
|align="center" |[[File:GoldenDivaWL4.png]]
|align="center"|[[File:GoldenDivaWL4.png]]
|align="center" |[[Golden Diva]]
|align="center"|[[Golden Diva]]
|align="center" |''All''
|align="center"|''All''
|The game's final boss and the ruler of the [[Golden Pyramid]]. She wears all four pieces of the [[Legendary Treasure]] collected from previous bosses. At the beginning of the battle, the [[Black Cat]] is brave enough to confront the Diva, but she swallows the feline whole and Wario is left to battle by herself. The Golden Diva casts several different enemies into the battle, at one after the other but later on, several at once. Wario can counter attack these enemies to inflict damage on the Golden Diva. They are the [[Green Enemy]], the [[Big Ball]], the [[Black Duck]] and the [[Tonkachi]]. A few sequences of these enemies will bring the Golden Diva to a low point in her HP. She then unleashes her final phase, where her head grows to a fearsome size and she starts destroying the ground. On the last point, simply none but her [[Diva's Lips|Lips]] will remain. A simple attack to these Lips will free the swallowed Black Cat. The ending cut-scene follows.
|The game's final boss and the ruler of the [[Golden Pyramid]]. She wears all four pieces of the [[legendary treasure]] collected from previous bosses. The Golden Diva wears many kabuki masks which fall off each time she takes damage. She casts several different enemies into the battle. Wario can use these enemies to inflict damage on the Golden Diva. They are the [[green enemy]], the [[Teddy Bear]], the [[black egg]], and the [[Hammer (Wario Land 4)|hammer]]. When Diva's true face is revealed, she starts destroying the ground. On the last point of health, only her [[lips]] remain.
|}
|}


==Enemies and other characters==
==Enemies and other characters==
{{LLQuote|Taking care of most of my enemies is easier than taking candy from babies – which I highly recommend, by the way!!|[[Wario]]|[[Wario Land 4]] instruction manual}}
{{quote|Taking care of most of my enemies is easier than taking candy from babies – which I highly recommend, by the way!!|[[Wario]]|[[Wario Land 4]] instruction booklet}}
 
While some enemies can be found in more than one passage, many are only unique to a certain passage and their characteristics usually go by the passage theme. Many enemies drop an assigned value of [[Coin (Wario Land 4)|coin]]s as well as a [[little heart]] when defeated. If both Wario's Heart Meter and Heart Gauge are full, then little hearts will be replaced by Silver Coins worth 100 points. The quantity and type of enemies depend on the [[#Game mode|game mode]], as harder difficulties will generally have more enemies, and easier enemies will be replaced by more difficult ones. Most enemies can be defeated using some of [[#Wario's moves|Wario's moves]], such as a regular "Attack" or "Smash Attack".
During his adventure, Wario encounters more than three dozen kinds of enemies. While some can be found in more than one passage, many enemies are only unique to a certain passage. The enemy's characteristics usually go by the passage theme. Each enemy also drops an assigned value of [[Coin (Wario Land 4)|Coins]].
*An asterisk (*) next to the enemy name signifies that they transform Wario in some way, and don't cause Wario to lose health.
 
*An asterisk (*) next to the enemy name signifies that they transform Wario in some way.
*''N/A'' under "Coins dropped" signifies that the enemy cannot be defeated.
*''N/A'' under "Coins dropped" signifies that the enemy cannot be defeated.
===Common enemies===
===Common enemies===
The following enemies may be found in multiple passages. No enemy appears in all six passages.
The following enemies may be found in multiple passages. No enemy appears in all six passages.
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
!width="71"|Image
! width="85px" |Image  
!width="85px"|Name
! width="85px" |Name
!width="60px"|Coins dropped
! width="60px" |Coins dropped
!Description
!Description
! width="70px" |Passages
!colspan="6"|Passages<br>(across all game modes)
|-
|-
|align="center" |[[File:Bouncers.png]]
|align="center"|[[File:WL4 Purple Marumen Sprite.png]]
|align="center" rowspan="2" |[[Marumen]]
|align="center"rowspan="2"|[[Marumen]]
|align="center" |[[File:WL4 Sprite - Small Coin.png|link=Small Coin]] [[File:WL4 Sprite - Small Coin.png|link=Small Coin]]<br>20 points
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]] [[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>20 points
|rowspan="2" |A weak walking enemy which can be found in most Passages. They are unable to hurt Wario in any way. Marumen change from purple to red whenever Wario [[#Wario's Moves|ground pound]]s near one.
|rowspan="2"|A harmless walking enemy which can be found in most passages. Marumen change from purple to red and back again whenever Wario Smash Attacks near one. A single Marumen can be found in [[Hotel Horror]] only on Hard and S-Hard modes.
|rowspan="2" |[[File:WL4-Entry Passage Symbol Artwork.png|35px|link=Entry Passage]][[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]]
|rowspan="2"|[[File:WL4-Entry Passage Symbol Artwork.png|28px|link=Entry Passage]]
|rowspan="2"|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|rowspan="2"|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|rowspan="2"|
|rowspan="2"|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|rowspan="2"|
|-
|-
|align="center" |[[File:WL4 Sprite - Marumen Red.png]]
|align="center"|[[File:WL4 Sprite - Marumen Red.png]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|-
|-
|align="center" |[[File:SpearMashWarioLand4.png]]  
|align="center"|[[File:SpearMashWarioLand4.png]]
|align="center" rowspan="3"|[[Spear-Mask]]
|align="center"rowspan="3"|[[Spear-Mask]]
|align="center" |[[File:WL4 Sprite - Small Coin.png|link=Small Coin]]<br>10 points
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points
|A common enemy wielding a spear as a weapon. They may be found as yellow, blue or red, and will change between these colors whenever Wario pounds the ground nearby. The yellow Spear-Masks are slow moving, the blue Spear-Masks will spin spin the spear it holds before it starts to walk or when it changes direction, and the yellow Spear-Mask will charge at Wario whenever they catch sight of him.
|rowspan="3"|A common enemy wielding a spear as a weapon. They are found as yellow, blue, or red varieties, and change between these colors whenever Wario Smash Attacks nearby. The yellow Spear-Masks are slow moving, the blue Spear-Masks spin their spear before they start to walk or when they change direction, and the red Spear-Masks charge at Wario whenever they catch sight of him.
|rowspan="3" |[[File:WL4-Entry Passage Symbol Artwork.png|35px|link=Entry Passage]][[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]]
|rowspan="3"|[[File:WL4-Entry Passage Symbol Artwork.png|28px|link=Entry Passage]]
|rowspan="3"|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|rowspan="3"|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|rowspan="3"|
|rowspan="3"|
|rowspan="3"|
|-
|-
|align="center" |[[File:TornadoMaskWarioLand4.png]]
|align="center"|[[File:TornadoMaskWarioLand4.png]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|Desc
|-
|-
|align="center" |[[File:AngrySpearMaskManWarioLand4.png]]
|align="center"|[[File:AngrySpearMaskManWarioLand4.png]]
|align="center" |[[File:WL4 Sprite - Silver Coin.png|link=Silver Coin]]<br>100 points
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points
|Desc
|-
|-
|align="center" |[[File:SpearHeadWarioLand4.png]]
|align="center"|[[File:SpearHeadWarioLand4.png]]
|align="center" |[[Totsumen]]
|align="center"|[[Totsumen]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|An aggressive creature wearing a mask with a knife attached to it. It charges at Wario at high speed when he comes near it. If its attack misses and it hits a wall or object, it will flip over. They can then be safely ground pounded. Totsumen behave in a similar way to [[Eggplant Warrior]]s.
|Totsumen charges at Wario at high speed when he comes near it. If its attack misses and it hits a wall or object, it flips over and can be easily defeated. Totsumen behave identically to [[Eggplant Warrior]]s.
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|
|-
|-
|align="center" |[[File:Harimen WL4.png]]
|align="center"|[[File:Harimen WL4.png]]
|align="center" |[[Harimen]]
|align="center"|[[Spiky]]
|align="center" |[[File:WL4 Sprite - Silver Coin.png|link=Silver Coin]]<br>100 points
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points
|An enemy that is protected by a pink spiked shell. A ground pound will cause it to flip over, exposing its vulnerable underside.
|An enemy that is protected by a pink spiked shell. A Smash Attack causes it to flip over, exposing its vulnerable underside.
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|
|-
|-
|align="center" |[[File:Harimenzetto WL4.png]]
|align="center"|[[File:Harimenzetto WL4.png]]
|align="center" |[[Harimenzetto]]
|align="center"|[[Harimen Zetto]]
|align="center" |[[File:WL4 Sprite - Silver Coin.png|link=Silver Coin]] [[File:WL4 Sprite - Silver Coin.png|link=Silver Coin]]<br>200 points
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]] [[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]] [[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>300 points
|A stronger version of a Harimen with a black shell. An [[#Wario's Moves|S-ground pound]] is required to flip it over.
|A stronger version of a Spiky with a black shell. A Super Smash Attack or jumping while [[Fat Wario]] is required to flip it over.
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|
|-
|-
|align="center" |[[File:Goggley Blade Wario Land 4.png]]
|align="center"|[[File:Goggley Blade Wario Land 4.png]]
|align="center" |[[Goggley-Blade]]
|align="center"|[[Goggley-Blade]]
|align="center" |[[File:WL4 Sprite - Small Coin.png|link=Small Coin]]<br>10 points
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points
|The most common aquatic enemy found in the game. It charges at Wario when it catches sight of him. Goggley-Blade's belly is its weak spot.
|A common aquatic enemy which charges at Wario when it catches sight of him. Goggley-Blade's underside can be attacked.
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]][[File:WL4-Golden Diva Symbol Artwork.png|35px|link=Golden Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|[[File:WL4-Golden Diva Symbol Artwork.png|28px|link=Golden Passage]]
|-
|-
|align="center" |[[File:Spiked Head WL4.png]]
|align="center"|[[File:Spiked Head WL4.png]]
|align="center" |[[Spiked Head]]
|align="center"|[[Togemasuku]]
|align="center" |''None''
|align="center"|''None''
|An immobile spiked creature that is seen more often in difficult game modes. They may be defeated if Wario throws another enemy at them.
|An immobile spiked creature that is seen more often in difficult game modes. They can be defeated if Wario uses certain [[#Wario's forms|forms]], or throws another enemy or a rock at them. On Normal mode, they only appear in [[Arabian Night]] where they transform into either [[Beezley]]s or [[Minicula]]s.
|[[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]]
|
|
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|
|-
|-
|align="center" |[[File:Shieragutchi WL4.png]]
|align="center"|[[File:WL4-Shieragucchi Sprite.png]]
|align="center" |[[Shieragutchi]]
|align="center"|[[Shieragutchi]]
|align="center" |[[File:WL4 Sprite - Small Coin.png|link=Small Coin]]<br>10 points
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points
|A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. Shieragutchi can be defeated with a hit from below.
|A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. Shieragutchi can be defeated with a hit from below.
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|
|
|-
|-
|align="center" |[[File:AppleApe Wario Land 4.png]]
|align="center"|[[File:AppleApe Wario Land 4.png]]
|align="center" |[[Ringosukī]]*
|align="center"|[[Ringosukī]]*
|align="center" |''None''
|align="center"|''None''
|A monkey that throws [[Apple]]s which transforms Wario into [[Fat Wario]] upon contact. If defeated, they don't produce any [[Coin (Wario Land 4)|Coins]].
|A monkey that throws [[apple]]s, which transform Wario into [[Fat Wario]] upon contact.
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]][[File:WL4-Golden Diva Symbol Artwork.png|35px|link=Golden Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|[[File:WL4-Golden Diva Symbol Artwork.png|28px|link=Golden Passage]]
|-
|-
|align="center" |[[File:Beezley Wario Land 4.png]]
|align="center"|[[File:Beezley Wario Land 4.png]]
|align="center" |[[Beezley]]*
|align="center"|[[Beezley]]*
|align="center" |''None''
|align="center"|''None''
|A [[Bee]] which flies down and stings Wario, causing his head to swell to a ridiculous size and transform him into [[Puffy Wario]]. They also pollinate [[Money Flower]]s.
|A [[bee]] which flies down and stings Wario, causing his head to swell and transforming him into [[Puffy Wario]]. They also pollinate [[Flower (environmental object)|flowers]]. They only appear in [[Wildflower Fields]] and [[Arabian Night]].
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|
|-
|-
|align="center" |[[File:Archer.PNG]]
|align="center"|[[File:Archer.png]]
|align="center" |[[Bow Balloon]]*
|align="center"|[[Bow Balloon]]*
|align="center" |''None''
|align="center"|''None''
|An archer that shoots arrows at Wario, which have the same effect as a [[Beezley]]'s sting. They don't produce any [[Coin (Wario Land 4)|coins]] when defeated.
|An archer that shoots arrows at Wario, which transforms him into [[Puffy Wario]].
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|
|
|
|-
|-
|align="center" |[[File:Malletape Wario Land 4.png]]
|align="center"|[[File:Malletape Wario Land 4.png]]
|align="center" |[[Menhanmā]]*
|align="center"|[[Menhanmā]]*
|align="center" |''None''
|align="center"|''None''
|A [[hammer]]-wielding creature that tries to flatten Wario. A hit won't harm Wario, but will turn him into [[Bouncy Wario]].
|A [[hammer]]-wielding creature that tries to flatten Wario, transforming him into [[Bouncy Wario]].
|[[File:WL4-Emerald Passage Symbol Artwork.png|35px|link=Emerald Passage]][[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]][[File:WL4-Golden Diva Symbol Artwork.png|35px|link=Golden Passage]]
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|[[File:WL4-Golden Diva Symbol Artwork.png|28px|link=Golden Passage]]
|-
|-
|align="center" |[[File:Yukiotoko WL4.png]]
|align="center"|[[File:Yukiotoko WL4.png]]
|align="center" |[[Yeti]]*
|align="center"|[[Yeti]]*
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|A yeti that tries to freeze Wario with its icy sneeze, turning him into [[Frozen Wario]].
|A snow creature that tries to freeze Wario with its icy sneeze, turning him into [[Frozen Wario]].
|[[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]][[File:WL4-Golden Diva Symbol Artwork.png|35px|link=Golden Passage]]
|
|
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|[[File:WL4-Golden Diva Symbol Artwork.png|28px|link=Golden Passage]]
|-
|-
|align="center" |[[File:WalkingTorch Wario Land 4.png]]
|align="center"|[[File:WalkingTorch Wario Land 4.png]]
|align="center" |[[Kaentsubo]]*
|align="center"|[[Kaentsubo]]*
|align="center" |''None''
|align="center"|''None''
|A walking flame jar which tips over when Wario approaches, spreading flames which will transform him into [[Flaming Wario]] on contact.
|A walking flame jar that tips over when Wario approaches, spreading flames which transform him into [[Flaming Wario]].
|[[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]]
|
|
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|
|-
|-
|align="center" |[[File:WL4-PigHead.PNG]]
|align="center"|[[File:WL4-PigHead.png]]
|align="center" |[[Pig Head Statue]]*
|align="center"|[[Pig Head Statue]]*
|align="center" |''N/A''
|align="center"|''N/A''
|A Pig Head Statue which appears in the level [[Toy Block Tower]], as well as some [[Puzzle Room]]s. It drops flames out of its mouth, which transforms Wario into [[Flaming Wario]], allowing him to break [[Bonfire Block]]s.
|A statue embedded into the walls that appears in the level [[Toy Block Tower]], as well as some [[pink area]]s. It drops flames out of its mouth, which transform Wario into [[Flaming Wario]]. They otherwise cannot be interacted with.
|[[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Topaz Passage Symbol Artwork.png|35px|link=Topaz Passage]]
|
|
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|[[File:Wl4-Topaz Passage Symbol Artwork.png|28px|link=Topaz Passage]]
|
|
|-
|-
|align="center" |[[File:Skeleton Bird WL4.png]]
|align="center"|[[File:Skeleton Bird WL4.png]]
|align="center" |[[Skeleton Bird]]*
|align="center"|[[Skeleton Bird]]*
|align="center" |''None''
|align="center"|''None''
|A skeletal, ghost-like bird that drops green goo that turn Wario into [[Zombie Wario]]. He can then harm the Skeleton Bird by touching it in his [[Zombie Wario|zombie form]].
|A ghost-like bird that drops green goo that turns Wario into [[Zombie Wario]]. They are common in the Sapphire Passage. Wario can only harm the Skeleton Bird by touching it in his zombie form.
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]][[File:WL4-Golden Diva Symbol Artwork.png|35px|link=Golden Passage]]
|
|
|
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|[[File:WL4-Golden Diva Symbol Artwork.png|28px|link=Golden Passage]]
|-
|-
|align="center" |[[File:Vampire Bat.PNG]]
|align="center"|[[File:Vampire Bat.png]]
|align="center" |[[Minicula]]*
|align="center"|[[Minicula]]*
|align="center" |''N/A''
|align="center"|''N/A''
|An invincible [[bat]] flying in circles that transforms Wario into [[Vampire Bat Wario]] upon contact.
|A bat that transforms Wario into [[Bat Wario]] upon contact. They are common in the Sapphire Passage, and cannot be defeated.
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]][[File:WL4-Golden Diva Symbol Artwork.png|35px|link=Golden Passage]]
|
|
|
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|[[File:WL4-Golden Diva Symbol Artwork.png|28px|link=Golden Passage]]
|-
|-
|align="center" |[[File:Menono WL4.png]]
|align="center"|[[File:Menono WL4.png]]
|align="center" |[[Men'ono]]  
|align="center"|[[Men'ono]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|A hooded creature armed with an axe. It charges at Wario when it sees him and swings its weapon with the intention to harm him. It can be defeated by a [[#Wario's Moves|ground pound]] or a[[#Wario's Moves|ram]] from behind.
|A hooded creature who charges at Wario while swinging its axe. It can be defeated by a regular Attack or Smash Attack, as long as Wario does not touch the axe's hitbox. Like the Skeleton Bird and the Minicula, they are common in Sapphire Passage.
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]][[File:WL4-Golden Diva Symbol Artwork.png|35px|link=Golden Passage]]
|
|
|
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|[[File:WL4-Golden Diva Symbol Artwork.png|28px|link=Golden Passage]]
|-
|-
|align="center" |[[File:WL4-PearlBird.PNG]]
|align="center"|[[File:WL4-PearlBird.png]]
|align="center" |[[Pearl Bird]]
|align="center"|[[Glass bird]]
|align="center" |''N/A''
|align="center"|''N/A''
|A bird-like ally that is found in some [[Puzzle Room]]s. It spits out glass orbs on regular intervals, and they smash when they hit the ground. Wario can catch and [[#Wario's Moves|throw]] it at colored [[Exclamation Mark Switch|! Switches]] to clear a path to a [[Giant Diamond]].
|A bird-like ally that is found in some [[pink area]]s. It spits out orbs on regular intervals which smash once they hit the ground. Wario can catch and throw the orbs at colored [[! Switch]]es to clear a path to a [[diamond]].
|[[File:WL4-Ruby Passage Symbol Artwork.png|35px|link=Ruby Passage]][[File:Wl4-Sapphire Passage Symbol Artwork.png|35px|link=Sapphire Passage]]
|
|
|[[File:WL4-Ruby Passage Symbol Artwork.png|28px|link=Ruby Passage]]
|
|[[File:Wl4-Sapphire Passage Symbol Artwork.png|28px|link=Sapphire Passage]]
|
|}
|}


