Catchy Tunes: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Gameplay: Trivia replaced, pun moved to the top of page.)
No edit summary
 
(86 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{{minigame-infobox
{{distinguish|Catch a Tune}}
|image=[[Image:MP7_CatchyTunes.JPG|260px]]
{{minigame infobox
|appeared_in=''[[Mario Party 7]]
|image=[[File:CatchyTunes.png|260px]]
|type=4-player mini-game
|appears_in=''[[Mario Party 7]]''
|info='''Rules'''<br>''Run around and collect the falling musical symbols. You must collect one of each kind to win.
|type=4-Player minigame
|info2='''Toadsworth's Advice'''<br>''Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!
|time=30 seconds
|controls='''Control stick:''' Move<br>'''A:''' Jump
|track=Lazy Day Lollygag
|sample=[[File:MP7 Lazy Day Lollygag.oga]]
}}
}}
'''Catchy Tunes''' is a 4-player [[mini-game]] that is found in [[Mario Party 7]]''.


==Introduction==
'''Catchy Tunes''' is a 4-Player [[minigame]] that is found in ''[[Mario Party 7]]''.
The introduction of the mini-game shows all of the music symbols falling on one of the two xylophones making musical sound notes after they hit the ground and disappear. The screen then fades and then it shows the whole play field that has the players on it, then the mini-game begins.


==Gameplay==
==Overview==
Two players are on the top side between one of the two xylophones while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.
Musical symbols fall on the keys of a xylophone before the game cuts to the arena in full with the players.


The [[player]]s attempt to gather 5 different music symbols that fall down onto the ground within the time limit of thirty seconds. Each different music symbol is required to win the mini-game. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols come from the sky and fall down onto the floor; the shadow of a falling music symbol hints that there's a symbol that is going to hit the ground. If a music note hits the ground, it disappears and cannot be collected.  
Two players are placed on the upper portion of the stage between a pair of xylophones, while the other two players are placed on piano keys on the lower portion of the stage; those two players must [[jump]] to access the upper portion.


The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment.  
The goal is to collect five different musical symbols that fall from above within the time limit. If a musical symbol hits the ground, it will disappear. The players can jump on each other to briefly inhibit their movement and jump height. The first player to collect all five different symbols wins. If nobody does so within the time limit, the minigame ends in a tie.


If one of the players successfully collects 5 certain different notes before the time is up, that player wins. If the time is up and players didn't get all the required notes, it is considered a tie.
==Controls==
* {{button|gcn|Stick}} &ndash; Move
* {{button|gcn|A}} &ndash; Jump


==Trivia==
==In-game text==
*There is no time limit in the PAL version.
* '''Rules''' &ndash; ''"Run around and collect the falling musical symbols. You must collect one of each kind to win."''
* '''Advice''' &ndash; ''"Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"''


<br clear=all>
==Gallery==
{{Mario Party 7}}
<gallery>
[[Category:Mario Party 7 mini-games]]
Catchy Tunes Red Note.gif|Red {{wp|eighth note}}
[[Category:4-player mini-games]]
Catchy Tunes Indigo Note.gif|Two indigo {{wp|beam (music)|beamed}} eighth notes
Catchy Tunes Green Note.gif|Green {{wp|Clef#Treble clef|treble clef}}
Catchy Tunes Blue Note.gif|Blue {{wp|sharp (music)|sharp}} symbol
Catchy Tunes Yellow Note.gif|Yellow {{wp|Clef#bass clef|bass clef}}
Catchy Tunes Ending.png|The standard ending to Catchy Tunes
</gallery>
 
==Naming==
"Catchy Tunes" is a pun on a phrase that refers to songs that are easily memorable.
===Names in other languages===
{{foreign names
|Jpn=あつめておんぷ!
|JpnR=Atsumete onpu!
|JpnM=Collect Notes!
|Ger=Notenregen
|GerM=Note Rain
|Fre=Saute-Notes
|FreM=Note Jump
|Spa=Pilla la melodía
|SpaM=Catch the Melody
|Ita=La musica nel sangue
|ItaM=Music in one's veins (literally "in one's blood")
}}
 
==Notes==
[[File:Catchy Tunes multi-winners.jpg|thumb|200px|Two players winning Catchy Tunes]]
*It is possible for more than one player to win, though the task is difficult since the players need to collect their last notes almost simultaneously. If successfully done, the winning players will stand in front of the losing player(s) (except if all four players win) in the ending.<ref>hahaPhD (September 24, 2021). [https://youtu.be/maHUcj-TQPA Rare Double Catchy Tunes Win]. ''YouTube''. Retrieved August 22, 2024.</ref>
 
==References==
<references/>
 
{{MP7 minigames}}
[[Category:4-player minigames]]
[[Category:Mario Party 7 minigames]]

Latest revision as of 20:43, March 30, 2025

Not to be confused with Catch a Tune.
Catchy Tunes
Wario in Catchy Tunes from Mario Party 7
Appears in Mario Party 7
Type 4-Player minigame
Time limit 30 seconds
Music track Lazy Day Lollygag
Music sample

Catchy Tunes is a 4-Player minigame that is found in Mario Party 7.

Overview[edit]

Musical symbols fall on the keys of a xylophone before the game cuts to the arena in full with the players.

Two players are placed on the upper portion of the stage between a pair of xylophones, while the other two players are placed on piano keys on the lower portion of the stage; those two players must jump to access the upper portion.

The goal is to collect five different musical symbols that fall from above within the time limit. If a musical symbol hits the ground, it will disappear. The players can jump on each other to briefly inhibit their movement and jump height. The first player to collect all five different symbols wins. If nobody does so within the time limit, the minigame ends in a tie.

Controls[edit]

  • Control Stick – Move
  • A Button – Jump

In-game text[edit]

  • Rules"Run around and collect the falling musical symbols. You must collect one of each kind to win."
  • Advice"Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"

Gallery[edit]

Naming[edit]

"Catchy Tunes" is a pun on a phrase that refers to songs that are easily memorable.

Names in other languages[edit]

Language Name Meaning Notes
Japanese あつめておんぷ![?]
Atsumete onpu!
Collect Notes!
French Saute-Notes[?] Note Jump
German Notenregen[?] Note Rain
Italian La musica nel sangue[?] Music in one's veins (literally "in one's blood")
Spanish Pilla la melodía[?] Catch the Melody

Notes[edit]

Two players winning in the Mario Party 7 minigame Catchy Tunes
Two players winning Catchy Tunes
  • It is possible for more than one player to win, though the task is difficult since the players need to collect their last notes almost simultaneously. If successfully done, the winning players will stand in front of the losing player(s) (except if all four players win) in the ending.[1]

References[edit]

  1. ^ hahaPhD (September 24, 2021). Rare Double Catchy Tunes Win. YouTube. Retrieved August 22, 2024.