User:Zaku/Sandbox: Difference between revisions

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=Sandbox=
==Sandbox details==
My page for large edits or article creations, to ensure all parts are displayed as intended.
{|
|rowspan=2|[[File:Peter Blue Pumpkin (Dancing).svg|64px|Hi there!]]
|My page for large edits or article creations, to ensure all parts are displayed as intended.
|-
|Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|}
__TOC__


===Current Projects===
===Current Projects===
*New Article: Parallel world (Paper Mario: Color Splash)
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
*Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
* Create page cataloging pushable blocks and figure out any and all official names for them
*Reformatting Userpage
* Expand on Paper Mario sections of the Trampoline page
*Pages Under Construction: List of Paper Mario: The Origami King weapons and List of hidden Toads in Paper Mario: The Origami King
* Expand on sections of the Party member page
<br>Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
* Add relevant information to the Magic brush page
 
* Collect information for Glowing Spot article
=Parallel world=
* Renovate sections of the Ladder page
{{about|the dimension in ''Paper Mario: Color Splash''|the Mario Maker level of the same name|{{color|Parallel World|blue}}}}
* Add to tables for [[Super Paper Mario]] objects and obstacles
{{Quote|What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!|Huey|Paper Mario: Color Splash}}
{{Template:No image|thumb|The first time Mario and Huey visit the parallel world.}}
File:PMCS Vortex Island parallel world.png
The parallel world is a dimension from {{color|Paper Mario: Color Splash|blue}}. It can be accessed from the {{color|Violet Isles|blue}} via Warp Pipes with an ornate, circular pattern beneath. Like Subspace from {{color|Super Mario Bros. 2}} and Flopside from {{color|Super Paper Mario|blue}}, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures.


Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ:
===Glitch Category Names===
* The oceans are not present, replaced with dark clouds and humid air,<ref>One of Huey's remarks about the parallel world in Vortex Island: "If you hang out laundry to dry in the parallel world...it won't ever dry, will it? Because it's so wet and cloudy?"</ref> revealing the barren rocky surface beneath.
* Graphics
* The peaceful residents are Shy Guys instead of Toads.
* Camera
* Enemies such as Bloopers and Koopas are replaced with Boos and Dry Bones respectively.
* Audio
* During transitions, the screen fades to purple rather than the typical black.
* Physics
* A distorted version of the normal battle theme will play.
* Out of bounds and clips
<br>It is unknown whether this dimension is restricted to the Violet Isles or extends to the rest of {{color|Prism Island|blue}} or even beyond. It should be noted that the pirate ship does not receive an equivalent in the parallel world.
* Scripting
__TOC__
* Softlocks/Crashes/Freezes
==Locations==
* Battles
===Vortex Island===
* Patched Glitches
===Lighthouse Island===
* Sequence breaks
===Fortune Island===
* Oversights


==Names in other languages==
==List of Paper Mario: The Origami King Glitches==
{{foreign names
|SpaA=
|SpaAM=parallel world
|Ita=
|ItaM=parallel world
}}
 
==Trivia==
* The ornate pattern beneath the special Warp Pipes reflect which dimension it is in. In the normal world the design resembles a sun with 8 points. In the parallel world, it resembles a partial eclipse or crescent moon, composed of 2 rings with offset centers.
 
Template PMCS  Category:Dimensions  Category:Paper Mario: Color Splash locations
 
==References==
<references/>
 
=List of Paper Mario: The Origami King Glitches=
==Scripting==
===Fishing storage===
===Fishing storage===
{{Template:No image|thumb}}
{{Template:No image|thumb}}
  File:PMTOK Fishing Storage Glitch.png
  File:PMTOK Fishing Storage Glitch.png
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: {{color|Overlook Mountain|blue}}, {{color|Shogun Studios|blue}}, and {{color|Full Moon Island|blue}}. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing {{button|ns|B}} at any time, regardless of what actions are taking place.
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: [[Overlook Mountain]], [[Shogun Studios]], and [[Full Moon Island]], as those areas have [[fishing spot]]s. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing {{button|switch|B}} at any time, regardless of what actions are taking place.


====Methods====
====Methods====
There are multiple methods of initiating fishing storage, all of which involve teetering:
There are multiple methods of initiating fishing storage, all of which involve [[List of Paper Mario: The Origami King glitches#Teeter storage|teetering]] at a ledge and performing one of the following actions at the same time:


Digging with Professor Toad {{button|ns|up}} First method discovered.
{{button|switch|up}} Digging with [[Professor Toad]] (see [[List of Paper Mario: The Origami King glitches#Professor Toad|Partner duplication]])


Reading the Sea Chart {{button|ns|L}}
{{button|switch|L}} Reading the [[Sea Chart]]


Item Menu {{button|ns|Y}}
{{button|switch|Y}} Opening the Item Menu


Talking with Oliva {{button|ns|X}}
{{button|switch|X}} Talking with [[Olivia]]


====Effects====
====Effects====
<gallery>
<gallery widths=180>
Nocoverart.png|Mario floating across the air.
No image.png|Mario floating across the air.
Nocoverart.png|Mario relocating a Toad.
No image.png|Mario relocating a [[Toad (species)|Toad]].
Nocoverart.png|Mario clipping through the door to {{color|Big Sho Theater|blue}}.
No image.png|Mario clipping through the door to [[Big Sho' Theater]].
Nocoverart.png|Mario moonwalking after using fishing storage on a ladder.
No image.png|Mario moonwalking after ending fishing storage on a ladder.
Nocoverart.png|Mario ignoring a Collectible Treasure suspended in midair.
No image.png|A [[List of Collectible Treasures in Paper Mario: The Origami King|Collectible Treasure]] suspended in midair.
Nocoverart.png|An interrupted loading sequence, revealing how the game manipulates different assets.
No image.png|An interrupted loading sequence, revealing how the game manipulates different assets.
Nocoverart.png|Mario walking inside a loading zone.
No image.png|Mario walking inside a loading zone.
Nocoverart.png|Mario initiating a battle while using a {{color|Magic Circle|blue}}
No image.png|Mario initiating a battle while using a [[Magic Circle]].
</gallery>
</gallery>


===Dummy Entry===
===Weapon slot manipulation===
This is just here to see how the gallery looks above another entry. After all it's hard to tell how well something actually works in isolation.
{{Template:No image|thumb}}
The section in memory that stores Mario's [[party member]]s and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information [[wikipedia:Buffer_overflow|buffer overflows]] into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.


=List of hidden Toads in Paper Mario: The Origami King=
For example: if Kamek (<tt>P_KM'''K'''</tt> internally) joins as the fifth partner, "'''K'''" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as ''76'' when converted to a number, meaning the ''76th'' item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a [[Mushroom]], without consuming the item.
{{Template:No image|thumb|Use the Extended area maps of the game, and the "different sections of the image link to different places" template.}}
Locations (based on in-game map order). Any location not mentioned is implied to not have any Toads to rescue.