===[[Entry Passage]] enemies===
===[[Entry Passage]] enemies===
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
!width="71"|Image
! width="85px" |Image  
!width="85px"|Name
! width="85px" |Name
!width="60px"|Coins dropped
! width="60px" |Coins dropped
!Description
!Description
|-
|-
|align="center" |[[File:Eggplant Warrior WL4.png]]
|align="center"|[[File:Eggplant Warrior WL4.png]]
|align="center" |[[Eggplant Warrior]]
|align="center"|[[Eggplant Warrior]]
|align="center" |''None''
|align="center"|''None''
|An eggplant-like creature wearing a headband with a knife. It assists the boss [[Spoiled Rotten]]. Eggplant Warriors tend to act in the same way as [[Totsumen]].
|An eggplant-like creature wearing a headband with a knife. It assists the boss [[Spoiled Rotten]]. Eggplant Warriors act in the same way as [[Totsumen]].
|}
|}


===[[Emerald Passage]] enemies===
===[[Emerald Passage]] enemies===
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
!width="71"|Image
! width="85px" |Image  
!width="85px"|Name
! width="85px" |Name
!width="60px"|Coins dropped
! width="60px" |Coins dropped
!Description
!Description
|-
|-
|align="center" |[[File:Imomushi WL4.png]]
|align="center"|[[File:Imomushi WL4.png]]
|align="center" |[[Imomushi]]
|align="center"|[[Imomushi]]
|align="center" |[[File:WL4 Sprite - Small Coin.png|link=Small Coin]]<br>10 points
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points
|A harmless, slow moving caterpillar. They mostly appear in [[Wildflower Fields]], eating the many large leaves in the level.
|A harmless, slow moving caterpillar. They mostly appear in [[Wildflower Fields]].
|-
|-
|align="center" |[[File:Moguramen WL4.png]]
|align="center"|[[File:Moguramen WL4.png]]
|align="center" |[[Moguramen]]
|align="center"|[[Moguramen]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|A mole-like creature wearing a mask with a drill that harms Wario. Some of them dig through the ground.  
|A mole-like creature wearing a mask with a drill that harms Wario. Some of them are seen digging under the ground, and a Smash Attack will bring them to the surface. They only appear in Wildflower Fields.
|-
|-
|align="center" |[[File:Utsuboanko WL4.png]]
|align="center"|[[File:Utsuboanko WL4.png]]
|align="center" |[[Utsuboankō]]
|align="center"|[[Utsuboankō]]
|align="center" |''N/A''
|align="center"|''N/A''
|A giant sea monster that hides in a hole in the background. When Wario comes near, they will emerge in surprise, damaging Wario if they make contact. They cannot be defeated.
|A sea monster that hides in a hole in the background. They emerge quickly when Wario comes near, damaging him on contact. They only appear in [[Mystic Lake]].
|-
|-
|align="center" |[[File:Togenobi head WL4.png]]
|align="center"|[[File:Togenobi head WL4.png]]
|align="center" |[[Togenobi]]
|align="center"|[[Togenobi]]
|align="center" |''N/A''
|align="center"|''N/A''
|A large [[octopus]] with four rotating tentacles that hold maces. Wario is not able to defeat them.
|A large [[octopus]] with four rotating tentacles that hold maces. It guards the [[Keyzer]] of Mystic Lake.
|-
|-
|align="center" |[[File:Scuba Gator.png]]
|align="center"|[[File:Scuba Gator.png]]
|align="center" |[[Tobawani]]
|align="center"|[[Tobawani]]
|align="center" |[[File:WL4 Sprite - Small Coin.png|link=Small Coin]]<br>10 points
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points
|A crocodile enemy that swims near the water's surface. It jumps up and tries to bite Wario once he is above it. They only appear in the level [[Monsoon Jungle]].
|A crocodile that swims near the water's surface. They jump up to reach Wario, or chase him while in the water. They can be defeated by an Attack while they jump or a Super Smash Attack while they are swimming. They only appear in [[Monsoon Jungle]].
|-
|-
|align="center" |[[File:WL4-Firefly Sprite.PNG]]
|align="center"|[[File:WL4-Hotaru Sprite.png]]
|align="center" |[[Hotaru]]*
|align="center"|[[Hotaru]]*
|align="center" |''N/A''
|align="center"|''N/A''
|An enemy that accompanies the boss [[Cractus]]. If Wario is to touch the toxic drool of Cractus, he will transform into [[Zombie Wario]], which would waste valuable time. Hotaru will then appear on the screen, which will reverse the effects if touched.
|A firefly that accompanies the boss [[Cractus]]. If Wario touches Cractus' drool, he transforms into [[Zombie Wario]] rendering him unable to attack. Hotaru then appears on the screen, and touching it reverts Wario to normal.
|}
|}


===[[Ruby Passage]] enemies===
===[[Ruby Passage]] enemies===
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
!width="71"|Image
! width="85px" |Image  
!width="85px"|Name
! width="85px" |Name
!width="60px"|Coins dropped
! width="60px" |Coins dropped
!Description
!Description
|-
|-
|align="center" |[[File:Togerobo WL4.png]]
|align="center"|[[File:Togerobo WL4.png]]
|align="center" |[[Togerobo]]
|align="center"|[[Togerobo]]
|align="center" |[[File:WL4 Sprite - Silver Coin.png|link=Silver Coin]] [[File:WL4 Sprite - Silver Coin.png|link=Silver Coin]]<br>200 points
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]] [[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>200 points
|A heavy robot with spikes on its back. It has a spiked head that it drops when they catch sight of Wario. The head rolls along the ground, damaging Wario if it hits him. Togerobo will grow back a new head if the other one is gone. A ram from behind will defeat it.
|A robot with a spiked head that is dropped when they catch sight of Wario, damaging him on contact. Togerobo can then grow back a new head. An Attack from behind or a Smash Attack (before the head grows back) defeats it. They only appear in [[The Curious Factory]].
|-
|-
|align="center" |[[File:PET Bottom WL4.png]]
|align="center"|[[File:PET Bottom WL4.png]]
|align="center" |[[PET Bottom]]  
|align="center"|[[Petbottom]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|A bottle walking on four legs. It is armed with a spear on its front, which retracts if it is disturbed. It can be defeated by a [[#Wario's Moves|ground pound]] or a [[#Wario's Moves|ram]] from behind.
|A bottle walking on four legs. It is armed with a needle on its front, which retracts if it is disturbed. It can be defeated by any attack from behind. They only appear in [[The Toxic Landfill]].
|-
|-
|align="center" |[[File:Drill Bat.PNG]]
|align="center"|[[File:Drill Bat.png]]
|align="center" |[[Robo Bird]]
|align="center"|[[Robobird]]
|align="center" |''None''
|align="center"|''None''
|A robotic bird that attacks by flying in a straight line as soon as soon as it spots Wario. It will inflict damage if it makes contact with Wario. It only appears in the [[#Game Modes|Hard]] and [[#Game Modes|S-Hard]] game modes. It can be defeated by a standard [[#Wario's Moves|ground pound]] or [[#Wario's Moves|ram]].
|A robotic bird that attacks by flying at Wario in a straight line. It only appears in the Hard and S-Hard [[#Game mode|game modes]] in [[The Curious Factory]] and [[Pinball Zone]]. It can be defeated by a standard jump.
|-
|-
|align="center" |[[File:WL4-Spike Cannon.gif]]
|align="center"|[[File:WL4 Blue Spike Cannon Sprite.png]]
|align="center" |[[Spike Cannon]]
|align="center"|[[Spike Cannon]]
|align="center" |''N/A''
|align="center"|''N/A''
|An enemy that only appears in the level [[Pinball Zone]], mostly around wire mesh that Wario must climb. They shoot out spikes out of the top of their heads at regular intervals, harming Wario if they make contact. The top of its head acts as a platform, where Wario can stand. However, he can only do this while no spikes are being released, otherwise they will harm him. The Spike Cannon cannot be defeated.
|An enemy that only appears in the level [[Pinball Zone]], mostly around wire mesh that Wario must climb. They shoot out spikes from the top of their heads at regular intervals, harming Wario if they make contact. The top of its head acts as a platform.
|-
|-
|align="center" |[[File:WL4-Yellow Duck.PNG]]
|align="center"|[[File:Hiyoko WL4 duck.png]] [[File:Hiyoko WL4 egg.png]]
|align="center" |[[Hiyoko]]
|align="center"|[[Egg (Wario Land 4)|Egg]]
|align="center" |''None''
|align="center"|''None''
|An enemy that is produced by the condor form of the boss [[Cuckoo Condor]]. The boss lays eggs which will hatch Hiyoko as soon as they hit the ground. They will start to flash bright orange and blow up, harming Wario if he is nearby. Wario can catch the eggs before they break and [[#Wario's Moves|throw]] them as a projectile.
|An enemy that is produced by the condor form of the boss [[Cuckoo Condor]]. The boss lays eggs which hatch into yellow ducks as soon as they hit the ground. They start to flash before blowing up, harming Wario if he is nearby. Wario can catch the eggs before they break and throw them as a projectile.
|}
|}


===[[Topaz Passage]] enemies===
===[[Topaz Passage]] enemies===
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
!width="71"|Image
! width="85px" |Image  
!width="85px"|Name
! width="85px" |Name
!width="60px"|Coins dropped
! width="60px" |Coins dropped
!Description
!Description
|-
|-
|align="center" |[[File:Toy Car WL4.png]]
|align="center"|[[File:Toy Car WL4.png]]
|align="center" |[[Toy Car]]
|align="center"|[[Toy Car]]
|align="center" |[[File:WL4 Sprite - Small Coin.png|link=Small Coin]]<br>10 points
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points
|A tiny Wario driving a mini [[Wario Car]] with a spike on the front. They slowly drive along the ground, harming Wario if the spike touches him.  
|A tiny Wario driving a mini [[Wario Car]] with a spike on the front. They slowly drive along the ground, harming Wario if the spike touches him. They appear in every stage of the passage.
|-
|-
|align="center" |[[File:Spear Bot.PNG]]
|align="center"|[[File:Dice WL4 enemy.png]]
|align="center" |[[Dice]]
|align="center"|[[Dice]]
|align="center" |''None''
|align="center"|''None''
|A walking dice wielding a spear. They emerge from a [[chance wheel]] when the appropriate space on the ribbon is struck.
|A walking die wielding a spear. They emerge from a [[chance wheel]] in [[The Big Board]], when the appropriate space on the ribbon is struck.
|-
|-
|align="center" |[[File:Doodle.PNG]]
|align="center"|[[File:Doodle.png]]
|align="center" |[[Hoggus]]
|align="center"|[[Hoggus]]
|align="center" |''N/A''
|align="center"|''N/A''
|A floating pig-like artist that doesn't harm Wario. He draws [[Denden]]s and [[Butatabi]]s, which come to life shortly after he draws them.
|A floating pig-like artist that does not harm Wario directly. He draws [[Denden]]s and [[Butatabi]]s, which come to life shortly after he draws them. Hoggus only appears in [[Doodle Woods]].
|-
|-
|align="center" |[[File:Denden WL4.png]]
|align="center"|[[File:Denden WL4.png]]
|align="center" |[[Denden]]
|align="center"|[[Denden]]
|align="center" |''None''
|align="center"|''None''
|A pig in a spiked shell created by Hoggus. It rolls along the ground when Wario comes near (similar to a [[Togerobo]]).
|A pig in a spiked shell created by Hoggus. It rolls along the ground when Wario comes near, similar to a [[Togerobo]]'s head. It can be defeated by attacking at its head or belly.
|-
|-
|align="center" |[[File:Butatabi WL4.png]]
|align="center"|[[File:Butatabi WL4 Sprite.png]]
|align="center" |[[Butatabi]]
|align="center"|[[Butatabi]]
|align="center" |''None''  
|align="center"|''None''
|A pig with a spike on its head created by Hoggus. It glides from right to left.
|A pig created by Hoggus, with a spike on its head. It glides from right to left.
|-
|-
|align="center" |[[File:Deburina WL4.png]]
|align="center"|[[File:Deburina WL4.png]]
|align="center" |[[Deburina]]
|align="center"|[[Deburīna]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|A drawing of a dancing [[pig]] that has come to life. She has a hula-hoop around her body that rotates while Deburina dances. The edge of the hoop harms Wario.
|A drawing of a dancing [[pig]] that has come to life. Deburīna has a hula hoop around its body that rotates while it dances. The edge of the hoop harms Wario. Like other pig enemies, they only appear in [[Doodle Woods]].
|-
|-
|align="center" |[[File:Tack Soldier1.PNG]]
|align="center"|[[File:Tack Soldier Sprite.png]]
|align="center" |[[Pin Enemy]]*
|align="center"|[[Pin enemy]]*
|align="center" |''None''
|align="center"|''None''
|A hopping creature with a spike on the bottom assisting the boss [[Aerodent]]. They have to be [[#Wario's Moves|thrown]] by Wario at the bear balloon to defeat the boss.
|A hopping creature with a spike on the bottom assisting the boss [[Aerodent]]. They must be thrown at Aerodent by Wario.
|}
|}


