Yoshi's Island 3: Difference between revisions

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{{Levelbox
{{about|the level in ''[[Super Mario World]]''|the third game of the [[Yoshi's Island (series)|Yoshi's Island]] series|''[[Yoshi's New Island]]''}}
|title=Yoshi's Island 3
{{level infobox
|image=[[File:YoshisIsland3.png|256px]]
|image=[[File:YoshisIsland3.png|256px]]
[[Mario]] and [[Yoshi]] on a Single Swing Lift
[[Mario]] and [[Yoshi]] on a [[Single Swing Lift]]
|code=1-3
|code=1-3
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|powerup=[[Fire Flower]]
|limit=300 seconds
|limit=300 seconds
|before=[[Yoshi's Island 2|<<]]
|before=[[Yoshi's Island 2|<<]]
|after=[[Yoshi's Island 4|>>]]
|after=[[Yoshi's Island 4|>>]]
|track="[[Athletic BGM (Super Mario World)|Athletic BGM]]"
|sample=[[File:Athletic Theme Super Mario World.oga]]
}}
}}
'''Yoshi's Island 3''' is the third [[level]] of [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a high mountain and features numerous yellow [[! Block]]s that can make a hidden area easier to find if the [[Yellow Switch Palace|Yellow Switch]] is pressed. Clearing this stage grants access to [[Yoshi's Island 4]].
'''Yoshi's Island 3''' is the third [[level]] of [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a high mountain and features numerous yellow [[! Block|Exclamation Mark Block]]s that can make a hidden area easier to find if the [[Yellow Switch Palace|Yellow Switch]] is pressed. Clearing this stage grants access to [[Yoshi's Island 4]].


==Overview==
==Layout==
[[File:Smw mario2.png|thumb|left]]
[[File:Smw mario2.png|thumb|left|Screenshot from ''Super Mario World'']]
The level starts with a [[Message Block]] giving information on [[Dragon Coin]]s. Right next to the block, a row of yellow ! Blocks can be found. When the player follows the path up the steps and to the right, they come across a brown [[Single Swing Lift]]. When going on, the player finds two [[Stretch Block]]s. The first Dragon Coin can be found above. After another brown Single Swing Lift, the player finds a red [[Koopa Paratroopa]] flying over two [[? Block]]s, the second one containing [[Yoshi]]. Soon there is another type of platform. These platforms are black and white and simply move either horizontally or vertically, with another red Koopa Paratroopa flying near them. After a red-shelled [[Koopa Troopa]], there are some more brown Single Swing Lifts. There is a hidden [[Warp Pipe]] below the first one. The pipe leads to a simple underground room where the second Dragon Coin is found. Leaving the room through the Warp Pipe takes the player near the [[Midway Gate]].
The level starts with a [[Message Block]] giving information on [[Dragon Coin]]s. Right next to the block, a row of yellow Exclamation Mark Blocks can be found. When the player follows the path up the steps and to the right, they come across a brown [[Single Swing Lift]]. When going on, the player finds two [[Stretch Block]]s. The first Dragon Coin can be found above. After another brown Single Swing Lift, the player finds a red [[Koopa Paratroopa]] flying over two [[? Block|Prize Block]]s, the second one containing [[Yoshi]]. Soon there is another type of platform. These platforms are black and white and simply move either horizontally or vertically, with another red Koopa Paratroopa flying near them. After a red-shelled [[Koopa Troopa]], there are some more brown Single Swing Lifts. There is a hidden [[Warp Pipe]] below the first one. The pipe leads to a simple underground room where the second Dragon Coin is found. Leaving the room through the Warp Pipe takes the player near the [[Midway Gate]].


After a green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high [[jump]]s. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top. After a moving black-and-white platform and brown Single Swing Lift, the player comes across an area with five Stretch Blocks, where the fourth Dragon Coin is found. Between more platforms, the first [[Bonus Block]] in the game can be found, providing the player with a [[1-Up Mushroom]] if the player had collected 30 [[coin]]s in this level. Otherwise, it yields only a single coin. Soon after crossing two more brown Single Swing Lifts, the player reaches the fifth Dragon Coin. A bit farther, there is the [[Giant Gate]], with no [[List of enemies|enemies]] protecting it.
After a green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high [[jump]]s. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top. After a moving black-and-white platform and brown Single Swing Lift, the player comes across an area with five Stretch Blocks, where the fourth Dragon Coin is found. Between more platforms, the first [[bonus block|Bonus Block]] in the game can be found, providing the player with a [[1-Up Mushroom]] if the player has collected 30 [[coin]]s in this level. Otherwise, it yields only a single coin. Soon after crossing two more brown Single Swing Lifts, the player reaches the fifth Dragon Coin. A bit farther, there is the [[Giant Gate]], with no [[List of enemies|enemies]] protecting it.
{{br|left}}
{{br|left}}
==Dragon Coins==
#Above the first two Stretch Blocks.
#In a hidden underground area down a yellow Warp Pipe below the third Single Swing Lift. The area requires the use of a Switch Block to turn coins into blocks and create a bridge leading to it.
#Above the green Koopa Paratroopa, just after the Midway Gate.
#Above the seventh and eighth Stretch Blocks, the former being vertical and the latter being horizontal.
#On the final ledge of solid ground before the Giant Gate.


