Template:PMTTYD enemy: Difference between revisions
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{| class="infobox | {| class="infobox{{#ifeq:{{{align|right}}}|horizontal|-wide}}" style="{{#ifeq:{{{align|right}}}|right|width:250px}};background:#CFEEFF;border-color:aliceblue" | ||
| | {{#switch: {{{align|right}}} | ||
|horizontal=!colspan=9 style="font-size:120%;text-align:center;color:white;background:#00C"{{!}}''{{color link|white|Paper Mario: The Thousand-Year Door {{#ifeq:{{{version}}}|switch|(Nintendo Switch)}}|Paper Mario: The Thousand-Year Door}}'' enemy | |||
{{!}}- | |||
| | {{!}}colspan=9 style="font-size:125%;text-align:center;background:#74A5ED"{{!}}'''{{color link|black|{{{name|{{PAGETITLE}}}}}|{{{altname|}}}}}''' | ||
{{ | {{!}}- | ||
{{!}}rowspan=7 style="padding:4px;text-align:center;width:20%"{{!}}{{{image|[[File:No image.png|100px|center|class=notpageimage]] | |||
[[Special:Upload|<small>Upload one!</small>]]}}} | [[Special:Upload|<small>Upload one!</small>]]}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:85px"{{!}}'''{{nw|Max HP}}''' | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"{{!}}{{{hp|}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED" | {{!}}style="border-bottom:3px solid #74A5ED;width:85px"{{!}}'''Attack''' | ||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{atk|}}} | {{!}}style="border-bottom:3px solid #74A5ED;width:20%"{{!}}{{{atk|}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:85px"{{!}}'''Defense''' | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"{{!}}{{{def|}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED" | {{!}}- | ||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{location|}}} | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}'''Location(s)''' | ||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{location|}}} | |||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}'''Role''' | |||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The enemy's role, such as standard enemy or boss.">{{{role|}}}</span> | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}'''Level''' | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{lvl|}}} | |||
{{!}}- | {{!}}- | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The chances of putting the enemy to sleep.">'''Sleep?'''</span> | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{sleep|}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The chances of making the enemy dizzy.">'''Dizzy?'''</span> | {{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The chances of making the enemy dizzy.">'''Dizzy?'''</span> | ||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{dizzy|}}} | {{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{dizzy|}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The chances of confusing the enemy.">'''Confuse?'''</span> | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{confuse|}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The chances of shrinking the enemy.">'''Tiny?'''</span> | {{!}}- | ||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{tiny|}}} | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The chances of shrinking the enemy.">'''Tiny?'''</span> | ||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{tiny|}}} | |||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The chances of immobilizing the enemy.">'''Stop?'''</span> | |||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{stop|}}} | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The chances of lowering the enemy's defence.">'''Soft?'''</span> | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{soft|}}} | |||
{{!}}- | {{!}}- | ||
{{!}}style="border-bottom:3px solid #74A5ED;background: | {{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The chances of burning the enemy.">'''Burn?'''</span> | ||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{burn|}}} | |||
