World 3 (New Super Mario Bros. Wii): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Penguin Playground)
No edit summary
 
(78 intermediate revisions by 39 users not shown)
Line 1: Line 1:
{{construction}}{{worldbox
{{italic title|id=yes}}
|image=[[Image:World3 NSMBWii.png|300px]]
{{world infobox
|app=''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW World 3 Map.png|370px]]
|lev=8
|game=''[[New Super Mario Bros. Wii]]''
|levels=8
|before=[[World 2 (New Super Mario Bros. Wii)|<<]]
|before=[[World 2 (New Super Mario Bros. Wii)|<<]]
|after=[[World 4 (New Super Mario Bros. Wii)|>>]]
|after=[[World 4 (New Super Mario Bros. Wii)|>>]]
}}
}}
'''Penguin Playground''' is an ice-themed world conquered by [[Lemmy Koopa]] in ''[[New Super Mario Bros. Wii]]''. The [[Penguin Suit]] is introduced in this world. This is also the first and only world in the game that has a switch that can change the obstacles slightly in levels, similar to [[Switch Palace]]s. On the map is an area with ice that has two [[Ice Bro.|Ice Bros.]] on it. If Mario and the gang are hit by them, they will endure a battle game where they will have to complete the [[Enemy Course]].
[[File:NSMBW World 3 World Select.png|left|200px|thumb|World 3 on the world select screen.]]
'''World 3''', also known as the '''Frozen World''',<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=54|date=November 15, 2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref> is the third [[world]] in ''[[New Super Mario Bros. Wii]]''. It is ice-themed and introduces the [[Penguin Suit]]. This is also the first and only world in the game that has a switch that can change the obstacles slightly in levels, similar to the [[Switch Palace]]s from ''[[Super Mario World]]''. It is also the only world in the game with two parts. On the map is an area with ice that has two [[Ice Bro]]s. on it. If Mario and co. are hit by them, they will endure a battle game where they will have to complete the [[Enemy Course]]. [[Lemmy Koopa]] is the boss of this world. It has eight levels and a total of eleven exits. It also has four [[Toad House]]s: two red, one green, and one yellow.


== Levels ==
The following enemies make their first appearance in a level of World 3:
==={{world|3|1}}===
[[Image:3-1nsmbwii.PNG|200px|thumb|left|'''3-1''']]
The level starts in a snowy ground with [[Cooligan|Cooligans]] sliding in Mario's direction. The next part contains big bump ice ground, Piranha Plants and Paratroopas. Mario after explores an small part with giant ice walls. After entering in a pipe. Mario will see a long slippy track and can slide on it with a [[Penguin Suit]] until the Flagpole.


*'''Star Coin 1''' - After the first two Piranha Plants, Penguin Mario must slide to break the bricks and to collect the Star Coin.
{{columns|count=2|
*'''Star Coin 2''' - Under the Warp Pipe ground, is a little area with a pipe with a Piranha Plant. The plant must be freezed and become a platform to reach in the Star Coin.
*'''Star Coin 3''' - In the ice track area, Mario must reach near five Brick Blocks and break the two that are on the entrance of a pipe. Entering in it, Mario is warped to a cave with two parts: above, a Cooligan pipe and in the bottom the Star Coin over an [[abyss]]. Mario can freeze a penguin and jump over it, using as a platform to take the Star Coin.
 
==={{world|3|2}}===
[[Image:3-2nsmbwii.PNG|200px|thumb|'''3-2''']]
This level marks the first appearance of [[Ice Bro.|Ice Bros.]] and [[Bullet Bill|Bullet Bills]] in the game.
 
The stage starts with some hills with [[Goomba|Goombas]] and three Bill Blasters and between them, the first Star Coin. The next part has an Ice Bro. and more Bill Blasters and a [[Star]] block. Near, some platforms with coins and a [[Yoshi Egg]]. Mario then passes to an area infested with Bill Blasters and moving platforms, after some Brick Blocks.
 
*'''Star Coin 1''' - Above the first brown platform, Mario must hit in a Bullet Bill and jump higher to reach in the Star Coin.
*'''Star Coin 2''' - In the Bill Blasters area, Mario will see four of the bullet cannons in a gap. There is a Warp Pipe that takes Mario to a cave where must jump in Bullet Bills to take the Star Coin.
*'''Star Coin 3''' - After leave the bonus area, Mario must jump on a floating land piece using an up-down platform. Then uses a Bullet Bill to jump higher until the Star Coin.
 
