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[[File:DKR_Plane.png|thumb|A yellow plane.]]
{{about|the planes from Diddy Konf Racing|Funky Kong's plane from the Donkey Kong Country television series|[[Plane (Donkey Kong Country television series)]]}}
'''Planes''' are a type of vehicle found in ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its remake]]. It is a vehicle that has much more freedom of movement than wither the [[Car]] or [[Hovercraft]], allowing it to travel across almost any terrain or obstacle in a track. However it is the least available of the three vehicles, only allowing use in eleven of the twenty race tracks in the original version, and fifteen of the twenty-four in the DS remake. They are also used in the [[Fire_Mountain (battle course)|Fire Mountain]] battle stage, along with the race against [[Smokey the Dragon]] and the second [[Wizpig]] race.
{{distinguish|Airplane}}
[[File:DKR_Plane.png|thumb|A yellow plane]]
[[File:Plane icon DKRDS.png|frame|left]]
'''Planes''' are one of the three vehicles in ''[[Diddy Kong Racing]]'' and its [[Diddy Kong Racing DS|Nintendo DS port]], the other two being the [[car]] and [[hovercraft]]. The plane is capable of flying up to higher locations that the car or hovercraft cannot reach normally, usually higher, alternate pathways. The plane can fly across nearly any terrain or obstacle. It has its own way of making a rocket boost. The pilot starts to go slow upside-down and then flips it fast and forward, unleashing teal fire and black smoke. Green fire and rainbow smoke are released if the A button is let go. Planes do not appear in any other games, though they were planned for the [[Diddy Kong Pilot (2001)|2001]] and [[Diddy Kong Pilot (2003)|2003]] versions of ''Diddy Kong Pilot'' before becoming ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]''.


In ''Diddy Kong Racing DS'', planes can have various customization attached to them to alter their stats, as with all other vehicles in the game. However, acceleration-favoring customization has no effect, as all planes have the same rate of acceleration no matter which character uses it. Plane hues can also be customized with a slider; as a result, unique plane colors are absent in favor of characters having the default yellow-colored planes.
Like the car and hovercraft, each character's plane had its own color in ''Diddy Kong Racing'', but in the remake, every plane is colored yellow by default. In ''Diddy Kong Racing DS'', the player can enter [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to customize the paint color of a plane and upgrade its speed, handling, and acceleration. However, altering the acceleration has no effect, as every plane has the same rate of acceleration regardless of which character uses it. The player can also create a unique, custom [[emblem]] for the planes, similarly to ''[[Mario Kart DS]]''. The plane colors in the original versions are as follows:
 
{{columns|count=2|
==Level availability==
*[[Diddy Kong]] - Blue
{| border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=40%
*[[Pipsy]] - Pink
*[[Bumper (character)|Bumper]] - Yellow
*[[Tiptup|TipTup]] - Sky blue
*[[Timber]] - Green
*[[Banjo]] - Spring green
*[[Conker]] - White
*[[Krunch]] - Orange
*[[Drumstick (character)|Drumstick]] - Red
*[[T.T.]] - Silver
}}
Aside from traditional courses, planes are also used in the [[Fire Mountain (battle course)|Fire Mountain]] battle stage, the race against [[Smokey]], and the second race against [[Wizpig]]. Compared to the car and hovercraft, the plane is the least available in the courses, but is usually a default vehicle in courses where it does appear. It can only be used in 11 of the 20 courses, or 15 of the 24 courses in the Nintendo DS remake. Planes can be used in the following courses:
{|class="wikitable dk"width=40%
|-
!{{Color|#FFF|Course}}
!{{Color|#FFF|Availability}}
!{{Color|#FFF|Default vehicle}}
|-
!colspan=4|{{color link|#FFF|Dino Domain}}
|-
|[[Ancient Lake]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Fossil Canyon]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Jungle Falls (Diddy Kong Racing)|Jungle Falls]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Hot Top Volcano]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Boss level:''' [[Tricky Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Challenge Level:''' [[Fire Mountain (battle course)|Fire Mountain]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
!colspan=4|{{color link|#FFF|Snowflake Mountain}}
|-
|[[Everfrost Peak]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Walrus Cove]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
!witdh=33%|Name
|[[Snowball Valley]]
!width=7%|Availability
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
!colspan=2|[[Dino Domain]]
|[[Frosty Village]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Ancient Lake]]
|'''Boss level:''' [[Bluey Challenge]]
|[[File:Check_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Fossil Canyon]]
|'''Challenge Level:''' [[Icicle Pyramid]]
|[[File:Check_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Jungle Falls]]
!colspan=4|{{color link|#FFF|Sherbet Island}}
|[[File:Check_mark.svg|17px]]
|-
|-
|align=left|[[Hot Top Volcano]]
|[[Whale Bay]]
|[[File:Check_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
!colspan=2|[[Snowflake Mountain]]
|[[Crescent Island]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Everfrost Peak]]
|[[Pirate Lagoon]]
|[[File:Check_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Walrus Cove]]
|[[Treasure Caves]]
|[[File:X_mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Snowball Valley]]
|'''Boss level:''' [[Bubbler Challenge]]
|[[File:X_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Frosty Village]]
|'''Challenge Level:''' [[Darkwater Beach]]
|[[File:Check_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
!colspan=2|[[Sherbet Island]]
!colspan=4|{{color link|#FFF|Dragon Forest}}
|-
|-
|align=left|[[Whale Bay]]
|[[Windmill Plains]]
|[[File:X_mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|[[Crescent Island]]
|[[Greenwood Village]]
|[[File:X_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Pirate Lagoon]]
|[[Boulder Canyon]]
|[[File:X_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Treasure Caves]]
|[[Haunted Woods]]
|[[File:Check_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
!colspan=2|[[Dragon Forest]]
|'''Boss level:''' [[Smokey Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Windmill Plains]]
|'''Challenge Level:''' [[Smokey Castle]]
|[[File:Check_mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|[[Greenwood Village]]
!colspan=4|{{color link|#FFF|Future Fun Land}}
|[[File:X_mark.svg|17px]]
|-
|-
|align=left|[[Boulder Canyon]]
|[[Space Dust Alley]]
|[[File:X_mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|[[Haunted Woods]]
|[[Darkmoon Caverns]]
|[[File:X_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
!colspan=2|[[Future Fun Land]]
|[[Spaceport Alpha]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|[[Space Dust Alley]]
|[[Star City]]
|[[File:Check_mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Darkmoon Caverns]]
!colspan=4|{{color link|#FFF|Wizpig}}
|[[File:X_mark.svg|17px]]
|-
|-
|align=left|[[Spaceport Alpha]]
|[[Wizpig's First Strike]]
|[[File:Check_mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|align=left|[[Star City]]
|[[Wizpig Strikes Back]]
|[[File:Check_mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|}
|}


