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Being a long-running and popular franchise, there have been various '''rumors, misconceptions, and urban legends''' regarding fictional elements, production history, and gameplay elements within the ''[[Mario (series)|Mario]]'' franchise.
{{FA}}
[[File:SM64 Screenshot Courtyard Statue Plaque.jpg|thumb|The [[Courtyard (Peach's Castle)|courtyard]] plaque in ''[[Super Mario 64]]'' that created the famous "L is real 2401" rumor]]
There have been several '''rumors''', '''misconceptions''', and '''urban legends''' regarding production history, fictional details, and gameplay elements within the ''[[Super Mario (franchise)|Super Mario]]'' franchise. This article is a list of the history of ''Super Mario'' rumors and details the extent to which they are true. Each section is supported by one or more references that detail the spread or debunking of their respective topics.  


While the origins of some rumors remain a mystery, others stem from unsourced edits on articles on {{wp|Wikipedia}} or the Super Mario Wiki. Others have been spread through misinterpretation, or jokes being received and spread as fact.
==Production==
==Production==
===Donkey Kong's name origin===
===Donkey Kong's name origin===
There are several explanations for the name origin of ''[[Donkey Kong (game)|Donkey Kong]]''. According to the myth and its variations, ''Donkey Kong'' is a mistranslated<ref>"It seems the entire game is a misnomer. Legend has it that the Japanese wonk who developed the game made a mistake when translating the Japanese for 'Monkey Kong' into English. By the time the error was discovered millions of labels had already been printed." 1.Dougherty, Kerry."Pretendo — Oops, Nintendo — Separates Males from Females." The [Norfolk] Virginian-Pilot. 4 January 1997 (p. A11).</ref>, a typo<ref>"Why exactly the giant ape is called 'Donkey Kong' is a mystery, although I heard one story that sounds plausible: The original arcade game, designed in Japan, was supposed to be called 'Monkey Kong,' but somebody misspelled it and the name stuck." Burrill, William.  "Game Boy Cart More Fun Than Barrel of Donkeys." ''The Toronto Star''. 4 August 1994 (p. F5).</ref>, or a blurred fax<ref>"According to Mark Smith, editor of the Club Nintendo magazine, the game should have been called Monkey Kong — it did indeed feature a large gorilla, with nary a donkey to be seen — but there was a typing error on a fax from Nintendo (Japan) to Nintendo" Bailey, Eric.  "Is There No Rescue at Hand in This Super Mario Land?" ''The [London] Daily Telegraph''. 23 December 1991.</ref> from ''Monkey Kong''. There is even an explanation that ''donkey'' is used to avoid copyright issues with King Kong.<ref>The word "donkey" is, given a poor grasp of english idiom, the opposite of the word "king" (etymology: donkey — ass — fool; fool is traditionally the opposite of king). The title "Donkey Kong" is supposed to be a clever pun, but it doesn't translate well. It also serves as a way to refer to the movie King Kong without violating copyright. </ref> ''Monkey'' and ''donkey'' are, first, two completely different names in Japanese, so it is unlikely to be a translation error. While typos resulting in popular names do exist, the myth's multiple variations make this explanation dubious at best.
The origin of [[Donkey Kong]]'s name has been the subject of several conflicting explanations over time. One popular myth states that the original ''[[Donkey Kong (game)|Donkey Kong]]'' game was intended to be titled "Monkey Kong", and was actually named "Donkey Kong" due to either a mistranslation<ref>Dougherty, Kerry (January 4, 1997). "[https://scholar.lib.vt.edu/VA-news/VA-Pilot/issues/1997/vp970104/01040009.htm Pretendo — Oops, Nintendo — Separates Males from Females]". ''The Virginian-Pilot''. Retrieved June 25, 2021. "''It seems the entire game is a misnomer. Legend has it that the Japanese wonk who developed the game made a mistake when translating the Japanese for 'Monkey Kong' into English. By the time the error was discovered millions of labels had already been printed.''" ([https://web.archive.org/web/20201212112854/http://scholar.lib.vt.edu/VA-news/VA-Pilot/issues/1997/vp970104/01040009.htm Archived] December 12, 2020, 11:28:54 UTC via Wayback Machine.)</ref> or typo.<ref>Burrill, William (August 4, 1994). "Game Boy Cart More Fun Than Barrel of Donkeys." ''The Toronto Star''. p. F5. "''Why exactly the giant ape is called 'Donkey Kong' is a mystery, although I heard one story that sounds plausible: The original arcade game, designed in Japan, was supposed to be called 'Monkey Kong,' but somebody misspelled it and the name stuck.''"</ref> However, the words ''monkey'' and ''donkey'' are completely different from each other in Japanese, so it is unlikely to be a translation error. Additionally, while typos resulting in popular names do exist, the accuracy of the latter claim is questionable considering the conflicting viewpoints surrounding it.


Another explanation is that [[Shigeru Miyamoto]] looked up the English variation of "stubborn" in the dictionary and found "donkey"<ref>"[Miyamoto] consulted a Japanese-English dictionary and found 'donkey' listed as an English equivalent to the Japanese word for stupid or goofy. He decided that Kong would be a good name for the gorilla, so he called the game Donkey Kong." Mingo, Jack. How the Cadillac Got Its Fins. New York: HarperBusiness, 1994. ISBN 0-88730-677-2 (pp. 136-141).</ref>, although, normally, it would be unusual to find "donkey" lumped with other adjectives in the dictionary.
Another explanation states that ''donkey'' was used to avoid copyright issues with the character {{wp|King Kong}}. The etymology of the word "donkey" can be traced back to the word ''ass'', which can also mean ''fool'', with the word ''fool'' traditionally being the opposite of the word ''king''. This may suggest that the name "Donkey Kong" was intended as a subversion of "King Kong", and a way to refer to the movie and character without violating copyright law. However, [[Nintendo]] was [[List of controversies#Universal Studios|sued]] by [[Universal Pictures]] in 1982 for the exact reason that ''Donkey Kong'' was too similar to King Kong. Notably, a written statement produced in 1983 regarding this lawsuit states that Nintendo employee Shinichi Todori came up with the name "Donkey Kong" towards the end of May 1981.<ref>Norman Caruso [@GamingHistorian] (January 30, 2020). "[https://twitter.com/GamingHistorian/status/1222939644217757697 Before settling on the name "Donkey Kong," Nintendo considered a ton of other ideas. - ....not sure who suggested "Kong Dong" 😳]" (Tweet) – via Twitter. Retrieved June 25, 2021. ([https://web.archive.org/web/20210416063736/http://twitter.com/GamingHistorian/status/1222939644217757697 Archived] April 16, 2021, 06:37:36 UTC via Wayback Machine.)</ref>


Shigeru Miyamoto himself has asserted multiple times that he used the word "donkey" from an English dictionary to convey stubbornness and stupidity.<ref>"''I had always been under the impression that Kong meant gorilla. So I wanted to name him "something-something" Kong. And so, because I wanted to make a dumb character, I went and looked that word up in an English dictionary. When I did that, I found that the word "donkey" had that meaning in addition to that of the animal. And so with that, I gave him the name Donkey Kong, but when we brought him to America, it was said over and over that "That's a weird name... Donkey doesn't mean dumb." But I was just like, "Well, whatever," and left the name that way. (laughs) Even after all that, Donkey Kong is still loved all over America, right? I think that when something is called "weird," there's a strong negative connotation to it, but on the other hand, by leaving it that way I think it definitely sticks in people's minds better. ''" [http://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml]; "Exclusive Interview with Donkey Kong Creator Shigeru Miyamoto." Nintendo Online Magazine. 1 Feb. 2000. Web. 15 Nov. 2014. [http://www.nintendo.co.jp/nom/0002/01/miyamoto.html].</ref>
[[Shigeru Miyamoto]], the creator of Donkey Kong, has claimed multiple times that he found the name from a Japanese-English dictionary when looking for something "stubborn" or "stupid".<ref>Mingo, Jack (1994). ''How the Cadillac Got Its Fins''. New York: HarperBusiness. pp. 136-141. ISBN 0-88730-677-2. "''[Miyamoto] consulted a Japanese-English dictionary and found 'donkey' listed as an English equivalent to the Japanese word for stupid or goofy. He decided that Kong would be a good name for the gorilla, so he called the game Donkey Kong.''"</ref><ref>"[https://web.archive.org/web/20210227125147/http://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml Exclusive Interview with Donkey Kong Creator Shigeru Miyamoto]". ''The Mushroom Kingdom''. Archived from [https://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml the original] February 27, 2021, 12:51:47 UTC via Wayback Machine. Retrieved June 25, 2021. "''I had always been under the impression that Kong meant gorilla. So I wanted to name him "something-something" Kong. And so, because I wanted to make a dumb character, I went and looked that word up in an English dictionary. When I did that, I found that the word "donkey" had that meaning in addition to that of the animal. And so with that, I gave him the name Donkey Kong, but when we brought him to America, it was said over and over that "That's a weird name... Donkey doesn't mean dumb." But I was just like, "Well, whatever," and left the name that way. (laughs) Even after all that, Donkey Kong is still loved all over America, right? I think that when something is called "weird," there's a strong negative connotation to it, but on the other hand, by leaving it that way I think it definitely sticks in people's minds better.''"</ref> Another variation of the story claims that "donkey" was popular Japanese slang for "crazy" in the 80's.<ref>''Donkey Kong Jungle Action Special'', page 21. "'''''WHAT'S IN A NAME?''' So just how did a big ape get the name Donkey Kong? Several theories exist. An early explanation insisted that 'Donkey' was in fact a rather unfortunate misspelling of 'monkey'. Nintendo's official line is more philosophical. Shigeru Miyamoto, head designer at Nintendo in Japan, claims that the character was so named because although cute, he was as stubborn as a donkey. This could be considered plausible, but Miyamoto later blew his credibility by claiming that the character was inspired by the legend of Beauty And The Beast (a story with very few apes in it, when you come to think about it!). The reality of the situation is that in the early 80's, 'donkey' was a popular Japanese slang word for 'crazy'. Remember that, in that first game, DK is an angry, crazy ape, throwing barrels at poor Mario. This also neatly explains why a load of unofficial lookalike games of the period sported the name ''Crazy Kong''.''"</ref> While "donkey" is not usually considered to be an adjective or a synonym of those terms, the animals themselves are often associated with stubborn traits. In an interview published in 2016, Miyamoto stated that he was informed by Nintendo of America staff that "donkey" does not mean "stupid" as the dictionary said, but that he ignored their feedback, as he liked the sound of the name "Donkey Kong".<ref>Kohler, Chris (October 14, 2016). "[https://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Miyamoto Spills Donkey Kong’s Darkest Secrets, 35 Years Later]". ''Wired''. Retrieved October 14, 2016. "''For example, for the game's title, I was trying to convey the idea of 'stupid monkey,'" [Miyamoto] said. "'Donkey' of course referred to the animal, but the dictionary I used said that it had a secondary meaning of 'idiot.' Nintendo of America said that this was not the case, and 'donkey' didn't mean 'idiot.'" "Even though it was in the dictionary," the interviewer said. "It's a mystery," Miyamoto replied. "But I just liked the sound of it, so I decided to stand my ground on 'Donkey Kong.' And within a year, everyone was saying 'Donkey Kong' with no hesitation.''" ([https://web.archive.org/web/20210607161051/http://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Archived] June 7, 2021, 16:10:51 UTC via Wayback Machine.)</ref>
 
===Usage of the name "Jumpman"===
[[File:DK English Flyer.jpg|thumb|left|The flyer containing the first public usage of the name "Mario"]]
Due to [[Mario]] initially being referred to as "Jumpman" in the non-Japanese arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'', it is sometimes believed that he was not given the name of "Mario" until the release of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', the game produced immediately after ''Donkey Kong''. This theory is supported by the name "Jumpman" being common throughout English material related to the game, appearing in its operation manual<ref>"[https://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf Donkey Kong Operation Manual]". ''The International Game Museum''. 1981. Retrieved June 28, 2021. ([https://web.archive.org/web/20210323233657/http://www.arcade-museum.com/manuals-videogames/D/dk-tkg4u.pdf Archived] March 23, 2021, 23:36:57 UTC via Wayback Machine.)</ref> and several graphics containing instructions for play, including a [[:File:DK Instruction Page.jpg|page]], [[:File:DK Arcade Instructions Card.png|card]], and [[:File:DK Instruction Banner.jpg|banner]].
 
While no Japanese material included the name "Mario" until ''Donkey Kong Jr.'' as the theory states, a flyer with story information was released to arcades internationally, in which the protagonist was referred to as "little Mario" in its English localization, proving that he was known as "Mario" to the public before games other than ''Donkey Kong'' had released. All subsequent [[Reissue|port]]s of ''Donkey Kong'' to home consoles removed the name "Jumpman" in favor of "Mario", with the exception of ''[[Arcade Archives]]: Donkey Kong'' on the [[Nintendo Switch]].
{{br|left}}


===Inspiration for the Super Mushroom===
===Inspiration for the Super Mushroom===
Rumours have questioned the [[Super Mushroom|Super Mushroom's]] origin, and it has been suggested that they are inspired by real-life drugs.<ref>http://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/</ref><ref>http://www.destructoid.com/six-sinister-things-about-super-mario-28654.phtml</ref> Similarities to both mushrooms in ''Alice in Wonderland'' and Amanita Muscaria have been pointed out.<ref>http://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html</ref> Miyamoto himself has denied a connection to ''Alice in Wonderland'', and said he drew inspiration from ''enchanted foodstuffs in myths and folklore''.<ref>http://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture</ref> Miyamoto and Iwata have talked about how the Super Mushroom was first meant to be a gameplay mechanic that would appeal to the player as a "good item".<ref>http://nintendoeverything.com/iwata-miyamoto-on-the-origins-of-marios-overalls-mushrooms/</ref>
Some rumors have questioned the origin of the [[Super Mushroom]], suggesting that it was inspired by real-world drugs such as the {{wp|Psilocybin mushroom|magic mushroom}}<ref>Burch, Anthony (December 19, 2006). "[https://www.destructoid.com/six-sinister-things-about-super-mario-28654.phtml Six sinister things about Super Mario]". ''Destructoid''. Retrieved June 29, 2021. "''It may have taken some of us longer than others to make the connection, but at some point Mario’s innocent mushroom and flower powerups begin to take on a much more sinister, substance-abuse-related-meaning... The only rational answer is that all of these “transformations” are nothing more than visual and auditory hallucinations, brought on by heavy drug use.''" ([https://web.archive.org/web/20210626211614/http://www.destructoid.com/six-sinister-things-about-super-mario/ Archived] June 26, 2021, 21:16:14 UTC via Wayback Machine.)</ref><ref>Cooper, Hollander (August 13, 2012). "[https://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ The Top 7... Most disturbing things about the Mushroom Kingdom]". ''GamesRadar''. Retrieved June 29, 2021. "''Yeah, the mushrooms Mario devours to increase, decrease, greatly increase, or greatly decrease his size are drugs. Let's get that out of the way right now.''" ([https://web.archive.org/web/20210519035941/http://www.gamesradar.com/top-7-most-disturbing-things-about-mushroom-kingdom/ Archived] May 19, 2021, 03:59:41 UTC via Wayback Machine.)</ref> or ''{{wp|Amanita muscaria#Cultural depictions|Amanita muscaria}}''.<ref>della Quercia, Jacopo (June 29, 2010). "[https://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html The 7 Most WTF Origins of Iconic Pop Culture Franchises]". ''Cracked''. Retrieved June 30, 2021. "''Why would anyone--from Lewis Carroll to Nintendo--associate mushrooms with getting smaller or bigger? It's because of hallucinogenic toadstools like Amanita Muscaria, as folks who have ingested them know, screw with your perception of size.''" ([https://web.archive.org/web/20210514105627/http://www.cracked.com/article_18585_the-7-most-wtf-origins-iconic-pop-culture-franchises.html Archived] May 14, 2021, 10:56:27 UTC via Wayback Machine.)</ref> While the spores of the latter species look similar to the Super Mushroom and other [[List of items|items]] such as the [[1-Up Mushroom]], no evidence has confirmed that this was an intentional design decision.
 
On June 19, 2015, the nonprofit organization {{wp|NPR}} published an interview with Shigeru Miyamoto, the creator of Mario, in which he mentioned the story ''{{wp|Alice's Adventures in Wonderland|Alice in Wonderland}}'' in relation to the origin of mushrooms in ''Super Mario'' games.<ref>NPR Staff (June 19, 2015). "[https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Q&A;: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters]". ''NPR''. Retrieved June 30, 2021. "''Well of course getting an item and growing big is sort of a mysterious thing to have happen. And so we thought, what's the most mysterious item that we could make this so it makes sense why they're getting bigger? And if you think of stories like Alice in Wonderland and other types of fairy tales, mushrooms always seem to have a mysterious power, and so we thought the mushroom would be a good symbol for why they get it and get big.''" ([https://web.archive.org/web/20210606153641/http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters Archived] June 6, 2021, 15:36:41 UTC via Wayback Machine.)</ref> However, in an earlier Iwata Asks interview, he stated that there was no influence from ''Alice in Wonderland'', simply citing "a relationship between mushrooms and magical realms".<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks : New Super Mario Bros. Wii : Letting Everyone Know It Was A Good Mushroom]". ''Nintendo''. n.d. Retrieved June 30, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> This more generic explanation also appears in an interview from October 2010 in the magazine ''{{wp|Famitsu}}'', in which Miyamoto describes that "you see people in folk tales wandering into forests and eating mushrooms all the time".<ref>Gifford, Kevin (October 20, 2010). "[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto Super Mario Bros.' 25th: Miyamoto Reveals All]". ''1Up.com''. Archived from [http://www.1up.com/news/super-mario-bros-25th-miyamoto the original] August 13, 2016, 20:52:47 UTC via Wayback Machine. Retrieved June 30, 2021.</ref>
 
An article on the website for the newspaper ''{{wp|The Guardian}}'' contains an unsourced claim that Miyamoto drew inspiration from "enchanted foodstuffs in myths and folklore" to create the Super Mushroom.<ref>Stuart, Keith (September 13, 2010). "[https://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture Super Mario Bros: 25 Mario facts for the 25th anniversary]". ''The Guardian''. Retrieved June 30, 2021. ([https://web.archive.org/web/20210603204401/http://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture Archived] June 3, 2021, 20:44:01 UTC via Wayback Machine.)</ref>
 
===Gunpei Yokoi being the creator of Wario and Daisy===
Due to being the most notable member of [[Nintendo]]'s former [[Nintendo Research & Development 1|Research & Development 1]] department and having a role as producer for many of their games, [[Gunpei Yokoi]] is often attributed as the sole creator of its franchises and characters up to his departure. This has led fans to credit Yokoi for the creation of the characters [[Princess Daisy]] and [[Wario]], two main characters of R&D1's ''Super Mario Land'' games.<ref>"[https://www.teechu.com/5-awesome-facts-trivia-princess-daisy 5 Awesome Princess Daisy Facts]". ''TeeChu''. April 22, 2019. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628182311/https%3A%2F%2Fwww.teechu.com%2F5-awesome-facts-trivia-princess-daisy Archived] June 28, 2021, 18:23:11 UTC via Wayback Machine.) "''When creating the first handheld Mario game, producer Gunpei Yokoi wanted to create a land like the Mushroom Kingdom, Sarasaland. Princess Daisy would rule the land, and it would be down to Mario to help her out when aliens invade!''"</ref><ref>"[https://scoop.previewsworld.com/Home/4/1/73/1016?articleID=228619 Nintendo’s Tomboyish Princess at 30]". ''Scoop''. n.d. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628182617/http://scoop.previewsworld.com/Home/4/1/73/1016?articleID=228619 Archived] June 28, 2021, 18:26:17 UTC via Wayback Machine.) "''Daisy was created by Gunpei Yokoi, Super Mario Land’s producer, who had intended for the game to give the overall feel of a traditional Mario title, but set in a different world. This led to the creation of the kingdom of Sarasaland, with Princess Daisy as its ruler.''"</ref><ref>Jones, Thomas (2013). "[https://purenintendo.com/the-life-and-legacy-of-gunpei-yokoi/ The Life and Legacy of Gunpei Yokoi]". ''Pure Nintendo''. Retrieved June 28, 2021. ([https://web.archive.org/web/20210628183110/https%3A%2F%2Fpurenintendo.com%2Fthe-life-and-legacy-of-gunpei-yokoi%2F Archived] June 28, 2021, 18:31:10 UTC via Wayback Machine.) "''Yokoi’s contributions to Nintendo not only consisted of hardware developments, during this highly groundbreaking period at the company he was responsible for the creation of a plethora of well loved games such as Metroid, Kid Icarus and thought up many of the characters featured in the games, including the likes of Wario and Pitt [sic].''"</ref> In reality, Yokoi has never been credited as a character designer in any of the games he was involved with, and no report done during Yokoi's lifetime or modern interviews with former R&D1 staff stated he created any characters for its games.
 
While no specific creator has been attributed to Princess Daisy, [[Satoru Okada]], the director of ''[[Super Mario Land]]'', would be a more likely candidate, as well as [[Hirofumi Matsuoka]] or Masahiko Mashimo, graphic designers for the game. [[Hiroji Kiyotake]], director and graphic designer for ''[[Super Mario Land 2: 6 Golden Coins]]'', is the creator of Wario, as stated by multiple interviewees in a 2004 interview in the magazine ''[[Nintendo DREAM]]'';<ref>[https://web.archive.org/web/20160326011958/http://www.metroid-database.com/m1/fds-interview-p0.php Translation of "Famicom Disk System: The More You Play It, the More You'll Want to Play" on Metroid Database]. Archived from [https://www.metroid-database.com/m1/fds-interview-p0.php the original] March 26, 2016, 01:19:58 UTC via Wayback Machine. Retrieved October 11, 2015. "''Took part in the development of the original'' Metroid''; creator of Wario in'' Super Mario Land: Six Golden Coins''.''"</ref> he is also credited as the original designer of Wario throughout the ''[[WarioWare (series)|WarioWare]]'' series.
 
===Shigeru Miyamoto's opinions on ''Donkey Kong Country''===
[[File:Electronic Games Magazine Donkey Kong Interview.jpg|thumb|left|x175px|The cover of the ''Electronic Games'' issue that allegedly contained the quote from Miyamoto]]
In 2001, author {{wp|Steven L. Kent|Steven Kent}} published the book ''{{wp|The Ultimate History of Video Games}}'', in which he discussed the development of ''[[Super Mario World 2: Yoshi's Island]]''. On page 518, the book details that [[Shigeru Miyamoto]], the creator of ''[[Donkey Kong (game)|Donkey Kong]]'', became frustrated after the original graphical style of ''Yoshi's Island'' was rejected for having "not enough punch" compared to the pre-rendered graphics of ''[[Donkey Kong Country]]''. Alluding to an interview he conducted with Miyamoto and Tim Stamper, the director of ''Donkey Kong Country'', Kent stated that "Miyamoto was a bit hard on Stamper", and included a quote from Miyamoto saying "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good".<ref>Super Mario Wiki [@SMWikiOfficial] (April 27, 2018). "[https://twitter.com/SMWikiOfficial/status/989891915050029056 An excerpt from the book "The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world"  regarding Yoshi's Island development]" (Tweet) – via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20210702160540/http://twitter.com/SMWikiOfficial/status/989891915050029056 Archived] July 2, 2021, 16:05:40 UTC via Wayback Machine.)</ref> This created the rumor that Miyamoto disliked the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
 
The interview in question originates from the May 1995 issue of the magazine ''{{wp|Electronic Games}}''. However, according to {{wp|Frank Cifaldi}}, founder of the {{wp|Video Game History Foundation}}, the supposed quote from Miyamoto is not present in the magazine.<ref>Frank Cifaldi (Unlicensed).nes [@frankcifaldi] (June 27, 2019). "[https://twitter.com/frankcifaldi/status/1144373230364266496 Sorry, they do talk about tech but there's nothing remotely like that in here.]" (Tweet) – via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20210627062027/http://twitter.com/frankcifaldi/status/1144373230364266496 Archived] June 27, 2021, 06:20:27 UTC via Wayback Machine.)</ref> This led to doubts as to whether Miyamoto said it at all, or if it was merely a false memory from Kent.<ref>Hyle (June 28, 2019). "[https://dkvine.com/?p=news_body&post=5978 Guess Whose Gameplay Isn't Medicore? <nowiki>[sic]</nowiki>]". ''DK Vine''. Retrieved June 15, 2020. ([https://web.archive.org/web/20210702161649/http://dkvine.com/?p=news_body&post=5978 Archived] July 2, 2021, 16:16:49 UTC via Wayback Machine.)</ref> Of note is that the alleged quote is extremely similar to a line from [[Cranky Kong]] in the manual for ''[[Donkey Kong Land]]''.
 
Following the announcement of ''[[Donkey Kong Country Returns]]'' at {{wp|E3 2010}}, the gaming website {{wp|IGN}} conducted an interview with Miyamoto in which he alluded to the rumor and declared it to be false, saying "And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in [the game's production]."<ref>Harris, Craig (June 29, 2016). "[https://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All]". ''IGN''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210629005314/http://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all Archived] June 29, 2021, 00:53:14 UTC via Wayback Machine.)</ref>
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===''Donkey Kong Country 2'' for the Virtual Boy===
[[File:Rareware Virtual Boy DKC2 Quote.png|thumb|x150px|The Scribes fan letter and response]]
On August 10, 2001, in response to a letter sent to {{wp|Rare}}'s Scribes website about a ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game on the [[Virtual Boy]], Rare employee [[Leigh Loveday]] stated that a Virtual Boy [[port]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' had been in development, but that it "didn't get very far".<ref>"[https://rarewhere.neocities.org/2000_2002/aug10_01.html Scribes - August 10, 2001]". ''Rarewhere''. August 10, 2001. Retrieved October 16, 2020. ([https://web.archive.org/web/20210627143344/http://rarewhere.neocities.org/2000_2002/aug10_01.html Archived] June 27, 2021, 14:33:44 UTC via Wayback Machine.)</ref>


===Gunpei Yokoi's departure===
However, an article on the DK Vine fan website showcased that subsequent statements were made by former Rare artist Steven Hurst and, more notably, engineer Paul Machacek, employees who worked on the project. They clarified that there were no concrete plans for any ''Donkey Kong Country'' game on the system, and that what Loveday referred to was a short demo to test the capabilities of the Virtual Boy, which consisted of a short stretch of land featuring reused ''[[Donkey Kong Land]]'' and ''{{wp|Battletoads (video game)|Battletoads}}'' graphics. No evidence suggests this demo was ever planned to become a full game, and DK Vine assumed that it was ultimately scrapped after it became clear that the Virtual Boy was a commercial failure.<ref>Cameron. "[https://dkvine.com/?p=games&page=dkvb&section=red_dead_reflection Red Dead Reflection]". ''DK Vine''. n.d. Retrieved October 16, 2020. ([https://web.archive.org/web/20210123102434/http://www.dkvine.com/?p=games&page=dkvb&section=red_dead_reflection Archived] January 23, 2021, 10:24:34 UTC via Wayback Machine.)</ref>
It is frequently said that the poor commercial performance of the [[Virtual Boy]] caused [[Gunpei Yokoi]] to leave Nintendo, with variations claiming Yokoi left "out of shame" or was otherwise demoted by Nintendo prior to his departure.{{refneeded}} [http://web.archive.org/web/20100812045100/http://archive.gamespy.com/articles/june03/dumbestmoments/index15.shtml One article] goes as far as to claim that the Virtual Boy was somehow indirectly responsible for the car incident that killed Yokoi.


However, in an interview made for the book ''Nintendo Magic'', a business partner of Yokoi, Yoshihiro Taki, stated that he had long planned to retire from Nintendo and would've done so regardless of the Virtual Boy's performance. The biographical book ''横井軍平ゲーム館'' provides a similar explanation, stating Gunpei Yokoi had grown cynical about the video game industry and that the Virtual Boy actually delayed his departure, as he decided to design one last successful product (the [[Game Boy]] Pocket) as to not look like he was parting on bad terms.
===''Super Mario FX''===
A rumor suggests that a 3D {{wp|platformer}} named ''Super Mario FX'' was in development during the lifetime of the [[Super Nintendo Entertainment System|SNES]], which would have used the {{wp|Super FX}} chip to display 3D graphics. Variants of this rumor claim that the game became, or was otherwise the inspiration for, ''[[Super Mario 64]]''.
 