===Enemy Course===
[[File:NSMBW W3-Enemy.png|thumb|left|'''Enemy Course''']]
*Two Ice Bros.
*Three Ice Bros.
*Four Ice Bros.
 
The Ice Bros. will throw ice balls that will freeze and damage [[Mario]] and crew. To quickly escape an ice entrapment, the player should jump on them or try to hit them from below.
 
==={{world|3|3}}===
[[Image:3-3nsmbwii.PNG|200px|thumb|'''3-3''']]
This level is an icy cave level with 3 parts. There are floating platforms, falling [[Icicle]]s, and giant falling icicles that Mario can walk on, and some enemies such as [[Goomba]]s and Ice Bros..
 
*'''Star Coin 1:''' In the first area, there are platforms moving towards the left, and there isa green pipe which is releasing Goombas as obstacles to the player. Go into the water before the green pipe, but after the ? Block. Allow the ice platforms to push you towards the left to a hidden aclove containing the Star Coin.
*'''Star Coin 2:''' There is an Ice Bro. in the second area. The Star Coin is just above it.
*'''Star Coin 3:''' In the third and final area, there is a barrel just beside the green warp pipe. Carry it towards the exit, being careful not to accidentally lose the barrel by hitting the ceiling. At the end there is an Ice Bro. When there is a delay between ice throws quickly dash past it and roll the barrel towards the Star Coin.
 
==={{world|3|ghost}}===
[[Image:3-Ghost_Housensmbwii.PNG|200px|thumb|left|'''3-Ghost House''']]
This is the first Ghost House in the game. [[Big Boo]]s, smaller [[Boo]]s, and possessed furniture are the main obstacles in this level. There is a platform that goes down in an area infested with Boos near the end of the level.
 
*'''Star Coin 1:''' At the start of the level, instead of going right, go to the left to get the hidden Star Coin.
*'''Star Coin 2:''' In the top half of the second area before reaching the top platform, you can see a lone rope on the left. Jump to it and then jump to the left to a hidden platform with the Star Coin.
 
====Secret Exit====
Upon seeing the first yellow moving platform in the third room (shown in the picture), where the player is climbing ropes on the ceiling, he/she should stop and wait until it moves away. The player should then fall, landing on a hidden platform with a door. When they go into this, they will discover a platform slowly decending, with countless Boos floating around. If the player survives, a door is seen. This exit unlocks the world's warp cannon, taking the player to World 6.
 
*'''Star Coin 3:''' This coin can only be accessed via this exit. The player should keep to the right of the room with the descending platform. The Star Coin is located in a hidden area on the right wall beside the first ? Block containing a .
 
==={{world|3|fort}}===
 
[[Image:3-Fortressnsmbwii.PNG|200px|thumb|'''3-Fortress''']]
The last half of this level resembles [[Castle Crush]], a level found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level features brightly colored rotating blocks that must be used to climb to higher locations. Rolling spike balls, [[Dry Bones]], and [[Amp]]s are some of the hazards that must be avoided as the floor scrolls upward. At the end of the fortress, [[Lemmy Koopa]] is found balancing on a yellow ball. The player must attempt to defeat him while avoiding the yellow balls that Lemmy conjures otherwise they will be pushed off the level.
 
*'''Star Coin 1:''' At the top of the second rotating block, there is a hidden door at the ledge on the right. Use the tip of the block to reach it. Through the door there is a purple rotating block going anticlockwise and a rotating spike ball on a chain going clockwise. The Star Coin is at the highest point inside the block.
*'''Star Coin 2:''' This coin is difficult to reach. After the checkpoint, there is an ascending yellow platform with many [[Dry Bones]] and spike balls, and also two POW blocks. The player may activate the first [[POW Block]] they come across to get rid of the Dry Bones and, if the player wants, the first two spike balls. But they must not activate the second POW Block yet as the spike balls are required to break down the wall enclosing the Star Coin at the top. After the walls are broken down, they may activate the POW block and collect the Star Coin.
*'''Star Coin 3:''' This Star Coin is located just before the boss door. Wall jump from the tip of the blue rotating block to get the Star Coin.
 
