Talk:Mario Kart 8: Difference between revisions

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==Rivals==
== Koopa Clown Car cameo? ==


FRIENDLY REMINDER: FOR WHAT RIVALS MEAN, IT JUST MEANS THAT THEY ARE IN THE GAME, THE ORDER THEY PLACE DO NOT MATTER, UNLIKE MARIO KART 7. FOR EXAMPLE, MARIO HAS BOWSER AND PEACH AS HIS RIVALS, THIS DOES NOT GUARANTEE THAT THEY WILL BE SECOND OR THIRD IN ANY RACE, THIS JUST MEANS THAT THEY ARE RACING. I HOPE THIS CLEARS IT UP FOR MANY OF YOU AND THANK YOU FOR YOUR COOPERATION :). - Michaelmarill
Has anyone noticed in Mario Kart Stadium that the Koopa Clown Car makes a cameo in this game's course? The only thing different about this one is that it has the MKTV logo on it.--[[Special:Contributions/70.79.246.167|70.79.246.167]] 02:26, 6 September 2015 (EDT)
:I don't think it's been recorded on this page because it's not that noteworthy...but feel free to add that to the Koopa Clown Car page if it's not already there. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 03:50, 6 September 2015 (EDT)
::Yes, I have. If you go to the sponsors list and look at the means of advertising for 'Mario Kart TV/MKTV', Clown Car is listed there. [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 14:53, 24 March 2017 (EDT)


I know this was touched on before and was left unresolved, but after some extensive play time i can confirm there isn't any rival order or rivals as a matter of fact as the information on the page doesn't match and none of the characters positions in a cup stay the same for 2 or more races. Also most of the time the rival listed doesn't appear, mainly meaning there aren't select characters that'll always appear. Unless someone can provide definite evidence rivals exist, could we get rid of the false information on the page. [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
== Master Cycle's underwater Speed ==
:Try checking in VS mode teams if there are set opponents {{User:Baby Luigi/sig}} 16:48, 3 June 2014 (EDT)


I have seen races where a certain character's rivals aren't always consistent. For example, in one race, Rosalina had Baby Peach and Metal Mario as her rivals, while in another, Larry and Donkey Kong were her rivals. Shy Guy's rivals were also quite random, if I recall correctly. {{User:M&amp;SG/sig}} 22:00, 3 June 2014 (EDT)
I found out this July that Master Cycle's underwater speed is +0.5 and NOT -0.25! Whoever did this change must change it right now! [[User:Sarantis|Sarantis]] ([[User talk:Sarantis|talk]]) 08:56, 26 September 2015 (EDT)
:I'm saying this now, if you can't change the second stats to be identical to the REAL first stats (the first stats says that Master Cycle's underwater speed is actually +0.5), then remove the second stats on both character and vehicle part stats and keep only the first, so you can change Master Cycle's underwater speed to +0.5. [[User:Sarantis|Sarantis]] ([[User talk:Sarantis|talk]]) 17:45, 26 September 2015 (EDT)
::I just checked and experimental evidence suggest that the Master Cycle water speed is +0.5, so that will be changed. I wonder what is the source for these hidden stats...--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:16, 26 September 2015 (EDT)
:::Ok, now the value is correct. The experimental data I was talking about is [http://mkboards.com/forums/threads/an-overview-on-technical-aspects-of-mario-kart-8.15811/#post-348384 here] and [http://www.mkboards.com/forums/threads/an-inference-on-the-contribution-of-coins-and-land-speed-value-to-maximum-land-speed.12619/#post-280020 here].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:29, 26 September 2015 (EDT)


In my opinion there aren't always the same rivals: if you play more Versus round with the same characters (like Lakitu), you can see how the rivals changes: sometimes Waluigi was the rival, sometimes it was Rosalina, sometimes Pink Gold Peach... we should remove that section, it's false! In Mario Kart 8 the CPUs works like in Mario Kart DS: at random. {{User|Tsunami}}
== 200cc ==


I still can't see any match ups, i went and played mario kart 7 to see if they have rivals and there actually seem to be rivals in mario kart 7, several specific characters were present in each race and mainly stayed up in the top 3 ranks, i then went back to mario kart 8 and as i said, i couldn't find any match ups. [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
It turned out that 200cc changes more aspects of the game rather than just increasing speed, you can see here a brief summary of the discovered changes so far: http://mkboards.com/forums/threads/what-we-know-about-200cc-so-far-aka-the-general-200cc-discussion-thread.19209/ . Do you think a small subsection should be made about these changes? If so, where in the page?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 11:16, 3 November 2015 (EST)
:"making it more like a 400cc class than a 200cc class" I don't really agree. I've played 400cc with modded Mario Kart Wii, and it's definitely even faster than this 200cc. Anyway, we can't include information like fire-hopping and demon-sliding since that kind of jargon is out of the wiki's scope. I think other points are direct consequences from higher speeds than actual gameplay changes (like Mini Turbos and Super Mini Turbos), but I think acceleration tiers, braking mechanics, actual speed increase, and a few other things can be mentioned. Nice work, though, and it's very interesting information that has a spot here. You can probably add it to the corresponding section in the DLC spot. {{User:Bazooka Mario/sig}} 13:55, 3 November 2015 (EST)
::The sentence was derived from actual experimental data, sorry that the sentence wasn't clear: http://mkboards.com/forums/threads/the-relative-speed-of-the-engine-classes.16403/ Since the speed of 50cc is 80% the speed of 150cc and the speed of 100cc is 90% the speed of 150cc, following the trend one can see that 200cc should have had 110% the speed of 150cc, since it is 150%, one can do 50cc x 5 = 250cc. 250cc + 150cc is equal to 400cc, this is why 400cc was mentioned. Regarding the techniques, I would only say that the game's physics was corrected so that some exploits are no longer effective and I would add the reference to the Youtube video, of course if even that is still too complex I can just not say it and only say the 3 other points (50% speed icnrease, complete acceleration subtiering and brakedrifting as an official new, proper technique).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:21, 3 November 2015 (EST)
:::Brakedrifting was a thing before this game, but I think at least the 50% speed increase, further acceleration subtiering, braking mechanics, and slightly altered game physics to work for 200cc are notable enough. {{User:Bazooka Mario/sig}} 14:05, 7 November 2015 (EST)
::::In the end I put it in its own section because, as a component of an update, its download and activation are automatic and mandatory for online play and apparently also offline play if the Wii U is connected to internet, which is in contrast with how the DLC contents (including the free Mercedes one, which is downloaded and automatically used for the other players online, but still must be activated via eShop or the in-game shop if the player wants to use it for himself/herself) are handled. On the other hand, there are already two updates dealing with it so the updates section maybe wasn't ideal. Since the following section is about differences between normal play and local split screen play I thought this was an appropriate space. Of course if you think the reasoning is flawed I can easily move it in the DLC section or where you think is better.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:51, 8 November 2015 (EST)
:::::My twin suggested that the changes should be in paragraph format than list format, and also said that it should be a sub-section under 200cc, since it is a thing asosciated with DLC after all. {{User:Baby Luigi/sig}} 11:09, 8 November 2015 (EST)
::::::You meant DLC isntead of 200cc in "a sub-section under 200cc"?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 11:12, 8 November 2015 (EST)
:::::::That's what I meant. Sorry I fudged that. {{User:Baby Luigi/sig}} 11:16, 8 November 2015 (EST)
::::::::Ok, I'll do that. Since, however, 200cc is clearly distinct from the DLC packs in that it is usable without them and it is autoamtically deployed without the activation via eShop/in-game shop (it is actually more akin to the on-screen map and the statistics screen in this sense), I would suggest a reorganization of the DLC section like this:
::::::::*content activated via eShop/in-game shop
::::::::**Mercedes Benz x Mario Kart 8
::::::::**The Legend of Zelda x Mario Kart 8
::::::::**Animal Crossing x Mario Kart 8
::::::::*content activated automatically when updating
::::::::**on-screen map
::::::::**Statistics screen
::::::::**200cc engine class
::::::::What do you think?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:07, 8 November 2015 (EST)


I raced exclusively as Koopa through the Grand Prix mode, and in every cup (including Mirror Mode, so 32 cups total), the first two characters in the starting lineup of the opening race were Toad and Yoshi, in that order. They weren't locks to get 2nd and 3rd in the cups, but they rarely finished outside the top 5.
Since I didn't receive an answer, I made the changes requested in a more conservative way, still clearly distinguishing between DLC packs and 200cc engine class.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 07:12, 9 November 2015 (EST)
That being said, whenever I play versus mode with Koopa, Toad and Yoshi aren't guaranteed opponents. I'm guessing that these "rivals" only apply to Grand Prix. Any thoughts or similar experiences to that?
:Your formatting was a bit wonky, so I fixed that. BTW, sorry I couldn't get to you yesterday, IRL got in the way, alongside wanting to play video games. What you did was ok. Well, larger content additions should get their own section under "DLC" while the small stuff can be lumped under "Updates", so the article is pretty fine right now. {{User:Baby Luigi/sig}} 16:11, 9 November 2015 (EST)
(Also, I'm suggesting that Toad is also a rival of Koopa, which isn't currently listed, if any moderators get their eyes on this post.)
::Ok! By the way, may I ask you to readd the newline section separator after the 2nd DLC pack (<nowiki>{{br}}</nowiki>)? Currently, with my 1920 x 1200 monitor the screenshot of the 2nd DLC pack is on the right of the 200cc section, and I think this is not the intended layout.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:37, 11 November 2015 (EST)
{{User|picent}} 14:08, 4 June 2014 (EDT)
:I have noticed that Toad and Donkey Kong were prone to be Yoshi's rivals, but for characters like Rosalina and Shy Guy, their rivals actually change per GP. This may mean that only certain characters have set rivals, while others do not. {{User:M&amp;SG/sig}} 17:17, 4 June 2014 (EDT)
I think Toad is a rival for Koopa Troopa, I've played Koopa 4 times in grand prix, and Toad and Yoshi were always maintaining 6th place or above. I don't think Toadette has Wario though... - Michaelmarill


Rosalina does not have Iggy as her rival... try watching this video and see if Iggy is a rival. http://www.youtube.com/watch?v=kRPTCvEDSAc If there are rivals, then it seems like Toadette and Peach are the rivals.
== How the AT (acceleration tiers) work in all engine classes ==
Sorry for any disturbing around here, but I believe in the "List of MK8 Glitches" page should include how the acceleration tiers in all engine classes. I already did the 200cc one (I just changed the description a bit). You'll find how they work in all engine classes in the 2nd archive of the discussion. [[User:Sarantis|Sarantis]] ([[User talk:Sarantis|talk]]) 09:21, 13 December 2015 (EST)
:The problem is that actually tiering seems to be a part of Mario Kart since well before Mario Kart 7 was made: you can look at the table of actual data for Mario Kart Wii [http://wiki.tockdom.com/wiki/Mario_Kart_Wii here] and it can be seen that the most important factor affecting acceleration, the E value, is tiered. There are only two possible values of it while going straight and three possible values of it while drifting. Not to say that [[Mario Kart: Double Dash!!]] actually has two possible values of the factor that affects how fast you accelerate when your speed is over a certain threshold (the second factor). So I don't think Mario Kart 7 is really the first case of tiering, it's just more evident in it and in Mario Kart 8 because those games make you think that you can finely set the acceleration stat to a value you like by choosing the appropriate parts or characters, while in the previous home console games the values were forced by the vehicle or the character chosen (you can see this clearly in both tables of in-game values of ''Mario Kart Wii'' and ''Mario Kart: Double Dash!!'').<br />
:On the other hand, the incomplete subtiering of acceleration in all the engine classes of Mario Kart 8 except for 200cc is clearly a bug, since it is fixed in the 200cc engine class. I don't know if it should be added also in the list of glitches since it is already reported in the 200cc section and since a fix for it is actually already in the game, even though restricted to only an engine class.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:31, 14 December 2015 (EST)


Seems like rivals are shown in grand prix in the MKTV. https://www.youtube.com/watch?v=js7rKKotFj0 Baby Rosalina has Koopa Troopa and Toadette.
== Why is the AT glitch removed from the glitches section? ==
Just saying because I noticed that. I've seen that it's also removed in the MK7 glitches section. [[User:Sarantis|Sarantis]] ([[User talk:Sarantis|talk]]) 05:22, 10 January 2016 (EST)
:This is a 3 months late response, but I'll bite anyway to any future people who would want to add this back in: acceleration tiers are not "glitches". They're intentionally programmed this way into the game. The system is far too elaborate, functional, and systematic for it to be an accident or a hole in coding. {{User:Baby Luigi/sig}} 20:28, 11 April 2016 (EDT)


Wario is not one of Toadette's rivals, but Yoshi is.
== DLC Karts Missing ==


OK, I play 150cc Mushroom and Shell Cup, 1st place with 60 points and 3 stars with Lakitu. I keep an eye on the rivals: Waluigi and Toadette (Mushroom), Pink Gold Peach and Rosalina (Shell). Only two of these four characters appears every cup. Baby Rosalina appears on both cups instead but was out from the top 3 (placed 5th I remember). But the spotlight character of today is Roy: in Mushroom Cup he was overally last with 7 points but in Shell Cup was overally 4th with 36 points. Seriously, what happens Roy? I think I'll play again tomorrowP.S. Someone just leaves 3 comments without a sign. Whoever you are, do you know how to sign in? {{User|Tsunami}}
In The Drivers Section, I Notesed (sorry for typo) That The DLC Char's Were '''Missing!''' Please Add Them.
{{unsigned|Bluebatstar}}
:No they're not. They're already there. Also, please remember to sign your posts. Thank you. [[User:CrashBash|CrashBash]] ([[User talk:CrashBash|talk]]) 10:51, 10 April 2016 (EDT)


SO after some more time i now can see rivals kinda but they still don't match up with the information on the page, they all seem to be completely random, now if im correct theres actually a guide book some stores sell for the gameif any one has it can they check to see if rivals are actually listed in there? - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
== I think the true stats should get their own page ==


In the Banana Cup Lakitu have Wario and Donkey Kong as rivals... OK, or it's random or Lakitu has dozens of rivals. [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
Just as PM64 and PM:TTYD have dedicated pages for enemy stats and formations, I think this game's actual stats should get their own page(s). I mainly suggest this because I think it makes the article look like a mess it is now.
:Right down all the characters you vs in Grand Prix, then again for every other Grand Prix, and see if there are any characters that appear in all of them. That way, we can settle this. Do about 4 Grand Prix at least. - {{User:Ninelevendo/sig}} 05:49, 10 June 2014 (EDT)


:: I do 3, today I'll do the fourth :) [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
This should be done with Mario Kart Wii's actual stats, too. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|Talk]]) ([[User:SmokedChili/Thoughts Page|Thoughts]]) 11:17, 23 June 2016 (EDT)
:If done only for the actual stats that would be misleading, as Mario Kart Wii's reported stats are imprecise (the drift stat of inside drifting bikes is generally lower than that of karts). On the other hand, making a separate page both kind of stats would be an interesting idea, and in case of MK8 this would also mean including the drivers and parts stat. Of course, a separate page should also be done for item probability distributions, at this point. Since this means extensive page reorganization, I think we have to know what the others think about it.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:41, 23 June 2016 (EDT)
::I have to agree with Smoked Chili on this. We have separate bestiary pages for a reason, and to the average reader, all of those numbers and statistics are confusing. General information that is easily understandable and accessible should be kept on the ''Mario Kart 8'' article while we should have a sub-page for the more specialized stuff. Annnd, after thinking about it, I really think those numbers in parentheses in the character and vehicle stats sections are confusing as hell too. I know Sarantis in the past voiced discontent about it, and now, I kinda agree with him on that. {{User:Baby Luigi/sig}} 17:06, 23 June 2016 (EDT)
:::A split will happen, then. On the last point, the in-game stats revealed that, unsurprisingly, the PRIMA guide is correct. [https://docs.google.com/spreadsheets/d/1Z3qnkDSFcI9OoV9sOvI79MUib0FDOGHVhjWBjXHmNVg/pubhtml In-game stats are in points, not in bar values]. Even the headers in the files (PTBD, PTDV, PTTR, PTWG) refers to points. This is why bar values were confusing (especially in the case of water speed for tires, as Standard Tires have max water speed). Of course, the resulting stats translation tables were made taking into account bar values, but even then they don't use bar values, they are just tables with 21 rows (the last row for the extra value). If you can suggest better ways to convey the information in both values (remember that the table I link to in the references only has points value, being a direct transcription) I would be more than happy to use it, like in MKW case.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:57, 23 June 2016 (EDT)
::::If you want an idea for a split, take a look at any Mario RPG article, say ''[[Mario & Luigi: Partners in Time]]''. Look at the bestiary section. All it has is basic information that any editor can understand and conveniently use if they want to look up general information. If they want specific data for a specific enemy, they can look at the [[Mario & Luigi: Partners in Time bestiary]], where more in-depth information such as drop rates, level, power, etc are located. I think the same thing should happen to the vehicle stats. Maybe leave the in-game information for the stats in the ''Mario Kart 8'' article, as well as the values, but the water handling, air speed, and whatnot should go into the stats article. For the stats in parentheses, maybe we should create two tables for that, there's no need to cram all information in one table, it's not good presentation. {{User:Baby Luigi/sig}} 19:25, 23 June 2016 (EDT)
:::::Agreed with moving information into a separate page. I also think something akin to the column-like layout of the horizontal style of the infobox templates to make it easier to read in general. {{User:Bazooka Mario/sig}} 21:10, 23 June 2016 (EDT)
::::::The double tables for vehicles stats is a neat idea. I will see this weekend, as there is quite some work to do. As base stats shown in the main page's table, we might use the ones shown by the menu in bar units, at this point. They are correct, just incomplete and in a format different from the one used in-game, though still useful as the developers were targeting this format too when introducing acceleration and weight. The format for the new page would be:<br />
::::::* Parts's stats in bar values
::::::* Parts' stats in points
::::::* Stats Translation Tables
::::::This way, the ones who want to go deeper can do so. The points table might follow the ordering used by the game, including the unused (always set to 0.75 regardless of the amount of points) ON stat.
::::::We'll need to have a separate discussion for MKW, as in that case the stats shown are quite approximate at best when compared to the in-game stats and we risk to simply convey false information on the main page, with the correct stats in a not-so-seen page.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:49, 23 June 2016 (EDT)
:::::::Done! If there are other corrections needed, please tell me!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:32, 25 June 2016 (EDT)


:::In Flower and Star Cups the rival was Peach, Daisy, Baby Daisy and Koopa... How many rivals has Lakitu? O_O [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
I was wondering if the approach I tried for [[Mario Kart 7]] makes more sense. Essentially, all the in-game stats are reported as they are in their own page which has, as a consequence, a clearer title and introduction, while the tables reporting all the stats in bar values - that are a convenience representation, not used at all by the game for the hidden stats - are left in the main page. I was thinking about that simply because the stats translation tables are easily missed in a page that is just supposed to report the stats.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:03, 10 November 2016 (EST)


== Mii Icon ==


Okay, played a lot today and here's how things are going, used them 4 times in GP
Shouldn't we have the Mii icon with the bottom white half that has the amiibo logo on it? Or it is not needed? --[[User:Sigma|Sigma]] ([[User talk:Sigma|talk]]) 21:35, 29 July 2016 (EDT)
*Koopa Troopa - Yoshi and Toad
:I think we could use it, especially in the gallery section of this article, but I'm not sure if we need to replace the character icon, as the Mii character icon conveys important information already, without the unnecessary details of the amiibo part.. {{User:Baby Luigi/sig}} 21:43, 29 July 2016 (EDT)
*Ludwig - Daisy and Waluigi
*Lemmy - Rosalina and Bowser
*Donkey Kong - Bowser and Wario
*Toadette - Yoshi and Wario
*Baby Rosalina - Baby Peach and Roy
*Larry - Shy Guy and Iggy
*Baby Luigi - Boswer
*Wario - Mario and Daisy
*Pink Gold Peach - Shy Guy and Baby Mario
*Metal Mario - Toadette
*Toad however, seems to have 3 rivals, I've tried this 10 times now. Waluigi, Daisy, and Koopa Troopa. o_o


