The Bob-omb Squad: Difference between revisions

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[[Image:PM2_Bob-ombSquad.jpg|thumb|The '''Bob-omb Squad'''.]]
[[Image:PM2_Bob-ombSquad.jpg|thumb|The '''Bob-omb Squad'''.]]
{{quote|Here we go, Gonzales BOMB! I have advice! Just give up now BOMB-BOMB!|Master Crash|Paper Mario: The Thousand-Year Door}}
{{quote|Here we go, Gonzales BOMB! I have advice! Just give up now BOMB-BOMB!|Master Crash|Paper Mario: The Thousand-Year Door}}
The '''Bob-Omb Squad''' a.k.a. the '''Big Bomb Boomers''' is a fighting team in the [[Glitz Pit]] in ''[[Paper Mario: The Thousand-Year Door]]''. This fighting squad consists of four [[Bob-ombs]], including the leader, [[Master Crash]].  
The '''Bob-Omb Squad''' a.k.a. the '''Big Bomb Boomers''' is a fighting team in the [[Glitz Pit]] in ''[[Paper Mario: The Thousand-Year Door]]''. This fighting squad consists of four [[Bob-ombs]], including the leader, [[Master Crash]].  


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{{Bob-omb}}
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[[Category:Bob-ombs]]
[[Category:Bob-ombs]]
[[Category:Paper Mario Series Characters]]
[[Category:Paper Mario Series Characters]]

Revision as of 01:15, August 19, 2009

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File:PM2 Bob-ombSquad.jpg
The Bob-omb Squad.
“Here we go, Gonzales BOMB! I have advice! Just give up now BOMB-BOMB!”
Master Crash, Paper Mario: The Thousand-Year Door

The Bob-Omb Squad a.k.a. the Big Bomb Boomers is a fighting team in the Glitz Pit in Paper Mario: The Thousand-Year Door. This fighting squad consists of four Bob-ombs, including the leader, Master Crash.

The Bob-omb Squad is ranked 11th in the Glitz Pit.

Paper Mario: The Thousand-Year Door Stats and Tattle Information

Bob-omb

  • HP: 4
  • Attack: 2
  • Defense: 1
  • Locations: Glitzville, Pit of 100 Trials (Levels 21-29)
  • Tattle Number: 86
  • Tattle Log: A round bomb soldier that gets furious when damaged and attacks by charging and then exploding.
  • Tattle: That's a Bob-omb. It attacks by blowing itself up. Yeah. Reeeeeeeal smart. A Bob-omb will get totally mad if you damage it. They have like, super-short fuses. When it gets mad, it'll charge and explode on its next turn. THAT attack... really hurts. Oh, and if it's mad, it'll blow up at the slightest contact. So don't attack directly! Attack it from a step away with a hammer or hit it with something hard, like a shell.


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