==={{world|3|4}}===
[[Image:3-4nsmbwii.PNG|200px|thumb|left|'''3-4''']]
There are hidden blocks in this level which will turn into solid red blocks when the [[! Switch]] is activated furthur in the game. The player starts on an ice platform with a moving ice block in front of them. A [[Penguin Suit]] is obtainable from one of the [[? Block]]s. The player will then meet a red [[Koopa Troopa]] and another moving ice block. Further down there is another moving ice block but this time with a [[Fire Bro.]] shooting down fireballs. A smaller moving ice block follows, then there are two large ice blocks with ice platforms and flying red Koopa Troopas. After that is the checkpoint, where the player will find two [[Goomba]]s. This is followed by six fast-moving ice blocks with narrow ice platforms and another red [[Koopa Troopa]]. The path then splits into two branches here.
 
*'''Star Coin 1:''' The Star Coin is located above the first Fire Bro.. It is easier to get it when the solid red blocks are activated.
*'''Star Coin 2:''' In the area with the two large ice blocks, there is a section where the player has to duck from an obstructing ice platform. The player should duck the first obstruction, then continuously wall jump in the hidden area to get the Star Coin and to stay safe when the ice block moves away and then return later.
 
====First Exit (The "Secret Exit")====
This exit is repersented by the red flag used for secret exits throughout the game, and is the only exit available if playing for the first time or the player deactivated the red blocks. After the six moving ice blocks, there is a [[Roulette Block]], followed by more moving ice blocks which obstructs the players path and makes them fall down into an abyss. Two [[Fire Bros.]] will also try to obstruct the player from progressing. At the end is a POW Block, more Koopa Troopas and a large moving ice block. The POW Blocks makes the coins fall onto the moving ice block.
 
This exit unlocks World 3-5 and a Red [[Toad House]].
 
*'''Star Coin 3:''' The coin is located below the ledge near the second Fire Bro..
 
====Second Exit====
This exit is only available after activating the [[! Switch]] in the World Map. Below the six moving ice blocks is a line oof red blocks for safety. The player can continue to a red pipe, taking the player underground. The player can find a platform of red blocks and ice blocks which can be thrown to collect coins and attack [[Goomba]]s. A green pipe takes the player to the flagpole.
 
This exit unlocks World 3-Castle.
 
==={{world|3|5}}===
[[Image:3-5nsmbwii.PNG|thumb|'''3-5''']]
This is a vertical level, and will only autoscroll when all players step on the rotating pink block. There are [[Propeller Block]]s all over the level, red and green Koopa Troopas, ice blocks, [[Venus Fire Trap]]s and red blocks which are only seen after activating the [[! Switch]] in the World Map. Completing this level will unlock the [[! Switch]]
 
*'''Star Coin 1:''' The Star Coin can be seen beside a green pipe at the point where the first Venus Fire Trap appears.
 
===="Secret Exit"====
At the top of the first area, there is a red pipe beside the green exit pipe. This red pipe is only accessible after activating the [[! Switch]] in the World Map. This exit unlocks a yellow [[Toad House]].
 
*'''Star Coin 2:''' The Star Coin is located in the second area, on a set of ice blocks with a red Koopa Troopa on it.
*'''Star Coin 3:''' This Star Coin is located between two pairs of flying red Koopa Troopas near the top of the second area.
 
==={{world|3|castle}}===
[[Image:3-Castlensmbwii.PNG|thumb|left|'''3-Castle''']]
Lemmy's Castle is riddled with giant falling [[icicle]]s and frozen floors making timed jumps difficult.  There are also some segments with [[Bottomless Pit]]s, which are traversed by a [[Ice Snake Block]] similar to the [[Snake Block]] seen in [[Roy Koopa]] and [[Larry Koopa]]'s castles in ''Super Mario World''.  However, this one is frozen. This is also the first level to feature [[Bob-omb]]s.
 
Lemmy Koopa is fought again here. Kamek turns Lemmy's ball bigger so it will be harder for Mario and co. to hurt Lemmy. As he takes damage, Lemmy's ball will grow bigger in size after he is done sliding his shell to attack Mario and gang.
 