An article on the fan site SNES Central by Evan G elaborates that there is no proof that such a game was in development.<ref>Evan G (February 4, 2012). "[https://snescentral.com/article.php?id=1032 Super Mario FX]". ''SNES Central''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210410051056/http://www.snescentral.com/article.php?id=1032 Archived] April 10, 2021, 05:10:56 UTC via Wayback Machine.)</ref> Early claims regarding the topic surfaced on video game forum websites, such as the Lost Levels forum in 2004.<ref>Ancient Oldie (February 15, 2004). "[http://forums.lostlevels.org/viewtopic.php?t=198 Mario 3D on the SNES???]". ''Lost Levels''. Retrieved July 2, 2021. ([https://web.archive.org/web/20210117155713/http://forums.lostlevels.org/viewtopic.php?t=198 Archived] January 17, 2021, 15:57:13 UTC via Wayback Machine.)</ref> These theories were supported by a feature on the gaming website {{wp|IGN}} in 2007 claiming that "Miyamoto spent years trying to build a fully 3D Mario platformer for the SNES before he finally admitted the technology just wasn't there for him".<ref>"[https://web.archive.org/web/20071203182141/http://au.top100.ign.com/2007/ign_top_game_5.html IGN Top 100 Games 2007: 5 Super Mario 64]". ''IGN''. 2007. Archived from [http://au.top100.ign.com/2007/ign_top_game_5.html the original] December 3, 2007, 18:21:41 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> While IGN did not list a source, the Wikipedia page for ''Super Mario 64'' at the time had referenced an interview with Miyamoto in the January 1996 issue of ''[[Nintendo Power]]'', which IGN may have misconstrued. Miyamoto stated that "I first had the idea to do a 3-D Mario game when I was working on Star Fox. That was five years ago".<ref>[https://web.archive.org/web/20210607205652/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html Translation of "The Game Guys - (Shoshinkai 1995)" on Zelda Legends]. Archived from [https://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html the original] June 7, 2021, 20:56:52 UTC via Wayback Machine. Retrieved July 2, 2021.</ref> As ''[[lylatwiki:Star Fox (game)|Star Fox]]'' released on the SNES and used the Super FX chip to display full 3D graphics, this may have led to the conclusion that Miyamoto was referring to a 3D ''Super Mario'' title using the same hardware, even though he never specified that the idea was for any console in the interview. Additionally, this interpretation would suggest that Miyamoto was developing a title for the SNES years after the [[Nintendo 64]] hardware had begun development, as 'Project Reality', the codename for the console, was announced in August 1993, only about half a year after ''Star Fox'' was released.
 
In their article, Evan G details that they contacted Dylan Cuthbert, the designer of the Super FX chip and lead programmer of ''Star Fox'', who confirmed that no 3D ''Super Mario'' platformer was in development for the SNES, and that "Super Mario FX" was actually a codename for the chip itself.<ref>Dylan [@dylancuthbert] (February 3, 2012). "[https://twitter.com/dylancuthbert/status/165596909413728256 @snescentral no, that was the internal code name for the FX chip]" (Tweet) - via Twitter. Retrieved July 2, 2021. ([https://web.archive.org/web/20140525211908/http://twitter.com/dylancuthbert/statuses/165596909413728256 Archived] May 25, 2014, 05:25:21 UTC via Wayback Machine.)</ref>
 
===Peeka and Lahla in the Japanese version of ''Paper Mario: The Thousand-Year Door''===
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In ''[[Paper Mario: The Thousand-Year Door]]'', there is a regional difference involving the [[Boo]] sisters [[Peeka]] and [[Lahla]]. In the Japanese release, they both wear a headband with fake bunny ears resembling the {{wp|Playboy Bunny}}, the icon of the adult magazine ''{{wp|Playboy}}'', but international releases replace the bunny ears with cat ears. This change was likely made either to avoid a reference to adult headgear or out of legal concern, as the Playboy Bunny is a copyrighted icon.
 
Many wikis such as {{wp|The Cutting Room Floor (website)|The Cutting Room Floor}} and the Super Mario Wiki originally listed that only Peeka underwent this change. This was potentially due to Lahla not being a mandatory character to see to complete the game, meaning that Lahla wearing bunny ears may have gone unnoticed for an extended period of time. In reality, both sisters wear identical accessories in all versions, and several wiki pages were edited to reflect this once it was discovered.<ref>[[User:Doc von Schmeltwick|Doc von Schmeltwick]] (March 30, 2020). "[https://tcrf.net/Talk:Paper_Mario:_The_Thousand-Year_Door/Regional_Differences Talk:Paper Mario: The Thousand-Year Door/Regional Differences]". ''The Cutting Room Floor''. Retrieved July 1, 2021. ([https://web.archive.org/web/20210607210601/http://tcrf.net/Talk:Paper_Mario:_The_Thousand-Year_Door/Regional_Differences Archived] June 7, 2021, 21:06:01 UTC via Wayback Machine.)</ref>
 
===Yoshiaki Koizumi and ''Donkey Kong Country''===
In February 2005, ''[[Donkey Kong Jungle Beat]]'' producer Takao Shimizu and co-director [[Yoshiaki Koizumi]] conducted an interview with the official ''Nintendo Online Magazine'' in Japan regarding the game.<ref>"[https://www.nintendo.co.jp/nom/0412/pick/2_int/index.html Donkey Kong Jungle Beat Development Staff Interview]". ''Nintendo''. February 2005. Retrieved July 6, 2021. ([https://web.archive.org/web/20210306063006/http://www.nintendo.co.jp/nom/0412/pick/2_int/index.html Archived] March 6, 2021, 06:30:06 UTC via Wayback Machine.)</ref> An English translation of the interview was produced by the fan website N-Sider, and was shared by the gaming website {{wp|IGN}} as part of a partnership between the two websites. One of the questions in the interview was about the game characters, and the English translation stated Koizumi's answer as "''All the characters outside of [[Donkey Kong]] and the [[banana]] are completely original. We don't really feel the past look of Donkey Kong was fresh enough for today. We really gave our new development team the chance to really create something unique and stylish.''"<ref>Anthony JC (February 18, 2005). "[https://www.ign.com/articles/2005/02/18/donkey-kong-jungle-beat-2 DONKEY KONG JUNGLE BEAT]". ''IGN''. Retrieved April 28, 2019. ([https://web.archive.org/web/20160322124141/http://www.ign.com/articles/2005/02/18/donkey-kong-jungle-beat-2 Archived] March 22, 2016, 12:41:41 UTC via Wayback Machine.)</ref> Due to its dismissive implications, this statement was the subject of substantial negative backlash from ''Donkey Kong'' fans.
 
As recorded on the DK Vine fan website, a post by the Super Mario Wiki {{wp|Twitter}} account in April 2019 prompted DK Vine informant Johnnie Kong to translate the text themselves.<ref>Hyle (April 26, 2019). "[https://dkvine.com/?p=news_body&post=5945 Guess Who's Certified Fresh?]". ''DK Vine''. Retrieved July 6, 2021. ([https://web.archive.org/web/20210619073413/http://dkvine.com/?p=news_body&post=5945 Archived] June 19, 2021, 07:34:13 UTC via Wayback Machine.)</ref> In doing so, he uncovered a more accurate interpretation of Koizumi's statement: Koizumi chose to use a mostly original cast because the tone of the game was very "uncharacteristic" compared to that of previous ''Donkey Kong'' titles; he also hoped ''Jungle Beat'' would represent the "personality" of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]] team.<ref>Johnnie [@Johnnie_Kong] (April 26, 2019). "[https://twitter.com/Johnnie_Kong/status/1121739758638698497 3./ Anyway, without further ado here it is.]" (Tweet) – via Twitter. Retrieved July 6, 2021. ([https://web.archive.org/web/20210707000513/http://twitter.com/Johnnie_Kong/status/1121739758638698497 Archived] July 7, 2021, 00:05:13 UTC via Wayback Machine.)</ref> The gaming news website Source Gaming would verify this interpretation by sharing their own translation on Twitter shortly after this.<ref>Source Gaming [@AllSourceGaming] (April 27, 2019). "[https://twitter.com/AllSourceGaming/status/1122167498822971394 Dear @dkvine, @KRoolKountry and DK fans everywhere. @N_Mosier and @PushDustIn have retranslated Koizumi's comments about DK Jungle Beat. Hopefully, this will clear up what Koizumi meant.]" (Tweet) – via Twitter. Retrieved July 6, 2021. ([https://web.archive.org/web/20210707000043/http://twitter.com/AllSourceGaming/status/1122167498822971394 Archived] July 7, 2021, 00:00:43 UTC via Wayback Machine.)</ref>
 
Notably, N-Sider translations of Japanese material have been found to contain mistranslations and forgery.<ref>Prime Blue (February 24, 2011). "[https://en.wikipedia.org/wiki/Wikipedia_talk:WikiProject_Video_games/Sources/Archive_4#N-Sider_as_situational_source Wikipedia talk:WikiProject Video games/Sources/Archive 4]". ''Wikipedia''. Retrieved July 6, 2021. ([https://web.archive.org/web/20200802230138/http://en.wikipedia.org/wiki/Wikipedia_talk:WikiProject_Video_games/Sources/Archive_4#N-Sider_as_situational_source Archived] August 2, 2020, 23:01:38 UTC via Wayback Machine.)</ref>
 
===French title of the ''Donkey Kong Country'' animated series===
The earliest accessible edit to the {{wp|HomePage|Wikipedia}} page for the 1996 ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' animated series states that the original French version was titled ''La planète de Donkey Kong'' (translated as "Planet Donkey Kong").<ref>UnlimitedAccess (June 21, 2005). "[https://en.wikipedia.org/w/index.php?title=Donkey_Kong_Country_%28TV_series%29&type=revision&diff=15543608&oldid=15543299 Donkey Kong Country (TV series): Difference between revisions]". ''Wikipedia''. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703205954/http://en.wikipedia.org/w/index.php?title=Donkey_Kong_Country_%28TV_series%29&type=revision&diff=15543608&oldid=15543299 Archived] July 3, 2021, 20:59:54 UTC via Wayback Machine.)</ref> In May 2010, the text was edited to say "Created by France 2 and Nelvana, it was originally titled 'La Planète de Donkey Kong' ('The Planet of Donkey Kong' in English translation)."<ref>Caleson (May 8, 2010). "[https://en.wikipedia.org/w/index.php?diff=360994996&oldid=356598982&title=Donkey_Kong_Country_(TV_series) Donkey Kong Country (TV series): Difference between revisions]". ''Wikipedia''. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703210059/http://en.wikipedia.org/w/index.php?diff=360994996&oldid=356598982&title=Donkey_Kong_Country_%28TV_series%29 Archived] July 3, 2021, 21:00:59 UTC via Wayback Machine.)</ref> This sentence, and the introductory paragraph it came from, would be copied verbatim across multiple summaries of the TV series on different English databases.<ref>"[https://en-academic.com/dic.nsf/enwiki/999355 Donkey Kong Country (TV series)]". ''Academic''. n.d. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703195732/http://en-academic.com/dic.nsf/enwiki/999355 Archived] July 3, 2021, 19:57:32 UTC via Wayback Machine.)</ref><ref>"[https://likewise.com/Shows/2784 Donkey Kong Country]". ''Likewise''. n.d. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703205658/http://likewise.com/Shows/2784 Archived] July 3, 2021, 20:56:58 UTC via Wayback Machine.)</ref> The mistake was also cited as fact on an edit made to the series' page on the Donkey Kong Wiki fan site.<ref>Neon the Spelunker (February 16, 2010). "[https://donkeykong.fandom.com/wiki/Donkey_Kong_Country_(TV_series)?diff=next&oldid=6160 Changes: Donkey Kong Country (TV series)]". ''Donkey Kong Wiki''. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703195854/http://donkeykong.fandom.com/wiki/Donkey_Kong_Country_(TV_series)?diff=next&oldid=6160 Archived] July 3, 2021, 19:58:54 UTC via Wayback Machine.)</ref>
 
"La planète de Donkey Kong" actually refers to a [[Donkey Kong Planet|programming block]] (later renamed to "DKTV") which aired from 1996 to 2001 exclusively in France, and hosted the ''Donkey Kong Country'' series alongside a large number of other children's programs. As with other regions, the ''Donkey Kong Country'' cartoon itself was named "Donkey Kong Country" when it aired in France and Québec, with some ads and TV listings shortening the title to simply "Donkey Kong".<ref>Japancommercials4U2 (May 16, 2009). "[https://www.youtube.com/watch?v=d9fImyYnLik Donkey Kong Country DVD French Commercial]". ''YouTube''. Retrieved July 3, 2021.</ref>
 
===''Super Mario Galaxy'' logo hidden message===
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On September 16, 2007, shortly before the release of ''[[Super Mario Galaxy]]'', a post about the game's logo art was made to the forum site NeoGAF.<ref>AtomicShroom (September 16, 2007). "[https://www.neogaf.com/forum/showthread.php?t=190547 Super Mario Galaxy boxart says you're gay]". ''NeoGAF''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210424111614/http://www.neogaf.com/threads/super-mario-galaxy-boxart-says-youre-gay.190547/ Archived] April 24, 2021, 11:16:14 UTC via Wayback Machine.)</ref> It noted that some letters of the logo contained a small twinkle; if these letters are singled out and read together, the end result is "UR MR GAY" (You are Mr. Gay). This led some to suggest that the twinkles may be a hidden message created by the logo artist.<ref>Sterling, Jim (September 16, 2007). "[https://www.destructoid.com/ur-mr-gay-super-mario-galaxy-artwork-holds-a-mirror-to-your-homosexuality-44806.phtml UR MR GAY! Super Mario Galaxy artwork holds a mirror to your homosexuality]". ''Destructoid''. Retrieved December 19, 2014. ([https://web.archive.org/web/20210205173022/http://www.destructoid.com/ur-mr-gay-super-mario-galaxy-artwork-holds-a-mirror-to-your-homosexuality-44806.phtml Archived] February 5, 2021, 17:30:18 UTC via Wayback Machine.)</ref>
 
In ''[[Super Mario Galaxy 2]]'', these sparkles are still present in the game's logo, but have been rearranged. They now spell out "UR MI AY", although this can be interpreted as "YA, I M, R U?" (Yeah, I am, are you?) if read backwards.<ref>Sterling, Jim (February 27, 2010). "[https://www.destructoid.com/ur-mr-gay-ya-i-m-r-u--165205.phtml UR MR GAY? YA, I M, R U?]". ''Destructoid''. Retrieved December 19, 2014. ([https://web.archive.org/web/20210118161329/http://www.destructoid.com/ur-mr-gay-ya-i-m-r-u--165205.phtml Archived] January 18, 2021, 16:13:29 UTC via Wayback Machine.)</ref> The preliminary logo of ''[[Super Mario Odyssey]]'' contains similar sparkles, which spell out "MARIO DYS" (interpreted by some as "Mario dies").<ref>@Zachruff (June 14, 2017). "[https://twitter.com/Zachruff/status/874982036104237058 Mario Dys - Mario Dies - The stars were right once again...]" (Tweet) – via Twitter. Retrieved April 29, 2021. ([https://web.archive.org/web/20210429155116/http://twitter.com/Zachruff/status/874982036104237058 Archived] April 29, 2021, 15:51:16 UTC via Wayback Machine.)</ref>
 
It is most likely that all three logos simply arrange the twinkles to be aesthetically pleasing, with any "messages" being entirely unintentional.
 
===''Super Mario Galaxy DS''===
[[File:Screenshot Super Mario Galaxy DS.png|thumb|left|A screenshot from the hoax video]]
On December 9, 2007, a video showcasing a downloadable, [[Nintendo DS]] version of ''[[Super Mario Galaxy]]'' was uploaded to YouTube.<ref>enriqueastley (December 9, 2007). "[https://www.youtube.com/watch?v=e3FVLyzmNAI super mario galaxy DS !!!]". ''YouTube''. Retrieved April 28, 2021.</ref> The footage showed a hidden [[galaxy]] unlocked by collecting all 121 [[Power Star]]s as both Mario and Luigi and feeding them all to a [[Hungry Luma]], which would allow the player to access the Nintendo DS version of the game using the Download Play feature. The player used the stylus to control Mario, and both brothers were shown in the game's galaxies simultaneously, implying a co-op mode. The video also stated that each Power Star collected in the Nintendo DS version would be redeemable for 10 [[Wii Points]] on the [[Wii Shop Channel]].
 
About ten days after the video's release, an article on Engadget proved the footage to be faked by discovering a shorter but cleaner version of the same video on the video site Stage6. The video was posted by psycho3ler, the username of Pablo Belmonte, who had previously created a  hoax video of a "Nintendo ON" console in 2005 (the original ''Super Mario Galaxy DS'' video even showed a Nintendo ON planet, adding credibility to this theory).<ref>Orland, Kyle (December 19, 2007). "[https://www.engadget.com/2007/12/19/super-mario-galaxy-ds-video-a-hoax Super Mario Galaxy DS video a hoax]". ''Engadget''. Retrieved January 23, 2017. ([https://web.archive.org/web/20170611035457/http://www.engadget.com/2007/12/19/super-mario-galaxy-ds-video-a-hoax/ Archived] June 11, 2017, 03:54:57 UTC via Wayback Machine.)</ref> Belmonte himself would later upload a high-quality version of the video, explaining in the description that it was created for a school project involving designing a viral video.<ref>Pablo Belmonte (June 12, 2018). "[https://www.youtube.com/watch?v=EfHDSrNjUA8 Super Mario Galaxy DS]". ''YouTube''. Retrieved April 28, 2021.</ref>
{{br}}
 
===''Norton AntiVirus: Dr. Mario''===
[[File:Norton Antivirus Dr. Mario.jpg|thumb|x175px|left|The box art for ''Norton Antivirus: Dr. Mario'', of unknown origin]]
In 2008, {{wp|NortonLifeLock|Symantec Corporation}} announced a new version of their {{wp|Norton AntiVirus}} software. Subtitled the "Gaming Edition", it used less computer resources to make it easier to play video games while the antivirus was running. However, when an article about the software was published to gaming site {{wp|Kotaku}} on November 11, 2008, it was accompanied by a picture of a different software, labeled ''Norton AntiVirus: Dr. Mario''.<ref>Houghton, Stuart (November 11, 2008). "[https://web.archive.org/web/20081227163603/http://kotaku.com/5083571/is-this-stand+up-fight-or-a-bug-hunt-norton-antivirus-for-gaming Is This A Stand-up Fight Or A Bug Hunt? Norton AntiVirus For Gaming]". ''Kotaku''. Archived from [http://kotaku.com/5083571/is-this-stand+up-fight-or-a-bug-hunt-norton-antivirus-for-gaming the original] December 27, 2008, 16:36:03 UTC via Wayback Machine. Retrieved July 1, 2021.</ref> No text in the article mentioned or alluded to ''Dr. Mario'' nor this image.
 
Other news websites would later republish the image;<ref>mohsin (November 13, 2008). "[https://www.newlaunches.com/archives/norton_gets_gamer_friendly_with_the_gaming_edition_antivirus.php Norton gets gamer friendly with the Gaming Edition antivirus]". ''Newlaunches''. Retrieved July 1, 2021. ([https://web.archive.org/web/20160801131837/http://newlaunches.com/archives/norton_gets_gamer_friendly_with_the_gaming_edition_antivirus.php Archived] August 1, 2016, 13:18:37 UTC via Wayback Machine.)</ref> some mistakenly stated that the software was directly related to ''Dr. Mario'', likely due to them interpreting the image as the official art created for the software.<ref>Amorín, Alfonso I. (November 13, 2008). "[https://www.pixfans.com/norton-lanza-un-antivirus-del-dr-mario-para-jugones/ NORTON LANZA UN ANTIVIRUS DEL DR. MARIO PARA JUGONES]". ''Pixfans''. Retrieved July 1, 2021. ([https://web.archive.org/web/20190913182000/http://www.pixfans.com/norton-lanza-un-antivirus-del-dr-mario-para-jugones/ Archived] September 13, 2019, 18:20:00 UTC via Wayback Machine.)</ref> While the Gaming Edition version of Norton AntiVirus was officially published, it did not contain any connection to [[Nintendo]] nor the ''Super Mario'' franchise.
 
The original source of the image remains unknown. Due to the lack of evidence, it is most likely that the art was faked using image-editing software and presented to Kotaku as a genuine product, leading it to be spread and believed as such by other news outlets and their readers.
{{br}}


===Larry Koopa's namesake===
===Larry Koopa's namesake===
Several articles (such as [http://www.officialnintendomagazine.co.uk/16520/features/10-amazing-mario-facts/ this one] by the British Official Nintendo Magazine) purports that [[Larry Koopa]] is named after the talk show host [[wikipedia:Lary King|Larry King]], perhaps due to the writer's inability to think of a famous musical "Larry". According to former [[Nintendo|Nintendo of America]] employee Dayvv Brooks, however, Larry is also named after a musician like his siblings: in this case, [[wikipedia:Larry Mullen, Jr.|Larry Mullen, Jr.]], the drummer for the rock band [[wikipedia:U2|U2]].<ref>[[Special:Contributions/Dayvvbrooks|Dayvv Brooks]] (former Nintendo of America employee), on July 18, 2012.</ref>
On April 30, 2010, the ''Official Nintendo Magazine'' in {{wp|Great Britain}} published an article to their website stating the name origins of the [[Koopalings]], with [[Larry|Larry Koopa]] said to be named after the talk show host {{wp|Larry King}}.<ref>Scullion, Chris (April 30, 2010). "[https://web.archive.org/web/20110512072842/http://www.officialnintendomagazine.co.uk/16520/features/10-amazing-mario-facts/ 10 Amazing Mario Facts]". ''Nintendo''. Archived from [http://www.officialnintendomagazine.co.uk/16520/features/10-amazing-mario-facts/ the original] May 12, 2011, 07:28:42 UTC via Wayback Machine. Retrieved June 30, 2021.</ref> This was contested by former [[Nintendo|Nintendo of America]] employee Dayvv Brooks, who named all of the Koopalings during the production of ''[[Super Mario Bros. 3]]''. According to Brooks, Larry is named after a musician like his siblings, in this case the inspiration being {{wp|Larry Mullen, Jr.}}, the drummer for the rock band {{wp|U2}}.<ref>[https://www.mariowiki.com/index.php?title=Larry_Koopa&diff=prev&oldid=1299498 Edit to the Super Mario Wiki page for Larry Koopa made by Brooks on July 18, 2012]. The account had been verified to have a legitimate email address by [[User:Walkazo|Walkazo]].</ref>
 
However, on December 29, 2015, the gaming site {{wp|Kotaku}} published an interview with Brooks contradicting his previous statement. Brooks asserted that all of the Koopalings were named after real-world figures except Larry, stating that "there’s no real-world equivalent—he’s not Larry Mullen Jr. from U2 or Larry King—he just looked like a Larry."<ref name="Brooks">Klepek, Patrick (December 29, 2015). "[https://kotaku.com/how-a-mario-character-was-named-after-motorheads-lemmy-1750180427 How A Mario Character Was Named After Motorhead's Lemmy]". ''Kotaku''. Retrieved December 30, 2015. ([https://web.archive.org/web/20210602215525/http://kotaku.com/how-a-mario-character-was-named-after-motorheads-lemmy-1750180427 Archived] June 2, 2021, 21:55:25 UTC via Wayback Machine.)</ref>
 
===Yoichi Kotabe's involvement in ''Super Mario 3D Land''===
On August 10, 2012, an edit was made to the {{wp|HomePage|Wikipedia}} page for the long-time ''Super Mario'' artist [[Yoichi Kotabe]] stating that his latest work was for ''[[Super Mario 3D Land]]'' as an illustrator.<ref>Vidpro23 (August 10, 2012). "[https://en.wikipedia.org/w/index.php?title=Y%C5%8Dichi_Kotabe&diff=next&oldid=497430990 Yōichi Kotabe: Difference between revisions]". ''Wikipedia''. Retrieved July 4, 2021. ([https://web.archive.org/web/20210705010108/http://en.wikipedia.org/w/index.php?title=Y%C5%8Dichi_Kotabe&diff=next&oldid=497430990 Archived] July 5, 2021, 01:01:08 UTC via Wayback Machine.)</ref> This claim may have inspired an unsourced edit to the same page on the Super Mario Wiki on September 7, 2012 stating that Kotabe had returned from retirement to draw the artwork for [[Princess Peach]]'s letters in that game.<ref>[https://www.mariowiki.com/index.php?title=Yoichi_Kotabe&diff=next&oldid=1169256 Edit to the Super Mario Wiki page for Yoichi Kotabe made by Bardiscuter on September 7, 2012].</ref> While both claims were eventually removed, other websites cited the error as fact.<ref>Schmitz, Tobias (November 1, 2014). "[https://nintendo-online.de/artikel/report/18820/inside-nintendo-52-nintendos-unbekannte-anime-urgesteine Inside Nintendo 52: Nintendo's unknown anime veterans]". ''Nintendo-Online''. Retrieved July 4, 2021. "''In 2011, by the way, Kotabe returned to draw Peach's letters in Super Mario 3D Land.''" ([https://web.archive.org/web/20190623015447/http://nintendo-online.de/artikel/report/18820/inside-nintendo-52-nintendos-unbekannte-anime-urgesteine Archived] June 23, 2019, 01:54:47 UTC via Wayback Machine.)</ref><ref>Mental Floss UK (April 19, 2017). "[https://www.mentalfloss.com/article/91167/artist-who-helped-bring-super-mario-life The Artist Who Helped Bring Super Mario to Life]". ''Mental Floss''. Retrieved July 4, 2021. "''Kotabe retired from Nintendo in 2007 after 21 years, but has still contributed to the company's games from time to time; in 2011's'' Super Mario 3D Land'', Princess Peach occasionally sends you illustrated letters as you progress. Those illustrations were provided by Kotabe.''" ([https://web.archive.org/web/20210501035050/http://www.mentalfloss.com/article/91167/artist-who-helped-bring-super-mario-life Archived] May 1, 2021, 03:50:50 UTC via Wayback Machine.)</ref>
 
While the art style of the letters is similar to Kotabe's ''Super Mario'' artwork, his name is not listed in the staff credits for ''Super Mario 3D Land'', nor is he mentioned in the two Iwata Asks interviews dedicated to the game.<ref>"[https://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/0 Iwata Asks : Super Mario 3D Land : Keyword: Reset]". ''Nintendo''. n.d. Retrieved July 4, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/1/0 Iwata Asks : Super Mario 3D Land : Like an Archeologist]". ''Nintendo''. n.d. Retrieved July 4, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> The artwork was actually drawn by current ''Super Mario'' artist [[Shigehisa Nakaue]], who does appear in the credits of the game and was credited under "Illustrations" for it by the January 2012 issue of the Japanese magazine ''Nintendo DREAM''. Nakaue also appears in the in-game credits of ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'', and ''[[Mario Party: Star Rush]]''.
 
===''Donkey Kong 64'' only requiring the Expansion Pak to fix a memory leak===
On May 28, 2013, former [[Rare Ltd.|Rare]] employee Chris Marlow published a {{wp|Let's Play}} video of ''{{wp|Conker's Bad Fur Day}}'' in which he shared an anecdote revealing that ''[[Donkey Kong 64]]'' was allegedly not initially planned to support the [[Expansion Pak]] RAM expansion. Marlow explained that Rare found a memory leak to occur after a short amount of playtime and, as they were unable to pinpoint the exact cause of the issue before release, were forced to bundle the Expansion Pak with the game as a quick fix.<ref>Conker King (May 28, 2013). "[https://www.youtube.com/watch?v=VgtAXCaSlpk&t=178s CONKER'S BFD : DIRECTORS COMMENTARY PRT 1]". ''YouTube''. Retrieved June 26, 2021. ([https://web.archive.org/web/20201120122418if_/http://www.youtube.com/watch?v=VgtAXCaSlpk Archived] November 20, 2020, 12:24:18 UTC via Wayback Machine.)</ref> The story was immediately picked up by video game news websites,<ref>Watts, Martin (May 28, 2013). "[https://www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_game_breaking_bug Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug]". ''Nintendo Life''. Retrieved December 1, 2016. ([https://web.archive.org/web/20210401191348/http://www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_game_breaking_bug Archived] April 1, 2021, 19:13:48 UTC via Wayback Machine.)</ref> and was presented as fact on the Super Mario Wiki page for ''Donkey Kong 64''.<ref>[https://www.mariowiki.com/index.php?title=Donkey_Kong_64&type=revision&diff=1489725&oldid=1464525 Edit to the Super Mario Wiki page for ''Donkey Kong 64'' made by Bowserbros on June 15, 2013].</ref>
 
[[Mark Stevenson]], a developer of ''Donkey Kong 64'', would deny this claim in a November 2019 interview, stating that Rare's management instructed the game's developers to support the Expansion Pak early in development to accommodate advanced graphical effects<ref name="2019DK64">Lane, Gavin (November 23, 2019). "[https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap Feature: Donkey Kong 64 Devs On Bugs, Boxing And 20 Years Of The DK Rap]". ''Nintendo Life''. Retrieved June 26, 2021. ([https://web.archive.org/web/20210401191340/http://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap Archived] April 1, 2021, 19:13:40 UTC via Wayback Machine.)</ref> (dynamic lighting was specifically cited as a feature that made use of the Expansion Pak in another interview with Stevenson<ref>Power, Tom (December 6, 2019). "[https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]". ''GamesRadar''. Retrieved December 6, 2019. ([https://web.archive.org/web/20210610080627/http://www.gamesradar.com/uk/making-of-donkey-kong-64/ Archived] June 10, 2021, 08:06:27 UTC via Wayback Machine.)</ref>). He added that while ''Donkey Kong 64'' did contain a game-breaking bug during development, it only affected one revision of the [[Nintendo 64]] hardware, and was eventually resolved. Stevenson speculated that these two stories were likely conflated into one, creating the memory leak rumor.<ref name="2019DK64"></ref>
 
==="Wii Music U" patent===
[[File:G&W Bugband Patent.png|thumb|left|x200px|An image from the patent document]]
[[File:G&W Bugband.png|thumb|A Bugband session]]
On May 22, 2014, the {{wp|United States Patent and Trademark Office}} approved a patent application filed by Nintendo describing a music-based game using the [[Wii U]] GamePad.<ref>NINTENDO CO., LTD. (May 22, 2014). "[https://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=20140141879&OS=20140141879&RS=20140141879 United States Patent Application: 0140141879]". ''US Patent & Trademark Office''. Retrieved June 23, 2021. ([https://web.archive.org/web/20210623150938/http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=20140141879&OS=20140141879&RS=20140141879 Archived] June 23, 2021, 15:09:38 UTC via Wayback Machine.)</ref> The user Rösti created a thread on the video game forum NeoGAF about the patent, speculating that it was related to a sequel or follow-up to the [[Wii]] game ''{{Wp|Wii Music}}''.<ref>[https://www.neogaf.com/forum/showthread.php?t=823546 Post by Rösti on NeoGAF]. May 22, 2014. Retrieved June 23, 2014. ([https://web.archive.org/web/20140702034157/http://www.neogaf.com/forum/showthread.php?t=823546 Archived] July 2, 2014, 03:41:57 UTC via Wayback Machine.)</ref> In response to this thread, video game news websites ran articles stating that a sequel to ''Wii Music'' was rumored to be in development.<ref>Seedhouse, Alex (May 23, 2014). "[https://www.nintendo-insider.com/wii-music-u-works-patent-suggests/ Wii Music U in the works, patent suggests]". ''Nintendo Insider''. Retrieved June 23, 2021. ([https://web.archive.org/web/20210623151532/http://www.nintendo-insider.com/wii-music-u-works-patent-suggests/ Archived] June 23, 2021, 15:15:32 UTC via Wayback Machine.)</ref>
 
In reality, the patent did not pertain to a sequel to ''Wii Music'' or any other standalone game, but instead a small feature in ''[[Game & Wario]]''. The [[Cluck-A-Pop]] mode features a series of prizes in toy capsules labeled with the name [[Game & Wario#Cluck-A-Pop|Bugband]], and each one is a sound test where each layer of a song is represented by characters which the player can isolate, remove or interact with from the Wii U GamePad screen. This matches the description and images found on the patent.
 