===[[Sapphire Passage]] enemies===
===[[Sapphire Passage]] enemies===
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
!width="71"|Image
! width="85px" |Image  
!width="85px"|Name
! width="85px" |Name
!width="60px"|Coins dropped
! width="60px" |Coins dropped
!Description
!Description
|-
|-
|align="center" |[[File:CaptainCoin WL4.png]]
|align="center"|[[File:CaptainCoin WL4.png]]
|align="center" |[[Yūrei]]
|align="center"|[[Ghost (Wario Land 4)|Ghost]]
|align="center" |''N/A''
|align="center"|''N/A''
|A pirate-like ghost that doesn't harm Wario, but follows him and tries to pick every coin before Wario can do so. He also tries to steal the [[Keyzer]] off Wario. He cannot be touched by Wario and likewise, he cannot be defeated.
|A pirate-like ghost that does not harm Wario, but follows him and tries to collect every coin before Wario can do so. It also tries to steal the [[Keyzer]] from Wario. It only appears in [[Crescent Moon Village]].
|-
|-
|align="center" |[[File:Mayu Bird WL4.png]]
|align="center"|[[File:Mayu Bird WL4.png]]
|align="center" |[[Mayu Bird]]
|align="center"|[[Mayubird]]
|align="center" |''None''
|align="center"|''None''
|A bat-like creature that only flies within a small area, but can be found in large groups. They have fangs on their underside which harm Wario. They can be defeated by a [[#Wario's Moves|ground pound]] or a [[#Wario's Moves|ram]]. If they are tapped on the side, they will mysteriously fly away.  
|A bat-like creature that only flies within a small area, but can be found in large groups. They have fangs on their underside which harm Wario. They can be defeated by any attack. If they are tapped on the side, they will fly away. Mayubirds are only found in [[Arabian Night]].
|-
|-
|align="center" |[[File:Onomi WL4.png]]
|align="center"|[[File:Onomi WL4.png]]
|align="center" |[[Onomī]]
|align="center"|[[Onomī]]
|align="center" |[[File:WL4 Sprite - Bronze Coin.png|link=Bronze Coin]]<br>50 points
|align="center"|[[File:WL4 Sprite - Bronze Coin.png|link=Coin (Wario Land 4)]]<br>50 points
|A mummified enemy wielding an axe. It uses the same attack as [[Men'ono]]s, and can be defeated in the same way.
|A mummified enemy wielding an axe. It uses the same attack as [[Men'ono]]s, and can be defeated in the same way. They only appear in Arabian Night.
|-
|-
|align="center" |[[File:Iwao WL4.png]]
|align="center"|[[File:Iwao WL4.png]]
|align="center" |[[Iwao]]
|align="center"|[[Bowler]]
|align="center" |[[File:WL4 Sprite - Silver Coin.png|link=Silver Coin]]<br>100 points
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points
|A burly creature that throws rolling rocks at Wario. They turn into [[Yeti]]s when the [[Switch (Wario Land 4)|switch]] is hit in the level [[Fiery Cavern]]. It can only be defeated with a [[#Wario's Moves|ground pound]] on the head.
|Bowlers throw rolling rocks at Wario. They turn into [[Yeti]]s when the [[Switch (Wario Land 4)|switch]] is hit in the level [[Fiery Cavern]], and they only appear in that level. It can only be defeated with a Smash Attack on the head.
|-
|-
|align="center" |[[File:Drill Fish WL4.png]]
|align="center"|[[File:Drill Fish WL4.png]]
|align="center" |[[Mechanical Fish]]
|align="center"|[[Mechanical fish]]
|align="center" |''None''
|align="center"|''None''
|A mechanical fish with a drill patrolling the pool of the boss [[Catbat]]. An [[#Wario's Moves|S-ground pound]] is the only way to defeat it.
|A fish with a drill patrolling the pool of the boss [[Catbat]]. A Super Smash Attack is the only way to defeat it.
|-
|-
|align="center" |[[File:WL4-Cough Virus.PNG]]
|align="center"|[[File:WL4-Cough Virus.png]]
|align="center" |[[Toge]]*
|align="center"|[[Mine (enemy)|Mine]]*
|align="center" |''None''
|align="center"|''None''
|An enemy that accompanies the boss Catbat. Whenever Catbat takes damage, he coughs out small spiked balls as projectiles which will float in the air. If Wario is to make contact with the purple ones, he will transform into [[Puffy Wario]], wasting valuable time. The red Toge appear later in the battle. They will harm Wario instead of transforming him.
|An enemy that accompanies the boss Catbat. Whenever Catbat takes damage, he coughs out small spiked balls as projectiles. If Wario touches the purple ones, he transforms into [[Puffy Wario]]. After Catbat's HP gets down to a certain point, he will cough out red mines, which harm Wario.
|}
|}


===[[Golden Pyramid]] enemies===
===[[Golden Pyramid]] enemies===
The last part of the game doesn't introduce new enemies, aside from the creatures created by the [[Golden Diva]]. Some enemies that are otherwise exclusive to the [[Sapphire Passage]] reappear in the [[Golden Passage]], the last level before the final boss. This includes [[Skeleton Bird]]s, [[Men'ono]] and [[Minicula]]s.
The last part of the game does not introduce new enemies, aside from the creatures created by the [[Golden Diva]]. Some enemies that are otherwise exclusive to the [[Sapphire Passage]] reappear in the [[Golden Passage]], the last level before the final boss. This includes [[Skeleton Bird]]s, [[Men'ono]]s, and [[Minicula]]s.
 
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
!width="71"|Image
! width="85px" |Image  
!width="85px"|Name
! width="85px" |Name
!width="60px"|Coins dropped
! width="60px" |Coins dropped
!Description
!Description
|-
|-
|align="center" |[[File:WL4-SpikeRock.PNG]]
|align="center"|[[File:WL4-SpikeRock.png]]
|align="center" |[[Green Enemy]]
|align="center"|[[Green enemy]]
|align="center" |''N/A''
|align="center"|''None''
|A creature produced by the Golden Diva. It flies down from the sky, the movement similar to a [[Butatabi]]. When it hits the ground, or if Wario throws Tonkachi upwards at it, it loses the spikes and Wario can [[#Wario's Moves|throw]] it at the Diva to inflict damage.  
|A creature produced by the Golden Diva. It flies down from the sky, moving from side to side. When it hits the ground, or if Wario stuns it, he can pick it up and throw it at the Golden Diva to inflict damage.
|-
|-
|align="center" |[[File:WL4-BearBomb.PNG]]
|align="center"|[[File:WL4-Big Ball.png]]
|align="center" |[[Big Ball]]
|align="center"|[[Teddy Bear]]
|align="center" |''None''
|align="center"|''None''
|The Big Ball is dropped by the Golden Diva. It is a blue ball with a bear that looks like [[Aerodent]] on it. Wario can [[#Wario's Moves|ram]] it to send it flying, bouncing off the walls and possibly hitting the Diva, causing her damage. The ball will explode by itself if left alone.
|A Teddy Ball in a blue ball dropped by the Golden Diva. Wario can attack it to send it flying, bouncing off the walls and possibly inflicting damage on the Golden Diva. The ball explodes by itself if left alone.
|-
|-
|align="center" |[[File:WL4-DuckEgg.PNG]]
|align="center"|[[File:WL4-DuckEgg.png]]
|align="center" |[[Black Duck]]
|align="center"|[[Black egg]]
|align="center" |''None''
|align="center"|''None''
|The Golden Diva can throw black eggs at Wario, which crack open on impact on the ground to reveal a time-bombed duck. They walk back and forth across the stage, flashing faster and faster, until they explode. Wario can catch the eggs before they hit the ground, and then [[Wario Land 4#Wario's Moves|throw]] it at the Golden Diva to inflict damage.  
|A variation of an [[Egg (Wario Land 4)|egg]] which is thrown by the Golden Diva. They crack open to reveal a time-bombed duck. Wario can catch the eggs before they hit the ground, and throw it at the Golden Diva to inflict damage.
|-
|-
|align="center" |[[File:WL4-SpikeHammer.PNG]]
|align="center"|[[File:WL4-SpikeHammer.png]]
|align="center" |[[Tonkachi]]*
|align="center"|[[Hammer (Wario Land 4)|Hammer]]*
|align="center" |''N/A''
|align="center"|''N/A''
|A spiky [[Hammer]] which is thrown by the Golden Diva. Shortly after hitting the ground, it will lose its spikes. Wario can then [[#Wario's Moves|throw]] it up in the air with the intention of it landing on him, transforming him into [[Bouncy Wario]]. He can then use this reaction to damage the Diva.
|A spiky [[hammer]] which is thrown by the Golden Diva. Shortly after hitting the ground, it loses its spikes. Wario can then [[#Wario's moves|throw]] it up in the air with the intention of it landing on him, transforming him into [[Bouncy Wario]]. He can then use this reaction to damage the Diva.
|-
|-
|align="center" |[[File:WL4-Lips.PNG]]
|align="center"|[[File:WL4-Lips.png]]
|align="center" |[[Diva's Lips]]
|align="center"|[[Lips]]
|align="center" |''None''
|align="center"|''None''
|When the Golden Diva has been defeated, her Lips will remain wiggling helpless across the stage. Wario must merely [[#Wario's Moves|ground pound]] or [[#Wario's Moves|ram]] to destroy them. Once done so, the [[Black Cat]] is freed (since the Diva swallowed her), and the game ends.
|When the Golden Diva has been defeated, her lips remain on the stage. Wario must attack once to destroy them, freeing [[Kuro Neko]] and ending the game.
|}
|}


==Reception==
==Reception==
The game received generally positive reviews. The <i>"portable masterpiece"</i> received praise and excellent review scores on its [[List of media from Wario Land 4|soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it <i>"still remains the best portable ''Mario'' game to date"</i>.<ref>[http://www.1up.com/features/wario-land-4-remains-best-portable-mario Why Wario Land 4 remains the best portable Mario game]</ref> [[Wikipedia:IGN|IGN]] gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game <i>"puts a lot more emphasis on action"</i> compared to its [[Wario Land (series)|predecessors]].<ref>[http://au.gameboy.ign.com/articles/165/165422p1.html IGN Wario Land 4 review]</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the Game Boy Advance in regards to animation design. The website quoted that <i>"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"</i>.
The game received generally positive reviews. The "portable masterpiece" received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it ''"still remains the best portable ''[[Super Mario (franchise)|Super Mario]]'' game to date"''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120204141636/http://www.1up.com/features/wario-land-4-remains-best-portable-mario|title=Why ''Wario Land 4'' remains the best portable ''Super Mario'' game|publisher=1UP.com|date=November 19, 2011|author=Parish, Jeremy|accessdate=May 31, 2024}}</ref> {{wp|IGN}} gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game ''"puts a lot more emphasis on action"'' compared to [[Wario Land (series)|its predecessors]].<ref>{{cite|author=Harris, Craig|title=''Wario Land 4''|date=November 21, 2001|url=www.ign.com/articles/2001/11/21/wario-land-4|publisher=IGN|language=en|accessdate=May 31, 2024}}</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the [[Game Boy Advance]] in regards to animation design. The website quoted that ''"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"''.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|Game Boy Advance
|Jason D'Aprile, [https://web.archive.org/web/20031206134704/http://www.gamespy.com/reviews/december01/warioland4gba/ Gamespy]
|88/100
|align="left"|"''Definitely the GBA side-scroller that Nintendo fans were waiting for, Warioland 4 is an incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as [[Wario Land 3|Warioland 3]]. Fans disappointed by [[Super Mario Advance|Mario Advance]] will especially appreciate this gem.''"
|-
|Game Boy Advance
|Shane Satterfield, [https://www.gamespot.com/reviews/wario-land-4-review/1900-2831796/ GameSpot]
|8.7/10
|align="left"|"''If you're looking for a quality 2D platformer for your Game Boy Advance, look no further than Wario Land 4. As Nintendo's first platforming game developed solely for the GBA, it shines in all the right places. The gameplay is tight and varied, the graphics are detailed and bright, and the sound is second to none. Wario Land 4 does have some confusing puzzles in its later stages that may be too difficult for younger players, but for everyone else, it comes highly recommended.''"
|-
|Game Boy Advance
|Craig Harris, [https://www.ign.com/articles/2001/11/21/wario-land-4 IGN]
|9/10
|align="left"|"''Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/game-boy-advance/wario-land-4 88]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gba/524513-wario-land-4/index.html 85.34%]
|}


==Media==
==Music and sound design==
{{MainMedia}}
{{main-media|st=Sound Room}}
===Audio===
''Wario Land 4'''s music composition and sound design was handled by [[Ryoji Yoshitomi]], and is unique in comparison to that of most other Nintendo games. Unlike most voice samples in video games generally, Wario's voice clips are broken down into single words or sounds which are randomly manipulated in real-time. In particular, his laughter consists of a single sound, repeated with the pitch sliding down. Occasionally, Wario's voice clips are contextually randomized - for instance, he may say "Yeah!" or laugh when he gets hurt, or grunt in pain when finding a treasure chest.<ref name="sound design">{{cite|author=geno7|date=December 20, 2022|url=www.youtube.com/watch?v=G6ih-1kP6DE|title=The Bizarre Music and Sound Design of Wario Land 4|publisher=YouTube|accessdate=August 26, 2023|language=en}}</ref>
{{media
 
|type1=audio
Unlike the past two installments of the series, ''Wario Land 4'' uses modifications to the background music of levels, instead of entirely separate tracks, to underscore Wario's transformations. Such modifications range from pitch and speed changes to the oscillating pitch-warp effect previously used in the level [[Touch Fuzzy, Get Dizzy]] from ''[[Super Mario World 2: Yoshi's Island]]'', when [[Yoshi]] touches [[Fuzzy (Super Mario World 2: Yoshi's Island)|the titular enemies]]. The BGM speeds up whenever Wario rolls on a 45 degree slope, and slows down a bit whenever he crouches. In addition, some levels, such as [[Palm Tree Paradise]], have secondary music tracks that play only in certain sections of the level.<ref name="sound design"/>
|name1=01b-wl4-title.mp3
 
|pipe1=''Wario Land 4''
The music of ''Wario Land 4'' takes up a significant portion of the storage capacity. The music spans a wide variety of genres including {{wp|blues}}, {{wp|Soul music|soul}}, {{wp|Folk music|folk}}, {{wp|Country music|country}}, {{wp|funk}}, {{wp|jazz}}, {{wp|drum and bass}}, {{wp|Heavy metal music|heavy metal}}, {{wp|experimental music}}, {{wp|ambient music}}, {{wp|noise music}}, and ''{{wp|musique concrète}}''; as such, the soundtrack as a whole can be considered eclectic and uncategorizable.<ref name="sound design"/> The general instrumentation for the game's music comes from the {{wp|Roland SC-8850|Roland Sound Canvas SC-8850}}, part of {{wp|Roland Sound Canvas|a line of sound modules}} that, as a whole, was used in countless soundtracks associated with ''[[Super Mario (franchise)|Super Mario]]'' and its partner franchises, other Nintendo franchises, and video games in general throughout the mid- and late 1990s and early and mid-2000s. The game also uses a number of stock vocal samples, taken from CDs such as Spectrasonics' ''Vocal Planet'', volume 3; Midi Mark Productions' ''Vocal Bytes'', and Zero-G's ''Vocal XTC'' (the latter two of which lend some of their samples to the title screen theme, "Work It!")<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|publisher=Google Docs|language=en|accessdate=May 31, 2024}}</ref> The vocals for the song "Medamayaki," heard in Palm Tree Paradise, were created by inserting audio samples of individual syllables into the backing music track.<ref name="sound design"/>
{{Media table
|file1=WL4 Title Screen Music.oga
|title1=''Wario Land 4''
|description1=Main theme
|description1=Main theme
|length1=3:03
|length1=0:30
|caps1=on
|file2=Wario Land 4 music- Hurry Up!.oga
 
|title2=''Wario Land 4''
|type2=audio
|name2=Wario Land 4 music- Hurry Up!
|pipe2=''Wario Land 4''
|description2=Music heard when the [[switch (Wario Land 4)|switch]] is hit
|description2=Music heard when the [[switch (Wario Land 4)|switch]] is hit
|length2=3:50
|length2=0:30
 
|file3=WL4-Inside the Pyramid.oga
|type3=audio
|title3=''Wario Land 4''
|name3=WL4-Inside the Pyramid
|pipe3=''Wario Land 4''
|description3=Music heard when inside the [[Golden Pyramid]]
|description3=Music heard when inside the [[Golden Pyramid]]
|length3=3:20
|length3=0:30
}}
===Video===
{{Media
|type1=video
|name1=WL4-Opening Cut-Scene
|pipe1=''Wario Land 4''
|description1=Opening cut-scene
|length1=1:51
|caps1=on
 
|type2=video
|name2=WL4-New Game Cut-Scene
|pipe2=''Wario Land 4''
|description2=New game cut-scene
|length2=0:45
|caps2=on
 
|type3=video
|name3=WL4-End Game Cut-Scene
|pipe3=''Wario Land 4''
|description3=End game cut-scene
|length3=2:46
|caps3=on
 
|type4=video
|name4=WL4-Ending Credits
|pipe4=''Wario Land 4''
|description4=Ending credits
|length4=3:55
|caps4=on
 
|type5=video
|name5=WL4-Ending Cut-Scene
|pipe5=''Wario Land 4''
|description5=Ending cut-scene
|length5=0:45
|caps5=on
}}
}}
==References in other games==
[[File:WL4-Densetsu no Starfy 3 Flaming Wario.png|frame|[[Flaming Wario]] in ''[[starfywiki:Densetsu no Starfy 3|Densetsu no Stafy 3]]''.]]
*Wario makes a guest appearance in ''[[starfywiki:Densetsu no Starfy 3|Densetsu no Stafy 3]]'', where Wario helps [[Starfy]] throughout the [[starfywiki:Undersea Ruins|Undersea Ruins]] by using some of his reactions from ''Wario Land 4''. Wario and Starfy arrive at a [[vortex]], where they must enter to locate the [[Switch (Wario Land 4)|switch]] and four [[Jewel Piece]]s in order to unlock the boss's door. Wario can transform into [[Bubble Wario]], [[Flaming Wario]] and [[Puffy Wario]] respectively.
*''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''<nowiki>'</nowiki>s unused game data shows various assets from ''Wario Land 4'', including large blocks and crystals, which suggests that the game was based on the same engine as ''Wario Land 4''.<ref>[https://tcrf.net/Metroid_Fusion#Debug_Rooms The Cutting Room Floor's page for ''Metroid Fusion'']</ref>
*Wario's voice clips in ''Wario Land 4'' were later reused for the ''WarioWare'' games. Additionally, the music and other sound effects in this game were also reused in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
*The [[Wii]] game ''[[WarioWare: D.I.Y. Showcase]]'' features a [[Microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario.


