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[[File:WiiU NewMarioU 2 imgeP01 E3.png|300px|thumb|Four players playing the game with one player operating '''Boost Mode'''.]]
[[File:NSMBU 5-Player Boost Mode Demonstration.png|300px|thumb|Four players playing the game with one player operating Boost Mode]]
'''Boost Mode''' is a new feature introduced in ''[[New Super Mario Bros. U]]'', where the player with the [[Wii U]] GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay.
'''Boost Mode''' is a feature introduced in ''[[New Super Mario Bros. U]]'', where the player with the [[Wii U]] GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay.


Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the Touch Screen, and the platforms come in a variety of colors. They include blue spade platforms, red heart platforms, green club platforms, and magenta diamond platforms. The icons on the blocks will disappear over time, and the platform itself soon after. Only four platforms may be on screen at one time, and placing another results in the first platform placed disappearing.
Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the touch screen, and the platforms come in a variety of colors and depict playing card suits. They include blue spade platforms, red heart platforms, green club platforms, and magenta diamond platforms. The icons on the blocks will disappear over time, and the platform itself soon after. Only four platforms may be on screen at one time, and placing another results in the first platform placed disappearing.


If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a [[Boost Star]] appears; by tapping the Boost Star on the GamePad, the player enters into Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman.
If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a [[Boost Star]] appears; by tapping the Boost Star on the GamePad, the player enters Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman.


Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, [[3-Up Moon Block]]s (which will release a [[3-Up Moon]] after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again.
Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, [[3-Up Moon Block]]s (which will release a [[3-Up Moon]] after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again.


Nothing happens if you tap Mario or any other player and it can't be used in Toad Houses.
Nothing happens if the player taps Mario or any other character. Boost Mode also cannot be used in [[Toad House]]s.


If the player manages to collect ninety-nine [[Extra Lives]], the [[Boost Block]]s become Mini-Boost Blocks.
If the player manages to collect ninety-nine [[Extra life|extra lives]], the [[Boost Block]]s become Mini-Boost Blocks.