Another indicator that the patent was for ''Game & Wario'' is that the inventors listed are [[Goro Abe]] and [[Takehiko Hosokawa]], the director and assistant director of the game, respectively. Both worked for [[Nintendo SPD]] rather than [[Nintendo EAD]], the developer of ''Wii Music'', and neither had any involvement in ''Wii Music''. Goro Abe is also listed as the inventor on several other patents filed around this time, all of which clearly describe aspects of ''Game & Wario'': one patent application is for the [[Pirates]] minigame,<ref>NINTENDO CO., LTD. (February 2, 2012). "[https://patents.justia.com/patent/9101839 Computer-readable storage medium having stored therein game program, game apparatus, game system, and game processing method]". ''Justia''. Retrieved June 23, 2021. ([https://web.archive.org/web/20151203213453/http://patents.justia.com/patent/9101839 Archived] December 3, 2015, 21:34:53 UTC via Wayback Machine.)</ref> another describes [[Disco]],<ref>NINTENDO CO., LTD. (June 12, 2013). "[https://patents.google.com/patent/US20140206422 Storage medium storing game program, game device, game system, and game process method]". ''Google Patents''. Retrieved June 23, 2021. ([https://web.archive.org/web/20210627144607/http://patents.google.com/patent/US20140206422 Archived] June 27, 2021, 14:46:07 UTC via Wayback Mahine.)</ref> and a third depicts [[Bowling]].<ref>NINTENDO CO., LTD. (June 6, 2013). "[https://www.google.com/patents/US20140206445 Storage medium having stored therein game program, game apparatus, game system, and game processing method]". ''Google Patents''. Retrieved June 23, 2021. ([https://web.archive.org/web/20210627144845/http://patents.google.com/patent/US20140206445 Archived] June 27, 2021, 14:48:45 UTC via Wayback Machine.)</ref>
{{br}}


===Mario and Luigi's last names===
===Origin of the ''Super Mario Bros.'' ROM file for Wii Virtual Console===
With the introduction of Luigi as Mario's brother, the pair began to be collectively referred to as the Mario brothers. Because of the title, many have been led to believe that Mario and Luigi's last names are actually "Mario". This was further pushed by the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' Hollywood film released in 1993, which uses "Mario" as the brothers' surname. Several other isolated cases have also appeared that use the "Mario" last name, such as the [[Prima Games]] ''[[Mario Party 2]]'' guide. [[Charles Martinet]], Mario's current voice actor, also gave this as his response when asked about Mario's last name.<ref>[https://www.youtube.com/watch?v=AAjhjLuWbC8 Mario (Charles Martinet) reveals his last name & other tales - San Diego Comic Con 2012] "''"What's my last name? That's-a very good question! Uh...uh... that's right! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"''"</ref> However, various [[Nintendo]] employees and representatives, including creator [[Shigeru Miyamoto]], have stated several times that Mario and Luigi do not have a last name.<ref>Totilo, Stephen (August 17, 2012). [http://kotaku.com/5935721/super-marios-boss-doesnt-want-to-overdo-it-with-mr-video-game-and-wont-deceive-you-with-dlc Nintendo Chief: Mario Is Part Of Gamers' DNA]. Kotaku. Retrieved August 16, 2014.</ref><ref>Dan Ryckert (September 24, 2014). [http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx Mario's Creators Answer Burning Questions About The Series]. Game Informer. Retrieved August 16, 2014.</ref>
[[File:Virtual_Console.svg|thumb|Virtual Console logo]]
In March 2016, {{wp|Frank Cifaldi}} presented a talk at {{wp|Game Developers Conference|GDC 2016}} discussing the challenges of distributing older video games. During the talk, he showcased two ROM files of ''[[Super Mario Bros.]]'' from different sources. One was downloaded from a ROM site while the other was from the [[Wii]] [[Virtual Console]]. Frank highlights the iNES header present in both ROM files and explains that iNES is a header format originates from unofficial software emulation in the late 1990s.<ref>{{cite|author=Gdconf|date=April 29, 2016|url=youtu.be/HLWY7fCXUwE?t=877|timestamp=27:07|title="It's Just Emulation!": The Challenge of Selling Old Games|publisher=YouTube|accessdate=November 29, 2024}}</ref> On January 19, 2017, {{wp|EuroGamer}} published an article claiming that [[Nintendo]] downloaded a ROM file of ''Super Mario Bros.'' from the internet and sold it back on the Wii Virtual Console.<ref>Bratt, Chris (January 19, 2017). [https://www.eurogamer.net/did-nintendo-download-a-mario-rom-and-sell-it-back-to-us Did Nintendo download a Mario ROM and sell it back to us?]. ''EuroGamer''. Retrieved November 29, 2024. ([https://web.archive.org/web/20241120034430/https://www.eurogamer.net/did-nintendo-download-a-mario-rom-and-sell-it-back-to-us Archived] November 20, 2024, 03:44:30 UTC via Wayback Machine.)</ref><ref>Whitehead, Thomas (January 19, 2017). [https://www.nintendolife.com/news/2017/01/video_the_surprising_origins_of_the_wii_virtual_console_super_mario_bros_rom Video: The Surprising Origins of the Wii Virtual Console Super Mario Bros. ROM]. ''NintendoLife''. Retrieved November 29, 2024. ([https://web.archive.org/web/20240919130720/https://www.nintendolife.com/news/2017/01/video_the_surprising_origins_of_the_wii_virtual_console_super_mario_bros_rom Archived] September 19, 2024, 13:07:20 UTC via Wayback Machine.)</ref>


===Super Mario Galaxy DS===
While Nintendo does use the iNES header format, it is not because Nintendo downloaded ROM files from the internet. Sometime in the late 1990s, Nintendo hired Japanese developer Tomohiro Kawase who was a contributor to iNES. Along with the help of Hideaki Shimizu, they would both develop an official [[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] emulator for the [[Nintendo 64]] which used ROM files that contained iNES headers. The use of iNES headers would carry over to future Nintendo developed emulators used in [[Virtual Console]] and [[Nintendo Switch Online]].<ref>LuigiBlood (April 24, 2022). [https://luigiblood.tumblr.com/post/682410911082921985/no-nintendo-using-a-flashcart-is-not-surprising No, Nintendo using a flashcart is not surprising.]. ''Tumblr''. Retrieved November 29, 2024. ([https://web.archive.org/web/20241119120203/https://luigiblood.tumblr.com/post/682410911082921985/no-nintendo-using-a-flashcart-is-not-surprising Archived] November 19, 2024, 12:02:03 UTC via Wayback Machine.)</ref>
In December 2007, a video showing a supposedly downloadable, Nintendo DS version of ''Super Mario Galaxy'' emerged.<ref>[https://www.youtube.com/watch?v=e3FVLyzmNAI]</ref> The footage showed Mario and Luigi jumping from the Wii to the DS using a previously unknown, hidden galaxy unlockable after collecting every Power Star as both Mario and Luigi and the DS' Wi-Fi download capabilities and both brothers together in the game's galaxies, implying a co-op mode. The video also stated that each DS star collected would be redeemable for 10 Wii points. When asked about this, Nintendo stated that they do not comment on rumors. A slightly shorter, more stable version of the same footage was later posted on the video-sharing site Stage6 by user psycho3ler. It was shown to belong to Pablo Belmonte, a video editor behind a "Nintendo ON" hoax video posted in 2005. The extended footage on Stage6 even shows a Nintendo ON-shaped planet.


===Super Mario FX===
===''Mario Party: Star Rush'' cover artwork===
A rumour suggests that a 3D platformer named "Super Mario FX" was in development for the SNES, which would have used the Super FX chip to display 3D graphics. Variants of this rumour claim that the game became or was otherwise the inspiration for ''[[Super Mario 64]]''.
{{multiple image
|align=left
|direction=horizontal
|footer=The tentative cover of ''Mario Party: Star Rush'' (left) and the original stock art used as its basis (right)
|width=125
|image1=MPSR Boxart.jpg
|image2=Mario Characters - Simon Mall Promo Artwork.png
}}
In June 2016, shortly after ''[[Mario Party: Star Rush]]'' was announced during {{wp|E3 2016}}, a post on Twitter was made joking about Nintendo reusing art from cans of {{wp|Campbell's}} {{wp|Spaghetti-Os}}. The tentative cover art of the game appeared to be based off of artwork used on cans from a ''Super Mario'' promotion between Campbell's and Nintendo.<ref>An adorable kitty bun [@TommoTheCabbit] (June 15, 2016). "''[https://twitter.com/TommoTheCabbit/status/743231627896070144 I can't believe that Nintendo recycled the art from a Spaghetti-O's can]''" (Tweet) – via Twitter. Retrieved July 3, 2021. ([https://web.archive.org/web/20210615203421/http://twitter.com/TommoTheCabbit/status/743231627896070144 Archived] June 15, 2021, 20:34:21 UTC via Wayback Machine.)</ref> This post quickly gained popularity and was shared by several popular gaming websites,<ref>Carpenter, Nicole (June 16, 2016). "[https://www.ign.com/articles/2016/06/16/e3-2016-mario-party-star-rush-uses-repurposed-art-from-nintendo-spaghetti-os E3 2016: Mario Party: Star Rush Uses Repurposed Art From Nintendo Spaghetti-Os]". ''IGN''. Retrieved July 2, 2016. ([https://www.ign.com/articles/2016/06/16/e3-2016-mario-party-star-rush-uses-repurposed-art-from-nintendo-spaghetti-os Archived] November 8, 2020, 16:42:55 UTC via Wayback Machine.)</ref><ref>Cameron, Kock (June 16, 2016). "[https://www.techtimes.com/articles/165442/20160616/is-the-box-art-for-mario-party-star-rush-taken-from-a-can-of-spaghettios.htm Is The Box Art For 'Mario Party: Star Rush' Taken From A Can Of SpaghettiOs?]". ''TechTimes''. Retrieved July 2, 2016. ([https://web.archive.org/web/20160619043717/http://www.techtimes.com/articles/165442/20160616/is-the-box-art-for-mario-party-star-rush-taken-from-a-can-of-spaghettios.htm Archived] June 19, 2016, 04:37:17 UTC via Wayback Machine.)</ref><ref>Hillier, Brenna (June 16, 2016). "[https://www.vg247.com/2016/06/16/mario-party-star-rush-recycles-art-from-a-spaghettios-tin-apparently/ Mario Party Star Rush recycles art from a Spaghettios tin, apparently]". ''VG 24/7''. Retrieved July 2, 2016. ([https://web.archive.org/web/20201108121259/http://www.vg247.com/2016/06/16/mario-party-star-rush-recycles-art-from-a-spaghettios-tin-apparently/ Archived] November 8, 2020, 12:12:59 UTC via Wayback Machine.)</ref><ref>Paget, Mat (June 16, 2016). "[https://www.gamespot.com/articles/new-mario-party-box-art-seems-to-be-from-a-spaghet/1100-6440968/ New Mario Party Box Art Seems to Be From a SpaghettiOs Can]". ''GameSpot''. Retrieved July 2, 2016. ([https://web.archive.org/web/20210401191443/http://www.gamespot.com/articles/new-mario-party-box-art-seems-to-be-from-a-spaghet/1100-6440968/ Archived] April 1, 2021, 19:14:43 UTC via Wayback Machine.)</ref><ref>McMinn, Kevin (June 16, 2016). "[http://nintendonews.com/news/3ds/spaghettios-mario-party-star-rush-box-art/ SpaghettiOs Lives on for Mario Party Star Rush Box Art]". ''Nintendo News''. Retrieved July 2, 2016. ([https://web.archive.org/web/20161024091205/http://nintendonews.com/news/3ds/spaghettios-mario-party-star-rush-box-art/ Archived] October 4, 2016, 09:12:05 UTC via Wayback Machine.)</ref> giving off the impression that the artwork was directly taken from the can.  


As SnesCentral elaborated, there is no actual proof that such a game was in development (which would have been unlikely due to the timetable of ''Super Mario 64'''s development), and claims of its existence seem to originate from IGN misinterpreting an interview in the January 1996 issue of [[Nintendo Power]], where [[Shigeru Miyamoto]] stated he got the idea of developing a 3D ''Mario'' platformer (without specifying platform) while developing ''[[lylatwiki:Star Fox (game)|Star Fox]]'', a game released on the SNES that used the Super FX chip. Furthermore, said article's writer contacted [[wikipedia:Dylan Cuthbert|Dylan Cuthbert]], who confirms that no 3D ''Mario'' platformer was in development for the SNES and that "Super Mario FX" was actually a codename for the chip itself.<ref>http://www.snescentral.com/article.php?id=1032</ref>
However, the original artwork used on the can is simply stock promotional artwork. Before the announcement of Nintendo's collaboration with Campbell's in late November 2013,<ref>"[https://www.campbellsoupcompany.com/newsroom/news/2013/11/22/campbell-teams-up-with-nintendo-for-mario-soups/ Campbell Teams up with Nintendo for Mario Soups]". ''Campbell's''. November 22, 2013. Retrieved July 2, 2016. ([https://web.archive.org/web/20210323233642/http://www.campbellsoupcompany.com/newsroom/news/2013/11/22/campbell-teams-up-with-nintendo-for-mario-soups/ Archived] March 23, 2021, 23:36:42 UTC via Wayback Machine.)</ref> the art had made many prior appearances. It was used on a standee<ref>Ravenheart (June 12, 2013). "[http://www.the-bitbeacon.com/2013/06/the-nintendo-experience-event-coverage.html The Nintendo Experience - Event Coverage]". ''The Bit Beacon''. Retrieved August 9, 2021. ([https://web.archive.org/web/20210809145026/http://www.the-bitbeacon.com/2013/06/the-nintendo-experience-event-coverage.html Archived] August 9, 2021, 14:50:26 UTC via Wayback Machine.)</ref> and banner images used on gaming news websites<ref>Perez, Daniel (May 7, 2013). "[https://www.ubergizmo.com/2013/05/nintendo-details-wii-u-software-showcase-for-e3-2013/ Nintendo Details ‘Wii U Software Showcase’ For E3 2013]". ''Ubergizmo''. Retrieved August 9, 2021. ([https://web.archive.org/web/20210809150827/http://www.ubergizmo.com/2013/05/nintendo-details-wii-u-software-showcase-for-e3-2013/ Archived] August 9, 2021, 15:08:27 UTC via Wayback Machine.)</ref><ref>Predy, Logan (May 29, 2013). "[https://gameusagi.com/2013/05/best-buy-canada-locations-for-nintendo-e3-demos/ Best Buy Canada Locations for Nintendo E3 Demos]". ''Game Usagi''. Retrieved August 9, 2021. ([https://web.archive.org/web/20210809150926/http://gameusagi.com/2013/05/best-buy-canada-locations-for-nintendo-e3-demos/ Archived] August 9, 2021, 15:09:26 UTC via Wayback Machine.)</ref> advertising "The Nintendo Experience", an event where customers could access playable demo versions of Wii U games, including  ''[[Mario Kart 8]]'' and ''[[Super Mario 3D World]]'', at select {{wp|Best Buy}} locations on June 12 and June 15 of 2013.<ref>"[https://www.businesswire.com/news/home/20130611006101/en ADDING MULTIMEDIA Nintendo Systems Will Offer the Widest Array of Exclusive Games and the Most Fun and Compelling Experiences in 2013]". ''Business Wire''. June 11, 2013. Retrieved July 3, 2021. ([https://web.archive.org/web/20210703192231/http://www.businesswire.com/news/home/20130611006101/en Archived] July 3, 2021, 19:22:31 UTC via Wayback Machine.)</ref> It was then used for a small advertisement image on the [[Wii U]] website<ref>"[https://web.archive.org/web/20131030004623/http://www.nintendo.com/wiiu Wii U Official Site at Nintendo]". ''Nintendo''. n.d. Archived from the original October 20, 2013, 00:46:23 UTC via Wayback Machine. Retrieved August 9, 2021.</ref> and the webpage the image linked to<ref>"[https://web.archive.org/web/20131028105814/http://www.nintendo.com/events/tour The Nintendo Experience Tour]". ''Nintendo''. n.d. Archived from [http://www.nintendo.com/events/tour the original] October 28, 2013, 10:58:14 UTC via Wayback Machine. Retrieved July 3, 2021.</ref>  promoting a similar "Nintendo Experience Tour" event held at {{wp|Simon Property Group|Simon Mall}} locations from August 31 to November 3 of 2013. Other uses of the art include the official Super Mario Brothers 2013 Wall Calendar, which was released on August 1, 2012;<ref>"[https://www.amazon.com/Super-Mario-Brothers-2013-Calendar/dp/141970219X Cal Super Mario 2013]". ''Amazon.com''. August 1, 2012. Retrieved July 2, 2021. ([https://web.archive.org/web/20160224133236/http://www.amazon.com/Super-Mario-Brothers-2013-Calendar/dp/141970219X Archived] February 24, 2016, 13:32:36 UTC via Wayback Machine.)</ref> a {{wp|Facebook}} application designed for use during {{wp|E3 2013}};<ref>Shaun, Jeremy. "[https://cargocollective.com/jeremymcdonald/Nintendo-s-E3-Hub Nintendo's E3 Hub]". ''Jeremy Shaun''. n.d. Retrieved August 9, 2021. ([https://web.archive.org/web/20150429003035/http://cargocollective.com/jeremymcdonald/Nintendo-s-E3-Hub Archived] August 9, 2021, 03:30:35 UTC via Wayback Machine.)</ref> a generic banner image besides the [[Nintendo]] logo used as press material in news stories since 2015;<ref>"[https://attitude.co.uk/article/nintendo-to-release-first-game-featuring-equal-marriage/7111/ NINTENDO TO RELEASE FIRST GAME FEATURING EQUAL MARRIAGE]". ''Attitude''. June 24, 2015. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808230550/http://attitude.co.uk/article/nintendo-to-release-first-game-featuring-equal-marriage/7111/ Archived] August 8, 2021, 23:05:50 UTC via Wayback Machine.)</ref><ref>Tamburro, Paul (January 20, 2016). "[https://www.mandatory.com/culture/944853-report-nintendo-nx-will-consolehandheld-hybrid-will-support-4k-streaming Report: Nintendo NX Will Be a Console/Handheld Hybrid, Will Support 4K Streaming]". ''Mandatory''. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808234341/http://www.mandatory.com/culture/944853-report-nintendo-nx-will-consolehandheld-hybrid-will-support-4k-streaming Archived] August 8, 2021, 23:43:41 UTC via Wayback Machine.)</ref><ref>Jones, Gary (September 25, 2016). "[https://www.dailystar.co.uk/tech/gaming/nintendo-nx-release-date-nx-17122363 Nintendo NX FINALLY enters production but will release date fears end console chances?]". ''Daily Star''. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808234134if_/http://www.dailystar.co.uk/tech/gaming/nintendo-nx-release-date-nx-17122363 Archived] August 8, 2021, 23:41:34 UTC via Wayback Machine.)</ref><ref>INGAME editorial team (August 13, 2019). "[https://www.ingame.de/news/n64-game-donkey-kong-heute-virtual-console-12794997.html N64-Game auf Wii U: Donkey Kong 64 ab heute für Virtual Console]". ''INGAME''. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808233920/http://www.ingame.de/news/n64-game-donkey-kong-heute-virtual-console-12794997.html Archived] August 8, 2021, 23:39:20 UTC via Wayback Machine.)</ref> a set of three [[Nintendo eShop]] gift cards;<ref>"[https://www.bestbuy.com/site/10-nintendo-eshop-prepaid-cards-3-pack/8193071.p?skuId=8193071 $10 Nintendo eShop Prepaid Cards (3-Pack)]". ''Best Buy''. n.d. Retrieved August 11, 2021. ([https://web.archive.org/web/20210811141757/http://www.bestbuy.com/site/10-nintendo-eshop-prepaid-cards-3-pack/8193071.p?skuId=8193071 Archived] August 11, 2021, 14:17:57 UTC via Wayback Machine.)</ref> on the North American,<ref>"[https://play.nintendo.com/parents/game-finder/ Game Finder - Play Nintendo]". ''Play Nintendo''. n.d. Retrieved August 8, 2021. ([https://web.archive.org/web/20201214202649/http://play.nintendo.com/parents/game-finder/ Archived] August 8, 2021, 20:26:49 UTC via Wayback Machine.)</ref> British,<ref>"[https://www.nintendo.co.uk/Misc-/Nintendo-Kids-Club/Nintendo-Kids-Club-1069380.html Nintendo Kids Club | Nintendo Kids Club]". ''Nintendo Kids Club''. n.d. Retrieved August 8, 2021.</ref> and Italian<ref>"[https://www.nintendo.it/Altro/Nintendolandia/Nintendolandia-1069380.html Nintendolandia | Nintendlandia]". ''Nintendolandia''. n.d. Retrieved August 8, 2021.</ref> varations of Nintendo's child-oriented websites, including [[Play Nintendo]] and [[Nintendo Kids Club]]; and under a "Shop By Character" section of the home page of the Nintendo Online Store.<ref>"[https://store.nintendo.com/ Nintendo Online Store Home Page]". ''Nintendo''. n.d. Retrieved October 29, 2021. ([https://web.archive.org/web/20211028194825/http://store.nintendo.com/ Archived] October 29, 2021, 19:48:25 UTC via Wayback Machine.) </ref>
 
Additionally, the original stock art has been featured on products that have continued to be sold after the soup cans and ''Mario Party: Star Rush'', such as a travel case for the [[Nintendo DS]] family of systems,<ref>"[https://www.walmart.com/ip/Official-Nintendo-Mario-Travel-Case-for-Nintendo-3DS-3DS-XL-DS-DSi-DSi-XL/30914324 Official Nintendo Mario Travel Case for Nintendo 3DS, 3DS XL, DS, DSi & DSi XL]". ''Walmart.com''. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808233726/http://www.walmart.com/ip/Official-Nintendo-Mario-Travel-Case-for-Nintendo-3DS-3DS-XL-DS-DSi-DSi-XL/30914324 Archived] August 8, 2021, 23:37:26 UTC via Wayback Machine.)</ref><ref>"[http://item.gmarket.co.kr/Item?goodsCode=723076445 해외 닌텐도 마리오 케이스/여행용/슈퍼마리오/DS]". ''Gmarket''. n.d. Retrieved August 8, 2021.</ref> a "Step Into Reading" children's book by the publisher {{wp|Penguin Random House}},<ref>"[https://www.amazon.com/Meet-Mario-Nintendo-Step-Reading/dp/0593304446? Meet Mario! (Nintendo) (Step into Reading)]". ''Amazon.com''. May 25, 2021. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808231621/http://www.amazon.com/Meet-Mario-Nintendo-Step-Reading/dp/0593304446 Archived] August 8, 2021, 23:16:21 UTC via Wayback Machine.)</ref> ''Super Mario'' fruit snacks by {{wp|Kellogg's}},<ref>"[https://www.amazon.com/Kelloggs-Fruit-Snacks-Assorted-Flavored/dp/B072HMG5BR Super Mario, Fruit Snacks, Assorted Fruit Flavored, Gluten Free, Fat Free, 8oz Box (10 Count)]". ''Amazon.com''. n.d. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808235015/http://www.amazon.com/Kelloggs-Fruit-Snacks-Assorted-Flavored/dp/B072HMG5BR Archived] August 8, 2021, 23:50:15 UTC via Wayback Machine.)</ref> file folders<ref>[https://www.mariowiki.com/User_talk:Bazooka_Mario#Mario_stock_art_used_in_Mario_Party:_Star_Rush_cover Super Mario Wiki talk page of Bazooka Mario, who stated she purchased the blue folder in the gallery sometime in 2013 or 2014].</ref><ref>Dingdong To (February 2021). "[https://www.carousell.ph/p/nintendo-super-mario-bros-notebook-and-cover-1068756105/ Nintendo super mario bros notebook and cover]". ''Carousell''. Retrieved August 11, 2021. ([https://web.archive.org/web/20210811141322/http://www.carousell.ph/p/nintendo-super-mario-bros-notebook-and-cover-1068756105/ Archived] August 11, 2021, 14:13:22 UTC via Wayback Machine.)</ref> and a special trading card<ref>"[https://www.worthpoint.com/worthopedia/nintendo-trump-super-mario-bros-460007984 NINTENDO TRUMP SUPER MARIO BROS PLAYING CARD GAME NEW PORKER DECK WII 3DS]". ''WorthPoint''. n.d. Retrieved August 11, 2021. ([https://web.archive.org/web/20210811142929/http://www.worthpoint.com/worthopedia/nintendo-trump-super-mario-bros-460007984 Archived] August 11, 2021, 14:29:29 UTC via Wayback Machine.)</ref> sold by {{wp|Yamada Denki}}, various wholesale party favors and decorations,<ref>"[https://www.amazon.com/Super-Mario-Valentine-Cards-Coins/dp/B01MZEZUCC Super Mario Bros Valentine Cards With Gold Coins (For 24 Kids)]". ''Amazon.com''. n.d. Retrieved August 8, 2021. ([https://web.archive.org/web/20210809000042/http://www.amazon.com/Super-Mario-Valentine-Cards-Coins/dp/B01MZEZUCC Archived] August 8, 2021, 00:00:42 UTC via Wayback Machine.)</ref><ref>"[https://openaparty.com/open-a-party-shop/product_info.php/super-mario-brothers-loot-bags-8pk-p-54363 Super Mario Brothers Loot Bags 8pk]". ''Open A Party''. n.d. Retrieved August 8, 2021. ([https://web.archive.org/web/20210808235635/http://openaparty.com/open-a-party-shop/product_info.php/super-mario-brothers-loot-bags-8pk-p-54363 Archived] August 8, 2021, 23:56:35 UTC via Wayback Machine.)</ref><ref>"[https://imall.com/product/Super-Mario-Theme-Party-Supplies-Plastic-Loot-Bags-Happy-Birthday-Deco-Kids-Favors-Baby-Shower-Gifts-Food-Candy-20pcs/Home-Garden-Festive/aliexpress.com/4000327148637/568-36647310/en Super Mario Theme Party Supplies Plastic Loot Bags Happy Birthday party Deco Kids Favors Baby Shower Gifts Food Candy Bags 20pcs]". ''IMALL''. Retrieved August 11, 2021. ([https://web.archive.org/web/20210811143410/http://imall.com/product/Super-Mario-Theme-Party-Supplies-Plastic-Loot-Bags-Happy-Birthday-Deco-Kids-Favors-Baby-Shower-Gifts-Food-Candy-20pcs/Home-Garden-Festive/aliexpress.com/4000327148637/568-36647310/en Archived] August 11, 2021, 14:34:10 UTC via Wayback Machine.)</ref><ref>"[https://www.wholesalepartysupplies.com/products/mario-bros-17-foil-balloon?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ MARIO BROS 17 FOIL BALLOON]". ''WholesalePartySupplies.com''. n.d. Retrieved August 8, 2021. ([https://web.archive.org/web/20210809000749/http://www.wholesalepartysupplies.com/products/mario-bros-17-foil-balloon?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ Archived] August 8, 2021, 00:07:49 UTC via Wayback Machine.)</ref><ref>"[https://www.buttericks.se/fest/folieballong-spelande-super-mario FOLIEBALLONG SPELANDE, SUPER MARIO]". ''Butterick's''. Retrieved August 11, 2021. ([https://web.archive.org/web/20210811143156/http://www.buttericks.se/fest/folieballong-spelande-super-mario Archived] August 11, 2021, 14:31:56 UTC via Wayback Machine.)</ref><ref>"[https://www.wholesalepartysupplies.com/products/super-mario-blowouts-8-pack?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ SUPER MARIO BLOWOUTS (8 PACK)]". ''WholesalePartySupplies.com''. n.d. Retrieved August 8, 2021. ([https://web.archive.org/web/20210809001039/http://www.wholesalepartysupplies.com/products/super-mario-blowouts-8-pack?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ Archived] August 8, 2021, 00:05:13 UTC via Wayback Machine.)</ref><ref>"[https://www.wholesalepartysupplies.com/products/super-mario-honeycomb-decorations-3-pack?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ SUPER MARIO HONEYCOMB DECORATIONS (3 PACK)]". ''WholesalePartySupplies.com''. n.d. Retrieved August 8, 2021. ([https://web.archive.org/web/20210809000303/http://www.wholesalepartysupplies.com/products/super-mario-honeycomb-decorations-3-pack?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ Archived] August 8, 2021, 00:03:03 UTC via Wayback Machine.)</ref><ref>"[https://www.wholesalepartysupplies.com/products/super-mario-pinata?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ SUPER MARIO PINATA]". ''WholesalePartySupplies.com''. n.d. Retrieved August 9, 2021. ([https://web.archive.org/web/20210809153500/http://www.wholesalepartysupplies.com/products/super-mario-pinata?via=Z2lkOi8vYnV5LXNlYXNvbnMvV29ya2FyZWE6OkNhdGFsb2c6OkNhdGVnb3J5LzVhZTljZGUzNjk3MDJkMGIzOTQyNzFjOQ Archived] August 9, 2021, 15:35:00 UTC via Wayback Machine.)</ref> and a birthday email sent by Nintendo.
====Gallery of stock art appearances====
<gallery>
Group Stock Art Best Buy 1.jpg|Informational image for the Best Buy event
Group Stock Art Best Buy 2.png|Banner image for the Best Buy event
Group Stock Art Best Buy Stand.jpg|Promotional standee for the Best Buy event
Group Stock Art Simon Mall.jpg|Advertisement image for the Simon Mall event
Group Stock Art Calendar.jpg|Calendar
Nintendos E3 Hub 1.jpg|Facebook application
Nintendos E3 Hub 2.jpg|Facebook application
Nintendos E3 Hub 3.png|Facebook application
Group Stock Art Banner.png|Generic banner image
Group Stock Art Eshop Gift Card.jpg|Nintendo eShop gift cards
Group Stock Art Campbells Soup Can.jpg|Campbell's Spaghetti-O's can
Group Stock Art Play Nintendo.png|Play Nintendo parents website
NintendoKidsClub-Header.png|Nintendo Kids Club
Group Stock Art Nintendolandia.png|Nintendolandia
Group Stock Art Nintendo Online Store.jpg|Nintendo Online Store
Group Stock Art Travel Bag.jpg|Travel bag
Group Stock Art Travel Bag 2.jpg|Travel bag
Group Stock Art Travel Bag 3.jpg|Travel bag
Group Stock Art Book.jpg|Children's book
Group Stock Art Folder.png|Blue file folder
Group Stock Art Red Folder 1.jpg|Red file folder
Group Stock Art Red Folder 2.jpg|Red file folder
Group Stock Art Red Folder 3.jpg|Red file folder
Group Stock Art Card.jpg|Playing card
Group Stock Art Balloon.jpg|Balloon
Group Stock Art Balloon Foil.jpg|Balloon with sound byte
Group Stock Art Blowouts.jpg|Blowout party favors
Group Stock Art Decorations.jpg|Honeycomb decorations
Group Stock Art Loot Bags.jpg|Blue loot bags
Group Stock Art Loot Bags Green 1.webp|Green loot bags
Group Stock Art Loot Bags Green 2.webp|Green loot bags
Group Stock Art Loot Bags Green 3.webp|Green loot bags
Group Stock Art Loot Bags Green 4.webp|Green loot bags
Group Stock Art Pinata.jpg|Piñata
Group Stock Art Valentines Cards.jpg|{{wp|Valentine's Day}} cards
Group Stock Art Nintendo Happy Birthday Email.png|Birthday email
</gallery>
 