==References in later games==
[[File:WL4-Densetsu no Starfy 3 Flaming Wario.png|frame|[[Flaming Wario]] in ''[[starfywiki:Densetsu no Starfy 3|Densetsu no Starfy 3]]''.]]
*''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''<nowiki>'</nowiki>s unused game data shows various assets from ''Wario Land 4'', including large blocks and crystals, which suggests that the game was based on the same engine as ''Wario Land 4''.<ref>{{cite|url=tcrf.net/Metroid_Fusion#Debug_Rooms|title=''Metroid Fusion''|language=en|publisher=The Cutting Room Floor|accessdate=May 31, 2024}}</ref>
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The game features multiple, reused voice clips and other sound effects which would also appear in the following ''WarioWare'' installments. The [[Wario Car]] appears in [[Produce Pandemonium]].
*''[[Mario Kart: Double Dash!!]]'': The Wario Car appears as one of the starter vehicles.
*''[[Densetsu no Starfy 3]]'': Wario makes a guest appearance in where he helps [[starfywiki:Starfy|Starfy]] throughout the [[starfywiki:Undersea Ruins|Kaitei Iseki]] by using some of his reactions from ''Wario Land 4''. Wario and Starfy arrive at a [[vortex]], where they must enter to locate the [[Switch (Wario Land 4)|switch]] and four [[jewel piece]]s in order to unlock the boss's door. Wario can transform into [[Bubble Wario]], [[Flaming Wario]], and [[Puffy Wario]] respectively.
*''[[Wario Land: Shake It!]]'': The Wario Car returns in this game.
*''[[WarioWare: D.I.Y. Showcase]]'': The game has a [[microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario.
*''[[WarioWare: Get It Together!]]'': The Wario Car is featured in one of [[18-Volt]]'s gallery illustrations. A photo of the Golden Pyramid can be seen in level 3 of the microgame [[Where Goes the Nose?]]
*''[[WarioWare: Move It!]]'': The boss Cractus reappears in this game, serving as an obstacle for [[Kat and Ana]] in their stage.
===''WarioWare, Inc.: Mega Party Game$!''===
===''WarioWare, Inc.: Mega Party Game$!''===
''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref>[http://warioforums.com/index.php?threads/high-quality-uncompressed-wario-land-4-music.2044/ Forum post by "Weario" at warioforums.com] (retrieved September 5, 2016)</ref> Various theme songs and sound effects from ''Wario Land 4'' are also heard during normal gameplay:
''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref>{{cite|author=Weario|date=September 26, 2016|publisher=Wario Forums|url=warioforums.com/threads/high-quality-uncompressed-wario-land-4-music-complete.2044|title=
High Quality UNCOMPRESSED Wario Land 4 Music! <nowiki>[</nowiki>COMPLETE<nowiki>]</nowiki>|accessdate=May 31, 2024|language=en}}</ref> Various theme songs and sound effects from ''Wario Land 4'' are also heard during normal gameplay:
*The theme of the [[Item Shop (Wario Land 4)|Item Shop]] is used as [[Mona]]'s theme melody. The music can also be heard in ''[[WarioWare, Inc.: Mega Microgame$!]]'' in a less modified form when the [[Gelateria]] is seen from the inside during Mona's story.
*The theme of the [[Item Shop (Wario Land 4)|Item Shop]] is used as [[Mona]]'s theme melody. The music can also be heard in ''[[WarioWare, Inc.: Mega Microgame$!]]'' in a less modified form when the [[Gelateria]] is seen from the inside during Mona's story.
*The song that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria".
*The song that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria".
*A slightly sped up version of [[Palm Tree Paradise]]'s theme can also be heard in the microgame [[Balancing Act (WarioWare, Inc.: Mega Microgame$!)|Balancing Act]].  
*A slightly sped up version of [[Palm Tree Paradise]]'s theme can also be heard in the microgame [[Balancing Act (WarioWare, Inc.: Mega Microgame$!)|Balancing Act]].
*The whispering heard in the [[Sound Room]]'s "The Short Futon" was used for the microgame [[Right in the Eye]].  
*The whispering heard in the [[Sound Room]]'s "The Short Futon" was used for the microgame [[Right in the Eye]].
*One of the songs available for [[Jump Forever]] is the theme for [[Pinball Zone]].
*One of the songs available for [[Jump Forever]] is the theme for [[Pinball Zone]].
*Additionally, part of [[Crescent Moon Village]]'s theme can be heard during the epilogue of Wario's second set of microgames in ''Mega Microgame$!''.
*Additionally, part of [[Crescent Moon Village]]'s theme can be heard during the epilogue of Wario's second set of microgames in ''Mega Microgame$!''.
==Official descriptions==
*'''Nintendo of America website:<br>''Stash epic loot as you smash your way through a cursed pyramid.'''<br>Bask in the greedy glory of treasure-hoarding as you hop, roll, and zombify Wario™ through 20 huge, puzzle-packed levels. This critically praised platformer sees our stubby anti-hero in search of gold, jewels, and riches beyond imagining, but when his insatiable need for loot lands him in a twisted pyramid of traps, he’ll need your wits to get out!<br>There's lots of treasure in there for the taking, and Wario wants it all. There are plenty of punches, jumps, kicks, and tricks to master throughout the gameplay and various forms for Wario to take, like Flaming Wario, Vampire Bat Wario, or Zombie Wario that can be used to uncover some of the pyramid’s hidden hoard. Lots of bad guys and boss characters will try to make your escape more difficult, and there are plenty of unique challenges to stretch your reflexes and imagination. True to Wario style, there are even a handful of mini-games to keep you amused when you're not adventuring.''<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200625121017/https://www.nintendo.com/games/detail/wario-land-4-wii-u|title=Wario Land 4 for Wii U - Nintendo Game Details|publisher=Nintendo.com|language=en-us|accessdate=May 31, 2024}}</ref>
*'''Nintendo of UK website:'''<br>''Loot-loony Wario has discovered his biggest score yet: a fabulous golden pyramid filled with riches. Trouble is, its denizens don't want to give up the treasure easily – but that hasn't stopped Wario before!<br>In Wario Land 4, the greedy hero finds himself no longer invincible, as in his previous platform adventures. However he can undergo amazing transformations that aid him in his quest; now he can become Bat Wario, Bouncy Wario and even Zombie Wario!<br>Four guardians stand jealously over the four sections of the pyramid. Wario will either have to defeat each guardian, or activate a switch and escape before time runs out!''<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Wario-Land-4-267596.html|title=Wario Land 4 {{!}} Game Boy Advance {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=May 31, 2024}}</ref>
*'''SuperMario_UK on X:'''<br>''A fabulous golden pyramid filled with riches, you say? Too tempting for Wario! In Wario Land 4 on Game Boy Advance our hero is tasked with nabbing its treasures, despite the risks!''<ref>{{cite|author=SuperMario_UK|date=September 7, 2021|url=x.com/supermario_uk/status/1435275048890294276?s=21|title=X post|accessdate=September 8, 2021|archive=web.archive.org/web/20210908112608/https://twitter.com/supermario_uk/status/1435275048890294276?s=21}}</ref>


==Gallery==
==Gallery==
{{morepic|Wario Land 4}}
{{main-gallery|Wario Land 4}}
 
<gallery>
<center><gallery>
WL4 Box Artwork Full and Text.png|Key artwork used on the box
Wario Land Advance JP cover.jpg|Japanese box art
Japanese Yellow Guide Front - Wario Land 4.png|Official [[wikipedia:Enterbrain|Enterbrain]] Japanese game guide
Wario Pose.jpg|Wario striking a victory pose
WL4-Title.png|Title screen
Wario reading WL4.png|Wario reading the [[:File:WL4-newspaper.PNG|newspaper]]
WL4-Rolling Toy Block.png|Gameplay in [[Toy Block Tower]]
Wario with Wario Car WL4.png|Wario with his [[Wario Car]]
WL4-Cractus Battle.png|Boss battle against [[Cractus]]
Keyser.jpeg|[[Keyzer]]
</gallery>
Shokora and Black Cat Artwork - Wario Land 4.png|[[Princess Shokora]] and the [[Black Cat]]
</gallery></center>


==Pre-release and unused content==
==Pre-release and unused content==
[[File:WL4 Beta-Game Corner.PNG|frame]]
{{main|List of Wario Land 4 pre-release and unused content}}
{{main|List of Wario Land 4 pre-release and unused content}}
[[File:WL4-keyanim.gif|frame|left]]  
[[File:WL4-keyanim.gif|thumb]]
''Wario Land 4'' was first announced at [[Wikipedia:Electronic Entertainment Expo|E3]] 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone. A lot of the enemies were also shown to have a different color scheme. A notable difference from the final game is how Wario originally had a [[Garlic]] meter, which would have replaced the heart gauge below the heart meter. The [[Mini-Game Shop]] was going to be called the Game Corner, and Wario originally needed a [[Key]] to unlock a [[Jewel Piece Box]].
[[File:WL4 Unused Game Corner.png|thumb|left]]
{{br|left}}
''Wario Land 4'' was first announced at {{wp|Electronic Entertainment Expo|E3}} 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone, and a lot of the enemies were shown to have a different color scheme as well. A notable difference from the final game is how Wario originally had a [[garlic]] gauge, serving as a replacement for the Heart Gauge below the Heart Meter. The [[Mini-Game Shop]] was going to be called the Game Corner, and Wario originally needed a [[key]] to unlock a [[jewel piece]] box.
{{br|right}}


==Staff==
==Staff==
[[File:WL4-Credits.PNG|frame|The credits screen in ''[[Wario Land 4]]'' shows [[Wario]] driving his [[Wario Car]] back home through the desert after stealing the [[Treasure Chest (Wario Land 4)|treasure]] from the [[Golden Pyramid]].]]
[[File:WL4-Credits.png|frame|The credits show [[Wario]] driving his [[Wario Car]] back home through the desert, after stealing the treasure from the [[Golden Pyramid]].]]
{{main|List of Wario Land 4 staff}}
{{main|List of Wario Land 4 staff}}
[[Nintendo R&D1]] developed ''Wario Land 4'', with the executive producer being [[Hiroshi Yamauchi]]. [[Hirofumi Matsuoka]] (who had previously co-directed [[Virtual Boy Wario Land]]) directed the game. The game was among the first Nintendo projects for [[Goro Abe]] and [[Ko Takeuchi]], who would both become key figures of the ''[[WarioWare]]'' series.
[[Nintendo R&D1]] developed ''Wario Land 4'', with the executive producer being [[Hiroshi Yamauchi]]. [[Hirofumi Matsuoka]] (who had previously co-directed ''[[Virtual Boy Wario Land]]'') directed the game. The game was among the first Nintendo projects for [[Goro Abe]] and [[Ko Takeuchi]], who later become key figures of the ''[[WarioWare (series)|WarioWare]]'' series.


''Wario Land 4'' is the last active development credit of Wario's creator, [[Hiroji Kiyotake]]. Following the release of the game, Kiyotake assumed a supervisor role inside [[Nintendo SPD]].
''Wario Land 4'' is the last active development credit of Wario's creator, [[Hiroji Kiyotake]]. Following the release of the game, Kiyotake assumed a supervisor role inside [[Nintendo SPD]].


==Glitches==
==Glitches==
{{main|List of Wario Land 4 glitches}}
Unless otherwise noted, all names are conjectural.
There are currently three known glitches in ''Wario Land 4''. The player is able to fly vertically, hold an invisible object and walk through walls. All of these can be encountered during normal gameplay.
 
===Invisible object===
[[File:WL4 Glitch Invisible Object.png|frame|[[Wario]] holding an invisible object]]
When Wario picks up an object, there is a slight chance that when the object leaves his hand (whether he [[Wario Land 4#Wario's Moves|throws]] it or drops it), something may still be in his hand, even if nothing appears to be there. Wario must throw the invisible object in order to remove it.
{{br}}
 
===Vertical zipping===
To perform the glitch, the player must get into a corner which is four [[block]]s high. They then must go right next to the wall, and turn around so they face away from the wall. The player must jump, and just before [[Wario]] hits the ceiling, the player should press down and forward for a split second, then hold forward. To zip, the player must rapidly press {{button|gba|A}} while holding either left or right.<ref>[http://www.youtube.com/watch?v=eA_F73KDuVE&feature=related YouTube video of "Insane Vertical Zipping"]</ref>
 
===Walk through walls===
The glitch may be difficult to successfully perform. If the player jumps repeatedly against a wall of [[block]]s, they may be able to walk through them. However, Wario may become stuck inside the wall.<ref>[http://www.youtube.com/watch?v=vJGYYKAr6fE YouTube video of "Walk Through Walls"]</ref>


==Quotes==
==Quotes==
{{main|List of quotes in Wario Land 4}}
{{main|List of Wario Land 4 quotes}}
In ''Wario Land 4'', there is not a large amount of quotes within the game itself. But there are many notable quotes within the game's instruction manual, where Wario describes to the reader many aspects of gameplay and a few [[#Enemies|enemy]] descriptions. Some of the most notable are shown below.
In ''Wario Land 4'', there is not a large amount of quotes within the game itself. But there are many notable quotes within the game's instruction booklet, where Wario describes to the reader many aspects of gameplay and a few [[#Enemies and other characters|enemy]] descriptions. Some of the most notable are shown below.


Quotes found in the game;
Quotes found in the game;
*''"[[Golden Pyramid|Legendary Pyramid]] discovered deep in Jungle!! [[Legendary Treasure]] nearly found, but accidents hindered findings."'' &ndash; [[:File:WL4-newspaper.PNG|Newspaper article]] seen in the game's opening cut-scene.
*"''[[Golden Pyramid|LEGENDARY PYRAMID]] DISCOVERED DEEP IN JUNGLE!! [[Legendary treasure]] nearly found, but accidents hindered findings''" &ndash; [[:File:WL4-Newspaper.png|Newspaper article]] seen in the game's opening cutscene.
*''"Welcome to the [[Item Shop (Wario Land 4)|Item Shop]]."'' &ndash; The [[Item Shopkeeper]] welcoming Wario to the Item Shop.
*"''Welcome to the [[Item Shop (Wario Land 4)|Item Shop]].''" &ndash; The [[shop owner]] welcoming Wario to the Item Shop.
*''"Oh no, no! Hurry up!"'' &ndash; Wario, when he hits the [[Switch (Wario Land 4)|switch]] in a [[#Passages|level]].
*"''Oh no, no! Hurry up!''" &ndash; Wario, when he hits the [[Switch (Wario Land 4)|switch]] in a [[#Passages|level]].
 
