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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|SMW2.jpg|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Paper mario sticker star box-art.png|150px}}
'''''[[Super Mario World 2: Yoshi's Island]]''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
'''''[[Paper Mario: Sticker Star]]''''' is an action-adventure, role-playing game developed by [[Intelligent Systems]] and released for the [[Nintendo 3DS]] as the fourth installment in the [[Paper Mario (series)|''Paper Mario'' series]], as well as the first installment released for a handheld console. It succeeded ''[[Super Paper Mario]]'' from 2007, and was itself succeeded by ''[[Paper Mario: Color Splash]]'' and ''[[Paper Mario: The Origami King]]'' in 2016 and 2020 respectively. This game follows Mario on his adventure to defeat [[Bowser]] and rescue [[Princess Peach]] after Bowser accidentally breaks the [[Sticker Comet]] and comes under the influence of the strongest [[Royal Sticker]]. Along the way, Mario and his partner [[Kersti]] must collect the [[Comet Piece]]s, fragments of the Sticker Comet, and all six Royal Stickers spread across six worlds.

Latest revision as of 10:34, April 19, 2025

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Paper Mario: Sticker Star North America box art.

Paper Mario: Sticker Star is an action-adventure, role-playing game developed by Intelligent Systems and released for the Nintendo 3DS as the fourth installment in the Paper Mario series, as well as the first installment released for a handheld console. It succeeded Super Paper Mario from 2007, and was itself succeeded by Paper Mario: Color Splash and Paper Mario: The Origami King in 2016 and 2020 respectively. This game follows Mario on his adventure to defeat Bowser and rescue Princess Peach after Bowser accidentally breaks the Sticker Comet and comes under the influence of the strongest Royal Sticker. Along the way, Mario and his partner Kersti must collect the Comet Pieces, fragments of the Sticker Comet, and all six Royal Stickers spread across six worlds.