User talk:Nintendo101: Difference between revisions

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:I am still working on the proposal. Folks are more than welcomed to voice their opinions when it is published. Something I would like to stress is the the crux of this proposal is this principal: If an enemy subject is differentiated by color in its '''published name''', it warrants receiving a dedicated article <u>only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged.</u> If a subject is only differentiated from a parent by color with no accompanying differences at all, it is not necessary for it to receive an article of its own.
:I am still working on the proposal. Folks are more than welcomed to voice their opinions when it is published. Something I would like to stress is the the crux of this proposal is this principal: If an enemy subject is differentiated by color in its '''published name''', it warrants receiving a dedicated article <u>only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged.</u> If a subject is only differentiated from a parent by color with no accompanying differences at all, it is not necessary for it to receive an article of its own.
:I think the praying Koopa is a Red Koopa Troopa. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 15:14, March 8, 2025 (EST)
:I think the praying Koopa is a Red Koopa Troopa. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 15:14, March 8, 2025 (EST)
::I do think you should demo how some of the articles themselves would look before you make the proposal available for voting, at any rate. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:35, March 9, 2025 (EDT)
::I do think you should demo how some of the articles themselves would look before you make the proposal available for voting, at any rate. Particularly the Troopas and the Shy Guys. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:35, March 9, 2025 (EDT)


== Classic Mode routes ==
== Classic Mode routes ==

Revision as of 13:35, March 9, 2025

Sprite of Frogfucius from Super Mario RPG: Legend of the Seven Stars Archives

  1. 4 Dec. 2012 – 4 Feb. 2025
    91 subheaders

SMG fire-balls

I left another response on that conversation on my talk page, by the way, I wanted to get an opinion on that matter before making any further moves on it. Doc von Schmeltwick (talk) 20:17, February 6, 2025 (EST)

Moving torch

On the moving torch image, why is the middle of the flame completely transparent? It doesn't seem to look that way in-game. Doc von Schmeltwick (talk) 13:14, February 8, 2025 (EST)

It's just how the static texture looks when applied to the model. - Nintendo101 (talk) 13:49, February 8, 2025 (EST)

SMB3 sprites

My idea with the SMB3 static animated BG tiles is to put them consistently on what is considered the "first" frame internally, both for consistency on our end and because for most of them, that corresponds with how they look when a switch is hit and everything stops animating. Now I still have a jillion more assets prepped to upload, I had to stop because I had a headache. Doc von Schmeltwick (talk) 22:08, February 17, 2025 (EST)

You have been doing good work. My incentive in these articles is to provide a sincere and nice display for users, and whether or not each sprite represents the first frame in an animation is not particularly important to me. My intent is for the reader to understand what it looks like when they read the accompanying text. I will prioritize what I think looks nice as long as it remains an accurate display of what occurs during gameplay, which is why I have things like the Fire Bro spitting a fireball in the table rather than a static image of it still. It is visually a little more dynamic, and it more immediately communicates how it differs from normal Hammer Bros and related enemies. For Jelectro, I just prefer how its tentacles are positioned in the frame. - Nintendo101 (talk) 22:20, February 17, 2025 (EST)

Making your own sandbox

I was thinking about making my own sandbox. How is it done? link:User:ZanyDragon ZanyDragon (talk · edits) 23:13, February 17, 2025 (EST)

Howdy! Sandboxes are extensions of your userpage. To make it the same way you would create a new article, by writing out its name first and then clicking on it to start making it. For sandboxes, you would write out its name as "your user name/your sandbox's name." For example, one of my sandboxes is User:Nintendo101/flowerpot. For you, you would write it out as User:ZanyDragon/sandbox. I hope that was straight forward. Let me know if any of that was unclear. - Nintendo101 (talk) 23:29, February 17, 2025 (EST)
Thank you so much. link:User:ZanyDragon ZanyDragon (talk · edits)

SMB3 map icons

The plan I have is to have the prior inaccurate tile uploads remain as "world" and "world-link" template images because those work better with solid outlines and no ground color. For the actual galleries and such I'll upload more internally accurate ones. Doc von Schmeltwick (talk) 20:29, February 18, 2025 (EST)

I understand, but the one you replaced was the one used in world and world-link. - Nintendo101 (talk) 21:39, February 18, 2025 (EST)
It's not replaced. It's palette-corrected. The "replaced" one will be missing the black, not the brown. Doc von Schmeltwick (talk) 21:59, February 18, 2025 (EST)
Yes, I misspoke because I have not been getting much sleep. I did not notice it was the brown that was transparent until after the fact. But regardless, the one used in world and world-link should probably not have any transparent textures. - Nintendo101 (talk) 22:05, February 18, 2025 (EST)
In that case, the brown surrounding it should also be filled in so as to not break limitations. Doc von Schmeltwick (talk) 23:19, February 18, 2025 (EST)
No, because that is supposed to be the surrounding landscape in the Dark World. The pixels within the outline of the castle are supposed to be the castle's exterior.
I don't take issue with this on my own accord - other members of the community took issue with it because we all use the world and world-link template. If you want to upload something more earnest to how the asset is used, please do it as a separate file. - Nintendo101 (talk) 09:50, February 19, 2025 (EST)
A map icon for Bowser's Castle in Dark Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. I already did yesterday. The small one works better for the template since it doesn't need shrunk so badly. Doc von Schmeltwick (talk) 10:19, February 19, 2025 (EST)
Yeah, I caught that after the fact. Sorry. I am still a bit frazzled. - Nintendo101 (talk) 10:23, February 19, 2025 (EST)
Also, to clarify, I supported that palette proposal. If there is a discrepancy with a reversal on an image, it is because I just overlooked it the difference in shade. Again, sorry. - Nintendo101 (talk) 10:26, February 19, 2025 (EST)