- Michaelmarill


:So, is it likely that all characters have three rivals...? There isn't a definite conclusion on these rivals yet, as seen by those earlier comments. {{User:Mario/sig}} 15:57, 12 June 2014 (EDT)
== Possible DLC Pack 3? ==
::I've played as Baby Luigi most of the time. I haven't noticed a single patter with any characters at all. {{User:Baby Luigi/sig}} 15:58, 12 June 2014 (EDT)


Yeah, Baby Luigi has an inconsistency of rivals, so does Rosalina, but she has Pink Gold Peach. And yeah, Toad seems to have 3. - Michaelmarill
In the Nintendo Switch reveal trailer, it showed small details about this game featuring what looked to be a possible Double Dash style mode and King Boo. I'll link the video here https://www.youtube.com/watch?v=xvcEJ9LIHz8


Seems we caused this, http://www.gamefaqs.com/boards/700050-mario-kart-8/69356223, they have discussed/mentioned other things i have mentioned here, also i still can't find any consistency with the NPC's, they keep changing each cup. So i must ask where did our information for rivals originally come from. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
Watch at around or a little before the 1:46 mark.--[[File:Super Nintendo controller.png |30 px]][[User:Nintendoplayerawesome|<span style="font-family:serif;color:#F90 ">Nintendoplayerawesome</span>]] 11:00, 20 October 2016 (EDT)
: A DLC pack 3 was indeed [https://twitter.com/NintendoEurope/status/738777797125144576 teased by NOE], it would have included N64 Kalimari Desert. We'll see if this will become indeed a 3rd DLC pack for Mario Kart 8.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:59, 20 October 2016 (EDT)
::they showed just two items, i highly doubt there'll be a double dash-styled mode. {{User:Baby Luigi/sig}} 22:52, 20 October 2016 (EDT)


:OK but Lakitu? Try playing all 8 cups with different motors (50cc, 100cc, 150cc...) and watch if there are set rivals, because I can't see them. And Toad has rival of Lakitu? I stop playing Tropical Freeze and do Time Trial (because I want to put it in my page after three days and I have only 11/32) for trying this. I'm starting thinking that Lakitu is a jolly. OR... the same rivals are in the same cup on the same engine size? P.S. Yay we make a discussion on GameFaq ^_^ [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
Um... actually I'm not sure there's going to be anymore DLC for Mario Kart 8. But we might get some for the port, Mario Kart 8 Deluxe. [[User:Thefamman|Thefamman]] ([[User talk:Thefamman|talk]]) 12:27, 18 April 2017 (EDT)
::We do have one or more wiki members on GameFaq, so it's happened before. If there isn't a consistent order, delete it off the page and move it here, so we can work on it will not supplying false information. - {{User:Ninelevendo/sig}} 07:27, 13 June 2014 (EDT)


Quickplay of 150cc Star Cup - I play it TWO times (I stop at Dolphin Soals because the CPUs turn into devils). First time = Wendy, Koopa, Ludwig. Second time= Ludwig, Bowser, Peach. And Koopa was 10th. Because of this, I move it there so me can work on it. But I think that won't last for more than two weeks (in my opinion, no offense <s>stupid</s> table) [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
== Incorrect Stats? ==


{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:100%;border-collapse:collapse;margin-bottom:2px;" align=center
I Believe The Glider Stats Are Actually Incorrect! Proof: [http://i.imgur.com/WwqJF4O.png] (These Are Taken From The Prima Guide) <br> {{User:The Koopa Bro./sig}}
|-
:The stats are copied and pasted from the game code, it is important to note that the code works with points, not with the stats written with respect to the standard parts - the image you linked to does something different still. Since reporting the stats as difference with respect to the standard parts already leads to misleading conclusions, I don't see the way of writing stats in the image better, as the criterion has a problem: it starts from the stats shown in the vehicle customization screen, but doing so leaves the Mini-Turbo stat out, forcing the finding of another criterion for it. I rechecked and the stats of the gliders written in the main page and in the separate one are correct, it is important to note that the PRIMA guide has typos, so far I found typos in the stats of the Standard Tires and Blue Standard Tires, as well as in the stats of the Of-road Tires and Retro Off-Road Tires, in that the Mini-Turbo stat of the formers is 0 point while in the game it is 2 points and the Handling of the latters is 4 while it is 3 in the game.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:34, 16 January 2017 (EST)
!colspan="6" bgcolor="#9c9c9c"|Opponents that appear in every cup
|-
!bgcolor="#dedede" width="10%"|Player
!bgcolor="#dedede" width="23%"|Opponent(s)
!bgcolor="#dedede" width="10%"|Player
!bgcolor="#dedede" width="23%"|Opponent(s)
!bgcolor="#dedede" width="10%"|Player
!bgcolor="#dedede" width="23%"|Opponent(s)
|-
![[File:MK8 Mario Icon.png|link=Mario|32x32px]]||[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px]][[File:MK8 Bowser Icon.png|link=Bowser|32x32px]]
![[File:MK8 Lakitu Icon.png|link=Lakitu (character)|32x32px]]||[[File:MK8 Koopa Icon.png|link=Koopa|32x32px]]
![[File:MK8 Wario Icon.png|link=Wario|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px]][[File:MK8 Rosalina Icon.png|link=Rosalina|32x32px]]
|-
![[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px]]
![[File:MK8 Toadette Icon.png|link=Toadette|32x32px]]||[[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]][[File:MK8 Wario Icon.png|link=Wario|32x32px]]
![[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]||[[File:MK8 Luigi Icon.png|link=Luigi|32x32px]][[File:MK8 Toadette Icon.png|link=Toadette|32x32px]]
|-
![[File:MK8 Peach Icon.png|link=Princess Peach|32x32px]]||[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]
![[File:MK8 BabyMario Icon.png|link=Baby Mario|32x32px]]||[[File:MK8 Rosalina Icon.png|link=Rosalina|32x32px]][[File:MK8 ShyGuy Icon.png|link=Shy Guy|32x32px]]
![[File:MK8 Iggy Icon.png|link=Iggy|32x32px]]||
|-
![[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px]]||[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]
![[File:MK8 BabyLuigi Icon.png|link=Baby Luigi|32x32px]]||
![[File:MK8 Roy Icon.png|link=Roy|32x32px]]||
|-
![[File:MK8 Rosalina Icon.png|link=Rosalina|32x32px]]||[[File:MK8 Lakitu Icon.png|link=Lakitu (character)|32x32px]]
![[File:MK8 BabyPeach Icon.png|link=Baby Peach|32x32px]]||
![[File:MK8 Lemmy Icon.png|link=Lemmy|32x32px]]||[[File:MK8 Rosalina Icon.png|link=Rosalina|32x32px]][[File:MK8 Bowser Icon.png|link=Bowser|32x32px]]
|-
![[File:MK8 MMario Icon.png|link=Metal Mario (character)|32x32px]]||[[File:MK8 Toadette Icon.png|link=Toadette|32x32px]]
![[File:MK8 BabyDaisy Icon.png|link=Baby Daisy|32x32px]]||[[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]
![[File:MK8 Larry Icon.png|link=Larry|32x32px]]||[[File:MK8 ShyGuy Icon.png|link=ShyGuy|32x32px]][[File:MK8 Iggy Icon.png|link=Iggy|32x32px]]
|-
![[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]]||[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]
![[File:MK8 BabyRosalina Icon.png|link=Baby Rosalina|32x32px]]||
![[File:MK8 Wendy Icon.png|link=Wendy|32x32px]]||
|-
![[File:MK8 Toad Icon.png|link=Toad|32x32px]]||[[File:MK8 Koopa Icon.png|link=Koopa|32x32px]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]
![[File:MK8 PGPeach Icon.png|link=Pink Gold Peach|32x32px]]||[[File:MK8 ShyGuy Icon.png|link=Shy Guy|32x32px]][[File:MK8 BabyMario Icon.png|link=Baby Mario|32x32px]]
![[File:MK8 Ludwig Icon.png|link=Ludwig|32x32px]]||[[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]
|-
![[File:MK8 Koopa Icon.png|link=Koopa Troopa|32x32px]]||[[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]][[File:MK8 Toad Icon.png|link=Toad|32x32px]]
![[File:MK8 Bowser Icon.png|link=Bowser|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]
![[File:MK8 Morton Icon.png|link=Morton|32x32px]]||
|-
![[File:MK8 ShyGuy Icon.png|link=Shy Guy|32x32px]]||[[File:MK8 Morton Icon.png|link=Morton|32x32px]]
![[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]||[[File:MK8 Bowser Icon.png|link=Bowser|32x32px]][[File:MK8 Wario Icon.png|link=Wario|32x32px]]
![[File:Mii MK8.png|link=Mii|32x32px]]||
|}
 
Actually, I think you're missing the point. It's not "the hard racers that come second every time", it's what opponents appear on very cup, no matter how hard they are. - {{User:Ninelevendo/sig}} 08:37, 13 June 2014 (EDT)
 
:I think if they don't end always as fourth in the CPUs a character isn't rival, so the table should be named "list of character that appears in every cup with a specific character" of whatsoever. At least this is my opinion. I'll start trying it with Lakitu. Now I'm not 100% sure of who appear everytime. [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
 
Ninelevendo is right, they just appear on the course, that's all. That applied to Mario with Peach and Bowser. Also, removing Baby Rosalina's "rivals" because she doesn't have Roy or Baby Peach appearing in each cup. Also, I tried out Waluigi 5 times, and Luigi and Toadette appear everytime, with Toadette always getting 3rd, and Luigi always 2nd.- {{User:Michaelmarill}} 08:55, 14 June 2014 (EDT)
 
OK, I start tracking rivals (?) according to Ninelevendo by doing this: doing the first course of acup, exit, doing the first of another cup and so for 4 cups. Keep track of all the player. I try with 4 characters and those are the results...
 
<big> Lakitu </big> <br>
Appears 4/4 times:
*Koopa Troopa
Appears 3/4 times:
*Ludwig
*Iggy
*Roy
*Mario
(I do know its rivals are more random than other characters)
 
<big> Koopa Troopa </big> <br>
Appears 4/4 times:
*Toad
*Yoshi
Appears 3/4 times:
*Rosalina
*Waluigi
 
<big> Toad </big> <br>
Appears 4/4 times:
*Koopa Troopa
*Waluigi
Appears 3/4 times:
*Lakitu
 
<big> Waluigi </big> <br>
Appears 4/4 times:
*Luigi
*Koopa Troopa
*Toadette
Appears 3/4 times:
*Rosalina
*Wendy
 
As you can see, Koopa appears nearly every time. I don't know if it's more common because I start playing with it. If we can found the right rivals for 15~20 or more characters, we can keep this, but if we found different data for about 20 characters, we should delete the table... how about this? [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
 
That's good, that's how I played for some. Baby Rosalina ended up having none in all after playing her for the 5th time. -.- I guess I'll add Koopa to Lakitu? - Michaelmarill
 
I'm thinking to mark who appear 4 times with MAJOR or (M) or *, while the others have nothing. [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
 
I played Shy Guy, and here's how it turns out.
 
Morton 5/5
Koopa 4/5
Yoshi 4/5
Daisy 3/5
Ludwig 3/5
 
Baby Mario has Shy Guy and Rosalina.
 
I'm going to put in just Morton. - Michaelmarill
:Used Baby Luigi again today. Bowser is in neither of the two races I did. He's not Baby Luigi's rival. {{User:Baby Luigi/sig}} 16:12, 13 June 2014 (EDT)
 
Alright, I took him out, can you test Baby Peach and check her rivals? I'm going to try Wario again to see which of the 3 rivals to take out. - Michaelmarill
 
OK, today I'll try the babies in 5 races. Should I keep track of who appears 3/5 times? [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
 
I'll track the babies as well. I feel that having more than one person check the same character(s) will give us a clearer idea of rivals.
Also, the title for this section is "There aren't rivals." Shouldn't this be changed to avoid misleading browsers of the discussion page?
Finally, the rivals table was removed. Was this intentional? I cannot find any evidence that this was planned. [[User:Yoshimo|Yoshimo]] ([[User talk:Yoshimo|talk]]) 03:02, 14 June 2014 (EDT)
 
Title: changed at "Rivals". Table: removed personally after seeing that 2nd 3rd and 4th (with Lakitu 1st) change every time. And I think that "rivals" isn't the appropriate title for this, because Koopa Troopa (my starter that yesterday appears 16/16 time) sometimes ended 10th... rival? True rivals are Toad and Yoshi for Waluigi, that (with Waluigi first) ended always in the top 5. Tomorrow I'm going to verify females (Peach, Daisy, Rosalina, PGPeach and Toadette) [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
 
I start making the babies in my new method. I'm too tired to make Baby Daisy and Baby Rosalina now, I'll make them later. Rivals are only x4 and x5. Don't worry of x1 x2 and x3 as they are completely random (I think). And the results are:
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!x
!Baby Mario
!Baby Luigi
!Baby Peach
|-
!Mario
!x3
!x1
!x2
|-
!Luigi
!x2
!x1
!x3
|-
!Peach
!x3
!x2
!x2
|-
!Daisy
!x1
!x1
!x2
|-
!Rosalina
!x2
!x2
!x1
|-
!Metal Mario
!x2
!x1
!x0
|-
!Yoshi
!x2
!x3 (maybe?)
!x2
|-
!Toad
!x1
!x0
!x1
|-
!Koopa Troopa
!x0
!x2
!x2
|-
!Shy Guy
!x3
!x1
!x5
|-
!Lakitu
!x2
!x3 (maybe?)
!x0
|-
!Toadette
!x0
!x1
!x1
|-
!Baby Mario
!---
!x3
!x1
|-
!Baby Luigi
!x2
!---
!x3 (maybe?)
|-
!Baby Peach
!x2
!x3
!---
|-
!Baby Daisy
!x0
!x1
!x3
|-
!Baby Rosalina
!x1
!x2
!x3 (maybe?)
|-
!Pink Gold Peach
!x5
!x0
!x2
|-
!Bowser
!x1
!x2
!x1
|-
!Donkey Kong
!x1
!x2
!x2
|-
!Wario
!x2
!x3 (maybe?)
!x0
|-
!Waluigi
!x3
!x3
!x1
|-
!Iggy
!x1
!x2
!x1
|-
!Roy
!x0
!x1
!x4 (in last - maybe?)
|-
!Lemmy
!x3 (maybe?)
!x1
!x3 (maybe?)
|-
!Larry
!x1
!x3
!x1
|-
!Wendy
!x4
!x0
!x0
|-
!Ludwig
!x1
!x2
!x2
|-
!Morton
!x1
!x1
!x0
|}
The sum of every column should be 60, let me know if there's something wrong (I don't check, making this table took me an hour) [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
 
SO i chose 6 characters at random being in order of choosing, Daisy, MArio, Waluigi, Lemmy, Shyguy and Pink Gold Peach, went and did every cup with them doing the cup 3 times before moving on and marked down the top 3 characters per-race, excluding self, i excluding characters who appear in general as they are selected at random and as they dont seem to act like rivals excluded them before i started righting this.
 
Daisy
Mushroom Cup
Round 1 Toad, Wario, Iggy---2 Iggy, Lakitu, Shyguy---Round 3 Morton, Luigi, Donkey Kong
 
Flower cup
Round 1 Mario, Bowser, Roy---Round 2 Baby Daisy, Toad, Ludwig---Round 3 Bowser, Waluigi, Luigi
 
Star cup
Round 1 Metal Mario, Shyguy, Baby Daisy---round 2 Ludwig, Peach, Pink Gold Peach---round 3 Roy, Baby Mario, Yoshi
 
Special Cup
Round 1 Bowser, Luigi, Wario---Round 2 Baby Daisy, Rosalina, Wendy---Round 3, Donkey Kong, Toadette, Yoshi
 
Shell Cup
Round 1 Mario, Shyguy, Baby Mario---Round 2 Rosalina, Yoshi, PGP---Round 3 Baby Daisy, Roy, Luigi
 
Banana Cup
Round 1 Wendy, Iggy, Waluigi---Round 2 Metal Mario, Baby Luigi, Iggy---Round 3 Peach, Larry, Rosalina
 
Leaf Cup
Round 1 Iggy, Baby Daisy, Toad---round 2 Shyguy, Wario, Morton--- round 3 Koopa, Bowser, Luigi
 
Lightning Cup
Round 1 Roy, Lakitu, Yoshi---Round 2 Lakitu, Toadette, Lemmy---round 3 Baby Mario, PGP, Iggy
 
Mario
Mushroom Cup
Round 1 Luigi, Lakitu, Baby Luigi---2 Rosalina, Luigi, Wario---Round 3 Wendy, Baby rosalina, Bowser
 
Flower cup
Round 1 Waluigi, Koopa, Toad---Round 2 Wario, Peach, Baby Daisy---Round 3 Rosalina, Iggy, Roy
 
Star cup
Round 1 Larry, Waluigi, Rosalina---round 2 Shyguy, Daisy, Ludwig---round 3 Koopa, Luigi, Lakitu
 
Special Cup
Round 1 Yoshi, Baby Mario, Waluigi---Round 2 Morton, Baby Peach, Metal Mario---Round 3, PGP, Morton, Bowser
 
Shell Cup
Round 1 Toad, Baby Peach, Peach---Round 2 Larry, Iggy, Donkey Kong---Round 3 Donkey Kong, Lemmy, Yoshi
 
Banana Cup
Round 1 Luigi, Wario, Lakitu---Round 2 Daisy, Peach, Ludwig---Round 3 Bowser, DK, Wario
 
Leaf Cup
Round 1 Toad, Koopa, Rosalina---round 2 Metal Mario, Shyguy, Roy--- round 3 Bowser, Waluigi, PGP
 
Lightning Cup
Round 1 Baby MArio, Luigi, Iggy---Round 2 Koopa, Luigi, Baby Luigi---round 3 Waluigi, Lemmy, Lakitu
 
Waluigi
Mushroom Cup
Round 1 DK, Baby Rosalina, Baby Peach---2 Wendy, Baby Peach, Mario---Round 3 Wario, DK, Koopa
 
Flower cup
Round 1 Roy, Luigi, Shyguy---Round 2 Rosalina, Baby Roslaina, Iggy---Round 3 Ludwig, Roy, Baby Luigi
 
Star cup
Round 1 PGP, Baby Peach, Daisy---round 2 Metal MArio, Lemmy, Bowser---round 3 Wario, Metal Mario, Iggy
 
Special Cup
Round 1 Wario, DK, Lakitu---Round 2 Koopa, Mario, Luigi---Round 3, Wendy, Yoshi, Toad
 
Shell Cup
Round 1 Luigi, Toadette, Baby Daisy---Round 2 Shyguy, Bowser, Morton---Round 3 Mario, PGP, Metal MArio
 
Banana Cup
Round 1 Ludwig, Roy, Iggy---Round 2 Baby Rosalina, Rosalina, Baby Peach---Round 3 Wario, Luigi, Koopa
 
Leaf Cup
Round 1 Bowser, Yoshi, Roy---round 2 Baby luigi, Toadette, Shyguy--- round 3 Lemmy, Daisy, Mario
 
Lightning Cup
Round 1 Yoshi, DK, Baby Luigi---Round 2 DK, Bowser, Baby Peach---round 3 Luigi, Baby Daisy, Peach
 
Lemmy
Mushroom Cup
Round 1 Roy, Waluigi, Bowser---2 Peach, Mario, Metal Mario---Round 3 Bowser, Baby Peach, Baby Luigi
 
Flower cup
Round 1 DK, PGP, Lakitu---Round 2 Wario, Lakitu, Roy---Round 3 Rosalina, Koopa, Waluigi
 
Star cup
Round 1 Shyguy, Bowser, Iggy---round 2 Morton, Baby Mario, Baby Luigi---round 3 Ludwig, Roy, Toad
 
Special Cup
Round 1 Yoshi, Bowser, Mario---Round 2 Baby MArio, Luigi, Bowser---Round 3, Baby Rosalina, Roy, DK
 
