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{{italic title|World 28 (''Dr. Mario World'')}}
=Draft of a proposal=
{{Worldbox
|title=World 28
|image=[[File:Dr Mario World World 28.jpg|150px]]
|app=''[[Dr. Mario World]]''
|lev=44
|before=[[World 27|<<]]
|after=[[World 29|>>]]
}}


'''World 28''' is a cloud world with floating platforms resembling [[Bouncy Cloud Boomerangs]] from ''New Super Mario Bros. U'' in ''[[Dr. Mario World]]'' similar to [[World 15 (Dr. Mario World)|World 15]], except it takes place at night. The first area is available as of 11 PM PT on May. 6, 2021<ref name="T1">Drmarioworld_EN (May 5, 2021).[https://twitter.com/Drmarioworld_EN/status/1389829736726245376 ''Twitter'']. Retrieved July 11, 2021.</ref>, while the second area, challenge stages and special stage are available as of 11 PM PT on May. 20, 2021<ref name="T2">Drmarioworld_EN (May 20, 2021). [https://twitter.com/Drmarioworld_EN/status/1303952713865023490 ''Twitter'']. Retrieved July 11, 2021.</ref>.
==Deemphasize sectioning off the Mario Party games for GBA/DS/3DS as "handheld"==
What this proposal aims to do is to categorise specific handheld ''Mario Party'' games in the same level as the console ''Mario Party'' games. Basically, if specific games are the main games, they won't be separated as "main" and "handheld", nor as "console" and "handheld". However, describing them in summary is fine, such as in [https://www.mariowiki.com/index.php?title=Mario_Kart_(series)&oldid=4779414 this Mario Kart (series) summary]: <small>"There have been a total of 16 titles in the series: 5 original home console games (with 1 upcoming), a home console port, 3 portable games, a mobile game, 4 arcade games co-developed by Bandai Namco Entertainment, and an RC-based game."</small>.


When an area is cleared, [[Koopa Paratroopa|Paratroopa]]s, [[Parabomb]]s, and [[Foo]]s appear. The [[Virus|viruses]] featured in the regular stages are red, green and light-blue.
It will affect the following ''Mario Party'' games:
__TOC__
*''[[Mario Party Advance]]''
{{br}}
*''[[Mario Party DS]]''
==Area 1==
*''[[Mario Party: Island Tour]]''
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
*''[[Mario Party: Star Rush]]''
|-style="background: #ABC;"
*''[[Mario Party: The Top 100]]''
!width="1%"|Image
Other games in the series could remain in their respective categories, namely the Arcade games and ''[[Mario Party-e]]''. The latter is due to characteristics different from other ''Mario Party'' games, such as the fact that it's a physical game using the GBA as a companion device.
!width="3%"|Stage
!width="3%"|Best Doctors
!width="20%"|Overview
|-
|[[File:DrMarioWorld-Stage1081.jpg|150px]]
|Stage 1081
|[[File:DrMarioWorld - Icon Ludwig.png|link=Ludwig von Koopa]]<br>[[Ludwig von Koopa|Dr. Ludwig]]
[[File:DrMarioWorld - Icon Baby Wario.png|link=Baby Wario]]<br>[[Baby Wario|Dr. Baby Wario]]
|align=left|The objective of this stage is to eliminate all viruses (34) and collect all [[Key|keys]] (3).


This stage introduces [[Muddy Coin|muddy coins]], which are coins covered in mud that will require capsule matches next to them or direct elimination on them to remove the mud, which can require multiple matches to remove them. In this stage, there are small muddy coins in between the keys and [[Key Door|doors]], where the ones in the middle column each requires two hits to clear, while the ones in columns #2 and #5 each requires only one hits to clear. Viruses are in between the muddy coins for rows #5 to #8, [[Floatie virus|floatie viruses]] are in between the muddy coins in #2 and [[Ice (object)|ice]] are in between the muddy coins in rows #3 and #4. Some of the ice contain viruses and [[Electric exploder|electric exploders]].
* Every other Mario series don't make the distinction between console and handheld
|-
** In the [[Template:Super_Mario_games|Super Mario games template]], do you notice how other Mario series do not segregate the handheld entries from the consoles (and by association "main") games? As an example, Mario Golf has every game in this category, even its console and handheld sister games (e.g.: ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'').
|[[File:DrMarioWorld-Stage1082.jpg|150px]]
** Even for the ''Super Mario'' platformers, despite the amount of games, the console and handheld games are not segregated. This is to say that the amount of games is not a reason to separate listing games in such a manner.
|Stage 1082
* Superficial distinction that insinuates that handheld is lesser compared to consoles, given how the latter is listed as "main" games
|[[File:DrMarioWorld - Icon Larry.png|link=Larry Koopa]]<br>[[Larry Koopa|Dr. Larry]]
** For example, in [https://www.mariowiki.com/Template:Super_Mario_games/index.php?title=Template:Super_Mario_games&oldid=3112637 this edit in the Super Mario games template], it was when the console ''Mario Party'' games are delegated to the Main, while the handheld games were delegated to Other. Eventually those games got relegated to being handhelds, as though there is hesitance to put it back in the same category as the "main" ''Mario Party'' games.
[[File:DrMarioWorld - Icon BabyMario.png|link=Baby Mario]]<br>[[Baby Mario|Dr. Baby Mario]]
** Moreover, numbering of games aren't an important indicator of game importance, since for example, the ''Super Mario'' platformers basically stopped at Super Mario Bros. 4 (basically ''[[Super Mario World]]''). Even the New Super Mario Bros. series have numbering for handheld games and console suffixes for its console games!
|align=left|The objective of this stage is to collect all muddy coins (4).
* The games are made between two developer teams.
** With the exception the Arcade games and ''Mario Party-e'', every "main" game and the listed games are developed by two succeeding companies: [[Hudson Soft]] for Mario Party 1 to 8, Mario Party Advance, and Mario Party DS, as well as [[Nintendo Cube]] for Mario Party 9, 10, and every 3DS and Switch Mario Party game. ''Mario Kart Tour'' is one example of a game that may not be on a traditional console, but it is made by the same talent as the console ''Mario Kart'' games.
* Switch's hybrid nature lend itself to both, so the distinction loses meaning since Jamboree and Superstars are also handheld (not Super since it's advertised as a non-handheld entry)
** Having a "handheld" category means that certain games would logically be in this category as well. For Nintendo Switch, both ''Mario Party Superstars'' and ''Super Mario Party Jamboree'' are listed as handheld-compliant on Nintendo's game info pages, which means that they should also be in the handheld category. Note that ''Super Mario Party'' is not handheld-compliant, because unlike the other two games, it is only playable in both docked and tabletop. I can imagine that needing to apply certain games in this category would get complicated, so having a handheld category is unnecessary.
* Gameplay-wise, the console and handheld games are generally not too drastically different
** Even though certain ''Mario Party'' games are on the handheld, they still play similarly to ''Mario Party'', with boards and minigames. The format where they presented may be different, but the formula is still intact. For example, ''Mario Party: Island Tour'' may have a general focus to reach the finish line, but it still presented boards and minigames. Not to mention, ''Mario Party DS'' plays very similar to the previous ''Mario Party'' games on the console.
** Gameplay elements introduced in the handheld games are still acknowledged in the console games. For instance, the board system introduced in ''Mario Party: Star Rush'' was reused in ''Super Mario Party'' in the Partner Party mode.
* This distinction is akin to a fan categorisation since Nintendo does not acknowledge the separation.
** Do certain ''Mario Party'' games get acknowledged with classic boards or minigames while other weren't? Yes, that is true, when Mario Party 1 to 10 have returning minigames. But that doesn't mean the games that aren't acknowledged are condemned.
** The handheld categorisation is not very useful because we already list the video game consoles next to the game, meaning that whether a game is console or handheld, it's already more or less stated. It is a far less useful categorisation compared to listing which Super Mario platformers are 2D platformers or 3D platformers (which aren't separated currently, but that's a topic of discussion for another proposal).
** On [https://www.nintendo.com/jp/character/mario/en/history/index.html Nintendo's Mario Portal History section], if you check the ''Mario Party'' section, the "main" games and the games listed above are together. There is no special exceptions for the "handheld" games.


