Super Mario Advance: Difference between revisions

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==List of Changes==
==List of Changes==
*The game now has updated graphics.
*Level 1-1 has some changes, mainly clouds has been added in places and the first part was moved to the right along with clouds.
*The game is paired up with the original ''[[Mario Bros. (game)|Mario Bros.]]'', as with all ''Super Mario Advance'' games.
*Voices for [[Mario]], [[Luigi]], [[Princess Peach]], [[Toad]], and the bosses were added.
*[[Robirdo]] replaces [[Mouser]] as the third boss in the game; Mouser was moved to World 6, omitting [[Tryclyde]]'s second battle.
*The game can be saved after every level.
*After beating the game the first time, the player could hunt for hidden Yoshi Eggs.
*An unknown voice shouts "choose a player!" at the appearance of the character select screen.
* Voices were added for [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Toad]], and all of the bosses.
*A circular character select screen is shown, instead of Mario, Luigi, Peach, and Toad having to line up in a row.
*A point system has been added. Players get more points for making one thrown object hit lots of enemies. If enough enemies are hit, an extra life will be awarded.
*Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision, a heart appears. Also, hearts can be pulled out of the ground.
*Giant [[Vegetable]]s have been added to the game. These voluminous vegetables take a long time to pull out of the ground, but function normally otherwise (apart from having a larger area to hit enemies with).
*Giant [[Shy Guy]]s and Giant [[Ninji]]s have also been added. These Shy Guys take a long time to pick up, and whenever they are thrown or involved in a collision, they yield a heart.
*Giant [[POW Block]]s have also been added. These bounce several times, each time having the effect of a normal block.
*[[Shell]]s were made larger, and they now bounce off walls and yield hearts whenever they collide with enemies.They also now take longer to pick up, and appeared in a little more levels.  They can now hurt players, however.
*The insides of vases were changed and so did the music inside the vases.
*Starting the level, the player starts out with only one heart filled in the heart meter.
*An extra mushroom was added per level.
*In each level, there are five red [[Ace Coin]]s. If all are collected, the player receives an extra life, and the level gets a star on it on the map screen.
[[Image:SMA_Yoshi's_Challenge.png|thumb|Mario finding the first hidden Yoshi Egg.]]
*When the game is finished, a new "Yoshi's Challenge" mode appears. Now, there are two [[Yoshi Egg|eggs]] hidden in [[Subspace]] in each level, and the player must find and collect them all.
*[[Robirdo]], a new boss, replaces [[Mouser]] as the boss of World 3.
*[[Mouser]] replaced [[Triclyde]] as the boss of World 6. As a result, Triclyde only appears once in the game.
*More enemies were added in the game.
*Some things in the game, such as the Subcons, were completely changed in art.
*[[Phanto]]s now make noises when they move around the screen.  Also, when the player throws the key down or loses a life, they exit the screen while moving forward, making them appear considerably larger than usual.
*It is possible to remove Green and Red Birdo's Ribbon by jumping on him/her and picking it up, the player could either throw it away, or put it back on Birdo by throwing it back at him/her.
*[[Clawgrip]] is now spelled correctly in the cast list; in previous versions, it was misspelled as "Clawglip."  The Japanese release of this game, however, does not have the error corrected.
*Luigi's overalls are now a similar color to Mario's, in the SNES remakes, they are purple.
*[[Carrot|Carrots]] now appear as items helping the heroes get to higher places, particularly in [[W1-1 (SMA)|the first level]].
[[Image:Super Mario Advance logo.png|thumb|left|250px|The Logo.]]
[[Image:Super Mario Advance logo.png|thumb|left|250px|The Logo.]]
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Revision as of 22:04, August 4, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Super Mario Advance is a game from the Super Mario Advance series‎ made for the handheld game system Game Boy Advance, and released in 2001. The game is a remake of Super Mario Bros. 2 for the Nintendo Entertainment System.

List of Changes

  • Level 1-1 has some changes, mainly clouds has been added in places and the first part was moved to the right along with clouds.
  • Voices for Mario, Luigi, Princess Peach, Toad, and the bosses were added.
  • The game can be saved after every level.
  • An unknown voice shouts "choose a player!" at the appearance of the character select screen.
  • A circular character select screen is shown, instead of Mario, Luigi, Peach, and Toad having to line up in a row.
  • A point system has been added. Players get more points for making one thrown object hit lots of enemies. If enough enemies are hit, an extra life will be awarded.
  • Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision, a heart appears. Also, hearts can be pulled out of the ground.
  • Giant Vegetables have been added to the game. These voluminous vegetables take a long time to pull out of the ground, but function normally otherwise (apart from having a larger area to hit enemies with).
  • Giant Shy Guys and Giant Ninjis have also been added. These Shy Guys take a long time to pick up, and whenever they are thrown or involved in a collision, they yield a heart.
  • Giant POW Blocks have also been added. These bounce several times, each time having the effect of a normal block.
  • Shells were made larger, and they now bounce off walls and yield hearts whenever they collide with enemies.They also now take longer to pick up, and appeared in a little more levels. They can now hurt players, however.
  • The insides of vases were changed and so did the music inside the vases.
  • Starting the level, the player starts out with only one heart filled in the heart meter.
  • An extra mushroom was added per level.
  • In each level, there are five red Ace Coins. If all are collected, the player receives an extra life, and the level gets a star on it on the map screen.
Yoshi Challenge
Mario finding the first hidden Yoshi Egg.
  • When the game is finished, a new "Yoshi's Challenge" mode appears. Now, there are two eggs hidden in Subspace in each level, and the player must find and collect them all.
  • Robirdo, a new boss, replaces Mouser as the boss of World 3.
  • Mouser replaced Triclyde as the boss of World 6. As a result, Triclyde only appears once in the game.
  • More enemies were added in the game.
  • Some things in the game, such as the Subcons, were completely changed in art.
  • Phantos now make noises when they move around the screen. Also, when the player throws the key down or loses a life, they exit the screen while moving forward, making them appear considerably larger than usual.
  • It is possible to remove Green and Red Birdo's Ribbon by jumping on him/her and picking it up, the player could either throw it away, or put it back on Birdo by throwing it back at him/her.
  • Clawgrip is now spelled correctly in the cast list; in previous versions, it was misspelled as "Clawglip." The Japanese release of this game, however, does not have the error corrected.
  • Luigi's overalls are now a similar color to Mario's, in the SNES remakes, they are purple.
  • Carrots now appear as items helping the heroes get to higher places, particularly in the first level.
The Logo.


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