Shell Cup
Round 1 Toadette, Daisy, Baby Daisy---Round 2 Shyguy, Wario, Mario---Round 3 PGP, Iggy, Larry
 
Banana Cup
Round 1 Waluigi, Morton, Rosalina---Round 2 Peach, Wendy, Lakitu---Round 3 Luigi, Bowser, DK
 
Leaf Cup
Round 1 Koopa, Toadette, Baby Luigi---round 2 Mario, Ludwig, Roy--- round 3 PGP, Morton, Baby Luigi
 
Lightning Cup
Round 1 Lakitu, Rosalina, Baby Rosalina---Round 2 Yoshi, Toad, Iggy---round 3 Larry, Wario, Shyguy
 
Shyguy
Mushroom Cup
Round 1 Lakitu, Baby MArio, Toad---2 Bowser, Baby Rosalina, Larry---Round 3 Iggy, Waluigi, Lakitu
 
Flower cup
Round 1 Toad, DK, Luigi---Round 2 Mario, Baby Peach, Koopa---Round 3 Wario, Bowser, Morton
 
Star cup
Round 1 Baby Peach, Waluigi, Yoshi---round 2 Daisy, Metal Mario, DK---round 3 Toad, Luigi, Bowser
 
Special Cup
Round 1 Mario, Roy, Lemmy---Round 2 Larry, Iggy, Toadette---Round 3, Yoshi, Lakitu, Koopa
 
Shell Cup
Round 1 Wario, Koopa, Waluigi---Round 2 Baby Mario, Rosalina, Daisy---Round 3 PGP, Baby Luigi, Mario
 
Banana Cup
Round 1 Morton, mario, iggy---Round 2 Toad, Lakitu, Dk---Round 3 Koopa, Wendy, Baby Luigi
 
Leaf Cup
Round 1 Baby mario, Larry, mario---round 2 luigi, waluigi, roy--- round 3 lakitu, iggy, yoshi
 
Lightning Cup
Round 1 rosalina, baby daisy, wario---Round 2 toad, larry, bowser---round 3 waluigi, mario, baby rosalina
 
Pink gold peach
Mushroom Cup
Round 1 Morton, waluigi, Shyguy---2 wario, dk, lakitu---Round 3 baby rosalina, metal mario, bowser
 
Flower cup
Round 1 lemmy, wario, baby luigi---Round 2 luigi, yoshi, iggy---Round 3 toad, rosalina, toadette
 
Star cup
Round 1 daisy, bowser, koopa---round 2 metal mario, luigi, shyguy---round 3 yoshi, wario, bowser
 
Special Cup
Round 1 rosalina, dk, baby luigi---Round 2 shyguy, ludwig, morton---Round 3, roy, mario, waluigi
 
Shell Cup
Round 1 luigi, lakitu, koopa---Round 2 bowser, metal mario, toad---Round 3 iggy, shyguy, dk
 
Banana Cup
Round 1 baby mario, wario, luigi---Round 2 roy, lemmy, toadette---Round 3 bowser, yoshi, baby rosalina
 
Leaf Cup
Round 1 larry, lakitu, baby peach---round 2 waluigi, koopa, daisy--- round 3 mario, metal mario, dk
 
Lightning Cup
Round 1 toad, shyguy, roy---Round 2 peach, baby daisy, rosalina---round 3 wario, yoshi, larry
 
The game seems to select them at random but there are higher chances of certain characters being picked. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
:I played battle mode. As Baby Luigi of course. One thing I noticed was that Luigi and Morton Koopa Jr. had yellow and blue balloons two matches in a row (matches meaning two playthroughs of the rounds). But the third time I battled, they're absent. I haven't noticed anything else. {{User:Baby Luigi/sig}} 23:28, 14 June 2014 (EDT)
::I'm still not sure if some of you guys get that the positioning doesn't matter AT ALL when it comes to this, it's simply if they are actually are IN the game. - {{User:Ninelevendo/sig}} 00:51, 15 June 2014 (EDT)
:::@BabyLuigi Characters disappears in the same round? Do you remember if in the first two round there was some changes? Anyway... I'm gonna playing that for the first time (in easy, I don't want a GreenShellFest). @Cubeguy I think that, with few exceptions (Waluigi), tracking only the first 3 CPUs don't help us as keeping track of all (even if it's moooore tiring). A CPU that places 11th/11th in a Cup in the next can place 3rd/11th (it happens to me. I never forget this). For the first four characters I track all characters of the first Cup and I delete them if they don't appear after. I decide to change after thinking that a rival can NOT appear the first time but can in all other times... Anyway, I think that 8 times (8? It's the most tiring thing ever) are too much. Today I'll return to 4 races (not 5) but with 4 characters insted of 3. Things should get faster... @Ninelevendo Thanks to your first reminder I start thinking like I do yesterday (table above), but I don't think that putting a comment like Michelmarill does at the top of the discussion is right... {{User:Tsunami/sig}}
 
I did some math and found that the ratio on average for ANY character showing (if every character had an equal chance of appearing) is a bit greater than 40%. In order to determine a true rival, I'd suggest that out of 100 races that a character should appear in about 70 or more. This result comes from that 40 is 60 less than 100 (100 - 40 = 60), so divide 60 in half to get 30 (60 / 2 = 30), and 30 less than 100 is 70 (100 - 30 = 70). What do you mates think? [[User:Yoshimo|Yoshimo]] ([[User talk:Yoshimo|talk]]) 02:53, 15 June 2014 (EDT)
 
:I think that we can do this: 100 : 5 = 20. Way faster to do 100 races (OMG). If a character appears 4 times it is 80 (20 x 4 = 80) and means that is a rival. It's better semplify, but for accurate data we should do 10 races intead of 5 (100 : 10 = 10, 10 x 7 = 70), but that means for me a character per day! It will took a month! Anyway, I'm sure that doing 4 races will be OK (100 : 4 = 25, 25 x 3 = 75) {{User:Tsunami/sig}}
 
The main problem im seeing in this, is the unknown variable of how CPU's are chosen and the amount of characters the game has to choose from being 29, minus the mii, this easily results in characters re-appearing multiple times as less than half the characters are chosen. Also are they really rivals if they just appear in a race with 29 characters choosen at random by an unknown variable system. I know Yoshimo has done math towards it but the unknown nature of the random selection could mean one charcater has could have a 2% higher chance of appearing in a race than another. From the freaking 576 race's i did before i can clearly state that there are rivals but there assigned at random. -  [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
:If they're chosen at random, then they're hardly rivals at all. I say myth busted. - {{User:Ninelevendo/sig}} 04:27, 15 June 2014 (EDT)
 
This means that 4 races aren't enough? Oh my... Then I should REALLY do 10/15 races per character, tooking 1/2 month/s? Or finally we know that there aren't <s>stupid</s> rivals? {{User:Tsunami/sig}}
 
== Hidden Stat Table ==
 
A user designed a stat calculator for ''Mario Kart 8'', and was able to implement the hidden stats. Whether or not the following is completely accurate remains to be seen though. The source can be found [http://www.gunslingergaming.com/html/MK8Stats.php here]. {{User:M&amp;SG/sig}} 09:01, 3 June 2014 (EDT)
===Characters===
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;" align=center
|-
!colspan="14" bgcolor="#9c9c9c"|Character Stats
|-
!width="8%" bgcolor="#dedede"|Weight Class
!width="12%" bgcolor="#dedede"|Group
!width="6%" bgcolor="#dedede"|Ground Speed
!width="6%" bgcolor="#dedede"|Water Speed
!width="6%" bgcolor="#dedede"|Air Speed
!width="6%" bgcolor="#dedede"|Anti-Gravity Speed
!width="6%" bgcolor="#dedede"|Acceleration
!width="6%" bgcolor="#dedede"|Weight
!width="6%" bgcolor="#dedede"|Ground Handling
!width="6%" bgcolor="#dedede"|Water Handling
!width="6%" bgcolor="#dedede"|Air Handling
!width="6%" bgcolor="#dedede"|Anti-Gravity Handling
!width="6%" bgcolor="#dedede"|Traction
!width="6%" bgcolor="#dedede"|Mini-Turbo
|-
!bgcolor="AliceBlue" rowspan="2"|'''<span style="color:dodgerblue">Light</span>'''
!bgcolor=#CCFFFF|[[File:MK8 BabyMario Icon.png|link=Baby Mario|32x32px]][[File:MK8 BabyLuigi Icon.png|link=Baby Luigi|32x32px]][[File:MK8 BabyPeach Icon.png|link=Baby Peach|32x32px]][[File:MK8 BabyDaisy Icon.png|link=Baby Daisy|32x32px]]<br />[[File:MK8 BabyRosalina Icon.png|link=Baby Rosalina|32x32px]][[File:MK8 Lemmy Icon.png|link=Lemmy Koopa|32x32px]][[File:Mii_MK8.png|link=Mii|32x32px]]
|bgcolor=#CCFFFF| 2.25
|bgcolor=#CCFFFF| 2.75
|bgcolor=#CCFFFF| 2.25
|bgcolor=#CCFFFF| 2.5
|bgcolor=#CCFFFF| 3.25
|bgcolor=#CCFFFF| 2.25
|bgcolor=#CCFFFF| 4.75
|bgcolor=#CCFFFF| 4.75
|bgcolor=#CCFFFF| 4.5
|bgcolor=#CCFFFF| 5
|bgcolor=#CCFFFF| 4.5
|bgcolor=#CCFFFF| 3
|-
!bgcolor=#CCFFFF|[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 Koopa Icon.png|link=Koopa Troopa|32x32px]][[File:MK8 ShyGuy Icon.png|link=Shy Guy|32x32px]]<br />[[File:MK8 Lakitu Icon.png|link=Lakitu (character)|32x32px]][[File:MK8 Toadette Icon.png|link=Toadette|32x32px]][[File:MK8 Larry Icon.png|link=Larry Koopa|32x32px]][[File:MK8 Wendy Icon.png|link=Wendy O. Koopa|32x32px]]
|bgcolor=#CCFFFF| 2.75
|bgcolor=#CCFFFF| 3.25
|bgcolor=#CCFFFF| 2.75
|bgcolor=#CCFFFF| 3
|bgcolor=#CCFFFF| 3
|bgcolor=#CCFFFF| 2.75
|bgcolor=#CCFFFF| 4.25
|bgcolor=#CCFFFF| 4.25
|bgcolor=#CCFFFF| 4
|bgcolor=#CCFFFF| 4.5
|bgcolor=#CCFFFF| 4.25
|bgcolor=#CCFFFF| 2.75
|-
!bgcolor="honeydew" rowspan="2"|'''<span style="color:green">Medium</span>'''
!bgcolor="honeydew"|[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px]][[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px]][[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]]
|bgcolor="honeydew"| 3.25
|bgcolor="honeydew"| 3.75
|bgcolor="honeydew"| 3.25
|bgcolor="honeydew"| 3.5
|bgcolor="honeydew"| 2.75
|bgcolor="honeydew"| 3.25
|bgcolor="honeydew"| 3.75
|bgcolor="honeydew"| 3.75
|bgcolor="honeydew"| 3.5
|bgcolor="honeydew"| 4
|bgcolor="honeydew"| 4
|bgcolor="honeydew"| 2.5
|-
!bgcolor="honeydew"|[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]<br />[[File:MK8 Iggy Icon.png|link=Iggy Koopa|32x32px]][[File:MK8 Ludwig Icon.png|link=Ludwig von Koopa|32x32px]][[File:Mii_MK8.png|link=Mii|32x32px]]
|bgcolor="honeydew"| 3.75
|bgcolor="honeydew"| 4.25
|bgcolor="honeydew"| 3.75
|bgcolor="honeydew"| 4
|bgcolor="honeydew"| 2.5
|bgcolor="honeydew"| 3.75
|bgcolor="honeydew"| 3.25
|bgcolor="honeydew"| 3.25
|bgcolor="honeydew"| 3
|bgcolor="honeydew"| 3.5
|bgcolor="honeydew"| 3.75
|bgcolor="honeydew"| 2.25
|-
!bgcolor="MistyRose" rowspan="3"|'''<span style="color:red">Heavy</span>'''
!bgcolor="MistyRose"|[[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]<br />[[File:MK8 Rosalina Icon.png|link=Rosalina|32x32px]][[File:MK8 Roy Icon.png|link=Roy Koopa|32x32px]]
|bgcolor="MistyRose"| 4.25
|bgcolor="MistyRose"| 4.75
|bgcolor="MistyRose"| 4.25
|bgcolor="MistyRose"| 4.5
|bgcolor="MistyRose"| 2.25
|bgcolor="MistyRose"| 4.25
|bgcolor="MistyRose"| 2.75
|bgcolor="MistyRose"| 2.75
|bgcolor="MistyRose"| 2.5
|bgcolor="MistyRose"| 3
|bgcolor="MistyRose"| 3.5
|bgcolor="MistyRose"| 2
|-
!bgcolor="MistyRose"|[[File:MK8 MMario Icon.png|link=Metal Mario (character)|32x32px]][[File:MK8 PGPeach Icon.png|link=Pink Gold Peach|32x32px]]
|bgcolor="MistyRose"| 4.25
|bgcolor="MistyRose"| 4.75
|bgcolor="MistyRose"| 4.25
|bgcolor="MistyRose"| 4.5
|bgcolor="MistyRose"| 2
|bgcolor="MistyRose"| 4.75
|bgcolor="MistyRose"| 2.75
|bgcolor="MistyRose"| 2.75
|bgcolor="MistyRose"| 2.5
|bgcolor="MistyRose"| 3
|bgcolor="MistyRose"| 3.25
|bgcolor="MistyRose"| 1.75
|-
!bgcolor="MistyRose"|[[File:MK8 Bowser Icon.png|link=Bowser|32x32px]][[File:MK8 Wario Icon.png|link=Wario|32x32px]]<br />[[File:MK8 Morton Icon.png|link=Morton Koopa Jr.|32x32px]][[File:Mii_MK8.png|link=Mii|32x32px]]
|bgcolor="MistyRose"| 4.75
|bgcolor="MistyRose"| 5.25
|bgcolor="MistyRose"| 4.75
|bgcolor="MistyRose"| 5
|bgcolor="MistyRose"| 2
|bgcolor="MistyRose"| 4.75
|bgcolor="MistyRose"| 2.25
|bgcolor="MistyRose"| 2.25
|bgcolor="MistyRose"| 2
|bgcolor="MistyRose"| 2.5
|bgcolor="MistyRose"| 3.25
|bgcolor="MistyRose"| 1.75
|-
|}
===Vehicle Parts===
{|class="wikitable"
!colspan="14"|
<big><big>'''Bodies'''</big></big>
|-
!colspan="2" width="10%"|Karts
!width="6%"|Ground Speed
!width="6%"|Water Speed
!width="6%"|Air Speed
!width="6%"|Anti-Gravity Speed
!width="6%"|Acceleration
!width="6%"|Weight
!width="6%"|Ground Handling
!width="6%"|Water Handling
!width="6%"|Air Handling
!width="6%"|Anti-Gravity Handling
!width="6%"|Traction
!width="6%"|Mini-Turbo
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:StandardKartBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Standard Kart]]'''*
| colspan="12" rowspan="1"|0
|-
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:PipeFrameBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Pipe Frame]]*
| 0
| +0.25
| +0.25
| -0.25
| +0.25
| -0.25
| +0.5
| +0.5
| +0.75
| 0
| -0.5
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Mach8BodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Mach 8]]'''
| +0.5
| +0.25
| +0.5
| -0.25
| -0.25
| +0.25
| 0
| 0
| 0
| -0.25
| -1
| -0.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Steel_Driver.png|100px]]
|align="left" bgcolor="#ededed"|[[Steel Driver]]
| 0
| +0.5
| 0
| -0.25
| -0.5
| +0.5
| -0.5
| +0.75
| -0.25
| -0.75
| +0.5
| -0.75
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:CatCruiserBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Cat Cruiser]]
| colspan="12" rowspan="1"|0
|-
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:CircuitSpecialBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Circuit Special]]*
| +0.5
| +0.25
| +0.5
| -0.25
| -0.25
| +0.25
| 0
| 0
| 0
| -0.25
| -1
| -0.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:TrispeederBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Tri-Speeder]]
| 0
| +0.5
| 0
| -0.25
| -0.5
| +0.5
| -0.5
| +0.75
| -0.25
| -0.75
| +0.5
| -0.75
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:BadwagonBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Badwagon]]'''
| 0
| +0.5
| 0
| -0.25
| -0.5
| +0.5
| -0.5
| +0.75
| -0.25
| -0.75
| +0.5
| -0.75
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:PrancerBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Prancer]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:BiddybuggyBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Biddybuggy]]'''*
| -0.75
| +0.5
| +0.5
| -0.25
| +1.25
| -0.5
| +0.5
| +0.75
| +0.75
| 0
| -0.25
| +1
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:LandshipBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Landship]]
| -0.75
| +0.5
| +0.5
| -0.25
| +1.25
| -0.5
| +0.5
| +0.75
| +0.75
| 0
| -0.25
| +1
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:SneakerBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Sneeker]]*
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:SportsCoupeMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Sports Coupe]]
| +0.5
| +0.25
| +0.5
| -0.25
| -0.25
| +0.25
| 0
| 0
| 0
| -0.25
| -1
| -0.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Gold_Standard.png|100px]]
|align="left" bgcolor="#ededed"|[[Gold Standard]]
| +0.5
| +0.25
| +0.5
| -0.25
| -0.25
| +0.25
| 0
| 0
| 0
| -0.25
| -1
| -0.5
|-
!colspan="2" width="10%"|Bikes
!width="5%"|Ground Speed
!width="5%"|Water Speed
!width="5%"|Air Speed
!width="5%"|Anti-Gravity Speed
!width="5%"|Acceleration
!width="5%"|Weight
!width="5%"|Ground Handling
!width="5%"|Water Handling
!width="5%"|Air Handling
!width="5%"|Anti-Gravity Handling
!width="5%"|Traction
!width="5%"|Mini-Turbo
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:StandardBikeBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Standard Bike]]'''*
| 0
| +0.25
| +0.25
| -0.25
| +0.25
| -0.25
| +0.5
| +0.5
| +0.75
| 0
| -0.5
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:CometBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Comet (bike)|Comet]]*<small>+</small>
| 0
| 0
| 0
| -0.25
| +0.75
| -0.25
| +0.75
| +0.75
| +0.75
| +0.5
| -1.25
| +0.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:SportBikeBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Sport Bike]]'''*<small>+</small>
| 0
| 0
| 0
| -0.25
| +0.75
| -0.25
| +0.75
| +0.75
| +0.75
| +0.5
| -1.25
| +0.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:TheDukeBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[The Duke]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:FlameRiderBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Flame Rider]]
| 0
| +0.25
| +0.25
| -0.25
| +0.25
| -0.25
| +0.5
| +0.5
| +0.75
| 0
| -0.5
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:VarmintBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Varmint]]
| 0
| +0.25
| +0.25
| -0.25
| +0.25
| -0.25
| +0.5
| +0.5
| +0.75
| 0
| -0.5
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:MrScootyBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Mr. Scooty]]
| -0.75
| +0.5
| +0.5
| -0.25
| +1.25
| -0.5
| +0.5
| +0.75
| +0.75
| 0
| -0.25
| +1
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:JetBikeBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Jet Bike]]<small>+</small>
| 0
| 0
| 0
| -0.25
| +0.75
| -0.25
| +0.75
| +0.75
| +0.75
| +0.5
| -1.25
| +0.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:YoshiBikeBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Yoshi Bike]]<small>+</small>
| 0
| 0
| 0
| -0.25
| +0.75
| -0.25
| +0.75
| +0.75
| +0.75
| +0.5
| -1.25
| +0.5
|-
!colspan="2" width="10%"|ATVs
!width="5%"|Ground Speed
!width="5%"|Water Speed
!width="5%"|Air Speed
!width="5%"|Anti-Gravity Speed
!width="5%"|Acceleration
!width="5%"|Weight
!width="5%"|Ground Handling
!width="5%"|Water Handling
!width="5%"|Air Handling
!width="5%"|Anti-Gravity Handling
!width="5%"|Traction
!width="5%"|Mini-Turbo
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:StandardATVBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Standard ATV]]'''*
| 0
| +0.5
| 0
| -0.25
| -0.5
| +0.5
| -0.5
| +0.75
| -0.25
| -0.75
| +0.5
| -0.75
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:WildWigglerBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Wild Wiggler]]
| 0
| +0.25
| +0.25
| -0.25
| +0.25
| -0.25
| +0.5
| +0.5
| +0.75
| 0
| -0.5
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:TeddyBuggyBodyMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Teddy Buggy]]
| colspan="12" rowspan="1"|0
|-
!colspan="14"|
 
