Croozin' for a Broozin': Difference between revisions
(→Ending) |
ToxBoxity64 (talk | contribs) mNo edit summary |
||
(9 intermediate revisions by 7 users not shown) | |||
Line 3: | Line 3: | ||
|appears_in=''[[Super Mario Party]]'' | |appears_in=''[[Super Mario Party]]'' | ||
|type=4-Player minigame | |type=4-Player minigame | ||
|time=40 seconds (Challenge Road – Normal Mode)<br>50 seconds (Challenge Road – Master Mode) | |||
|track=Run Away! | |track=Run Away! | ||
}} | }} | ||
'''Croozin' for a Broozin{{'}}''' is a 4-Player [[minigame]] appearing in ''[[Super Mario Party]]''. | '''Croozin' for a Broozin{{'}}''' is a 4-Player [[minigame]] appearing in ''[[Super Mario Party]]''. | ||
== | ==Overview== | ||
The minigame opens with the players being scared by and fleeing from a horde of Broozers that breaks through a block wall. | |||
Players must continuously run down a dimly lit corridor to escape a group of Broozers. The corridor regularly splits into two brief segments, one of which contains blocks that obstruct the players' progress; players must choose a path to follow blindly. Additionally, [[Warp Pipe]]s that appear along the unlucky lane spawn additional Broozers. Any player that is hit by a Broozer is automatically eliminated, and the last player standing wins. | |||
Players must continuously run down a dimly lit corridor to escape a group of Broozers. The corridor regularly splits into two brief segments, one of which contains blocks that obstruct the players' progress; players must choose a path to follow blindly. Additionally, [[Warp Pipe]]s that appear along the unlucky lane spawn additional Broozers. Any player that is hit by a Broozer is automatically eliminated | |||
At the end of the minigame, the winner strikes their pose while the losers are chased by Broozers in the background. | |||
In Challenge Road, this is the first minigame played at [[End of the Road]] and the 64th challenge overall. The player must outrun the Broozers for 40 seconds in the normal challenge and for 50 seconds in the Master Challenge. | |||
==Controls== | ==Controls== | ||
Line 23: | Line 24: | ||
*''Be careful of the pipes – Broozers might be hiding inside!'' | *''Be careful of the pipes – Broozers might be hiding inside!'' | ||
==Names in other languages== | ==Naming== | ||
"Croozin' for a Broozin'" is a pun on "[[Broozer]]" and the idiom "cruising for a bruising." | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
| | |Jpn=クラッシャー軍団から逃げろ | ||
| | |JpnR=Kurasshā Gundan kara Nigero | ||
| | |JpnM=Run Away from the Broozer Army | ||
|SpaA=Fantasmones a la carga | |SpaA=Fantasmones a la carga | ||
|SpaAM=Broozers charging | |SpaAM=Broozers charging | ||
Line 33: | Line 36: | ||
|SpaEM=Broozer Interception | |SpaEM=Broozer Interception | ||
|Fre=Poings de côté | |Fre=Poings de côté | ||
|FreM= | |FreM=Homophone between "poings" (fists) and "points de côté" (stitch) | ||
|Ger=Boxbold-Bataillon | |Ger=Boxbold-Bataillon | ||
|GerM=Broozer Battalion | |GerM=Broozer Battalion | ||
Line 41: | Line 44: | ||
|DutM=Haunted Lane | |DutM=Haunted Lane | ||
|Kor=클러셔 군단으로부터 도망쳐라 | |Kor=클러셔 군단으로부터 도망쳐라 | ||
|KorR=Keulleosheo | |KorR=Keulleosheo Gundaneurobuteo Domangcheora | ||
|KorM=Run Away from the Broozer Army | |KorM=Run Away from the Broozer Army | ||
|ChiS=逃离砸砖拳手军团 | |ChiS=逃离砸砖拳手军团 |
Latest revision as of 10:15, April 14, 2025
Croozin' for a Broozin' | |
---|---|
![]() | |
Appears in | Super Mario Party |
Type | 4-Player minigame |
Time limit | 40 seconds (Challenge Road – Normal Mode) 50 seconds (Challenge Road – Master Mode) |
Music track | Run Away! |
Croozin' for a Broozin' is a 4-Player minigame appearing in Super Mario Party.
Overview
The minigame opens with the players being scared by and fleeing from a horde of Broozers that breaks through a block wall.
Players must continuously run down a dimly lit corridor to escape a group of Broozers. The corridor regularly splits into two brief segments, one of which contains blocks that obstruct the players' progress; players must choose a path to follow blindly. Additionally, Warp Pipes that appear along the unlucky lane spawn additional Broozers. Any player that is hit by a Broozer is automatically eliminated, and the last player standing wins.
At the end of the minigame, the winner strikes their pose while the losers are chased by Broozers in the background.
In Challenge Road, this is the first minigame played at End of the Road and the 64th challenge overall. The player must outrun the Broozers for 40 seconds in the normal challenge and for 50 seconds in the Master Challenge.
Controls
– Move
In-game text
- Run from the oncoming Broozers!
- Be careful of the pipes – Broozers might be hiding inside!
Naming
"Croozin' for a Broozin'" is a pun on "Broozer" and the idiom "cruising for a bruising."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クラッシャー軍団から逃げろ[?] Kurasshā Gundan kara Nigero |
Run Away from the Broozer Army | |
Chinese (simplified) | 逃离砸砖拳手军团[?] Táolí Zázhuān Quánshǒu Jūntuán |
Run Away from the Broozer Army | |
Chinese (traditional) | 逃離砸磚拳手軍團[?] Táolí Zázhuān Quánshǒu Jūntuán |
Run Away from the Broozer Army | |
Dutch | Spokensteeg[?] | Haunted Lane | |
French | Poings de côté[?] | Homophone between "poings" (fists) and "points de côté" (stitch) | |
German | Boxbold-Bataillon[?] | Broozer Battalion | |
Italian | Fuga dai Tirapugni[?] | Escape from the Broozers | |
Korean | 클러셔 군단으로부터 도망쳐라[?] Keulleosheo Gundaneurobuteo Domangcheora |
Run Away from the Broozer Army | |
Spanish (NOA) | Fantasmones a la carga[?] | Broozers charging | |
Spanish (NOE) | Hatajo de Fantasmones[?] | Broozer Interception |