In this stage, each of the medium-sized muddy coins are surrounded by [[Colorful crate|colorful crates]], where they have different amount of mud covering them. The middle contains a large [[Flask (object)|flask]]. The filled flask in this stage will shoot out either colorful crates or [[Exploder|exploder]].
<!--  
|-
=Wario Press Conference=
|[[File:DrMarioWorld-Stage1083.jpg|150px]]
|Stage 1083
|[[File:DrMarioWorld - Icon Fire Luigi.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Luigi]]
[[File:DrMarioWorld - Icon Daisy.png|link=Princess Daisy]]<br>[[Princess Daisy|Dr. Daisy]]
|align=left|The objective of this stage is to eliminate all viruses (28).


In this stage, the objects form an "X" pattern composed of [[Crate|crates]], colorful crates, [[Bubble|bubbles]] containing viruses and floatie viruses, and a green [[Lock Block|lock block]] in the middle. The top contains a triangle of [[Empty Block|Empty Blocks]], the sides contain cages where one cage on each side contains a lock block, and the bottom has cages below the crates and colorful crates.
NOTE: Fake quotes. These are placeholder till I have something to put here.
|-
|[[File:DrMarioWorld-Stage1084.jpg|150px]]
|Stage 1084
|[[File:DrMarioWorld - Icon KoopaTroopa.png|link=Koopa Troopa]]<br>[[Koopa Troopa|Dr. Koopa Troopa]]
[[File:DrMarioWorld - Icon DK.png|link=Donkey Kong]]<br>[[Donkey Kong|Dr. Donkey Kong]]
|align=left|The objective of this stage is to eliminate all viruses (30), collect all [[Coin|coins]] from [[Coin Block|Coin Blocks]] (24) and collect all muddy coins (8).  


In this stage, there are two groups of 15 viruses and one exploder and two columns of four [[Brick Block|Brick Blocks]] (all containing coins), where there is a group of 4 medium-sized muddy coins in between each of both groups. For each group of viruses, eight of them are half-frozen, arranged in a checkered pattern.
{{quote|Mario plus Rabbids, Kingdom Battle! Hoohoo!|Mario|Mario + Rabbids Kingdom Battle}}
|-
|[[File:DrMarioWorld-Stage1085.jpg|150px]]
|<span style="color:darkred">Stage 1085
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon Dry Bowser.png|link=Dry Bowser]]<br>[[Dry Bowser|Dr. Dry Bowser]]
[[File:DrMarioWorld - Icon BabyLuigi.png|link=Baby Luigi]]<br>[[Baby Luigi|Dr. Baby Luigi]]
|align=left|The objective of this stage is to eliminate all viruses (26) and collect all purple coins (32).


In this stage, purple coins ([[Caged coin|caged]] and uncaged) are arranged in rows of four, where they are in between colorful crates and rows of viruses. Some of the rows of viruses have gaps in between, and some of the viruses are encased in ice.
{{quote|Mario plus Rabbids, Sparks of Hope! Weehee!|Mario|Mario + Rabbids Sparks of Hope}}


Purple coins are unlocked in the following sequence:
{{quote|Mario and Luigi, Bowser's Inside Story, plus Bowser Jr.'s Journey! Wahoo!|Mario|Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey}}
# The 8 coins in rows #2 and #3.
# The 8 coins in rows #4 and #5.
# The 8 coins in rows #6 and #7.
# The 8 coins (initially half-frozen) in rows #8 and #9.


The capsule amount is increased from 25 to 29 since June 3, 2021. Besides that, this stage is otherwise the same.
{{quote|Super Mario RPG, Legend of the Seven Stars! Yeahoo!|Mario|Super Mario RPG: Legend of the Seven Stars}}
|-
|[[File:DrMarioWorld-Stage1086.jpg|150px]]
|Stage 1086
|[[File:DrMarioWorld - Icon Fire Rosalina.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Rosalina]]
[[File:DrMarioWorld - Icon Dolphin.png|link=Dolphin]]<br>[[Dolphin|Dr. Dolphin]]
|align=left|The objective of this stage is to eliminate all viruses (25), collect all coins from Coin Blocks (66) and destroy all [[Barrier|barriers]] (7).


In this stage, [[Barrel|barrels]] are arranged in an L-shape and is surrounded by Brick Blocks, of which only the middle one in row #2 and the second on in row #7 are empty while the rest are Coin Blocks. All the barrels contain exploders. [[Shell|Shells]] are found on the rightmost two spots in rows #6 to #8, and bubbles containing viruses are found in the rest of rows #2 to #5. The topmost row contains barriers and two ice cubes containing a [[Pop cannon|pop cannon]] on the left and a virus on the right.
{{quote|Paper Mario, The Origami King! Wow!|Mario|Paper Mario: The Origami King}}
|-
-->
|[[File:DrMarioWorld-Stage1087.jpg|150px]]
|Stage 1087
|[[File:DrMarioWorld - Icon Roy.png|link=Roy Koopa]]<br>[[Roy Koopa|Dr. Roy]]
[[File:DrMarioWorld - Icon BabyPeach.png|link=Baby Peach]]<br>[[Baby Peach|Dr. Baby Peach]]
|align=left|The objective of this stage is to eliminate all viruses (28).
 