==Red Streamer==
'''NOTE''': This buffer overflow is what results in the game crashing or corrupting when gaining [[List_of_Paper_Mario:_The_Origami_King_glitches#Crashes_and_corruptions|more than 4 partners]].
*Whispering Woods (12 Toads)
{{br}}
*Toad Town (1 Toad)
*Graffiti Underground (2 Toads)
*Picnic Road (55 Toads)
*Overlook Mountain (36 Toads)
*Earth Vellumental Temple (7 Toads)
*Overlook Tower (18 Toads)


==Blue Streamer==
===Wrong turn number===
*Autumn Mountain (20 Toads)
{{Template:No image|thumb}}
*Chestnut Valley (6 Toads)
When fighting a particular [[Goomba]] near the [[Sensor Lab]] in [[Picnic Road]], if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing {{button|switch|B}} will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.
*Water Vellumental Shrine (3 Toads)
*Shogun Studios (45 Toads)
*Ninja Attraction (4 Toads)
*Big Sho' Theater (66 Toads)
 
==Yellow Streamer==
*Breezy Tunnel (2 Toads)
*Scorching Sandpaper Desert (9 Toads)
*Scorching Sandpaper Minor (2 Toads)
*Scorching Sandpaper West (6 Toads)
*Scorching Sandpaper East (5 Toads)
*Shroom City (22 Toads)
*Scorching Sandpaper Far West (1 Toad)
*Scorching Sandpaper Far East (3 Toads)
*Temple of Shrooms (41 Toads)
 
==Purple Streamer==
*The Princess Peach (17 Toads)
*Bonehead Island (1 Toad)
*Mushroom Island (3 Toads)
*Heart Island (2 Toads)
*Spade Island (5 Toads)
*Club Island (4 Toads)
*Full Moon Island (3 Toads)
*? Island (2 Toads)
*Hammer Island (1 Toad)
*Sea Tower (? Toads)
 
==Green Streamer==
*Shangri-Spa (1 Toad)
 
=List of Paper Mario: The Origami King weapons=
This is a list of weapons and  battle-related items in ''[[Paper Mario: The Origami King]]''.
 
Unlike in past entries in the {{color|Paper Mario series,|blue}} weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. A total of 99 weapons can be held at any given time.


Items retain their single-use function from previous entries, and have individual carrying limits.
When trying to flee from the [[Li'l Cutout Soldier]] battle on the stairs of [[Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]] mess hall, the game can give the player 1 less
puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and {{color| #32CD32|'''0x'''}} moves. Finishing the layout will briefly show {{color|green|'''-1x'''}} moves.


'''Note''': Prices listed do not account for any discounts via the {{color|Membership Card (Paper Mario: The Origami King)|blue}}, nor the automatic price reduction applied after dying multiple times. Damage values shown do not account for x1.5 and x2 striking power multipliers.
==[[Paper Mario: The Origami King bestiary]]==
==Boots==
===Item Drops===
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:
{| class="wikitable"
{| class="wikitable"
|-
|-
!rowspan=2 | Name
!Set Name
!rowspan=2 | Image
!Items
!colspan=2 | Base damage
!rowspan=2 | Description
!rowspan=2 | Price
|-
|-
!50 HP
|rowspan=2|<tt>LV1 / LV2 / LV3
!200 HP
|[[File:PMTOK coin effect.png|64px|link=Coin]] [[File:PMTOK 10-Coin leaf icon.png|64px|link=10-Coin]] [[File:Mushroom PMTOK icon.png|64px|link=Mushroom]]
|-
|-
|[[Boots]]
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
|[[File:Boots PMTOK icon.png|50px]]
|6
|14
|Standard boots. Great for jumping on basic enemies.
|<center>N/A</center>
|-
|-
|[[Iron Boots]]
|rowspan=2|<tt>Paper / Paper M / Paper L
|[[File:Iron Boots PMTOK icon.png|50px]]
|[[File:PMTOK coin effect.png|64px|link=Coin]] [[File:PMTOK 10-Coin leaf icon.png|64px|link=10-Coin]] [[File:PMTOK confetti bag leaf icon.png|64x64px|link=Confetti|Confetti (in increasingly high amounts)]]
|8
|16
|Stronger than regular boots - and they can stomp spiked enemies!
|<center>300</center>
|-
|-
|[[Shiny Boots]]
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
|[[File:Shiny Boots PMTOK icon.png|50px]]
|10
|18
|Stronger than Iron Boots, but can't stomp spiked enemies.
|<center>500</center>
|-
|-
|[[Gold Boots]]
|rowspan=2|<tt>Gold
|[[File:Gold Boots PMTOK icon.png|50px]]
|[[File:PMTOK coin effect.png|64px|link=Coin]] [[File:PMTOK 10-Coin leaf icon.png|64px|link=10-Coin]] [[File:PMTOK 100-Coin leaf icon.png|64px|link=100-Coin]]
|13
|21
|Wear these to stomp a few [[coin]]s out of your enemies!
|<center>N/A</center>
|-
|-
|[[Shiny Iron Boots]]
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
|[[File:Shiny Iron Boots PMTOK icon.png|50px]]
|13
|21
|Stronger and shinier than your regular Iron Boots.
|<center>600</center>
|-
|-
|[[Flashy Boots]]
|rowspan=2|<tt>BOOTS KURIBOO
|[[File:Flashy Boots PMTOK icon.png|50px]]
|[[File:Flashy Boots PMTOK icon.png|64px|link=Flashy Boots]] [[File:Flashy Iron Boots PMTOK icon.png|64px|link=Flashy Iron Boots]] [[File:Legendary Boots PMTOK icon.png|64px|link=Legendary Boots]] [[File:Legendary Iron Boots PMTOK icon.png|64px|link=Legendary Iron Boots]]
|15
|23
|Stronger than Shiny Boots, but can't stomp spiked enemies.
|<center>1,000</center>
|-
|-
|[[Flashy Iron Boots]]
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
|[[File:Flashy Iron Boots PMTOK icon.png|50px]]
|18
|26
|Stronger and fancier than regular Iron Boots. They can deal huge damage!
|<center>1,100</center>
|-
|-
|[[Legendary Boots]]
|rowspan=2|<tt>MEKAKOOPA
|[[File:Legendary Boots PMTOK icon.png|50px]]
|[[File:PMTOK Coin Bag leaf icon.png|64px|link=Coin|Coin bag]]
|21
|29
|The strongest boots of all. Still cannot stomp spiked enemies.
|<center>2,100</center>
|-
|-
|[[Legendary Iron Boots]]
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
|[[File:Legendary Iron Boots PMTOK icon.png|50px]]
|-style="background:beige"|
|22
|rowspan=2|<tt>BTL_ZAKO_ITEM_L<br><br>UNUSED ?
|30
|[[File:PMTOK coin effect.png|64px|link=Coin]] [[File:PMTOK 10-Coin leaf icon.png|64px|link=10-Coin]] [[File:Lamination Suit PMTOK icon.png|64px|link=Lamination Suit]]
|The strongest type of Iron Boots. Crush your spiked foes!
|-style="background:beige"|
|<center>2,200</center>
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
|}
|}