===''The Super Mario Bros. Movie'' Jeannie Elias cameo===
A commercial for ''[[The Super Mario Bros. Movie]]'', released on February 12, 2023, features [[Super Mario Bros. Plumbing customer|a woman]] advertising for [[Super Mario Bros. Plumbing]]; this scene, including the woman's line, would later appear identically in the film. Some sources claimed the woman to be voiced by [[Jeannie Elias]], the voice actress of [[Princess Peach|Princess Toadstool]] in ''[[The Super Mario Bros. Super Show!]]'', with speculation arising that this was part of a homage to ''The Super Mario Bros. Super Show!'' along with the scene's usage of the "[[Mario Brothers Rap]]". The earliest known source of the rumor is a Twitter post from the day the commercial was released.<ref>Crazy Ass Moments in Nintendo History [@CrazyAssNinten] (February 12, 2023). "[https://twitter.com/CrazyAssNinten/status/1624931806968524800?lang=en Jeannie Elias, the voice actor for Princess Toadstool from the Super Mario Bros Super Show, returns to cameo in the Super Mario Bros Movie (2023)]" (Tweet) - via Twitter. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223013/https://twitter.com/CrazyAssNinten/status/1624931806968524800 Archived] May 1, 2023, 52:48:00 UTC via Wayback Machine.)</ref> This was reported on by multiple news outlets.<ref>Coulson, Josh (February 13, 2023). "[https://www.thegamer.com/mario-fans-think-super-bowl-ad-super-show-voice-actor/ Mario Fans Think The Super Bowl Movie Ad Features A Super Show Voice Actor]". ''TheGamer''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501220356/https://www.thegamer.com/mario-fans-think-super-bowl-ad-super-show-voice-actor/ Archived] May 1, 2023, 22:03:56 UTC via Wayback Machine.)</ref><ref>Phillips, Tom (February 13, 2023). "[https://www.eurogamer.net/super-mario-bros-movie-launches-easter-egg-filled-plumbing-advert Super Mario Bros. Movie launches Easter egg-filled plumbing advert]". ''EuroGamer''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223327/https://www.eurogamer.net/super-mario-bros-movie-launches-easter-egg-filled-plumbing-advert Archived] May 1, 2023, 22:33:27 UTC via Wayback Machine.)</ref><ref>Norman, Jim (February 14, 2023). [https://www.nintendolife.com/news/2023/02/poll-was-that-a-super-show-cameo-in-the-latest-mario-movie-trailer Poll: Was That A Super Show Cameo In The Latest Mario Movie trailer?]. ''Nintendo Life''. Retrieved March 12, 2023. ([https://web.archive.org/web/20230501223414/https://www.nintendolife.com/news/2023/02/poll-was-that-a-super-show-cameo-in-the-latest-mario-movie-trailer Archived] May 1, 2023, 22:34:14 UTC via Wayback Machine.)</ref> However, neither Elias nor any person or organization involved in the film's creation corroborated the statement.
 
In a Twitter post on April 19, 2023, actress [[Jessica DiCicco]] confirmed that she voiced the woman.<ref>Jessica DiCicco [@jessicadicicco] (April 19, 2023). "[https://twitter.com/jessicadicicco/status/1648832895153504256 You’ve found me! I voiced the mystery lady in the SMB Plumbing commercials. Mystery solved!!]" (Tweet) - via Twitter. Retrieved April 19, 2023. ([https://web.archive.org/web/20230501223747/https://twitter.com/jessicadicicco/status/1648832895153504256 Archived] May 1, 2023, 22:37:47 UTC via Wayback Machine.)</ref> Despite this, the character is not listed in the film's credits.


==Fiction==
==Fiction==
===The breakable bricks in ''Super Mario Bros.'' are transformed Toads===
[[File:SMB Manual Transformed Toads Truth.png|thumb|x125px|The quotes from the instruction manual that dispel the rumor]]
The "Game Description" section on page 2 of the instruction manual for the original ''[[Super Mario Bros.]]'' states that the "[[Toad (species)|Mushroom People]]" of the [[Mushroom Kingdom]] were "turned into mere stones, bricks and even field horse-hair plants".<ref name="SMB1 Manual">Nintendo (1985). [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf ''Super Mario Bros.'' Instruction Booklet]. Retrieved July 8, 2021. ([https://web.archive.org/web/20210309100159/http://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf Archived] March 9, 2021, 10:01:59 UTC via Wayback Machine.)</ref> The mention of "bricks" led many to assume that the [[Brick Block]]s that [[Mario]] can break throughout the game were transformed Toads, supporting the idea that Mario is "murdering" the Toads by breaking these blocks.<ref>"[https://unrealfacts.com/super-mario-bros-mario-mass-murderer/ Mario From Super Mario Bros Is A Mass Murderer]". ''Unreal Facts''. n.d. Retrieved July 8, 2021. ([https://web.archive.org/web/20210708191749/http://unrealfacts.com/super-mario-bros-mario-mass-murderer/ Archived] July 8, 2021, 19:17:49 UTC via Wayback Machine.)</ref> However, page 8 of the same manual states that "mushrooms who have been turned into bricks" will "reward you by giving you a power boost" upon finding them, implying that the blocks that were transformed Toads were specifically the Brick Blocks, [[? Block]]s, and [[Hidden Block]]s that produce [[power-up]]s upon being hit, which cannot be destroyed.<ref name="SMB1 Manual"></ref>
Despite Mario being able to break these blocks in later games, such as by using the [[Mega Mushroom]] in ''[[New Super Mario Bros.]]'', no other game besides ''Super Mario Bros.'' has [[Bowser]] transform Toads. However, in single-player ''New Super Mario Bros. Wii'', Toads are trapped in blocks that, when hit by Mario, free the Toads.
===Princess Toadstool was intended to be a Toad in early production of ''Super Mario Bros.''===
[[File:AtSuperMarioBros.png|thumb|left|x175px|The English version guide image depicting Princess Toadstool as a Toad]]
In 1985, after the release of ''[[Super Mario Bros.]]'', a strategy guide for the game titled ''[[How to win at Super Mario Bros.]]'' contains an illustration of [[Princess Peach|Princess Toadstool]] designed similarly to [[Toad (species)|her subjects]], leading to the impression that Toadstool was intended to be a Toad at some point during the development of the game, as the illustration was mistaken for concept artwork.<ref>Velasco, Ryan (May 10, 2019). "[https://medium.com/gaminglinkmedia/how-was-princess-peach-created-3519eff319d1 Princess Peach of the Mushroom Kingdom, Origin — Character Creation]". ''GamingLinkMedia''. Retrieved July 8, 2021. "''Before the final appearance was decided she had a few prototypes... Another was found in the 1987 Japanese strategy guide “How to win at Super Mario Bros.” which showed her as a Toad, wearing a mushroom cap, a simple tiara and a dress similar to Aurora of Sleeping Beauty.''" ([https://web.archive.org/web/20210708195151/http://medium.com/gaminglinkmedia/how-was-princess-peach-created-3519eff319d1 Archived] July 8, 2021, 19:51:51 UTC via Wayback Machine.)</ref>
After [[Peachette]] was revealed in a Nintendo Direct presentation in September 2018, gaming news websites used the image in their discussions and analysis of the character, theorizing that the artwork hinted at a connection between Toadstool and [[Toadette]].<ref>Gach, Ethan (September 14, 2018). "[https://kotaku.com/but-seriously-who-is-peachette-1829061920 But Seriously Who Is Peachette]". ''Kotaku''. Retrieved July 8, 2021. ([https://web.archive.org/web/20210126124023/http://kotaku.com/but-seriously-who-is-peachette-1829061920 Archived] January 6, 2021, 12:40:23 UTC via Wayback Machine.)</ref><ref>Radulovic, Petrana (September 14, 2018). "[https://www.polygon.com/2018/9/14/17860768/peachette-new-super-mario-bros-u-investigation Peachette: An Investigation]". ''Polygon''. Retrieved July 8, 2021. ([https://web.archive.org/web/20201127102810/http://www.polygon.com/2018/9/14/17860768/peachette-new-super-mario-bros-u-investigation Archived] November 27, 2020, 10:28:10 UTC via Wayback Machine.)</ref><ref>Phillips, Tom (September 17, 2018). "[https://www.eurogamer.net/articles/2018-09-17-nintendo-fans-are-trying-to-work-out-new-character-peachette Nintendo fans are trying to work out new character Peachette]". ''Eurogamer''. Retrieved July 8, 2021. ([https://web.archive.org/web/20210109175714/http://www.eurogamer.net/articles/2018-09-17-nintendo-fans-are-trying-to-work-out-new-character-peachette Archived] january 9, 2021, 17:57:14 UTC via Wayback Machine.)</ref>
The guide was written and illustrated by people outside of [[Nintendo Entertainment Analysis and Development]], and was likely illustrated based on vague descriptions given to the illustrator. Because these illustrations were not produced by Nintendo employees and were created years after the game released, they have no impact on the development history of ''Super Mario Bros.''
{{br}}
===Mario and Luigi's last name===
With the introduction of [[Luigi]] as Mario's brother, the pair began to be collectively referred to as "the Mario brothers", which has led many to believe that Mario and Luigi's last names are actually "Mario". This theory was supported by ''[[The Super Mario Bros. Super Show!]]'' live-action episodes "[[Dance]]", "[[Home Radio]]", and "[[Treasure of the Sierra Brooklyn]]", and, more famously, the 1993 ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' live-action film, all of which used "Mario" as the brothers' surname. Several other sources, such as the ''[[Mario Party 2]]'' [[Prima Games]] guide and a promotional flyer for the ''[[Donkey Kong/Donkey Kong Junior/Mario Bros.]]'' arcade cabinet, also use the "Mario" last name. [[Charles Martinet]], Mario's previous voice actor, has given it as his response in [[Mario in Real Time]] when asked about Mario's last name.<ref>Patrick Scott Patterson (July 16, 2012). "[https://www.youtube.com/watch?v=AAjhjLuWbC8 Mario (Charles Martinet) reveals his last name & other tales - San Diego Comic Con 2012]". ''YouTube''. Retrieved April 29, 2021. "''"What's my last name? That's-a very good question! Uh...uh... that's right! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"''" ([https://web.archive.org/web/20201220125944if_/http://www.youtube.com/watch?v=AAjhjLuWbC8 Archived] December 20, 2020, 12:59:44 UTC via Wayback Machine.)</ref>
Various Nintendo employees and representatives, including series creator [[Shigeru Miyamoto]], have stated that Mario and Luigi do not have a last name at all.<ref>Japancommercials4U2 (February 9, 2009). "[https://www.youtube.com/watch?v=IS713fNTJ8c&t=2m "Inside Edition News Report With Super Mario Bros.]" ''YouTube''. Retrieved April 29, 2021.</ref><ref>Totilo, Stephen (August 17, 2012). "[https://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Nintendo Chief: Mario Is Part Of Gamers' DNA]". ''Kotaku''. Retrieved August 16, 2014. ([https://web.archive.org/web/20210309044745/http://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 Archived] March 9, 2021, 04:47:45 UTC via Wayback Machine.)</ref><ref name="Game Informer">Ryckert, Dan (September 10, 2015). "[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Mario's Creators Answer Burning Questions About The Series]". ''Game Informer''. Retrieved April 29, 2021. ([https://web.archive.org/web/20150912011321/http://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Archived] September 12, 2015, 01:13:21 UTC via Wayback Machine.)</ref> However, Miyamoto later seemingly retracted this stance, stating during the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]] festival held in {{wp|Shibuya}} that Mario's full name is "Mario Mario".<ref>Brian (September 14, 2015). "[https://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario Miyamoto says Mario’s full name is “Mario Mario”]". ''Nintendo Everything''. Retrieved September 14, 2015. ([https://web.archive.org/web/20210215214836/http://nintendoeverything.com/miyamoto-says-marios-full-name-is-mario-mario/ Archived] February 15, 2021, 21:48:36 UTC via Wayback Machine.)</ref>
===''Super Mario Bros. 3'' is a stage play===
[[File:SMB3 Play Evidence.jpg|thumb|x150px|An image shared throughout the Internet highlighting the connections to a stage play]]
Several design elements in ''[[Super Mario Bros. 3]]'' suggest that the events of the game are a stage play rather than a real adventure. These include the rising and closing curtains at the beginning of the game, the end of each stage being a black void representing an exit stage, several platforms being visibly suspended by cables and some being bolted into the background and casting shadows onto the sky.<ref>"[https://web.archive.org/web/20200109193900/http://www.dorkly.com/post/13074/the-dorklyst-the-6-greatest-videogame-theories-on-the-internet The Dorklyst: The 6 Greatest Videogame Theories on the Internet]". ''Dorkly''. March 16, 2011. Archived from [http://www.dorkly.com/post/13074/the-dorklyst-the-6-greatest-videogame-theories-on-the-internet the original] January 9, 2020, 19:39:00 UTC via Wayback Machine. Retrieved September 10, 2015. "''The Internet had its collective mind blown when this image started making the rounds sometime last year. And it makes some damn good points: The curtain rises at the beginning of the game and closes at the end. The platforms are bolted to the backgrounds or supported by rope. Mario exits stage right into darkness once he finishes a level. I could go on, but there's no need to relive the childhood-crushing truth.''"</ref> On September 10, 2015, [[Shigeru Miyamoto]], the creator of [[Mario]], would claim that the theory is true in a {{wp|YouTube}} video discussing various ''Super Mario'' rumors and myths.<ref>Nintendo UK (September 10, 2015). "[https://www.youtube.com/watch?v=uu2DnTd3dEo Mario Myths with Mr Miyamoto]". ''YouTube''. Retrieved September 10, 2015.</ref> However, this does not appear to be true of the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' versions of the game, due to their more realistic backgrounds, the removal of platform shadows, and the latter containing an introductory cutscene rather than curtains opening.
===Clawdia Koopa===
[[File:Clawdia.png|left|thumb|x150px|The panel of the character believed to be Koopa's wife]]
A popular rumor states that an issue of a Nintendo magazine in the {{wp|United Kingdom}} said that [[Bowser]] had a wife named "Clawdia Koopa".<ref>"[https://mario.fandom.com/wiki/Clawdia_Koopa Clawdia Koopa| MarioWiki | Fandom]". ''Fandom''. n.d.  Retrieved July 10, 2021. ([https://web.archive.org/web/20201029142453/http://mario.fandom.com/wiki/Clawdia_Koopa Archived] October 29, 2020, 14:24:53 UTC via Wayback Machine.)</ref><ref>Timby (October 5, 2014). "[https://www.mariomayhem.com/bowsers_blog/index.php/2014/10/05/7-king-koopa-facts-bowser-power/ 7 King Koopa Facts – Bowser Power]". ''Bowser's Blog''. Retrieved July 10, 2021. "''A Nintendo Power UK magazine once cited Bowser’s wife as being a mysterious “Clawdia Koopa”! So who is she and where is she now? No one knows.''" ([https://web.archive.org/web/20210710171255/http://www.mariomayhem.com/bowsers_blog/index.php/2014/10/05/7-king-koopa-facts-bowser-power/ Archived] July 10, 2021, 17:12:55 UTC via Wayback Machine.)</ref><ref>cheat-master30 (July 31, 2015). "[https://www.reddit.com/r/nintendo/comments/3fccup/anybody_else_surprised_there_isnt_a_queen_koopa/ctndz2y?utm_source=share&utm_medium=web2x&context=3 Anybody else surprised there isn't a Queen Koopa type character yet?]". Retrieved July 10, 2021. "''Wasn't there a character mentioned in some UK Nintendo magazine called Clawdia Koopa? I remember the Official Nintendo Magazine here once mentioned it.''" ([https://web.archive.org/web/20210710170917/http://www.reddit.com/r/nintendo/comments/3fccup/anybody_else_surprised_there_isnt_a_queen_koopa/ctndz2y?context=3 Archived] July 10, 2021, 17:09:17 UTC via Wayback Machine.)</ref><ref>Goodbye (September 6, 2017). "[https://aminoapps.com/c/mario/page/blog/theory-what-happened-to-clawdia/j0Yu_KuJggwGYNrqZ54kKBLJg3jx8zw Theory: What happened to Clawdia?]". ''Amino''. Retrieved July 10, 2021. ([https://aminoapps.com/c/mario/page/blog/theory-what-happened-to-clawdia/j0Yu_KuJggwGYNrqZ54kKBLJg3jx8zw Archived] July 10, 2021, 17:01:36 UTC via Wayback Machine.)</ref> However, despite the popularity of this claim, no scan or direct quotation of the statement has surfaced. Additionally, most websites that make this claim attribute it to "Nintendo Power UK", a publication that does not exist (the {{wp|Official Nintendo Magazine|official Nintendo magazine of the UK}} went through a variety of names, but none related to ''Nintendo Power'').
Many of these sources also show an image of a female [[Koopa (species)|Koopa]] as proof of Clawdia's existence. However, the image is actually of a ''[[Nintendo Comics System]]'' single-panel comic named [[Koopa's High School Yearbook]], in which the character is unnamed and their relationship status with Koopa is not stated.
The idea that Bowser has a wife named Clawdia Koopa likely originates from the ''Super Mario'' fan website Lemmy's Land. The user Lemmy Koopa, the owner of the website, created an original character named Clawdia to play the role of Bowser's wife in his {{wp|Fan fiction|fanfiction}}. She appeared on the site as early as 2002.<ref>"[https://web.archive.org/web/20020802141637/http://lemmykoopa.com/lkmain.html Lemmy's Land]". n.d. Archived from [http://lemmykoopa.com/lkmain.html the original] August 2, 2002, 14:16:37 UTC via Wayback Machine. Retrieved November 26, 2014. "''Disclaimer: Let's see... "Super" Mario and all related characters are property of Nintendo and I didn't make them, but I did add Clawdia, Susan, Bagels, and Playful. The stories accredited to me are indeed mine.''"</ref> As Lemmy Koopa has always been open about Clawdia being his original character, it is most likely that a third party started the "Nintendo Power UK" rumor.
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===King K. Rool's costumes are separate characters in Japanese material===
[[File:SSBB Screenshot King K Rool Trophy.png|thumb|King K. Rool's trophy description]]
The [[Trophy (Super Smash Bros. series)|trophy]] description for [[King K. Rool]] in ''[[Super Smash Bros. Brawl]]'' states that "His brother, [[Kaptain K. Rool]], made an appearance in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''". While ''Donkey Kong Country 2: Diddy's Kong Quest'' was developed by [[Rareware]] in {{wp|Twycross}}, {{wp|England}} and subsequently localized to other regions, the inclusion of the term "brother" in ''Super Smash Bros. Brawl'', a game developed in {{wp|Japan}} and localized into English, led to fans speculating that Kaptain K. Rool being a separate character was a change made during Japanese localization of the ''Donkey Kong Country'' games. As this theory was shared, it may have been subject to a {{wp|Chinese whispers|broken telephone}} effect, becoming the "fact" that Japanese material treats King K. Rool's disguises as separate characters.<ref> Sean (November 9, 2010). "[https://www.dkvine.com/interactive/forums/index.php?showtopic=6653 King K. Rool and Kaptain K. Rool not the same person?, ...wut?]". ''DK Vine Forum''. Retrieved July 12, 2021. ''"Apparently, when Japan got the DKCs, they thought the K. Rools in all three games were different people. It's their canon, and when it came up for K. Rool's Brawl trophy, the American team either didn't do the research/didn't know/didn't care enough to fix it.''" ([https://web.archive.org/web/20210712201100/http://www.dkvine.com/interactive/forums/index.php?showtopic=6653 Archived] July 12, 2021, 20:11:00 UTC via Wayback Machine.)</ref> In truth, Japanese material for the ''Donkey Kong Country'' series also portrays K. Rool's aliases as being mere disguises.<ref>[https://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%AF%E3%83%AB%E3%83%BC%E3%83%AB#.E3.82.AD.E3.83.A3.E3.83.97.E3.83.86.E3.83.B3.E3.82.AF.E3.83.AB.E3.83.BC.E3.83.AB Japanese Wikipedia page for King K. Rool]. ''Wikipedia''. n.d. Retrieved July 12, 2021. 「海賊の格好をしたクルール。後述のように『スーパードンキーコング』シリーズ開発のレア社の設定ではキングクルール・バロンクルールと同一人物として扱われているのだが、ソラが開発した『大乱闘スマッシュブラザーズX』のフィギュア紹介のみにて「キングクルールの兄」と紹介されている。」 Retrieved August 8, 2014. ([https://web.archive.org/web/20210113112352/http://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%AF%E3%83%AB%E3%83%BC%E3%83%AB Archived] January 13, 2021, 11:23:52 UTC via Wayback Machine.)</ref>{{better source}} Therefore, the trophy description is merely an error. On September 20, 2013, Rare's official {{wp|Twitter}} account would make a post affirming this, citing a developer stating that "It's the same character in different clothes".<ref>Rare Ltd. [@RareLtd] (September 20, 2018). "[https://twitter.com/RareLtd/status/1042820071964516352 #tbt to this very day five years ago when we felt obliged to bust a myth in a way that highlighted our scrupulous attention to detail. #topical]" (Tweet) – via Twitter. Retrieved July 12, 2021. ([https://web.archive.org/web/20210712200836/http://twitter.com/RareLtd/status/1042820071964516352 Archived] July 12, 2021, 20:08:36 UTC via Wayback Machine.)</ref>
The ''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' animated series featured [[Kaptain Skurvy]], a pirate-themed character who uses the same model as [[General Klump]] with different textures, and who is eventually revealed to be Klump's long-lost brother. As the ''Donkey Kong Country'' series was relatively popular in Japan, the developers of ''Super Smash Bros. Brawl'' may have conflated this relationship with the one between King K. Rool and Kaptain K. Rool.
===Bucken-Berry and Ala-Gold===
On November 16, 2009, an article by Jonathan Holmes was uploaded to gaming news website {{wp|Destructoid}}. In the article, Holmes describes an event at {{wp|Nintendo New York}} to celebrate the launch day of ''[[New Super Mario Bros. Wii]]''. Claiming the video footage of the event was destroyed, he instead describes his experience. Towards the end of the article, he claims to have started a conversation with a "Nintendo rep" about the names of [[Yellow Toad and Blue Toad]]:
[[File:NSMBW Rumor Bucken-Berry Ala-Gold.png|thumb|Image on the news article illustrating the supposed names for Blue Toad and Yellow Toad]]
<i><blockquote>
Somehow we got on the topic of the new playable Toads in NSMB Wii, and how I wondered if they ever had names. He said that from what he’d been told, they did have nicknames amongst the NSMB Wii development team, but that they weren’t official. I retorted that from what I’d been told, Mario was originally called Jumpman, and that the Mario name was at first just a nickname based on the character’s resemblance to a janitor that worked at Nintendo. This meant that in the Mario-verse, nicknames can lead to big things.
Of course, I asked what the nicknames were. He told me to turn the camera off. Then, with an extremely serious face, he whispered in my ear, “The yellow one is called Ala-Gold, and the blue one is named Bucken-Berry.”
Now, I don’t know if this guy knows what he’s talking about or not, but I don’t care. From now on, the yellow Toad </i>is<i> Ala-Gold, and the blue Toad </i>is<i> Bucken-Berry. Case closed.<ref>Holmes, Jonathan (November 16, 2009). [https://www.destructoid.com/nsmb-wii-release-bash-bucken-berry-and-ala-gold/ "NSMB Wii release bash: Bucken-Berry and Ala-Gold!".] ''Destructoid''. Retrieved November 13, 2022. ([https://web.archive.org/web/20221113205309/https://www.destructoid.com/nsmb-wii-release-bash-bucken-berry-and-ala-gold/ Archived] November 13, 2022, 20:53:09 UTC via Wayback Machine.)</ref>
</blockquote></i>
There is no other evidence to suggest that these are official or development names for Blue Toad and Yellow Toad. As there is no other documentation of Holmes' experience at the event, there is no way to prove the veracity of this conversation. Additionally, the name "Ala-Gold" appears to be derived from "Allah Gold", the name given to {{wp|Darth Vader|Anakin Skywalker}} in notoriously poor {{wp|Round-trip translation|recursively translated}} English subtitles from an unofficial Chinese translation of ''{{wp|Star Wars: Episode III – Revenge of the Sith}}'' titled "''Star War the Third Gathers: The Backstroke of the West''".<ref>Matt (May 15, 2017). "[https://knowyourmeme.com/memes/subcultures/star-war-the-third-gathers-the-backstroke-to-the-west Star War: The Third Gathers -- The Backstroke of the West]". ''Know Your Meme''. Retrieved November 14, 2022. ([https://web.archive.org/web/20221115014058/https://knowyourmeme.com/memes/subcultures/star-war-the-third-gathers-the-backstroke-to-the-west Archived] November 15, 2022, 01:40:58 UTC via Wayback Machine.)</ref>
===The Koopalings being Bowser's children is a Western addition===
[[File:SMA2 Japanese Guide Page 20.png|thumb|left|A page of the Nintendo Official Guidebook for ''[[Super Mario World: Super Mario Advance 2]]'' that refers to the [[Koopalings]] as the children of [[Bowser]] in Japanese]]
After the release of ''[[New Super Mario Bros. Wii]]'' in 2009, its Japanese website stated that the [[Koopalings]] are minions of Bowser rather than his children.<ref>[https://www.nintendo.co.jp/wii/smnj/story/kuppa_jr.html Official Japanese website for ''New Super Mario Bros. Wii'']. "''LARRY: The first of the underlings who awaits in the starting world.''"</ref> Additionally, a ''{{wp|Game Informer}}'' interview with [[Shigeru Miyamoto]], the creator of [[Mario]], in October 2012 had Miyamoto state that "Our current story is that the seven Koopalings are not Bowser's children. Bowser's only child is Bowser Jr., and we do not know who the mother is."<ref name="Game Informer"/> These sources were used to support the claim that the Koopalings being Bowser's children in previous ''Super Mario'' games was a change made for their English localizations.<ref>CountArioch (November 23, 2009). "Koopalings. Jp site translation wanted." ''GameFAQs''. Retrieved July 23, 2021. "''Well, minions is correct. They aren't bowser's children in Japan. That was a "The Adventures of Super Mario Brothers 3" invention, which they ran with in the USA. Ko-kuppa just means little koopa, or young koopa.''" ([https://web.archive.org/web/20210723171230/http://gamefaqs.gamespot.com/boards/960544-new-super-mario-bros-wii/52367637 Archived] July 23, 2021, 17:12:30 UTC via Wayback Machine.)</ref>
On December 29, 2015, an interview on the gaming site {{wp|Kotaku}} with former [[Nintendo of America]] employee Dayvv Brooks revealed information about the production of ''[[Super Mario Bros. 3]]'', the first appearance of the Koopalings. Brooks changed their dialogue in its manual and gave the originally unnamed characters their names,<ref name="Brooks"/> which have been used in the original Japanese versions of ''Super Mario'' games ever since.<ref>[https://www.nintendo.co.jp/switch/aabpa/index.html Official Japanese website for ''Mario Kart 8 Deluxe'']. The Koopalings' names are direct transcriptions of their English names.</ref>
However, these changes were the only ones made to the Koopalings in localization. The fact that they were once considered Bowser's children in Japanese media is evident in:
*The Japanese manual for ''Super Mario Bros. 3''. On {{file link|SMB3 Japanese manual pages 4 5.jpg|page 4}}, the Koopalings are called "Bowser's own children, the 7 Koopaling siblings" (「{{hover|自分|じぶん}}の{{hover|子供|こども}}コクッパ7{{hover|兄弟|きょうだい}}」). Bowser's line on {{file link|SMB3 Japanese manual pages 2 3.jpg|page 2}} reads 「ワッハハ。これから{{hover|俺様|おれさま}}の{{hover|息子達|むすこたち}}がこのゲームの{{hover|説明|せつめい}}をするぜ。{{hover|息子達|むすこたち}}の{{hover|言|い}}うことをよーく{{hover|聞|き}}いてせいぜいガンバルことだな。ワッハハ。」: the use of 「{{hover|俺様|おれさま}}の{{hover|息子たち|むすこ達}}」 (''ore-sama no musuko-tachi'') equates to "my children" (or literally, "my sons"). [[Larry]]'s line on {{file link|SMB3 Japanese manual pages 4 5.jpg|page 4}}, [[Morton]]'s on {{file link|SMB3 Japanese manual pages 8 9.jpg|page 8}}, and [[Lemmy]]'s on {{file link|SMB3 Japanese manual pages 34 35.jpg|page 34}} refer to King Koopa as 「オヤジ」 (''oyaji''), which is both a word for "father" and a term of endearment.
*The ''Super Mario Complete Encylopedia'' (or 「スーパーマリオ{{hover|全百科|オールひゃっか}}」), a book written in cooperation with Nintendo and released during the 1990s. In both {{file link|SMCE pages 18 19.png|the ''Super Mario World'' section}} and {{file link|SMCE page 214.png|the ''Super Mario Bros. 3'' section}}, the Koopalings are considered part of the "Royal Family" (「{{hover|王|おう}}{{hover|族|ぞく}}」); this is further confirmed on {{file link|SMCE pages 88 89.png|page 89}}, where both Bowser and the Koopalings are stated to be part of it. On {{file link|SMCE pages 150 151.png|page 151}}, the Koopalings are explicitly stated to be Bowser's children (「クッパの{{hover|子|こ}}ども、コクッパたち」). On {{file link|SMCE page 228.png|page 228}}, Bowser is referred to as the "demon/sorcerer king" (「{{hover|大魔王|だいまおう}}」), and on {{file link|SMCE page 214.png|page 214}}, Larry Koopa is stated to be the "youngest child of the demon/sorcerer king" (「{{hover|大魔王|だいまおう}}の{{hover|末|すえ}}っ{{hover|子|こ}}」). On the same page, the Koopalings are also stated to be siblings (「コクッパ7{{hover|兄弟|きょうだい}}」).
*The {{file link|JSSBM Bowser Trophy.jpg|Japanese description}} for Bowser's main trophy in ''[[Super Smash Bros. Melee]]'', which refers to him as having "7 children" (「7人のこども」).
*The ''Nintendo Official Guidebook'' for ''[[Super Mario World: Super Mario Advance 2]]''. {{file link|SMA2 Japanese Guide Page 20.png|Page 20}} roughly states that the Koopalings are "[Bowser's] 7 children" (「7{{hover|匹|ひき}}の子ども=コクッパ」) using an implied possessive pronoun.
*The ''Nintendo Official Guidebook'' for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. {{file link|SMA4 Japanese Guide Page 4.png|Page 4}} refers to the Koopalings as "[Bowser's] own children" (「{{hover|自分|じぶん}}の{{hover|子|こ}}どもの「コクッパ7{{hover|兄弟|きょうだい}}」」), with an implied possessive similarly to ''Super Mario World: Super Mario Advance 2''. Notably, ''Super Mario Advance 4'' and its guide were released after the introduction of [[Bowser Jr.]] in ''[[Super Mario Sunshine]]'', showing that the Koopalings were still considered to be additional children of Bowser alongside his son.
===Ashley's age===
===Ashley's age===
It is commonly claimed among online fans that [[Ashley]] is 9/10-years old in Japanese ''[[WarioWare (series)|WarioWare]]'' material and that her age was "changed" for the western localization. The claim was featured for a time on the wiki's [[Ashley and Red]] page, although it was later removed for being unsourced.
On April 11, 2012, the Super Mario Wiki page for [[Ashley]] and [[Red (WarioWare series)|Red]] was edited to include the unsourced claim that Ashley was a "six-year-old in the original japan version" of ''[[WarioWare: Touched!]]'', with the same user later changing the "six" to "eight" on the same day.<ref>[https://www.mariowiki.com/index.php?title=Ashley_and_Red&diff=next&oldid=1249400 Edit to the Super Mario Wiki page for Ashley and Red made by OreDaiyoWarioDaiyo on April 11, 2012].</ref> This statement that Ashley was eight years old in the original Japanese versions of ''[[WarioWare (series)|WarioWare]]'' games remained on the page for over a year before being removed on November 1, 2013.<ref>[https://www.mariowiki.com/index.php?title=Ashley_and_Red&diff=next&oldid=1567113 Edit to the Super Mario Wiki page for Ashley and Red made by Glowsquid on November 1, 2013].</ref> Various sources across the {{wp|Internet}} would go on to either repeat the statement as fact or generally question Ashley's age between Japanese ''WarioWare'' titles and their English localizations.<ref>CM30 (June 1, 2014). "[https://warioforums.com/threads/how-old-is-ashley-anyway.226/ How old is Ashley anyway?]". ''Wario Forums''. Retrieved July 27, 2021. "''I've seen people on Mario Wiki say her age is given as about 8 in the Japanese version and 15 in the English version of WarioWare Touched, but to be honest, the character design makes it extremely hard to tell.''" ([https://web.archive.org/web/20210727162346/http://warioforums.com/threads/how-old-is-ashley-anyway.226/ Archived] July 27, 2021, 16:23:46 UTC via Wayback Machine.)</ref><ref>samcrumpit (August 21, 2018). "[https://www.reddit.com/r/Wario/comments/98zzn4/since_when_was_ashley_15/ Since when was Ashley 15?]". ''Reddit''. Retrieved July 27, 2021. ''"I heard that she was 15 accoring'' <nowiki>[sic]</nowiki> ''to the European Touched Website... I'm hesitant to say for sure since there's also a lot of talk that she was 8 in Japan, but there's no source on that.''" ([https://web.archive.org/web/20210727162732/http://www.reddit.com/r/Wario/comments/98zzn4/since_when_was_ashley_15/ Archived] July 27, 2021, 16:27:32 UTC via Wayback Machine.)</ref><ref>Alexis jeria zamorano (January 11, 2019). "[https://characters.fandom.com/wiki/Ashley_(Warioware)?type=revision&diff=98614&oldid=98564 Ashley (Warioware) | Fictional Characters Wiki]". ''FANDOM''. Retrieved July 27, 2021. "''ashley is a witch girl of 8 years.''" ([https://web.archive.org/web/20210727163039/http://characters.fandom.com/wiki/Ashley_(Warioware)?type=revision&diff=98614&oldid=98564 Archived] July 27, 2021, 16:30:39 UTC via Wayback Machine.)</ref><ref>Lady Maribelle (December 23, 2020). "[https://aminoapps.com/c/nintendo/page/blog/ashley-bewitches-the-competition-smash-moveset/MXj7_RgSkuMrExgxRNVgdLbMZWXE5RqjG Ashley Bewitches the Competition | Smash Moveset | Nintendo Amino]". ''Amino''. Retrieved July 27, 2021. "''Ashley first appeared on WarioWare Touched for the Nintendo DS. Presented to us as a 15 year old ( 8 year old in the original Japanese version ) Witch who lives in a Haunted Mansion in Diamond City.''" ([https://web.archive.org/web/20210727163736/http://aminoapps.com/c/nintendo/page/blog/ashley-bewitches-the-competition-smash-moveset/MXj7_RgSkuMrExgxRNVgdLbMZWXE5RqjG Archived] July 27, 2021, 16:37:36 UTC via Wayback Machine.)</ref><ref>Wario Franchise Fan Blog (July 8, 2021). "[https://wariofranchisefanblog.tumblr.com/post/656165200888741888/how-old-is-everyone-in-warioware-supposed-to-be Wario Franchise Fan Blog  - How old is everyone in WarioWare supposed to be?]". ''Tumblr''. Retrieved July 27, 2021. ''"Supposedly some western source claimed Ashley is 15, but her speech mannerisms in japanese{{sic}} dialogue indicates she is significantly younger and she is grouped with 9-Volt, Kat, Ana and Lulu in a Play Nintendo personality quiz, so she’s likely 10 at most.''" ([https://web.archive.org/web/20210727163508/http://wariofranchisefanblog.tumblr.com/post/656165200888741888/how-old-is-everyone-in-warioware-supposed-to-be Archived] July 27, 2021, 16:35:08 UTC via Wayback Machine.)</ref>