Quotes found in the game's manual;
Quotes found in the game's manual;
*''"I ain’t normal! And I don’t mean that I’m stupid! I can do aaalllll kinds o’ stuff that normal humans can’t, you know what I mean? How ‘bout that? Amazing, huh?"'' &ndash; Wario informs the reader of his skills.
*"''I ain't normal! And I don't mean that I'm stupid! I can do aaalllll kinds o' stuff that normal humans can't, you know what I mean? How 'bout that? Amazing, huh?''"
*''"Rumour has it that no one who’s entered the [[Golden Passage]] have ever come out alive! Scary!"''&ndash; Wario warning the player of the dangers found in the Golden Passage.
*"''Rumour has it that no one who's entered the [[Golden Passage]] have ever come out alive! Scary!''"
*''"Yeahhhhh, that’s ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!"'' &ndash; Wario describing himself.  
*"''Yeahhhhh, that's ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!''" &ndash; Wario describing himself.
*''"I don’t always speak so crudely, you know. I’m just worried about you because you play so badly!! Why do I care? Because I’m the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I’m begging you!"'' &ndash; Wario, worried that the player will lead Wario into some danger.
*"''I don't always speak so crudely, you know. I'm just worried about you because you play so badly!! Why do I care? Because I'm the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I'm begging you!''"
*''"Haven’t you kids ever done something that made you look stupid? Oh, is that right? Well, FINE then! But even the powerful Wario gets into some embarrassing situations in this game! I eat too much and get [[Fat Wario|all chubby]], a bee stings my face and makes it [[Puffy Wario|swell like a balloon]], my body [[Flaming Wario|catches fire]], and all kinds of other bad things happen to me!! But I’m a tough guy, so I keep coming back for more! You wimps could learn something from me!"'' &ndash; Wario gives examples of his tough times.
 
==Trivia==
*Part of the vocals used in the game's title track were taken from the first track of [[Wikipedia:Zero-G Ltd|Zero-G]]'s ''Vocal XTC'' audio sample compilation. The specific vocal lines in question are ''"Your time is over, I've had enough! Here I come! Look out, here I come!"'', sung by British session singer Helen Binding.<ref>[http://www.zero-g.co.uk/store/vocal-xtc-wav-acid-p431.php Zero-G ''Vocal XTC'' product page] (accessed on September 24, 2016)</ref><ref>[http://www.zero-g.name/CD_Booklets/Vocal_XTC_CD_Booklet.pdf ''Vocal XTC'' CD booklet] (accessed on September 24, 2016)</ref>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ワリオランドアドバンス ヨーキのお宝
|Jap=ワリオランドアドバンス ヨーキのお宝
|JapR=Wario Rando Adobansu: Yōki no Otakara
|JapR=Wario Rando Adobansu: Yōki no Otakara
|JapM=''Wario Land Advance: The Treasure of the Golden Diva''
|JapM=Wario Land Advance: The Treasure of the Golden Diva
|Chi=瓦力欧寻宝记
|Chi=瓦力欧寻宝记
|ChiR=Wǎlìōu xúnbǎo jì
|ChiR=Wǎlìōu xúnbǎo jì
|ChiM=''Wario Treasure Finding''
|ChiM=Wario Treasure Finding
}}
}}
==Trivia==
*Part of the vocals used in the game's title track were taken from the first track of {{wp|Zero-G Ltd|Zero-G}}'s ''Vocal XTC'' audio sample compilation. The specific vocal lines in question are ''"Your time is over, I've had enough! Here I come! Look out, here I come!"'', sung by British session singer Helen Binding.<ref>{{cite|url=zg-product-materials.s3.amazonaws.com/timespace-store/pdf/Vocal_XTC_CD_Booklet-1490628444511.pdf|title=Zero-G Vocal XTC Audio CD Booklet|format=PDF|archive=web.archive.org/web/20221128194523/https://zg-product-materials.s3.amazonaws.com/timespace-store/pdf/Vocal_XTC_CD_Booklet-1490628444511.pdf|publisher=Zero-G XTC|accessdate=May 31, 2024}}</ref>
*Wario's in-game sprite shows that he is wearing gold buttons (similar to [[Mario]], [[Luigi]], and [[Waluigi]]'s) and purple shoes. However, in the official artwork, his buttons are white and his shoes are green.


==References==
==References==
Line 1,301: Line 1,153:


==External links==
==External links==
*[http://welcometogreedville.com/ North American website]
{{TCRF}}
*[http://web.archive.org/web/20020204214517/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=629 North American gamepage]
*[https://web.archive.org/web/20011117141243/http://www.gameboy.com/wario/ North American website] (web archive)
*[http://www.nintendo.com/games/detail/6-0fsNZ1OS90s5f0uDytvPesLE5qBoDY North American Virtual Console page]
*[http://web.archive.org/web/20020204214517/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=629 North American gamepage] (web archive)
*[http://ms.nintendo-europe.com/warioland/enGB/ European microsite]
*[https://web.archive.org/web/20140508062313/http://www.nintendo.com/games/detail/6-0fsNZ1OS90s5f0uDytvPesLE5qBoDY North American Virtual Console page] (web archive)
*[http://archive.is/2q7Ea European microsite] (web archive)
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Wario-Land-4-267596.html European Virtual Console page]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Wario-Land-4-267596.html European Virtual Console page]
*[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website]
*[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website]
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page]
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page]
{{BoxTop}}
*[https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_WarioLand4_EN_DE_FR_ES_IT.pdf European instruction booklet (EN/DE/FR/ES/IT)]
{{WL4}}
{{WL4}}
{{WarioGames}}
{{Wario games}}
{{GBA}}
{{GBA}}
[[Category:Game Boy Advance Games]]
[[Category:Game Boy Advance games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:2011 games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[Category:Wario Land Series]]
[[Category:Wario Land series]]
[[Category:Wario Land 4|*]]
[[Category:Wario Land 4|*]]
[[de:Wario Land 4]]
[[de:Wario Land 4]]
[[it:Wario Land 4]]

Latest revision as of 07:42, November 17, 2024

"Warioland 4" redirects here. For the book, see Warioland 4 (book).
Wario Land 4
North American box art of Wario Land 4
For alternate box art, see the game's gallery.
Developer Nintendo R&D 1
Publisher Nintendo
Platform(s) Game Boy Advance
Virtual Console (3DS Ambassadors, Wii U)
Release date Game Boy Advance:
Japan August 21, 2001[?]
Australia November 9, 2001[?]
Europe November 16, 2001[?]
USA November 19, 2001[?]
UK November 23, 2001[1]
South Africa November 23, 2001[2]
China June 8, 2004[3]
Virtual Console (3DS) (Ambassador Program Release): [4]
Australia December 15, 2011[?]
Japan December 16, 2011[?]
Europe December 16, 2011[?]
USA December 16, 2011[?]
Virtual Console (Wii U):
Japan April 30, 2014[?]
USA May 8, 2014[?]
Europe June 5, 2014[?]
Australia June 5, 2014[?]
Language(s) English (United States)
Japanese
Simplified Chinese
Genre 2D Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
ELSPA:3+ - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single-player
Format
Wii U:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
Input
Wii U:
Wii Remote (horizontal)
Game Boy Advance:
Nintendo 3DS:
Serial code(s) Japan AGB-AWAJ-JPN
USA AGB-AWAE-USA
Europe AGB-AWAP-EUR (AWAE)
Australia AGB-AWAP-AUS (AWAE)
China AGB-AWAC-CHN

Wario Land 4 is a platformer game released for the Game Boy Advance in 2001. It was later re-released for the Nintendo 3DS system on December 16, 2011 via the Nintendo 3DS Ambassadors program, just after its ten-year anniversary, as well as a downloadable Virtual Console game for the Wii U on May 8, 2014. It is the fourth game in the Wario Land series (fifth counting Virtual Boy Wario Land), which is a spin-off of the Super Mario series. It is also the final Wario Land game to be released on a handheld system and the last installment in the series for seven years until Wario Land: Shake It!

In the game, Wario travels to the Golden Pyramid after reading a newspaper article about a rumor of a legendary treasure hidden inside. His intention is to rob the pyramid, but he accidentally goes on a quest to save the legendary Princess Shokora from the money-crazed Golden Diva, evil ruler of the Golden Pyramid. The game features 2D graphics with linear transformations (similar to Super Mario World and Super Mario World 2: Yoshi's Island). Wario Land 4 has received very positive reviews from websites and game critics alike, enjoying praise for its soundtrack, collectibles throughout the game, and level design.

Story[edit]

Does Wario smell treasure again? Oh yes he does! Whilst reading his morning paper and picking his nose, he reads about the legendary Pyramid of Shokora! With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic car and heads off to find the Golden Pyramid.

– Story from the official European Wario Land 4 website

The newspaper seen in the intro of Wario Land 4.
The newspaper article shown in the game's intro, with the black cat's shadow.

Sometime before the events of the game, the legendary Golden Pyramid was discovered deep within a jungle. Expeditions were mounted to find the pyramid's treasure, but a series of accidents prevented anything from being found. The game's story properly begins one morning with Wario reading the newspaper in his house. He reads an article about the Golden Pyramid and all the treasure within, and decides to go steal it for himself. He then hops in his car and heads towards the pyramid, almost running over a black cat on the road.

Wario falling down a precipice in the Golden Pyramid.
Wario falling down a precipice within the pyramid.

Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The Cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its five passages, thus opening the way to the inner pyramid, where the evil ruler of the Golden Pyramid, the Golden Diva, resides.

After exploring the Golden Passage, Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks.

Kuro Neko just transformed into Princess Shokora. The game's protagonist, Wario, cannot believe his eyes.
The black cat transforms into Princess Shokora in front of Wario.

After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat in tow, Wario hurries to escape the pyramid. They both make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels into the afterlife, and Wario takes his treasure to his car and heads home.

The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "STEAKS! EAT AS MUCH AS YOU CAN!!". The game ends with gold bars forming the words THE END.

Gameplay[edit]

Game mode[edit]

Selecting "Hard" mode in Wario Land 4.
Selecting "Hard" mode upon creating a new save file. Note that "S-Hard" mode is not yet present as an option.

Upon creating a save file, the player is asked which game mode they prefer to play. The available game modes are as follows:

  • Normal Mode game sprite
  • Hard Mode game sprite
  • S-Hard Mode game sprite (unlockable, by completing Hard mode)

The chosen game mode affects various aspects of gameplay, such as the location of the jewel pieces, the type and quantity of enemies, and the health the player begins with upon entering the level. For example, on S-Hard mode, Wario enters the level with only one heart instead of the full eight. The game mode also affects the time given to get back to the vortex after the player hits the switch. In a few levels on S-Hard mode, the switch even changes its location.

Less time is given to defeat the bosses on more difficult modes, and prices at the Item Shop are more expensive. When beating the game on Hard or S-Hard mode, extra parts of the credits sequence are shown which feature Wario picking up women in his car.

Objectives[edit]

Entry PassageEmerald PassageRuby PassageTopaz PassageSapphire PassageGolden PyramidSound RoomGolden Pyramid map
About this image
A map of the Golden Pyramid. Click on an area to open that relevant article.

The game begins in the Entry Passage which includes one level and a boss, Spoiled Rotten. On completion, the next four areas of the game are revealed. This consists of four more passages, each with four levels relating to a different theme with a boss at the end. The four passages are the Emerald Passage, Ruby Passage, Topaz Passage, and Sapphire Passage. These can be completed in any order. Once each bosses of these four passages have been cleared, an inner pyramid is revealed on the main map. This includes one last level, the Golden Passage and the final boss, the Golden Diva.

Four jewels need to be collected in each main passage.

Unlike previous installments in the series, Wario is given a Heart Meter, containing a total of eight hearts. Wario can collect additional hearts throughout the stages. Wario loses a heart by touching a threatening part of an enemy, such as spikes. He can fully replenish his meter by opening a Full Health Item box. Below the Heart Meter is a heart gauge. Most enemies drop a little heart when defeated, which fills the gauge by an eighth. Filling it gives Wario an extra heart, and the gauge is then emptied. Completely filling Wario's hearts and gauge will cause most enemies to drop an extra 100-point coin.

Each of the eighteen levels contains four jewel pieces, found within boxes, that need to be collected. When four jewel pieces in a level are joined, they form a jewel. The color of the Jewels varies on the passage they are collected in. The player must collect all jewel pieces in a passage to gain access to the boss. A Keyzer must be collected to unlock the next level. Without the Keyzer, the four jewel pieces in that level can still be collected, but the door to the next level remains locked.

Wario enters a level through a vortex which closes behind him. The only way to open it again is to find the switch somewhere in the level. This reopens the vortex and allows Wario to return to the map screen. A time limit is given to return to the vortex. The player should focus on finding the four jewel pieces and the Keyzer before hitting the switch if possible. However, there are some areas that can only be accessed by hitting the switch, due to the Kaeru Blocks. When the switch is hit, all transparent Kaeru Blocks become solid, while all solid blocks become transparent. This opens up new areas that can only be accessed when the switch is hit, so there may be some other jewel pieces or the Keyzer to find in that new area.

The vortex and switch
Wario about to exit a level through a vortex, which was opened by the switch.

As soon as the switch is hit, a timer appears on screen. The amount of time given to reach the vortex varies on the level and the game mode the player has selected. If the timer runs out, the player's score quickly depletes and the level becomes black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again.

Sprite of a Bronze Crown from Wario Land 4 Sprite of a Silver Crown from Wario Land 4 Sprite of a Gold Crown from Wario Land 4
The crowns.

The game records the player's best score according to their points collected in each level. The amount of points obtained in a level affects what icon appears on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 shows a gold crown, 8,000 to 9,990 shows a silver crown, and a score of 6,000 to 7,990 shows a bronze crown. A score of below 6,000 shows no crown.

There are a total of twelve treasure chests in Wario Land 4. Each of the four main boss rooms contain three treasure chests which are embedded into the wall in the background, as well as a piece of jewellery kept by the boss. During the boss battle when the time starts to run low (usually under a minute), the treasure chests in the background begin to disappear one by one.

Once Wario defeats a boss in a main passage, the treasure chests that are left over are collected and stored in the Golden Pyramid, along with the jewellery retrieved from the boss. The amount of treasure chests collected does not affect the main game. However, it does affect the game's completion, as the more treasure chests Wario obtains, the more beautiful Princess Shokora appears in the game's ending cutscene.

Controls[edit]

“So these are my basic controls! You got a problem with that?”
Wario, Wario Land 4 instruction booklet
Controls Purpose
Start Button Open pause menu, confirm
A Button Jump, swim upwards, confirm
B Button Attack, throw (hold to build power), swim forwards or in direction of +Control Pad
+Control Pad Move (+Control Pad left or right), look up (+Control Pad up)
+Control Pad up + B Button Throw upwards
+Control Pad down Smash Attack (break blocks below or defeat enemies; ends when player releases the D-pad), roll on 45 degree slope, Super Smash Attack (break stronger blocks; hold +Control Pad down for more than one second while falling; does not end if the player releases the D-pad)
+Control Pad down + B Button Slide down ladder
+Control Pad down + +Control Pad left or right Crawl
L Button or R Button Dash Attack

Wario's moves[edit]

“How 'bout it? You can even do this stuff!”
Wario, Wario Land 4 instruction booklet

Wario has several different moves which are all required to make progress in the game.

Image Name Description
WL4-Ram.png Attack Wario can shift his body weight to ram into objects. He can hit the weak spot of enemies to destroy them, or break blocks to make a path.
WL4 Ramming Sprite.png Dash Attack Just like the regular Attack, but with more power. Wario must run for a short distance to build up momentum, allowing him to break stronger, more solid blocks.
WL4-GroundPound.png Smash Attack A version of the Ground Pound that is mainly used in the Super Mario franchise. Wario can use it to break blocks below, or defeat enemies.
WL4 Super Smash Attack Sprite.png Super Smash Attack Similar to the normal Smash Attack but with more strength. Triggered by continuously Smash Attacking for a certain amount of time without hitting the ground, Wario can break more solid blocks by performing this move. The move will not cancel until he hits the ground.
WL4-Roll.png Roll On a 45 degree slope in the floor, Wario can begin to roll. He can jump while moving, destroy blocks, and defeat enemies by using this move. He stops rolling if he either hits something solid or falls into water.
WL4-Swim.png Swim Wario is able to swim when he is in a body of water. He is unable to swim against water currents.
WL4-Crawl.png Crawl When Wario has a small space to squeeze through, he can crawl to pass through. He can also jump while crawling.
WL4-Throw.png Throw If Wario picks up an enemy, rock or Chomp ball, he is able throw it upwards or sidewards. He can also break blocks from a long distance away.

Wario's reactions[edit]

“Even the powerful Wario gets into some embarrassing situations in this game! I eat too much and get all chubby, a bee stings my face and makes it swell like a balloon, my body catches fire, and all kinds of other bad things happen to me!!”
Wario, Wario Land 4 instruction booklet

All of Wario's reactions in Wario Land 4 return from the last two games. Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a bat to reach a high place or catching fire to break certain blocks.