==Hammers==
{|
{| class="wikitable"
<tt>BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
|-
<br>BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
!rowspan=2 | Name
<br>BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
!rowspan=2 | Image
 
!colspan=2 | Base damage
<br>BTL_ZAKO_PAPER: Paragoomba
!rowspan=2 | Description
<br>BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
!rowspan=2 | Price
<br>BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
|-
 
!50 HP
<br>BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
!200 HP
<br>BTL_ZAKO_MEKAKOOPA: Mechakoopa</tt>
|-
<br>Dry Bones do not drop anything
|[[Hammer]]
|}
|[[File:Hammer PMTOK icon.png|50px]]
 
|7
<onlyinclude>{{#ifeq:{{{transcludesection|Paragoomba}}}|Paragoomba|
|15
{{<noinclude>PMTOK bestiary</noinclude><includeonly>PMTOK enemy</includeonly>
|A classic. Mario's trusty hammer, great for hitting basic foes.
|align={{{align|right}}}
|<center>N/A</center>
|num=07
|-
|name=Paragoomba
|[[Hurlhammer]]
|type=Flying
|[[File:Hurlhammer PMTOK icon.png|50px]]
|item=Small Bag of [[Confetti]]
|11{{footnote|main|*}}
|hp=15
|19{{footnote|main|*}}
|moves=Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9)
|A hammer that you can throw for long-ranged attacks.
|location=[[Overlook Mountain]], [[Overlook Tower]], [[Autumn Mountain]], [[Club Island]]
|<center>380</center>
|red=yes
|-
|blue=yes
|[[Shiny Hammer]]
|yellow=no
|[[File:Shiny Hammer PMTOK icon.png|50px]]
|purple=yes
|11
|green=no
|19
|black=no
|Stronger and shinier than your regular, everyday hammer.
|info=Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.
|<center>720</center>
}}}}</onlyinclude>
|-
 
|[[Gold Hammer]]
===Image Map Test===
|[[File:Gold Hammer PMTOK icon.png|50px]]
<imagemap>
|14{{footnote|main|*}}
File:PMTOK Weapon and Item Shop Display.jpg|640px|thumb|center
|22{{footnote|main|*}}
rect 50 85 130 152 [[POW_Block#Paper_Mario_series|POW Block]]
|Use this to knock coins out of your enemies' pockets.
rect 200 90 298 152 [[Fire Flower Set]]
|<center>N/A</center>
rect 370 90 445 152 [[Ice Flower Set]]
|-
rect 525 80 600 152 [[Mushroom 3-Pack]]
|[[Fire Hammer]]
rect 680 68 755 152 [[Mushroom 6-Pack]]
|[[File:Fire Hammer PMTOK icon.png|50px]]
rect 835 90 910 150 [[Shiny Tail]]
|14
rect 990 75 1070 145 [[1-Up_Mushroom#Paper_Mario_series|1-Up Mushroom]]
|22
 
|A hammer that blazes with flames when whacking an enemy.
rect 50 220 130 320 [[Shiny Hurlhammer]]
|<center>640</center>
rect 215 240 290 320 [[Fire_Flower#Paper_Mario_series|Fire Flower]]
|-
rect 370 240 445 320 [[Shiny Fire Flower]]
|[[Ice Hammer]]
rect 525 240 600 320 [[Ice_Flower#Paper_Mario_series|Ice Flower]]
|[[File:Ice Hammer PMTOK icon.png|50px]]
rect 680 240 755 320 [[Shiny Ice Flower]]
|14
rect 835 245 910 315 [[Mushroom#Paper_Mario_series|Mushroom]]
|22
rect 990 245 1070 315 [[Shiny Mushroom]]
|A hammer that crackles with ice when whacking foes.
rect 1145 245 1225 315 [[Flashy Mushroom]]
|<center>640</center>
rect 50 420 140 490 [[Shiny Boots]]
|-
rect 210 420 300 490 [[Flashy Boots]]
|[[Flashy Hammer]]
rect 365 420 455 490 [[Iron Boots]]
|[[File:Flashy Hammer PMTOK icon.png|50px]]
rect 525 420 615 490 [[Shiny Iron Boots]]
|16
rect 680 420 770 490 [[Flashy Iron Boots]]
|24
rect 830 390 910 490 [[Shiny Hammer]]
|An extremely strong and fancy hammer. Deals big damage!
rect 980 390 1060 490 [[Flashy Hammer]]
|<center>1,420</center>
rect 1140 390 1210 490 [[Hurlhammer]]
|-
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
|[[Legendary Hammer]]
 
|[[File:Legendary Hammer PMTOK icon.png|50px]]
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show level appearances"data-collapsetext="Hide level appearances">
|22
*[[World 2-3 (New Super Mario Bros.)|World 2-3]]: Raises the water level
|30
*[[World 2-4 (New Super Mario Bros.)|World 2-4]]: Causes certain sand hills to form
|The strongest and fanciest hammer in the game.
*{{world link|2|castlen|World 2-Castle (New Super Mario Bros.)}}: Causes certain sand trenches to form
|<center>2,220</center>
*[[World 3-3 (New Super Mario Bros.)|World 3-3]]: Disables [[current]]s
|-
*{{world link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}: Causes staircases to form over slopes, and causing certain [[Warp Door]]s to appear
|[[Shiny Hurlhammer]]
*[[World 4-3 (New Super Mario Bros.)|World 4-3]]: Disables currents
|[[File:Shiny Hurlhammer PMTOK icon.png|50px]]
*{{world link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}: Causes [[? Block]]s on strings to drop down
|22
*{{world link|4|castlen|World 4-Castle (New Super Mario Bros.)}}: Causes elevating platforms to appear to allow Mario to reach [[Mega Goomba (boss)|Mega Goomba]]
|30
*[[World 5-C]]: Causes some [[Red Block]]s to appear, one column after another
|A stronger option for long-range hammer attacks.
*{{world link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|<center>1,380</center>
**Causes certain Warp Doors to appear
**Causes certain [[lift]]s to appear
*[[World 8-2 (New Super Mario Bros.)|World 8-2]]: Raises the water level
*{{world link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
**Tilts certain parts of the level upside down
**Causes a certain lift to appear
</div>
 
===Textbox Test===
{|style="float:left; background:#7f9176; border:6px solid #7f9176; border-radius:12%/50%; width:400px; height:140px; box-shadow:1px 1px 5px;"
|
{|style="background:#eeeeee; border-radius:10%/50%; width:380px; height:120px; box-shadow:1.5px 1.5px 2px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
!
|style="transform:scaleX(1.2); transform-origin:0"|
I've never been so happy to see<br>Lord Bowser's devilish spawn come<br>flying recklessly out of nowhere in<br>his clown car.
!
|}
|}
|}
{{footnote|note|*|Action Command bonus damage follows the same trend as boots.}}
 
==Battle Items==
{{br}}
'''Note''': Unlike weapons, the damage dealt with offensive items does not scale with Mario's HP.
 