<big><big>'''Tires'''</big></big>
|-
!colspan="2" width="10%"|Tire
!width="5%"|Ground Speed
!width="5%"|Water Speed
!width="5%"|Air Speed
!width="5%"|Anti-Gravity Speed
!width="5%"|Acceleration
!width="5%"|Weight
!width="5%"|Ground Handling
!width="5%"|Water Handling
!width="5%"|Air Handling
!width="5%"|Anti-Gravity Handling
!width="5%"|Traction
!width="5%"|Mini-Turbo
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:StandardTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Standard (tires)|Standard]]'''
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:MonsterTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Monster (tires)|Monster]]'''
| 0
| -0.5
| -0.25
| 0
| -0.5
| +0.5
| -0.75
| -0.75
| -0.75
| -0.75
| +0.75
| 0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:RollerTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Roller]]'''
| -0.5
| 0
| +0.5
| -0.5
| +1
| -0.5
| +0.25
| +0.25
| +0.25
| +0.25
| -0.25
| +1.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:SlimTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Slim (tires)|Slim]]'''
| +0.25
| -0.25
| +0.25
| +0.25
| -0.25
| 0
| +0.25
| +0.25
| +0.25
| +0.25
| -0.5
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:SlickTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Slick]]
| +0.5
| -1
| +0.5
| +0.5
| -0.25
| +0.25
| 0
| 0
| 0
| 0
| -1
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:MetalTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Metal]]
| +0.25
| -0.25
| +0.25
| +0.25
| -0.5
| +0.5
| 0
| 0
| 0
| 0
| -0.5
| 0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:ButtonTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Button]]
| -0.5
| 0
| +0.5
| -0.5
| +1
| -0.5
| +0.25
| +0.25
| +0.25
| +0.25
| -0.25
| +1.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Off-Road.png|100px]]
|align="left" bgcolor="#ededed"|[[Off-Road]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:SpongeTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Sponge]]
| -0.25
| -1
| +0.25
| -0.25
| +0.25
| -0.25
| -0.25
| -0.5
| 0
| -0.25
| +0.5
| +0.75
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:WoodTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Wood]]'''
| -0.25
| -1
| +0.25
| -0.25
| +0.25
| -0.25
| -0.25
| -0.5
| 0
| -0.25
| +0.5
| +0.75
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:CushionTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Cushion]]
| -0.25
| -1
| +0.25
| -0.25
| +0.25
| -0.25
| -0.25
| -0.5
| 0
| -0.25
| +0.5
| +0.75
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Blue_Standard.png|100px]]
|align="left" bgcolor="#ededed"|[[Blue Standard]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:HotMonsterTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Hot Monster]]
| 0
| -0.5
| -0.25
| 0
| -0.5
| +0.5
| -0.75
| -0.75
| -0.75
| -0.75
| +0.75
| 0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:AzureRollerTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Azure Roller]]
| -0.5
| 0
| +0.5
| -0.5
| +1
| -0.5
| +0.25
| +0.25
| +0.25
| +0.25
| -0.25
| +1.5
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:CrimsonSlimTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Crimson Slim]]
| +0.25
| -0.25
| +0.25
| +0.25
| -0.25
| 0
| +0.25
| +0.25
| +0.25
| +0.25
| -0.5
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:CyberSlickTiresMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Cyber Slick]]
| +0.5
| -1
| +0.5
| +0.5
| -0.25
| +0.25
| 0
| 0
| 0
| 0
| -1
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Retro_Off-Road.png|100px]]
|align="left" bgcolor="#ededed"|[[Retro Off-Road]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Gold_Tires_MK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Gold Tires]]
| +0.25
| -0.25
| +0.25
| +0.25
| -0.5
| +0.5
| 0
| 0
| 0
| 0
| -0.5
| 0
|-
!colspan="14"|
 
<big><big>'''Gliders'''</big></big>
|-
!colspan="2" width="10%"|Glider
!width="5%"|Ground Speed
!width="5%"|Water Speed
!width="5%"|Air Speed
!width="5%"|Anti-Gravity Speed
!width="5%"|Acceleration
!width="5%"|Weight
!width="5%"|Ground Handling
!width="5%"|Water Handling
!width="5%"|Air Handling
!width="5%"|Anti-Gravity Handling
!width="5%"|Traction
!width="5%"|Mini-Turbo
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:SuperGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Super Glider]]'''*
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:Cloud_Glider.png|100px]]
|align="left" bgcolor="#ededed"|[[Cloud Glider]]
| 0
| 0
| -0.25
| 0
| +0.25
| -0.25
| 0
| 0
| +0.25
| 0
| 0
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:WarioWingMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Wario Wing]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:WaddleWingMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Waddle Wing]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:PeachParasolGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Peach Parasol (glider)|Peach Parasol]]**
| 0
| 0
| -0.25
| 0
| +0.25
| -0.25
| 0
| 0
| +0.25
| 0
| 0
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:ParachuteGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Parachute (glider)|Parachute]]'''
| 0
| 0
| -0.25
| 0
| +0.25
| -0.25
| 0
| 0
| +0.25
| 0
| 0
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:ParafoilGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|'''[[Paraglider|Parafoil]]'''
| 0
| 0
| -0.25
| 0
| +0.25
| -0.25
| 0
| 0
| +0.25
| 0
| 0
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:FlowerGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Flower Glider]]
| 0
| 0
| -0.25
| 0
| +0.25
| -0.25
| 0
| 0
| +0.25
| 0
| 0
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:BowserKiteMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Bowser Kite]]
| 0
| 0
| -0.25
| 0
| +0.25
| -0.25
| 0
| 0
| +0.25
| 0
| 0
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:PlaneGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Plane Glider]]
| colspan="12" rowspan="1"|0
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:MKTVParafoilGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[MKTV Parafoil]]
| 0
| 0
| -0.25
| 0
| +0.25
| -0.25
| 0
| 0
| +0.25
| 0
| 0
| +0.25
|-align="center"
|width="1%" bgcolor="#ededed"|[[File:GoldGliderMK8.png|100px]]
|align="left" bgcolor="#ededed"|[[Gold Glider]]
| colspan="12" rowspan="1"|0
|-
!colspan="14"|<small> '''Bold''' = Part is available at the start. · * = Changes color, depending on the character. · ** = Changes color for female characters only. ·  + = Can perform inside drifts.</small>
|-
|}
 
== New information: Unlockables ==
 
I have a bit of information I just discovered. But, seeing as I'm not "experienced" enough on SMWiki, I can't add to the article. Whoever can, please feel free to add this in my stead.
 
In the article, it says something along the lines of "Mii is always unlocked by getting gold in every cup in a class, like in Mario Kart 7." I've discovered that in addition to this, s/he can be unlocked by random like each of the other characters, in addition to the "every cup" method.
 
[[User:SuperSaiyanSonic|SuperSaiyanSonic]] ([[User talk:SuperSaiyanSonic|talk]]) 17:23, 3 June 2014 (EDT)
:Added it. Thanks. {{User:Mario/sig}} 17:30, 3 June 2014 (EDT)
 
== Why is Mario Kart 8's page protected? ==
 
I was going to add a beta element and some glitches, but I find out that the page is protected so I cann't edit. Can someone remove the protection or edit for me? {{User|Tsunami}}
: It's because the game was recently released.[[User:UhHuhAlrightDaisy|UhHuhAlrightDaisy]] ([[User talk:UhHuhAlrightDaisy|talk]]) 03:36, 4 June 2014 (EDT)
:: OK, I hope that I can edit soon... until the protection expires, I'll wait. {{User|Tsunami}}
:::It was mainly protected like other unreleased games to prevent loads of speculation going in. Wait until you're autoconfirmed which should be in a few days. {{User|Yoshi876}}
::::I had some stuff to add too, but I'll wait I guess. I do want to note that someone added that all tracks are available in Battle Mode, without a source. Something that's so obviously false if you have the game.{{User|NoseOverdose}}
:::::OK, someone adds the beta elements page, now can someone add the glitch page? Thanks! :) {{User|Tsunami}}
 
== Unlockable Parts ==
 
The Unlockable Parts section says there are 48 unlockable parts (excluding golden), going regularly up to 3800 coins, but there are in fact only 38 (again, excluding golden), going up to 2800 coins. To verify, just count the list of parts for yourself.
:That's true, there are 38 parts and 2800 Coins (I've reached that number of Coins in the game, I'm sure about that)! P.S. Whoever you are, remember to sign your username! {{User|Tsunami}}
 
== Star Cup trophy ==
 
I'm not sure if anyone else has seen this, but on the back of the star cup there is a faded picture of Luma. Should this be trvia?--[[User:Poponana2|Poponana2]] ([[User talk:Poponana2|talk]]) 15:52, 4 June 2014 (EDT)
:Nah. It's just an obvious fact that anyone can see and isn't important enough to count as trivia. - {{User:Ninelevendo/sig}} 17:21, 4 June 2014 (EDT)
 
== Unlocking characters ==
 
The part on unlocking characters says you can't unlock a character by completing the same GP at the same level twice, but this is inaccurate; if you win with more stars than you ever have before, you can unlock a character, even if you've unlocked a character at the same level before. So if you win the 100CC Mushroom cup with no stars, then win it again with 1 star, you'll unlock a character both times.--[[Special:Contributions/107.223.169.124|107.223.169.124]] 22:06, 4 June 2014 (EDT)
:I don't know if it's true (I won all 50cc and 100cc throphies with 3 stars from the start), someone should prove it. Another question: if you get 3 stars in a trophy, completing it again with 3 stars means unlocking two cahracters? If everyone have unlocked at least 13 characters someone shall delete its data and try this. Or maybe buy the game again. ^_^ {{User|Tsunami}}
 
:: To answer your question no completing a 3 star twice wont unlock a character also a video from the youtube channel Gamexplain actually stated that only 1 character can be unlocked per completion of each cup. If i got this wrong its mainly because i havnt rewatched the video in its entirety because its a long video. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
 
== Mario Kart Stadium Cover ==
 
In regards to the trivia point where it is stated that Mario Circuit is a cover of Mario Kart Stadium, where does this conclusion come from? Is it because Mario Kart Stadium is the first course that makes it the "original" theme? I would argue that it's the other way around, in which Mario Kart Stadium is a cover to Mario Circuit, for two reasons: One, this course is created first, as [http://www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better mentioned by the developers themselves]. Two, this is the first course that is revealed (back in E3 2013), way before Mario Kart Stadium was revealed, so its theme is known first. This also applies to the point mentioned in [[Mario_Circuit_(Wii_U)|Mario Circuit (Wii U)]], which stated the same thing.
 
This point is not necessarily relevant to what I am saying, but it reminded me of the point of Miyamoto's mentioning on [http://www.gamasutra.com/view/news/175791/A_free_tip_from_Miyamoto_Make_your_first_level_last.php making the first level last]. [[User:Winstein|Winstein]] ([[User talk:Winstein|talk]]) 22:34, 4 June 2014 (EDT)
 
:If anything, Mario Kart Stadium's theme is a cover of Mario Circuit since we heard that theme first. {{User:Tails777/sig}}
 
== Glitch ==


I was playing in Toad Harbor and then in the anti-gravity section, I made the second jump and fell and landing on the second anti-gravity pad, I went right through it. I was playing with Daisy in Mirror mode, I don't know if that glitch works on any other character or if you play without mirror. [[User:Rosapuff|Rosapuff]] ([[User talk:Rosapuff|talk]]) 05:47, 6 June 2014 (EDT)
== Reused Music ==
:Thanks for the info, but you cann't edit the page... I have glitches to add, too, but until you become an autoconfirmed user (wait three days and apply five edits)/the page won't be protected anymore we cann't add this. I'll try it today. {{User|Tsunami}}
::No luck in Time Trial. Can you upload a video proof on it when you be an autoconfirmed user? {{User|Tsunami}}


I can't reproduce this glitch in the game, it might have been a one-off, like in Mario kart 7 when i started mirror mode the game thought i was going off the map, really annoying...anyway video proof would be nice and maby some more specifics like the conditions you where in such as getting hit by an item, using a boost, getting rammed that kind of thing. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
Are there any ideas why [[Mario Kart Stadium]]'s melody was reused as that for another course's ([[Mario Circuit (MK8)|Mario Circuit]]'s)? [[User:Torey|Torey]] ([[User talk:Torey|talk]]) 07:06, 2 July 2018 (EDT)


==This...==
:Because it's the game's main theme. {{User:Mario jc/sig}} 07:18, 2 July 2018 (EDT)
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlXXHX00g
::See also: Every other ''Mario Kart'' game. {{User:Alex95/sig}} 09:26, 2 July 2018 (EDT)
Should we mentioned it on the article or just a trivia?
:::Actually, in this case they even used a jazzy rearrangement of the theme, while in the previous console and handhled Mario Kart games the tracks as a whole were reused. By the way, Mario Circuit is pretty much the main track of ''Mario Kart 8'', to the point that the logo of the game is based on its layout, so you can expect it to have the main theme of the game, that in this case is the theme used in Mario Kart Stadium.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:36, 2 July 2018 (EDT)
{{User:Rosalina's Luma/sig}} 23:06, 7 June 2014 (EDT)
:I don't know. {{User|Tsunami}}
:Maybe a page called Mario Kart 8 Sponsors?{{User:Billy-Luigi/sig}} 06:09, 8 June 2014 (EDT)
:Should we make it or just leave it here?{{User:Rosalina's Luma/sig}} 05:48, 9 June 2014 (EDT)
::Leave it there [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]


==Blue shell gets confused==
== Is the brake+accelerate boost (known from Mario Kart Wii) also possible in Mario Kart 8? ==
Don't know how people have missed this, when the blue shell reaches a multiple path section, like rainbow roads split or dolphin shoals pipe section the blue shell is capable of taking the wrong path and missing the player in first requiring to do a full lap, this also applys to red shells. This mainly happens if you switch directions or in the case of the new rainbow road jump to another part of the course. So this is a rare glitch. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
:That's true, I'll add it. {{User|Tsunami}}
::NOTE:This happens alot in Yoshi Valley {{unsigned|Flappy Bird}}
:::It don't happens only here (even if is way more commn, it's a maze), but in other races too. Sometimes a Red Shell don't notice me and go straight... P.S. When Red Shells are throwed during a battle in Yoshi Valley and the target is over the wall what happens? The shell goes to the wall and destroys itself? {{User:Tsunami/sig}}


==Fake Item Box==
When holding the accelerator and brake simultaneously in Mario Kart Wii, you can turn on the spot. Additionally, you can get a blue flame after 3 seconds to boost the acceleration from the non-moving state. Does that exist in Mario Kart 8 and 8 Deluxe? --[[Special:Contributions/84.147.36.71|84.147.36.71]] 09:48, 6 October 2018 (EDT)
I was playing online, I noticed that the player in front of me drove trough an item box got an item but the Item Box wasn't gone. So I picked it but I couldn't get my item faster if you know what I mean{{User:Billy-Luigi/sig}} 06:12, 8 June 2014 (EDT)
:This boost [[Mini-Turbo#Mario Kart Wii|is actually charged in just 75 frames]], and was removed in Mario Kart 8. You can still turn on the spot, although that works differently in Mario Kart 8 (it looks more like the wheels skidding in place, and indeed a skidding behavior has been added in Mario Kart 8, being most evident in 200cc).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:13, 6 October 2018 (EDT)
:So, you see an Item Box that you can't found in offline at you get an item by passing through it, but you cann't press the item button in order to receive the item faster. I got it right? If yes, ill add it to the glitches. {{User|Tsunami}}
:: Thank you for explaining. --[[Special:Contributions/84.147.36.71|84.147.36.71]] 11:48, 6 October 2018 (EDT)
:Almost, They're on the same place as usual, offline or online but when you see someone taking that item bow and it isn't gone, then you can't get it faster{{User:Billy-Luigi/sig}} 11:06, 8 June 2014 (EDT)
::Then in online Item Boxes don't disapper as usual? I think that's technical limitation, not a glitch... [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]


==Videos of the Staff Ghosts==
== Mario Kart Tour ==
So, I decided to record and upload all the staff ghosts, IDK what you want to do with them, if anything, but I'll be adding them all to [http://www.youtube.com/playlist?list=PLV0yX8ZXxJr65KCvh-L2UubhV1XIGh6-T this playlist] as I get them converted and uploaded, shouldn't be that long. Tell me if there's anything that can be changed, I tried to make it as concise as possible. [[User:NWPlayer123|NWPlayer123]] 5:38PM, 8 June 2014 (MST)
:A bit difficult I think... however, good work + luck! [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]


==That glitch, again...==
Can we mention Mario Kart Tour in this article? Mario Kart Tour takes a lot from this game, and I think it should be included in the "References in later games" section. --[[User:Jacklavin|Jacklavin]] ([[User talk:Jacklavin|talk]]) 11:35, May 23, 2020 (EDT)
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlx9bn-uA
{{User:Rosalina's Luma/sig}} 05:54, 9 June 2014 (EDT)
:Do you know how this happens? {{User:'Shroom64/sig}}
Pass the finish line right before ten minutes have passed. {{User:Rosalina's Luma/sig}} 06:25, 9 June 2014 (EDT)
:We're getting back with glitches this don't happens neither in Super Mario Kart O_O I wonder if this happens at the total time too like in Mario Kart Wii but I hope Nintendo fix this [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]


== More DLC Materials? ==
== Course-Specific Differences ==


A Smash Boards user came across some images that suggest some additional DLC materials, but the only reported source seems to be from n1ntendo.nl; a Dutch Nintendo site. The first image suggests that Shine Thief and Bob-omb Blast would appear as additional Battle Mode options, while the second image shows E. Gadd, Birdo, Plessie, Diddy Kong, and a Magikoopa (presumably Kamek) being extra racing participants. More proof will be needed though, as the user failed to post a direct link to the source. {{User:M&amp;SG/sig}} 08:15, 9 June 2014 (EDT)
I was wondering if someone could convert the course-specific differences information into a collapsible table? (I'm no good at coding tables.) This way, the page doesn't need to become too long from the list of minute details. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 00:55, October 26, 2020 (EDT)


http://static.n1ntendo.nl/file/misc/NieuwsImages/230.png<br />
== Should we include the CPU Combinations? ==
http://static.n1ntendo.nl/file/misc/NieuwsImages/229.png


:Wait, I'm Dutch Maybe I can translate it?{{User:Billy-Luigi/sig}} 08:18, 9 June 2014 (EDT)
I remember a while back when someone added the CPU vehicle combinations to the Mario Kart 8 Deluxe page, and even if the Wii U version has very basic combos for them, I feel it's only fair to include them here. (also since CPUs can choose one of three gliders for each one, I think said gliders should be in their own category on there) --  [[User:SpikeTheChespin|SpikeTheChespin]] ([[User talk:SpikeTheChespin|talk]]) 12:55, July 15, 2024 (PDT)
:And It's fake by the way now I look closely, these Images were used:


[[File:Plessie Artwork - Super Mario 3D World.png|150px]]
==Use [[Mario Kart 8 Deluxe]] vehicle part thumbnail icons for [[Mario Kart 8]] parts==
[[File:DiddyKong2.png|150px]]
{{settled TPP}}
[[File:MP9 Select Kamek.png]]
{{proposal outcome|failed|10-13|Continue using ''Mario Kart 8'' vehicle thumbnail icons for ''Mario Kart 8'' parts}}
But I can't find the one of Birdo and E.Gadd is fanmade{{User:Billy-Luigi/sig}} 08:26, 9 June 2014 (EDT)
:How could Plessie fit in? {{User:Rosalina's Luma/sig}} 08:47, 9 June 2014 (EDT)