While there are hints that Ashley is meant to be younger than 15-years old (such as her voice and Ashley referring to herself in the third person in her [[Game & Wario#Miiverse Sketch Masterpiece Collection|Miiverse Sketch Masterpiece Collection]] video, a verbal tic that usually denotes young, immature characters in Japanese media) she has no specific stated age in any Japanese ''WarioWare'' media, including the official Japanese ''[[WarioWare: Touched!]]'' website<ref>[http://www.nintendo.co.jp/ds/azwj/02-4.html Ashley's page on the Japanese WarioWare: Touched! Website], Nintendo of Japan, (accessed February 25, 2014)</ref>.
On the ''[[WarioWare: Touched!]]'' website, Ashley was stated to be "Fifteen going on 500",<ref>supershospy (March 5, 2005). "[https://www.ignboards.com/threads/ashley.76835813/post-81000894 Ashley... | IGN Boards]". ''IGN Boards''. Retrieved August 10, 2021. "''how is she five years old if it says ---- "Fifteen going on 500 , this wisecracking teen-age witch stirs up magic potions and bewitching microgames in equal measure. Play well or you might find yourself the mystery ingredient in her next potion." in her bio on www.warioware.biz''"</ref>{{better source}} but its Japanese equivalent does not give a precise age to Ashley. There are signs that Ashley is intended to be a younger child of less than 15 years, such as her voice and the fact she refers to herself in the third person in Japanese material, a speaking pattern that usually denotes young, immature characters in Japanese media. However, she has never been given an exact age in any Japanese ''WarioWare'' media; while the Japanese description for the ''[[Nintendo Badge Arcade#Crazy Galaxy|Crazy Galaxy]]'' badges in ''[[Nintendo Badge Arcade]]'' states that "[Ashley] looks like more of an adult", she is not given a reference point for this aging.


===Clawdia Koopa===
===The ''Super Mario'' characters are actors===
A popular rumor has that an unspecified UK Nintendo magazine issue once joked that Bowser's wife is named "Clawdia Koopa". However, despite the rumor's popularity, no scan or direct quotation of the statement has surfaced. Furthermore, most sites making this claim [https://www.google.com/search?q=Clawdia+Koopa+Nintendo+UK&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:fr:official&client=firefox-a&channel=sb&gfe_rd=cr&ei=4PlfVM2-FdDY8geT6oCYBA#safe=off&rls=org.mozilla:fr:official&channel=sb&q=Clawdia+Koopa+Nintendo+Power+UK attribute it] to "[[Nintendo Power]] UK", a publication that does not exist in that region.  
In September 2012, ''{{wp|Game Informer}}'' published an interview with [[Shigeru Miyamoto]] and [[Takashi Tezuka]], developers of ''[[Super Mario Bros.]]'' and many other ''[[Super Mario (franchise)|Super Mario]]'' games, in issue 234 of their magazine. It was then reported on by several other websites, with a recurring quotation being that of Shigeru Miyamoto stating that he pictured the recurring ''Super Mario'' characters as "[...] a troupe of actors". Many who reported on the interview omitted the context of this statement, with the gaming website {{wp|Polygon}} using it as a headline.<ref>Corriea, Alexa Ray (September 25, 2012). "[https://www.polygon.com/gaming/2012/9/25/3407672/miyamoto-the-mario-cast-is-a-troupe-of-actors-and-bowsers-kids-are Miyamoto: the Mario cast is 'a troupe of actors,' and Bowser's kids are adopted]". ''Polygon''. Retrieved July 12, 2021. ([https://www.polygon.com/gaming/2012/9/25/3407672/miyamoto-the-mario-cast-is-a-troupe-of-actors-and-bowsers-kids-are Archived] March 5, 2021, 20:26:36 UTC via Wayback Machine.)</ref> Other websites then took the quote literally, using it as evidence that the ''Super Mario'' characters are actors playing a role and that their adventures are not legitimate in the context of the ''Super Mario'' universe. Additional evidence for this included the idea that [[#Super Mario Bros. 3 is a stage play|''Super Mario Bros. 3'' is a stage play]], and the use of the [[audience]] in ''[[Paper Mario: The Thousand-Year Door]]''.<ref>Williamson, James (August 5, 2020). "[https://screenrant.com/mario-bowser-actually-friends-play-stage-shigeru-miyamoto/ Mario & Bowser Are Actually Close Friends (Despite All The Kidnapping)]". ''ScreenRant''. Retrieved July 12, 2021. "''When taking a look at different Mario titles throughout the years, there are dozens of instances supporting Miyamoto's claim. Super Mario Bros. 3 may be the best example because the entire game is just a stage show... In Paper Mario: The Thousand-Year Door, combat begins with a curtain drop that raises to reveal the area has transformed into a stage... The more the crowd applauds Mario, the more his Star meter will fill, allowing him to use more powerful moves. So if the audience is impressed, Mario becomes stronger, just like a real actor.''" ([https://web.archive.org/web/20210519185054/http://screenrant.com/mario-bowser-actually-friends-play-stage-shigeru-miyamoto/ Archived] May 19, 2021, 18:50:54 UTC via Wayback Machine.)</ref>
 
Analyzing the full statement, however, provides additional key context. When asked by the interviewer why [[Mario]] and [[Princess Peach]] partake in friendly sporting competitions with [[Bowser]] despite their antagonistic relationship in other games, Miyamoto responded that he pictured ''Super Mario'' characters as being similar to old comic and cartoon characters such as {{wp|Popeye}}, who frequently changed time period and occupation depending on the scenario with no explanation. This shows that the phrase "troupe of actors" was used to highlight the malleability of the characters' roles rather than the legitimacy of their adventures.
 
<blockquote>'''Interviewer:''' Time and again, Bowser kidnaps Peach. Why do Mario and Peach still race go-karts and play tennis with him??<br>
'''Miyamoto:''' If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon. They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games. It's more like they're one big family, or maybe a troupe of actors.<ref name="Game Informer" /></blockquote>
 
===Toads' genders===
On November 17, 2014, the gaming website {{wp|GameSpot}} posted an article featuring a segment of an interview with [[Koichi Hayashida]], the producer of ''[[Captain Toad: Treasure Tracker]]''. When discussing the genders of [[Toad]] and [[Toadette]], Hayashida stated that "'...we never really went out of our way to decide on the sex of these characters, even though they have somewhat gendered appearances.'" This led the article's writer to conclude that "[[Toad (species)|Toads]] are a genderless race that take on gendered characteristics". <ref>Corriea, Alexa Ray (November 17, 2014). "[https://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ Nintendo Reveals the Toads' Gender Secret]". ''GameSpot''. Retrieved July 10, 2021. ([https://web.archive.org/web/20210405112614/http://www.gamespot.com/articles/nintendo-reveals-the-toads-gender-secret/1100-6423610/ Archived] April 5, 2021, 11:26:14 UTC via Wayback Machine.)</ref>
 
However, a December 2014 interview with [[Shigeru Miyamoto]], the creator of the [[Super Mario (franchise)|''Super Mario'']] franchise, contradicts this. Using a human translator, Miyamoto described that "we didn't really have in mind whether Toad was a boy or a girl" until [[Toadette]] was introduced. This led players to "take the impression that Toad was a boy because Toadette was a girl".<ref>iJustine (December 17, 2014). "[https://www.youtube.com/watch?v=dUkU6O4p7Lw&t=8m44s Shigeru Miyamoto Interview (Creator of Mario!)]". ''YouTube''. Retrieved December 20, 2014.</ref> This shows that Toads were more likely viewed with an ambiguous gender at first, rather than being genderless as the GameSpot article states.
 
===Waluigi's real name is Jimmy Poppadopolos===
{{multiple image
|align=right
|direction=vertical
|footer=The fake ''Nintendo Power'' scan shared on Twitter (top) and the real section it was based on (bottom)
|width=200
|image1=Jimmy Poppadopolos.jpg
|image2=Nintendo Power Mamma Mia Its Waluigi.jpg
}}
On July 20, 2020, a post was made on {{wp|Twitter}} claiming [[Waluigi]]'s real name to be Jimmy Poppadopolos.<ref>Alexander Laird [@alexander_laird] (July 20, 2020). "[https://twitter.com/alexander_laird/status/1285306167464468480?s=20&t=ibcGZFkRIHifKK1HLeGdzQ OK this is the craziest thing I've stumbled upon from digging through all of the nintendo powers on archive dot org so far....]" (Tweet) – via Twitter. Retrieved April 30, 2022. ([https://web.archive.org/web/20220501034243/https://twitter.com/alexander_laird/status/1285306167464468480?s=20&t=ibcGZFkRIHifKK1HLeGdzQ Archived] April 30, 2022, 03:42:43 UTC via Wayback Machine.) </ref> The post contained a scan supposedly from the September 2000 issue of ''[[Nintendo Power]]'', with the following text:
 
<i><blockquote>'''EpIc fRienDshiP oRIGinS'''<br>What's the deal with [[Wario]] and Waluigi anyway? That's what we wanted to know over here at NP Investigations! So we sent our hounds to sniff out the story of the century! We don't think you will be disappointed one bit!<br>Whenever Wario would be invited to Mario's ''lame'' parties or tennis tournaments he would always feel left out of the fun. Mario had a brother Luigi he could team up with! But Wario was born an only child! He got all the attention as a child. Which was awesome and totally great for him growing up, but now he didn't have a double tennis partner! So embarrassing! [[Yoshi]] laughed at him in front of everyone! Wah!<br>Wario wouldn't be embarrassed ever again! He went online to an actor-for-hire site, and lo and behold! There he was: Jimmy Poppadopolos...or maybe you might recognize him by his legally and permanently changed name ever since 1999...Waluigi! Wario hired him for freelance for the [[Mario Tennis (Nintendo 64)|tennis tourney]]. The rest is history! Or is it?<br>Let's just say that their partnership had some rocky beginnings... but rumours say that it blossomed into great friendship and maybe even...a romance?<br>According to our NP investigative sources... ever since the release of [[Mario Kart: Double Dash!!|Mario Kart Double Dash]]{{sic}} they've parted ways physically, but still have a mutual respect for eachother{{sic}}. Waluigi is grateful for all the opportunities that Wario has given him. - NP</blockquote></i>


The idea that Bowser has a wife named Clawdia Koopa likely originates from the ''Mario'' fansite Lemmy's Land. Lemmy Koopa, the webmaster, created an original character named Clawdia to play the role of Bowser's wife in his fanfiction. She appeared on the site as early as 2002.<ref>''"Disclaimer: Let's see... "Super" Mario and all related characters are property of Nintendo and I didn't make them, but I did add Clawdia, Susan, Bagels, and Playful. The stories accredited to me are indeed mine."'' [https://web.archive.org/web/20020802141637/http://lemmykoopa.com/lkmain.html Lemmy's Land] (Archived on August 2, 2002). Retrieved November 26, 2014.</ref> As Lemmy Koopa has always been open about Clawdia being his original character, it's most likely that a third party started the "Nintendo Power UK" rumor.
Despite the text supposedly being written in the year 2000, it mentions the release of ''Mario Kart: Double Dash!!'', which occurred in 2003, and the image features artwork of Wario and Waluigi from the 2005 game ''[[Mario Party 7]]''. The real September 2000 issue of ''Nintendo Power'' does contain a page that covers Waluigi, but it has different text, instead introducing him and the online game ''[[Waluigi's Foot Fault|Waluigi's Toenail Clipping Party]]'':


===King K. Rool's costumes are separate characters in Japan===
<i><blockquote>'''MAMMA MIA! IT'S WALUIGI!'''<br>He's lean, he's mean, he hates the color green! Yes, with hopes of finally overthrowing Mario's supreme reign as the video game king, Wario has enlisted the help of Waluigi. The big fellow with a nasty smirk and burning hatred of good, ol' Luigi finally shows his ugly mug in Mario Tennis, and to mark the momentous occasion we're giving the purple one his very own website! You can check out www.waluigi.com for all your evil sidekick needs: photos, secret information, and all the wacky hijinks you could ever desire. We're looking to have online games, too, including the{{sic}} Waluigi's Toenail Clipping Party. It seems that everyone's favorite mustachioed mischief maker has let his personal grooming go, and it's up to you to help him. Clip those nails good, and be sure to aim for the jar, or you'll be left with ragged clippings and toe jam all over your hard drive. Eewwww!<ref>Nintendo (September 2000). "Nintendo Power Issue 136 (September 2000)". ([https://archive.org/details/nintendo-power-issue-136-september-2000 Archived] October 24, 2021, 17:55:24 UTC via Wayback Machine.)</ref>
[[King K. Rool]]'s [[trophy]] description in ''[[Super Smash Bros. Brawl]]'' states that "His brother, Kaptain K. Rool, made an appearance in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''". This lead to several fans wondering if this was a change in the Japanese localization, which, due to the [[wikipedia:Chinese whispers|broken telephone effect]], was morphed into a "fact" that King K. Rool's disguises are separate characters in Japan.
</blockquote></i>


In truth, Japanese material for the ''Donkey Kong Country'' series also have K. Rool's aliases being mere disguises<ref>[http://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%AF%E3%83%AB%E3%83%BC%E3%83%AB#.E3.82.AD.E3.83.A3.E3.83.97.E3.83.86.E3.83.B3.E3.82.AF.E3.83.AB.E3.83.BC.E3.83.AB Japanese Wikipedia page for King K. Rool], Wikimedia foundation (accessed August 8, 2014) </ref>, and thus the trophy description is merely an error. Furthermore, several of ''Super Smash Bros. Brawl'''s trophy descriptions features errors about the subject they describe, including ones about games director [[Masahiro Sakurai]] worked on, an example being Kirby's latest appearance, which was actually ''Kirby: Squeak Squad'', was listed as ''Kirby: Canvas Curse''.
The fabricated image also contains the following image caption:
''"Waluigi was so bad early in his career, he sold Luigi's underwear on {{wp|EBay}}. Which raises an interesting question...who bought the stuff?"'' The actual caption instead states: ''"He's so bad, he sold Luigi's underwear on EBay. Which raises an interesting question… who bought the stuff?"''


==Gameplay==
==Gameplay==
===Luigi in ''[[Super Mario 64]]''===
===Luigi in ''Super Mario 64'' / "L is real 2401"===
One of the most famous rumors surrounding ''Super Mario 64'' is that Luigi is available as a secret playable character, often citing a statue with small characters that purportedly spelled "L is real 2401" as proof, (though the characters can also be read as "Eternal Star"). Many theories regarding the meaning of the "L is real 2401" message were circulated, such as doing 2401 laps around the statue in order to make Luigi appear<ref>https://www.youtube.com/watch?v=G31sxNAXpks</ref>. After receiving several fake methods, the review site IGN eventually offered a $100 (US) reward for an authentic method of unlocking Luigi<ref>[http://ca.ign.com/articles/1996/11/14/in-search-of-luigi In Search of Luigi]. (November 13, 1996). ''IGN''. Retrieved August 20, 2014.</ref>, but as the staff suspected, Luigi's inclusion in ''Super Mario 64'' was a myth, and no proof to the contrary was forthcoming<ref>[http://ca.ign.com/articles/1996/11/21/luigi-still-missing Luigi Still Missing]. (November 20, 1996). ''IGN''. Retrieved August 20, 2014.</ref>. Nintendo itself acknowledged the rumours in the 1998 April Fools' issue of Nintendo Power, which stated that it would discuss the "L is real 2401" message on the non-existent page 128.
{{multiple image
|align=right
|direction=vertical
|footer=The plaque on the star statue in-game (top) and its isolated texture ripped from game files (bottom)
|width=100
|image1=SM64 Screenshot Courtyard Statue Plaque.jpg
|image2=SM64 Texture L is Real.png
}}
A famous rumor surrounding ''[[Super Mario 64]]'' was that Luigi can be unlocked as a secret playable character, with proponents often citing the Star Fountain in the [[Courtyard (Peach's Castle)|courtyard]] of [[Peach's Castle]] as proof. The statue features a plaque with small, blurry characters that purportedly read "L is real 2401", which supports the idea that Luigi (the character "L" stands for) exists in the game. However, the inscription has also been interpreted to read "Eternal Star" by many. After the discovery of this plaque, many theories regarding the meaning of the "L is real 2401" message circulated, many being that the number "2401" hinted at the method of unlocking Luigi. These methods, which varied in levels of absurdity, included running 2,401 laps around the courtyard statue or collecting every single coin in the game (there supposedly being 2,401 coins in total).<ref>WWwWario (October 30, 2013). "[https://web.archive.org/web/20160516032041/http://www.youtube.com/watch?v=G31sxNAXpks 10 REAL Ways To Unlock LUIGI in Super Mario 64!]" ''YouTube''. Archived from [https://www.youtube.com/watch?v=G31sxNAXpks the original] May 16, 2016, 03:20:41 UTC via Wayback Machine. Retrieved June 21, 2021.</ref> On April 1, 2000, the user Hairball published several fake screenshots onto the blog site Super Mario 128 Central with their own explanation, claiming that unlocking Luigi would also unlock a co-op gameplay mode.<ref>Hairball (April 1, 2000). "[https://www.sm128c.com/april2000/luigi-found-in-super-mario-64 Luigi found in Super Mario 64! - How to unlock co-op mode]". ''Super Mario 128 Central''. Retrieved June 21, 2021. ([https://web.archive.org/web/20210329150834/http://www.sm128c.com/april2000/luigi-found-in-super-mario-64 Archived] March 29, 2021, 15:08:34 UTC via Wayback Machine.)</ref>


While his presence in the original ''Super Mario 64'' was nothing more than a rumour, Luigi was eventually playable in the remake, ''[[Super Mario 64 DS]]''.
On November 13, 1996, after receiving numerous fake explanations and controller input codes from fans, the gaming website IGN offered a $100 reward for an authentic method of unlocking Luigi in the game.<ref>IGN Staff (November 13, 1996). "[https://www.ign.com/articles/1996/11/14/in-search-of-luigi In Search of Luigi]". ''IGN''. Retrieved August 20, 2014. ([https://web.archive.org/web/20210308022520/http://www.ign.com/articles/1996/11/14/in-search-of-luigi Archived] March 8, 2021, 02:25:20 UTC via Wayback Machine.)</ref> A week later, the staff would post an update stating that, while no legitimate methods had been found, the number of false submissions had significantly dropped. They concluded that Luigi's inclusion in the game was simply a myth.<ref>IGN Staff (November 20, 1996). "[https://www.ign.com/articles/1996/11/21/luigi-still-missing Luigi Still Missing]". ''IGN''. Retrieved August 20, 2014. ([https://web.archive.org/web/20200222100247/http://www.ign.com/articles/1996/11/21/luigi-still-missing Archived] February 22, 2020, 10:02:47 UTC via Wayback Machine.)</ref>


===Laser Suit in ''[[Super Mario World]]''===
[[File:SuperMario64LuigiModel.jpg|thumb|x200px|left|The unused model of Luigi found during the asset leak]]
In late 2006, a video was posted on YouTube showing off a secret exit in the [[Top Secret Area]] reached by leaping into a "Warp Pipe" between the two left question blocks. Said warp would take the player to a hidden goal, which would in turn lead to a level on the island above called "???". In this level is a [[Hint Block]] containing a congratulatory message from the Nintendo staff presenting the Laser Suit, which would have the properties of the cape and allow Mario to shoot lasers. The suit was actually created by ''Super Mario World'' hacker KPhoenix, who made the level and added the message "so people would be fooled on Youtube."<ref>[http://acmlm.kafuka.org/archive3/thread.php?pid=184903&r=1#184903 Post on Acmlm's Board by KPhoenix] on November 11, 2006. Retrieved August 14, 2014.</ref>.
Nintendo itself acknowledged the rumor in an {{wp|April Fools' Day}} feature in the April 1998 issue of ''[[Nintendo Power]]'', which stated that it would discuss the "L is real 2401" message on the non-existent page 128. During the same year, a fan sent a letter to Nintendo of America asking about the message on the statue. According to Game Play Counselor Michael D. Chandler's response letter, the message has no actual meaning and was only added as a joke to trick players into thinking that it had a hidden meaning.<ref>Brian (December 11, 2016). "[https://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Nintendo Game Counselor talks about the meaning of Super Mario 64’s statue text in classic letter]". Nintendo Everything. Retrieved December 11, 2016. ([https://web.archive.org/web/20161222114838/http://nintendoeverything.com/nintendo-game-counselor-talks-about-the-meaning-of-super-mario-64s-statue-text-in-classic-letter/ Archived] December 22, 2016, 11:48:38 UTC via Wayback Machine.)</ref>