*'''Star Coin 1:''' The Star Coin is located above some [[Donut Lifts]] along the first Ice Snake Block. The player has to use the rubber balls to bounce onto the donut lifts.
*'''Star Coin 2:''' In the first section of the third area with many [[Bob-omb]]s coming out of green pipes. The player needs to destroy the ice blocks with the Bob-ombs to get the Star Coin.
*'''Star Coin 3:''' Along the second Snake Block, there are some Donut Lifts along its path. The Snake Block will block the Donut Lift with the Star Coin. The player has to jump ahead to the Star Coin, continue jumping so they won't fall, and jump back onto the Snake Block when it returns to the bottom.
 
<br clear=all>
 
==Level Previews==
<gallery>
File:3-1-Preview-NSMBWii.png|World 3-1
File:3-2-Preview-NSMBWii.png|World 3-2
File:3-3-Preview-NSMBWii.png|World 3-3
File:3-Ghost-Preview-NSMBWii.png|World 3-Ghost
File:3-Tower-Preview-NSMBWii.png|World 3-Tower
File:3-4-Preview-NSMBWii.png|World 3-4
File:3-5-Preview-NSMBWii.png|World 3-5
File:3-Castle-Preview-NSMBWii.png|World 3-Castle
</gallery>
 
==Enemies Introduced==
*[[Cooligan]]s
*[[Cooligan]]s
*[[Bullet Bill]]s
*[[Bullet Bill]]s
Line 126: Line 19:
*[[Big Boo]]s
*[[Big Boo]]s
*[[Amp]]s
*[[Amp]]s
*[[Ice Bro.|Ice Bros.]]
*[[Ice Bro]]s.
*[[Bob-omb]]s   
*[[Bob-omb]]s   
*[[Ghost Vase]]s
*[[Ghost Vase]]s
*[[Spiked Ball]]s
*[[Spike Ball|Spiked ball]]s
*[[Ball 'n' Chain]]
*[[Spinner|Ball 'N' Chain]]s
}}
{{br}}
==Levels==
{{content description
|name1=[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|image1=[[File:NSMBW World 3-1 Screenshot.png|250px]]
|description1=The level starts in a snowy ground with [[Cooligan]]s sliding in Mario's direction. ''[[World 3-1 (New Super Mario Bros. Wii)|Read more...]]''
|name2=[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|image2=[[File:NSMBW World 3-2 Screenshot.png|250px]]
|description2=This level marks the first appearance of [[Ice Bro]]s. and [[Bullet Bill]]s in the game. ''[[World 3-2 (New Super Mario Bros. Wii)|Read more...]]''
|name3=[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|image3=[[File:NSMBW World 3-3 Screenshot.png|250px]]
|description3=This level is an icy cave level with three parts. There are floating platforms, falling [[Icicle]]s, and giant falling icicles that Mario can walk on. ''[[World 3-3 (New Super Mario Bros. Wii)|Read more...]]''
|name4={{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|image4=[[File:NSMBW World 3-GH Screenshot.png|250px]]
|description4=This is the first [[Ghost House]] in the game. [[Big Boo]]s, smaller [[Boo]]s, and possessed furniture are the main obstacles in this level. ''[[World 3-Ghost House (New Super Mario Bros. Wii)|Read more...]]''
|name5={{world|3|cannon}}
|image5=[[File:NSMBW World 3-Cannon Screenshot.png|250px]]
|description5=The [[Warp Cannon]] level of World 3. It shoots the player straight into [[World 6 (New Super Mario Bros. Wii)|World 6]].
|name6={{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|image6=[[File:NSMBW World 3-T Screenshot.png|250px]]
|description6=This level features brightly colored rotating blocks that must be used to climb to higher locations. This is also the only level to feature [[Amp]]s. ''[[World 3-Tower (New Super Mario Bros. Wii)|Read more...]]''
|name7=[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|image7=[[File:NSMBW World 3-4 Screenshot.png|250px]]
|description7=There are hidden blocks in this level which will turn into solid red blocks when the [[! Switch]] is activated further in the game. ''[[World 3-4 (New Super Mario Bros. Wii)|Read more...]]''
|name8=[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|image8=[[File:NSMBW World 3-5 Screenshot.png|250px]]
|description8=This is a vertical level, and will only autoscroll when all players step on the rotating pink block. ''[[World 3-5 (New Super Mario Bros. Wii)|Read more...]]''
|name9={{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|image9=[[File:NSMBW World 3-C Screenshot.png|250px]]
|description9=[[Lemmy Koopa]]'s castle is riddled with giant falling [[icicle]]s and frozen floors making timed jumps difficult. ''[[World 3-Castle (New Super Mario Bros. Wii)|Read more...]]''
}}
 