{| class="wikitable"
{|style="float:left; background:#dfded5; border:3px outset; border-radius:190px; width:380px; height:120px; box-shadow:1px 1px 5px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
|-
!
!rowspan=2 | Name
|style="transform:scaleX(1.2); transform-origin:0; vertical-align: top;"|
!rowspan=2 | Image
Hey, look, Mario!<br>See that building over there?
!colspan=2 | Damage
!
!rowspan=2 | Description
!rowspan=2 | Price
!rowspan=2 | Carry<br>Capacity
|-
!Base
!With AC
|-
|[[POW Block]]
|[[File:POW Block PMTOK icon.png|50px]]
|8
|12
|Shakes the ground, dealing damage to all enemies.
|<center>160</center>
|<center>3</center>
|-
|[[Fire Flower]]
|[[File:Fire Flower PMTOK icon.png|50px]]
|20
|24
|Use this to throw fireballs at enemies in a straight line.
|<center>240</center>
|<center>99</center>
|-
|[[Ice Flower]]
|[[File:Ice Flower PMTOK icon.png|50px]]
|20
|24
|Use this to throw ice balls at enemies in a straight line.
|<center>240</center>
|<center>99</center>
|-
|[[Tail]]
|[[File:Tail PMTOK icon.png|50px]]
|20
|24
|Equip this to spin and flick your tail at nearby enemies.
|<center>240</center>
|<center>99</center>
|-
|[[Shiny Fire Flower]]
|[[File:Shiny Fire Flower PMTOK icon.png|50px]]
|30
|36
|Throw stronger fireballs at enemies in a straight line.
|<center>720</center>
|<center>99</center>
|-
|[[Shiny Ice Flower]]
|[[File:Shiny Ice Flower PMTOK icon.png|50px]]
|30
|36
|Throw stronger ice balls at enemies in a straight line.
|<center>720</center>
|<center>99</center>
|-
|[[Shiny Tail]]
|[[File:Shiny Tail PMTOK icon.png|50px]]
|30
|36
|A stronger tail attack good for stronger enemies.
|<center>720</center>
|<center>99</center>
|}
|}


==Healing Items==
 
{| class="wikitable"
{{br}}
|-
<center style="transform: rotate(180deg);">[[File:SPM Door.png|128px]]</center>
!Name
==Obstacles==
!Image
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center"
!Healing Effect
|-style="background:black; color:white"
!width=10%|Name
!width=15%|Image
!Description
!Description
!Price
!width=10%|Locations
|-
|-
|[[Mushroom]]
|Energy blocks/Purple volt
|[[File:Mushroom PMTOK icon.png|50px]]
|style="background:white"|[[File:SPM Ackpow 1.png|192px]]
| +50 HP
|align=left|
|A useful item that can restore Mario's health anytime.
|
|<center>100</center>
|}
 
==Pure Hearts==
The [[Pure Hearts]] are the principal collectibles in the game. Retrieving one marks the end of a chapter.
 
<center>
{|border=1 width=90% cellpadding=4 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
|-style="background:black;color:white"
!width=11%|Pure Hearts
!width=15%|Location
!width=20%|Guarded by
!width=11%|Opens
!width=43%|Description
|-
|-
|[[Shiny Mushroom]]
!style="background-color:mistyrose"|[[Pure Heart|{{color|red|Red}}]]
|[[File:Shiny Mushroom PMTOK icon.png|50px]]
----
| +100 HP
[[File:Red Pure Heart.PNG|40px]]
|A shiny Mushroom that restores even more health.
||[[Flipside]]
|<center>300</center>
|[[Merlon]]
|
|align=left|
|-
|-
|[[Flashy Mushroom]]
!style="background-color:#faebd7"|[[Pure Heart|{{color|orange|Orange}}]]
|[[File:Flashy Mushroom PMTOK icon.png|50px]]
----
| +200 HP
[[File:Orange Pure Heart.PNG]]
|A dazzling Mushroom that restores a huge amount of health.
|[[Yold Ruins]]
|<center>800</center>
|[[Merlumina]]<br>[[Fracktail]] (boss)
|
|align=left|
|-
|-
|[[1-Up Mushroom]]
!style="background-color:ivory"|[[Pure Heart|{{color|gold|Yellow}}]]
|[[File:1-Up Mushroom PMTOK icon.png|50px]]
----
|Full heal from 0 HP
[[File:Yellow Pure Heart.PNG]]
|Automatically revives Mario if he falls in a battle.
|[[Merlee's Basement]]
|<center>3,000</center>
|[[Merlee]]<br>[[Mimi]] (boss)
|}
Template PMTOK  Category:Paper Mario: The Origami King
 