For a fake, that image does seem well-made though. It apparently has some users fooled into thinking that it's real. {{User:M&amp;SG/sig}} 09:04, 9 June 2014 (EDT)
[[File:GLA-MK8.png]]


Maybe someone hacks it... but the photos aren't from a recording card so it's difficult to know. But I think Plessie? In a kart? It will be shrunked again like Rosalina does? And I think that everyone can simply custom the rules in Baloon Battle so they can use Bob-Ombs only. It'll be a dream, and only Nintendo knows the true. I hope it will be true, but until that, none shall add this [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
https://www.mariowiki.com/images/archive/c/c2/20240702173333%21GLA-MK8.png
:To the comment on which old artworks were used, many of the icons were, and some are still, from artwork pieces. For example, Koopa Troopa's is his NSMB artwork. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 19:44, 9 June 2014 (EDT)
https://www.mariowiki.com/images/archive/c/c2/20170727212638%21GLA-MK8.png
::I think what could discredit it is that the colour of E. Gadd's nose isn't different enough from the rest of his skin. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 20:12, 9 June 2014 (EDT)
https://i.imgur.com/gKo5IKL.gif
:::The image ''is'' of low quality, though. {{User:Misty/sig}} 20:23, 9 June 2014 (EDT)
::::[http://translate.google.com/translate?u=http%3A%2F%2Fwww.n1ntendo.nl%2Farticle%2F45211%2F1%2Fupd-gerucht-diddy-kong-en-battle-mode-dlc-onderweg-naar-mario-kart-8&hl=en&langpair=auto|en&tbb=1&ie=UTF-8 That site] now says
::::<blockquote><big>23:10:00 Updated June 9, 2014.</big><br><br>It has now been proven that the picture below is fake and made with Photoshop. The top photo, with the characters, is still unknown if it is fake.</blockquote>
::::{{User:Misty/sig}} 20:26, 9 June 2014 (EDT)
:::::It looks fake to me; Diddy Kong's colors are a tad too saturated; the cursors around Donkey Kong are a tad out of proportion,, and how will this layout work in multiplayer? Oh, and just because artwork is reused doesn't make it fake. Many real characters' heads are reused from existing artwork, such as Koopa Troopa. Still, I'm skeptical. Plus, scaling of Plessie shouldn't be an issue because we had [[Queen Bee]] as a racer. {{User:Mario/sig}} 20:32, 9 June 2014 (EDT)


Look at E. Gadd's head. It doesn't match the others, nor E. Gadd's typical design, and overall looks extremely odd. [[User:Peanutjon|Peanutjon]] ([[User talk:Peanutjon|talk]]) 21:40, 9 June 2014 (EDT)
MK8, MK8DX, Gif comparison


I could probably believe the top one cause the wiiU gamepad has the same image, either that or someones great at photoshop, but this is fake, unless the images actual source can be found or nintendo come out from there DLC phobia state and announce it, its unreliable and fake, also plessie as a character is pretty strange, but we can dream for that day a Mario kart game features everyones favourites. Also id like topoint out nintendo do re-use their images for characters, besides that its fake. - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
Currently, I have a dispute regarding vehicle part icons from ''[[Mario Kart 8]]'' vs ''[[Mario Kart 8 Deluxe]]''. When I first uploaded the thumbnails, I've replaced them because they're virtually identical thumbnails with the older variant of them being a more compressed variant to address system limitations. However, the thumbnail I've reuploaded got reverted because it wasn't faithful to the original game, and I personally disagree with that assessment, for several reasons.


5 minutes later im back, tested positive for fake, http://mynintendonews.com/2014/06/09/diddy-kong-kamek-and-more-spotted-in-rumoured-mario-kart-8-dlc-image/
*The higher quality variant of the thumbnail is obviously the one one intended for players to see, had it not been for system limitations. Hence why it got a face-lift in the Switch port.
- [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
*The icons are virtually identical in terms of resolution and size, and would be unnoticeable in galleries regardless, except that the 8 version has more visible compression artifacts when viewed up close. To me, this is like keeping an original JPG of the image just to be faithful to the game or website that originally uploaded than upgrading to PNG with transparency.
*The icons aren't visually discernible, unlike TTYD vs SPM's food icons, unless you actively do comparisons, making the need for a separate icon for the kart thumbnails obsolete and frankly, gives out unnecessary discoverability issues in the wiki if the images are split up (ie looking up where icons gets used in articles would unnecessarily be harder just for the sake of unnecessary faithfulness to game asset usage). I also find it a little bit asinine we have literally identical files for Yoshi's Island SNES vs GBA level icons when we should just merge them for the sake of usability on this wiki.
*Having near duplicate images is messy for our galleries and creates unnecessary redundancy for the sake of asset purity; basically form over function.


Well, I hope it will be true, at least the characters. Here's another pic of the pic. except the reflection on the border of the TV screen has been zoomed in.
What I propose we do is to use Mario Kart 8 Deluxe icons to universally represent the icons regardless of game source, and it would also mitigate the need to upload all of these images separately.
http://boards.deniableplausibility.net/i/v/image/1402/31/1402310956041.jpg


You can see it says "Mario Kart DLC Pack"
'''Proposer''': {{User|Ray Trace }}<br>
That an outrageous amount of effort to make a fake. My belief on it being true went for 50% to 80%
'''Deadline''': <s>August 6, 2024, 23:59 GMT</s> <s>August 13, 2024, 23:59 GMT</s> <s>August 20, 2024, 23:59 GMT</s> Extended to August 27, 2024, 23:59 GMT


Also, about Plessie, I'm sure Nintendo may shrink him down into the right size. They did it before with Petey Piranha, King Boo, Wiggler and Queen Bee (and, in my opinion, with Bowser and Dry Bowser).--[[User:BlooP-OW|BlooP-OW]] ([[User talk:BlooP-OW|talk]]) 14:53, 10 June 2014 (EDT)
===Support===
#{{User|Ray Trace}}
#{{User|Tails777}} Not gonna lie, when I saw that we had these icons for both games, my immediate thought was "Why?". Like sure, the quality difference is noticeable when shown side by side, but otherwise... they are the exact same icons. I don't see a problem with using the better quality images if they're the same anyway. We already use the MK8 versions of the track icons for the 8 Deluxe page, heck we use renders from [[:File:MP8 Waluigi Solo Artwork.png|three]] [[:File:Yoshi Artwork - Mario Party Island Tour.png|different]] [[:File:Daisy MP10.png|Mario Party]] titles for The Top 100 rather than re-upload the same image just because it's from the game.
#{{User|Super Mario RPG}} Per all. The intention is that they're the same thing. So in other words, the ''DX'' icons are how the icons were meant to be displayed in the Wii U version, but compression had somehow messed it up in the process. Therefore, this made the Wii U icons "unintentionally official." For thumbnails on like wikitables, using the Wii U icons or Switch icons doesn't make a difference because one cannot tell the immediate difference. However, if one can tell the difference, let's say if the Wii U image was large enough, using the lower quality image is doing a disservice.
#{{User|DrippingYellow}} Per Tails. Aside from the compression, these renders are identical right down to the resolution. I've seen other instances of duplicate renders being uploaded on the basis that they're ripped from the game and are scaled down, so ''technically'' they're unique sprites ([[:File:MP6_Mario3.jpg|Mario Party 6 Title Logo Mario]], [[:File:Mario_Pointy_MP6.png|my behated]]), and this seems no different. In-game artwork in general should not be exempt from the "purge lower-quality duplicates" treatment; not in an artistic quality sense (i.e. all-stars would fall under this otherwise), but in a literal image quality sense (pre-rendered sprites from e.g. DKC or Yoshi's Story are the obvious exceptions here). This ought to be the case even for renders made for games if they happen to be the same render, especially when they are used in the ''same context'' at the ''same resolution'' in a remake of the game the render originally came from.
#{{User|Mario}} These are hairsplit differences. It would be easier for wiki maintenance to have all the file links in one place. I'm not a fan of how these are split and we have to actually decide if we should be using DX or the 8 one for, say Time Trials. Do we update the Time Trials icons to the 8DX one or not? We shouldn't have to fret over what amounts to the virtually same image. This wiki already doesn't really "respect" where the origins of the sprites come from. [[:File:MK8 Mario Icon.png]] and [[:File:MK8DX Mario Icon.png]] are virtually the same image (except different dimensions, maybe a slight emboss highlight difference?; the former doesn't have a crop applied to it probably to make it presentable as illustration on the stat tables) yet if you look at the file links, the first one is used in the Deluxe pages, second one isn't anywhere frequently as used. ''At least'' in the Mario Party 6 example being used, the thing does have an alpha channel while the game art doesn't, but otherwise it really shouldn't be here anyway.
#{{User|Ahemtoday}} <s>According to the comments, the actual in-game versions of these sprites are identical, which lends credence to them just being uncompressed versions of the same images.</s> Okay, so um. I misread that completely. Even so, though, I find DrippingYellow's argument convincing.
#{{User|Okapii}} Per all, convincing arguments on both sides but imo the convenience that just using the MK8D sprites provides for the wiki is more valuable than the sense of preservation gained by keeping the exact same images in slightly lower quality.
#{{User|LadySophie17}} Per all.
#{{User|Shy Guy on Wheels}} Per all. These aren't different images, they're just the same images with different amounts of compression applied. It's needlessly pedantic, and I strongly doubt 99% of readers would notice, or even care for that matter, that it technically isn't the exact same image.
#{{User|Shyguy85}} Per all.
<s>#DryBonesBandit Per all.</s>
===Oppose===
#{{User|Hewer}} It feels a bit disingenuous to pretend an image came from a game that it didn't actually come from. Mario Kart 8 and Mario Kart 8 Deluxe are two separate games with different sprites, we should be reflecting that instead of just using a wrong sprite and saying "close enough".
#{{user|Doc von Schmeltwick}} - Hewer and I, see eye-to-eye.
#{{user|TheUndescribableGhost}} For educational purposes, it's a much better idea.
#{{user|Sdman213}} per all.
#{{User|Mister Wu}} If ''Mario Kart 8'' used lower quality icons, even in just in terms of compression used, using those in place of the higher quality ones of ''Mario Kart 8 Deluxe'' simply reflects how the game originally looked and one of the many small changes of Deluxe compared to the original. Not necessarily a big deal in this case, but the general approach of showing things like the looked at the time does make sense, also in the context of a naming policy that for example promotes the use of the name of the time.
#{{User|Metalex123}} Per all.
#{{User|Scrooge200}} Per Hewer and Mister Wu. Different games that use different sprites, so as minor as the differences are, they should still be taken into account. It also more accurately reflects what the Wii U's graphic capabilities are like.
#{{User|ExoRosalina}} Why? It looks extremely different sprites between original and the deluxe one. The only case is the compression in their quality.
#{{User|LinkTheLefty}} Per opposition. Different games is different games.
#{{User|FanOfRosalina2007}} I agree with Hewer and Mister Wu. We should keep the original icons for the original game, and the updated ones for the updated game. Doing otherwise would be unfaithful to both games.
#{{User|Shoey}} Per all
#{{User|MarioComix}} Per Scrooge200. Also due to the recent ''Paper Mario'' hype, I was looking at recurring recipes in the series and consider the [[Spicy Soup]]: would it be accurate to outright replace the ''TTYD'' GCN sprite with the ''SPM'' Wii sprite? On another note, not all viewers view the site in the same manner. I always browse on my laptop at 100%, but if there's people viewing the website on their phone, zoomed in at 150%? The graphical differences in general do become a lot more noticeable too. (Whether we should display images based on the original portrayal, or with the most ideal-looking graphic, is a different story.)
#{{User|DryBonesBandit}} After viewing the arguments again, this makes more sense to me. Per all.


If these characters are coming, I think they would be used from Amiibos, which would give you the character and kart parts with it? I don't know, just what I think may happen. - [[User:Michaelmarill|Michaelmarill]] ([[User talk:Michaelmarill|talk]])
===Comments===
I wasn't aware these icons even ''were'' different. And I'm the guy behind [[Template:Ghost]], so... I'm worried we might have a lot of work to do in that part of the infobox. [[User:Ahemtoday|Ahemtoday]] ([[User talk:Ahemtoday|talk]]) 20:37, July 24, 2024 (EDT)
:I've elected not to reupload them mostly because I felt like it wasn't necessary and it creates much more unnecessary work because the 8DX icons are simply better quality variants of the 8U ones, similar to how we upload pngs with transparent backgrounds when we find a better variant. Having to redo ghost tables because of a compression difference between games was something I did find silly but I guess people don't agree with that. By the way, Mario Kart 8 Deluxe actually does use different file names for sound bytes in the game (I don't know if they are actually the same) and their course.szs model files are actually different files between games but I don't think we're going to go as far to upload Luigi's "horrific sobbing" + the more standardized file name that MK8DX uses. {{User:Ray Trace/sig}} 22:16, July 24, 2024 (EDT)


OK, maybe that's true as Amiibo figures. None knows, but probabily Amiibos idea works. If released, I'm running to get Kamek + Plessie :) [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
I wanna point out that [[Big Tail Goomba|some pages]] use literally the ''exact'' same image multiple times due to sprite sharing and no one's complained. Meanwhile, ''Super Mario Bros. Deluxe''{{'}}s returning gameplay elements (other than Luigi) are identical to the originals in all but exact shades of color, yet we upload those separately. Version differences in compression quality are the modern equivalent to that, or to the SMAS remakes - for instance, how SM3DAS gave a boost to several of SM64's sprites and textures (looking at you, [[Mr. I]]) but we didn't overwrite our coverage there. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:08, July 25, 2024 (EDT)
:I would personally support trimming some of those identical 3DS Mario & Luigi sprites. That Big Tail Goomba example is eye opening to that. {{User:Tails777/sig}}
::I mostly agree, except the eyelids are different between ''Dream Team'' and ''Paper Jam''. But the ''Paper Jam'' and ''Bowser Minions'' sprites are exactly the same. Nevertheless, I think this proposal sets a good precedent about bringing up discussion over the overuse of basically identical game assets on the wiki in general, like the Big Tail Goomba listed above. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:42, July 25, 2024 (EDT)
:::I also agree with trimming literally the exact same images, another issue I had was the Yoshi's Island level icons. {{User:Ray Trace/sig}} 16:44, July 25, 2024 (EDT)
::::If they're literally the exact same, having not even one pixel in difference, those cases shouldn't need to go through a proposal because it's more clear cut. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:47, July 25, 2024 (EDT)
:::They're different because they're on different frames of animation. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:43, July 25, 2024 (EDT)


AAAAAAAAANNNDD it's not fake if you watch the IGN video at the amiibo section below at the end it says that amibbos will be released for MARIO KART 8. Now who's right? :D But I still don't know how to unlock Shine Thief and Bom-Omb Blast :/ And Plessie will be shrunked, making it the 5th shrunked character in the Mario Kart series (I don't think that Bowser is shrunked. Actually is giant in SO many games that I actually don't know its real size xD) [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
@Tails777: There's a difference between almost the same (which these are) and literally identical (which, to my knowledge, your examples are - and if they aren't, they should also be uploaded separately). {{User:Hewer/sig}} 04:23, July 26, 2024 (EDT)
:Just because amiibos are confirmed for Mario Kart 8, doesn't mean these characters are automatically confirmed as well. We only know MK8 amiibos will exist. The ones for Super Smash Bros. for Wii U are of characters that are already playable in-game. Who knows what will happen? {{User:'Shroom64/sig}}
::Plus, why would it say "DLC Pack" if amiibos were used for these characters? {{User:'Shroom64/sig}}
:::Still surprised that BJ isn't there. Even though [[Queen Bee]] was resized she flew over the kart not actually sitting in it, like King Boo. That E. Gadd just looks seriously fake or very under-developed. And please don't say shrunked. Say shrank or something. - {{User:Ninelevendo/sig}} 17:23, 12 June 2014 (EDT)


Found where the photoshopper got the base for his images, https://www.youtube.com/watch?v=HVkjQ8WAtsQ , they match up pretty well also, http://www.nintendolife.com/news/2014/06/rumour_mario_kart_8_dlc_to_feature_expanded_roster_and_new_battle_modes , - [[File:Cubeguy2ver.png|30px]][[User:Cubeguy|Cubeguy]][[User talk:Cubeguy|(talk)]]
@Super Mario RPG: Being changed in a re-release doesn't make the original "unintentional", and even if it did, we're not deleting our [[pre-release and unused content]] or [[glitch]] coverage for being "unintentionally official". {{User:Hewer/sig}} 04:29, July 26, 2024 (EDT)
:I'd argue that these icons are practically the same as reuploading png artwork from a new website over an original jpg from a website, the DX thumb is closer to the original, identical asset before being compressed. {{User:Ray Trace/sig}} 10:27, July 27, 2024 (EDT)
::Except in those cases, they're not game assets. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 11:01, July 27, 2024 (EDT)


:Maybe amiboos DO NOT expand roster or battles but just store EXP like in SSB for WiiU. Mmmh... I don't know. P.S. The background of the bottom photo! In the right it seems that it turned into Mario Circuit from this game. So it's fake? I don't think that Nintendo wants to change the background P.P.S. Even if the images are reused Nintendo does the same. Check Baby Peach's gallery, artworks for Super Mario Sluggers (reused from Mario Kart Wii and Mario Tennis Open are the same [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
I also want to point out we ''do'' upload both games' maps despite there only being a color difference there. Not to mention, in regards to MK8's icon compressions, many icons of the same color (like red Standard Karts) are actually different in their pixel mapping - yet some are still the same (see the files in [[Gallery:Mario Kart 8#Color schemes]] to see what I mean) - to say nothing of the pre-v3.1 version of Isabelle's Super Glider, of which only a version with the Wii U compression exists. Only having the uncompressed ones skips coverage on that matter, which I think is a noticeable enough inconsistency that not covering it at ''all'' is a disservice. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:09, July 28, 2024 (EDT)


It's possibble that the Battle mode images are fake, but the new character list can be real. --[[User:BlooP-OW|BlooP-OW]] ([[User talk:BlooP-OW|talk]]) 13:02, 13 June 2014 (EDT)
https://i.imgur.com/yHFEo3V.gif


I think the same [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
These is an animated gif of the above green standard kart you linked to. If I didn't point out this was an animated gif, you would assume it's a static picture. How is splitting off Luigi's and Baby Luigi's standard karts because of negligible, visually indiscernible pixel mapping beneficial for wiki use at all? {{User:Ray Trace/sig}} 15:16, July 28, 2024 (EDT)
:Because otherwise, you wouldn't know they were different. ''Someone''{{'}}s gotta bring it up, IMO. (Also considering how lossy .GIFs are, I don't quite trust their ability to accurately demonstrate it; they likely compress it even further to the point they're back to identical.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:18, July 28, 2024 (EDT)
::Trust me, I've previewed this image in GIMP by hiding and unhiding layers and I have exported it as webp. There is no difference between the two images. Some standard kart images DO show signs of separate compression (such as Mario vs Baby Mario's) but Mario Kart 8 Deluxe entirely eliminates the compression differences and you have two same icons as a result. I am very sure the only reason they even split the two icons apart are for programming reasons and that should be disregarded when it comes to uploading files for the wiki. {{User:Ray Trace/sig}} 15:39, July 28, 2024 (EDT)
:::And I argue those are precisely ''why'' those should be different uploads. And that still leaves the question of the early (but not unused) version of Isabelle's Super Glider; the way you propose would leave it the ''only'' compressed one, which would make it seem like that was what would make it unique. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:59, July 28, 2024 (EDT)