In this stage, the middle three columns contain a ring of cages containing keys and doors, and within the ring are bubbles where all but two contain floatie viruses. On both the left and right sides, there are viruses in the formation of pins, where the bottom half has crates and the top half has a barrel containing lock blocks within. The red lock block is in the left barrel, while the green lock block is in the right barrel.
|-
|[[File:DrMarioWorld-Stage1088.jpg|150px]]
|Stage 1088
|[[File:DrMarioWorld - Icon GoombaTower.png|link=Goomba Tower]]<br>[[Goomba Tower|Dr. Goomba Tower]]
[[File:DrMarioWorld - Icon Baby Rosalina.png|link=Baby Rosalina]]<br>[[Baby Rosalina|Dr. Baby Rosalina]]
|align=left|The objective of this stage is to collect all [[Virus coin|virus coins]] (17) and collect all muddy coins (20).
 
In this stage, Brick Blocks are arranged in diagonal lines, and in between them are Empty Blocks, small-sized muddy coins, exploders and shells. Some of the exploders are half-frozen. All Brick Blocks contain hidden viruses, and some of those viruses have virus coins behind them. The filled flask in this stage will shoot out either viruses or exploders.
|-
|[[File:DrMarioWorld-Stage1089.jpg|150px]]
|Stage 1089
|[[File:DrMarioWorld - Icon Toad.png|link=Toad]]<br>[[Toad|Dr. Toad]]
[[File:DrMarioWorld - Icon Waluigi.png|link=Waluigi]]<br>[[Waluigi|Dr. Waluigi]]
|align=left|The objective of this stage is to collect all purple coins (16) and collect all muddy coins (16).
 
In this stage, [[Dust virus|dust clouds]] are separated into four quarters where they contain purple coins (caged and uncaged), keys, doors and viruses. The two higher quarters are joined in the middle by a dust cloud containing a door. A fully-frozen key is located directly below that dust cloud. Viruses are in between the two lower quarters, while a shell and Brick Blocks are in the row in between the groups of dust clouds. The two leftmost and two rightmost Brick Blocks contain doors.
 
Purple coins are unlocked in the following sequence:
# The 4 coins hidden inside the lower-left group of dust clouds.
# The 4 coins hidden inside the lower-right group of dust clouds.
# The 4 coins hidden inside the upper-left group of dust clouds.
# The 4 coins hidden inside the upper-right group of dust clouds.
|-
|[[File:DrMarioWorld-Stage1090.jpg|150px]]
|<span style="color:darkred">Stage 1090
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon Wario.png|link=Wario]]<br>[[Wario|Dr. Wario]]
[[File:DrMarioWorld - Icon Fire Rosalina.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Rosalina]]
|align=left|The objective of this stage is to eliminate all viruses (76) and collect all keys (8). The only colors available in this stage are red and light-blue.
 
In this stage, the keys are in the leftmost and rightmost columns, and their correspending doors are found in the last four revealed rows, where they are inside cages. At the beginning of the stage, there are colorful crates and viruses alongside the keys, where some of the viruses are half-frozen or inside bubbles.Muddy coins are found starting from the first-revealed row, and together with colorful crates, are found until the ninth-revealed row. Floatie viruses are found starting from the fifth-revealed row. The lock blocks are found in the eighth- and ninth-revealed rows. Brick Blocks (all containing hidden viruses) are found starting from the tenth-revealed row where exploders are also found. Some of the objects throughout the stage are encased in ice.
 
This stage will scroll for one line each time enough objects are cleared or enough capsules are added to the stage and will stop after 13 lines are introduced.
|-
|[[File:DrMarioWorld-Stage1091.jpg|150px]]
|Stage 1091
|[[File:DrMarioWorld - Icon Roy.png|link=Roy Koopa]]<br>[[Roy Koopa|Dr. Roy]]
[[File:DrMarioWorld - Icon Yoshi.png|link=Yoshi]]<br>[[Yoshi|Dr. Yoshi]]
|align=left|The objective of this stage is to eliminate all viruses and collect all virus coins. In this stage, fully-frozen viruses are arranged to be one row and one column apart from each other. Between the rows and columns of viruses are barrels that contain exploders and a flask. The filled flask in this stage will shoot out colorful crates.
 
Rotating Cannon
|-
|[[File:DrMarioWorld-Stage1092.jpg|150px]]
|Stage 1092
|[[File:DrMarioWorld - Icon Fire Mario.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Mario]]
[[File:DrMarioWorld - Icon Bowser.png|link=Bowser]]<br>[[Bowser|Dr. Bowser]]
|align=left|The objective of this stage is to eliminate all viruses, collect all purple coins and collect all keys. In this stage, the doors and keys are both half-frozen. Pop cannons are located in the second and third rows while floatie viruses are located in the seventh and eighth rows. There is a shell and an exploder in the fifth row, where two purple coins are located. The middle column contains caged coins and crates, and in between the coins are barriers.
 
Purple coins are unlocked in the following sequence:
# The 2 coins in the fifth row.
# The 3 coins in the middle column from the seventh row to the ninth row.
# The 3 coins in the middle column from the first row to the third row.
|-
|[[File:DrMarioWorld-Stage1093.jpg|150px]]
|Stage 1093
|[[File:DrMarioWorld - Icon Wendy.png|link=Wendy O. Koopa]]<br>[[Wendy O. Koopa|Dr. Wendy]]
[[File:DrMarioWorld - Icon Larry.png|link=Larry Koopa]]<br>[[Larry Koopa|Dr. Larry]]
|align=left|The objective of this stage is to eliminate all viruses and collect all purple coins. In this stage, there are twelve purple coins in the middle three columns from the fourth to seventh rows. In the fourth to sixth rows, there are viruses and two lock blocks. Those lock blocks correspond to the cages group in L-shapes, with most of them containing viruses and one of them being a lock block that corresponds to the cages in the middle three columns. Near each of the cages are caged coins and colorful crates.
 