=Userpage Restructure=
{| class="infobox-wide" style="color:#411000;width:800px;background:#F9DAAC;border-top:2px solid #411000;border-bottom:2px solid #411000;border-left:4px solid white;border-right:4px solid white;border-spacing:0"
!style="border:2px solid #F9DAAC;border-radius:10px;font-size:125%;text-align:center;color:#411000;width:400px;background:#FFEBCD"|'''Welcome to my Userspace ^,^'''
!style="border:2px solid #F9DAAC;border-radius:10px;font-size:125%;text-align:center;color:#dc8909;width:400px;background:#FFEBCD"|'''STATUS: Busy'''
|
|
|align=left|
|-
|-
{| class="infobox-wide" style="border:2px solid #E0BC7E;width:800px;background:#E0BC7E;border-spacing:2"
!style="background-color:#e6ffc7"|[[Pure Heart|{{color|limegreen|Green}}]]
|colspan=6 rowspan=5 style="background:#E0BC7E;text-align:center"|[[File:Peter_Blue_Pumpkin.png|My OC Peter the Blue Pumpkin, drawn in the style of the Paper Mario games!|320px]]
----
|colspan=3 style="border:2px solid #E0BC7E;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0;border-right:0;background:#F9DAAC;text-align:center"|'''Birth<br>Month'''
[[File:Green Pure Heart.PNG]]
|colspan=3 style="border:2px solid #E0BC7E;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0;background:#FFEBCD;text-align:center"|June
|[[Fort Francis]]
|[[Tippi]]<br>[[Francis]] (boss)
|
|align=left|
|-
|-
|colspan=3 style="border:2px solid #E0BC7E;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0;background:#F9DAAC;text-align:center"|'''Joined'''
!style="background-color:azure"|[[Pure Heart|{{color|deepskyblue|Blue}}]]
|colspan=3 style="border:2px solid #E0BC7E;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0;background:#FFEBCD;text-align:center"|Feb 25,<br>2022
----
[[File:Blue Pure Heart.PNG]]
|[[Whoa Zone]]
|[[Squirps]]<br>[[Mr. L]] (boss)
|
|align=left|
|-
|-
|colspan=6 style="border:2px solid #E0BC7E;border-radius:10px;background:#F9DAAC;text-align:center"|'''Paper Mario<br>Games Played'''
!style="background-color:aliceblue"|[[Pure Heart|{{color|blue|Indigo}}]]
|-style="text-align:center"
----
|style="border:1px solid #E0BC7E;border-radius:10px;background:#ffeb8a"|
[[File:Indigo Pure Heart.PNG]]
|style="border:1px solid #E0BC7E;border-radius:10px;background:#E0BC7E"|
|[[Floro Caverns]]
|style="border:1px solid #E0BC7E;border-radius:10px;background:#67E6EC"|
|[[King Croacus]]
|style="border:1px solid #E0BC7E;border-radius:10px;background:#FFFF7E"|
|
|style="border:1px solid #E0BC7E;border-radius:10px;background:#E31230"|
|align=left|
|style="border:1px solid #E0BC7E;border-radius:10px;background:#CD2990"|
|-
|-
|colspan=6 style="border:2px solid #E0BC7E;border-radius:10px;height:10px;background:#FFEBCD;text-align:center"|''A casual player and happenstance glitch hunter.''
!style="background-color:lavenderblush"|[[Pure Heart|{{color|purple|Violet}}]]
----
[[File:Violet Pure Heart.PNG]]
|[[Sammer's Kingdom]]
|[[King Sammer]]<br>[[Mr. L]] (boss)
|
|align=left|
|-
|-
|colspan=6 style="border:2px solid #E0BC7E;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0;background:#F9DAAC;text-align:center"|'''What I do now'''
!style="background-color:white"|[[Pure Heart|{{color|grey|White}}]]
|colspan=6 style="border:2px solid #E0BC7E;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0;background:#F9DAAC;text-align:center"|'''My introduction to Mario'''
----
|-
[[File:White Pure Heart.PNG]]
|colspan=6 rowspan=2 style="border:2px solid #E0BC7E;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0;background:#FFEBCD;text-align:center"|My passions have intertwined. I went from watching glitch compilations to glitch hunting, admiring official art to creating my own art and 3d model recreations, and now sharing what I know about the series through this wiki!
|[[The Overthere]]
|colspan=6 rowspan=2 style="border:2px solid #E0BC7E;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0;background:#FFEBCD;text-align:center"|My first Mario games ever were '''New Super Mario Bros,''' '''Super Paper Mario''' and '''Super Mario Galaxy'''. These kickstarted not only my love for Mario games and the platforming genre, but also shaped my musical tastes.
|[[Luvbi]]<br>[[Bonechill]] (boss)
|
|align=left|
|}
|}
</center>
=Movable Blocks=
{{about|movable blocks from various ''Super Mario'' games|the obstacles from ''Super Mario Odyssey''|[[Push-Block]]}}
[[File:Secrets of Shova Mansion Thumbnail.png|thumb|right|A block being pushed by a [[Shova]] in ''[[Super Mario Bros. Wonder]].]]
Movable blocks appear in multiple games across the ''Super Mario'' franchise as platforms which can be moved to various locations for the purpose of reaching areas that are too high, blocking or unblocking certain areas, and other puzzle-related situations. Typically, these blocks are pushed from the side to be nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly by a given character or require influence from a [[switch]] to be moved. [[Crate]]s sometimes fill this role.
{{br}}
==History==
===''Mario Kart'' series===
====''Super Mario Kart''====
{{Multiple image
|align=right
|image1=SMK Ghost Valley Block.png
|width1=50
|image2=SMK Ghost Valley Block.gif
|width2=50
}}
''[[Super Mario Kart]]'' features three courses with guardrail tiles that can fall off when bumped into by racers, those being: [[Ghost Valley 1]], [[Ghost Valley 2]], and [[Ghost Valley 3]]. Once fallen these tiles do not respawn, however leaving and returning to the track will restore the blocks.
====''Mario Kart: Super Circuit''====
{{multiframe|align=right|1=[[File:MKSC Ghost Valley Block.png|50px]]}}
''[[Mario Kart: Super Circuit]]'' features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being [[Boo Lake]] and [[Broken Pier]]. Here the wooden tiles disappear upon contact with a racer.
====''Mario Kart Wii''====
[[File:Ghost Valley 2 MKWii.png|thumb|right|The ''[[Mario Kart Wii]]'' rendition of [[Ghost Valley 2]].]]
[[Ghost Valley 2]] makes a return in ''[[Mario Kart Wii]]'', where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during [[Mario Kart (series)#Modes of play|Time Trial]]s they only fall naturally over the course of the race regardless of collisions.
====''Mario Kart Tour''====
While Ghost Valley 1 and Ghost Valley 2 both reappear in ''[[Mario Kart Tour]]'', the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in [[RMX Ghost Valley 1]].
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
{{multiframe|align=right|1=[[File:SMW2 Squishy block 2.png|x100px|Squishy block (yellow)]] [[File:SMW2 Squishy Block.png|x100px|Squishy block (red)]]|2=A pair of [[Squishy block]]s}}
In ''[[Super Mario World 2: Yoshi's Island]]'', the [[Yoshi (species)|Yoshis]] have the ability to push various objects along the ground, including [[Chomp Rock]]s, [[vase]]s, and [[crate]]s. There are also translucent platforms known as [[squishy block]]s, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, [[Ground Pound|ground pounding]] one results in the block flattening down and expanding outwards.
====''Yoshi's Story''====
[[File:Yoshi15.jpg|thumb|right|[[Yoshi (species)|Yellow Yoshi]] pushing a crate.]]
''[[Yoshi's Story]]'' features [[Mystery Crate]]s, which can be pushed or opened to reveal a hidden item. In some levels this serves a purpose in puzzles, for example: [[Jungle Puddle]] has a set of 3 Mystery Crates, and getting a [[melon]] from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Crates containing [[Air Bag]]s cannot be pushed. [[Torrential Maze]] also hides many melons in Mystery Crates that must be pushed either into each other or into water.
====''Yoshi's Island DS''====
Yoshi retains his ability to push against objects. Additionally ''[[Yoshi's Island DS]]'' features [[Magnet Block]]s, which are typically moved by facing away so they are pulled towards [[Baby Wario]]'s magnet. However, it is also possible to simply push against them as Yoshi.
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
{{multiframe|align=left|1=[[File:SM64 Asset Model Metal Crate.png|x100px|Metal crate (Super Mario 64)]] [[File:SM64DS Metal Crate.png|x100px|Metal crate (Super Mario 64 DS)]]|2=Metal crates in ''[[Super Mario 64]]'' (left)<br>and its [[Super Mario 64 DS|DS remake]] (right)}}