==Question==
@Mario: I have bad news: [[:File:MK8DX Mario Icon.png|that current sprite uploaded in MarioWiki from the Mario Kart 8 Deluxe website]] is not the one used in the actual game. The actual in-game one is identical to Mario Kart 8's character icons. {{User:Ray Trace/sig}} 17:44, July 28, 2024 (EDT)
I would know if the Gold Standard can be also unlocked by collecting 20 000 coins like in Mario Kart 7 ? Because Gold Glider and Gold Tires are added, but not for Gold Standard.
[[Special:Contributions/109.213.182.148|109.213.182.148]] 09:31, 9 June 2014 (EDT)
Maybe none makes it to 20000 Coins and unlocks the Gols Standard in the other way... maybe I can try, but it'll take much time [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]


Actually, I have 1700 coins, I will try as I don't want to play as 150cc or mirror. I means if its not already say somewhere on Internet (and I cannot edit the page if I found).
@Mario: The 8 Deluxe icons should be prioritised in general (e.g. as infobox images), but instances that specifically are in reference to the original 8 should instead use those original icons. I'm not sure what about that is too hard to comprehend or implement. {{User:Hewer/sig}} 06:13, July 29, 2024 (EDT)
[[Special:Contributions/109.213.182.148|109.213.182.148]] 11:08, 9 June 2014 (EDT)
:The page is protected, means you must be registered and autoconfirmed (registered 4 days and 5 edits) to edit it. If you find out that it's true, ket me know, I'll add that for you :) P.S. I try but I'm going to play 150ccs [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]


==Maps==
@Ahemtoday: Where did you get that idea from? Ray Trace's comment above responding to Mario isn't referring to the vehicle icons, it's referring to the character icons (which aren't covered by this proposal). {{User:Hewer/sig}} 14:35, July 31, 2024 (EDT)
Hey, I noticed that since some of the retro courses like Wario Stadium have completely different layouts, the MK8 map should be uploaded to those pages. [[User:Yoshilover76|Yoshilover76]] ([[User talk:Yoshilover76|talk]]) 22:45, 9 June 2014 (EDT)
:Oops. That's what I get for not reading carefully enough... [[User:Ahemtoday|Ahemtoday]] ([[User talk:Ahemtoday|talk]]) 14:51, July 31, 2024 (EDT)


:Yeah I'd think so too, for all maps, not just some of the retro tracks. {{User:Tails777/sig}}
Please explain the detriment of having them both. "Easiness" is not an argument when they've already all been uploaded, the "hard" part has already been done. Them being only mildly different is still acknowledging them as different - so again, what detriment does having them both cause? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:50, July 31, 2024 (EDT)
::Would it be somewhere in the page? Because we've never included Retro Track maps in the infobox before. {{User:'Shroom64/sig}}
:I've already explained it in my proposal. Clearly you disagree with it, and that's fine. {{User:Ray Trace/sig}} 17:07, July 31, 2024 (EDT)
:::I think we should put the MK8 map in for all the retro tracks that have anti-gravity, and also keep the old maps, like on the Sky Garden page. [[User:Siwel619|Siwel619]] ([[User talk:Siwel619|talk]]) 10:26, 10 June 2014 (EDT)
::You never listed anything detrimental, though. You listed why you think it's better to just have the ones, but not necessarily why you think it's worse to have them both - after all, the MK8DX ones won't be in this game's gallery, just that one's, so it's not really gonna cause clutter for said galleries. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:17, July 31, 2024 (EDT)
::::Doesn't this always happens? [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
:::All what I said is subjective, "detrimental" is subjective, and I don't like near identical assets being repeated on galleries and finding split assets to illustrate icons for time trials ghosts. {{User:Ray Trace/sig}} 17:18, July 31, 2024 (EDT)
::::If we're really supposed to be using both then why [[:File:MK8 Mario Icon.png]] used for the Deluxe pages? Should we be using [[:File:MK8DX Mario Icon.png]], perhaps a padded out to maintain the dimensions? Seems like a big hassle to do over the templates these images are on, multiplied by every other character, and whatnot over the the need to maintain two virtually identical icons. Now, I know the proposal doesn't concern itself with character icons, but the logic of keeping two icons instead of one out of concern that people will be confused that... what... a sprite with DXT5 compression in the Wii U game isn't the sprite with the ARGB888 compression that's in the Switch game should be extended to every single icon and there should be consideration how that will affect templates that affect tons of pages that heavily rely on these icons, the game and character galleries that use these icons, and so on (also again, assuming Mario Kart 8 Deluxe's Time Trials are identical to Mario Kart 8 Time Trials, do we use the 8 Deluxe icons for all the course articles or not, or do we keep it the same); it's ''so'' much easier to have one icon for everything imo. {{User:Mario/sig}} 14:11, August 2, 2024 (EDT)
:::::As your sister has already explained, only the former of those is used in-game in ''any'' context, so that's not relevant. Regardless, I don't care about "easiness," I care about accuracy and objectiveness. From what I see, what you are attempting is for all intents and purposes Wii U erasure. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:18, August 2, 2024 (EDT)
::::::Reuploading a vehicle icon littered with compression artifacts from a superior, identical asset without said artifacts is not "Wii U erasure" by any means. {{User:Ray Trace/sig}} 03:33, August 3, 2024 (EDT)
:::::::By definition it's not identical then. And this still doesn't acknowledge the awkward situation that will surround the pre-update Isabelle glider icon being the only one with the compression artifacts remaining and the incorrect implications that will make (about it being the only one with them at all). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:54, August 3, 2024 (EDT)
::::::::If the Isabelle glider has noticeable differences outside of compression artifacts then it's not covered under this proposal and it should be reuploaded if a later update got rid of them. {{User:Ray Trace/sig}} 16:58, August 5, 2024 (EDT)
:::::::::The direction on the plaid changed after an update; only the latter was used in 8DX to my knowledge. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:28, August 5, 2024 (EDT)
::::::::::I'd support the different variations then, since it's not an identical texture but with visible image artifacts. {{User:Ray Trace/sig}} 18:42, August 5, 2024 (EDT)
:::::::::::My point is that that would leave it as the only one with artifacts, which would give off the impression that the artifacts were part of what was removed in the later rev. of the Wii U game. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:54, August 5, 2024 (EDT)


== Glitch? ==
:::::@Mario: I don't understand why you're acting like figuring out which sprite to use is some super difficult task. As I said earlier, 8 Deluxe icons would be prioritised in general, and original 8 icons would be used for instances specifically in reference to that game. I don't see how this causes problems in any of the cases you mention - the [[Mario Kart 8]] and [[Mario Kart 8 Deluxe]] pages each have their own vehicle lists already so we can easily use the appropriate icons for each game in those, gallery pages having one more additional sprite isn't exactly disastrous, and the Time Trial ghosts actually are slightly different between 8 and 8 Deluxe and thus already have separate listings in the infoboxes on individual course pages (e.g. see [[Mario Kart Stadium]]'s infobox), so we can just use the icons for each game no problem. Also, we shouldn't be basing our decisions on what's "easier", but rather what's more accurate and informative. {{User:Hewer/sig}} 03:34, August 5, 2024 (EDT)
::::::The argument was never entirely about which item is "easier" to use, rather the two assets are identical in terms of practically everything except one does not have image compression artifacts and it's not worth keeping an asset with worse image quality just because of system limitations, which isn't even consistent across all of Mario Kart 8 Deluxe's assets. That is why the ease of use argument is brought up. {{User:Ray Trace/sig}} 16:56, August 5, 2024 (EDT)
:::::::It's certainly worth it as a curiosity at the very least, especially with how some of the same colors are seemingly randomly compressed different from each other while others aren't. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:55, August 5, 2024 (EDT)


@Ray Trace: Two questions.<br>
1.) Is it possible to set up the old version of an image to be used in specific pages, like the DX version of GLA icon for MK8DX page while MK8 page keeps the current version?<br>
2.) Do you think uploading both versions of part icons would be anything close to uploading NES game sprites with PAL version palette in addition to NTSC ones? Because I think that would be redundant. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 13:26, August 7, 2024 (EDT)


More of an aesthetic glitch...<br>
(Not to butt in on SmokedChili's question, but I want to point out that the NES doesn't really have a different "palette" between those, NTSC and PAL just tend to display color differently and the NES had no "true"/"raw" colors coded in, unlike later systems - MESEN/NEStopia emulators' palettes are preferred by many spriters, myself included, and are based primarily on how it appears on NTSC, simply because that's how the Japanese system was and because the more recent official emulations such as NSO use that sort of coloration. The question is still valid, but it's not quite that simple.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:26, August 8, 2024 (EDT)
In SNES Donut Plains 3, on the first bridge, if you drive over the left most part of the hole where it is smallest, you will fall underwater for a second and then make it back up on the bridge somehow. {{User:'Shroom64/sig}}
:Sounds like a physics thing, not really a glitch. {{User:Mario/sig}} 16:49, 11 June 2014 (EDT)
::Sounds like a glitch in the physics engine to me. --[[User:Steve470|Steve470]] ([[User talk:Steve470|talk]]) 02:10, 12 June 2014 (EDT)
:::I know, it's not a glitch. It's neither a shortcut I think. Probabily the wheels touch water but can still make it to the bridge. Because of this, they do so and I found this before you :P [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
::::But then why is the whole vehicle and character wet afterwards? {{User:'Shroom64/sig}}
:::::The game recognizes as the character being underwater even though the character doesn't appear to be, I'm guessing. {{User:Mario/sig}} 15:20, 12 June 2014 (EDT)
::::::Maybe the game is programmed making that exiting from water make the character wet. The kart must first touch water though and here it happens for some frames (I think about 7 frames). But today in Time Trial I get on the spotted bridge and I pass on the gap without touching water. I DO NOT press B (I play with Wii Remote + Nunchuk) for jumping that time... [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
:::::::That can happen on the higher engine classes (Time Trial is 150cc). Try it on 50cc or something. {{User:'Shroom64/sig}}
::::::::(Tried with my favourite combination, check user talk) 50cc: I fall in water, 100cc: I was about falling in water (half of the kart was in water) but still makes it to the bridge. [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]


== A/amiibo ==
@Shy Guy on Wheels: A different image is still a different image, and even if most people wouldn't notice, it doesn't hurt to be as accurate as possible. If people didn't care about the difference, there wouldn't be ten oppose votes on this proposal. {{User:Hewer/sig}} 13:56, August 12, 2024 (EDT)


From the recent revision history, it appears there's some disagreement on whether to capitalize the name of Nintendo's upcoming line of character figurines. Nintendo's official E3 site (http://e3.nintendo.com/amiibo/) consistently spells it "amiibo" (well, or "amiibo™"), all lowercase. Is there a precedent for how the wiki should treat this, or do we need a Talk Page Proposal? --[[User:Steve470|Steve470]] ([[User talk:Steve470|talk]]) 02:31, 12 June 2014 (EDT)
Personally, I fail to see how the following images are "too similar to matter:"<br>
https://www.marioboards.com/attachments/46944.png<br>
https://www.marioboards.com/attachments/46945.png<br>
https://www.marioboards.com/attachments/46946.gif<br>
-[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:24, August 12, 2024 (EDT)


:And if there is a TPP, it'll probably need three options: capitalize always, capitalize only when starting a sentence/section title, or always use all lowercase. --[[User:Steve470|Steve470]] ([[User talk:Steve470|talk]]) 02:35, 12 June 2014 (EDT)
@MarioComix: No, simply because the SPM sprite isn't just an exact replica of the TTYD sprite except there are compression artifacts in the image. {{User:Ray Trace/sig}} 23:37, August 16, 2024 (EDT)
:I think it should be capitalized when starting a sentence/section only; the webpage also never uses "amiibo" at the beginning of a sentence. After all, for "article section headers, only the first word and proper nouns should be capitalized", so I think the same should apply to "amiibo". [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 03:45, 12 June 2014 (EDT)
:[[File:Peachy Peach TTYD.png]][[File:Peachy Peach SPM.png]] A majority of sprites of the same item between the two games are exactly the same with minor differences in compression and sometimes outline thickness. Much like here. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:06, August 17, 2024 (EDT)
::None uses the capital A because none knows. There is a precedent, the eReader, and in the title the e is NOT capital, so in my opinion (until more informations) the a of amiibo must be NOT capital [[User talk:Tsunami|<span style="color:#0f0">World</span>]] [[Special:Contributions/Tsunami|<span style="color:#c3f">of</span>]] [[User:Tsunami|<span style="color:#0cf">Tsunami!</span>]]
::The outlines are straight-up a different color between TTYD and SPM, though. That and the outline width differences are enough to make those and the vehicle parts images not even close to the same situation. I could immediately tell which peach was from which game when looking at them side-by-side; with the GLAs (not your extremely zoomed-in ones, the ones at the top of the proposal), I had to squint for a bit. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 16:42, August 18, 2024 (EDT)
:::Using extremely zoomed up pictures to discern differences is also bad faith (there is an animated gif in my proposal of the Cat Peach ATV that explicitly shows how it's meant to be viewed, not some gross zoom up), because no viewer would actually do that in order to discern between two near identical assets, except one is noticeably worse quality than the other. If these icons were a slightly different color, hell if their outlines were also thicker, I would have uploaded 8DX assets separately a long time ago. {{User:Ray Trace/sig}} 17:13, August 18, 2024 (EDT)
::::@DrippingYellow: Maybe my eyesight is just getting to me, but today I'm sitting about a foot away from my laptop screen, with some glare from sunlight, and legitimately, the two Peachy Peaches looked the same to me, I couldn't tell which one had the black outline and which had the other colour. But, once I put my face a bit closer, I could tell them apart like I normally had been able to. So what I'm trying to say is that the differences are so minute, yet it would be accurate to portray the sprites from each game as they appeared. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 19:25, August 18, 2024 (EDT)
:::::I am a spriter, most people here are not. "Extremely zoomed up" is how my eyes react to sprites by default, so I am merely showing how it looks from my perspective. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:29, August 18, 2024 (EDT)
::::::I'm a spriter as well. I do not view icons such as those in Mario Kart 8 Deluxe in this manner. {{User:Ray Trace/sig}} 00:25, August 19, 2024 (EDT)
:::::::Well, I do. My first impulse is to paste them into paint.net, which I usually don't have at 100% zoom anyway. Also, even with the pink ATV, you can easily see it changing. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:55, August 19, 2024 (EDT)


== DS Wario Stadium image is Twisted Mansion? ==
To be honest, even if this proposal does not pass, the overuse of assets could already be considered a gray area in terms of fair use. Not to mention these are all assets extracted from a game. Perhaps this is a separate discussion altogether, but I think the number of fair use images should be limited in general, especially when considering countries that have stricter guidelines than fair use. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 23:43, August 16, 2024 (EDT)
:If we were to start deleting game images for copyright concerns, surely it'd be a far bigger discussion affecting the whole wiki rather than just these vehicle sprites. I don't remember "overuse of assets" ever being considered as an argument before for anything in any discussion. {{User:Hewer/sig}} 06:00, August 17, 2024 (EDT)
::This is not an issue. If it was, sites like VG Resource would be forced to take down assets a long time ago. I've also heard that Nintendo is aware of it as well, iirc they asked them to not upload Pokemon assets before release of the game. {{User:Ray Trace/sig}} 17:10, August 18, 2024 (EDT)


It used to be the right image but today it changed to the Twisted Mansion image and not DS Wario Stadium.  There is nothing wrong with the table, but the image is the wrong one.  I tried reuploading it but it's still Twisted Mansion.  If someone knows how to fix this please do. [[User:Siwel619|Siwel619]] ([[User talk:Siwel619|talk]]) 14:01, 12 June 2014 (EDT)
@Ray Trace You still haven't answered my questions above. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 09:51, August 20, 2024 (EDT)
:I just looked now, there isn't a Twisted Mansion photo in the table. {{User:'Shroom64/sig}}
:Sorry, just wasn't answering the questions just because it looks like this proposal is a stalemate.
::Seems fine to me! Try pressing F5 or refreshing the page; most often, that's a fix for reuploading images. {{User:Mario/sig}} 15:18, 12 June 2014 (EDT)
:"'' 1.) Is it possible to set up the old version of an image to be used in specific pages, like the DX version of GLA icon for MK8DX page while MK8 page keeps the current version?''" Yeah but I just prefer the 8 variant of the image just gets replaced altogether just because it is technically a worse version of the DX image (keeping in mind that when these assets are made, they're downscaled from a bigger one from the same source).
:::That happens to me too. Don't worry, just a small error in the website. - {{User:Ninelevendo/sig}} 01:44, 13 June 2014 (EDT)
:"'' 2.) Do you think uploading both versions of part icons would be anything close to uploading NES game sprites with PAL version palette in addition to NTSC ones? Because I think that would be redundant.''" If the PAL version does have actually noticeable differences then sure. I don't really take account sprites though, because they have much more simple color profiles than these thumbnails so they're an entirely different beast. The technical equivalent in my eyes is, say, an NTSC uses a jpg image and the PAL uses a png image, you'd want to replace the jpg with a png. {{User:Ray Trace/sig}} 22:21, August 22, 2024 (EDT)

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Mario Kart 8 Discussion Archives


Koopa Clown Car cameo?[edit]

Has anyone noticed in Mario Kart Stadium that the Koopa Clown Car makes a cameo in this game's course? The only thing different about this one is that it has the MKTV logo on it.--70.79.246.167 02:26, 6 September 2015 (EDT)

I don't think it's been recorded on this page because it's not that noteworthy...but feel free to add that to the Koopa Clown Car page if it's not already there. MarioComix (talk) 03:50, 6 September 2015 (EDT)
Yes, I have. If you go to the sponsors list and look at the means of advertising for 'Mario Kart TV/MKTV', Clown Car is listed there. BBQ Turtle (talk) 14:53, 24 March 2017 (EDT)

Master Cycle's underwater Speed[edit]

I found out this July that Master Cycle's underwater speed is +0.5 and NOT -0.25! Whoever did this change must change it right now! Sarantis (talk) 08:56, 26 September 2015 (EDT)

I'm saying this now, if you can't change the second stats to be identical to the REAL first stats (the first stats says that Master Cycle's underwater speed is actually +0.5), then remove the second stats on both character and vehicle part stats and keep only the first, so you can change Master Cycle's underwater speed to +0.5. Sarantis (talk) 17:45, 26 September 2015 (EDT)
I just checked and experimental evidence suggest that the Master Cycle water speed is +0.5, so that will be changed. I wonder what is the source for these hidden stats...--Mister Wu (talk) 19:16, 26 September 2015 (EDT)
Ok, now the value is correct. The experimental data I was talking about is here and here.--Mister Wu (talk) 19:29, 26 September 2015 (EDT)

200cc[edit]

It turned out that 200cc changes more aspects of the game rather than just increasing speed, you can see here a brief summary of the discovered changes so far: http://mkboards.com/forums/threads/what-we-know-about-200cc-so-far-aka-the-general-200cc-discussion-thread.19209/ . Do you think a small subsection should be made about these changes? If so, where in the page?--Mister Wu (talk) 11:16, 3 November 2015 (EST)