Cloud
|-
|[[File:DrMarioWorld-Stage1094.jpg|150px]]
|Stage 1094
|[[File:DrMarioWorld - Icon King Boo.png|link=King Boo]]<br>[[King Boo|Dr. King Boo]]
[[File:DrMarioWorld - Icon BowserJr.png|link=Bowser Jr.]]<br>[[Bowser Jr.|Dr. Bowser Jr.]]
|align=left|The objective of this stage is to eliminate all viruses and collect all keys. In this stage, there are dust viruses, clouded viruses and a shell below two normal viruses. The doors are located in the barrels in the middle seven columns in the second and sixth rows, while the keys are located in the barrels in the middle seven columns in the fourth and eighth rows. The other barrels contain viruses.
|-
|[[File:DrMarioWorld-Stage1095.jpg|150px]]
|<span style="color:darkred">Stage 1095
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon Toad.png|link=Toad]]<br>[[Toad|Dr. Toad]]
[[File:DrMarioWorld - Icon Lemmy.png|link=Lemmy Koopa]]<br>[[Lemmy Koopa|Dr. Lemmy]]
|align=left|The objective of this stage is to eliminate all viruses (10), collect all coins from Coin Blocks (18) and collect all keys (5).
 
In this stage, bubbles containing floatie viruses are in the odd-numbered columns, where all but the ones in the leftmost column are surrounded by colorful crates. The two barrels directly above the bubbles contain keys and doors, while the rest of the barrels contain exploders. Of the Brick Blocks, only the second one in the eighth column doesn't contain anything, while the rest are Coin Blocks.
|-
|[[File:DrMarioWorld-Stage1096.jpg|150px]]
|Stage 1096
|[[File:DrMarioWorld - Icon Fire Peach.png|link=Fire Mario]]<br>[[Fire Peach|Dr. Fire Peach]]
[[File:DrMarioWorld - Icon Boo.png|link=Boo]]<br>[[Boo|Dr. Boo]]
|align=left|The objective of this stage is to eliminate all viruses and collect all keys. In this stage, most of the keys and doors are locked behind cages. The top-middle portion of this stage has two exploders and a pop cannon nearby several colorful crates, and the pop cannon is directed towards a lock block that is amidst bubbles containing viruses and colorful crates. Another pop cannon is at the leftmost of the second row, which is aimed towards a shell and another lock block. The third lock block is nearby that pop cannon. Between some of the keys and doors are floatie viruses.
|-
|[[File:DrMarioWorld-Stage1097.jpg|150px]]
|Stage 1097
|[[File:DrMarioWorld - Icon Wario.png|link=Wario]]<br>[[Wario|Dr. Wario]]
[[File:DrMarioWorld - Icon Mario.png|link=Dr. Mario]]<br>[[Dr. Mario]]
|align=left|The objective of this stage is to eliminate all viruses and collect all virus coins. In this stage, viruses, crates and exploders are scattered, as well as ice fans and Brick Blocks. Among the Brick Blocks, the Capsule Plus are hidden inside the ones in the first row, the fourth row and the eighth row, while the others contain hidden viruses.
|-
|[[File:DrMarioWorld-Stage1098.jpg|150px]]
|Stage 1098
|[[File:DrMarioWorld - Icon Baby Wario.png|link=Baby Wario]]<br>[[Baby Wario|Dr. Baby Wario]]
[[File:DrMarioWorld - Icon Blooper.png|link=Blooper]]<br>[[Blooper|Dr. Blooper]]
|align=left|The objective of this stage is to eliminate all viruses (21) and collect all virus coins (46).
 
In this stage, barriers are found around the upper portion, where fully-frozen viruses and a half-frozen shell are also found. The topmost row of barriers are also half-frozen. Virus coins are found behind the group of objects except for the last barrier in the third row. Below the group of barriers, the even-numbered columns contain viruses below pop cannons, where each column has two floatie viruses. Crates are found in the odd-numbered rows.
|-
|[[File:DrMarioWorld-Stage1099.jpg|150px]]
|Stage 1099
|[[File:DrMarioWorld - Icon Boo.png|link=Boo]]<br>[[Boo|Dr. Boo]]
[[File:DrMarioWorld - Icon KoopaTroopa.png|link=Koopa Troopa]]<br>[[Koopa Troopa|Dr. Koopa Troopa]]
|align=left|The objective of this stage is to eliminate all viruses (24), collect all coins from Coin Blocks (24) and destroy all crates (26).
 
In this stage, a group of viruses are found in the middle five columns below a group of crates. Ice cubes are found in the odd-numbered columns among the crates, except the middle column which contains an exploder. The Brick Blocks (all containing coins) are found in the second and eighth columns, where viruses are in between them.
|-
|[[File:DrMarioWorld-Stage1100.jpg|150px]]
|<span style="color:darkred">Stage 1100
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon Dry Bowser.png|link=Dry Bowser]]<br>[[Dry Bowser|Dr. Dry Bowser]]
[[File:DrMarioWorld - Icon Wario.png|link=Wario]]<br>[[Wario|Dr. Wario]]
|align=left|The last stage of the first area, the objective of this stage is to eliminate all viruses (111) and collect all muddy coins (41).
 
At the beginning of the stage, the bottom half contains rows containing viruses and muddy coins, while the top half contains barrels (containing viruses, exploders and a shell) and muddy coins. In the row of Brick Blocks in the fifth row, the second block contains a shell, the last block contains an exploder, while the rest contain viruses. In the row of Brick Blocks in the first row, the first six blocks contain viruses and the eighth block contains an exploder, while the rest are empty. In each of the first six revealed rows, there is one muddy coin in between fully-frozen viruses, where only the one in the sixth row has three different colors in the same row. The seventh-revealed row contains barrels containing viruses, and the eighth-revealed row contains a shell in a barrel and a row of muddy coins. The ninth-revealed row contains dust clouds and a half-frozen virus, where the dust clouds contain viruses, an exploder and a couple of [[Ice Fan|ice fans]]. The last-revealed row contains half-frozen viruses in between two muddy coins.
 
This stage will scroll for one line each time enough objects are cleared or enough capsules are added to the stage and will stop after 10 lines are introduced.
 