==Effects if touching an enemy==
Boost Mode is not available in ''[[New Super Mario Bros. U Deluxe]]'' due to being unable to access the [[Nintendo Switch]]'s touch screen easily during docked play or multiplayer.
{{construction}}
==Effects when touching enemies==
Here are the effects when touching an enemy in Boost Mode:
The following is a list of the effects on enemies that occur when touching them in Boost Mode:
*[[Goomba]] and its variants, [[Monty Mole]], [[Porcu-Puffer]], [[Broozer]],- jumps backward
*[[Goomba]] and its variants, [[Monty Mole]], [[Porcupuffer]], [[Broozer]] - Jumps backward
*[[Koopa Troopa]], [[Buzzy Beetle]], [[Big Buzzy Beetle]], [[Spiny]]- retreats to its shell
*[[Koopa Troopa]], [[Buzzy Beetle]], [[Big Buzzy Beetle]], [[Spiny]] - Retreats to its shell
*[[Dry Bones]], [[Bony Beetle]]- collapses
*[[Dry Bones]], [[Bony Beetle]] - Collapses
*[[Waddlewing]]- jumps in air/jumps and starts to glide if it is in ground/drops Super Acorn
*[[Waddlewing]] - Jumps in the air; jumps and starts to glide if it is on ground; drops Super Acorn
*[[Hammer Bro.]] and its variants- trips and cannot attack
*[[Hammer Bro]] and its variants - Trips and cannot attack
*[[Piranha Plant]] and its variants (pipe)- retreats to its pipe
*[[Piranha Plant]] and its variants (pipe) - Retreats to its pipe
*[[Piranha Plant]] and its variants (ground)- cannot attack
*[[Piranha Plant]] and its variants (ground) - Cannot attack
*[[Bob-omb]]- fuses
*[[Bob-omb]] - Ignites
*[[Foo]]- disappears then reappears
*[[Foo]] - Disappears then reappears
*[[Lava Bubble]], [[Spiny Egg]], [[Gūrindai]]- does another jump
*[[Lava Bubble]], [[Spiny Egg]], [[Piranha Pod]] - Performs another jump
*[[Swooper]]- swoops down
*[[Swoop]] - Swoops down
*[[Amp]] and [[Big Amp]]- loses its electricity for a while, and can be stomped
*[[Amp]] and [[Big Amp]] - Loses its electricity for a while, and can be stomped on
*[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and [[Baby Dragoneel]], [[Skewer]], [[Thwomp]] and [[Super Thwomp]], [[Cheep Chomp]], [[Spike Top]]- pauses
*[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and its purple variant, [[Skewer]], [[Thwomp]] and [[Big Thwomp]], [[Cheep Chomp]], [[Spike Top]] - Pauses
*[[Mecha Koopa]], [[Rocket Engine]]- deactivates
*[[Mechakoopa]], [[Burner]] - Deactivates
*[[Targeting Ted]], [[Bull's-Eye Bill]], [[Flame Chomp]]- explodes
*[[Targeting Ted]], [[Bull's-Eye Bill]], [[Flame Chomp]] - Explodes
*[[Cheep Cheep]] and its variants- swims/jumps to the other way
*[[Cheep Cheep]] and its variants - Swims/jumps to the other direction
*[[Balloon Goomba]]- its balloon pops if the balloon is touched
*[[Goomba]] (balloon) - Its balloon pops if the balloon is touched
*[[Para-Beetle]]- flies down
*[[Para-Beetle]] - Flies down
*[[Heavy Para-Beetle]]- flies up
*[[Heavy Para-Beetle]] - Flies up
*[[Clampy]]- opens its mouth when closed
*[[Clampy]] - Opens its mouth when closed
*[[Grrrol]] and [[Mega Grrrol]]- rolls to the other way
*[[Grrrol]] and [[Mega Grrrol|its mega-sized counterpart]] - Rolls in the other direction
*[[Bramball]]- smiles and moves the other way
*[[Bramball]] - Smiles and moves in the other direction
*[[Bouncy Cloud]]- blushes
*[[Bouncy Cloud]] - Blushes
*[[Magmaw]], [[Magmaargh]]- minimizes
*[[Magmaw]], [[Magmaargh]] - Minimizes
*[[Paragoomba]], [[Koopa Paratroopa]]- loses its wings
*[[Paragoomba]], [[Koopa Paratroopa|Paratroopa]] - Loses its wings
''If a Boo is touched from [[Circling Boo Buddies]], it'll pause for a second and will quickly float back to its position.''
*[[Cog (obstacle)|Cog]] or moving wall - Moves in the other direction for a brief moment
*If a Boo from [[Boo Buddies|Circling Boo Buddies]] is touched, it pauses for a brief moment and quickly floats back to its original position.


==Boost Rush==
==Profiles==
[[File:Boost Rush Mode NSMBU.png|thumb|200px|A screenshot of Boost Rush mode.]]
===''New Super Mario Bros. U''===
''New Super Mario Bros. U'' features a mode similar to [[Coin Rush]] from ''[[New Super Mario Bros. 2]]'' called Boost Rush. In Boost Rush, the player will play through a series of levels grouped together in packs, and the objective is to play through autoscrolling levels and collect the most coins, lose the least amount of lives, and make or beat the best time. The speed of the scrolling will increase every ten [[Coin]]s while [[Star Coin]]s worth 20 coins each. Unlike Coin Rush, though, the player has limited lives and can gain more by collecting coins or [[Extra Life|extra lives]], although all players share the same lives, and the player using Boost Mode can pop any players in bubbles. When a player is playing Boost Rush, [[Mii]]s can be seen in the background, supporting the players.
*'''Instruction manual description:''' "''Use {{button|wiiu|GamePad}} to help out your friends in a variety of different ways.''"
 