SMB3 Luigi

Fair warning, when I reupload the SMB3 Luigi sprites, I'm probably going to have them face the same way as Mario's for better gallery consistency. I noticed how the SMB3 page's table has them facing the opposite direction as each other, so I figured I'd put the code down here to flip images horizontally in pages on command. <span style="display:inline-block; transform:scaleX(-1)>[[File:]]</span> Super Mario SMB3.pngLuigi as he appears in Super Mario Bros. 3. Doc von Schmeltwick (talk) 01:08, February 20, 2025 (EST)

Go ahead. I did that to passively invoke the title screen, but it's not a big deal. I do appreciate that you reached out to let me know, though. Thank you! - Nintendo101 (talk) 01:31, February 20, 2025 (EST)

Stone-Eye

Hello. I noticed in the Stone-Eye article, that you removed the comparison to Bomps, and, uh, why? Was it intentional, or just a consequence of moving info around, or something? Blinker (talk) 11:00, February 27, 2025 (EST)

It was intentional. I don't think they resemble one another, and it felt too subjective to assert that they did. - Nintendo101 (talk) 11:38, February 27, 2025 (EST)
Perhaps to Bomps specifically (though that underbite is similar), but I think they're similar enough to the Thwomp-zoku in general to mention that. Doc von Schmeltwick (talk) 20:39, February 27, 2025 (EST)
Blinker prepared this diagram and shared it with me over Discord. It pointed out physical traits shared between Stone-Eyes and Bomps I had not noticed before, and I found it persuasive enough. - Nintendo101 (talk) 22:42, February 27, 2025 (EST)
I'll point out that that bottom one is also present on Thwomps as well, tying all three together. Doc von Schmeltwick (talk) 23:42, February 27, 2025 (EST)

Re: Japanese Mario Galaxy guidebook

Sorry, been on a break from the wiki. I'll get to your questions by tomorrow at least. SmokedChili (talk) 13:36, March 6, 2025 (EST)

Thanks, I appreciate it. I hope you've been doing well! - Nintendo101 (talk) 16:57, March 6, 2025 (EST)

1. Getting through the credits is a pain because I suck at kanji. Shogakukan guide has Gaecen Ueno as an editor, it's a pseudonym for an EarthBound composer Toshiyuki Ueno. Complete Guide (Famitsu/Enterbrain) has 松村英彦 (Hideo Matsumura?) as the (main) editor. The Complete Guide (Dengeki Nintendo/MediaWorks) was edited by some company called QBIST, among its staff is 菅野玲 (Rei Sugano?). NinDori guide has 加島光広 (Mitsuhiro Kato?) as a writer.
2. Out of all guides, only Famitsu's has an item and object section where Biribiri Ball has an entry on page 382. Others mention it first on Battlerock Galaxy section; Shogakukan on p.85, NinDori on p.61, and Dengeki on p.129.
3. Famitsu guide mentions ホネ on p.161. There was another mention on another guide but I lost it.
4. Just ask and I'll get to it again sometime.

And here's some extra: None of the guides identify Dekagoro Iwa (Big Ruby Rock). It appears to be an ESMB original. SmokedChili (talk) 15:51, March 7, 2025 (EST)

Colored enemies

A Koopa Troopa in the credits of Super Mario Bros. 3; this sprite is unique to this scene and is stored in a special graphic bank for graphics that solely appear there, rather than with standard sprites of this enemy.<("Who am I?")
I'd be more cautious about that. Something like "Rolla Koopa" and "Timid Troopa" implies that it has to have some sort of mechanical difference that would need to return in some capacity if that entity were to return that "Pink Koopa" or "Red Troopa" does not. It's really not a 1-1 comparison, and consistently implementing something like that would mean something like Orange Shy Guy would get a page that only covers a few Mario Kart appearances where it has no differences at all. Not to mention Yoshi, Shy Guy, and others are already riddled with ambiguities from Blue/Light-Blue, Light-Blue/White, Orange/Yellow/Brown, and others simply because everyone sees edge cases differently. Implementing this would just mean those edge case inconsistencies would appear in even more places. Not to mention how Pink Shy Guy keeps being replaced with Blue Shy Guy, both in SMB2 and in the Yoshi series, but of course covering them on the same page would also mean covering pink and blue together on sports games where they appear at the same time. Really, I think a gallery page for different colors is enough, because there's just too many cases like that and nowhere near the amount of consistency present to make the pros outweigh the cons - the way I see it, there are very few of the former and an overwhelming multitude of the latter. Doc von Schmeltwick (talk) 15:11, March 8, 2025 (EST)

I am still working on the proposal. Folks are more than welcomed to voice their opinions when it is published. Something I would like to stress is the the crux of this proposal is this principal: If an enemy subject is differentiated by color in its published name, it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged. If a subject is only differentiated from a parent by color with no accompanying differences at all, it is not necessary for it to receive an article of its own.
I think the praying Koopa is a Red Koopa Troopa. - Nintendo101 (talk) 15:14, March 8, 2025 (EST)
I do think you should demo how some of the articles themselves would look before you make the proposal available for voting, at any rate. Particularly the Troopas and the Shy Guys. Doc von Schmeltwick (talk) 13:35, March 9, 2025 (EDT)

Classic Mode routes

I think they're supposed to be formatted like this, which I think @Mario did at one point. Super Mario RPG (talk) 12:39, March 9, 2025 (EDT)

Good to know. Thanks! - Nintendo101 (talk) 12:40, March 9, 2025 (EDT)