When cleared, the rest of the first area in the world map gets cleared of viruses. Players also obtain the [[Parabomb]] assistant upon completing this stage.
|}
 
==Area 2==
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="1%"|Image
!width="3%"|Stage
!width="3%"|Best Doctors
!width="20%"|Overview
|-
|[[File:DrMarioWorld-Stage1101.jpg|150px]]
|Stage 1101
|[[File:DrMarioWorld - Icon BabyPeach.png|link=Baby Peach]]<br>[[Baby Peach|Dr. Baby Peach]]
[[File:DrMarioWorld - Icon Bowser.png|link=Bowser]]<br>[[Bowser|Dr. Bowser]]
|align=left|The objective of this stage is to eliminate all viruses. In this stage, The clouded viruses and floatie viruses are surrounded by crates, and between the crates are gaps where one of them has an exploder and two of them are jars: an exploder jar and a pop cannon jar. Additional viruses and crates are located in the ninth row.
|-
|[[File:DrMarioWorld-Stage1102.jpg|150px]]
|Stage 1102
|[[File:DrMarioWorld - Icon King Boo.png|link=King Boo]]<br>[[King Boo|Dr. King Boo]]
[[File:DrMarioWorld - Icon Yoshi.png|link=Yoshi]]<br>[[Yoshi|Dr. Yoshi]]
|align=left|The objective of this stage is to eliminate all viruses and collect all keys. In this stage, dust viruses are arranged in a checkered pattern, where the gaps are filled with crates in the odd-numbered columns and colorful crates in the even-numbered rows. The keys and doors are located in the odd-numbered rows, and in between the keys are normal viruses.
|-
|[[File:DrMarioWorld-Stage1103.jpg|150px]]
|Stage 1103
|[[File:DrMarioWorld - Icon Fire Rosalina.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Rosalina]]
[[File:DrMarioWorld - Icon BabyMario.png|link=Baby Mario]]<br>[[Baby Mario|Dr. Baby Mario]]
|align=left|The objective of this stage is to eliminate all viruses and collect all virus coins. In this stage, the crates form a crosshair covering a virus coin, and on each of the quadrant around the crosshair are frozen viruses that cover the rest of the virus coins. Bubble machines are placed around the objects of this stage.
|-
|[[File:DrMarioWorld-Stage1104.jpg|150px]]
|Stage 1104
|[[File:DrMarioWorld - Icon Dolphin.png|link=Dolphin]]<br>[[Dolphin|Dr. Dolphin]]
[[File:DrMarioWorld - Icon Daisy.png|link=Princess Daisy]]<br>[[Princess Daisy|Dr. Daisy]]
|align=left|The objective of this stage is to eliminate all viruses and collect all keys. In this stage, the barrels form a diamond that surrounds and is surrounded by fully-frozen viruses. That outer ring of viruses is below the doors and above the keys. Next to the keys and doors are more fully-frozen viruses. There are pop cannon jars in the top-left and top-right corners.
|-
|[[File:DrMarioWorld-Stage1105.jpg|150px]]
|<span style="color:darkred">Stage 1105
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon Ludwig.png|link=Ludwig von Koopa]]<br>[[Ludwig von Koopa|Dr. Ludwig]]
[[File:DrMarioWorld - Icon King Boo.png|link=King Boo]]<br>[[King Boo|Dr. King Boo]]
|align=left|The objective of this stage is to eliminate all viruses (24), collect all purple coins (23) and collect all keys (8).
 
In this stage, three diagonal lines containing keys, dust clouds and doors cut across two halves that each contains purple coins (caged and uncaged), exploders, frozen viruses and frozen electric exploders. The exploder in the upper-left half is half-frozen. The upper-left half also contains Brick Blocks. The dust clouds all contain rotating cannons.
 
Purple coins are unlocked in the following sequence:
# The 14 coins in the odd-numbered columns.
# The 9 coins in the even-numbered columns.
|-
|[[File:DrMarioWorld-Stage1106.jpg|150px]]
|Stage 1106
|[[File:DrMarioWorld - Icon Yoshi.png|link=Yoshi]]<br>[[Yoshi|Dr. Yoshi]]
[[File:DrMarioWorld - Icon Toad.png|link=Toad]]<br>[[Toad|Dr. Toad]]
|align=left|The objective of this stage is to collect all virus coins and collect all purple coins. In this stage, frozen viruses and virus coins are placed throughout, where ice fans are also found. The three large virus coins are located in the three topmost rows.
|-
|[[File:DrMarioWorld-Stage1107.jpg|150px]]
|Stage 1107
|[[File:DrMarioWorld - Icon Baby Rosalina.png|link=Baby Rosalina]]<br>[[Baby Rosalina|Dr. Baby Rosalina]]
[[File:DrMarioWorld - Icon Iggy.png|link=Iggy Koopa]]<br>[[Iggy Koopa|Dr. Iggy]]
|align=left|The objective of this stage is to eliminate all viruses and collect all coins from Coin Blocks. In this stage, the caged Brick Blocks (all containing coins) and caged exploder jars form two question marks, one in a normal position and one in an upside-down position. Within the curves of each question mark and between the symbols are floatie viruses and lock blocks.
|-
|[[File:DrMarioWorld-Stage1108.jpg|150px]]
|Stage 1108
|[[File:DrMarioWorld - Icon Lemmy.png|link=Lemmy Koopa]]<br>[[Lemmy Koopa|Dr. Lemmy]]
[[File:DrMarioWorld - Icon Fire Rosalina.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Rosalina]]
|align=left|The objective of this stage is to eliminate all viruses and collect all keys. In this stage, there are purple coins that surround a few viruses, where one group is caged and the other is uncaged. Some of the coins and doors are frozen. The yellow lock block is blocked off by two doors, which corresponds to cages that include a shell in the vicinity of a pop cannon that aims two other shells. One of those shells targets the light-blue lock block, which unlocks a portion of purple coins and a red lock block. The red cages include an exploder that targets a shell that will lead to a pop cannon that targets a number of viruses.
 
Purple coins are unlocked in the following sequence:
# The coins in the seventh to ninth rows, for a total of 15 coins.
# The coins in the second to fourth rows, for a total of 11 coins.
|-
|[[File:DrMarioWorld-Stage1109.jpg|150px]]
|Stage 1109
|[[File:DrMarioWorld - Icon Dry Bowser.png|link=Dry Bowser]]<br>[[Dry Bowser|Dr. Dry Bowser]]
[[File:DrMarioWorld - Icon Fire Rosalina.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Rosalina]]
|align=left|The objective of this stage is to eliminate all viruses and collect all purple coins. In this stage, the purple coins (caged and uncaged) are placed in diagonal lines parallel to the cages. The lock blocks for those cages are located at the top-right corner, while the cages contain either crates, exploder jars or Empty Blocks. Half-frozen viruses are located in the top-left corner, the top-right corner and the uncaged exploder jars. Exploders are connected so that it reaches the only uncaged purple coin.
 