In ''[[Super Mario 64]]'' and the [[Super Mario 64 DS|DS remake]], '''metal crates'''<ref>The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20</ref> are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access [[secret]]s. A total of four appear throughout the levels: Three in [[Wet-Dry World]] and one at the beginning of [[Bowser in the Sky]]. A group of three metal crates are also found in an object [[List of Super Mario 64 DS pre-release and unused content|test map]] of ''[[Super Mario 64 DS]]'', where it is possible to break them using a [[Super Mushroom#Super Mario 64 DS|Mushroom]] power-up.
{{br}}
===''Super Mario Odyssey''===
In ''[[Super Mario Odyssey]]'', Mario is able to [[capture]] many enemies, characters, and otherwise inanimate objects with the help of [[Cappy]]. This includes [[Ty-foo]]s capable of blowing strong gusts of wind to move wooden blocks found along icy tracks in [[Snow Kingdom]], [[Uproot]]s which can extend their legs to push [[Movable cover]]s up and out of the way, and [[Puzzle Part]]s which move around a grid, as these are otherwise too large for Mario to push.
===''Super Mario Bros. Wonder''===
{{multiframe|align=left|1=[[File:Rolly Block.jpg|x100px|Roller block (green)]] [[File:Rolly Block 2.jpg|x100px|Roller block (red)]]|2=Roller blocks in ''[[Super Mario Bros. Wonder]]''}}
[[File:UnknownPillarSMBW.png|thumb|x100px]]
Within the ''[[Super Mario Bros Wonder]]'' level, [[Secrets of Shova Mansion]], there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by [[Shova]]s. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the [[Wonder Flower]] segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding {{button|Switch|Y}} or using an [[Elephant Fruit]] will increase the speed at which the blocks are pushed.
{{br}}
Other objects including some pipes can also be pushed. A later level, [[Where the Rrrumbas Rule]], features tall [[Topple Rock]]s which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking [[Brick Block]]s on the way down. Although [[Rrrumba]]s can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.
===''Paper Mario'' series===
====''Paper Mario''====
[[File:PM Star Piece KoopaVillageBrick.png|thumb|A movable block in [[Koopa Village]].]]
Blue, '''movable blocks''' can be found throughout various areas of ''[[Paper Mario]]''. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in [[Jade Jungle]] or access high-up objects and ledges. There are also [[Albino Dino]] statues at the end of the [[Crystal Palace]], which can only be pushed in the direction that the figures are facing. This can be influenced by spinning the respective Albino Dinos on the other side of the room, which mirror the position and orientation of the statues. Finally, there are grandfather clocks and large stone slabs in [[Tubba Blubba's Castle]] and [[Bowser's Castle#Paper Mario|Bowser's Castle]] respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.
====''Super Paper Mario''====
[[File:SPM Push Block.png|frame|left]]
In ''[[Super Paper Mario]]'', two large '''stone blocks''' appear along the passage beneath the [[River Twygz]]. These function similarly to metal crates in ''Super Mario 64'', sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area after using levers to control the water level. If the area is returned to after leaving, the positions of both blocks will be retained.
{{br|left}}
===''Wario World''===
[[File:PecanSandsSub2.png|thumb|right]]
''[[Wario World]]'' features [[Arrow Block (Wario World)|Arrow Block]]s, metallic boxes which can be struck in either the four cardinal directions denoted by the arrows, or downwards using a ground-pound. These are often involved in the puzzles of [[trapdoor (Wario World)|trapdoor]] levels. An Arrow Block will only stop sliding once it hits a wall or by transferring its momentum to a diferrent Arrow Block.
===''Super Princess Peach''===
[[File:SPP Push Block.png|left|frame]]
Levels 6-4 and 6-5 of [[Gleam Glacier]] within ''[[Super Princess Peach]]'' feature pink blocks which at first don't appear to react when struck. However, using the [[Gloom]] [[Vibe]] nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, which will now slide across ice when hit and shatter icy blocks in its path.
{{br}}
===''Wario: Master of Disguise''===
[[A Flower That's Drunk Up Power!]]. Wario can push crates, [[Blue block (Wario: Master of Disguise)|Blue]] and [[Red block (Wario: Master of Disguise)|Red blocks]].
===''Wario Land: Shake It!''===
[[File:WLSI Ice Cube.png|right|frame]]
During the events of ''[[Wario Land: Shake It!]]'' Wario visits [[Slipshod Slopes]]. Here, '''[[Ice Block|ice cubes]]''' will slide across the ground when struck by Wario's [[Dash Attack]], transferring their momentum when colliding with other ice cubes. This behavior is similar to the [[Arrow Block (Wario World)|Arrow Block]]s from ''Wario World''. These icy blocks are used again in [[Freezing Fields]], being involved in puzzles and navigating the area.
===''Mario Sports Mix''===
[[File:MSM Mini-4.png|right|thumb|Mario and co. skating around a block of ice in [[Sherbet Sea]].]]
In the [[Smash Skate]] gamemode of ''[[Mario Sports Mix]]'', players accumulate points by knocking one another off. One of the locations that can be played on is called [[Sherbet Sea]], where the main platform is a large ice sheet, with '''blocks of ice''' raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked in any cardinal direction which will knock away players in its path. Additionally, the icy platform will tilt at certain points, which cause the ice blocks to slide off.
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
Mario can push frozen blocks. Also can push crates affected by the [[Luiginoid]] Tornado. The [[Luiginary Propeller]] can aide Mario in pushing larger boxes and blocks.
====''Mario & Luigi: Paper Jam''====
[[File:MysteryofMountBrrr.png|right|thumb]]
[[Trio Drill]] puzzle in [[Mystery of Mount Brrr]].
{{br}}
===''Mario + Rabbids'' series===
[[File:The Riddle of the Engineer's Guild.png|thumb|[[Rabbid Luigi]] pushing a block inside the [[Everbloom Tree]].]]
In ''[[Mario + Rabbids Kingdom Battle]]'', the controllable ally [[Beep-0]] learns the Move ability after completing the [[Ancient Gardens]]. This ability allows him to press {{button|Switch|A}} next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in ''[[Mario + Rabbids Sparks of Hope]]'', instead holding {{button|Switch|A}} to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple [[Quest]]s.
Beep-0 can also perform the [[Wave Power]] with the help of [[Decibel]]. This ability sends out sonar waves by tapping {{button|Switch|ZR}}, which can knock over or move large stone slabs featuring [[Cursya]]'s symbol, though this is a triggered reaction rather than directly pushing objects.
{{br}}
==See also==
*[[Accordion wall]]
*[[Screwtop Platform]]
*[[Touchstone]]
==Names in other languages==
{{foreign names
|Jpn=石ブロック
|JpnR=Ishi Burokku
|JpnM=Stone Block
|Jpn2=石のブロック <small>(''Super Paper Mario'')</small>
|Jpn2R=Ishi No Burokku
|Jpn2M=Stone Block
|Jpn3=コンテナ<ref>スーパーマリオ64 完全クリアガイド page 83</ref>
|Jpn3R=Kontena
|Jpn3M=Container
|Chi=
|ChiR=
|ChiM=
|Dut=
|DutM=
|Fin=
|FinM=
|Fre=
|Fre2=
|Fre3=
|FreM=
|Fre2M=
|Fre3M=
|Ger=
|GerM=
|Ita=
|Ita2=
|Ita3=
|ItaM=
|Ita2M=
|Ita3M=
|Kor=
|KorR=
|Kor2=
|Kor2R=
|KorM=
|Kor2M=
|Por=
|PorM=
|Spa=
|Spa2=
|Spa3=
|SpaM=
|Spa2M=
|Spa3M=
}}
=Keys=
==Paper Mario series==
[[:Category:Keys]]
====''Paper Mario: The Thousand-Year Door''====
[[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]]
Keys in ''[[Paper Mario: The Thousand-Year Door]]'' appear in two varieties: the four [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s, which open the doors in [[Hooktail Castle]], and a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]].
====''Super Paper Mario''====
Keys in ''[[Super Paper Mario]]'' appear more prominently than in the previous installments. They are used in many levels to unlock doors.
===''Paper Mario: Sticker Star''===
===''Paper Mario: Color Splash''===
===''Paper Mario: The Origami King''===
=Flipside=
{{location infobox
|title=Flipside
|image=[[File:SPM Merlon's House.png|250px]]<br>Merlon's house in Flipside
|inhabitants=[[Merlon]], [[Merluvlee]], [[Tippi]], [[Squiglet]]s, [[Squig]]s
|first_appearance=''[[Super Paper Mario]]'' ([[List of games by date#2007|2007]])
}}
add other characters or figure out if there's an overencompassing term like "Flipsiders" or something like that
{{br}}
=Flopside=
{{location infobox
|title=Flopside
|image=[[File:Flopside.png|250px]]<br>Merlee's charm shop in Flopside
|inhabitants=[[Nolrem]], [[Merlee]], [[Squig]]s, [[Squog]]s
|first_appearance=''[[Super Paper Mario]]'' ([[List of games by date#2007|2007]])
}}
{{br}}

