Chain Scene: Difference between revisions

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{{level
{{level infobox
|title=Stage 4
|code=Round 4
|code=Stage 4
|image=[[File:DKJ Arcade Stage 4 Screenshot.png]]
|image=[[Image:Stage4.png|200px]]<br>'''Stage 4''' in the arcade game.
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<br>''[[Donkey Kong Jr. + Jr. Sansū Lesson]]''
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|boss=[[Mario]]
|difficulty=
|before=[[Mario's Hideout|<<]]
|before=[[Stage 3|<<]]
|after=>>
|after=>>
}}
}}
'''Stage 4''' is the fourth and last [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. It is set in the city.
The '''Chain Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual{{page needed}}</ref> also called '''the chains'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International){{page needed}}</ref> or '''Round 4''',<ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=48}}</ref> is the fourth and last [[level]] of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', seemingly within or following [[Mario's Hideout]]. This level also appears in [[Donkey Kong Jr. (WarioWare: Twisted!)|a microgame]] in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'', though in the latter, it appears in level 3.
 
[[File:DonkeyKong-Stage9-4 (GB).png|thumb|left|[[Stage 9-4]] from the Game Boy version of ''Donkey Kong'']]
[[Stage 9-4]] of the [[Tower (world)|Tower]] in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] is a direct recreation of this stage, albeit involving imprisoning [[Donkey Kong Jr.]] instead of freeing [[Donkey Kong]].


==Gameplay==
==Gameplay==
This is the last level. [[Mario]] is on top of a tall building with [[Cranky Kong|Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m]] stage with the rivets, move all of the keys into their keyholes while avoiding the [[Nitpicker]]s and [[Snapjaw]]s. This time there are more Nitpickers but they do not bombard Donkey Kong Jr. with eggs like in [[Stage 2]]. After moving all six keys into their keyholes, the platform (and cage) will disappear and Mario and Donkey Kong with both fall down. [[Donkey Kong Jr.]] catch [[Donkey Kong]] but let [[Mario]] fall down and hit the ground. The game will then be over and the game will be restarted to the first level of the game.
[[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m|100 m]] stage with the [[Bolt (object)|bolt]]s, move all of the [[key]]s into their keyholes while avoiding the [[Bird (Donkey Kong series)|Bird]]s and [[Snapjaw]]s. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the [[Jump Board Scene]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the [[Vine Scene]].
<br clear=all>
{{br|left}}
 
==Names in other languages==
{{foreign names
|Fre=les chaînes<ref name=int/>
|FreM=the chains
|Ger=die Ketten<ref name=int/>
|GerM=the chains
|Ita=le catene<ref name=int/>
|ItaM=the chains
|Spa=las cadenas<ref name=int/>
|SpaM=the chains
}}
 
==References==
<references/>
 
{{DKJR}}
{{DKJR}}
[[Category:Levels]]
[[Category:Buildings]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Jr. levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 09:17, August 8, 2024

Level
Chain Scene
Chain Scene from the arcade version of Donkey Kong Jr.
Level code Round 4
Game Donkey Kong Jr.
Donkey Kong Jr. + Jr. Sansū Lesson
Boss Mario
<< Directory of levels >>

The Chain Scene,[1] also called the chains[2] or Round 4,[3] is the fourth and last level of Donkey Kong Jr., seemingly within or following Mario's Hideout. This level also appears in a microgame in WarioWare: Twisted! and WarioWare Gold, though in the latter, it appears in level 3.

Stage 9-4 of Donkey Kong for the Game Boy
Stage 9-4 from the Game Boy version of Donkey Kong

Stage 9-4 of the Tower in Donkey Kong for the Game Boy is a direct recreation of this stage, albeit involving imprisoning Donkey Kong Jr. instead of freeing Donkey Kong.

Gameplay[edit]

Mario is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the 100 m stage with the bolts, move all of the keys into their keyholes while avoiding the Birds and Snapjaws. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the Jump Board Scene. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the Vine Scene.

Names in other languages[edit]

Language Name Meaning Notes
French les chaînes[2] the chains
German die Ketten[2] the chains
Italian le catene[2] the chains
Spanish las cadenas[2] the chains

References[edit]

  1. ^ Donkey Kong Junior Atari computer version manual[page number needed]
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)[page number needed]
  3. ^ Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 48.