Purple coins are unlocked in the following sequence:
# The middle coin in the first row.
# The second coin in the ninth row.
# The coins from the sixth column to the rightmost column, plus the second coin in the seventh row and the first coin in the ninth row, for a total of 10 coins.
# The rest of the coins, for a total of 9 coins.
 
[[Skill charger|skill chargers]]
Handy Bottle
|-
|[[File:DrMarioWorld-Stage1110.jpg|150px]]
|<span style="color:darkred">Stage 1110
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon GoombaTower.png|link=Goomba Tower]]<br>[[Goomba Tower|Dr. Goomba Tower]]
[[File:DrMarioWorld - Icon Baby Wario.png|link=Baby Wario]]<br>[[Baby Wario|Dr. Baby Wario]]
|align=left|The objective of this stage is to eliminate all viruses (38), collect all keys (3) and collect all muddy coins (21).
 
In this stage, muddy coins are scattered, and the gaps are filled with objects, mostly viruses. Dust clouds are found at the beginning of the stage, where only the leftmost dust cloud doesn't contain anything while the rest contains viruses. Medium-sized muddy coins are found in the beginning of the stage, while muddy coins of all sizes are found starting from the second-revealed row. The keys are in the first-revealed row and the doors are in the last-revealed row.
 
This stage will scroll for one line each time enough objects are cleared or enough capsules are added to the stage and will stop after 9 lines are introduced.
|-
|[[File:DrMarioWorld-Stage1111.jpg|150px]]
|Stage 1111
|[[File:DrMarioWorld - Icon Fire Peach.png|link=Fire Mario]]<br>[[Fire Peach|Dr. Fire Peach]]
[[File:DrMarioWorld - Icon Ludwig.png|link=Ludwig von Koopa]]<br>[[Ludwig von Koopa|Dr. Ludwig]]
|align=left|The objective of this stage is to collect all virus coins (9) and collect all keys (4). The only colors available in this stage are green and light-blue.
 
In this stage, there are four columns of dust clouds that do not contain anything in the even-numbered rows surrounded by barrels and ice containing exploders and electric exploders. Among the barrels, the ones in the topmost row contains doors, the ones in the ninth row contains keys while the rest are empty. 
|-
|[[File:DrMarioWorld-Stage1112.jpg|150px]]
|Stage 1112
|[[File:DrMarioWorld - Icon Wendy.png|link=Wendy O. Koopa]]<br>[[Wendy O. Koopa|Dr. Wendy]]
[[File:DrMarioWorld - Icon BabyDaisy.png|link=Baby Daisy]]<br>[[Baby Daisy|Dr. Baby Daisy]]
|align=left|The objective of this stage is to eliminate all viruses (18) and collect all coins from Coin Blocks (36).
 
In this stage, the four leftmost columns contain rows of cages, half-frozen exploders and fully-frozen Brick Blocks (all containing coins). The rightmost column contains a pop cannon that targets shells and half-frozen lock blocks. The sixth to eighth columns contain rows of fully-frozen viruses and [[Bubble Machine|bubble machines]]. The middle column contains crates in the same row as the half-frozen exploders.
|-
|[[File:DrMarioWorld-Stage1113.jpg|150px]]
|Stage 1113
|[[File:DrMarioWorld - Icon KoopaTroopa.png|link=Koopa Troopa]]<br>[[Koopa Troopa|Dr. Koopa Troopa]]
[[File:DrMarioWorld - Icon Wario.png|link=Wario]]<br>[[Wario|Dr. Wario]]
|align=left|The objective of this stage is to eliminate all viruses and collect all keys. In this stage, clouded pop cannons are arranged in an "X", with barrels vertically in between them and Brick Blocks next to them. Of the Brick Blocks, the ones below the fifth row contain keys, while the ones above the fourth row contain doors and the one in the fourth row containing a pop cannon. The barrels in this stage contain either viruses, exploders, barriers or pop cannons, with only the middle barrel in the third row containing a door.
|-
|[[File:DrMarioWorld-Stage1114.jpg|150px]]
|Stage 1114
|[[File:DrMarioWorld - Icon Ludwig.png|link=Ludwig von Koopa]]<br>[[Ludwig von Koopa|Dr. Ludwig]]
[[File:DrMarioWorld - Icon Toad.png|link=Toad]]<br>[[Toad|Dr. Toad]]
|align=left|The objective of this stage is to eliminate all viruses. In this stage, there are two groups of caged viruses between a line of ice fans with a pop cannon jar on one end and a shell jar on the other end. Near the pop cannon jar are two lock blocks, while near the shell jar is two caged exploder jars. The shells that are shot out from the shell jar will be inside bubbles. On the same row or column as the lock blocks are crates.
|-
|[[File:DrMarioWorld-Stage1115.jpg|150px]]
|<span style="color:darkred">Stage 1115
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon Wario.png|link=Wario]]<br>[[Wario|Dr. Wario]]
[[File:DrMarioWorld - Icon Peach.png|link=Peach]]<br>[[Princess Peach|Dr. Peach]]
|align=left|The objective of this stage is to eliminate all viruses, collect all purple coins and collect all keys. In this stage, the shells and pop cannons are connected in a way that when the shell in eighth row is activated, the chain reaction will cause the frozen viruses and exploders to be cleared of ice, while the doors and the crate will still be half-frozen. The Brick Blocks contain hidden purple coins (caged and uncaged), except for the first two ones in both the third column and the seventh column, as well as the first coin in the topmost column.
 