Latest revision as of 14:15, February 12, 2025

Sandbox details

Hi there! My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Create page cataloging pushable blocks and figure out any and all official names for them
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page
  • Add to tables for Super Paper Mario objects and obstacles

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 Coin 10-Coin Mushroom
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L Coin 10-Coin Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold Coin 10-Coin 100-Coin
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO Flashy Boots Flashy Iron Boots Legendary Boots Legendary Iron Boots
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
Coin 10-Coin Lamination Suit
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


A typical door from Super Paper Mario.

Obstacles

Name Image Description Locations
Energy blocks/Purple volt The Ackpow in the normal generator room in Chapter 2-3 of Super Paper Mario

Pure Hearts

The Pure Hearts are the principal collectibles in the game. Retrieving one marks the end of a chapter.

Pure Hearts Location Guarded by Opens Description
Red

The Red Pure Heart

Flipside Merlon
Orange

The orange Pure Heart

Yold Ruins Merlumina
Fracktail (boss)
Yellow

The yellow Pure Heart

Merlee's Basement Merlee
Mimi (boss)
Green

The green Pure Heart

Fort Francis Tippi
Francis (boss)
Blue

The blue Pure Heart

Whoa Zone Squirps
Mr. L (boss)
Indigo

The indigo Pure Heart

Floro Caverns King Croacus
Violet

The violet Pure Heart

Sammer's Kingdom King Sammer
Mr. L (boss)
White

The white Pure Heart

The Overthere Luvbi
Bonechill (boss)

Movable Blocks

This page is about movable blocks from various Super Mario games. For the obstacles from Super Mario Odyssey, see Push-Block.
Secrets of Shova Mansion level thumbnail
A block being pushed by a Shova in Super Mario Bros. Wonder.

Movable blocks appear in multiple games across the Super Mario franchise as platforms which can be moved to various locations for the purpose of reaching areas that are too high, blocking or unblocking certain areas, and other puzzle-related situations. Typically, these blocks are pushed from the side to be nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly by a given character or require influence from a switch to be moved. Crates sometimes fill this role.

History

Mario Kart series

Super Mario Kart

A wooden block that falls when driven into, from Super Mario Kart.
A falling wooden block from Super Mario Kart.

Super Mario Kart features three courses with guardrail tiles that can fall off when bumped into by racers, those being: Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3. Once fallen these tiles do not respawn, however leaving and returning to the track will restore the blocks.

Mario Kart: Super Circuit

A wooden block that falls when driven into, from Mario Kart: Super Circuit.

Mario Kart: Super Circuit features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being Boo Lake and Broken Pier. Here the wooden tiles disappear upon contact with a racer.

Mario Kart Wii

View of Ghost Valley 2 in Mario Kart Wii
The Mario Kart Wii rendition of Ghost Valley 2.

Ghost Valley 2 makes a return in Mario Kart Wii, where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during Time Trials they only fall naturally over the course of the race regardless of collisions.

Mario Kart Tour

While Ghost Valley 1 and Ghost Valley 2 both reappear in Mario Kart Tour, the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in RMX Ghost Valley 1.

Yoshi's Island series

Super Mario World 2: Yoshi's Island

Squishy block (yellow) Squishy block (red)
A pair of Squishy blocks

In Super Mario World 2: Yoshi's Island, the Yoshis have the ability to push various objects along the ground, including Chomp Rocks, vases, and crates. There are also translucent platforms known as squishy blocks, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, ground pounding one results in the block flattening down and expanding outwards.

Yoshi's Story

Yellow Yoshi pushing a crate.
Yellow Yoshi pushing a crate.

Yoshi's Story features Mystery Crates, which can be pushed or opened to reveal a hidden item. In some levels this serves a purpose in puzzles, for example: Jungle Puddle has a set of 3 Mystery Crates, and getting a melon from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Crates containing Air Bags cannot be pushed. Torrential Maze also hides many melons in Mystery Crates that must be pushed either into each other or into water.

