Deepwater Dungeon: Difference between revisions
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The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a [[Cloud Cannon]] to head to the [[Goal Pole]]. There is a [[1-Up Mushroom]] behind the Goal Pole. | The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a [[Cloud Cannon]] to head to the [[Goal Pole]]. There is a [[1-Up Mushroom]] behind the Goal Pole. | ||
==Collectables== | ==Collectables== | ||
=== | ===Green Stars=== | ||
{| class= | {|class=wikitable style="text-align:center" | ||
!Image | !Image | ||
!Location | !Location | ||
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|- | |- | ||
|[[File:SM3DW WB-5 2nd Green Star.jpg|150px]] | |[[File:SM3DW WB-5 2nd Green Star.jpg|150px]] | ||
|After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the Green Star. | |After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the [[Green Star]]. | ||
|- | |- | ||
|[[File:SM3DW WB-5 3rd Green Star.jpg|150px]] | |[[File:SM3DW WB-5 3rd Green Star.jpg|150px]] | ||
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|} | |} | ||
=== | ===Stamp=== | ||
{|class=wikitable style="text-align:center" | |||
{| class= | |||
!Image | !Image | ||
!Location | !Location | ||
!Wii U version | |||
!Switch version | |||
|- | |- | ||
|[[File:SM3DW Deepwater Dungeon stamp.jpg|150px]] | |[[File:SM3DW Deepwater Dungeon stamp.jpg|150px]] | ||
|In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove. The stamp is a [[Madpole]]. | |In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the [[stamp]] is in an alcove. The stamp is a [[Madpole]]. | ||
|[[File:SM3DW-MadpoleStamp.png|70px]] | |||
|[[File:SM3DW_BF_MadpoleStamp.png|70px]] | |||
|} | |} | ||
==Enemies== | ==Enemies== | ||
{ | {|class="wikitable sortable" style="text-align:center;border-collapse:separate" | ||
| | !class=unsortable|Image | ||
| | !Name | ||
| | !Count | ||
| | |- | ||
| | |[[File:Madpole SM3DW Prima.jpg|50px]] | ||
| | |[[Madpole]] | ||
|19 | |||
|- | |||
|[[File:SM3DW Artwork Para-Biddybud.png|50px]] | |||
|[[Para-Biddybud]] | |||
|13 | |||
|} | |||
==Pixel Luigi Sighting== | ==Pixel Luigi Sighting== | ||
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end. | Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end. | ||
==Gallery== | |||
<gallery> | |||
SM3DW Plessie Jumping.jpg|The Plessie section | |||
SM3DW Plessie Petted.jpg|The end of the Plessie section | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== |
Latest revision as of 01:58, March 1, 2025
Level | |
---|---|
Deepwater Dungeon | |
![]() | |
Level code | World ![]() |
World | World Bowser |
Game | Super Mario 3D World Super Mario 3D World + Bowser's Fury |
Time limit | 400 seconds |
<< << Directory of levels >> |
Deepwater Dungeon, otherwise known as World Bowser-5, is the fifth standard course and sixth overall level in World Bowser from Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury, becoming accessible along with Footlight Lane after the completion of The Bowser Express. This level takes place in a dungeon with moving bodies of water, Spike Blocks, and a short Plessie section. The completion of this level or Footlight Lane unlocks A Beam in the Dark.
Layout[edit]
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has Madpoles. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue Spike Blocks. This level's stamp can be found in this area.
The next area includes players riding on Plessie before a Donut Block bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a Cloud Cannon to head to the Goal Pole. There is a 1-Up Mushroom behind the Goal Pole.
Collectables[edit]
Green Stars[edit]
Image | Location |
---|---|
![]() |
Before the checkpoint, the player will need the Cat form to climb to an invisible wall after the moving bodies of water. |
![]() |
After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the Green Star. |
![]() |
Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a Cloud Cannon where the player will find the Green Star in Coin Heaven. |
Stamp[edit]
Image | Location | Wii U version | Switch version |
---|---|---|---|
![]() |
In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove. The stamp is a Madpole. | ![]() |
![]() |
Enemies[edit]
Image | Name | Count |
---|---|---|
![]() |
Madpole | 19 |
![]() |
Para-Biddybud | 13 |
Pixel Luigi Sighting[edit]
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | すいすい 水エレベーター[?] Suisui mizu erebētā |
Smooth water elevator | |
Chinese (simplified) | 游啊游啊水电梯[?] Yóu a Yóu a Shuǐdiàntī |
Swim Swim Water Elevator | |
Chinese (traditional) | 游啊游啊水電梯[?] Yóu a Yóu a Shuǐdiàntī |
Swim Swim Water Elevator | |
Dutch | Zwevende waterwegen[?] | Floating waterways | |
German | Windende Wassergänge[?] | Winding water corridors | |
Italian | Acque mobili[?] | Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands" | |
Korean | 쭉쭉 물 엘리베이터[?] Jjukjjuk Mul Ellibeiteo |
Streching Water Elevator | |
Portuguese | Masmorras submersas[?] | Submerged dungeons | |
Russian | Водяные приключения[?] Vodyaniye priklyucheniya |
Water adventures | |
Spanish | A la deriva entre las mareas[?] | Drifting between tides |