"making it more like a 400cc class than a 200cc class" I don't really agree. I've played 400cc with modded Mario Kart Wii, and it's definitely even faster than this 200cc. Anyway, we can't include information like fire-hopping and demon-sliding since that kind of jargon is out of the wiki's scope. I think other points are direct consequences from higher speeds than actual gameplay changes (like Mini Turbos and Super Mini Turbos), but I think acceleration tiers, braking mechanics, actual speed increase, and a few other things can be mentioned. Nice work, though, and it's very interesting information that has a spot here. You can probably add it to the corresponding section in the DLC spot. Mario (Santa)'s map icon from Mario Kart Tour Mario-HOHO! (Talk / Stalk) 13:55, 3 November 2015 (EST)
The sentence was derived from actual experimental data, sorry that the sentence wasn't clear: http://mkboards.com/forums/threads/the-relative-speed-of-the-engine-classes.16403/ Since the speed of 50cc is 80% the speed of 150cc and the speed of 100cc is 90% the speed of 150cc, following the trend one can see that 200cc should have had 110% the speed of 150cc, since it is 150%, one can do 50cc x 5 = 250cc. 250cc + 150cc is equal to 400cc, this is why 400cc was mentioned. Regarding the techniques, I would only say that the game's physics was corrected so that some exploits are no longer effective and I would add the reference to the Youtube video, of course if even that is still too complex I can just not say it and only say the 3 other points (50% speed icnrease, complete acceleration subtiering and brakedrifting as an official new, proper technique).--Mister Wu (talk) 18:21, 3 November 2015 (EST)
Brakedrifting was a thing before this game, but I think at least the 50% speed increase, further acceleration subtiering, braking mechanics, and slightly altered game physics to work for 200cc are notable enough. Mario (Santa)'s map icon from Mario Kart Tour Mario-HOHO! (Talk / Stalk) 14:05, 7 November 2015 (EST)
In the end I put it in its own section because, as a component of an update, its download and activation are automatic and mandatory for online play and apparently also offline play if the Wii U is connected to internet, which is in contrast with how the DLC contents (including the free Mercedes one, which is downloaded and automatically used for the other players online, but still must be activated via eShop or the in-game shop if the player wants to use it for himself/herself) are handled. On the other hand, there are already two updates dealing with it so the updates section maybe wasn't ideal. Since the following section is about differences between normal play and local split screen play I thought this was an appropriate space. Of course if you think the reasoning is flawed I can easily move it in the DLC section or where you think is better.--Mister Wu (talk) 10:51, 8 November 2015 (EST)
My twin suggested that the changes should be in paragraph format than list format, and also said that it should be a sub-section under 200cc, since it is a thing asosciated with DLC after all. BabyLuigiFire.pngRay Trace(T|C) 11:09, 8 November 2015 (EST)
You meant DLC isntead of 200cc in "a sub-section under 200cc"?--Mister Wu (talk) 11:12, 8 November 2015 (EST)
That's what I meant. Sorry I fudged that. BabyLuigiFire.pngRay Trace(T|C) 11:16, 8 November 2015 (EST)
Ok, I'll do that. Since, however, 200cc is clearly distinct from the DLC packs in that it is usable without them and it is autoamtically deployed without the activation via eShop/in-game shop (it is actually more akin to the on-screen map and the statistics screen in this sense), I would suggest a reorganization of the DLC section like this:
  • content activated via eShop/in-game shop
    • Mercedes Benz x Mario Kart 8
    • The Legend of Zelda x Mario Kart 8
    • Animal Crossing x Mario Kart 8
  • content activated automatically when updating
    • on-screen map
    • Statistics screen
    • 200cc engine class
What do you think?--Mister Wu (talk) 13:07, 8 November 2015 (EST)

Since I didn't receive an answer, I made the changes requested in a more conservative way, still clearly distinguishing between DLC packs and 200cc engine class.--Mister Wu (talk) 07:12, 9 November 2015 (EST)

Your formatting was a bit wonky, so I fixed that. BTW, sorry I couldn't get to you yesterday, IRL got in the way, alongside wanting to play video games. What you did was ok. Well, larger content additions should get their own section under "DLC" while the small stuff can be lumped under "Updates", so the article is pretty fine right now. BabyLuigiFire.pngRay Trace(T|C) 16:11, 9 November 2015 (EST)
Ok! By the way, may I ask you to readd the newline section separator after the 2nd DLC pack ({{br}})? Currently, with my 1920 x 1200 monitor the screenshot of the 2nd DLC pack is on the right of the 200cc section, and I think this is not the intended layout.--Mister Wu (talk) 08:37, 11 November 2015 (EST)

How the AT (acceleration tiers) work in all engine classes[edit]

Sorry for any disturbing around here, but I believe in the "List of MK8 Glitches" page should include how the acceleration tiers in all engine classes. I already did the 200cc one (I just changed the description a bit). You'll find how they work in all engine classes in the 2nd archive of the discussion. Sarantis (talk) 09:21, 13 December 2015 (EST)

The problem is that actually tiering seems to be a part of Mario Kart since well before Mario Kart 7 was made: you can look at the table of actual data for Mario Kart Wii here and it can be seen that the most important factor affecting acceleration, the E value, is tiered. There are only two possible values of it while going straight and three possible values of it while drifting. Not to say that Mario Kart: Double Dash!! actually has two possible values of the factor that affects how fast you accelerate when your speed is over a certain threshold (the second factor). So I don't think Mario Kart 7 is really the first case of tiering, it's just more evident in it and in Mario Kart 8 because those games make you think that you can finely set the acceleration stat to a value you like by choosing the appropriate parts or characters, while in the previous home console games the values were forced by the vehicle or the character chosen (you can see this clearly in both tables of in-game values of Mario Kart Wii and Mario Kart: Double Dash!!).
On the other hand, the incomplete subtiering of acceleration in all the engine classes of Mario Kart 8 except for 200cc is clearly a bug, since it is fixed in the 200cc engine class. I don't know if it should be added also in the list of glitches since it is already reported in the 200cc section and since a fix for it is actually already in the game, even though restricted to only an engine class.--Mister Wu (talk) 18:31, 14 December 2015 (EST)

Why is the AT glitch removed from the glitches section?[edit]

Just saying because I noticed that. I've seen that it's also removed in the MK7 glitches section. Sarantis (talk) 05:22, 10 January 2016 (EST)

This is a 3 months late response, but I'll bite anyway to any future people who would want to add this back in: acceleration tiers are not "glitches". They're intentionally programmed this way into the game. The system is far too elaborate, functional, and systematic for it to be an accident or a hole in coding. BabyLuigiFire.pngRay Trace(T|C) 20:28, 11 April 2016 (EDT)

DLC Karts Missing[edit]

In The Drivers Section, I Notesed (sorry for typo) That The DLC Char's Were Missing! Please Add Them.
— The preceding unsigned comment was added by Bluebatstar (talk).

No they're not. They're already there. Also, please remember to sign your posts. Thank you. CrashBash (talk) 10:51, 10 April 2016 (EDT)

I think the true stats should get their own page[edit]

Just as PM64 and PM:TTYD have dedicated pages for enemy stats and formations, I think this game's actual stats should get their own page(s). I mainly suggest this because I think it makes the article look like a mess it is now.

This should be done with Mario Kart Wii's actual stats, too. SmokedChili (Talk) (Thoughts) 11:17, 23 June 2016 (EDT)

If done only for the actual stats that would be misleading, as Mario Kart Wii's reported stats are imprecise (the drift stat of inside drifting bikes is generally lower than that of karts). On the other hand, making a separate page both kind of stats would be an interesting idea, and in case of MK8 this would also mean including the drivers and parts stat. Of course, a separate page should also be done for item probability distributions, at this point. Since this means extensive page reorganization, I think we have to know what the others think about it.--Mister Wu (talk) 13:41, 23 June 2016 (EDT)
I have to agree with Smoked Chili on this. We have separate bestiary pages for a reason, and to the average reader, all of those numbers and statistics are confusing. General information that is easily understandable and accessible should be kept on the Mario Kart 8 article while we should have a sub-page for the more specialized stuff. Annnd, after thinking about it, I really think those numbers in parentheses in the character and vehicle stats sections are confusing as hell too. I know Sarantis in the past voiced discontent about it, and now, I kinda agree with him on that. BabyLuigiFire.pngRay Trace(T|C) 17:06, 23 June 2016 (EDT)
A split will happen, then. On the last point, the in-game stats revealed that, unsurprisingly, the PRIMA guide is correct. In-game stats are in points, not in bar values. Even the headers in the files (PTBD, PTDV, PTTR, PTWG) refers to points. This is why bar values were confusing (especially in the case of water speed for tires, as Standard Tires have max water speed). Of course, the resulting stats translation tables were made taking into account bar values, but even then they don't use bar values, they are just tables with 21 rows (the last row for the extra value). If you can suggest better ways to convey the information in both values (remember that the table I link to in the references only has points value, being a direct transcription) I would be more than happy to use it, like in MKW case.--Mister Wu (talk) 18:57, 23 June 2016 (EDT)
If you want an idea for a split, take a look at any Mario RPG article, say Mario & Luigi: Partners in Time. Look at the bestiary section. All it has is basic information that any editor can understand and conveniently use if they want to look up general information. If they want specific data for a specific enemy, they can look at the Mario & Luigi: Partners in Time bestiary, where more in-depth information such as drop rates, level, power, etc are located. I think the same thing should happen to the vehicle stats. Maybe leave the in-game information for the stats in the Mario Kart 8 article, as well as the values, but the water handling, air speed, and whatnot should go into the stats article. For the stats in parentheses, maybe we should create two tables for that, there's no need to cram all information in one table, it's not good presentation. BabyLuigiFire.pngRay Trace(T|C) 19:25, 23 June 2016 (EDT)
Agreed with moving information into a separate page. I also think something akin to the column-like layout of the horizontal style of the infobox templates to make it easier to read in general. Mario (Santa)'s map icon from Mario Kart Tour Mario-HOHO! (Talk / Stalk) 21:10, 23 June 2016 (EDT)
The double tables for vehicles stats is a neat idea. I will see this weekend, as there is quite some work to do. As base stats shown in the main page's table, we might use the ones shown by the menu in bar units, at this point. They are correct, just incomplete and in a format different from the one used in-game, though still useful as the developers were targeting this format too when introducing acceleration and weight. The format for the new page would be:
  • Parts's stats in bar values
  • Parts' stats in points
  • Stats Translation Tables
This way, the ones who want to go deeper can do so. The points table might follow the ordering used by the game, including the unused (always set to 0.75 regardless of the amount of points) ON stat.
We'll need to have a separate discussion for MKW, as in that case the stats shown are quite approximate at best when compared to the in-game stats and we risk to simply convey false information on the main page, with the correct stats in a not-so-seen page.--Mister Wu (talk) 21:49, 23 June 2016 (EDT)
Done! If there are other corrections needed, please tell me!--Mister Wu (talk) 21:32, 25 June 2016 (EDT)

I was wondering if the approach I tried for Mario Kart 7 makes more sense. Essentially, all the in-game stats are reported as they are in their own page which has, as a consequence, a clearer title and introduction, while the tables reporting all the stats in bar values - that are a convenience representation, not used at all by the game for the hidden stats - are left in the main page. I was thinking about that simply because the stats translation tables are easily missed in a page that is just supposed to report the stats.--Mister Wu (talk) 06:03, 10 November 2016 (EST)

Mii Icon[edit]

Shouldn't we have the Mii icon with the bottom white half that has the amiibo logo on it? Or it is not needed? --Sigma (talk) 21:35, 29 July 2016 (EDT)

I think we could use it, especially in the gallery section of this article, but I'm not sure if we need to replace the character icon, as the Mii character icon conveys important information already, without the unnecessary details of the amiibo part.. BabyLuigiFire.pngRay Trace(T|C) 21:43, 29 July 2016 (EDT)


Possible DLC Pack 3?[edit]

In the Nintendo Switch reveal trailer, it showed small details about this game featuring what looked to be a possible Double Dash style mode and King Boo. I'll link the video here https://www.youtube.com/watch?v=xvcEJ9LIHz8

Watch at around or a little before the 1:46 mark.--Super Nintendo controller emoticonNintendoplayerawesome 11:00, 20 October 2016 (EDT)

A DLC pack 3 was indeed teased by NOE, it would have included N64 Kalimari Desert. We'll see if this will become indeed a 3rd DLC pack for Mario Kart 8.--Mister Wu (talk) 13:59, 20 October 2016 (EDT)
they showed just two items, i highly doubt there'll be a double dash-styled mode. BabyLuigiFire.pngRay Trace(T|C) 22:52, 20 October 2016 (EDT)

Um... actually I'm not sure there's going to be anymore DLC for Mario Kart 8. But we might get some for the port, Mario Kart 8 Deluxe. Thefamman (talk) 12:27, 18 April 2017 (EDT)

Incorrect Stats?[edit]

I Believe The Glider Stats Are Actually Incorrect! Proof: [1] (These Are Taken From The Prima Guide)
Shy Guy on WheelsSGoW sig.png(T|C|S)

The stats are copied and pasted from the game code, it is important to note that the code works with points, not with the stats written with respect to the standard parts - the image you linked to does something different still. Since reporting the stats as difference with respect to the standard parts already leads to misleading conclusions, I don't see the way of writing stats in the image better, as the criterion has a problem: it starts from the stats shown in the vehicle customization screen, but doing so leaves the Mini-Turbo stat out, forcing the finding of another criterion for it. I rechecked and the stats of the gliders written in the main page and in the separate one are correct, it is important to note that the PRIMA guide has typos, so far I found typos in the stats of the Standard Tires and Blue Standard Tires, as well as in the stats of the Of-road Tires and Retro Off-Road Tires, in that the Mini-Turbo stat of the formers is 0 point while in the game it is 2 points and the Handling of the latters is 4 while it is 3 in the game.--Mister Wu (talk) 16:34, 16 January 2017 (EST)

Reused Music[edit]

Are there any ideas why Mario Kart Stadium's melody was reused as that for another course's (Mario Circuit's)? Torey (talk) 07:06, 2 July 2018 (EDT)

Because it's the game's main theme. Rosalina costume pose in Super Mario Maker Mario JC 07:18, 2 July 2018 (EDT)
See also: Every other Mario Kart game. Alex95sig1.pngAlex95sig2.png 09:26, 2 July 2018 (EDT)
Actually, in this case they even used a jazzy rearrangement of the theme, while in the previous console and handhled Mario Kart games the tracks as a whole were reused. By the way, Mario Circuit is pretty much the main track of Mario Kart 8, to the point that the logo of the game is based on its layout, so you can expect it to have the main theme of the game, that in this case is the theme used in Mario Kart Stadium.--Mister Wu (talk) 22:36, 2 July 2018 (EDT)

Is the brake+accelerate boost (known from Mario Kart Wii) also possible in Mario Kart 8?[edit]

When holding the accelerator and brake simultaneously in Mario Kart Wii, you can turn on the spot. Additionally, you can get a blue flame after 3 seconds to boost the acceleration from the non-moving state. Does that exist in Mario Kart 8 and 8 Deluxe? --84.147.36.71 09:48, 6 October 2018 (EDT)

This boost is actually charged in just 75 frames, and was removed in Mario Kart 8. You can still turn on the spot, although that works differently in Mario Kart 8 (it looks more like the wheels skidding in place, and indeed a skidding behavior has been added in Mario Kart 8, being most evident in 200cc).--Mister Wu (talk) 10:13, 6 October 2018 (EDT)
Thank you for explaining. --84.147.36.71 11:48, 6 October 2018 (EDT)

Mario Kart Tour[edit]

Can we mention Mario Kart Tour in this article? Mario Kart Tour takes a lot from this game, and I think it should be included in the "References in later games" section. --Jacklavin (talk) 11:35, May 23, 2020 (EDT)

Course-Specific Differences[edit]

I was wondering if someone could convert the course-specific differences information into a collapsible table? (I'm no good at coding tables.) This way, the page doesn't need to become too long from the list of minute details. MarioComix (talk) 00:55, October 26, 2020 (EDT)

Should we include the CPU Combinations?[edit]

I remember a while back when someone added the CPU vehicle combinations to the Mario Kart 8 Deluxe page, and even if the Wii U version has very basic combos for them, I feel it's only fair to include them here. (also since CPUs can choose one of three gliders for each one, I think said gliders should be in their own category on there) -- SpikeTheChespin (talk) 12:55, July 15, 2024 (PDT)

Use Mario Kart 8 Deluxe vehicle part thumbnail icons for Mario Kart 8 parts[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

Continue using Mario Kart 8 vehicle thumbnail icons for Mario Kart 8 parts 10-13

GLA icon from Mario Kart 8

20240702173333%21GLA-MK8.png 20170727212638%21GLA-MK8.png gKo5IKL.gif

MK8, MK8DX, Gif comparison

Currently, I have a dispute regarding vehicle part icons from Mario Kart 8 vs Mario Kart 8 Deluxe. When I first uploaded the thumbnails, I've replaced them because they're virtually identical thumbnails with the older variant of them being a more compressed variant to address system limitations. However, the thumbnail I've reuploaded got reverted because it wasn't faithful to the original game, and I personally disagree with that assessment, for several reasons.

  • The higher quality variant of the thumbnail is obviously the one one intended for players to see, had it not been for system limitations. Hence why it got a face-lift in the Switch port.
  • The icons are virtually identical in terms of resolution and size, and would be unnoticeable in galleries regardless, except that the 8 version has more visible compression artifacts when viewed up close. To me, this is like keeping an original JPG of the image just to be faithful to the game or website that originally uploaded than upgrading to PNG with transparency.
  • The icons aren't visually discernible, unlike TTYD vs SPM's food icons, unless you actively do comparisons, making the need for a separate icon for the kart thumbnails obsolete and frankly, gives out unnecessary discoverability issues in the wiki if the images are split up (ie looking up where icons gets used in articles would unnecessarily be harder just for the sake of unnecessary faithfulness to game asset usage). I also find it a little bit asinine we have literally identical files for Yoshi's Island SNES vs GBA level icons when we should just merge them for the sake of usability on this wiki.
  • Having near duplicate images is messy for our galleries and creates unnecessary redundancy for the sake of asset purity; basically form over function.

What I propose we do is to use Mario Kart 8 Deluxe icons to universally represent the icons regardless of game source, and it would also mitigate the need to upload all of these images separately.

Proposer: Ray Trace (talk)
Deadline: August 6, 2024, 23:59 GMT August 13, 2024, 23:59 GMT August 20, 2024, 23:59 GMT Extended to August 27, 2024, 23:59 GMT

Support[edit]

  1. Ray Trace (talk)
  2. Tails777 (talk) Not gonna lie, when I saw that we had these icons for both games, my immediate thought was "Why?". Like sure, the quality difference is noticeable when shown side by side, but otherwise... they are the exact same icons. I don't see a problem with using the better quality images if they're the same anyway. We already use the MK8 versions of the track icons for the 8 Deluxe page, heck we use renders from three different Mario Party titles for The Top 100 rather than re-upload the same image just because it's from the game.
  3. Super Mario RPG (talk) Per all. The intention is that they're the same thing. So in other words, the DX icons are how the icons were meant to be displayed in the Wii U version, but compression had somehow messed it up in the process. Therefore, this made the Wii U icons "unintentionally official." For thumbnails on like wikitables, using the Wii U icons or Switch icons doesn't make a difference because one cannot tell the immediate difference. However, if one can tell the difference, let's say if the Wii U image was large enough, using the lower quality image is doing a disservice.
  4. DrippingYellow (talk) Per Tails. Aside from the compression, these renders are identical right down to the resolution. I've seen other instances of duplicate renders being uploaded on the basis that they're ripped from the game and are scaled down, so technically they're unique sprites (Mario Party 6 Title Logo Mario, my behated), and this seems no different. In-game artwork in general should not be exempt from the "purge lower-quality duplicates" treatment; not in an artistic quality sense (i.e. all-stars would fall under this otherwise), but in a literal image quality sense (pre-rendered sprites from e.g. DKC or Yoshi's Story are the obvious exceptions here). This ought to be the case even for renders made for games if they happen to be the same render, especially when they are used in the same context at the same resolution in a remake of the game the render originally came from.
  5. Mario (talk) These are hairsplit differences. It would be easier for wiki maintenance to have all the file links in one place. I'm not a fan of how these are split and we have to actually decide if we should be using DX or the 8 one for, say Time Trials. Do we update the Time Trials icons to the 8DX one or not? We shouldn't have to fret over what amounts to the virtually same image. This wiki already doesn't really "respect" where the origins of the sprites come from. File:MK8 Mario Icon.png and File:MK8DX Mario Icon.png are virtually the same image (except different dimensions, maybe a slight emboss highlight difference?; the former doesn't have a crop applied to it probably to make it presentable as illustration on the stat tables) yet if you look at the file links, the first one is used in the Deluxe pages, second one isn't anywhere frequently as used. At least in the Mario Party 6 example being used, the thing does have an alpha channel while the game art doesn't, but otherwise it really shouldn't be here anyway.
  6. Ahemtoday (talk) According to the comments, the actual in-game versions of these sprites are identical, which lends credence to them just being uncompressed versions of the same images. Okay, so um. I misread that completely. Even so, though, I find DrippingYellow's argument convincing.
  7. Okapii (talk) Per all, convincing arguments on both sides but imo the convenience that just using the MK8D sprites provides for the wiki is more valuable than the sense of preservation gained by keeping the exact same images in slightly lower quality.
  8. LadySophie17 (talk) Per all.
  9. Shy Guy on Wheels (talk) Per all. These aren't different images, they're just the same images with different amounts of compression applied. It's needlessly pedantic, and I strongly doubt 99% of readers would notice, or even care for that matter, that it technically isn't the exact same image.
  10. Shyguy85 (talk) Per all.