{{!}}style="border-bottom:3px solid #74A5ED;background: | |||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The chances of freezing the enemy.">'''Freeze?'''</span> | {{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The chances of freezing the enemy.">'''Freeze?'''</span> | ||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{freeze|}}} | {{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{freeze|}}} | ||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The chances of the Fright Mask scaring away the enemy.">'''Fright?'''</span> | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{fright|}}} | |||
{{!}}- | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The chances of Gale Force blowing away the enemy.">'''Gale Force?'''</span> | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{gale|}}} | |||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The chances of Showstopper instantly KOing the enemy.">'''KO?'''</span> | |||
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{ko|}}} | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}'''Moves''' | |||
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{moves|}}} | |||
{{!}}- | |||
{{!}}style="background:aliceblue"{{!}}<span title="The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained).">'''Exp. points'''</span> | |||
{{!}}style="background:aliceblue"{{!}}{{{exp|}}} | |||
{{!}}<span title="The range of coins that may be gained from defeating the enemy.">'''Coins'''</span> | |||
{{!}}{{{coins|}}} | |||
{{!}}style="background:aliceblue"{{!}}<span title="The item(s) potentially dropped by the enemy upon defeat.">'''Items'''</span> | |||
{{!}}style="background:aliceblue"{{!}}{{{items|}}} | |||
{{!}}- | {{!}}- | ||
{{!}}style=" | {{!}}style="text-align:center;background:aliceblue" rowspan=2{{!}}<u>Tattle Log #:</u><br><span style="font-size:115%">'''{{{#|#}}}'''</span> | ||
{{!}}style="border-bottom:3px solid #CFEEFF;background:#AADDFF"{{!}}'''Log''' | |||
{{!}}style="border-bottom:3px solid #CFEEFF;background:#AADDFF" colspan=7{{!}}{{{log|}}} | |||
{{!}}style="border-bottom:3px solid # | |||
{{!}}style="border-bottom:3px solid # | |||
{{!}}- | {{!}}- | ||
{{!}}style="background:# | {{!}}style="background:#AADDFF"{{!}}'''Tattle''' | ||
{{!}}style="background:# | {{!}}style="background:#AADDFF" colspan=7{{!}}{{{tattle|}}} | ||
|left|right=!colspan=2 style="font-size:120%;text-align:center;color:white;background:#00C"{{!}}''{{color link|white|Paper Mario: The Thousand-Year Door {{#ifeq:{{{version}}}|switch|(Nintendo Switch)}}|The Thousand-Year Door}}'' enemy | |||
{{ | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}colspan=2 style="font-size:125%;text-align:center;background:#74A5ED"{{!}}'''{{color link|black|{{{name|{{PAGETITLE}}}}}|{{{altname|}}}}}''' | ||
{{ | |||
{{!}}- | {{!}}- | ||
{{!}}style=" | {{!}}style="padding:4px;text-align:center" colspan=2{{!}}{{{image|[[File:No image.png|100px|center|class=notpageimage]] | ||
[[Special:Upload|<small>Upload one!</small>]]}}} | [[Special:Upload|<small>Upload one!</small>]]}}} | ||
{{!}}- style= | {{!}}- style=background:aliceblue | ||
{{!}}style= | {{!}}style=width:70px{{!}}'''Location(s)''' | ||
{{!}}{{{location|}}} | |||
{{!}}- | |||
{{!}}'''Max HP''' | |||
{{!}}{{{hp|}}} | {{!}}{{{hp|}}} | ||
{{!}}- | {{!}}- style=background:aliceblue | ||
{{!}}'''Attack''' | {{!}}'''Attack''' | ||
{{!}}{{{atk|}}} | {{!}}{{{atk|}}} | ||
{{!}}- | {{!}}- | ||
{{!}}'''Defense''' | {{!}}'''Defense''' | ||
{{!}}{{{def|}}} | {{!}}{{{def|}}} | ||
{{!}}- style=background:aliceblue | |||
{{!}}- style=background: | |||
{{!}}'''Moves''' | {{!}}'''Moves''' | ||
{{!}}{{{moves|}}} | {{!}}{{{moves|}}} | ||
Line 78: | Line 86: | ||
{{!}}<span title="The item(s) potentially dropped by the enemy upon defeat.">'''Items'''</span> | {{!}}<span title="The item(s) potentially dropped by the enemy upon defeat.">'''Items'''</span> | ||
