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{{pitenemy|
{{species infobox
|title = '''''[[Mario & Luigi: Partners in Time|Partners in Time]]'' Enemy'''
|image=[[File:MLPiT Shroid.gif]]<br>Sprite from ''Mario & Luigi: Partners in Time''
|image = [[Image:PiT_Shroid.png]]<br>A '''Shroid''' malfunctioning.
|first_appearance=''[[Mario & Luigi: Partners in Time]]'' ([[List of games by date#2005|2005]])
|location = [[Toad Town]]
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) (cameo)
|hp = 105
|variant_of=[[Shroob]]
|power = 130
|defense = 108
|speed = 50
|experience = 140
|coins = 15
|items =
|related = [[Shroob]]
}}
}}
'''Shroids''' are grey [[Shroob]] robots with yellow spots and green photoreceptors in the game ''[[Mario & Luigi: Partners in Time]]''. These powerful robots were stationed in [[Toad Town]] during the Shroobs' occupation of the [[Mushroom Kingdom]]. Shroids patrolled the ruins of the damaged capital city, attacking any intruders. The four Mario Bros. of past and present encountered many Shroids during the heroes' attempt to assemble the [[Cobalt Star]] and liberate Toad Town.


In battle, Shroids used a variety of attacks to defeat intruders. First, a Shroid could trap [[Mario]] and [[Luigi]] in crystals while charging up an energy blast in its arm cannon. The heroic brothers could break these crystal prisons by constantly [[Jump|jumping]]. After breaking the crystals, one of the brothers would have to jump over the charged energy blast after the Shroid stopped to fire. The brother it shoots at can be predetermined by looking at who it first traps in a crystal. However, if it is malfunctioning, it will shoot at the brother it traps second.
[[File:PiT Shroid.png|frame|left]]
'''Shroids''' are gray [[Shroob]] robots with yellow spots and green lenses. They appear in the game ''[[Mario & Luigi: Partners in Time]]'', and they are found in [[Toad Town]]. In the field, Shroids open fire upon intruders into their territory. Their name is a portmanteau of "Shroob" and "{{wp|android (robot)|android}}".


A Shroid could also summon a [[Shroob UFO]] to bring a spiked ball to the battlefield. This spiked ball would either have a red "M" or a green "L" printed on it, indicating which Mario Bro. the weapon would be used against. The Shroob UFO would drop the spiked ball on top of the Shroid. The robotic Shroob would then throw the spiked ball at the appropriate Mario Bro. This spiked ball could be deflected with a [[Hammer]] strike from one of the Baby Mario Bros. The weapon would then bounce back and hit the Shroid, damaging the robot in the process and causing it to malfunction. If the Shroid is damaged in this way, all future attacks will be reversed. (An attack that should normally hit Mario will hit Luigi instead, and vice versa.)
In battle, a Shroid can trap [[Mario]] and [[Luigi]] in crystals in a manner similar to the [[Elder Shrooboid]] as it charges an energy blast in its arm cannon. The brothers can break these crystals by repeatedly [[jump|jumping]]. After breaking the crystals, one of the brothers can jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at is determined by who it first traps in a crystal.


The Shroid's last technique was less of an attack and more of a test of the Mario brothers' skill. The robotic Shroob would hold up a series of flags: either a red flag, a green flag or both flags each time. Depending on what color the flag is, the corresponding Mario Bro. had to quickly jump (if the Shroid held up both flags, both Mario Bros. had to immediately jump). The Shroid would repeat this process two to six times. If the Bros. messed up (either by missing a jump or by having the wrong Bro. jump), the Shroid would throw both flags at the Mario Bros., damaging them. The flag-throw is undodgeable. If done correctly, the Shroid won't attack. Sometimes, the Shroid would attempt to fake out the heroic brothers, causing the Mario Bros. to jump prematurely (and thus be damaged). Again, if the Shroid is malfunctioning, Luigi should jump if the Shroid holds up the red flag, and vice versa. Both brothers should still jump if the Shroid holds up both flags.
A Shroid can also summon a [[Shroob saucer]] to bring a [[Spike Ball|spiked ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating the target. The Shroob saucer drops the spiked ball on top of the Shroid, which then throws the spiked ball. This spiked ball can be deflected with a [[hammer]] strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, causing all future attacks to be reversed (an attack that would normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly.


Another type of enemy, the [[Mecha-Chomp]] from ''[[Mario & Luigi: Superstar Saga]]'', malfunctions in a way similar to a Shroid.
The Shroid's last technique is to hold up a series of flags; either a red flag, a green flag, or both at once. Depending on the flag's color, the corresponding Mario Bro (or both) must jump in order to dodge. The Shroid repeats this process from two to six times. If done correctly, the Shroid will not attack. If the brothers do not jump correctly, the Shroid throws both flags at them. These flags can be jumped on with correct timing. Occasionally, the Shroid can attempt to fake out the brothers, causing them to jump prematurely (and thus be damaged).