Image Name Description
Wario Wario Wario in his standard form. He can perform a Smash Attack, ram enemies or blocks, crawl to get through narrow spaces, and throw small objects like enemies or rocks.
Puffy Wario Puffy Wario Wario after getting stung by a Beezley, or getting struck by the arrow of a Bow Balloon. His cheeks puff up in a supposed allergic reaction, and he is able to float continually upwards. When Wario hits a ceiling or gets hurt, he will turn back into his normal form.
Flaming Wario Flaming Wario Wario after catching fire from a Kaentsubo or Pig Head Statue. He runs without stopping while the fire spreads, but the player can still make Wario jump by pressing A Button. He runs in the opposite direction when he hits a wall, and can destroy Bonfire Blocks towards the end of his reaction. Touching water returns Wario to his normal form.
Flat Wario Flat Wario Wario after being crushed by a piston. His body becomes very flat and lightweight, and he is able to get into small spaces. If he leaves the ground or jumps, he falls down slowly while swaying from side to side. Wario can turn back into his normal form by entering a Decompressor or touching water.
Fat Wario Fat Wario Wario, only heavier and fatter. He can turn into this form by eating apples thrown by a Ringosukī. Wario is invulnerable to enemy attacks, and enemies are killed by only touching them. Wario returns to normal after walking a certain distance or jumping a number of times.
Bubble Wario Bubble Wario Wario after touching an underwater bubble. He can float upwards until he reaches the surface. This allows him to bypass water currents, allowing the player to access certain areas.
Snowman Wario Snowman Wario Wario after a mound of snow falls on him from a ceiling. If he touches a slope, Wario turns into a snowball and start rolling, breaking any Snowman Blocks that get in his way.
Frozen Wario Frozen Wario Wario after getting hit by a Yeti's sneeze. He becomes immobile and start sliding backwards. He can pass through spikes in this form. The ice breaks once Wario hits a wall or object.
Bouncy Wario Bouncy Wario Wario when a Menhanmā strikes him with its hammer. He curls up into a spring and transforms into Bouncy Wario. The player is able to make Wario bounce up high by pressing A Button. After a while or if Wario bounces up high and hits a ceiling, he will transform back into his normal form.
Zombie Wario Zombie Wario Wario when a Skeleton Bird regurgitates on him. He moves slow, and jumping above a thin platform causes him to fall through the floor, reaching otherwise inaccessible places. Like Wario Land 3, he is still able to jump, but not as high as he would normally. Wario can transform back by either touching water or being exposed to bright light.
Bat Wario Bat Wario Wario after touching a Minicula. In this form, Wario takes on the appearance of a bat, and is able to fly by repeatedly pressing A Button. Unlike Wario Land 3, he cannot transform into an actual vampire. He can return to normal by touching water or being exposed to bright light (similar to Zombie Wario).

Objects and obstacles[edit]

Image Name Description
Sprite of the Switch (Wario Land 4) Switch Stepping on a switch opens a vortex, which transports Wario to and from levels. Switches found within levels reveal a bomb when pressed, initiating a time limit for Wario to find the vortex and return to the Golden Pyramid. If Wario runs out of time, he loses coins until he runs out and is kicked out of the level.
Sprite of a Vortex from Wario Land 4 Vortex A vortex opens whenever a switch is pressed. Entering it can transport Wario from the Golden Pyramid to a level, and vice versa.
Sprites of Kaeru Blocks from Wario Land 4 Kaeru Block Kaeru Blocks can be found either solid or transparent. The form of these blocks swap once Wario presses the switch, granting access to new areas or preventing the player from returning to previous ones.
Sprites of a brown block from Wario Land 4 Brown block Regular stone blocks which are found blocking paths or concealing Diamonds. They can be destroyed using any of Wario's attacks.
Sprites of a blue block from Wario Land 4 Blue block More solid blocks which can only be destroyed by using a Dash Attack or Super Smash Attack.
Sprites of a jewel piece from Wario Land 4 Jewel piece Quarter pieces of a jewel which can be found in each level. Their color depends on the passage they are found in. Collecting them all is necessary for gaining access to the passage's boss.
Sprites of a Full Health Item from Wario Land 4 Full Health Item An item which fully restores Wario's Heart Meter. One can be found in every level, with the exception of the Golden Passage.
CD box CD A colored CD which can be played in the Sound Room once collected. A total of sixteen CDs can be found in each of the game's main levels, and they are often well-hidden.
Sprites of a Heart and little heart from Wario Land 4 Heart and little heart Hearts restore Wario’s Heart Meter. Little hearts are small, red orbs which fill up a meter under Wario’s health. These red orbs can be found by killing enemies. If the meter is full then Wario will regain a heart. If Wario has full health and fills his meter to the max, then the meter will stay full and enemies will drop an additional 100 coin.
Gold Coin, and other coins in Wario Land 4 Coins The game's point system and currency, which can be spent at the Mini-Game Shop. The variants are Small Coins, Bronze Coins, Silver Coins and Gold Coins, which are respectively worth 10, 50, 100, and 500 points. They are found after defeating enemies or by opening boxes.
Sprites of Red and Blue Crystals from Wario Land 4 Red and Blue Crystals Red and Blue Crystals are worth 10 and 100 points respectively. Unlike coins, they are found suspended in mid-air and don't disappear after an amount of time.
Diamond Diamond Diamonds are often hidden throughout levels, within pink areas and as a prize from a chance wheel. They are worth 1,000 points.
Medal Medal Medals are the currency used in the Item Shop, and are collected by scoring high in the mini-games at the Mini-Game Shop.
Sprites of "!" Buttons from Wario Land 4 "!" Buttons "!" Buttons can be pressed to fill transparent blocks and vice versa. Sloped varieties exist which allow Wario to roll. "!" Buttons are often found in pink areas as part of puzzle sections.
Sprites of Ladders from Wario Land 4 Ladders Wario can climb and descend ladders. Their design varies depending on the passage.
Sprites of pipes from Wario Land 4 Pipes Warp Pipes take Wario to a different area. Purple warp pipes lead to pink areas.
Sprite of a Rock from Wario Land 4 Rock Wario can pick up and throw rocks to break brown blocks or defeat enemies.
Sprite of a flower from Wario Land 4 Flower Only being seen in Wildflower Fields, flowers are pollinated by Beezleys to produce coins. The value of the coins depend on how ripe the flower's fruit is.
Sprite of a bubble from Wario Land 4 Bubble Wario can swim into a bubble to become Bubble Wario, allowing him to move through water currents. In some areas, bubbles should be avoided as they can divert Wario back to an unwanted area.
Sprite of a Togetoge from Wario Land 4 Togetoge Togetoge resemble a chestnut and are only seen in Mystic Lake. They fall out of trees and harm Wario on contact.
Sprites of spikes from Wario Land 4 Spikes Spikes are immovable objects which can only be passed through by Frozen Wario and Zombie Wario.
Sprite of a piston from Wario Land 4 Piston Pistons turn Wario into Flat Wario if they hit him. A decompressor reverses this effect.
Sprite of a Bonfire Block from Wario Land 4 Bonfire Block Bonfire Blocks are unbreakable unless Wario is fully engulfed in flames, which happens a short period of time after gaining the Flaming Wario reaction.
Snowman Block Snowman Block These are blocks which can only be broken by Snowman Wario, after he has fallen down a slope and gained some speed while rolling.
Sprite of an icicle from Wario Land 4 Icicle Icicles continually form and fall from the ceiling. They can be safely passed through while rolling as Snowman Wario or as Frozen Wario.
Sprite of a Chomp ball from Wario Land 4 Sprite of a Pinball Tulip from Wario Land 4 Chomp ball and pinball tulip In Pinball Zone, Wario must carry and throw each chomp ball into a pinball tulip to open the door to the next room.
Sprite of a Pinball Digital Counter from Wario Land 4 Pinball digital counter This counts how many pinball tulips remain in a room. It disappears once it reaches zero, releasing a 500 coin and opening up the door to the next room.
Sprites of electric sparks from Wario Land 4 Electric spark These continuously emit sparks which travel across the ground, harming Wario.
Triangle block Triangle block An object in Toy Block Tower which must be carried to Toy Block Doors, filling a slot to open a door.
Round red rock Round red rock Wario can use round red rocks to reach higher areas. They can be rolled in either direction using an attack.
Sprites of a chance wheel and Goal Block from Wario Land 4 Chance wheel and Goal Block In The Big Board, chance wheels spin and can cause certain events depending on the number hit. Such events include switching blocks, causing lightning to strike or making enemies appear.
Sprites of buttons from Wario Land 4 Buttons These are found at the end of rows of dominos in Domino Row. If Wario hits the button before the dominos fall, it will break nearby domino blocks.
A domino block in Wario Land 4. Domino blocks These conceal doors or alternate paths, and can only be broken if Wario hits the button before the row of dominos does.
Flying carpet from Wario Land 4 Flying carpet Wario can ride flying carpets to gain height and descend slowly.
Sprites of tubes from Wario Land 4 Tube Tubes are only seen in a single room in Arabian Night. Depending on which tube Wario enters, Beezleys or Miniculas will appear.
Sprites of a chandelier from Wario Land 4 Chandelier In the Golden Passage, certain chandeliers will sway and fall when Wario approaches. They then burst into blue flames and transform Wario into Flaming Wario.

Passages and levels[edit]

“My game unfolds inside a pyramid made up of six passages!”
Wario, Wario Land 4 instruction booklet

Each of the four main passages have four levels, with a boss at the end of the passage. The Entry Passage and the Golden Pyramid have only one level before the boss.

Passage Level Description Boss
Artwork of the Entry Passage symbol
Entry Passage
Hall of Hieroglyphs map icon from Wario Land 4.
Hall of Hieroglyphs
A tutorial level which shows hieroglyphs of the shop owner on the walls. They indicate actions and animated button commands for the player to learn, such entering a pipe and attacking to break blocks. Spoiled Rotten map icon from Wario Land 4.
Spoiled Rotten
Artwork of the Emerald Passage symbol
Emerald Passage
Palm Tree Paradise map icon from Wario Land 4.
Palm Tree Paradise
A straightforward level with few alternate paths. It contains many blocks, basic enemies, and introduces the Fat Wario transformation. Cractus map icon from Wario Land 4.
Cractus
Wildflower Fields map icon from Wario Land 4.
Wildflower Fields
Wildflower Fields often utilizes the Puffy Wario transformation, allowing the player to access high areas. There are some underground locations, water currents, and a sub-area where Wario climbs inside a hollow sunflower.
Mystic Lake map icon from Wario Land 4.
Mystic Lake
Much of the Mystic Lake takes place underwater. The Bouncy and Bubble Wario transformations are introduced. Togenobi is unique to this level, which the player must pass to reach the Keyzer. The remainder of the level takes place above ground.
Monsoon Jungle map icon from Wario Land 4.
Monsoon Jungle
The Monsoon Jungle contains many bodies of water and large areas with vines. On the way back to the vortex, the player progresses through an underground area with winding tree roots.
Artwork of the Ruby Passage symbol
Ruby Passage
The Curious Factory map icon from Wario Land 4.
The Curious Factory
A level which takes place in an industrial setting, with moving machinery, conveyor belts and pistons which transform Wario into Flat Wario. The Flaming Wario transformation is also used. Cuckoo Condor map icon from Wario Land 4.
Cuckoo Condor
The Toxic Landfill map icon from Wario Land 4.
The Toxic Landfill
A level abundant in murky water and blocks resembling rubbish. The Puffy Wario and Fat Wario transformations are used.
40 Below Fridge map icon from Wario Land 4.
40 Below Fridge
An icy level which appears to take place both inside and outside of a fridge, with icicles and falling snow being a common obstacle. The Snowman Wario and Frozen Wario transformations are introduced.
Pinball Zone map icon from Wario Land 4.
Pinball Zone
Much of this level is stylized like a pinball machine, with flashing lights and slopes. There are several rooms where Chomp balls must be thrown into pinball tulips in order to progress.
Artwork of the Topaz Passage symbol
Topaz Passage

Toy Block Tower map icon from Wario Land 4.
Toy Block Tower

This level takes place in a toy castle. The player must fit triangle blocks in doors to make progress. The Flaming Wario transformation is also used. An underground area is seen on the way back to the vortex. Aerodent map icon from Wario Land 4.
Aerodent
The Big Board map icon from Wario Land 4.
The Big Board
The Big Board appears to take place in a toy village. It is the only level to feature the chance wheel, which manipulates the items and transformations used to make progress. The final chance wheel is a different color and releases the Keyzer.
Doodle Woods map icon from Wario Land 4.
Doodle Woods
Doodle Woods features references to drawing, such as pencil obstacles and Hoggus, whose sketches transform into enemies. Some drawings of enemies on the walls also come to life. The level transitions from indoors to outdoors.
Domino Row map icon from Wario Land 4.
Domino Row
This level features trails of dominoes which fall once Wario walks past. The player must then race the dominoes to a button, potentially opening up alternate paths.
Artwork of the Sapphire Passage symbol
Sapphire Passage
Crescent Moon Village map icon from Wario Land 4.
Crescent Moon Village
This level takes place in a moonlit village and features several horror-themed enemies. The Zombie Wario transformation is introduced. A ghost attempts to steal coins and the Keyzer from Wario. Catbat map icon from Wario Land 4.
Catbat
Arabian Night map icon from Wario Land 4.
Arabian Night
Arabian Night features flying carpets used to reach high areas. The level transitions between indoor and outdoor locations, as well as an underground body of water on the way back to the vortex. Mayubirds also feature prominently.
Fiery Cavern map icon from Wario Land 4.
Fiery Cavern
An underground area with many pools of lava that rise like geysers. Uniquely, hitting the switch here freezes over the remainder of the level.
Hotel Horror map icon from Wario Land 4.
Hotel Horror
Hotel Horror features long corridors with many rooms across four floors. There is also a staircase on the outside of the building. Certain rooms in the hotel are locked until the player hits the switch.
Artwork of the Golden Diva symbol
Golden Pyramid
Golden Passage map icon from Wario Land 4.
Golden Passage
The final level, and the only one where the player presses the switch upon entering the level in every game mode. It consists of an overworld and an underground area where a water current pulls Wario back to the beginning. Golden Diva map icon from Wario Land 4.
Golden Diva

Other locations[edit]

Pink areas[edit]

Pink area in Palm Tree Paradise
The first pink area, seen in Palm Tree Paradise.

There are two pink areas in each level (excluding the Entry Passage and Golden Passage). Each one is found in a Warp Pipe, and contains either a diamond worth 1,000 points, or an amount of coins that are worth roughly 1,000 points when combined. Wario must solve some sort of puzzle to obtain these points, usually using Arewo Shitain-hakase as an object to throw. Completing these rooms is optional and not necessary to complete the level or the game, but they provide an opportunity for the player to earn a few extra points. Likewise, the player never sees a jewel piece or a Keyzer in a pink area, but Full Health Items can be seen in some rooms.

Sound Room[edit]

“When you find the CDs thrown around the stages, you'll be able to hear some weird music! Collect 'em all and maybe people will like you!”
Wario, Wario Land 4 instruction booklet

In every level, except for the Entry Passage and the Golden Pyramid, there is a hidden CD that can be collected and played in the Sound Room, each containing a different soundtrack. There is a total of sixteen CDs to collect. A Karaoke can also be unlocked, which is a full song with Japanese vocals. It can be unlocked by getting a gold crown (10,000 points or more) in each of the eighteen levels. The Karaoke may also be temporarily unlocked by pressing Start, Select, Up, L, and R together at the same time, while in the Sound Room.

The completed Sound Room.
The completed Sound Room.

Mini-Game Shop[edit]

“Have some fun, why don’t cha! Play mini-games!”
Wario, Wario Land 4 instruction booklet

Prior to the boss room of each passage, there is a Mini-Game Shop where Wario can play one of three Mini-Games. If Wario receives a certain amount of points in each of the Mini-Games, he can earn medals which can be spent at the Item Shop for items to assist him in defeating the boss of that passage. Three different colored Game Bots run the shop, each hosting a different game. Each Mini-Game costs 5,000 points to play (discounted to 2,000 points until Wario completes the Entry Passage).

The three Mini-Games are:

Purchasing items from the Item Shop costs more medals on more difficult modes. On S-Hard mode, Wario's Homerun Derby uses a cheerleader who throws very difficult pitches, compared to the lower level modes.