===Luigi's hanged shadow===
A variant of the rumor claims that "L is real 2401" instead refers to ''[[Paper Mario]]'', a game that Luigi does appear in, though as a non-playable character. According to the rumor, the "2401" refers to the game's supposed North American release date of February 4, 2001,<ref>[https://gamefaqs.gamespot.com/boards/198848-super-mario-64/45354911 Post by 1337_M4rio on GameFAQs]. September 9, 2008. Retrieved May 2, 2015. ([https://web.archive.org/web/20210621151338/http://gamefaqs.gamespot.com/boards/198848-super-mario-64/45354911 Archived] June 21, 2021, 15:13:38 UTC via Wayback Machine.)</ref><ref>"[https://eeggs.com/items/52448.html Super Mario 64 Easter Egg - L is Real 2401/eternal Star]". ''The Easter Egg Archive''. March 21, 2008. Retrieved May 2, 2015. ([https://web.archive.org/web/20191219134005/http://www.eeggs.com/items/52448.html Archived] December 19, 2019, 13:40:05 UTC via Wayback Machine.)</ref> even though the actual date was one day later, on February 5. In addition, ''Paper Mario'' was initially released in Japan on August 11, 2000, and was originally scheduled for a December 26, 2000 launch in North America before being delayed to February 2001.<ref>IGN Staff (September 8, 2000). "[https://www.ign.com/articles/2000/09/09/stop-the-press Stop the Press!]". ''IGN''. Retrieved May 2, 2015. "''Unless you read Japanese fluently, we definitely suggest holding off for the US release of Paper Mario, which is scheduled for December 26 (translated: early next year).''" ([https://web.archive.org/web/20160506064943/http://www.ign.com/articles/2000/09/09/stop-the-press Archived] May 6, 2016, 06:49:43 UTC via Wayback Machine.)</ref> As the development team of ''Super Mario 64'' could not have predicted the exact release date of any game years in advance, it is highly unlikely that the text was foreshadowing Luigi's appearance in this game.
[[File:Hanging Luigi Shadow.jpg|thumb|250px|Luigi's shadow supposedly having been hanged.]]
In the game ''[[Luigi's Mansion]]'', the player must go to the [[Telephone Room]] after beating the Boss Battle of the Area 3. Within these calls, the player must have Luigi holding the the phone and wait until a lightning strikes: Luigi's shadow appears to be much different from Luigi itself that it seems he has been hanged. After being noted, some speculation<ref>http://www.vgfacts.com/forums/thread-1559.html</ref> began to show up: some people think the shadow indicates that Luigi is really dead. Others have suggested that ''Luigi's Mansion'' was in production a more violent and dark game than the final product.<ref>https://www.youtube.com/watch?v=bYRQqqMnmdk</ref>


The shadow is most likely a result of the camera angle and the lighting properties: when Luigi phones, the camera slightly changes its position, angling up and zooming in. Since the lightning "strikes from the camera", the shadow is actually misplaced. The shadow matches Luigi's pose; one of his supposed arms is actually the tube of the [[Poltergust 3000]], where the "rope" around Luigi's neck is the flashlight and the Game Boy Horror; the idea that he is being "hanged" based on the silhouette is possibly a case of [[wikipedia:Pareidolia|pareidolia]] that matches the game's dark themes.
Post-release interviews about the game would reveal that the developers had [[List of Super Mario 64 pre-release and unused content#Early ideas|initially planned]] to include a cooperative multiplayer mode featuring Luigi, with early prototypes allowing players to run around in a large space as Mario and Luigi simultaneously, but that this feature had to be cut due to hardware limitations.<ref>"[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/5 Iwata Asks : New Super Mario Bros. Wii : A Medal for Skilled Players]". ''Nintendo''. n.d. Retrieved May 7, 2021. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref><ref>"[https://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/6 Iwata Asks : Super Mario 3D World : A Culmination of 3D Super Mario]". ''Nintendo''. n.d. Retrieved September 9, 2020. ([https://web.archive.org/web/20210614185705/http://iwataasks.nintendo.com/interviews/ Archived] June 14, 2021, 18:57:05 UTC via Wayback Machine.)</ref> Eventually, Luigi was made a playable character in ''[[Super Mario 64 DS]]'', a [[Reissue|remake]] of ''Super Mario 64''. Due to a {{wp|Nintendo data leak|large-scale asset leak}} of pre-release Nintendo games, a prototype model of Luigi in ''Super Mario 64'' was found and assembled on July 25, 2020. Coincidentally, this date was 24 years and one month (hence, 24-01) after the game was released;<ref>Spangle Ze Kankle [@SpangleZeKankle] (July 25, 2020). "[https://web.archive.org/web/20210521083050/http://twitter.com/SpangleZeKankle/status/1287212712074846209 THEY COMPLETED THE MODEL - IT'S NOT PHOTOSHOP THIS TIME]" (Tweet) – via Twitter. Archived from [https://twitter.com/SpangleZeKankle/status/1287212712074846209 the original] May 21, 2021, 08:30:50 UTC via Wayback Machine. Retrieved July 25, 2020.</ref> additionally, the numbers that make up the day and month relate as well, with 7 (July) being all four digits added together and 25 being 24 + 01.
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===[[Rosalina]] in ''[[Mario Tennis Open]]''===
===Ninja Mario in ''Super Mario 64''===
Sometime after the release of ''[[Mario Tennis Open]]'', a Nindori magazine scan with [[Rosalina]]'s head over the QR code used to unlock [[Black Yoshi]] in the game started appearing on Japanese websites.<ref>[http://blog-imgs-50.fc2.com/h/i/m/himastime/20120517184807925r.jpg The magazine scan] depicting Rosalina's head over the QR code. The katakana says, "Rosetta", Rosalina's Japanese name.</ref> At a later point, however, another scan appeared stating that she had been replaced with [[Luma]].
Former ''Nintendo Power'' columnist {{wp|Daniel Owsen}} would state in a subscriber-exclusive feature of the magazine that one question he was asked many times was how to unlock "Ninja Mario" in ''[[Super Mario 64]]''. Despite repeatedly confirming that such a form does not exist, fans continued to ask him about it. After some time, his answers went from tongue-in-cheek responses such as "A ninja never reveals his secrets" and "I'd tell you, but then I'd have to kill you" to actively {{wp|Flaming (Internet)|flaming}} anyone who mentioned it.<ref>Owsen, Dan (January 1998). ''Nintendo Power'' volume 104, "Insider Collector's Edition". p. 17.</ref>
 
===''Luigi's Mansion'' early versions===
{{main|List of Luigi's Mansion pre-release and unused content}}
Various rumors have circulated regarding earlier versions of and cut content from ''[[Luigi's Mansion]]'', most of which claim that the game was meant to have a darker and more violent tone than the final version. Two recurring parts of these rumors are the presence of an in-game time limit<ref>"[https://mario.fandom.com/wiki/Luigi%27s_Mansion_(video_game) Luigi's Mansion (video game) | MarioWiki | FANDOM]". ''FANDOM''. Retrieved July 6, 2021. "''The game originally had a time limit for 24 hours, which means that the player had to save Mario before the time expired. If the player didn't save Mario when 24 hours were expired, the game will end and the player would have to restart again, similar to Majora's Mask where the player had a three-day time limit to complete it. The time limit was removed from the final version of the game.''" ([https://web.archive.org/web/20210302210149/http://mario.fandom.com/wiki/Luigi%27s_Mansion_(video_game) Archived] March 2, 2021, 21:01:49 UTC via Wayback Machine.)</ref> and a cut "hunter" [[portrait ghost]].<ref>Jelley0 (July 13, 2011). "[https://gamefaqs.gamespot.com/boards/516494-luigis-mansion/59724000 Was there really a boss ghost who was a hunter that got removed?]". ''GameFAQs''. Retrieved July 6, 2021. ([https://web.archive.org/web/20200909044018/http://gamefaqs.gamespot.com/boards/516494-luigis-mansion/59724000 Archived] September 9, 2020, 04:40:18 UTC via Wayback Machine.)</ref><ref>chuggaaconroy (July 13, 2011). "[https://www.youtube.com/watch?v=H8LL2iL0_HE&t=343s Luigi's Mansion - Episode 11]". ''YouTube''. Retrieved July 6, 2021.</ref>
====Time limit====
During {{wp|E3 2001}}, a playable demo of ''Luigi's Mansion'' featured an on-screen timer of 1 minute 30 seconds.<ref>GlitchDoctor (October 29, 2013). "[https://www.youtube.com/watch?v=QvsaffFZS7g&t=266 Luigi's Mansion Beta EXPLAINED (Horribly inaccurate)]". ''YouTube''. Retrieved June 21, 2021. ([https://web.archive.org/web/20200220045232if_/http://www.youtube.com/watch?v=QvsaffFZS7g&gl=US&hl=en Archived] February 20, 2020, 04:52:32 UTC via Wayback Machine.)</ref> After this time elapsed, [[Professor Elvin Gadd|Professor E. Gadd]] would appear and return the player to the title screen, ending their time with the game. This time limit may have been subject to a {{wp|Chinese whispers|broken telephone}} effect leading to the belief that original versions of the game featured a mandatory time limit, after which the [[Luigi's Mansion (location)|titular mansion]] would disappear with [[Mario]] still inside. However, no evidence of a scrapped time limit exists in the data of the final release. Additionally, no other previews of the game mention or showcase it.
 
Another contributor to this rumor may have been a commercial for the game in the United States, in which the narrator states "You only have one night to save Mario."<ref>Japancommercials4U2 (January 22, 2009). "[https://www.youtube.com/watch?v=kACSIJ8DGGc Luigi's Mansion USA Commercial]". ''YouTube''. Retrieved January 15, 2017. ([https://web.archive.org/web/20201024164314if_/http://www.youtube.com/watch?v=kACSIJ8DGGc&gl=US&hl=en Archived] October 24, 2020, 16:43:14 UTC via Wayback Machine.)</ref>
 
====Hunter ghost====
[[File:LM Hunter Ghost Nintendo Power.jpg|thumb|left|upright=0.9|The ''Nintendo Power'' page mentioning a hunter ghost in the top-right corner]]
The October 2001 issue of ''Nintendo Power'' included a page with preview screenshots of ''Luigi's Mansion'', including a screenshot of an earlier build of the [[Safari Room]] with the caption "''When your ghoul-busting mission takes you to the trophy room, proceed with caution. If you meet up with the ghost of a hunter, he'll want to add Luigi to his collection.''" This created rumors that the Safari Room originally featured a hunter boss who wanted Luigi's head as one of his trophies, and players speculated that it was removed from the game for being too frightening to the target audience of children.
 
Similar to the time limit, no evidence of a hunter ghost is present in the game's data despite the presence of other unused ghosts, and no direct mentions of the boss exist in previews prior to the game's release in Japan in September 2001. The caption was likely an attempt at hyperbole rather than a serious indication that a hunter-themed ghost was in the game, as the article was written after ''Luigi's Mansion'' released in Japan, meaning all characters would have been finalized long before the article was published.
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===Luigi's hanging shadow===
[[File:LMshadow.jpg|thumb|x175px|Luigi's raised shadow]]
In ''[[Luigi's Mansion]]'', when entering Area 4 after defeating [[Boolossus]], a [[blackout]] occurs, and Luigi must proceed to the [[Telephone Room]]. If the player waits while he answers a telephone, lightning strikes and reveals his shadow, which appears to be suspended from the ceiling. This led many to believe that it purposely depicted Luigi hanging himself, and the shadow became a source of {{wp|creepypasta}} and speculation about the development of the game.<ref>ABrandonToThePast (July 2, 2014). "[https://www.youtube.com/watch?v=mG2o2Jxx7E4 Luigi Commits Suicide in Luigi's Mansion? | Theory of the Week]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20140705181304/http://www.youtube.com/watch?v=mG2o2Jxx7E4&gl=US&hl=en Archived] July 5, 2014, 18:13:04 via Wayback Machine.)</ref>
 
The appearance of Luigi's shadow is simply a glitch caused by shadow positions being based on the angle of the in-game camera. Because the camera moves slightly lower while Luigi is answering a telephone, his shadow is projected slightly higher.<ref>Dustin Bragg (April 23, 2009). "[https://www.youtube.com/watch?v=FOY_liTIDCM A Luigi's Mansion Suicide - What it actually is]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20141015024713/http://www.youtube.com/watch?v=FOY_liTIDCM Archived] October 15, 2014, 02:47:13 UTC via Wayback Machine.)</ref> Additionally, what appears to be Luigi's arm to the right of his shadow is actually the shadow of the [[Poltergust 3000]], which converges with Luigi's shadow in this instance. This graphical effect can be replicated while speaking to a [[Toad (species)|Toad]] or [[Professor Elvin Gadd|Professor E. Gadd]] over the [[Game Boy Horror]], as a similar camera angle change occurs.
 
In the [[Nintendo 3DS]] [[Luigi's Mansion (Nintendo 3DS)|remake]] of ''Luigi's Mansion'', the lighting system is improved, and shadow positions are no longer based on camera position; therefore, the error is not present.
 
===Waluigi in ''Super Mario 64 DS''===
[[File:SM64DSFakeWaluigi.png|thumb|x250px|left|The "Purple Prizes" image]]
After ''[[Super Mario 64 DS]]'' released on November 21, 2004, its inclusion of multiple playable characters caused rumors to surface about [[Waluigi]] appearing in the game, similar to the original ''Super Mario 64'' Luigi rumors. Various fake and sometimes very elaborate ways to supposedly unlock Waluigi were shared, some even involving the original "L is real 2401" statue.<ref>donaldthescottishtwin (January 8, 2009). "[https://www.youtube.com/watch?v=OIq4PtGrOF0 How to unlock Waluigi in Super Mario 64 DS Guide]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210623182631if_/http://www.youtube.com/watch?v=OIq4PtGrOF0 Archived] June 23, 2021, 18:26:321 UTC via Wayback Machine.)</ref> However, no evidence in the game's files suggests Waluigi was ever planned to appear.
 
One of the most popular pieces of evidence that Waluigi was both present and playable in the game was a fake magazine scan titled "Purple Prizes." It stated that Waluigi could be unlocked by collecting every Power Star and becoming "the fastest foot racer in the land," then triggering a hidden switch to reveal his door and defeating the "Rabbit King" to collect the key; the page also described his standard and [[Power Flower (Super Mario 64 DS)|Power Flower]] abilities, as well as stating that he has a "special ending." The image was created by Andrew Brown, who edited a custom-made Waluigi model into game screenshots and compiled them into a scan for a nonexistent magazine. He posted the image onto art-sharing site DeviantART and some small gaming forums as a joke for {{wp|April Fools' Day}} 2005, but it quickly spiked in popularity and began to be shared as fact, despite his detailed explanation of how the image was created only two days after it was first uploaded.<ref>Brown, Andrew (December 7, 2011). "[https://www.nintendoworldreport.com/feature/28610/waluigi-we-hardly-knew-ye-the-time-i-fooled-the-world The time I fooled the world]". ''Nintendo World Report''. Retrieved November 25, 2014. ([https://web.archive.org/web/20210401191427/http://www.nintendoworldreport.com/feature/28610/waluigi-we-hardly-knew-ye-the-time-i-fooled-the-world Archived] April 1st, 2021, 19:14:27 UTC via Wayback Machine.)</ref>
 
===Marty the Thwomp===
[[File:Mk64 green thwomp.png|thumb|"Marty the Thwomp", as seen in [[N64 Bowser's Castle|Bowser's Castle]] in ''[[Mario Kart 64]]'']]
A popular rumor surrounding ''[[Mario Kart 64]]'' involves the [[Thwomp]] locked in a cage near the beginning of the [[N64 Bowser's Castle|Bowser's Castle]] course. The Thwomp appears to be colored green with yellow teeth, and it shakes and laughs whenever players drive near it (using the same laugh as the one heard from other Thwomps in the course). Its peculiar color and situation led fans to name it "Marty" to distinguish it from other Thwomps. While the exact origin of this name is unknown, it was popularized by the user Clay McElveen, who uploaded two videos to {{wp|YouTube}} on March 24 and April 1 of 2007, showcasing complex, fabricated methods to unlock Marty as a playable character in the game. Both videos involve playing as [[Bowser]] and making various complicated movements around the track, such as driving around a [[Bowser Statue]] or driving in reverse to a specific point of the track, before returning to the room with Marty, where the bars on its cage would rise, indicating that it had been unlocked.<ref>Clay McElveen (April 1, 2007). "[https://www.youtube.com/watch?v=F9pKU9vyhRA Marty Unlocking Method 1]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20201014010745/http://www.youtube.com/watch?v=F9pKU9vyhRA Archived] October 14, 2020, 01:07:45 UTC via Wayback Machine.)</ref><ref>Clay McElveen (March 24, 2007). "[https://www.youtube.com/watch?v=NdCdwprt45k Marty Unlocking Method 2]". ''YouTube''. Retrieved May 31, 2021. ([https://web.archive.org/web/20200414092844if_/http://www.youtube.com/watch?v=NdCdwprt45k&gl=US&hl=en Archived] April 14, 2020, 09:28:44 UTC via Wayback Machine.)</ref>


===Waluigi in ''[[Super Mario 64 DS]]''===
In reality, Marty is not a playable character in ''Mario Kart 64'', which features no unlockable characters. Additionally, no green Thwomp textures exist in the game, with the green appearance of this specific Thwomp being a result of the yellow light from its cage reflecting off of its surface. In ''[[Mario Kart Wii]]'', in which {{classic|N64|Bowser's Castle}} reappears as a [[classic course]], the Thwomp no longer appears green due to lighting improvements.
[[File:SM64DSWaluigi.png|thumb|150px|The "Purple Prizes" image.]]
In 2007, rumors about [[Waluigi]] appearing in ''Super Mario 64 DS'' started, similar to the original ''Super Mario 64'' Luigi rumours. Many fans even suggested that the original "L is Real 2401" statue would be involved in accessing Waluigi in the sequel, and various fake ways to unlock him were put forth<ref>https://www.youtube.com/watch?v=OIq4PtGrOF0</ref>.


One of the more popular pieces of evidence was a fake magazine scan titled "Purple Prizes." It stated that Waluigi could be unlocked by collecting every Power Star and becoming "the fastest foot racer in the land", then triggering a hidden switch to reveal his door and defeating the "Rabbit King" to collect the key; the page also described his standard and [[Power Flower]] abilities. The "scan" was created by Andrew Brown, who edited a custom-made Waluigi model into game screenshots and posted the image onto his DeviantART account as well as some small gaming forums as an April Fool's joke in 2005, though it quickly spiked in popularity. Some began to state that the image has been posted onto IGN and that the "scan" was from an issue of Nintendo Power.<ref>Brown, Andrew (December 7, 2011). [http://www.nintendoworldreport.com/feature/28610/waluigi-we-hardly-knew-ye-the-time-i-fooled-the-world The time I fooled the world]. Nintendo World Report. Retrieved November 25, 2014.</ref>
===Laser Suit in ''Super Mario World''===
[[File:SMW Screenshot Fake Laser Suit Video.png|thumb|left|Screenshot of Mario discovering the Laser Suit in the video]]
[[File:SMW Screenshot Fake Laser Suit Hack.png|thumb|Screenshot of Mario using the Laser Suit in the ROM hack]]
On April 21, 2007, a video showcasing a secret exit in the [[Top Secret Area]] of ''[[Super Mario World]]'' was uploaded to YouTube. In the video, Mario jumps between the two right [[? Block]]s of the level and enters an invisible [[Warp Pipe]]. This takes the player to a hidden [[Giant Gate]], which unlocks a new level titled "???". In this level is a [[Message Block]] containing a congratulatory message supposedly from Nintendo staff presenting the Laser Suit [[power-up]]. In this form, Mario has the gliding property of [[Cape Mario|Caped Mario]], but can also shoot lasers directly forwards.<ref>Daniel Sissa (April 21, 2007). "[https://www.youtube.com/watch?v=VRpAoLiEdIc Super Mario World Ultra secret level]". ''YouTube''. Retrieved March 25, 2019. ([https://web.archive.org/web/20190912034701/http://www.youtube.com/watch?v=VRpAoLiEdIc Archived] September 12, 2019, 03:47:01 UTC via Wayback Machine.)</ref>
 
In reality, the power-up was created by ''Super Mario World'' hacker KPhoenix, who added the secret exit, new level, and Laser Suit in a ROM hack of the game. On an online message board, they stated that they included the Message Block "so people would be fooled on Youtube", and made the hack publicly available to download on February 4, 2007.<ref>[http://acmlm.kafuka.org/archive3/thread.php?pid=184903&r=1#184903 Post by KPhoenix on Acmlm's Board]. November 11, 2006. Retrieved August 14, 2014. ([https://web.archive.org/web/20210403220448/http://acmlm.kafuka.org/archive3/thread.php?id=8984 Archived] April 3, 2021, 22:04:48 UTC via Wayback Machine.)</ref> While this original download is no longer available, the patch files required to recreate the hack are downloadable on a database website by the user Zandro.<ref>"[https://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ SMW Hack 399BDE33 : Laser Suit Powerup (V1.7)]". ''SMWDB''. Retrieved August 14, 2021. ([https://web.archive.org/web/20210814035051/http://smwdb.me/db/9/9c64cef66ac99441666df0d528bcdd77423025ac/ Archived] August 14, 2021, 03:50:51 UTC via Wayback Machine.)</ref> Additionally, in collaboration with the user wiiqwertyuiop, KPhoenix uploaded an alternate version of the Laser Suit without edited level maps to the ROM hacking site SMW Central on March 7, 2011.<ref>"[https://www.smwcentral.net/?p=section&a=details&id=3705 Laser Suit - SMW Sprites - SMW Central]". ''SMW Central''. March 7, 2011. Retrieved June 16, 2021. ([https://web.archive.org/web/20201228223125/http://www.smwcentral.net/?p=section&a=details&id=3705 Archived] December 28, 2020, 22:31:25 UTC via Wayback Machine.)</ref>
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==External links==
===Rosalina in ''Mario Tennis Open''===
*[http://tfwiki.net/wiki/Misconceptions_and_urban_legends_about_Transformers The Transformer's Wiki "Misconceptions and urban legends about Transformers" page]
[[File:MTO Magazine Fake Rosalina.jpg|thumb|The magazine scan showing Rosalina's head edited over the QR code, with the katakana reading "Rosetta", Rosalina's Japanese name]]
*[http://www.ssbwiki.com/list_of_rumors Smashwiki's "List of rumors" page]
Some time after the release of ''[[Mario Tennis Open]]'' on May 20, 2012, a ''Nintendo DREAM'' magazine scan appeared on Japanese websites depicting [[Rosalina]]'s head edited over the QR code used to unlock [[Yoshi (species)|Black Yoshi]] in the game, despite Rosalina not appearing in ''Mario Tennis Open''.
 
===Chunky Kong in ''Super Smash Bros. for Nintendo 3DS / Wii U''===
In June of 2014, a playable demo of ''[[Super Smash Bros. for Wii U]]'' was available at select North American {{wp|Best Buy}} locations. On July 28, 2014, Smashboards user wildvine47 reported that he saw [[Chunky Kong]] as an [[Assist Trophy]] character while playing the demo at a Best Buy in {{wp|Schaumburg, Illinois}}. He described Chunky Kong [[Ground Pound]]ing, after which [[banana]]s fell from the sky to damage opponents.<ref>[https://www.dkvine.com/interactive/forums/index.php?showtopic=8318&st=5900&p=336564&#entry336564 Post by wildvine47 on the Donkey Kong Universe forum]. July 28, 2014. Retrieved December 22, 2014. ([https://web.archive.org/web/20210513170503/http://www.dkvine.com/interactive/forums/index.php?showtopic=8318 Archived] May 13, 2021, 17:05:03 UTC via Wayback Machine.)</ref> While the rumor was initially seen as credible, suspicion arose due to there being no video or image captured of the alleged Assist Trophy. The rumor was confirmed to be false when ''Super Smash Bros. for Wii U'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' were released, with no sighting or mention of Chunky Kong as one of the Assist Trophies in either version. On December 22, 2014, wildvine47 admitted in a forum post that he had invented the rumor, both to see which fake leaks would include the information as legitimate, and for his own amusement.<ref>[https://smashboards.com/threads/k-rools-kremling-kutthroats-request-the-king-in-your-smash-club-nintendo-forms-today.324259/page-516#post-18244015 Post by wildvine47 on the Smashboards forum]. December 22, 2014. Retrieved December 22, 2014. ([https://web.archive.org/web/20210116084430/http://smashboards.com/threads/k-rools-kremling-kutthroats-pm-bkupa666-for-an-invite-to-the-new-k-rool-thread.324259/ Archived] January 16, 2021, 08:44:30 UTC via Wayback Machine.)</ref> [[smashwiki:list_of_rumors|SmashWiki's "List of rumors" page]] contains additional information on this and other rumors relating to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
 
===''Mario Party DS'' anti-piracy measures===
[[File:MPDS Fake Piracy.png|thumb|left|The fake screen]]
On October 13, 2020, YouTube user Joey Perleoni uploaded a video titled "Mario Party DS Anti Piracy Screen", showcasing what appears to be piracy detection features in ''[[Mario Party DS]]''. In the video, the minigame [[Cherry-Go-Round]] is played normally until an error message appears stating that a pirated copy of the game is being played. The game then cuts to the eponymous anti-piracy screen. On the bottom screen, an image taken from [[:File:Characters caged MPDS opening.png|a story cutscene]] where Bowser shrinks Mario and friends and traps them in a cage is used, meant to evoke a prison cell in the video. The phrase "PIRACY IS NO PARTY!" and a message about video game piracy are displayed on the top screen.<ref>Joey Perleoni (October 13, 2020). "[https://www.youtube.com/watch?v=B3iMW7m4DZM Mario Party DS Anti Piracy Screen]". ''YouTube''. Retrieved December 22, 2020. ([https://web.archive.org/web/20210208030811if_/http://www.youtube.com/watch?v=B3iMW7m4DZM Archived] February 8, 2021, 03:08:11 UTC via Wayback Machine.)</ref> During this portion of the video, ominous music plays in the background; an extended version of this track was uploaded by the same user on December 17, 2020.<ref>Joey Perleoni (December 17, 2020). "[https://www.youtube.com/watch?v=joRZn6qiDg0 Piracy is no Party! | Mario Party DS Anti Piracy Screen Extended]". ''YouTube''. Retrieved December 22, 2020. ([https://web.archive.org/web/20210206014857if_/http://www.youtube.com/watch?v=joRZn6qiDg0 Archived] February 6, 2021, 01:48:57 UTC via Wayback Machine.)</ref> While both videos became very popular, with both accruing at least 500,000 views on YouTube, there were no prior accounts of the scene during the large time span of over a decade between ''Mario Party DS''{{'}}s original release (2007) and the upload of the video (2020), despite the popularity of emulation and piracy and ease of uploading gameplay footage to YouTube. Furthermore, there is no internal evidence whatsoever of any anti-piracy measures existing in this or any other ''Mario Party'' game, or in any game that [[Hudson Soft]] produced for Nintendo or a Nintendo system.
 