{{!}}{{{items|}}} | {{!}}{{{items|}}} | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The range of coins that may be gained from defeating the enemy.">'''Coins'''</span> | {{!}}<span title="The range of coins that may be gained from defeating the enemy.">'''Coins'''</span> | ||
{{!}}{{{coins|}}} | {{!}}{{{coins|}}} | ||
Line 85: | Line 93: | ||
{{!}}{{{log|}}} | {{!}}{{{log|}}} | ||
{{!}}- | {{!}}- | ||
{{!}}colspan=2 style="padding:0 | {{!}}colspan=2 style="padding:0"{{!}} | ||
{{{!}} class="mw-collapsible mw-collapsed" width | {{{!}} class="mw-collapsible mw-collapsed" style="width:100%" | ||
! | ! colspan=2{{!}}More | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}style= | {{!}}style=width:70px{{!}}'''Level''' | ||
{{!}}{{{ | {{!}}{{{lvl|}}} | ||
{{!}}- | {{!}}- | ||
{{!}}<span title="The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained).">'''Exp. points'''</span> | {{!}}<span title="The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained).">'''Exp. points'''</span> | ||
{{!}}{{{exp|}}} | {{!}}{{{exp|}}} | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The chances of putting the enemy to sleep.">'''Sleep?'''</span> | {{!}}<span title="The chances of putting the enemy to sleep.">'''Sleep?'''</span> | ||
{{!}}{{{sleep|}}} | {{!}}{{{sleep|}}} | ||
Line 100: | Line 108: | ||
{{!}}<span title="The chances of making the enemy dizzy.">'''Dizzy?'''</span> | {{!}}<span title="The chances of making the enemy dizzy.">'''Dizzy?'''</span> | ||
{{!}}{{{dizzy|}}} | {{!}}{{{dizzy|}}} | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The chances of confusing the enemy.">'''Confuse?'''</span> | {{!}}<span title="The chances of confusing the enemy.">'''Confuse?'''</span> | ||
{{!}}{{{confuse|}}} | {{!}}{{{confuse|}}} | ||
Line 106: | Line 114: | ||
{{!}}<span title="The chances of shrinking the enemy.">'''Tiny?'''</span> | {{!}}<span title="The chances of shrinking the enemy.">'''Tiny?'''</span> | ||
{{!}}{{{tiny|}}} | {{!}}{{{tiny|}}} | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The chances of burning the enemy.">'''Burn?'''</span> | {{!}}<span title="The chances of burning the enemy.">'''Burn?'''</span> | ||
{{!}}{{{burn|}}} | {{!}}{{{burn|}}} | ||
Line 112: | Line 120: | ||
{{!}}<span title="The chances of freezing the enemy.">'''Freeze?'''</span> | {{!}}<span title="The chances of freezing the enemy.">'''Freeze?'''</span> | ||
{{!}}{{{freeze|}}} | {{!}}{{{freeze|}}} | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The chances of immobilizing the enemy.">'''Stop?'''</span> | {{!}}<span title="The chances of immobilizing the enemy.">'''Stop?'''</span> | ||
{{!}}{{{stop|}}} | {{!}}{{{stop|}}} | ||
Line 118: | Line 126: | ||
{{!}}<span title="The chances of lowering the enemy's defence.">'''Soft?'''</span> | {{!}}<span title="The chances of lowering the enemy's defence.">'''Soft?'''</span> | ||
{{!}}{{{soft|}}} | {{!}}{{{soft|}}} | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The chances of the Fright Mask scaring away the enemy.">'''Fright?'''</span> | {{!}}<span title="The chances of the Fright Mask scaring away the enemy.">'''Fright?'''</span> | ||
{{!}}{{{fright|}}} | {{!}}{{{fright|}}} | ||
Line 124: | Line 132: | ||
{{!}}<span title="The chances of Gale Force blowing away the enemy.">'''Gale Force?'''</span> | {{!}}<span title="The chances of Gale Force blowing away the enemy.">'''Gale Force?'''</span> | ||
{{!}}{{{gale|}}} | {{!}}{{{gale|}}} | ||
{{!}}- style=background: | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The chances of Showstopper instantly KOing the enemy.">'''KO?'''</span> | {{!}}<span title="The chances of Showstopper instantly KOing the enemy.">'''KO?'''</span> | ||
{{!}}{{{ko|}}} | {{!}}{{{ko|}}} | ||
{{!}}} | {{!}}} | ||
{{!}}- | {{!}}- | ||
{{!}}colspan=2 style=padding:0{{!}} | {{!}}colspan=2 style="padding:0 !important;--darkbg:none" {{!}} | ||
{{{!}} class="mw-collapsible mw-collapsed" width | {{{!}} class="mw-collapsible mw-collapsed" style="width:100%;margin-top:3px" cellspacing="0" | ||