Purple coins are unlocked in the following sequence:
# The rightmost coin in the seventh row.
# The coins in the first column and the first, third and fourth coins in the third column, for a total of 7 coins.
# The 2 coins to the right of the door in the fifth row.
# The rest of the coins, for a total of 17 coins. 
|-
|[[File:DrMarioWorld-Stage1116.jpg|150px]]
|Stage 1116
|[[File:DrMarioWorld - Icon Fire Rosalina.png|link=Fire Mario]]<br>[[Fire Mario|Dr. Fire Rosalina]]
[[File:DrMarioWorld - Icon BabyMario.png|link=Baby Mario]]<br>[[Baby Mario|Dr. Baby Mario]]
|align=left|The objective of this stage is to eliminate all viruses and collect all virus coins. In this stage, the viruses are scattered among colorful crates in diamond patterns, where bubbles containing exploders and half-frozen bubble machines are also found. The exploders that are shot out from the exploder jars will be inside bubbles.
|-
|[[File:DrMarioWorld-Stage1117.jpg|150px]]
|Stage 1117
|[[File:DrMarioWorld - Icon King Boo.png|link=King Boo]]<br>[[King Boo|Dr. King Boo]]
[[File:DrMarioWorld - Icon Toad.png|link=Toad]]<br>[[Toad|Dr. Toad]]
|align=left|The objective of this stage is to eliminate all viruses. In this stage, the viruses, dust clouds and barrels are arranged in diagonal lines, where barriers are also found. The barrels contain viruses, floatie viruses, barriers or Capsule Plus, while barriers are found in a few of the dust clouds.
|-
|[[File:DrMarioWorld-Stage1118.jpg|150px]]
|Stage 1118
|[[File:DrMarioWorld - Icon Daisy.png|link=Princess Daisy]]<br>[[Princess Daisy|Dr. Daisy]]
[[File:DrMarioWorld - Icon GoombaTower.png|link=Goomba Tower]]<br>[[Goomba Tower|Dr. Goomba Tower]]
|align=left|The objective of this stage is to eliminate all viruses and collect all keys. In this stage, there are two lines of caged exploders that separate two groups of Brick Blocks, where one group has two normal viruses. The top side has fully-frozen doors and the bottom side has fully-frozen keys. Each side also has a lock block and both a key and a door. Most of the Brick Blocks contain hidden viruses, while three of the four Brick Blocks between each pair of key and door with them have hidden Capsule Plus.
|-
|[[File:DrMarioWorld-Stage1119.jpg|150px]]
|Stage 1119
|[[File:DrMarioWorld - Icon Toad.png|link=Toad]]<br>[[Toad|Dr. Toad]]
[[File:DrMarioWorld - Icon Baby Rosalina.png|link=Baby Rosalina]]<br>[[Baby Rosalina|Dr. Baby Rosalina]]
|align=left|The objective of this stage is to collect all virus coins. In this stage, the Brick Blocks have virus coins behind them. The Brick Blocks all contain hidden floatie viruses. In addition to Brick Blocks, there are three pop cannon jars and one shell jar, as well as two pop cannons. The pop cannons that are shot out from the pop cannon jars will be hidden inside Brick Blocks.
|-
|[[File:DrMarioWorld-Stage1120.jpg|150px]]
|<span style="color:darkred">Stage 1120
'''(Hard)'''</span>
|[[File:DrMarioWorld - Icon King Boo.png|link=King Boo]]<br>[[King Boo|Dr. King Boo]]
[[File:DrMarioWorld - Icon Kamek.png|link=Kamek]]<br>[[Kamek|Dr. Kamek]]
|align=left|In the final stage of this world, the objective is to eliminate all viruses, destroy all colorful crates and collect all keys. In this stage, the keys are in the odd-numbered columns. At the beginning of this stage, there are three rows of viruses above the keys. In the two topmost rows (before the stage scrolls) and the next four revealed rows, there are six groups of four viruses in a row segmented by crates, where each group has two half-frozen viruses. The next six revealed rows contain alternating rows of viruses and colorful crates. In the next five revealed rows, there are two rows of bubbles with barriers inside sandwiched between three rows of viruses where the odd-numbered position of viruses are half-frozen. Doors are located in the final revealed row, where Empty Blocks are in between.
 
This stage will scroll for one line each time enough objects are cleared or enough capsules are added to the stage and will stop after 16 lines are introduced.
 
Once it is cleared, the remaining area of the stage map gets cleared of viruses, and players can access [[World 29 (Dr. Mario World)|World 29]]. Upon completion, players earn a free [[Staff ticket|Staff Ticket]].
|}
 
==Challenge stages==
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="1%"|Image
!width="3%"|Stage
!width="3%"|Best Doctors
!width="20%"|Overview
|-
|[[File:DrMarioWorld-Stage28A.jpg|150px]]
|Stage 28A
|[[File:DrMarioWorld - Icon Roy.png|link=Roy Koopa]]<br>[[Roy Koopa|Dr. Roy]]
[[File:DrMarioWorld - Icon Toad.png|link=Toad]]<br>[[Toad|Dr. Toad]]
|align=left|Within a 60 second time limit, players need to eliminate all viruses and collect all coins from Coin Blocks. In this stage, Brick Blocks occupy nine rows except for two spots in the ninth row. Except for a few Brick Blocks, they contain either hidden pink viruses or are Coin Blocks.
 
Completing this stage awards the player 500 coins.
|-
|[[File:DrMarioWorld-Stage28B.jpg|150px]]
|Stage 28B
|[[File:DrMarioWorld - Icon Wendy.png|link=Wendy O. Koopa]]<br>[[Wendy O. Koopa|Dr. Wendy]]
[[File:DrMarioWorld - Icon GoombaTower.png|link=Goomba Tower]]<br>[[Goomba Tower|Dr. Goomba Tower]]
|align=left|Within a 70 second time limit, players need to eliminate all viruses and collect all purple coins. In this stage, the pink viruses are arranged in a checkered pattern where they are either inside bubbles or are caged. Filling in the gaps of pink viruses are purple coins (caged and uncaged), where some of them are caged. The cages form a wall of a path where a bubble with a pink lock block is at the end.
 
Purple coins are unlocked in the following sequence:
# In addition to the first row of coins, the path of coins starting from the rightmost portion to the leftmost portion of the eighth row, leading to the leftmost portion of the second row to the rightmost portion of the second row, leading to the rightmost portion of the fourth row to the third object in the fourth row, leading to the third object in the sixth row to the rightmost portion of the sixth row, for a total of 22 coins.
# The rightmost coin in the fifth row.
# The rightmost coin in the seventh row.
# The rest of the coins between the caged viruses, of which there are 14 of them.
 
Completing this stage awards the player 500 coins.
|-
|[[File:DrMarioWorld-Stage28C.jpg|150px]]
|Stage 28C
|[[File:DrMarioWorld - Icon Wario.png|link=Wario]]<br>[[Wario|Dr. Wario]]
[[File:DrMarioWorld - Icon BowserJr.png|link=Bowser Jr.]]<br>[[Bowser Jr.|Dr. Bowser Jr.]]
|align=left|Within a 70 second time limit, players need to eliminate all viruses, destroy all barriers and collect all keys. In this stage, cages are found in the topmost row and among the doors in an upside-down "V" pattern. Directly below the doors are caged floatie viruses and half-frozen viruses. The lock block, which is fully-frozen, is located in the middle of the topmost row, where two shells and caged barriers are located. In the same column as the shells, there are pop cannons, one caged and one uncaged. Crates are also found below the topmost row.
 
