Hop-O-Matic 4000: Difference between revisions

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(I tested this 3 times with simultaneous inputs and it doesn’t work. The game just chooses a random winner)
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'''Hop-O-Matic 4000''' is a 2-vs.-2 [[minigame]] in ''[[Mario Party 7]]''.  
'''Hop-O-Matic 4000''' is a 2-vs.-2 [[minigame]] in ''[[Mario Party 7]]''.  


The eponymous machine has four legs with plunger-like feet, and a faceplate with extensions resembling antennae. Its name is a reference to the ''{{wp|South Park}}'' character "A.W.E.S.O.M.-O 4000."{{ref needed}}
==Overview==
[[File:Hop-O-Matic 4000 Ending.png|thumb|left|Ending]]
Both teams use a Hop-O-Matic 4000, which have four legs with plunger-like feet as well as a faceplate with extensions resembling antennae. The opening shows the Red Team activating theirs to get to the start.


==Introduction==
The players on both teams alternate pressing buttons to move their Hop-O-Matic 4000 while trying to cross the finish line first. Pressing a wrong button incapacitates the team for about a second. Either team wins by reaching the end first, after doing six hops. If either both teams end at once or the objective is not met by five minutes, it is a tie.
The Red Team activates its Hop-O-Matic 4000's four legs and makes the first hop at the starting area. The screen splits in half, revealing the other team.
 
==Gameplay==
The goal of the game is to move the Hop-O-Matic 4000 across a town to the finish line by pressing the buttons that appear onscreen. The players on each team alternate pressing buttons. If one player makes a mistake, the team is slowed down for a second. It takes precisely six hops to get to the finish line (excluding the one that is done in the introduction). The first team to make it there wins. If five minutes pass or both teams cross the finish line simultaneously, the game ends in a tie.
 
==Ending==
[[File:Hop-O-Matic 4000 Ending.png|thumb|200px|The ending to Hop-O-Matic 4000]]
Confetti rains down, while several [[Goomba]]s and [[Shy Guy]]s rejoice in the background to the winners as they make victory poses in front of a fountain with their Hop-O-Matic moving. If five minutes pass, all the characters do their losing poses in their vehicles, which remain still. This also happens if a team is close to the finish when five minutes pass, where the finish line disappears during all this.


The ending shows confetti falling on the winning players as they do their victory poses, while [[Goomba]]s and [[Shy Guy]]s celebrate and their Hop-O-Matic moves in the background. If there is a draw, all players do their losing poses in their motionless vehicles.
{{br|left}}
==Controls==
==Controls==
* {{button|gcn|B}} {{button|gcn|A}} {{button|gcn|Y}} {{button|gcn|X}} {{button|gcn|L}} {{button|gcn|R}} – Press
* {{button|gcn|B}} {{button|gcn|A}} {{button|gcn|Y}} {{button|gcn|X}} {{button|gcn|L}} {{button|gcn|R}} – Press
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|JpnM=Wacky Machine
|JpnM=Wacky Machine
|Fre=Automat-hic 4000
|Fre=Automat-hic 4000
|FreM=Pun on "Automatique" (automatic). "hic" means to snag
|FreM=Pun on ''automatique'' ("automatic"). "hic" means to snag
|Ger=Spaßhüpfer 4000
|Ger=Spaßhüpfer 4000
|GerM=Fun Hopper 4000
|GerM=Fun Hopper 4000
Line 49: Line 45:
|SpaM=Jump-O-Mat 4000
|SpaM=Jump-O-Mat 4000
|Fre=Automat-hic 4000
|Fre=Automat-hic 4000
|FreM=Pun on "Automatique" (automatic). "hic" means to snag
|FreM=Pun on ''automatique'' ("automatic"). "hic" means to snag
|Ger=Spaßhüpfer 4000
|Ger=Spaßhüpfer 4000
|GerM=Fun Hopper 4000
|GerM=Fun Hopper 4000

Revision as of 18:22, March 21, 2025

Hop-O-Matic 4000
Hop-O-Matic 4000 from Mario Party 7
Appears in Mario Party 7
Type 2-vs.-2 minigame
Initial record 1'00"00
Music track Watch Yourself
Music sample

Hop-O-Matic 4000 is a 2-vs.-2 minigame in Mario Party 7.

Overview

Ending

Both teams use a Hop-O-Matic 4000, which have four legs with plunger-like feet as well as a faceplate with extensions resembling antennae. The opening shows the Red Team activating theirs to get to the start.

The players on both teams alternate pressing buttons to move their Hop-O-Matic 4000 while trying to cross the finish line first. Pressing a wrong button incapacitates the team for about a second. Either team wins by reaching the end first, after doing six hops. If either both teams end at once or the objective is not met by five minutes, it is a tie.

The ending shows confetti falling on the winning players as they do their victory poses, while Goombas and Shy Guys celebrate and their Hop-O-Matic moves in the background. If there is a draw, all players do their losing poses in their motionless vehicles.

Controls

  • B Button A Button Y Button X Button L Button R Button – Press

In-game text

  • Rules"Move the Hop-O-Matic 4000 by pressing the buttons that appear on-screen."
  • Advice"You and your partner will alternate pressing buttons. Teamwork is vital for success!"

Names in other languages

Minigame

Language Name Meaning Notes
Japanese ヘンテコマシーン[?]
Henteko mashīn
Wacky Machine
French Automat-hic 4000[?] Pun on automatique ("automatic"). "hic" means to snag
German Spaßhüpfer 4000[?] Fun Hopper 4000
Italian Ragno meccanico[?] Mechanical spider
Spanish Batracio mecánico[?] Mechanical Batrachian

Machine

Language Name Meaning Notes
French Automat-hic 4000[?] Pun on automatique ("automatic"). "hic" means to snag
German Spaßhüpfer 4000[?] Fun Hopper 4000
Italian Ragno meccanico[?] Mechanical spider
Spanish Saltómata 4000[?] Jump-O-Mat 4000