Item Shop[edit]

“You thought you could just FIND items? The world doesn't work that way, kid!!”
Wario, Wario Land 4 instruction booklet
The Item Shop logo

The Item Shop is a place where Wario can spend his medals, in exchange for items which assist him in defeating a boss by dealing damage before the start of the battle. The shop owner is a form of the black cat.

A table of the nine items and their descriptions is shown below.

Image Name Description
Apple Bomb Apple Bomb An apple with colored stripes which disguises a bomb. When purchased, the shop owner drags the apple to the boss room, raises it to reveal the bomb, and throws it at the boss to inflict a small amount of damage.
Blast Cannon Blast Cannon When purchased, this is wheeled to the boss room by the shop owner who then snaps their fingers. A bomb is blasted as a projectile out of the cannon, hitting the boss to inflict a small amount of damage.
Vizorman Vizorman A seemingly inanimate being, the Vizorman is dragged by the shop owner to the boss room. A laser is then projected from the vizor and hits the boss, dealing a small amount of damage.
Bugle Bugle This is carried to the boss room by the shop owner, who then uses it to play a tune. Flying music notes form, hitting the boss and inflicting an average amount of damage.
Black Dog Black Dog When purchased, the shop owner follows Wario to the boss room, where they transform into the Black Dog. The dog bites the boss several times, inflicting a large amount of damage.
Large Lips Large Lips When purchased, the shop owner follows Wario to the boss room. They then transforms into the Large Lips, which violently kisses the boss and deals a large amount of damage.
Big Fist Big Fist When purchased, the shop owner follows Wario to the boss room. They then transform into the Big Fist which throws a powerful punch at the boss, dealing a large amount of damage.
Black Dragon Black Dragon When purchased, the shop owner follows Wario to the boss room. There, they transform into the Black Dragon, which breathes fire on the boss to deal a large amount of damage.
Shop owner giving a Smile to the player Smile The Smile is the only item that is free. However, selecting it only causes the shop owner to smile and make a sound effect. This may be a reference to the Japanese McDonald's menu which includes a "Smile" for free.[5]

The more expensive the item, the more damage inflicted on the boss. The price of the items also varies on the game mode, e.g. an item in Hard mode is more expensive than the same item in Normal mode.

Allies[edit]

Within the Golden Pyramid, there are a few characters who assist Wario.

Image Name Description
Wario Land 4 artwork: Wario Wario The game's protagonist and the only playable character in the game. Wario finds out about the pyramid while reading a newspaper article. He drives off across the desert and through a jungle to reach the pyramid, soon falling down a precipice and getting trapped inside.
Artwork of Kuro Neko Kuro Neko After seeing a newspaper article, Kuro Neko decides to take a trip to the pyramid herself. The cat seems to already know her way around the pyramid, as she leads Wario to the main room.
Keyzer WL4 artwork.jpg Keyzer Keyzers unlock the door to the next level in a passage and disappear as soon as they do so. Eighteen Keyzers are found in the game, one for every level. The ghost tries to steal Keyzer off Wario in the level Crescent Moon Village.
Artwork of Arewo Shitain-hakase Arewo Shitain-hakase Arewo Shitain-hakase is the archaeologist that was exploring the pyramid before Wario came and raided it. He also appears in a newspaper in the opening cutscene. Wario is able to use him as an object to throw in a pink area.
Artwork of the shop owner from Wario Land 4 Shop owner The shop owner of the Item Shop is found in the corridor before the boss. They sell Wario items that assist in defeating the boss of that passage. Medals are used as currency, which are earned by achieving a good score in the Mini-Game Shop. The shop owner is actually a form of the black cat, as they transform in the final battle against the Golden Diva.
Artwork of Princess Shokora Princess Shokora After the Golden Diva is defeated, Wario and Kuro Neko escape the pyramid before it crumbles on top of them. Outside, the treasures that Wario collected are suddenly drawn to the cat, causing her to transform into Princess Shokora. She kisses Wario to show her thanks, and is lifted into the sky by four angels.

Bosses[edit]

Each of the six bosses guard a different passage in the pyramid. Items can be purchased with medals to weaken bosses at the battle's beginning. Defeating Spoiled Rotten unlocks the four main passages, and clearing a main passage boss stores its legendary treasure and collected treasure chests into the Golden Pyramid.

Image Name Treasure Description
Spoiled Rotten from Wario Land 4. Spoiled Rotten None The boss of the Entry Passage is a purple, eggplant-like creature. Accompanying it are two Eggplant Warriors who behave identically to Totsumen and can be defeated the same way. After Spoiled Rotten is damaged a few times, it bears teeth that harm Wario on contact. Defeating Spoiled Rotten grants access to the four main passages.
Cractus from Wario Land 4. Cractus The Crown The boss of the Emerald Passage is a venus flytrap which can transform Wario into Zombie Wario with its drool. After taking a certain amount of damage, Cractus stands upright, making it necessary for Wario to climb a vine to deal further damage. Defeating Cractus restores the crown to the pyramid.
Ripped sprites of Cuckoo Condor boss of Wario Land 4 which it shows its first form (left) and true form (right) Cuckoo Condor The Earrings The boss of the Ruby Passage is a large cuckoo clock who uses a claw to grab Wario. It can attack with cogs and electricity. After taking several hits, the cuckoo clock falls apart and reveals a vulture underneath. It lays eggs that can be thrown to deal damage. Defeating Cuckoo Condor restores the earrings to the pyramid.
Aerodent hiding on his giant teddy bear in Wario Land 4 Aerodent The Necklace The boss of the Topaz Passage is a rat within a large inflatable teddy bear. It throws down pin enemies which Wario can throw to deflate the bear. This exposes the rodent, giving Wario a chance to damage it. After taking several hits, the teddy drops flames which transform him into Flaming Wario. Defeating Aerodent restores the necklace to the pyramid.
Wario Land 4: The boss Catbat Catbat The Bracelets The boss of the Sapphire Passage is a large ghost-like cat with a bat on his head. There is a pool of water below the flooring where a mechanical fish swims back and forth. Catbat creates waves which must be jumped over, and spits out orange and purple mines which either damage Wario or turn him into Puffy Wario, respectively. Defeating Catbat restores the bracelets to the pyramid.
The Golden Diva. Golden Diva All The game's final boss and the ruler of the Golden Pyramid. She wears all four pieces of the legendary treasure collected from previous bosses. The Golden Diva wears many kabuki masks which fall off each time she takes damage. She casts several different enemies into the battle. Wario can use these enemies to inflict damage on the Golden Diva. They are the green enemy, the Teddy Bear, the black egg, and the hammer. When Diva's true face is revealed, she starts destroying the ground. On the last point of health, only her lips remain.

Enemies and other characters[edit]

“Taking care of most of my enemies is easier than taking candy from babies – which I highly recommend, by the way!!”
Wario, Wario Land 4 instruction booklet

While some enemies can be found in more than one passage, many are only unique to a certain passage and their characteristics usually go by the passage theme. Many enemies drop an assigned value of coins as well as a little heart when defeated. If both Wario's Heart Meter and Heart Gauge are full, then little hearts will be replaced by Silver Coins worth 100 points. The quantity and type of enemies depend on the game mode, as harder difficulties will generally have more enemies, and easier enemies will be replaced by more difficult ones. Most enemies can be defeated using some of Wario's moves, such as a regular "Attack" or "Smash Attack".

  • An asterisk (*) next to the enemy name signifies that they transform Wario in some way, and don't cause Wario to lose health.
  • N/A under "Coins dropped" signifies that the enemy cannot be defeated.

Common enemies[edit]

The following enemies may be found in multiple passages. No enemy appears in all six passages.

Image Name Coins dropped Description Passages
(across all game modes)
WL4 Purple Marumen Sprite.png Marumen Coin (Wario Land 4) Coin (Wario Land 4)
20 points
A harmless walking enemy which can be found in most passages. Marumen change from purple to red and back again whenever Wario Smash Attacks near one. A single Marumen can be found in Hotel Horror only on Hard and S-Hard modes. Entry Passage Emerald Passage Ruby Passage Sapphire Passage
Sprite of a red Marumen, from Wario Land 4. Coin (Wario Land 4)
50 points
Spear-Mask from Wario Land 4 Spear-Mask Coin (Wario Land 4)
10 points
A common enemy wielding a spear as a weapon. They are found as yellow, blue, or red varieties, and change between these colors whenever Wario Smash Attacks nearby. The yellow Spear-Masks are slow moving, the blue Spear-Masks spin their spear before they start to walk or when they change direction, and the red Spear-Masks charge at Wario whenever they catch sight of him. Entry Passage Emerald Passage Ruby Passage
Spear-Mask from Wario Land 4 Coin (Wario Land 4)
50 points
Spear-Mask from Wario Land 4 Coin (Wario Land 4)
100 points
Totsumen from Wario Land 4 Totsumen Coin (Wario Land 4)
50 points
Totsumen charges at Wario at high speed when he comes near it. If its attack misses and it hits a wall or object, it flips over and can be easily defeated. Totsumen behave identically to Eggplant Warriors. Emerald Passage Ruby Passage Topaz Passage Sapphire Passage
Spiky Spiky Coin (Wario Land 4)
100 points
An enemy that is protected by a pink spiked shell. A Smash Attack causes it to flip over, exposing its vulnerable underside. Emerald Passage Ruby Passage Topaz Passage Sapphire Passage
Harimen Zetto Harimen Zetto Coin (Wario Land 4) Coin (Wario Land 4) Coin (Wario Land 4)
300 points
A stronger version of a Spiky with a black shell. A Super Smash Attack or jumping while Fat Wario is required to flip it over. Emerald Passage Ruby Passage Topaz Passage Sapphire Passage
Goggley Blade from Wario Land 4. Goggley-Blade Coin (Wario Land 4)
10 points
A common aquatic enemy which charges at Wario when it catches sight of him. Goggley-Blade's underside can be attacked. Emerald Passage Ruby Passage Topaz Passage Sapphire Passage Golden Passage
Spiked Head WL4.png Togemasuku None An immobile spiked creature that is seen more often in difficult game modes. They can be defeated if Wario uses certain forms, or throws another enemy or a rock at them. On Normal mode, they only appear in Arabian Night where they transform into either Beezleys or Miniculas. Ruby Passage Sapphire Passage
Shieragutchi Shieragutchi Coin (Wario Land 4)
10 points
A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. Shieragutchi can be defeated with a hit from below. Emerald Passage Ruby Passage Topaz Passage
Ringosukī from Wario Land 4. Ringosukī* None A monkey that throws apples, which transform Wario into Fat Wario upon contact. Emerald Passage Ruby Passage Topaz Passage Sapphire Passage Golden Passage
Beezley from Wario Land 4. Beezley* None A bee which flies down and stings Wario, causing his head to swell and transforming him into Puffy Wario. They also pollinate flowers. They only appear in Wildflower Fields and Arabian Night. Emerald Passage Sapphire Passage
Archer.png Bow Balloon* None An archer that shoots arrows at Wario, which transforms him into Puffy Wario. Emerald Passage Ruby Passage
Menhanmā from Wario Land 4. Menhanmā* None A hammer-wielding creature that tries to flatten Wario, transforming him into Bouncy Wario. Emerald Passage Ruby Passage Topaz Passage Sapphire Passage Golden Passage
Yeti Yeti* Coin (Wario Land 4)
50 points
A snow creature that tries to freeze Wario with its icy sneeze, turning him into Frozen Wario. Ruby Passage Sapphire Passage Golden Passage
Kaentsubo from Wario Land 4. Kaentsubo* None A walking flame jar that tips over when Wario approaches, spreading flames which transform him into Flaming Wario. Ruby Passage Sapphire Passage
Pig Head Statue Pig Head Statue* N/A A statue embedded into the walls that appears in the level Toy Block Tower, as well as some pink areas. It drops flames out of its mouth, which transform Wario into Flaming Wario. They otherwise cannot be interacted with. Ruby Passage Topaz Passage
Skeleton Bird WL4.png Skeleton Bird* None A ghost-like bird that drops green goo that turns Wario into Zombie Wario. They are common in the Sapphire Passage. Wario can only harm the Skeleton Bird by touching it in his zombie form. Sapphire Passage Golden Passage
Vampire Bat.png Minicula* N/A A bat that transforms Wario into Bat Wario upon contact. They are common in the Sapphire Passage, and cannot be defeated. Sapphire Passage Golden Passage
Menono WL4.png Men'ono Coin (Wario Land 4)
50 points
A hooded creature who charges at Wario while swinging its axe. It can be defeated by a regular Attack or Smash Attack, as long as Wario does not touch the axe's hitbox. Like the Skeleton Bird and the Minicula, they are common in Sapphire Passage. Sapphire Passage Golden Passage
Sprite of a glass bird from Wario Land 4 Glass bird N/A A bird-like ally that is found in some pink areas. It spits out orbs on regular intervals which smash once they hit the ground. Wario can catch and throw the orbs at colored ! Switches to clear a path to a diamond. Ruby Passage Sapphire Passage

Entry Passage enemies[edit]

Image Name Coins dropped Description
Eggplant Warrior Eggplant Warrior None An eggplant-like creature wearing a headband with a knife. It assists the boss Spoiled Rotten. Eggplant Warriors act in the same way as Totsumen.

Emerald Passage enemies[edit]

Image Name Coins dropped Description
Imomushi Imomushi Coin (Wario Land 4)
10 points
A harmless, slow moving caterpillar. They mostly appear in Wildflower Fields.
Moguramen WL4.png Moguramen Coin (Wario Land 4)
50 points
A mole-like creature wearing a mask with a drill that harms Wario. Some of them are seen digging under the ground, and a Smash Attack will bring them to the surface. They only appear in Wildflower Fields.
Utsuboankō Utsuboankō N/A A sea monster that hides in a hole in the background. They emerge quickly when Wario comes near, damaging him on contact. They only appear in Mystic Lake.
Togenobi (without tentacles) Togenobi N/A A large octopus with four rotating tentacles that hold maces. It guards the Keyzer of Mystic Lake.
Scuba Gator.png Tobawani Coin (Wario Land 4)
10 points
A crocodile that swims near the water's surface. They jump up to reach Wario, or chase him while in the water. They can be defeated by an Attack while they jump or a Super Smash Attack while they are swimming. They only appear in Monsoon Jungle.
A sprite of Hotaru from Wario Land 4 Hotaru* N/A A firefly that accompanies the boss Cractus. If Wario touches Cractus' drool, he transforms into Zombie Wario rendering him unable to attack. Hotaru then appears on the screen, and touching it reverts Wario to normal.

Ruby Passage enemies[edit]

Image Name Coins dropped Description
Togerobo Togerobo Coin (Wario Land 4) Coin (Wario Land 4)
200 points
A robot with a spiked head that is dropped when they catch sight of Wario, damaging him on contact. Togerobo can then grow back a new head. An Attack from behind or a Smash Attack (before the head grows back) defeats it. They only appear in The Curious Factory.
PET Bottom WL4.png Petbottom Coin (Wario Land 4)
50 points
A bottle walking on four legs. It is armed with a needle on its front, which retracts if it is disturbed. It can be defeated by any attack from behind. They only appear in The Toxic Landfill.
Drill Bat.png Robobird None A robotic bird that attacks by flying at Wario in a straight line. It only appears in the Hard and S-Hard game modes in The Curious Factory and Pinball Zone. It can be defeated by a standard jump.
Spike Cannon Spike Cannon N/A An enemy that only appears in the level Pinball Zone, mostly around wire mesh that Wario must climb. They shoot out spikes from the top of their heads at regular intervals, harming Wario if they make contact. The top of its head acts as a platform.
A duck hatched from an egg in Wario Land 4. An egg from which a chick hatches from in Wario Land 4. Egg None An enemy that is produced by the condor form of the boss Cuckoo Condor. The boss lays eggs which hatch into yellow ducks as soon as they hit the ground. They start to flash before blowing up, harming Wario if he is nearby. Wario can catch the eggs before they break and throw them as a projectile.