Yoshi's Island DS

Yoshi retains his ability to push against objects. Additionally Yoshi's Island DS features Magnet Blocks, which are typically moved by facing away so they are pulled towards Baby Wario's magnet. However, it is also possible to simply push against them as Yoshi.

Super Mario series

Super Mario 64 / Super Mario 64 DS

Metal crate (Super Mario 64) Metal crate (Super Mario 64 DS)
Metal crates in Super Mario 64 (left)
and its DS remake (right)

In Super Mario 64 and the DS remake, metal crates[1] are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access secrets. A total of four appear throughout the levels: Three in Wet-Dry World and one at the beginning of Bowser in the Sky. A group of three metal crates are also found in an object test map of Super Mario 64 DS, where it is possible to break them using a Mushroom power-up.

Super Mario Odyssey

In Super Mario Odyssey, Mario is able to capture many enemies, characters, and otherwise inanimate objects with the help of Cappy. This includes Ty-foos capable of blowing strong gusts of wind to move wooden blocks found along icy tracks in Snow Kingdom, Uproots which can extend their legs to push Movable covers up and out of the way, and Puzzle Parts which move around a grid, as these are otherwise too large for Mario to push.

Super Mario Bros. Wonder

Roller block (green) Roller block (red)
Roller blocks in Super Mario Bros. Wonder
Domino Stone in Super Mario Bros. Wonder

Within the Super Mario Bros Wonder level, Secrets of Shova Mansion, there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by Shovas. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the Wonder Flower segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding Y Button or using an Elephant Fruit will increase the speed at which the blocks are pushed.

Other objects including some pipes can also be pushed. A later level, Where the Rrrumbas Rule, features tall Topple Rocks which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking Brick Blocks on the way down. Although Rrrumbas can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.

Paper Mario series

Paper Mario

Mario finding a Star Piece on the brick block in Koopa Village in Paper Mario
A movable block in Koopa Village.

Blue, movable blocks can be found throughout various areas of Paper Mario. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in Jade Jungle or access high-up objects and ledges. There are also Albino Dino statues at the end of the Crystal Palace, which can only be pushed in the direction that the figures are facing. This can be influenced by spinning the respective Albino Dinos on the other side of the room, which mirror the position and orientation of the statues. Finally, there are grandfather clocks and large stone slabs in Tubba Blubba's Castle and Bowser's Castle respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.

Super Paper Mario

A pushable stone block from The Underwhere in Super Paper Mario

In Super Paper Mario, two large stone blocks appear along the passage beneath the River Twygz. These function similarly to metal crates in Super Mario 64, sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area after using levers to control the water level. If the area is returned to after leaving, the positions of both blocks will be retained.

Wario World

One of Pecan Sands' red diamond sub-levels from Wario World.

Wario World features Arrow Blocks, metallic boxes which can be struck in either the four cardinal directions denoted by the arrows, or downwards using a ground-pound. These are often involved in the puzzles of trapdoor levels. An Arrow Block will only stop sliding once it hits a wall or by transferring its momentum to a diferrent Arrow Block.

Super Princess Peach

A pushable block from Gleam Glacier in Super Princess Peach.

Levels 6-4 and 6-5 of Gleam Glacier within Super Princess Peach feature pink blocks which at first don't appear to react when struck. However, using the Gloom Vibe nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, which will now slide across ice when hit and shatter icy blocks in its path.

Wario: Master of Disguise

A Flower That's Drunk Up Power!. Wario can push crates, Blue and Red blocks.

Wario Land: Shake It!

An Ice Cube from Wario Land: Shake It!

During the events of Wario Land: Shake It! Wario visits Slipshod Slopes. Here, ice cubes will slide across the ground when struck by Wario's Dash Attack, transferring their momentum when colliding with other ice cubes. This behavior is similar to the Arrow Blocks from Wario World. These icy blocks are used again in Freezing Fields, being involved in puzzles and navigating the area.

Mario Sports Mix

Mario and co. skating around a block of ice in Sherbet Sea.

In the Smash Skate gamemode of Mario Sports Mix, players accumulate points by knocking one another off. One of the locations that can be played on is called Sherbet Sea, where the main platform is a large ice sheet, with blocks of ice raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked in any cardinal direction which will knock away players in its path. Additionally, the icy platform will tilt at certain points, which cause the ice blocks to slide off.

Mario & Luigi series

Mario & Luigi: Dream Team

Mario can push frozen blocks. Also can push crates affected by the Luiginoid Tornado. The Luiginary Propeller can aide Mario in pushing larger boxes and blocks.

Mario & Luigi: Paper Jam

MysteryofMountBrrr.png

Trio Drill puzzle in Mystery of Mount Brrr.

Mario + Rabbids series

The The Riddle of the Engineer's Guild Side Quest in Mario + Rabbids Sparks of Hope
Rabbid Luigi pushing a block inside the Everbloom Tree.

In Mario + Rabbids Kingdom Battle, the controllable ally Beep-0 learns the Move ability after completing the Ancient Gardens. This ability allows him to press A Button next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in Mario + Rabbids Sparks of Hope, instead holding A Button to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple Quests.

Beep-0 can also perform the Wave Power with the help of Decibel. This ability sends out sonar waves by tapping ZR Button, which can knock over or move large stone slabs featuring Cursya's symbol, though this is a triggered reaction rather than directly pushing objects.

See also

Names in other languages

Language Name Meaning Notes
Japanese 石ブロック
Ishi Burokku
Stone Block
石のブロック (Super Paper Mario)
Ishi No Burokku
コンテナ[2]
Kontena
Container

Keys

Paper Mario series

Category:Keys

Paper Mario: The Thousand-Year Door

Keys in Paper Mario: The Thousand-Year Door appear in two varieties: the four Castle Keys, which open the doors in Hooktail Castle, and a Grotto Key, which opens the door to the south area in the Pirate's Grotto.

Super Paper Mario

Keys in Super Paper Mario appear more prominently than in the previous installments. They are used in many levels to unlock doors.

Paper Mario: Sticker Star

Paper Mario: Color Splash

Paper Mario: The Origami King

Flipside

Flipside
SPM Merlon's House.png
Merlon's house in Flipside
First appearance Super Paper Mario (2007)
Inhabitants Merlon, Merluvlee, Tippi, Squiglets, Squigs

add other characters or figure out if there's an overencompassing term like "Flipsiders" or something like that

Flopside

Flopside
Flopside in the game Super Paper Mario.
Merlee's charm shop in Flopside
First appearance Super Paper Mario (2007)
Inhabitants Nolrem, Merlee, Squigs, Squogs
  1. ^ The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20
  2. ^ スーパーマリオ64 完全クリアガイド page 83