Donkey Kong Jr. (Table Top): Difference between revisions

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DKJr. G&W Panorama.jpg|Panorama Screen version
DKJr. G&W Panorama.jpg|Panorama Screen version
G&W Donkey Kong Jr Artwork.png|Artwork of Donkey Kong Jr. (Panorama Screen version)
G&W Donkey Kong Jr Artwork.png|Artwork of Donkey Kong Jr. (Panorama Screen version)
DKJ GWP Donkey Kong Jr Sprite.png|A sprite of Donkey Kong Jr. (Panorama Screen version)
DKJGWPDonkeyKongSprite.png|A sprite of Donkey Kong (Panorama Screen version)
DKJGWPMarioSprite.png|A sprite of Mario  (Panorama Screen version)
DK Jr CJ-71 Bell1.gif|Alarm musical notes (Panorama Screen version)
DK Jr CJ-71 Bell1.gif|Alarm musical notes (Panorama Screen version)
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Latest revision as of 12:13, February 9, 2025

This article is about the Table Top version. For New Wide Screen version, see Donkey Kong Jr. (New Wide Screen).
Donkey Kong Jr.
The Tabletop version of Donkey Kong Jr.
Developer Nintendo Research & Development 1
Publisher Nintendo
Platform(s) Game & Watch
Release date Game & Watch:
USA April 23, 1983 (Table Top)[?]
Japan April 28, 1983 (Table Top)[1]
Japan October 7, 1983 (Panorama Screen)[1]
USA October 7, 1983 (Panorama Screen)[?]
Genre Puzzle
Mode(s) Single player
Format
Game & Watch:
Built-in
Input
Game & Watch:
Serial code(s) CJ-71 (Table Top)
CJ-93 (Panorama Screen)
Table Top Donkey Kong Jr. Box art
Table Top box art for Donkey Kong Jr.

Donkey Kong Jr. is the a 1983 Game & Watch adaptation of the arcade game of the same name. Unlike the identically named 1982 New Wide Screen version and Donkey Kong II, this game is not based on any of the arcade original's levels. Donkey Kong Jr. was the first game in the Table Top series. It was rereleased months later as part of the Panorama Screen series.

Gameplay[edit]

Donkey Kong Jr. has to navigate his way between the key and Donkey Kong. From the key, Donkey Kong Jr. has to make his way through some trees by using vines to get to different branches. Birds and Snapjaws appear in this section. Afterwards, Donkey Kong Jr. needs to grab the bottoms of umbrellas (which are on the left and descending) and balloons (which are on the right and ascending), being careful not to fall into a pool of water. He must insert the key into the lock on Donkey Kong's chains, but Donkey Kong is waving his chain, and one wrong move can cause the key to fall into the water. Donkey Kong Jr. must go back to the key, and the process resets. Once all the chains are unlocked, Donkey Kong is freed from Mario, and the game resets.

Gallery[edit]

Notes[edit]

The game start jingle
The excerpt of the Toccata and Fugue in D Minor, BWV 565 on which the jingle is based
The jingle when the player has to juggle between balloons and umbrellas
The excerpt of "Le Galop infernal d'Orphée aux Enfers" on which the jingle is based
The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself

References[edit]

  1. ^ a b Super Smash Bros. Brawl Chronicle

External links[edit]