Topaz Passage enemies[edit]

Image Name Coins dropped Description
Toy Car WL4.png Toy Car Coin (Wario Land 4)
10 points
A tiny Wario driving a mini Wario Car with a spike on the front. They slowly drive along the ground, harming Wario if the spike touches him. They appear in every stage of the passage.
Dice WL4 enemy.png Dice None A walking die wielding a spear. They emerge from a chance wheel in The Big Board, when the appropriate space on the ribbon is struck.
Doodle.png Hoggus N/A A floating pig-like artist that does not harm Wario directly. He draws Dendens and Butatabis, which come to life shortly after he draws them. Hoggus only appears in Doodle Woods.
Denden Denden None A pig in a spiked shell created by Hoggus. It rolls along the ground when Wario comes near, similar to a Togerobo's head. It can be defeated by attacking at its head or belly.
Butatabi Butatabi None A pig created by Hoggus, with a spike on its head. It glides from right to left.
Deburīna Deburīna Coin (Wario Land 4)
50 points
A drawing of a dancing pig that has come to life. Deburīna has a hula hoop around its body that rotates while it dances. The edge of the hoop harms Wario. Like other pig enemies, they only appear in Doodle Woods.
Tack Soldier Sprite.png Pin enemy* None A hopping creature with a spike on the bottom assisting the boss Aerodent. They must be thrown at Aerodent by Wario.

Sapphire Passage enemies[edit]

Image Name Coins dropped Description
Wario Land 4: ghost Ghost N/A A pirate-like ghost that does not harm Wario, but follows him and tries to collect every coin before Wario can do so. It also tries to steal the Keyzer from Wario. It only appears in Crescent Moon Village.
Mayu Bird WL4.png Mayubird None A bat-like creature that only flies within a small area, but can be found in large groups. They have fangs on their underside which harm Wario. They can be defeated by any attack. If they are tapped on the side, they will fly away. Mayubirds are only found in Arabian Night.
Onomi WL4.png Onomī Coin (Wario Land 4)
50 points
A mummified enemy wielding an axe. It uses the same attack as Men'onos, and can be defeated in the same way. They only appear in Arabian Night.
Bowler Bowler Coin (Wario Land 4)
100 points
Bowlers throw rolling rocks at Wario. They turn into Yetis when the switch is hit in the level Fiery Cavern, and they only appear in that level. It can only be defeated with a Smash Attack on the head.
Mechanical fish Mechanical fish None A fish with a drill patrolling the pool of the boss Catbat. A Super Smash Attack is the only way to defeat it.
Mines Mine* None An enemy that accompanies the boss Catbat. Whenever Catbat takes damage, he coughs out small spiked balls as projectiles. If Wario touches the purple ones, he transforms into Puffy Wario. After Catbat's HP gets down to a certain point, he will cough out red mines, which harm Wario.

Golden Pyramid enemies[edit]

The last part of the game does not introduce new enemies, aside from the creatures created by the Golden Diva. Some enemies that are otherwise exclusive to the Sapphire Passage reappear in the Golden Passage, the last level before the final boss. This includes Skeleton Birds, Men'onos, and Miniculas.

Image Name Coins dropped Description
Spike Rock Green enemy None A creature produced by the Golden Diva. It flies down from the sky, moving from side to side. When it hits the ground, or if Wario stuns it, he can pick it up and throw it at the Golden Diva to inflict damage.
Bear Bomb Teddy Bear None A Teddy Ball in a blue ball dropped by the Golden Diva. Wario can attack it to send it flying, bouncing off the walls and possibly inflicting damage on the Golden Diva. The ball explodes by itself if left alone.
Black egg Black egg None A variation of an egg which is thrown by the Golden Diva. They crack open to reveal a time-bombed duck. Wario can catch the eggs before they hit the ground, and throw it at the Golden Diva to inflict damage.
Hammer with and without spikes Hammer* N/A A spiky hammer which is thrown by the Golden Diva. Shortly after hitting the ground, it loses its spikes. Wario can then throw it up in the air with the intention of it landing on him, transforming him into Bouncy Wario. He can then use this reaction to damage the Diva.
A pair of lips Lips None When the Golden Diva has been defeated, her lips remain on the stage. Wario must attack once to destroy them, freeing Kuro Neko and ending the game.

Reception[edit]

The game received generally positive reviews. The "portable masterpiece" received praise and excellent review scores on its soundtrack, collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it "still remains the best portable Super Mario game to date".[6] IGN gave Wario Land 4 a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game "puts a lot more emphasis on action" compared to its predecessors.[7] Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the Game Boy Advance in regards to animation design. The website quoted that "it's a little disappointing to see that Wario isn't much of a step beyond his GBC adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld".

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Jason D'Aprile, Gamespy 88/100 "Definitely the GBA side-scroller that Nintendo fans were waiting for, Warioland 4 is an incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as Warioland 3. Fans disappointed by Mario Advance will especially appreciate this gem."
Game Boy Advance Shane Satterfield, GameSpot 8.7/10 "If you're looking for a quality 2D platformer for your Game Boy Advance, look no further than Wario Land 4. As Nintendo's first platforming game developed solely for the GBA, it shines in all the right places. The gameplay is tight and varied, the graphics are detailed and bright, and the sound is second to none. Wario Land 4 does have some confusing puzzles in its later stages that may be too difficult for younger players, but for everyone else, it comes highly recommended."
Game Boy Advance Craig Harris, IGN 9/10 "Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good."
Aggregators
Compiler Platform / Score
Metacritic 88
GameRankings 85.34%

Music and sound design[edit]

For a complete list of media for this subject, see List of Wario Land 4 media. For this subject's sound test, see Sound Room.

Wario Land 4's music composition and sound design was handled by Ryoji Yoshitomi, and is unique in comparison to that of most other Nintendo games. Unlike most voice samples in video games generally, Wario's voice clips are broken down into single words or sounds which are randomly manipulated in real-time. In particular, his laughter consists of a single sound, repeated with the pitch sliding down. Occasionally, Wario's voice clips are contextually randomized - for instance, he may say "Yeah!" or laugh when he gets hurt, or grunt in pain when finding a treasure chest.[8]

Unlike the past two installments of the series, Wario Land 4 uses modifications to the background music of levels, instead of entirely separate tracks, to underscore Wario's transformations. Such modifications range from pitch and speed changes to the oscillating pitch-warp effect previously used in the level Touch Fuzzy, Get Dizzy from Super Mario World 2: Yoshi's Island, when Yoshi touches the titular enemies. The BGM speeds up whenever Wario rolls on a 45 degree slope, and slows down a bit whenever he crouches. In addition, some levels, such as Palm Tree Paradise, have secondary music tracks that play only in certain sections of the level.[8]

The music of Wario Land 4 takes up a significant portion of the storage capacity. The music spans a wide variety of genres including blues, soul, folk, country, funk, jazz, drum and bass, heavy metal, experimental music, ambient music, noise music, and musique concrète; as such, the soundtrack as a whole can be considered eclectic and uncategorizable.[8] The general instrumentation for the game's music comes from the Roland Sound Canvas SC-8850, part of a line of sound modules that, as a whole, was used in countless soundtracks associated with Super Mario and its partner franchises, other Nintendo franchises, and video games in general throughout the mid- and late 1990s and early and mid-2000s. The game also uses a number of stock vocal samples, taken from CDs such as Spectrasonics' Vocal Planet, volume 3; Midi Mark Productions' Vocal Bytes, and Zero-G's Vocal XTC (the latter two of which lend some of their samples to the title screen theme, "Work It!")[9] The vocals for the song "Medamayaki," heard in Palm Tree Paradise, were created by inserting audio samples of individual syllables into the backing music track.[8]

Audio.svg Wario Land 4 - Main theme
File infoMedia:WL4 Title Screen Music.oga
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Audio.svg Wario Land 4 - Music heard when the switch is hit
File infoMedia:Wario Land 4 music- Hurry Up!.oga
0:30
Audio.svg Wario Land 4 - Music heard when inside the Golden Pyramid
File infoMedia:WL4-Inside the Pyramid.oga
0:30
Help:MediaHaving trouble playing?

References in later games[edit]

WarioWare, Inc.: Mega Party Game$![edit]

WarioWare, Inc.: Mega Party Game$! contains a seemingly complete set of instrumental sounds used for the soundtrack of Wario Land 4 within the game's files, and may be assembled together manually to recreate each of the individual tracks.[11] Various theme songs and sound effects from Wario Land 4 are also heard during normal gameplay:

  • The theme of the Item Shop is used as Mona's theme melody. The music can also be heard in WarioWare, Inc.: Mega Microgame$! in a less modified form when the Gelateria is seen from the inside during Mona's story.
  • The song that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria".
  • A slightly sped up version of Palm Tree Paradise's theme can also be heard in the microgame Balancing Act.
  • The whispering heard in the Sound Room's "The Short Futon" was used for the microgame Right in the Eye.
  • One of the songs available for Jump Forever is the theme for Pinball Zone.
  • Additionally, part of Crescent Moon Village's theme can be heard during the epilogue of Wario's second set of microgames in Mega Microgame$!.

Official descriptions[edit]

  • Nintendo of America website:
    Stash epic loot as you smash your way through a cursed pyramid.

    Bask in the greedy glory of treasure-hoarding as you hop, roll, and zombify Wario™ through 20 huge, puzzle-packed levels. This critically praised platformer sees our stubby anti-hero in search of gold, jewels, and riches beyond imagining, but when his insatiable need for loot lands him in a twisted pyramid of traps, he’ll need your wits to get out!
    There's lots of treasure in there for the taking, and Wario wants it all. There are plenty of punches, jumps, kicks, and tricks to master throughout the gameplay and various forms for Wario to take, like Flaming Wario, Vampire Bat Wario, or Zombie Wario that can be used to uncover some of the pyramid’s hidden hoard. Lots of bad guys and boss characters will try to make your escape more difficult, and there are plenty of unique challenges to stretch your reflexes and imagination. True to Wario style, there are even a handful of mini-games to keep you amused when you're not adventuring.
    [12]
  • Nintendo of UK website:
    Loot-loony Wario has discovered his biggest score yet: a fabulous golden pyramid filled with riches. Trouble is, its denizens don't want to give up the treasure easily – but that hasn't stopped Wario before!
    In Wario Land 4, the greedy hero finds himself no longer invincible, as in his previous platform adventures. However he can undergo amazing transformations that aid him in his quest; now he can become Bat Wario, Bouncy Wario and even Zombie Wario!
    Four guardians stand jealously over the four sections of the pyramid. Wario will either have to defeat each guardian, or activate a switch and escape before time runs out!
    [13]
  • SuperMario_UK on X:
    A fabulous golden pyramid filled with riches, you say? Too tempting for Wario! In Wario Land 4 on Game Boy Advance our hero is tasked with nabbing its treasures, despite the risks![14]

Gallery[edit]

For this subject's image gallery, see Gallery:Wario Land 4.

Pre-release and unused content[edit]

Main article: List of Wario Land 4 pre-release and unused content
WL4-keyanim.gif
Early logo of a Game Corner, found in the game's coding and not used in the final game.

Wario Land 4 was first announced at E3 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone, and a lot of the enemies were shown to have a different color scheme as well. A notable difference from the final game is how Wario originally had a garlic gauge, serving as a replacement for the Heart Gauge below the Heart Meter. The Mini-Game Shop was going to be called the Game Corner, and Wario originally needed a key to unlock a jewel piece box.

Staff[edit]

Ending credits
The credits show Wario driving his Wario Car back home through the desert, after stealing the treasure from the Golden Pyramid.
Main article: List of Wario Land 4 staff

Nintendo R&D1 developed Wario Land 4, with the executive producer being Hiroshi Yamauchi. Hirofumi Matsuoka (who had previously co-directed Virtual Boy Wario Land) directed the game. The game was among the first Nintendo projects for Goro Abe and Ko Takeuchi, who later become key figures of the WarioWare series.

Wario Land 4 is the last active development credit of Wario's creator, Hiroji Kiyotake. Following the release of the game, Kiyotake assumed a supervisor role inside Nintendo SPD.

Glitches[edit]

Unless otherwise noted, all names are conjectural.

Invisible object[edit]

Glitch of Wario holding an Invisible Object.
Wario holding an invisible object

When Wario picks up an object, there is a slight chance that when the object leaves his hand (whether he throws it or drops it), something may still be in his hand, even if nothing appears to be there. Wario must throw the invisible object in order to remove it.

Vertical zipping[edit]

To perform the glitch, the player must get into a corner which is four blocks high. They then must go right next to the wall, and turn around so they face away from the wall. The player must jump, and just before Wario hits the ceiling, the player should press down and forward for a split second, then hold forward. To zip, the player must rapidly press A Button while holding either left or right.[15]

Walk through walls[edit]

The glitch may be difficult to successfully perform. If the player jumps repeatedly against a wall of blocks, they may be able to walk through them. However, Wario may become stuck inside the wall.[16]

Quotes[edit]

Main article: List of Wario Land 4 quotes

In Wario Land 4, there is not a large amount of quotes within the game itself. But there are many notable quotes within the game's instruction booklet, where Wario describes to the reader many aspects of gameplay and a few enemy descriptions. Some of the most notable are shown below.

Quotes found in the game;

Quotes found in the game's manual;

  • "I ain't normal! And I don't mean that I'm stupid! I can do aaalllll kinds o' stuff that normal humans can't, you know what I mean? How 'bout that? Amazing, huh?"
  • "Rumour has it that no one who's entered the Golden Passage have ever come out alive! Scary!"
  • "Yeahhhhh, that's ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!" – Wario describing himself.
  • "I don't always speak so crudely, you know. I'm just worried about you because you play so badly!! Why do I care? Because I'm the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I'm begging you!"

Names in other languages[edit]

Language Name Meaning Notes
Japanese ワリオランドアドバンス ヨーキのお宝[?]
Wario Rando Adobansu: Yōki no Otakara
Wario Land Advance: The Treasure of the Golden Diva
Chinese 瓦力欧寻宝记[?]
Wǎlìōu xúnbǎo jì
Wario Treasure Finding

Trivia[edit]

  • Part of the vocals used in the game's title track were taken from the first track of Zero-G's Vocal XTC audio sample compilation. The specific vocal lines in question are "Your time is over, I've had enough! Here I come! Look out, here I come!", sung by British session singer Helen Binding.[17]
  • Wario's in-game sprite shows that he is wearing gold buttons (similar to Mario, Luigi, and Waluigi's) and purple shoes. However, in the official artwork, his buttons are white and his shoes are green.

References[edit]

  1. ^ Wario Land 4 | Game Boy Advance | Games. Nintendo GB (British English). Retrieved November 17, 2024.
  2. ^ Wario Land 4 | Game Boy Advance | Games. Nintendo ZA (British English). Retrieved November 17, 2024.
  3. ^ "2004年6月,神游推出小神游GBA,捆绑简体中文版《超级马力欧2》和《瓦力欧寻宝记》 (In June 2004, iQue released the iQue Game Boy Advance, with the Simplified Chinese versions of Super Mario Advance and Wario Land 4 bundled.)" – June 22, 2016. 《记录》第17期:神游中国(上)- 触乐. 大狗 (Simplified Chinese). Retrieved May 31, 2024.
  4. ^ Gantayat, Anoop. Andriasang.com. Archived December 19, 2011, 11:44:05 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  5. ^ Fujikawa, Megumi (May 21, 2015). Despite Hard Times, McDonald’s Japan Plans to Smile Again. The Wall Street Journal. Retrieved May 31, 2024.
  6. ^ Parish, Jeremy (November 19, 2011). Why Wario Land 4 remains the best portable Super Mario game. 1UP.com. Archived February 4, 2012, 14:16:36 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  7. ^ Harris, Craig (November 21, 2001). Wario Land 4. IGN (English). Retrieved May 31, 2024.
  8. ^ a b c d geno7 (December 20, 2022). The Bizarre Music and Sound Design of Wario Land 4. YouTube (English). Retrieved August 26, 2023.
  9. ^ NEWER VGM Sound Sources. Google Docs (English). Retrieved May 31, 2024.
  10. ^ Metroid Fusion. The Cutting Room Floor (English). Retrieved May 31, 2024.
  11. ^ Weario (September 26, 2016). High Quality UNCOMPRESSED Wario Land 4 Music! [COMPLETE]. Wario Forums (English). Retrieved May 31, 2024.
  12. ^ Wario Land 4 for Wii U - Nintendo Game Details. Nintendo.com (American English). Archived June 25, 2020, 12:10:17 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  13. ^ Wario Land 4 | Game Boy Advance | Games | Nintendo. Nintendo of UK (British English). Retrieved May 31, 2024.
  14. ^ SuperMario_UK (September 7, 2021). X post. Retrieved September 8, 2021. (Archived September 8, 2021, 11:26:08 UTC via Wayback Machine.)
  15. ^ YouTube video of "Insane Vertical Zipping"
  16. ^ YouTube video of "Walk Through Walls"
  17. ^ Zero-G Vocal XTC Audio CD Booklet (PDF). Zero-G XTC. Retrieved May 31, 2024. (Archived November 28, 2022, 19:45:23 UTC via Wayback Machine.)

External links[edit]