==Plane colors==
==Gallery==
*[[Diddy Kong]] — dark blue
<gallery>
*[[Pipsy]] &mdash; pink
Timber Plane DKR 2.png|Timber
*[[Bumper (Diddy Kong Racing)|Bumper]] &mdash; yellow
Pipsy in Plane DKR.png|Pipsy
*[[Tiptup]] &mdash; light blue
Drumstick - Plane Artwork - Diddy Kong Racing.png|Drumstick
*[[Timber]] &mdash; dark green
File:Mario no Boken Land - Planes.png|[[Mario]], [[Diddy Kong]], and [[Princess Peach]] from ''[[Mario no Bōken Land]]''
*[[Banjo]] &mdash; light green
</gallery>
*[[Conker]] &mdash; white
*[[Krunch]] &mdash; orange
*[[Drumstick]] &mdash; red
*[[T.T.]] &mdash; silver
 
{{NIWA|DKWiki=1}}
{{DKR}}
{{DKR}}
[[Category:Diddy Kong Racing Vehicles]]
[[Category:Aircraft]]
[[Category:Aircraft]]
[[Category:Vehicles]]
[[Category:Diddy Kong Racing]]
[[Category:Mario Kart 8]]
[[Category:Timber's Balloon Pop]]

Latest revision as of 12:55, February 1, 2025

This article is about the planes from Diddy Konf Racing. For Funky Kong's plane from the Donkey Kong Country television series, see Plane (Donkey Kong Country television series).
Not to be confused with Airplane.
A Plane from Diddy Kong Racing.
A yellow plane
Menu icon of the Plane in Diddy Kong Racing DS.

Planes are one of the three vehicles in Diddy Kong Racing and its Nintendo DS port, the other two being the car and hovercraft. The plane is capable of flying up to higher locations that the car or hovercraft cannot reach normally, usually higher, alternate pathways. The plane can fly across nearly any terrain or obstacle. It has its own way of making a rocket boost. The pilot starts to go slow upside-down and then flips it fast and forward, unleashing teal fire and black smoke. Green fire and rainbow smoke are released if the A button is let go. Planes do not appear in any other games, though they were planned for the 2001 and 2003 versions of Diddy Kong Pilot before becoming Banjo-Pilot.

Like the car and hovercraft, each character's plane had its own color in Diddy Kong Racing, but in the remake, every plane is colored yellow by default. In Diddy Kong Racing DS, the player can enter Taj's Wishes Menu to customize the paint color of a plane and upgrade its speed, handling, and acceleration. However, altering the acceleration has no effect, as every plane has the same rate of acceleration regardless of which character uses it. The player can also create a unique, custom emblem for the planes, similarly to Mario Kart DS. The plane colors in the original versions are as follows:

Aside from traditional courses, planes are also used in the Fire Mountain battle stage, the race against Smokey, and the second race against Wizpig. Compared to the car and hovercraft, the plane is the least available in the courses, but is usually a default vehicle in courses where it does appear. It can only be used in 11 of the 20 courses, or 15 of the 24 courses in the Nintendo DS remake. Planes can be used in the following courses:

Course Availability Default vehicle
Dino Domain
Ancient Lake A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Fossil Canyon A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Jungle Falls A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Hot Top Volcano A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Tricky Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Fire Mountain A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Snowflake Mountain
Everfrost Peak A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Walrus Cove A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Snowball Valley A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Frosty Village A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Bluey Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Icicle Pyramid A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Sherbet Island
Whale Bay A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Crescent Island A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Pirate Lagoon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Treasure Caves A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Bubbler Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Darkwater Beach A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Dragon Forest
Windmill Plains A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Greenwood Village A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boulder Canyon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Haunted Woods A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Smokey Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Smokey Castle A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Future Fun Land
Space Dust Alley A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Darkmoon Caverns A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Spaceport Alpha A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Star City A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Wizpig
Wizpig's First Strike A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Wizpig Strikes Back A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.

Gallery