==Enemies==
==Enemies==
*[[Koopa Paratroopa]]: 5 (4 red, 1 green)
{|class=wikitable style="text-align:center"
*[[Koopa Troopa]]: 2 (red)
!Sprite
!Name
!Count
|-
|[[File:SMW KoopaParatroopa Green.png]]
|[[Koopa Paratroopa]] (green)
|1
|-
|[[File:SMW KoopaParatroopa Red.png]]
|Koopa Paratroopa (red)
|4
|-
|[[File:SMW KoopaTroopa Green.png]]
|[[Koopa Troopa]] (green)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopa Red.png]]
|Koopa Troopa (red)
|2
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[Unshelled Koopa]] (green)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|Unshelled Koopa (red)
|2 (if stomped)
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ヨースターとう コース3
|Jpn=ヨースターとう コース3
|JapR=Yōsutā Tō Kōsu 3
|JpnR=Yōsutā Tō Kōsu 3
|JapM=Yoster Island Course 3
|JpnM=Yoster Island Course 3
|Spa=Isla de Yoshi 3
|Spa=Isla de Yoshi 3
|SpaM=Yoshi's Island 3
|SpaM=Yoshi's Island 3
Line 34: Line 71:
|Ger=Yoshi-Insel 3
|Ger=Yoshi-Insel 3
|GerM=Yoshi Island 3
|GerM=Yoshi Island 3
|Ger2=Yoshis Insel 3<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=23}}</ref>
|Ger2M=Yoshi's Island 3
|Chi=耀东岛 3
|Chi=耀东岛 3
|ChiR=Yàodōngdǎo 3
|ChiR=Yàodōngdǎo 3
Line 41: Line 80:
}}
}}


==Trivia==
==Notes==
*Similar vertically climbing sets of hills appear in [[Mount Lineland#Chapter 1-2: Afoot in the Foothills|Chapter 1-2]] of ''[[Super Paper Mario]]''.
*Similar vertically climbing sets of hills appear in [[Mount Lineland#Chapter 1-2: Afoot in the Foothills|Chapter 1-2]] of ''[[Super Paper Mario]]''.
{{SMW Levels}}
 
==References==
<references/>
 
{{SMW levels}}
[[Category:Mountains]]
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island]]
[[Category:Dinosaur Land]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]

Latest revision as of 22:02, February 22, 2025

This article is about the level in Super Mario World. For the third game of the Yoshi's Island series, see Yoshi's New Island.
Level
Yoshi's Island 3
Mario and Yoshi at the start of Yoshi's Island 3 from Super Mario World

Mario and Yoshi on a Single Swing Lift

Level code 1-3
World Yoshi's Island
Game Super Mario World
Primary power-up Fire Flower
Time limit 300 seconds
Music track "Athletic BGM"
Music sample
<< Directory of levels >>

Yoshi's Island 3 is the third level of Yoshi's Island in Super Mario World. It takes place on a high mountain and features numerous yellow Exclamation Mark Blocks that can make a hidden area easier to find if the Yellow Switch is pressed. Clearing this stage grants access to Yoshi's Island 4.

Layout[edit]

Screenshot from Super Mario World

The level starts with a Message Block giving information on Dragon Coins. Right next to the block, a row of yellow Exclamation Mark Blocks can be found. When the player follows the path up the steps and to the right, they come across a brown Single Swing Lift. When going on, the player finds two Stretch Blocks. The first Dragon Coin can be found above. After another brown Single Swing Lift, the player finds a red Koopa Paratroopa flying over two Prize Blocks, the second one containing Yoshi. Soon there is another type of platform. These platforms are black and white and simply move either horizontally or vertically, with another red Koopa Paratroopa flying near them. After a red-shelled Koopa Troopa, there are some more brown Single Swing Lifts. There is a hidden Warp Pipe below the first one. The pipe leads to a simple underground room where the second Dragon Coin is found. Leaving the room through the Warp Pipe takes the player near the Midway Gate.

After a green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high jumps. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top. After a moving black-and-white platform and brown Single Swing Lift, the player comes across an area with five Stretch Blocks, where the fourth Dragon Coin is found. Between more platforms, the first Bonus Block in the game can be found, providing the player with a 1-Up Mushroom if the player has collected 30 coins in this level. Otherwise, it yields only a single coin. Soon after crossing two more brown Single Swing Lifts, the player reaches the fifth Dragon Coin. A bit farther, there is the Giant Gate, with no enemies protecting it.

Dragon Coins[edit]

  1. Above the first two Stretch Blocks.
  2. In a hidden underground area down a yellow Warp Pipe below the third Single Swing Lift. The area requires the use of a Switch Block to turn coins into blocks and create a bridge leading to it.
  3. Above the green Koopa Paratroopa, just after the Midway Gate.
  4. Above the seventh and eighth Stretch Blocks, the former being vertical and the latter being horizontal.
  5. On the final ledge of solid ground before the Giant Gate.

Enemies[edit]

Sprite Name Count
Sprite of a Green Koopa Paratroopa from Super Mario World Koopa Paratroopa (green) 1
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 4
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 1 (if stomped)
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 2
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) 1 (if stomped)
Sprite of a red unshelled Koopa from Super Mario World Unshelled Koopa (red) 2 (if stomped)

Names in other languages[edit]

Language Name Meaning Notes
Japanese ヨースターとう コース3[?]
Yōsutā Tō Kōsu 3
Yoster Island Course 3
Chinese 耀东岛 3[?]
Yàodōngdǎo 3
Yoshi's Island 3
French Ile de Yoshi 3[?] Yoshi's Island 3
German Yoshi-Insel 3[?] Yoshi Island 3
Yoshis Insel 3[1] Yoshi's Island 3
Italian Isola Yoshi 3[?] Yoshi's Island 3
Spanish Isla de Yoshi 3[?] Yoshi's Island 3

Notes[edit]

References[edit]

  1. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 23.