== Trivia ==
[[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way.
*In ''[[Mario & Luigi: Bowser's Inside Story]]'', while [[Mario]] and [[Luigi]] battle the Shroobs, some Shroids can be seen frozen inside ice blocks.
*Shroid's name is a portmanteau of "Shroob" and "droid".


==Names in other Languages==
==Statistics==
{{Foreignname|
===''Mario & Luigi: Partners in Time''===
{{:Mario & Luigi: Partners in Time bestiary|transcludesection=Shroid|align=horizontal|image=[[File:MLPiT Shroid.gif]]}}
 
==Names in other languages==
{{foreign names
|Jap=ゲドンコマシーン
|Jap=ゲドンコマシーン
|JapR=Gedonko Mashīn
|JapM=Shroob Machine
|JapM=Shroob Machine
|Spa=Shroide
|Spa=Mecashroob
|SpaM=Pun of ''androide'' (android) and Shroob
|SpaM=Portmanteau of ''mecánico'' ("mechanical") and "Shroob"
|Fra=Xhampoïde
|Ger=Shroid
|FraM= Portmanteau of "Xhampi", the French name of Shroobs, and "droïde" (droid)}}
|Fre=Xhampoïde
<br clear=all>
|FreM=Portmanteau of ''Xhampi'' ("Shroob") and ''androïde'' ("android")
{{PiT}}
|Ita=Shroide
[[Category:Sub-Species]]
|ItaM=Portmanteau of "Shroob" and ''androide'' ("android")/''droide'' ("droid")
[[Category:Enemies]]
|Kor=게돈코머신
|KorR=Gedonko Meosin
|KorM=Shroob Machine
}}
 
==Trivia==
*The flag attack is similar to the [[Shy Guy Says]] [[minigame]] from ''[[Mario Party]]'' and ''[[Mario Party 2]]''. Notably, [[Shy Guy]]s also use a similar attack in ''[[Mario & Luigi: Brothership]]''.
*In ''[[Mario & Luigi: Bowser's Inside Story]]'', while Mario and Luigi battle the Shroobs, some broken Shroids are seen in the background, though this is no longer the case in the [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]].
 
{{Shroobs}}
{{M&LPIT}}
[[Category:Shroobs]]
[[Category:Shroobs]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Mario & Luigi Series Enemies]]
[[Category:Mario & Luigi: Partners in Time enemies]]
[[de:Shroid]]
[[it:Shroide]]

Latest revision as of 10:04, December 17, 2024

Shroid
Animated idle of a Shroid
Sprite from Mario & Luigi: Partners in Time
First appearance Mario & Luigi: Partners in Time (2005)
Latest appearance Mario & Luigi: Bowser's Inside Story (2009) (cameo)
Variant of Shroob
Sprite piece of a Shroid from Mario & Luigi: Partners in Time

Shroids are gray Shroob robots with yellow spots and green lenses. They appear in the game Mario & Luigi: Partners in Time, and they are found in Toad Town. In the field, Shroids open fire upon intruders into their territory. Their name is a portmanteau of "Shroob" and "android".

In battle, a Shroid can trap Mario and Luigi in crystals in a manner similar to the Elder Shrooboid as it charges an energy blast in its arm cannon. The brothers can break these crystals by repeatedly jumping. After breaking the crystals, one of the brothers can jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at is determined by who it first traps in a crystal.

A Shroid can also summon a Shroob saucer to bring a spiked ball to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating the target. The Shroob saucer drops the spiked ball on top of the Shroid, which then throws the spiked ball. This spiked ball can be deflected with a hammer strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has HP left, causing all future attacks to be reversed (an attack that would normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the dizzy status if not countered properly.

The Shroid's last technique is to hold up a series of flags; either a red flag, a green flag, or both at once. Depending on the flag's color, the corresponding Mario Bro (or both) must jump in order to dodge. The Shroid repeats this process from two to six times. If done correctly, the Shroid will not attack. If the brothers do not jump correctly, the Shroid throws both flags at them. These flags can be jumped on with correct timing. Occasionally, the Shroid can attempt to fake out the brothers, causing them to jump prematurely (and thus be damaged).

Mecha-Chomps from Mario & Luigi: Superstar Saga and Mechakoopas in Mario & Luigi: Superstar Saga + Bowser's Minions, Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam malfunction in a way similar to a Shroid and are battled in a very similar way.

Statistics[edit]

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Partners in Time enemy
Shroid
Animated idle of a Shroid HP 105 POW 130 Defense 108
Experience 140 Coins 15 Speed 50
Location(s) Toad Town Role Common Item drop Ultra Drop – 15%
None – 0%
Level 21 Battled by Anyone
Notice: Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゲドンコマシーン[?]
Gedonko Mashīn
Shroob Machine
French Xhampoïde[?] Portmanteau of Xhampi ("Shroob") and androïde ("android")
German Shroid[?] -
Italian Shroide[?] Portmanteau of "Shroob" and androide ("android")/droide ("droid")
Korean 게돈코머신[?]
Gedonko Meosin
Shroob Machine
Spanish Mecashroob[?] Portmanteau of mecánico ("mechanical") and "Shroob"

Trivia[edit]