==Gallery==
===Level previews===
<gallery>
NSMBW World 3-1 Level Preview Icon.png|World 3-1
NSMBW World 3-2 Level Preview Icon.png|World 3-2
NSMBW World 3-3 Level Preview Icon.png|World 3-3
NSMBW World 3-GH Level Preview Icon.png|{{World|3|ghost}}
NSMBW World 3-T Level Preview Icon.png|{{world|3|Tower}}
NSMBW World 3-4 Level Preview Icon.png|World 3-4
NSMBW World 3-5 Level Preview Icon.png|World 3-5
NSMBW World 3-C Level Preview Icon.png|{{world|3|castle}}
</gallery>
 
===Level maps===
<gallery>
NSMBW World 3-1 Map.png|Level 1
NSMBW World 3-2 Map.png|Level 2
NSMBW World 3-3 Map.png|Level 3
NSMBW World 3-GH Map.png|Ghost House
NSMBW World 3-Cannon Map.png|Cannon Warp Zone
NSMBW World 3-T Map.png|Tower
NSMBW World 3-4 Map.png|Level 4
NSMBW World 3-5 Map.png|Level 5
NSMBW World 3-C Map.png|Castle
</gallery>
 
==References==
<references/>


{{BoxTop}}
{{NSMBW levels}}
{{NSMB Wii}}
{{NSMBW}}
[[Category:Places]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Worlds]]
[[Category:New Super Mario Bros. Wii worlds]]
[[Category:New Super Mario Bros. Wii Trading Cards]]
[[Category:New Super Mario Bros. Wii trading cards]]
[[de:Welt 3 (New Super Mario Bros. Wii)]]

Latest revision as of 09:47, June 30, 2024

World 3
NSMBW World 3 Map.png
Game New Super Mario Bros. Wii
Level(s) 8
<< List of worlds >>
World 3 on the world select screen from New Super Mario Bros. Wii
World 3 on the world select screen.

World 3, also known as the Frozen World,[1] is the third world in New Super Mario Bros. Wii. It is ice-themed and introduces the Penguin Suit. This is also the first and only world in the game that has a switch that can change the obstacles slightly in levels, similar to the Switch Palaces from Super Mario World. It is also the only world in the game with two parts. On the map is an area with ice that has two Ice Bros. on it. If Mario and co. are hit by them, they will endure a battle game where they will have to complete the Enemy Course. Lemmy Koopa is the boss of this world. It has eight levels and a total of eleven exits. It also has four Toad Houses: two red, one green, and one yellow.

The following enemies make their first appearance in a level of World 3:

Levels[edit]

Image Name Description

Penguin Mario, in World 3-1 of New Super Mario Bros. Wii. World 3-1 The level starts in a snowy ground with Cooligans sliding in Mario's direction. Read more...
Mario in the second level of World 3 World 3-2 This level marks the first appearance of Ice Bros. and Bullet Bills in the game. Read more...
NSMBW World 3-3 Screenshot.png World 3-3 This level is an icy cave level with three parts. There are floating platforms, falling Icicles, and giant falling icicles that Mario can walk on. Read more...
NSMBW World 3-GH Screenshot.png World 3-Ghost House This is the first Ghost House in the game. Big Boos, smaller Boos, and possessed furniture are the main obstacles in this level. Read more...
Mario in World 3-Cannon World 3-Cannon The Warp Cannon level of World 3. It shoots the player straight into World 6.
NSMBW World 3-T Screenshot.png World 3-Tower This level features brightly colored rotating blocks that must be used to climb to higher locations. This is also the only level to feature Amps. Read more...
NSMBW World 3-4 Screenshot.png World 3-4 There are hidden blocks in this level which will turn into solid red blocks when the ! Switch is activated further in the game. Read more...
NSMBW World 3-5 Screenshot.png World 3-5 This is a vertical level, and will only autoscroll when all players step on the rotating pink block. Read more...
NSMBW World 3-C Screenshot.png World 3-Castle Lemmy Koopa's castle is riddled with giant falling icicles and frozen floors making timed jumps difficult. Read more...

Gallery[edit]

Level previews[edit]

Level maps[edit]

References[edit]

  1. ^ Bueno, Fernando (November 15, 2009). New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 54.