Completing this stage awards the player 1000 coins and a Staff Ticket.
|}
 
==Special Stage==
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="1%"|Image
!width="3%"|Stage
!width="3%"|Best Doctors
!width="20%"|Overview
|-
|[[File:DrMarioWorld-SpecialStage28.jpg|150px]]
|Special Stage
|[[File:DrMarioWorld - Icon Wario.png|link=Wario]]<br>[[Wario|Dr. Wario]]
[[File:DrMarioWorld - Icon Dry Bowser.png|link=Dry Bowser]]<br>[[Dry Bowser|Dr. Dry Bowser]]
|align=left|The objective of this stage is to eliminate all viruses, destroy all barriers and collect all purple coins. In this stage, the barriers, frozen purple coins (caged and uncaged), jars, ice fans and bubble machines form an "X". The jars are a shell jar, an exploder jar and a pop cannon jar. Three floatie viruses are located on the sides and the top of the stage.
 
Purple coins are unlocked in the following sequence:
# The second coin in the fourth row and the coins in the fifth row, for a total of three coins.
# The first coin in the third and fourth rows, the coin in the sixth row and the second coin in the seventh row, for a total of four coins.
# The second coin in the second and third rows, as well as the first coin in the seventh and eighth rows, for a total of four coins.
# The first coin in the second and eighth rows, as well as the coins in the first and ninth row, for a total of four coins.
 
Completing this stage awards the player 1000 coins and [[Lemmy Koopa|Dr. Lemmy]].
|}
 
==Profiles==
*'''''Dr. Mario World'' Twitter:'''
**''Yellow: "A new world opens tomorrow at 11 PM PT! And whaddaya know, all these blocks are so colorful—just like us! So cute! If we hang up some carp streamers, wouldn't it make an awesome photo?"''<ref name="T1"/>
**''Yellow: "The second half of the newest world was added! You can get Dr. Lemmy as the special stage reward! Did you know? Dr. Lemmy's hair color is red, blue, and yellow—just like us! Do you think he's a fan of us or something?"''<ref name="T2"/>
 
==References==
<references/>
 
{{DMW}}
[[:Category:Sky Places]]
[[:Category:Dr. Mario World Worlds]]

Latest revision as of 06:10, March 30, 2025

Draft of a proposal

Deemphasize sectioning off the Mario Party games for GBA/DS/3DS as "handheld"

What this proposal aims to do is to categorise specific handheld Mario Party games in the same level as the console Mario Party games. Basically, if specific games are the main games, they won't be separated as "main" and "handheld", nor as "console" and "handheld". However, describing them in summary is fine, such as in this Mario Kart (series) summary: "There have been a total of 16 titles in the series: 5 original home console games (with 1 upcoming), a home console port, 3 portable games, a mobile game, 4 arcade games co-developed by Bandai Namco Entertainment, and an RC-based game.".

It will affect the following Mario Party games:

Other games in the series could remain in their respective categories, namely the Arcade games and Mario Party-e. The latter is due to characteristics different from other Mario Party games, such as the fact that it's a physical game using the GBA as a companion device.

  • Every other Mario series don't make the distinction between console and handheld
    • In the Super Mario games template, do you notice how other Mario series do not segregate the handheld entries from the consoles (and by association "main") games? As an example, Mario Golf has every game in this category, even its console and handheld sister games (e.g.: Mario Golf: Toadstool Tour and Mario Golf: Advance Tour).
    • Even for the Super Mario platformers, despite the amount of games, the console and handheld games are not segregated. This is to say that the amount of games is not a reason to separate listing games in such a manner.
  • Superficial distinction that insinuates that handheld is lesser compared to consoles, given how the latter is listed as "main" games
    • For example, in this edit in the Super Mario games template, it was when the console Mario Party games are delegated to the Main, while the handheld games were delegated to Other. Eventually those games got relegated to being handhelds, as though there is hesitance to put it back in the same category as the "main" Mario Party games.
    • Moreover, numbering of games aren't an important indicator of game importance, since for example, the Super Mario platformers basically stopped at Super Mario Bros. 4 (basically Super Mario World). Even the New Super Mario Bros. series have numbering for handheld games and console suffixes for its console games!
  • The games are made between two developer teams.
    • With the exception the Arcade games and Mario Party-e, every "main" game and the listed games are developed by two succeeding companies: Hudson Soft for Mario Party 1 to 8, Mario Party Advance, and Mario Party DS, as well as Nintendo Cube for Mario Party 9, 10, and every 3DS and Switch Mario Party game. Mario Kart Tour is one example of a game that may not be on a traditional console, but it is made by the same talent as the console Mario Kart games.
  • Switch's hybrid nature lend itself to both, so the distinction loses meaning since Jamboree and Superstars are also handheld (not Super since it's advertised as a non-handheld entry)
    • Having a "handheld" category means that certain games would logically be in this category as well. For Nintendo Switch, both Mario Party Superstars and Super Mario Party Jamboree are listed as handheld-compliant on Nintendo's game info pages, which means that they should also be in the handheld category. Note that Super Mario Party is not handheld-compliant, because unlike the other two games, it is only playable in both docked and tabletop. I can imagine that needing to apply certain games in this category would get complicated, so having a handheld category is unnecessary.
  • Gameplay-wise, the console and handheld games are generally not too drastically different
    • Even though certain Mario Party games are on the handheld, they still play similarly to Mario Party, with boards and minigames. The format where they presented may be different, but the formula is still intact. For example, Mario Party: Island Tour may have a general focus to reach the finish line, but it still presented boards and minigames. Not to mention, Mario Party DS plays very similar to the previous Mario Party games on the console.
    • Gameplay elements introduced in the handheld games are still acknowledged in the console games. For instance, the board system introduced in Mario Party: Star Rush was reused in Super Mario Party in the Partner Party mode.
  • This distinction is akin to a fan categorisation since Nintendo does not acknowledge the separation.
    • Do certain Mario Party games get acknowledged with classic boards or minigames while other weren't? Yes, that is true, when Mario Party 1 to 10 have returning minigames. But that doesn't mean the games that aren't acknowledged are condemned.
    • The handheld categorisation is not very useful because we already list the video game consoles next to the game, meaning that whether a game is console or handheld, it's already more or less stated. It is a far less useful categorisation compared to listing which Super Mario platformers are 2D platformers or 3D platformers (which aren't separated currently, but that's a topic of discussion for another proposal).
    • On Nintendo's Mario Portal History section, if you check the Mario Party section, the "main" games and the games listed above are together. There is no special exceptions for the "handheld" games.