Metroid (9-Volt): Difference between revisions
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{{ | {{minigame infobox | ||
[[ | |image=[[File:MetroidWWDIY.png|256px]] | ||
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. | |appears_in=''[[WarioWare: D.I.Y.]]'' | ||
|type=[[9-Volt]] | |||
|intro=''Get it!'' | |||
|info="''Roll Samus to the missile tank!''" | |||
|controls={{button|ds|Stylus}} – Tap Samus | |||
}} | |||
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. | |||
==Gameplay== | ==Gameplay== | ||
The player must help [[Samus Aran]] go across the stage. When she is tapped, she | The player must help [[metroidwiki:Samus Aran|Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss. | ||
== | ==Names in other languages== | ||
{{foreign names | |||
|Jpn=メトロイド | |||
|JpnR=Metoroido | |||
|JpnM=Metroid | |||
|Ita=Metroid | |||
}} | |||
{{ | {{9-Volt & 18-Volt's microgames}} | ||
{{WWDIY | {{WWDIY microgames}} | ||
[[Category:WarioWare: D.I.Y. microgames]] | |||
[[Category:WarioWare: D.I.Y.]] | [[Category:Metroid series]] |
Latest revision as of 13:31, January 7, 2025
Metroid | |
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Appears in | WarioWare: D.I.Y. |
Type | 9-Volt |
Command(s) | Get it! |
Info | "Roll Samus to the missile tank!" |
Controls |
Metroid is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the GBA game Metroid: Zero Mission.
Gameplay[edit]
The player must help Samus Aran go across the stage. When she is tapped, she curls into her Morph Ball and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a Skree must be rolled under, or Samus is damaged. After that, she must pop back up to grab a Missile Tank on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メトロイド[?] Metoroido |
Metroid | |
Italian | Metroid[?] | - |