After the success of the first video, Joey Perleoni would continue to post several other videos showing additional supposed anti-piracy measures in ''Mario Party DS''. On December 20, 2020, a second video titled "Mario Party DS Anti Piracy | Item Shop Dialogue/Secret Boss HD" was uploaded, in which Luigi enters the [[Item Shop (Mario Party series)|Item Shop]], only for the [[Monty Mole]] to state "Oh, I'm terribly sorry. I don't serve criminals". The player is then taken to a boss minigame version of [[Mole Thrill]] with the name "RUN"; the rules state "There is nothing you can do", and the controls are "None". When the minigame starts, the Monty Mole burrows through the ground until it comes into contact with Luigi and, as in the previous video, an error message appears, followed by the game cutting to the anti-piracy message screen.<ref>Joey Perleoni (December 20, 2020). "[https://www.youtube.com/watch?v=Md-Uu1nBcqg Mario Party DS Anti Piracy | Item Shop Dialogue/Secret Boss HD]". ''YouTube''. Retrieved December 20, 2020. ([https://web.archive.org/web/20210208030843if_/http://www.youtube.com/watch?v=Md-Uu1nBcqg Archived] February 8, 2021, 03:08:43 UTC via Wayback Machine.)</ref> Other videos include one showing a version of the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]] event where the player is unceremoniously squashed by a Thwomp, ending the game prematurely;<ref>Joey Perleoni (December 22, 2020). "[https://www.youtube.com/watch?v=L69kmceWfb8 Mario Party DS Anti Piracy | Final 5 Frenzy Death Event]". ''YouTube''. Retrieved April 29, 2021.</ref> a self-reporting protocol that appears should the player wait on the anti-piracy screen for too long without turning the console off;<ref>Joey Perleoni (January 8, 2021). "[https://www.youtube.com/watch?v=gsj9QrGedds Mario Party DS Anti Piracy | Power Off Refusal]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210204221432if_/http://www.youtube.com/watch?v=gsj9QrGedds Archived] February 4, 2021, 22:14:32 UTC via Wayback Machine.)</ref> and a boss minigame called "Host Hoedown" which involves apologizing to a host named "DJ Hallyboo", inspired by [[MC Ballyhoo]] from ''[[Mario Party 8]]''.<ref>Joey Perleoni (January 23, 2021). "[https://www.youtube.com/watch?v=UzeBHFv0VkY Mario Party DS Anti Piracy | Host Hoedown]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210322031349/http://www.youtube.com/watch?v=UzeBHFv0VkY Archived] March 22, 2021, 03:13:49 UTC via Wayback Machine.)</ref> Eventually, a "finale" to the video series was uploaded, dropping any pretense of legitimacy in favor of a live-action black comedy short in which Hallyboo escapes into the real world and hunts Perleoni himself down for pirating the game.<ref>Joey Perleoni (April 22, 2021). "[https://www.youtube.com/watch?v=XM6Ox7gERH0 Mario Party DS Anti Piracy | Finale]". ''YouTube''. Retrieved April 29, 2021. ([https://web.archive.org/web/20210526163504if_/http://www.youtube.com/watch?v=XM6Ox7gERH0 Archived] May 26, 2021, 16:35:04 UTC via Wayback Machine.)</ref>
 
In December 2020, the unused content wiki {{wp|The Cutting Room Floor (website)|The Cutting Room Floor}}'s ''Mario Party DS'' page was briefly protected due to vandalism related to the hoax.<ref>"[https://tcrf.net/index.php?title=Mario_Party_DS&oldid=864614 Mario Party DS]". ''The Cutting Room Floor''. December 21, 2020. Retrieved April 29, 2021. "''Protected "Mario Party DS": Excessive vandalism: A YouTube hoax making the rounds about a fake anti-piracy screen.''" ([https://web.archive.org/web/20210610051656/http://tcrf.net/index.php?title=Mario_Party_DS&oldid=864614 Archived] June 10, 2021, 05:15:56 UTC via Wayback Machine.)</ref> Several other YouTube creators have since uploaded similar videos showing fabricated anti-piracy measures in many other video games.
{{br}}


==References==
==References==
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{{BoxTop}}
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[[Category:Culture|rumors and urban legends]]
 
[[it:Lista di dicerie e leggende metropolitane sulla serie di Mario]]
[[Category:Lists|Rumors]]
[[Category:References|controversies]]

Latest revision as of 12:40, December 12, 2024

Screenshot of the plaque on the star statue in the courtyard of Peach's Castle in Super Mario 64, famous for supposedly reading "L is real 2401"
The courtyard plaque in Super Mario 64 that created the famous "L is real 2401" rumor

There have been several rumors, misconceptions, and urban legends regarding production history, fictional details, and gameplay elements within the Super Mario franchise. This article is a list of the history of Super Mario rumors and details the extent to which they are true. Each section is supported by one or more references that detail the spread or debunking of their respective topics.

While the origins of some rumors remain a mystery, others stem from unsourced edits on articles on Wikipedia or the Super Mario Wiki. Others have been spread through misinterpretation, or jokes being received and spread as fact.

Production

Donkey Kong's name origin

The origin of Donkey Kong's name has been the subject of several conflicting explanations over time. One popular myth states that the original Donkey Kong game was intended to be titled "Monkey Kong", and was actually named "Donkey Kong" due to either a mistranslation[1] or typo.[2] However, the words monkey and donkey are completely different from each other in Japanese, so it is unlikely to be a translation error. Additionally, while typos resulting in popular names do exist, the accuracy of the latter claim is questionable considering the conflicting viewpoints surrounding it.

Another explanation states that donkey was used to avoid copyright issues with the character King Kong. The etymology of the word "donkey" can be traced back to the word ass, which can also mean fool, with the word fool traditionally being the opposite of the word king. This may suggest that the name "Donkey Kong" was intended as a subversion of "King Kong", and a way to refer to the movie and character without violating copyright law. However, Nintendo was sued by Universal Pictures in 1982 for the exact reason that Donkey Kong was too similar to King Kong. Notably, a written statement produced in 1983 regarding this lawsuit states that Nintendo employee Shinichi Todori came up with the name "Donkey Kong" towards the end of May 1981.[3]

Shigeru Miyamoto, the creator of Donkey Kong, has claimed multiple times that he found the name from a Japanese-English dictionary when looking for something "stubborn" or "stupid".[4][5] Another variation of the story claims that "donkey" was popular Japanese slang for "crazy" in the 80's.[6] While "donkey" is not usually considered to be an adjective or a synonym of those terms, the animals themselves are often associated with stubborn traits. In an interview published in 2016, Miyamoto stated that he was informed by Nintendo of America staff that "donkey" does not mean "stupid" as the dictionary said, but that he ignored their feedback, as he liked the sound of the name "Donkey Kong".[7]

Usage of the name "Jumpman"

The flyer for the original Donkey Kong arcade game, distributed among arcades and those toy stores where video games were sold. This is one of the first materials to use the name Mario for the character. The artist is Zavier Leslie Cabarga.
The flyer containing the first public usage of the name "Mario"

Due to Mario initially being referred to as "Jumpman" in the non-Japanese arcade version of Donkey Kong, it is sometimes believed that he was not given the name of "Mario" until the release of Donkey Kong Jr., the game produced immediately after Donkey Kong. This theory is supported by the name "Jumpman" being common throughout English material related to the game, appearing in its operation manual[8] and several graphics containing instructions for play, including a page, card, and banner.

While no Japanese material included the name "Mario" until Donkey Kong Jr. as the theory states, a flyer with story information was released to arcades internationally, in which the protagonist was referred to as "little Mario" in its English localization, proving that he was known as "Mario" to the public before games other than Donkey Kong had released. All subsequent ports of Donkey Kong to home consoles removed the name "Jumpman" in favor of "Mario", with the exception of Arcade Archives: Donkey Kong on the Nintendo Switch.

Inspiration for the Super Mushroom

Some rumors have questioned the origin of the Super Mushroom, suggesting that it was inspired by real-world drugs such as the magic mushroom[9][10] or Amanita muscaria.[11] While the spores of the latter species look similar to the Super Mushroom and other items such as the 1-Up Mushroom, no evidence has confirmed that this was an intentional design decision.

On June 19, 2015, the nonprofit organization NPR published an interview with Shigeru Miyamoto, the creator of Mario, in which he mentioned the story Alice in Wonderland in relation to the origin of mushrooms in Super Mario games.[12] However, in an earlier Iwata Asks interview, he stated that there was no influence from Alice in Wonderland, simply citing "a relationship between mushrooms and magical realms".[13] This more generic explanation also appears in an interview from October 2010 in the magazine Famitsu, in which Miyamoto describes that "you see people in folk tales wandering into forests and eating mushrooms all the time".[14]

An article on the website for the newspaper The Guardian contains an unsourced claim that Miyamoto drew inspiration from "enchanted foodstuffs in myths and folklore" to create the Super Mushroom.[15]

Gunpei Yokoi being the creator of Wario and Daisy

Due to being the most notable member of Nintendo's former Research & Development 1 department and having a role as producer for many of their games, Gunpei Yokoi is often attributed as the sole creator of its franchises and characters up to his departure. This has led fans to credit Yokoi for the creation of the characters Princess Daisy and Wario, two main characters of R&D1's Super Mario Land games.[16][17][18] In reality, Yokoi has never been credited as a character designer in any of the games he was involved with, and no report done during Yokoi's lifetime or modern interviews with former R&D1 staff stated he created any characters for its games.

While no specific creator has been attributed to Princess Daisy, Satoru Okada, the director of Super Mario Land, would be a more likely candidate, as well as Hirofumi Matsuoka or Masahiko Mashimo, graphic designers for the game. Hiroji Kiyotake, director and graphic designer for Super Mario Land 2: 6 Golden Coins, is the creator of Wario, as stated by multiple interviewees in a 2004 interview in the magazine Nintendo DREAM;[19] he is also credited as the original designer of Wario throughout the WarioWare series.

Shigeru Miyamoto's opinions on Donkey Kong Country

Cover of the May 1995 issue of the magazine Electronic Games, in which there was allegedly a quote from Shigeru Miyamoto about Donkey Kong Country which created a rumor that he disliked the series
The cover of the Electronic Games issue that allegedly contained the quote from Miyamoto

In 2001, author Steven Kent published the book The Ultimate History of Video Games, in which he discussed the development of Super Mario World 2: Yoshi's Island. On page 518, the book details that Shigeru Miyamoto, the creator of Donkey Kong, became frustrated after the original graphical style of Yoshi's Island was rejected for having "not enough punch" compared to the pre-rendered graphics of Donkey Kong Country. Alluding to an interview he conducted with Miyamoto and Tim Stamper, the director of Donkey Kong Country, Kent stated that "Miyamoto was a bit hard on Stamper", and included a quote from Miyamoto saying "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good".[20] This created the rumor that Miyamoto disliked the Donkey Kong Country series.

The interview in question originates from the May 1995 issue of the magazine Electronic Games. However, according to Frank Cifaldi, founder of the Video Game History Foundation, the supposed quote from Miyamoto is not present in the magazine.[21] This led to doubts as to whether Miyamoto said it at all, or if it was merely a false memory from Kent.[22] Of note is that the alleged quote is extremely similar to a line from Cranky Kong in the manual for Donkey Kong Land.

Following the announcement of Donkey Kong Country Returns at E3 2010, the gaming website IGN conducted an interview with Miyamoto in which he alluded to the rumor and declared it to be false, saying "And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in [the game's production]."[23]

Donkey Kong Country 2 for the Virtual Boy

Screenshot of a quote from the Rareware English/UK website, dated 10th of August, 2001 and written by Leigh Loveday. Officially confirming that the development of the Virtual Boy port of Donkey Kong Country 2: Diddy's Kong Quest was cancelled very early in development, not very far beyond designing the title screen.
The Scribes fan letter and response

On August 10, 2001, in response to a letter sent to Rare's Scribes website about a Donkey Kong Country game on the Virtual Boy, Rare employee Leigh Loveday stated that a Virtual Boy port of Donkey Kong Country 2: Diddy's Kong Quest had been in development, but that it "didn't get very far".[24]

However, an article on the DK Vine fan website showcased that subsequent statements were made by former Rare artist Steven Hurst and, more notably, engineer Paul Machacek, employees who worked on the project. They clarified that there were no concrete plans for any Donkey Kong Country game on the system, and that what Loveday referred to was a short demo to test the capabilities of the Virtual Boy, which consisted of a short stretch of land featuring reused Donkey Kong Land and Battletoads graphics. No evidence suggests this demo was ever planned to become a full game, and DK Vine assumed that it was ultimately scrapped after it became clear that the Virtual Boy was a commercial failure.[25]

Super Mario FX

A rumor suggests that a 3D platformer named Super Mario FX was in development during the lifetime of the SNES, which would have used the Super FX chip to display 3D graphics. Variants of this rumor claim that the game became, or was otherwise the inspiration for, Super Mario 64.

An article on the fan site SNES Central by Evan G elaborates that there is no proof that such a game was in development.[26] Early claims regarding the topic surfaced on video game forum websites, such as the Lost Levels forum in 2004.[27] These theories were supported by a feature on the gaming website IGN in 2007 claiming that "Miyamoto spent years trying to build a fully 3D Mario platformer for the SNES before he finally admitted the technology just wasn't there for him".[28] While IGN did not list a source, the Wikipedia page for Super Mario 64 at the time had referenced an interview with Miyamoto in the January 1996 issue of Nintendo Power, which IGN may have misconstrued. Miyamoto stated that "I first had the idea to do a 3-D Mario game when I was working on Star Fox. That was five years ago".[29] As Star Fox released on the SNES and used the Super FX chip to display full 3D graphics, this may have led to the conclusion that Miyamoto was referring to a 3D Super Mario title using the same hardware, even though he never specified that the idea was for any console in the interview. Additionally, this interpretation would suggest that Miyamoto was developing a title for the SNES years after the Nintendo 64 hardware had begun development, as 'Project Reality', the codename for the console, was announced in August 1993, only about half a year after Star Fox was released.

In their article, Evan G details that they contacted Dylan Cuthbert, the designer of the Super FX chip and lead programmer of Star Fox, who confirmed that no 3D Super Mario platformer was in development for the SNES, and that "Super Mario FX" was actually a codename for the chip itself.[30]

Peeka and Lahla in the Japanese version of Paper Mario: The Thousand-Year Door

Peeka and Lahla's appearance in the Japanese version (left) compared to international versions (right)
Peeka and Lahla's appearance in the Japanese version (left) compared to international versions (right)
Peeka and Lahla's appearance in the Japanese version (left) compared to international versions (right)

In Paper Mario: The Thousand-Year Door, there is a regional difference involving the Boo sisters Peeka and Lahla. In the Japanese release, they both wear a headband with fake bunny ears resembling the Playboy Bunny, the icon of the adult magazine Playboy, but international releases replace the bunny ears with cat ears. This change was likely made either to avoid a reference to adult headgear or out of legal concern, as the Playboy Bunny is a copyrighted icon.

Many wikis such as The Cutting Room Floor and the Super Mario Wiki originally listed that only Peeka underwent this change. This was potentially due to Lahla not being a mandatory character to see to complete the game, meaning that Lahla wearing bunny ears may have gone unnoticed for an extended period of time. In reality, both sisters wear identical accessories in all versions, and several wiki pages were edited to reflect this once it was discovered.[31]

Yoshiaki Koizumi and Donkey Kong Country

In February 2005, Donkey Kong Jungle Beat producer Takao Shimizu and co-director Yoshiaki Koizumi conducted an interview with the official Nintendo Online Magazine in Japan regarding the game.[32] An English translation of the interview was produced by the fan website N-Sider, and was shared by the gaming website IGN as part of a partnership between the two websites. One of the questions in the interview was about the game characters, and the English translation stated Koizumi's answer as "All the characters outside of Donkey Kong and the banana are completely original. We don't really feel the past look of Donkey Kong was fresh enough for today. We really gave our new development team the chance to really create something unique and stylish."[33] Due to its dismissive implications, this statement was the subject of substantial negative backlash from Donkey Kong fans.

As recorded on the DK Vine fan website, a post by the Super Mario Wiki Twitter account in April 2019 prompted DK Vine informant Johnnie Kong to translate the text themselves.[34] In doing so, he uncovered a more accurate interpretation of Koizumi's statement: Koizumi chose to use a mostly original cast because the tone of the game was very "uncharacteristic" compared to that of previous Donkey Kong titles; he also hoped Jungle Beat would represent the "personality" of the newly-formed EAD Tokyo team.[35] The gaming news website Source Gaming would verify this interpretation by sharing their own translation on Twitter shortly after this.[36]

Notably, N-Sider translations of Japanese material have been found to contain mistranslations and forgery.[37]

French title of the Donkey Kong Country animated series

The earliest accessible edit to the Wikipedia page for the 1996 Donkey Kong Country animated series states that the original French version was titled La planète de Donkey Kong (translated as "Planet Donkey Kong").[38] In May 2010, the text was edited to say "Created by France 2 and Nelvana, it was originally titled 'La Planète de Donkey Kong' ('The Planet of Donkey Kong' in English translation)."[39] This sentence, and the introductory paragraph it came from, would be copied verbatim across multiple summaries of the TV series on different English databases.[40][41] The mistake was also cited as fact on an edit made to the series' page on the Donkey Kong Wiki fan site.[42]

"La planète de Donkey Kong" actually refers to a programming block (later renamed to "DKTV") which aired from 1996 to 2001 exclusively in France, and hosted the Donkey Kong Country series alongside a large number of other children's programs. As with other regions, the Donkey Kong Country cartoon itself was named "Donkey Kong Country" when it aired in France and Québec, with some ads and TV listings shortening the title to simply "Donkey Kong".[43]

Super Mario Galaxy logo hidden message

SMG Logo.png
The logo for Super Mario Galaxy 2
Preliminary logo of Super Mario Odyssey.

On September 16, 2007, shortly before the release of Super Mario Galaxy, a post about the game's logo art was made to the forum site NeoGAF.[44] It noted that some letters of the logo contained a small twinkle; if these letters are singled out and read together, the end result is "UR MR GAY" (You are Mr. Gay). This led some to suggest that the twinkles may be a hidden message created by the logo artist.[45]

In Super Mario Galaxy 2, these sparkles are still present in the game's logo, but have been rearranged. They now spell out "UR MI AY", although this can be interpreted as "YA, I M, R U?" (Yeah, I am, are you?) if read backwards.[46] The preliminary logo of Super Mario Odyssey contains similar sparkles, which spell out "MARIO DYS" (interpreted by some as "Mario dies").[47]

It is most likely that all three logos simply arrange the twinkles to be aesthetically pleasing, with any "messages" being entirely unintentional.

Super Mario Galaxy DS

Screenshot of the fake game Super Mario Galaxy DS from a Youtube hoax video
A screenshot from the hoax video

On December 9, 2007, a video showcasing a downloadable, Nintendo DS version of Super Mario Galaxy was uploaded to YouTube.[48] The footage showed a hidden galaxy unlocked by collecting all 121 Power Stars as both Mario and Luigi and feeding them all to a Hungry Luma, which would allow the player to access the Nintendo DS version of the game using the Download Play feature. The player used the stylus to control Mario, and both brothers were shown in the game's galaxies simultaneously, implying a co-op mode. The video also stated that each Power Star collected in the Nintendo DS version would be redeemable for 10 Wii Points on the Wii Shop Channel.

About ten days after the video's release, an article on Engadget proved the footage to be faked by discovering a shorter but cleaner version of the same video on the video site Stage6. The video was posted by psycho3ler, the username of Pablo Belmonte, who had previously created a hoax video of a "Nintendo ON" console in 2005 (the original Super Mario Galaxy DS video even showed a Nintendo ON planet, adding credibility to this theory).[49] Belmonte himself would later upload a high-quality version of the video, explaining in the description that it was created for a school project involving designing a viral video.[50]

Norton AntiVirus: Dr. Mario

Box art of a Norton AntiVirus software titled Norton AntiVirus: Dr. Mario, of unknown origin
The box art for Norton Antivirus: Dr. Mario, of unknown origin

In 2008, Symantec Corporation announced a new version of their Norton AntiVirus software. Subtitled the "Gaming Edition", it used less computer resources to make it easier to play video games while the antivirus was running. However, when an article about the software was published to gaming site Kotaku on November 11, 2008, it was accompanied by a picture of a different software, labeled Norton AntiVirus: Dr. Mario.[51] No text in the article mentioned or alluded to Dr. Mario nor this image.

Other news websites would later republish the image;[52] some mistakenly stated that the software was directly related to Dr. Mario, likely due to them interpreting the image as the official art created for the software.[53] While the Gaming Edition version of Norton AntiVirus was officially published, it did not contain any connection to Nintendo nor the Super Mario franchise.

The original source of the image remains unknown. Due to the lack of evidence, it is most likely that the art was faked using image-editing software and presented to Kotaku as a genuine product, leading it to be spread and believed as such by other news outlets and their readers.

Larry Koopa's namesake

On April 30, 2010, the Official Nintendo Magazine in Great Britain published an article to their website stating the name origins of the Koopalings, with Larry Koopa said to be named after the talk show host Larry King.[54] This was contested by former Nintendo of America employee Dayvv Brooks, who named all of the Koopalings during the production of Super Mario Bros. 3. According to Brooks, Larry is named after a musician like his siblings, in this case the inspiration being Larry Mullen, Jr., the drummer for the rock band U2.[55]

However, on December 29, 2015, the gaming site Kotaku published an interview with Brooks contradicting his previous statement. Brooks asserted that all of the Koopalings were named after real-world figures except Larry, stating that "there’s no real-world equivalent—he’s not Larry Mullen Jr. from U2 or Larry King—he just looked like a Larry."[56]

Yoichi Kotabe's involvement in Super Mario 3D Land

On August 10, 2012, an edit was made to the Wikipedia page for the long-time Super Mario artist Yoichi Kotabe stating that his latest work was for Super Mario 3D Land as an illustrator.[57] This claim may have inspired an unsourced edit to the same page on the Super Mario Wiki on September 7, 2012 stating that Kotabe had returned from retirement to draw the artwork for Princess Peach's letters in that game.[58] While both claims were eventually removed, other websites cited the error as fact.[59][60]

While the art style of the letters is similar to Kotabe's Super Mario artwork, his name is not listed in the staff credits for Super Mario 3D Land, nor is he mentioned in the two Iwata Asks interviews dedicated to the game.[61][62] The artwork was actually drawn by current Super Mario artist Shigehisa Nakaue, who does appear in the credits of the game and was credited under "Illustrations" for it by the January 2012 issue of the Japanese magazine Nintendo DREAM. Nakaue also appears in the in-game credits of Super Mario 3D World, Mario Kart 8, and Mario Party: Star Rush.

Donkey Kong 64 only requiring the Expansion Pak to fix a memory leak

On May 28, 2013, former Rare employee Chris Marlow published a Let's Play video of Conker's Bad Fur Day in which he shared an anecdote revealing that Donkey Kong 64 was allegedly not initially planned to support the Expansion Pak RAM expansion. Marlow explained that Rare found a memory leak to occur after a short amount of playtime and, as they were unable to pinpoint the exact cause of the issue before release, were forced to bundle the Expansion Pak with the game as a quick fix.[63] The story was immediately picked up by video game news websites,[64] and was presented as fact on the Super Mario Wiki page for Donkey Kong 64.[65]

Mark Stevenson, a developer of Donkey Kong 64, would deny this claim in a November 2019 interview, stating that Rare's management instructed the game's developers to support the Expansion Pak early in development to accommodate advanced graphical effects[66] (dynamic lighting was specifically cited as a feature that made use of the Expansion Pak in another interview with Stevenson[67]). He added that while Donkey Kong 64 did contain a game-breaking bug during development, it only affected one revision of the Nintendo 64 hardware, and was eventually resolved. Stevenson speculated that these two stories were likely conflated into one, creating the memory leak rumor.[66]

"Wii Music U" patent

Image from a patent filed by Nintendo regarding the Bugband feature in Game & Wario
An image from the patent document
Screenshot of the Bugband feature in Game & Wario
A Bugband session

On May 22, 2014, the United States Patent and Trademark Office approved a patent application filed by Nintendo describing a music-based game using the Wii U GamePad.[68] The user Rösti created a thread on the video game forum NeoGAF about the patent, speculating that it was related to a sequel or follow-up to the Wii game Wii Music.[69] In response to this thread, video game news websites ran articles stating that a sequel to Wii Music was rumored to be in development.[70]

In reality, the patent did not pertain to a sequel to Wii Music or any other standalone game, but instead a small feature in Game & Wario. The Cluck-A-Pop mode features a series of prizes in toy capsules labeled with the name Bugband, and each one is a sound test where each layer of a song is represented by characters which the player can isolate, remove or interact with from the Wii U GamePad screen. This matches the description and images found on the patent.

Another indicator that the patent was for Game & Wario is that the inventors listed are Goro Abe and Takehiko Hosokawa, the director and assistant director of the game, respectively. Both worked for Nintendo SPD rather than Nintendo EAD, the developer of Wii Music, and neither had any involvement in Wii Music. Goro Abe is also listed as the inventor on several other patents filed around this time, all of which clearly describe aspects of Game & Wario: one patent application is for the Pirates minigame,[71] another describes Disco,[72] and a third depicts Bowling.[73]

Origin of the Super Mario Bros. ROM file for Wii Virtual Console

Official logo of the Virtual Console
Virtual Console logo

In March 2016, Frank Cifaldi presented a talk at GDC 2016 discussing the challenges of distributing older video games. During the talk, he showcased two ROM files of Super Mario Bros. from different sources. One was downloaded from a ROM site while the other was from the Wii Virtual Console. Frank highlights the iNES header present in both ROM files and explains that iNES is a header format originates from unofficial software emulation in the late 1990s.[74] On January 19, 2017, EuroGamer published an article claiming that Nintendo downloaded a ROM file of Super Mario Bros. from the internet and sold it back on the Wii Virtual Console.[75][76]

While Nintendo does use the iNES header format, it is not because Nintendo downloaded ROM files from the internet. Sometime in the late 1990s, Nintendo hired Japanese developer Tomohiro Kawase who was a contributor to iNES. Along with the help of Hideaki Shimizu, they would both develop an official Famicom/NES emulator for the Nintendo 64 which used ROM files that contained iNES headers. The use of iNES headers would carry over to future Nintendo developed emulators used in Virtual Console and Nintendo Switch Online.[77]

Mario Party: Star Rush cover artwork

The tentative cover of Mario Party: Star Rush (left) and the original stock art used as its basis (right)
The tentative cover of Mario Party: Star Rush (left) and the original stock art used as its basis (right)
The tentative cover of Mario Party: Star Rush (left) and the original stock art used as its basis (right)

In June 2016, shortly after Mario Party: Star Rush was announced during E3 2016, a post on Twitter was made joking about Nintendo reusing art from cans of Campbell's Spaghetti-Os. The tentative cover art of the game appeared to be based off of artwork used on cans from a Super Mario promotion between Campbell's and Nintendo.[78] This post quickly gained popularity and was shared by several popular gaming websites,[79][80][81][82][83] giving off the impression that the artwork was directly taken from the can.

However, the original artwork used on the can is simply stock promotional artwork. Before the announcement of Nintendo's collaboration with Campbell's in late November 2013,[84] the art had made many prior appearances. It was used on a standee[85] and banner images used on gaming news websites[86][87] advertising "The Nintendo Experience", an event where customers could access playable demo versions of Wii U games, including Mario Kart 8 and Super Mario 3D World, at select Best Buy locations on June 12 and June 15 of 2013.[88] It was then used for a small advertisement image on the Wii U website[89] and the webpage the image linked to[90] promoting a similar "Nintendo Experience Tour" event held at Simon Mall locations from August 31 to November 3 of 2013. Other uses of the art include the official Super Mario Brothers 2013 Wall Calendar, which was released on August 1, 2012;[91] a Facebook application designed for use during E3 2013;[92] a generic banner image besides the Nintendo logo used as press material in news stories since 2015;[93][94][95][96] a set of three Nintendo eShop gift cards;[97] on the North American,[98] British,[99] and Italian[100] varations of Nintendo's child-oriented websites, including Play Nintendo and Nintendo Kids Club; and under a "Shop By Character" section of the home page of the Nintendo Online Store.[101]

Additionally, the original stock art has been featured on products that have continued to be sold after the soup cans and Mario Party: Star Rush, such as a travel case for the Nintendo DS family of systems,[102][103] a "Step Into Reading" children's book by the publisher Penguin Random House,[104] Super Mario fruit snacks by Kellogg's,[105] file folders[106][107] and a special trading card[108] sold by Yamada Denki, various wholesale party favors and decorations,[109][110][111][112][113][114][115][116] and a birthday email sent by Nintendo.

Gallery of stock art appearances

The Super Mario Bros. Movie Jeannie Elias cameo

A commercial for The Super Mario Bros. Movie, released on February 12, 2023, features a woman advertising for Super Mario Bros. Plumbing; this scene, including the woman's line, would later appear identically in the film. Some sources claimed the woman to be voiced by Jeannie Elias, the voice actress of Princess Toadstool in The Super Mario Bros. Super Show!, with speculation arising that this was part of a homage to The Super Mario Bros. Super Show! along with the scene's usage of the "Mario Brothers Rap". The earliest known source of the rumor is a Twitter post from the day the commercial was released.[117] This was reported on by multiple news outlets.[118][119][120] However, neither Elias nor any person or organization involved in the film's creation corroborated the statement.

In a Twitter post on April 19, 2023, actress Jessica DiCicco confirmed that she voiced the woman.[121] Despite this, the character is not listed in the film's credits.

Fiction

The breakable bricks in Super Mario Bros. are transformed Toads

Screenshots of the Super Mario Bros. instruction manual that explain that the Toads transformed into "bricks" are those that "reward you by giving you a power boost", dispelling the rumor that Mario is harming the transformed Toads
The quotes from the instruction manual that dispel the rumor

The "Game Description" section on page 2 of the instruction manual for the original Super Mario Bros. states that the "Mushroom People" of the Mushroom Kingdom were "turned into mere stones, bricks and even field horse-hair plants".[122] The mention of "bricks" led many to assume that the Brick Blocks that Mario can break throughout the game were transformed Toads, supporting the idea that Mario is "murdering" the Toads by breaking these blocks.[123] However, page 8 of the same manual states that "mushrooms who have been turned into bricks" will "reward you by giving you a power boost" upon finding them, implying that the blocks that were transformed Toads were specifically the Brick Blocks, ? Blocks, and Hidden Blocks that produce power-ups upon being hit, which cannot be destroyed.[122]

Despite Mario being able to break these blocks in later games, such as by using the Mega Mushroom in New Super Mario Bros., no other game besides Super Mario Bros. has Bowser transform Toads. However, in single-player New Super Mario Bros. Wii, Toads are trapped in blocks that, when hit by Mario, free the Toads.

Princess Toadstool was intended to be a Toad in early production of Super Mario Bros.

The Super Mario Brothers Legend. This page shows a manga-style Mario and a rare design of Princess Toadstool in what appears to be a royal mushroom cap, which may possibly be an artistic interpretation of her red-haired sprite from the original game; previous page.
The English version guide image depicting Princess Toadstool as a Toad

In 1985, after the release of Super Mario Bros., a strategy guide for the game titled How to win at Super Mario Bros. contains an illustration of Princess Toadstool designed similarly to her subjects, leading to the impression that Toadstool was intended to be a Toad at some point during the development of the game, as the illustration was mistaken for concept artwork.[124]

After Peachette was revealed in a Nintendo Direct presentation in September 2018, gaming news websites used the image in their discussions and analysis of the character, theorizing that the artwork hinted at a connection between Toadstool and Toadette.[125][126][127]

The guide was written and illustrated by people outside of Nintendo Entertainment Analysis and Development, and was likely illustrated based on vague descriptions given to the illustrator. Because these illustrations were not produced by Nintendo employees and were created years after the game released, they have no impact on the development history of Super Mario Bros.