In the Penguin Pack, the [[Ice Flower]] is replaced by the [[Penguin Suit]].
 
===Packs===
{|class=wikitable width=75% cellpadding=6 style="border-collapse:collapse;text-align:center;"
|-
!width=25%|Course Pack / Difficulty
!colspan=3|Course 1
!colspan=3|Course 2
|-
!Easy Pack<br>[[File:NSMBU Easy Pack Icon.png|175px]]<br>★
|colspan=3|[[File:Acorn Plains Way2.png|200px]]<br>'''[[Acorn Plains Way]]'''
|colspan=3|[[File:Nsmbu-boostrushtrailer-690x388.jpg|200px]]<br>'''[[Stone-Eye Zone]]'''
|-
!rowspan=2|Flying Squirrel Pack<br>[[File:NSMBU Flying Squirrel Pack Icon.png|175px]]<br>★★
!colspan=3|Course 1
!colspan=3|Course 2
|-
|colspan=3|[[File:WiiU NewMarioU 3 scrn10 E3.png|200px]]<br>'''[[Spinning-Star Sky]]'''
|colspan=3|[[File:Lemmy's Swingback Castle.PNG|200px]]<br>'''[[Lemmy's Swingback Castle]]'''
|-
!rowspan=2|Acrobat Pack<br>[[File:NSMBU Acrobat Pack Icon.png|175px]]<br>★★★
!colspan=2|Course 1
!colspan=2|Course 2
!colspan=2|Course 3
|-
|colspan=2|[[File:NSMBUM&LMagentaYoshi.jpg|200px]]<br>'''[[Mushroom Heights]]'''
|colspan=2|[[File:Layer-Cake Desert 5 NSMBU.PNG|200px]]<br>'''[[Dry Desert Mushrooms]]'''
|colspan=2|[[File:NSMBU4PlyBoostMode.jpg|200px]]<br>'''[[Wendy's Shifting Castle]]'''
|-
!rowspan=2|Yoshi Pack<br>[[File:NSMBU Yoshi Pack Icon.png|175px]]<br>★★★★
!colspan=3|Course 1
!colspan=3|Course 2
|-
|colspan=3|[[File:NSMBU 1-FuzzyClifftop.Still001.jpg|200px]]<br>'''[[Fuzzy Clifftop]]'''
|colspan=3|[[File:Monty Mole Grasslands NSMBU.png|200px]]<br>'''[[Yoshi Hill]]'''
|-
!rowspan=2|Penguin Pack<br>[[File:NSMBU Penguin Pack Icon.png|175px]]<br>★★★★
!colspan=3|Course 1
!colspan=3|Course 2
|-
|colspan=3|[[File:World4-AStarCoin2P1.jpg|200px]]<br>'''[[Fliprus Lake]]'''
|colspan=3|[[File:CooliganFields1.jpg|200px]]<br>'''[[Cooligan Fields]]'''
|-
!rowspan=2|Expert Pack<br>[[File:NSMBU Expert Pack Icon.png|175px]]<br>★★★★★
!colspan=2|Course 1
!colspan=2|Course 2
!colspan=2|Course 3
|-
|colspan=2|[[File:Ghost Painting MarioWiiU.png|200px]]<br>'''[[Painted Swampland]]'''
|colspan=2|[[File:Raining Debris NSMBU.png|200px]]<br>'''[[Meteor Moat]]'''
|colspan=2|[[File:World5-CStarCoin1.jpg|200px]]<br>'''[[Iggy's Volcanic Castle]]'''
|-
!rowspan=2|Superstar Pack<br>[[File:NSMBU Superstar Pack Icon.png|175px]]<br>★★★★★
!colspan=3|Course 1
!colspan=3|Course 2
|-
|colspan=3|[[File:NSMBU 4-HammerswingCaverns.Still001.jpg|200px]]<br>'''[[Hammerswing Caverns]]'''
|colspan=3|[[File:NSMBU 7-LakituLakutiLakitu.Still001.jpg|200px]]<br>'''[[Lakitu! Lakitu! Lakitu!]]'''
|-
!rowspan=2|Random Pack<br>[[File:NSMBU Random Pack Icon.png|175px]]
!colspan=3 style="height:20px"|Course 1
!colspan=3 style="height:20px"|Course 2
|-
|colspan=5|Randomized
|}