#DryBonesBandit Per all.

Oppose[edit]

  1. Hewer (talk) It feels a bit disingenuous to pretend an image came from a game that it didn't actually come from. Mario Kart 8 and Mario Kart 8 Deluxe are two separate games with different sprites, we should be reflecting that instead of just using a wrong sprite and saying "close enough".
  2. Doc von Schmeltwick (talk) - Hewer and I, see eye-to-eye.
  3. TheUndescribableGhost (talk) For educational purposes, it's a much better idea.
  4. Sdman213 (talk) per all.
  5. Mister Wu (talk) If Mario Kart 8 used lower quality icons, even in just in terms of compression used, using those in place of the higher quality ones of Mario Kart 8 Deluxe simply reflects how the game originally looked and one of the many small changes of Deluxe compared to the original. Not necessarily a big deal in this case, but the general approach of showing things like the looked at the time does make sense, also in the context of a naming policy that for example promotes the use of the name of the time.
  6. Metalex123 (talk) Per all.
  7. Scrooge200 (talk) Per Hewer and Mister Wu. Different games that use different sprites, so as minor as the differences are, they should still be taken into account. It also more accurately reflects what the Wii U's graphic capabilities are like.
  8. ExoRosalina (talk) Why? It looks extremely different sprites between original and the deluxe one. The only case is the compression in their quality.
  9. LinkTheLefty (talk) Per opposition. Different games is different games.
  10. FanOfRosalina2007 (talk) I agree with Hewer and Mister Wu. We should keep the original icons for the original game, and the updated ones for the updated game. Doing otherwise would be unfaithful to both games.
  11. Shoey (talk) Per all
  12. MarioComix (talk) Per Scrooge200. Also due to the recent Paper Mario hype, I was looking at recurring recipes in the series and consider the Spicy Soup: would it be accurate to outright replace the TTYD GCN sprite with the SPM Wii sprite? On another note, not all viewers view the site in the same manner. I always browse on my laptop at 100%, but if there's people viewing the website on their phone, zoomed in at 150%? The graphical differences in general do become a lot more noticeable too. (Whether we should display images based on the original portrayal, or with the most ideal-looking graphic, is a different story.)
  13. DryBonesBandit (talk) After viewing the arguments again, this makes more sense to me. Per all.

Comments[edit]

I wasn't aware these icons even were different. And I'm the guy behind Template:Ghost, so... I'm worried we might have a lot of work to do in that part of the infobox. Ahemtoday (talk) 20:37, July 24, 2024 (EDT)

I've elected not to reupload them mostly because I felt like it wasn't necessary and it creates much more unnecessary work because the 8DX icons are simply better quality variants of the 8U ones, similar to how we upload pngs with transparent backgrounds when we find a better variant. Having to redo ghost tables because of a compression difference between games was something I did find silly but I guess people don't agree with that. By the way, Mario Kart 8 Deluxe actually does use different file names for sound bytes in the game (I don't know if they are actually the same) and their course.szs model files are actually different files between games but I don't think we're going to go as far to upload Luigi's "horrific sobbing" + the more standardized file name that MK8DX uses. BabyLuigiFire.pngRay Trace(T|C) 22:16, July 24, 2024 (EDT)

I wanna point out that some pages use literally the exact same image multiple times due to sprite sharing and no one's complained. Meanwhile, Super Mario Bros. Deluxe's returning gameplay elements (other than Luigi) are identical to the originals in all but exact shades of color, yet we upload those separately. Version differences in compression quality are the modern equivalent to that, or to the SMAS remakes - for instance, how SM3DAS gave a boost to several of SM64's sprites and textures (looking at you, Mr. I) but we didn't overwrite our coverage there. Doc von Schmeltwick (talk) 16:08, July 25, 2024 (EDT)

I would personally support trimming some of those identical 3DS Mario & Luigi sprites. That Big Tail Goomba example is eye opening to that. Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Sprite of Daisy's stock icon from Super Smash Bros. Ultimate
I mostly agree, except the eyelids are different between Dream Team and Paper Jam. But the Paper Jam and Bowser Minions sprites are exactly the same. Nevertheless, I think this proposal sets a good precedent about bringing up discussion over the overuse of basically identical game assets on the wiki in general, like the Big Tail Goomba listed above. Super Mario RPG (talk) 16:42, July 25, 2024 (EDT)
I also agree with trimming literally the exact same images, another issue I had was the Yoshi's Island level icons. BabyLuigiFire.pngRay Trace(T|C) 16:44, July 25, 2024 (EDT)
If they're literally the exact same, having not even one pixel in difference, those cases shouldn't need to go through a proposal because it's more clear cut. Super Mario RPG (talk) 16:47, July 25, 2024 (EDT)
They're different because they're on different frames of animation. Doc von Schmeltwick (talk) 17:43, July 25, 2024 (EDT)

@Tails777: There's a difference between almost the same (which these are) and literally identical (which, to my knowledge, your examples are - and if they aren't, they should also be uploaded separately). Hewer (talk · contributions · edit count) 04:23, July 26, 2024 (EDT)

@Super Mario RPG: Being changed in a re-release doesn't make the original "unintentional", and even if it did, we're not deleting our pre-release and unused content or glitch coverage for being "unintentionally official". Hewer (talk · contributions · edit count) 04:29, July 26, 2024 (EDT)

I'd argue that these icons are practically the same as reuploading png artwork from a new website over an original jpg from a website, the DX thumb is closer to the original, identical asset before being compressed. BabyLuigiFire.pngRay Trace(T|C) 10:27, July 27, 2024 (EDT)
Except in those cases, they're not game assets. Doc von Schmeltwick (talk) 11:01, July 27, 2024 (EDT)

I also want to point out we do upload both games' maps despite there only being a color difference there. Not to mention, in regards to MK8's icon compressions, many icons of the same color (like red Standard Karts) are actually different in their pixel mapping - yet some are still the same (see the files in Gallery:Mario Kart 8#Color schemes to see what I mean) - to say nothing of the pre-v3.1 version of Isabelle's Super Glider, of which only a version with the Wii U compression exists. Only having the uncompressed ones skips coverage on that matter, which I think is a noticeable enough inconsistency that not covering it at all is a disservice. Doc von Schmeltwick (talk) 14:09, July 28, 2024 (EDT)

yHFEo3V.gif

These is an animated gif of the above green standard kart you linked to. If I didn't point out this was an animated gif, you would assume it's a static picture. How is splitting off Luigi's and Baby Luigi's standard karts because of negligible, visually indiscernible pixel mapping beneficial for wiki use at all? BabyLuigiFire.pngRay Trace(T|C) 15:16, July 28, 2024 (EDT)

Because otherwise, you wouldn't know they were different. Someone's gotta bring it up, IMO. (Also considering how lossy .GIFs are, I don't quite trust their ability to accurately demonstrate it; they likely compress it even further to the point they're back to identical.) Doc von Schmeltwick (talk) 15:18, July 28, 2024 (EDT)
Trust me, I've previewed this image in GIMP by hiding and unhiding layers and I have exported it as webp. There is no difference between the two images. Some standard kart images DO show signs of separate compression (such as Mario vs Baby Mario's) but Mario Kart 8 Deluxe entirely eliminates the compression differences and you have two same icons as a result. I am very sure the only reason they even split the two icons apart are for programming reasons and that should be disregarded when it comes to uploading files for the wiki. BabyLuigiFire.pngRay Trace(T|C) 15:39, July 28, 2024 (EDT)
And I argue those are precisely why those should be different uploads. And that still leaves the question of the early (but not unused) version of Isabelle's Super Glider; the way you propose would leave it the only compressed one, which would make it seem like that was what would make it unique. Doc von Schmeltwick (talk) 16:59, July 28, 2024 (EDT)

@Mario: I have bad news: that current sprite uploaded in MarioWiki from the Mario Kart 8 Deluxe website is not the one used in the actual game. The actual in-game one is identical to Mario Kart 8's character icons. BabyLuigiFire.pngRay Trace(T|C) 17:44, July 28, 2024 (EDT)

@Mario: The 8 Deluxe icons should be prioritised in general (e.g. as infobox images), but instances that specifically are in reference to the original 8 should instead use those original icons. I'm not sure what about that is too hard to comprehend or implement. Hewer (talk · contributions · edit count) 06:13, July 29, 2024 (EDT)

@Ahemtoday: Where did you get that idea from? Ray Trace's comment above responding to Mario isn't referring to the vehicle icons, it's referring to the character icons (which aren't covered by this proposal). Hewer (talk · contributions · edit count) 14:35, July 31, 2024 (EDT)

Oops. That's what I get for not reading carefully enough... Ahemtoday (talk) 14:51, July 31, 2024 (EDT)

Please explain the detriment of having them both. "Easiness" is not an argument when they've already all been uploaded, the "hard" part has already been done. Them being only mildly different is still acknowledging them as different - so again, what detriment does having them both cause? Doc von Schmeltwick (talk) 16:50, July 31, 2024 (EDT)

I've already explained it in my proposal. Clearly you disagree with it, and that's fine. BabyLuigiFire.pngRay Trace(T|C) 17:07, July 31, 2024 (EDT)
You never listed anything detrimental, though. You listed why you think it's better to just have the ones, but not necessarily why you think it's worse to have them both - after all, the MK8DX ones won't be in this game's gallery, just that one's, so it's not really gonna cause clutter for said galleries. Doc von Schmeltwick (talk) 17:17, July 31, 2024 (EDT)
All what I said is subjective, "detrimental" is subjective, and I don't like near identical assets being repeated on galleries and finding split assets to illustrate icons for time trials ghosts. BabyLuigiFire.pngRay Trace(T|C) 17:18, July 31, 2024 (EDT)
If we're really supposed to be using both then why File:MK8 Mario Icon.png used for the Deluxe pages? Should we be using File:MK8DX Mario Icon.png, perhaps a padded out to maintain the dimensions? Seems like a big hassle to do over the templates these images are on, multiplied by every other character, and whatnot over the the need to maintain two virtually identical icons. Now, I know the proposal doesn't concern itself with character icons, but the logic of keeping two icons instead of one out of concern that people will be confused that... what... a sprite with DXT5 compression in the Wii U game isn't the sprite with the ARGB888 compression that's in the Switch game should be extended to every single icon and there should be consideration how that will affect templates that affect tons of pages that heavily rely on these icons, the game and character galleries that use these icons, and so on (also again, assuming Mario Kart 8 Deluxe's Time Trials are identical to Mario Kart 8 Time Trials, do we use the 8 Deluxe icons for all the course articles or not, or do we keep it the same); it's so much easier to have one icon for everything imo. Mario (Santa)'s map icon from Mario Kart Tour Mario-HOHO! (Talk / Stalk) 14:11, August 2, 2024 (EDT)
As your sister has already explained, only the former of those is used in-game in any context, so that's not relevant. Regardless, I don't care about "easiness," I care about accuracy and objectiveness. From what I see, what you are attempting is for all intents and purposes Wii U erasure. Doc von Schmeltwick (talk) 18:18, August 2, 2024 (EDT)
Reuploading a vehicle icon littered with compression artifacts from a superior, identical asset without said artifacts is not "Wii U erasure" by any means. BabyLuigiFire.pngRay Trace(T|C) 03:33, August 3, 2024 (EDT)
By definition it's not identical then. And this still doesn't acknowledge the awkward situation that will surround the pre-update Isabelle glider icon being the only one with the compression artifacts remaining and the incorrect implications that will make (about it being the only one with them at all). Doc von Schmeltwick (talk) 10:54, August 3, 2024 (EDT)
If the Isabelle glider has noticeable differences outside of compression artifacts then it's not covered under this proposal and it should be reuploaded if a later update got rid of them. BabyLuigiFire.pngRay Trace(T|C) 16:58, August 5, 2024 (EDT)
The direction on the plaid changed after an update; only the latter was used in 8DX to my knowledge. Doc von Schmeltwick (talk) 18:28, August 5, 2024 (EDT)
I'd support the different variations then, since it's not an identical texture but with visible image artifacts. BabyLuigiFire.pngRay Trace(T|C) 18:42, August 5, 2024 (EDT)
My point is that that would leave it as the only one with artifacts, which would give off the impression that the artifacts were part of what was removed in the later rev. of the Wii U game. Doc von Schmeltwick (talk) 18:54, August 5, 2024 (EDT)
@Mario: I don't understand why you're acting like figuring out which sprite to use is some super difficult task. As I said earlier, 8 Deluxe icons would be prioritised in general, and original 8 icons would be used for instances specifically in reference to that game. I don't see how this causes problems in any of the cases you mention - the Mario Kart 8 and Mario Kart 8 Deluxe pages each have their own vehicle lists already so we can easily use the appropriate icons for each game in those, gallery pages having one more additional sprite isn't exactly disastrous, and the Time Trial ghosts actually are slightly different between 8 and 8 Deluxe and thus already have separate listings in the infoboxes on individual course pages (e.g. see Mario Kart Stadium's infobox), so we can just use the icons for each game no problem. Also, we shouldn't be basing our decisions on what's "easier", but rather what's more accurate and informative. Hewer (talk · contributions · edit count) 03:34, August 5, 2024 (EDT)
The argument was never entirely about which item is "easier" to use, rather the two assets are identical in terms of practically everything except one does not have image compression artifacts and it's not worth keeping an asset with worse image quality just because of system limitations, which isn't even consistent across all of Mario Kart 8 Deluxe's assets. That is why the ease of use argument is brought up. BabyLuigiFire.pngRay Trace(T|C) 16:56, August 5, 2024 (EDT)
It's certainly worth it as a curiosity at the very least, especially with how some of the same colors are seemingly randomly compressed different from each other while others aren't. Doc von Schmeltwick (talk) 22:55, August 5, 2024 (EDT)

@Ray Trace: Two questions.
1.) Is it possible to set up the old version of an image to be used in specific pages, like the DX version of GLA icon for MK8DX page while MK8 page keeps the current version?
2.) Do you think uploading both versions of part icons would be anything close to uploading NES game sprites with PAL version palette in addition to NTSC ones? Because I think that would be redundant. SmokedChili (talk) 13:26, August 7, 2024 (EDT)

(Not to butt in on SmokedChili's question, but I want to point out that the NES doesn't really have a different "palette" between those, NTSC and PAL just tend to display color differently and the NES had no "true"/"raw" colors coded in, unlike later systems - MESEN/NEStopia emulators' palettes are preferred by many spriters, myself included, and are based primarily on how it appears on NTSC, simply because that's how the Japanese system was and because the more recent official emulations such as NSO use that sort of coloration. The question is still valid, but it's not quite that simple.) Doc von Schmeltwick (talk) 01:26, August 8, 2024 (EDT)

@Shy Guy on Wheels: A different image is still a different image, and even if most people wouldn't notice, it doesn't hurt to be as accurate as possible. If people didn't care about the difference, there wouldn't be ten oppose votes on this proposal. Hewer (talk · contributions · edit count) 13:56, August 12, 2024 (EDT)

Personally, I fail to see how the following images are "too similar to matter:"
46944.png
46945.png
46946.gif
-Doc von Schmeltwick (talk) 14:24, August 12, 2024 (EDT)

@MarioComix: No, simply because the SPM sprite isn't just an exact replica of the TTYD sprite except there are compression artifacts in the image. BabyLuigiFire.pngRay Trace(T|C) 23:37, August 16, 2024 (EDT)

A Peachy Peach in Paper Mario: The Thousand-Year DoorPeachy Peach SPM.png A majority of sprites of the same item between the two games are exactly the same with minor differences in compression and sometimes outline thickness. Much like here. Doc von Schmeltwick (talk) 12:06, August 17, 2024 (EDT)
The outlines are straight-up a different color between TTYD and SPM, though. That and the outline width differences are enough to make those and the vehicle parts images not even close to the same situation. I could immediately tell which peach was from which game when looking at them side-by-side; with the GLAs (not your extremely zoomed-in ones, the ones at the top of the proposal), I had to squint for a bit. DrippingYellow (talk) 16:42, August 18, 2024 (EDT)
Using extremely zoomed up pictures to discern differences is also bad faith (there is an animated gif in my proposal of the Cat Peach ATV that explicitly shows how it's meant to be viewed, not some gross zoom up), because no viewer would actually do that in order to discern between two near identical assets, except one is noticeably worse quality than the other. If these icons were a slightly different color, hell if their outlines were also thicker, I would have uploaded 8DX assets separately a long time ago. BabyLuigiFire.pngRay Trace(T|C) 17:13, August 18, 2024 (EDT)
@DrippingYellow: Maybe my eyesight is just getting to me, but today I'm sitting about a foot away from my laptop screen, with some glare from sunlight, and legitimately, the two Peachy Peaches looked the same to me, I couldn't tell which one had the black outline and which had the other colour. But, once I put my face a bit closer, I could tell them apart like I normally had been able to. So what I'm trying to say is that the differences are so minute, yet it would be accurate to portray the sprites from each game as they appeared. MarioComix (talk) 19:25, August 18, 2024 (EDT)
I am a spriter, most people here are not. "Extremely zoomed up" is how my eyes react to sprites by default, so I am merely showing how it looks from my perspective. Doc von Schmeltwick (talk) 23:29, August 18, 2024 (EDT)
I'm a spriter as well. I do not view icons such as those in Mario Kart 8 Deluxe in this manner. BabyLuigiFire.pngRay Trace(T|C) 00:25, August 19, 2024 (EDT)
Well, I do. My first impulse is to paste them into paint.net, which I usually don't have at 100% zoom anyway. Also, even with the pink ATV, you can easily see it changing. Doc von Schmeltwick (talk) 01:55, August 19, 2024 (EDT)

To be honest, even if this proposal does not pass, the overuse of assets could already be considered a gray area in terms of fair use. Not to mention these are all assets extracted from a game. Perhaps this is a separate discussion altogether, but I think the number of fair use images should be limited in general, especially when considering countries that have stricter guidelines than fair use. Super Mario RPG (talk) 23:43, August 16, 2024 (EDT)

If we were to start deleting game images for copyright concerns, surely it'd be a far bigger discussion affecting the whole wiki rather than just these vehicle sprites. I don't remember "overuse of assets" ever being considered as an argument before for anything in any discussion. Hewer (talk · contributions · edit count) 06:00, August 17, 2024 (EDT)
This is not an issue. If it was, sites like VG Resource would be forced to take down assets a long time ago. I've also heard that Nintendo is aware of it as well, iirc they asked them to not upload Pokemon assets before release of the game. BabyLuigiFire.pngRay Trace(T|C) 17:10, August 18, 2024 (EDT)

@Ray Trace You still haven't answered my questions above. SmokedChili (talk) 09:51, August 20, 2024 (EDT)

Sorry, just wasn't answering the questions just because it looks like this proposal is a stalemate.
" 1.) Is it possible to set up the old version of an image to be used in specific pages, like the DX version of GLA icon for MK8DX page while MK8 page keeps the current version?" Yeah but I just prefer the 8 variant of the image just gets replaced altogether just because it is technically a worse version of the DX image (keeping in mind that when these assets are made, they're downscaled from a bigger one from the same source).
" 2.) Do you think uploading both versions of part icons would be anything close to uploading NES game sprites with PAL version palette in addition to NTSC ones? Because I think that would be redundant." If the PAL version does have actually noticeable differences then sure. I don't really take account sprites though, because they have much more simple color profiles than these thumbnails so they're an entirely different beast. The technical equivalent in my eyes is, say, an NTSC uses a jpg image and the PAL uses a png image, you'd want to replace the jpg with a png. BabyLuigiFire.pngRay Trace(T|C) 22:21, August 22, 2024 (EDT)