Mario and Luigi's last name

With the introduction of Luigi as Mario's brother, the pair began to be collectively referred to as "the Mario brothers", which has led many to believe that Mario and Luigi's last names are actually "Mario". This theory was supported by The Super Mario Bros. Super Show! live-action episodes "Dance", "Home Radio", and "Treasure of the Sierra Brooklyn", and, more famously, the 1993 Super Mario Bros. live-action film, all of which used "Mario" as the brothers' surname. Several other sources, such as the Mario Party 2 Prima Games guide and a promotional flyer for the Donkey Kong/Donkey Kong Junior/Mario Bros. arcade cabinet, also use the "Mario" last name. Charles Martinet, Mario's previous voice actor, has given it as his response in Mario in Real Time when asked about Mario's last name.[128]

Various Nintendo employees and representatives, including series creator Shigeru Miyamoto, have stated that Mario and Luigi do not have a last name at all.[129][130][131] However, Miyamoto later seemingly retracted this stance, stating during the Super Mario Bros. 30th Anniversary festival held in Shibuya that Mario's full name is "Mario Mario".[132]

Super Mario Bros. 3 is a stage play

Image of screenshots from Super Mario Bros. 3 with descriptions that highlight the rumor that Super Mario Bros. 3 is a stage play
An image shared throughout the Internet highlighting the connections to a stage play

Several design elements in Super Mario Bros. 3 suggest that the events of the game are a stage play rather than a real adventure. These include the rising and closing curtains at the beginning of the game, the end of each stage being a black void representing an exit stage, several platforms being visibly suspended by cables and some being bolted into the background and casting shadows onto the sky.[133] On September 10, 2015, Shigeru Miyamoto, the creator of Mario, would claim that the theory is true in a YouTube video discussing various Super Mario rumors and myths.[134] However, this does not appear to be true of the Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 versions of the game, due to their more realistic backgrounds, the removal of platform shadows, and the latter containing an introductory cutscene rather than curtains opening.

Clawdia Koopa

Cropped scan of the Koopa's High School Yearbook comic highlighting the unnamed female Koopa. It was shared on the Internet as an image of Clawdia Koopa.
The panel of the character believed to be Koopa's wife

A popular rumor states that an issue of a Nintendo magazine in the United Kingdom said that Bowser had a wife named "Clawdia Koopa".[135][136][137][138] However, despite the popularity of this claim, no scan or direct quotation of the statement has surfaced. Additionally, most websites that make this claim attribute it to "Nintendo Power UK", a publication that does not exist (the official Nintendo magazine of the UK went through a variety of names, but none related to Nintendo Power).

Many of these sources also show an image of a female Koopa as proof of Clawdia's existence. However, the image is actually of a Nintendo Comics System single-panel comic named Koopa's High School Yearbook, in which the character is unnamed and their relationship status with Koopa is not stated.

The idea that Bowser has a wife named Clawdia Koopa likely originates from the Super Mario fan website Lemmy's Land. The user Lemmy Koopa, the owner of the website, created an original character named Clawdia to play the role of Bowser's wife in his fanfiction. She appeared on the site as early as 2002.[139] As Lemmy Koopa has always been open about Clawdia being his original character, it is most likely that a third party started the "Nintendo Power UK" rumor.

King K. Rool's costumes are separate characters in Japanese material

Screenshot of King K. Rool's trophy description in Super Smash Bros. Brawl
King K. Rool's trophy description

The trophy description for King K. Rool in Super Smash Bros. Brawl states that "His brother, Kaptain K. Rool, made an appearance in the game Donkey Kong Country 2: Diddy's Kong Quest". While Donkey Kong Country 2: Diddy's Kong Quest was developed by Rareware in Twycross, England and subsequently localized to other regions, the inclusion of the term "brother" in Super Smash Bros. Brawl, a game developed in Japan and localized into English, led to fans speculating that Kaptain K. Rool being a separate character was a change made during Japanese localization of the Donkey Kong Country games. As this theory was shared, it may have been subject to a broken telephone effect, becoming the "fact" that Japanese material treats King K. Rool's disguises as separate characters.[140] In truth, Japanese material for the Donkey Kong Country series also portrays K. Rool's aliases as being mere disguises.[141][better source needed] Therefore, the trophy description is merely an error. On September 20, 2013, Rare's official Twitter account would make a post affirming this, citing a developer stating that "It's the same character in different clothes".[142]

The Donkey Kong Country animated series featured Kaptain Skurvy, a pirate-themed character who uses the same model as General Klump with different textures, and who is eventually revealed to be Klump's long-lost brother. As the Donkey Kong Country series was relatively popular in Japan, the developers of Super Smash Bros. Brawl may have conflated this relationship with the one between King K. Rool and Kaptain K. Rool.

Bucken-Berry and Ala-Gold

On November 16, 2009, an article by Jonathan Holmes was uploaded to gaming news website Destructoid. In the article, Holmes describes an event at Nintendo New York to celebrate the launch day of New Super Mario Bros. Wii. Claiming the video footage of the event was destroyed, he instead describes his experience. Towards the end of the article, he claims to have started a conversation with a "Nintendo rep" about the names of Yellow Toad and Blue Toad:

Image of Blue Toad and Yellow Toad from New Super Mario Bros. Wii
Image on the news article illustrating the supposed names for Blue Toad and Yellow Toad

Somehow we got on the topic of the new playable Toads in NSMB Wii, and how I wondered if they ever had names. He said that from what he’d been told, they did have nicknames amongst the NSMB Wii development team, but that they weren’t official. I retorted that from what I’d been told, Mario was originally called Jumpman, and that the Mario name was at first just a nickname based on the character’s resemblance to a janitor that worked at Nintendo. This meant that in the Mario-verse, nicknames can lead to big things.

Of course, I asked what the nicknames were. He told me to turn the camera off. Then, with an extremely serious face, he whispered in my ear, “The yellow one is called Ala-Gold, and the blue one is named Bucken-Berry.”

Now, I don’t know if this guy knows what he’s talking about or not, but I don’t care. From now on, the yellow Toad is Ala-Gold, and the blue Toad is Bucken-Berry. Case closed.[143]

There is no other evidence to suggest that these are official or development names for Blue Toad and Yellow Toad. As there is no other documentation of Holmes' experience at the event, there is no way to prove the veracity of this conversation. Additionally, the name "Ala-Gold" appears to be derived from "Allah Gold", the name given to Anakin Skywalker in notoriously poor recursively translated English subtitles from an unofficial Chinese translation of Star Wars: Episode III – Revenge of the Sith titled "Star War the Third Gathers: The Backstroke of the West".[144]

The Koopalings being Bowser's children is a Western addition

Page 20 of the Japanese Nintendo Official Guidebook of Super Mario World: Super Mario Advance 2.
A page of the Nintendo Official Guidebook for Super Mario World: Super Mario Advance 2 that refers to the Koopalings as the children of Bowser in Japanese

After the release of New Super Mario Bros. Wii in 2009, its Japanese website stated that the Koopalings are minions of Bowser rather than his children.[145] Additionally, a Game Informer interview with Shigeru Miyamoto, the creator of Mario, in October 2012 had Miyamoto state that "Our current story is that the seven Koopalings are not Bowser's children. Bowser's only child is Bowser Jr., and we do not know who the mother is."[131] These sources were used to support the claim that the Koopalings being Bowser's children in previous Super Mario games was a change made for their English localizations.[146]

On December 29, 2015, an interview on the gaming site Kotaku with former Nintendo of America employee Dayvv Brooks revealed information about the production of Super Mario Bros. 3, the first appearance of the Koopalings. Brooks changed their dialogue in its manual and gave the originally unnamed characters their names,[56] which have been used in the original Japanese versions of Super Mario games ever since.[147]

However, these changes were the only ones made to the Koopalings in localization. The fact that they were once considered Bowser's children in Japanese media is evident in:

Ashley's age

On April 11, 2012, the Super Mario Wiki page for Ashley and Red was edited to include the unsourced claim that Ashley was a "six-year-old in the original japan version" of WarioWare: Touched!, with the same user later changing the "six" to "eight" on the same day.[148] This statement that Ashley was eight years old in the original Japanese versions of WarioWare games remained on the page for over a year before being removed on November 1, 2013.[149] Various sources across the Internet would go on to either repeat the statement as fact or generally question Ashley's age between Japanese WarioWare titles and their English localizations.[150][151][152][153][154]

On the WarioWare: Touched! website, Ashley was stated to be "Fifteen going on 500",[155][better source needed] but its Japanese equivalent does not give a precise age to Ashley. There are signs that Ashley is intended to be a younger child of less than 15 years, such as her voice and the fact she refers to herself in the third person in Japanese material, a speaking pattern that usually denotes young, immature characters in Japanese media. However, she has never been given an exact age in any Japanese WarioWare media; while the Japanese description for the Crazy Galaxy badges in Nintendo Badge Arcade states that "[Ashley] looks like more of an adult", she is not given a reference point for this aging.

The Super Mario characters are actors

In September 2012, Game Informer published an interview with Shigeru Miyamoto and Takashi Tezuka, developers of Super Mario Bros. and many other Super Mario games, in issue 234 of their magazine. It was then reported on by several other websites, with a recurring quotation being that of Shigeru Miyamoto stating that he pictured the recurring Super Mario characters as "[...] a troupe of actors". Many who reported on the interview omitted the context of this statement, with the gaming website Polygon using it as a headline.[156] Other websites then took the quote literally, using it as evidence that the Super Mario characters are actors playing a role and that their adventures are not legitimate in the context of the Super Mario universe. Additional evidence for this included the idea that Super Mario Bros. 3 is a stage play, and the use of the audience in Paper Mario: The Thousand-Year Door.[157]

Analyzing the full statement, however, provides additional key context. When asked by the interviewer why Mario and Princess Peach partake in friendly sporting competitions with Bowser despite their antagonistic relationship in other games, Miyamoto responded that he pictured Super Mario characters as being similar to old comic and cartoon characters such as Popeye, who frequently changed time period and occupation depending on the scenario with no explanation. This shows that the phrase "troupe of actors" was used to highlight the malleability of the characters' roles rather than the legitimacy of their adventures.

Interviewer: Time and again, Bowser kidnaps Peach. Why do Mario and Peach still race go-karts and play tennis with him??
Miyamoto: If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon. They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games. It's more like they're one big family, or maybe a troupe of actors.[131]

Toads' genders

On November 17, 2014, the gaming website GameSpot posted an article featuring a segment of an interview with Koichi Hayashida, the producer of Captain Toad: Treasure Tracker. When discussing the genders of Toad and Toadette, Hayashida stated that "'...we never really went out of our way to decide on the sex of these characters, even though they have somewhat gendered appearances.'" This led the article's writer to conclude that "Toads are a genderless race that take on gendered characteristics". [158]

However, a December 2014 interview with Shigeru Miyamoto, the creator of the Super Mario franchise, contradicts this. Using a human translator, Miyamoto described that "we didn't really have in mind whether Toad was a boy or a girl" until Toadette was introduced. This led players to "take the impression that Toad was a boy because Toadette was a girl".[159] This shows that Toads were more likely viewed with an ambiguous gender at first, rather than being genderless as the GameSpot article states.

Waluigi's real name is Jimmy Poppadopolos

The fake Nintendo Power scan shared on Twitter (top) and the real section it was based on (bottom)
The fake Nintendo Power scan shared on Twitter (top) and the real section it was based on (bottom)
The fake Nintendo Power scan shared on Twitter (top) and the real section it was based on (bottom)

On July 20, 2020, a post was made on Twitter claiming Waluigi's real name to be Jimmy Poppadopolos.[160] The post contained a scan supposedly from the September 2000 issue of Nintendo Power, with the following text:

EpIc fRienDshiP oRIGinS
What's the deal with Wario and Waluigi anyway? That's what we wanted to know over here at NP Investigations! So we sent our hounds to sniff out the story of the century! We don't think you will be disappointed one bit!
Whenever Wario would be invited to Mario's lame parties or tennis tournaments he would always feel left out of the fun. Mario had a brother Luigi he could team up with! But Wario was born an only child! He got all the attention as a child. Which was awesome and totally great for him growing up, but now he didn't have a double tennis partner! So embarrassing! Yoshi laughed at him in front of everyone! Wah!
Wario wouldn't be embarrassed ever again! He went online to an actor-for-hire site, and lo and behold! There he was: Jimmy Poppadopolos...or maybe you might recognize him by his legally and permanently changed name ever since 1999...Waluigi! Wario hired him for freelance for the tennis tourney. The rest is history! Or is it?
Let's just say that their partnership had some rocky beginnings... but rumours say that it blossomed into great friendship and maybe even...a romance?
According to our NP investigative sources... ever since the release of Mario Kart Double Dash[sic] they've parted ways physically, but still have a mutual respect for eachother[sic]. Waluigi is grateful for all the opportunities that Wario has given him. - NP

Despite the text supposedly being written in the year 2000, it mentions the release of Mario Kart: Double Dash!!, which occurred in 2003, and the image features artwork of Wario and Waluigi from the 2005 game Mario Party 7. The real September 2000 issue of Nintendo Power does contain a page that covers Waluigi, but it has different text, instead introducing him and the online game Waluigi's Toenail Clipping Party:

MAMMA MIA! IT'S WALUIGI!
He's lean, he's mean, he hates the color green! Yes, with hopes of finally overthrowing Mario's supreme reign as the video game king, Wario has enlisted the help of Waluigi. The big fellow with a nasty smirk and burning hatred of good, ol' Luigi finally shows his ugly mug in Mario Tennis, and to mark the momentous occasion we're giving the purple one his very own website! You can check out www.waluigi.com for all your evil sidekick needs: photos, secret information, and all the wacky hijinks you could ever desire. We're looking to have online games, too, including the[sic] Waluigi's Toenail Clipping Party. It seems that everyone's favorite mustachioed mischief maker has let his personal grooming go, and it's up to you to help him. Clip those nails good, and be sure to aim for the jar, or you'll be left with ragged clippings and toe jam all over your hard drive. Eewwww![161]

The fabricated image also contains the following image caption: "Waluigi was so bad early in his career, he sold Luigi's underwear on EBay. Which raises an interesting question...who bought the stuff?" The actual caption instead states: "He's so bad, he sold Luigi's underwear on EBay. Which raises an interesting question… who bought the stuff?"

Gameplay

Luigi in Super Mario 64 / "L is real 2401"

The plaque on the star statue in-game (top) and its isolated texture ripped from game files (bottom)
The plaque on the star statue in-game (top) and its isolated texture ripped from game files (bottom)
The plaque on the star statue in-game (top) and its isolated texture ripped from game files (bottom)

A famous rumor surrounding Super Mario 64 was that Luigi can be unlocked as a secret playable character, with proponents often citing the Star Fountain in the courtyard of Peach's Castle as proof. The statue features a plaque with small, blurry characters that purportedly read "L is real 2401", which supports the idea that Luigi (the character "L" stands for) exists in the game. However, the inscription has also been interpreted to read "Eternal Star" by many. After the discovery of this plaque, many theories regarding the meaning of the "L is real 2401" message circulated, many being that the number "2401" hinted at the method of unlocking Luigi. These methods, which varied in levels of absurdity, included running 2,401 laps around the courtyard statue or collecting every single coin in the game (there supposedly being 2,401 coins in total).[162] On April 1, 2000, the user Hairball published several fake screenshots onto the blog site Super Mario 128 Central with their own explanation, claiming that unlocking Luigi would also unlock a co-op gameplay mode.[163]

On November 13, 1996, after receiving numerous fake explanations and controller input codes from fans, the gaming website IGN offered a $100 reward for an authentic method of unlocking Luigi in the game.[164] A week later, the staff would post an update stating that, while no legitimate methods had been found, the number of false submissions had significantly dropped. They concluded that Luigi's inclusion in the game was simply a myth.[165]

Data-rendered model of Luigi intended for Super Mario 64, found during an asset leak in July 2020
The unused model of Luigi found during the asset leak

Nintendo itself acknowledged the rumor in an April Fools' Day feature in the April 1998 issue of Nintendo Power, which stated that it would discuss the "L is real 2401" message on the non-existent page 128. During the same year, a fan sent a letter to Nintendo of America asking about the message on the statue. According to Game Play Counselor Michael D. Chandler's response letter, the message has no actual meaning and was only added as a joke to trick players into thinking that it had a hidden meaning.[166]

A variant of the rumor claims that "L is real 2401" instead refers to Paper Mario, a game that Luigi does appear in, though as a non-playable character. According to the rumor, the "2401" refers to the game's supposed North American release date of February 4, 2001,[167][168] even though the actual date was one day later, on February 5. In addition, Paper Mario was initially released in Japan on August 11, 2000, and was originally scheduled for a December 26, 2000 launch in North America before being delayed to February 2001.[169] As the development team of Super Mario 64 could not have predicted the exact release date of any game years in advance, it is highly unlikely that the text was foreshadowing Luigi's appearance in this game.

Post-release interviews about the game would reveal that the developers had initially planned to include a cooperative multiplayer mode featuring Luigi, with early prototypes allowing players to run around in a large space as Mario and Luigi simultaneously, but that this feature had to be cut due to hardware limitations.[170][171] Eventually, Luigi was made a playable character in Super Mario 64 DS, a remake of Super Mario 64. Due to a large-scale asset leak of pre-release Nintendo games, a prototype model of Luigi in Super Mario 64 was found and assembled on July 25, 2020. Coincidentally, this date was 24 years and one month (hence, 24-01) after the game was released;[172] additionally, the numbers that make up the day and month relate as well, with 7 (July) being all four digits added together and 25 being 24 + 01.

Ninja Mario in Super Mario 64

Former Nintendo Power columnist Daniel Owsen would state in a subscriber-exclusive feature of the magazine that one question he was asked many times was how to unlock "Ninja Mario" in Super Mario 64. Despite repeatedly confirming that such a form does not exist, fans continued to ask him about it. After some time, his answers went from tongue-in-cheek responses such as "A ninja never reveals his secrets" and "I'd tell you, but then I'd have to kill you" to actively flaming anyone who mentioned it.[173]

Luigi's Mansion early versions

Main article: List of Luigi's Mansion pre-release and unused content

Various rumors have circulated regarding earlier versions of and cut content from Luigi's Mansion, most of which claim that the game was meant to have a darker and more violent tone than the final version. Two recurring parts of these rumors are the presence of an in-game time limit[174] and a cut "hunter" portrait ghost.[175][176]

Time limit

During E3 2001, a playable demo of Luigi's Mansion featured an on-screen timer of 1 minute 30 seconds.[177] After this time elapsed, Professor E. Gadd would appear and return the player to the title screen, ending their time with the game. This time limit may have been subject to a broken telephone effect leading to the belief that original versions of the game featured a mandatory time limit, after which the titular mansion would disappear with Mario still inside. However, no evidence of a scrapped time limit exists in the data of the final release. Additionally, no other previews of the game mention or showcase it.

Another contributor to this rumor may have been a commercial for the game in the United States, in which the narrator states "You only have one night to save Mario."[178]

Hunter ghost

The Nintendo Power page mentioning a hunter ghost in the top-right corner

The October 2001 issue of Nintendo Power included a page with preview screenshots of Luigi's Mansion, including a screenshot of an earlier build of the Safari Room with the caption "When your ghoul-busting mission takes you to the trophy room, proceed with caution. If you meet up with the ghost of a hunter, he'll want to add Luigi to his collection." This created rumors that the Safari Room originally featured a hunter boss who wanted Luigi's head as one of his trophies, and players speculated that it was removed from the game for being too frightening to the target audience of children.

Similar to the time limit, no evidence of a hunter ghost is present in the game's data despite the presence of other unused ghosts, and no direct mentions of the boss exist in previews prior to the game's release in Japan in September 2001. The caption was likely an attempt at hyperbole rather than a serious indication that a hunter-themed ghost was in the game, as the article was written after Luigi's Mansion released in Japan, meaning all characters would have been finalized long before the article was published.

Luigi's hanging shadow

Luigi answering the phone in the Telephone Room. Note the shadow behind him apparently depicting him being hung from a noose.
Luigi's raised shadow

In Luigi's Mansion, when entering Area 4 after defeating Boolossus, a blackout occurs, and Luigi must proceed to the Telephone Room. If the player waits while he answers a telephone, lightning strikes and reveals his shadow, which appears to be suspended from the ceiling. This led many to believe that it purposely depicted Luigi hanging himself, and the shadow became a source of creepypasta and speculation about the development of the game.[179]

The appearance of Luigi's shadow is simply a glitch caused by shadow positions being based on the angle of the in-game camera. Because the camera moves slightly lower while Luigi is answering a telephone, his shadow is projected slightly higher.[180] Additionally, what appears to be Luigi's arm to the right of his shadow is actually the shadow of the Poltergust 3000, which converges with Luigi's shadow in this instance. This graphical effect can be replicated while speaking to a Toad or Professor E. Gadd over the Game Boy Horror, as a similar camera angle change occurs.

In the Nintendo 3DS remake of Luigi's Mansion, the lighting system is improved, and shadow positions are no longer based on camera position; therefore, the error is not present.

Waluigi in Super Mario 64 DS

The "Purple Prizes" fake magazine scan which fueled rumors about Waluigi in Super Mario 64 DS
The "Purple Prizes" image

After Super Mario 64 DS released on November 21, 2004, its inclusion of multiple playable characters caused rumors to surface about Waluigi appearing in the game, similar to the original Super Mario 64 Luigi rumors. Various fake and sometimes very elaborate ways to supposedly unlock Waluigi were shared, some even involving the original "L is real 2401" statue.[181] However, no evidence in the game's files suggests Waluigi was ever planned to appear.

One of the most popular pieces of evidence that Waluigi was both present and playable in the game was a fake magazine scan titled "Purple Prizes." It stated that Waluigi could be unlocked by collecting every Power Star and becoming "the fastest foot racer in the land," then triggering a hidden switch to reveal his door and defeating the "Rabbit King" to collect the key; the page also described his standard and Power Flower abilities, as well as stating that he has a "special ending." The image was created by Andrew Brown, who edited a custom-made Waluigi model into game screenshots and compiled them into a scan for a nonexistent magazine. He posted the image onto art-sharing site DeviantART and some small gaming forums as a joke for April Fools' Day 2005, but it quickly spiked in popularity and began to be shared as fact, despite his detailed explanation of how the image was created only two days after it was first uploaded.[182]

Marty the Thwomp

Bowser's Castle
"Marty the Thwomp", as seen in Bowser's Castle in Mario Kart 64

A popular rumor surrounding Mario Kart 64 involves the Thwomp locked in a cage near the beginning of the Bowser's Castle course. The Thwomp appears to be colored green with yellow teeth, and it shakes and laughs whenever players drive near it (using the same laugh as the one heard from other Thwomps in the course). Its peculiar color and situation led fans to name it "Marty" to distinguish it from other Thwomps. While the exact origin of this name is unknown, it was popularized by the user Clay McElveen, who uploaded two videos to YouTube on March 24 and April 1 of 2007, showcasing complex, fabricated methods to unlock Marty as a playable character in the game. Both videos involve playing as Bowser and making various complicated movements around the track, such as driving around a Bowser Statue or driving in reverse to a specific point of the track, before returning to the room with Marty, where the bars on its cage would rise, indicating that it had been unlocked.[183][184]

In reality, Marty is not a playable character in Mario Kart 64, which features no unlockable characters. Additionally, no green Thwomp textures exist in the game, with the green appearance of this specific Thwomp being a result of the yellow light from its cage reflecting off of its surface. In Mario Kart Wii, in which N64 Bowser's Castle reappears as a classic course, the Thwomp no longer appears green due to lighting improvements.

Laser Suit in Super Mario World

Screenshot of the fake Laser Suit power-up from a YouTube hoax video
Screenshot of Mario discovering the Laser Suit in the video
Screenshot of the fake Laser Suit power-up from the original ROM hack
Screenshot of Mario using the Laser Suit in the ROM hack

On April 21, 2007, a video showcasing a secret exit in the Top Secret Area of Super Mario World was uploaded to YouTube. In the video, Mario jumps between the two right ? Blocks of the level and enters an invisible Warp Pipe. This takes the player to a hidden Giant Gate, which unlocks a new level titled "???". In this level is a Message Block containing a congratulatory message supposedly from Nintendo staff presenting the Laser Suit power-up. In this form, Mario has the gliding property of Caped Mario, but can also shoot lasers directly forwards.[185]

In reality, the power-up was created by Super Mario World hacker KPhoenix, who added the secret exit, new level, and Laser Suit in a ROM hack of the game. On an online message board, they stated that they included the Message Block "so people would be fooled on Youtube", and made the hack publicly available to download on February 4, 2007.[186] While this original download is no longer available, the patch files required to recreate the hack are downloadable on a database website by the user Zandro.[187] Additionally, in collaboration with the user wiiqwertyuiop, KPhoenix uploaded an alternate version of the Laser Suit without edited level maps to the ROM hacking site SMW Central on March 7, 2011.[188]

Rosalina in Mario Tennis Open

Scan of an issue of Nintendo DREAM showcasing information about Mario Tennis Open, but edited to include Rosalina's head, leading to the rumor that she was playable in the game
The magazine scan showing Rosalina's head edited over the QR code, with the katakana reading "Rosetta", Rosalina's Japanese name

Some time after the release of Mario Tennis Open on May 20, 2012, a Nintendo DREAM magazine scan appeared on Japanese websites depicting Rosalina's head edited over the QR code used to unlock Black Yoshi in the game, despite Rosalina not appearing in Mario Tennis Open.

Chunky Kong in Super Smash Bros. for Nintendo 3DS / Wii U

In June of 2014, a playable demo of Super Smash Bros. for Wii U was available at select North American Best Buy locations. On July 28, 2014, Smashboards user wildvine47 reported that he saw Chunky Kong as an Assist Trophy character while playing the demo at a Best Buy in Schaumburg, Illinois. He described Chunky Kong Ground Pounding, after which bananas fell from the sky to damage opponents.[189] While the rumor was initially seen as credible, suspicion arose due to there being no video or image captured of the alleged Assist Trophy. The rumor was confirmed to be false when Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS were released, with no sighting or mention of Chunky Kong as one of the Assist Trophies in either version. On December 22, 2014, wildvine47 admitted in a forum post that he had invented the rumor, both to see which fake leaks would include the information as legitimate, and for his own amusement.[190] SmashWiki's "List of rumors" page contains additional information on this and other rumors relating to the Super Smash Bros. series.

Mario Party DS anti-piracy measures

The fake image of Mario Party DS's nonexistent antipiracy screen. Only for use on the List of rumors and urban legends page.
The fake screen

On October 13, 2020, YouTube user Joey Perleoni uploaded a video titled "Mario Party DS Anti Piracy Screen", showcasing what appears to be piracy detection features in Mario Party DS. In the video, the minigame Cherry-Go-Round is played normally until an error message appears stating that a pirated copy of the game is being played. The game then cuts to the eponymous anti-piracy screen. On the bottom screen, an image taken from a story cutscene where Bowser shrinks Mario and friends and traps them in a cage is used, meant to evoke a prison cell in the video. The phrase "PIRACY IS NO PARTY!" and a message about video game piracy are displayed on the top screen.[191] During this portion of the video, ominous music plays in the background; an extended version of this track was uploaded by the same user on December 17, 2020.[192] While both videos became very popular, with both accruing at least 500,000 views on YouTube, there were no prior accounts of the scene during the large time span of over a decade between Mario Party DS's original release (2007) and the upload of the video (2020), despite the popularity of emulation and piracy and ease of uploading gameplay footage to YouTube. Furthermore, there is no internal evidence whatsoever of any anti-piracy measures existing in this or any other Mario Party game, or in any game that Hudson Soft produced for Nintendo or a Nintendo system.

After the success of the first video, Joey Perleoni would continue to post several other videos showing additional supposed anti-piracy measures in Mario Party DS. On December 20, 2020, a second video titled "Mario Party DS Anti Piracy | Item Shop Dialogue/Secret Boss HD" was uploaded, in which Luigi enters the Item Shop, only for the Monty Mole to state "Oh, I'm terribly sorry. I don't serve criminals". The player is then taken to a boss minigame version of Mole Thrill with the name "RUN"; the rules state "There is nothing you can do", and the controls are "None". When the minigame starts, the Monty Mole burrows through the ground until it comes into contact with Luigi and, as in the previous video, an error message appears, followed by the game cutting to the anti-piracy message screen.[193] Other videos include one showing a version of the Final 5 Frenzy event where the player is unceremoniously squashed by a Thwomp, ending the game prematurely;[194] a self-reporting protocol that appears should the player wait on the anti-piracy screen for too long without turning the console off;[195] and a boss minigame called "Host Hoedown" which involves apologizing to a host named "DJ Hallyboo", inspired by MC Ballyhoo from Mario Party 8.[196] Eventually, a "finale" to the video series was uploaded, dropping any pretense of legitimacy in favor of a live-action black comedy short in which Hallyboo escapes into the real world and hunts Perleoni himself down for pirating the game.[197]

In December 2020, the unused content wiki The Cutting Room Floor's Mario Party DS page was briefly protected due to vandalism related to the hoax.[198] Several other YouTube creators have since uploaded similar videos showing fabricated anti-piracy measures in many other video games.

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