! style="background:#74A5ED | ! style="background:#74A5ED"{{!}}Tattle | ||
{{!}}- | {{!}}- | ||
{{!}}style="padding:0 2px 2px 2px | {{!}}style="padding:0 2px 2px 2px;font-size:92%"{{!}} | ||
{{{tattle|}}} | |||
{{!}}} | {{!}}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}style="text-align:center;background:aliceblue" colspan=2{{!}}<u>Tattle Log #:</u><br><span style="font-size:115%">'''{{{#|#}}}'''</span> | ||
}} | }} | ||
|}<noinclude> | |}<noinclude> | ||
This template is for information on enemies in ''[[Paper Mario: The Thousand-Year Door]]''. The variables are as follows: | This template is for information on enemies in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. The variables are as follows: | ||
{| | {| | ||
|<pre>{{ | |<pre>{{PMTTYD enemy | ||
|version= | |||
|name= | |name= | ||
|image= | |image= | ||
|align= | |align= | ||
|location= | |||
|hp= | |hp= | ||
|atk= | |atk= | ||
|def= | |def= | ||
|moves= | |moves= | ||
|items= | |items= | ||
|coins= | |coins= | ||
|log= | |log= | ||
| | |lvl= | ||
|exp= | |exp= | ||
|sleep= | |sleep= | ||
Line 170: | Line 179: | ||
|tattle= | |tattle= | ||
|before= | |before= | ||
|# | |#= | ||
|after= | |after= | ||
}}</pre> | }}</pre> | ||
| | | | ||
<pre> | <pre> | ||
Set to "switch" for the Nintendo Switch version. | |||
The enemy's name (the page title is the default). | The enemy's name (the page title is the default). | ||
An image of the enemy. | An image of the enemy. | ||
"Right" (default), "left" or "horizontal". | |||
"Right" (default), "left" or " | Where the enemy can be found. | ||
The enemy's HP | The enemy's HP | ||
The enemy's attack. | The enemy's attack. | ||
The enemy's defence. | The enemy's defence. | ||
The enemy's moves. | The enemy's moves. | ||
The item(s) potentially dropped by the enemy. | The item(s) potentially dropped by the enemy. | ||
Line 207: | Line 216: | ||
|} | |} | ||
All of the stats can be found [[: | All of the stats can be found [https://supermariofiles.wordpress.com/category/paper-mario-ttyd/ here], with explanations. The [[Paper Mario: The Thousand-Year Door bestiary|''Paper Mario: The Thousand-Year Door'' bestiary]] article has the tattles. | ||
For Coins=, enter the range of the number of coins that can be dropped by the enemy in the format <code>minimum - maximum</code> (or a single number if one amount of coins is always dropped; although bosses and support enemies like [[Mini-Yux]] never drop coins and should be given "N/A" instead). The "Ex%" column in the aforementioned chart determines the likelihood that any given number of coins will be dropped, but does not need to be factored into the data in this infobox: just the range is sufficient. Similarly, the hold and drop rates of item/badges (which can be found [http://www.gamefaqs.com/gamecube/920182-paper-mario-the-thousand-year-door/faqs/63451 here]) also do not need to be provided in the Item= input of infobox, to avoid clutter and confusion. | |||
The Exp= value is the basic amount of experience points gained from defeating the enemy, however if the enemy's level is less than Mario's, it will give him an increased amount of experience points based on the calculations given [https://supermariofiles.wordpress.com/2013/02/28/paper-mario-ttyd-stats/ here] (note that no calculations need to be done for this infobox, just the base EXP and Level need to be provided). All the stats from "sleep" to "ko" are in turn multiplied by a item/move's own built-in chances of inflicting that status condition, although most items and moves have around 100% multipliers, making these effectively the direct odds. An exception is [[Gale Force]], which has a multiplier of around 70%. Some enemy values are over 100% to compensate for other moves with odds lower than 100% and ensure the status effect is given. | |||
If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed. | |||
{{PMTTYD enemy|align=horizontal}} | |||
</noinclude> | [[Category:Hybrid infoboxes]]</noinclude> |
