Lockjaw's Locker (Donkey Kong Country 2): Difference between revisions

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'''Lockjaw's Locker''' is the fourth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and is located within the [[Gangplank Galleon]].
'''Lockjaw's Locker''' is the fourth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and is located within the [[Gangplank Galleon]].


This is the first underwater level of the game, which takes place in the ship's flooded cargo hold. Similar to [[Coral Capers]] of the original ''[[Donkey Kong Country]]'', the Kongs will discover [[Enguarde]] (at two seperate points), as well as aquatic foes [[Floatsam]], [[Lockjaw]] and [[Shuri]]. Enguarde is incredibly useful throughout this level, as he is needed to enter a bonus area, and he can take out enemies.
This is the first underwater level of the game, which takes place in the ship's flooded cargo hold. Similar to [[Coral Capers]] of the original ''[[Donkey Kong Country]]'', the Kongs will discover [[Enguarde]] (at two separate points), as well as aquatic foes [[Floatsam]], [[Lockjaw]] and [[Shuri]]. Enguarde is incredibly useful throughout this level, as he is needed to enter a bonus area, and he can take out enemies.


{{Gangplank Galleon}}
{{Gangplank Galleon}}

Revision as of 21:18, February 1, 2007

Lockjaw's Locker is the fourth level of Donkey Kong Country 2: Diddy's Kong Quest, and is located within the Gangplank Galleon.

This is the first underwater level of the game, which takes place in the ship's flooded cargo hold. Similar to Coral Capers of the original Donkey Kong Country, the Kongs will discover Enguarde (at two separate points), as well as aquatic foes Floatsam, Lockjaw and Shuri. Enguarde is incredibly useful throughout this level, as he is needed to enter a bonus area, and he can take out enemies.

Template:Gangplank Galleon Template:Crocodile Isle