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:WiiU NewMarioU 2 imge01 E3.png|Boost Mode in action.
NSMBU Boost Mode Game Pad Demonstration.png|Boost Mode in action
</gallery></center>
</gallery>


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Fra=Mode Coup de Pouce
|Jap=バディプレイ
|FraM=Helping Hand mode
|JapR=Badi Purei
|JapM=Buddy Play
|Dut=Booststand
|DutM=Boost Mode
|Fre=Mode Coup de Pouce
|FreM=Helping Hand mode
|Ger=Boost-Modus
|Ger=Boost-Modus
|Dut=Boost-Stand
|GerM=Boost Mode
|Ita=Gioco assistito
|Ita=Gioco assistito
|SpaE=Partida Turbo
|ItaM=Assisted play
|SpaEM=Turbocharger game
|Por=Modo Assistido
|Por=Modo Assistido
|PorM=Assisted Mode
|PorM=Assisted Mode
|Rus=Режим Поддержки
|Rus=Режим Поддержки
|Jap=ブーストモード
|RusR=Rezhim Podderzhki
|RusM=Support Mode
|SpaE=Partida Turbo
|SpaEM=Turbocharger game
}}
}}
==Trivia==
*The icons on the blocks spawned via Boost Mode are the same as the four symbols used to sync the [[Wii U]] console and GamePad during the system setup.
{{BoxTop}}
{{NSMBU}}
{{NSMBU}}
[[Category:Game Mechanics]]
[[Category:Game mechanics]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. U]]
[[it:Gioco assistito]]

Latest revision as of 14:03, August 30, 2024

New Super Mario Bros. U complete game play perspective.
Four players playing the game with one player operating Boost Mode

Boost Mode is a feature introduced in New Super Mario Bros. U, where the player with the Wii U GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay.

Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the touch screen, and the platforms come in a variety of colors and depict playing card suits. They include blue spade platforms, red heart platforms, green club platforms, and magenta diamond platforms. The icons on the blocks will disappear over time, and the platform itself soon after. Only four platforms may be on screen at one time, and placing another results in the first platform placed disappearing.

If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a Boost Star appears; by tapping the Boost Star on the GamePad, the player enters Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman.

Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, 3-Up Moon Blocks (which will release a 3-Up Moon after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again.

Nothing happens if the player taps Mario or any other character. Boost Mode also cannot be used in Toad Houses.

If the player manages to collect ninety-nine extra lives, the Boost Blocks become Mini-Boost Blocks.

Boost Mode is not available in New Super Mario Bros. U Deluxe due to being unable to access the Nintendo Switch's touch screen easily during docked play or multiplayer.

Effects when touching enemies[edit]

The following is a list of the effects on enemies that occur when touching them in Boost Mode:

Profiles[edit]

New Super Mario Bros. U[edit]

  • Instruction manual description: "Use GamePad to help out your friends in a variety of different ways."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese バディプレイ[?]
Badi Purei
Buddy Play
Dutch Booststand[?] Boost Mode
French Mode Coup de Pouce[?] Helping Hand mode
German Boost-Modus[?] Boost Mode
Italian Gioco assistito[?] Assisted play
Portuguese Modo Assistido[?] Assisted Mode
Russian Режим Поддержки[?]
Rezhim Podderzhki
Support Mode
Spanish (NOE) Partida Turbo[?] Turbocharger game