Latest revision as of 17:23, March 10, 2025
The Thousand-Year Door enemy | |||||||||||||||||||||||||||||
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PMTTYD enemy | |||||||||||||||||||||||||||||
Location(s) | |||||||||||||||||||||||||||||
Max HP | |||||||||||||||||||||||||||||
Attack | |||||||||||||||||||||||||||||
Defense | |||||||||||||||||||||||||||||
Moves | |||||||||||||||||||||||||||||
Items | |||||||||||||||||||||||||||||
Coins | |||||||||||||||||||||||||||||
Log | |||||||||||||||||||||||||||||
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Tattle Log #: # |
This template is for information on enemies in Paper Mario: The Thousand-Year Door and its remake. The variables are as follows:
{{PMTTYD enemy |version= |name= |image= |align= |location= |hp= |atk= |def= |moves= |items= |coins= |log= |lvl= |exp= |sleep= |stop= |dizzy= |confuse= |burn= |freeze= |tiny= |soft= |fright= |gale= |ko= |tattle= |before= |#= |after= }} |
Set to "switch" for the Nintendo Switch version. The enemy's name (the page title is the default). An image of the enemy. "Right" (default), "left" or "horizontal". Where the enemy can be found. The enemy's HP The enemy's attack. The enemy's defence. The enemy's moves. The item(s) potentially dropped by the enemy. The coins gained from defeating the enemy. The enemy's log in the Bestiary. The enemy's level. The basic amount of EXP gained from the enemy. The chances of putting the enemy to sleep. The chances of immobilizing the enemy. The chances of making the enemy dizzy. The chances of confusing the enemy. The chances of burning the enemy. The chances of freezing the enemy. The chances of shrinking the enemy. The chances of lowering the enemy's defence. The chances of the Fright Mask scaring the enemy. The chances of Gale Force blowing away the enemy. The chances of Showstopper defeating the enemy. The enemy's tattle. The bestiary entry preceding the enemy. The enemy's number in the bestiary. The bestiary entry following the enemy. |
All of the stats can be found here, with explanations. The Paper Mario: The Thousand-Year Door bestiary article has the tattles.
For Coins=, enter the range of the number of coins that can be dropped by the enemy in the format minimum - maximum
(or a single number if one amount of coins is always dropped; although bosses and support enemies like Mini-Yux never drop coins and should be given "N/A" instead). The "Ex%" column in the aforementioned chart determines the likelihood that any given number of coins will be dropped, but does not need to be factored into the data in this infobox: just the range is sufficient. Similarly, the hold and drop rates of item/badges (which can be found here) also do not need to be provided in the Item= input of infobox, to avoid clutter and confusion.
The Exp= value is the basic amount of experience points gained from defeating the enemy, however if the enemy's level is less than Mario's, it will give him an increased amount of experience points based on the calculations given here (note that no calculations need to be done for this infobox, just the base EXP and Level need to be provided). All the stats from "sleep" to "ko" are in turn multiplied by a item/move's own built-in chances of inflicting that status condition, although most items and moves have around 100% multipliers, making these effectively the direct odds. An exception is Gale Force, which has a multiplier of around 70%. Some enemy values are over 100% to compensate for other moves with odds lower than 100% and ensure the status effect is given.
If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
PMTTYD enemy | ||||||||
Max HP | Attack | Defense | ||||||
Location(s) | Role | Level | ||||||
Sleep? | Dizzy? | Confuse? | ||||||
Tiny? | Stop? | Soft? | ||||||
Burn? | Freeze? | Fright? | ||||||
Gale Force? | KO? | Moves | ||||||
Exp. points | Coins | Items | ||||||
Tattle Log #: # |
Log | |||||||
Tattle |