User:Stooben Rooben: Difference between revisions

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==Game Cheats and Such==
==''[[Mario Kart: Double Dash!!]]'' Thing==
Even though I have mentioned a lot of Mario games, I have cheats for only a selected few. Don't get upset with me! I'll have more cheats soon! Until then, use what I've got!
 
===[[Super Mario Bros. Deluxe]] for [[Game Boy Color]]===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Unlockable !! How to Unlock
|-
| [[Goomba]] Picture || Stomp on a [[Goomba]]
|-
| [[Koopa Troopa]] Picture || Kill a [[Koopa Troopa]] or a [[Koopa Paratroopa]]
|-
| [[Piranha Plant]] Picture || Kill a [[Piranha Plant]]
|-
| [[Blooper]] Picture || Kill a [[Blooper]]
|-
| [[Cheep Cheep]] Picture || Kill a [[Cheep Cheep]]
|-
| [[Hammer Bros.]] Picture || Kill a pair of [[Hammer Bros.]]
|-
| [[Lakitu]] Picture || Kill a [[Lakitu]]
|-
| [[Spiny]] Picture || Kill a [[Spiny]] or a [[Spiny Egg]]
|-
| [[Bullet Bill]] Picture || Stomp on a [[Bullet Bill]]
|-
| [[Bowser]] Picture 1 || Defeat [[Bowser]] with [[Fireball]]s on level 1-4
|-
| [[Bowser]] Picture 2 || Defeat [[Bowser]] with [[Fireball]]s on level 2-4
|-
| [[Bowser]] Picture 3 || Defeat [[Bowser]] with [[Fireball]]s on level 3-4
|-
| [[Bowser]] Picture 4 || Defeat [[Bowser]] with [[Fireball]]s on level 4-4
|-
| [[Mario Bros.]] Picture 1 || Defeat [[Bowser]] with [[Fireball]]s on level 5-4
|-
| [[Mario Bros.]] Picture 2 || Defeat [[Bowser]] with [[Fireball]]s on level 6-4
|-
| [[Mario Bros.]] Picture 3 || Defeat [[Bowser]] with [[Fireball]]s on level 7-4
|-
| [[Mario Bros.]] Picture 4 || Defeat [[Bowser]] with [[Fireball]]s on level 8-4
|-
| [[Princess Peach]] Picture || Beat the original 1985 game mode
|-
| [[1-Up Mushroom]] Picture || Find a [[1-Up Mushroom]] anywhere in the original 1985 game mode
|-
| [[Mushroom]] Picture || Find a [[Mushroom]] anywhere in the original 1985 game mode
|-
| [[Fire Flower]] Picture || Find a [[Fire Flower]] anywhere in the original 1985 game mode
|-
| [[Starman]] Picture || Find a [[Star]] anywhere in the original 1985 game mode
|-
| [[Beanstalk]] Picture || Find a [[Beanstalk]], climb it, and enter its bonus stage anywhere in the original 1985 game mode
|- Fireworks Picture || Finish the stage with the timer ending with 1, 3, or 6 and getting fireballs in the original 1985 game mode
|-
| Vs. Mode Picture || Link up and play Vs. Mode
|-
| Trading Picture || Link up and trade high scores
|-
| [[Red Coin]] Medal || Find all 5 [[Red Coins]] in all 32 levels of Challenge mode
|-
| [[Yoshi Egg]] Medal || Find the [[Yoshi Egg]] in all 32 levels of Challenge mode
|-
| Score Medal || Beat the high score in all 32 levels of Challenge mode
|-
| [[Peach]] Medal || Beat the entire game of Challenge mode
|-
| [[Toad]] Medal || Fill up the Challenge mode Score Meter
|-
| [[Yoshi]] Medal || Beat the entire game of [[Super Mario Bros.: The Lost Levels]]
|-
| [[Mario]] Medal || Beat the original 1985 game mode
|-
| [[Bowser]] Medal || Beat the original 1985 game mode for a 2nd time
|-
| You Vs. Boo Race Mode || Get 100,000 points in the original 1985 game mode
|-
| [[Super Mario Bros.: The Lost Levels]] || Get 300,000 points in the original 1985 game mode
|-
| Play as [[Luigi]] || Press SELECT while in the map screen
|}
 
===[[Mario Kart: Double Dash!!]] for [[Gamecube]]===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Unlockable !! How to Unlock
|-
| [[Green Fire]] || Win the [[Mushroom Cup]] 50cc
|-
| [[Bloom Coach]] || Win the [[Flower Cup]] 50cc
|-
| [[Para Wing]] || Win the [[Star Cup]] 50cc
|-
| [[Bullet Blaster]] || Win the [[Special Cup]] 50cc
|-
| [[Rattle Buggy]] || Win the [[Mushroom Cup]] 100cc
|-
| [[Waluigi Racer]] || Win the [[Flower Cup]] 100cc
|-
| [[Special Cup]] || Win the [[Star Cup]] 100cc
|-
| [[Toad]], [[Toadette]], and the [[Toad Kart]] || Win the [[Special Cup]] 100cc
|-
| [[Luigi's Mansion]] Battle Mode Course || Win the [[Mushroom Cup]] 150cc
|-
| [[Turbo Birdo]] || Win the [[Flower Cup]] 150cc
|-
| [[Barrel Train]] || Win the [[Star Cup]] 150cc
|-
| All Cup Tour || Win the [[Special Cup]] 150cc
|-
| Mirror Mode (150cc in reverse) || Win the All Cup Tour 150cc
|-
| [[Toadette Kart]] || Win the [[Mushroom Cup]] in Mirror Mode
|-
| Tilt-A-Kart Battle Mode Course || Win the [[Flower Cup]] in Mirror Mode
|-
| [[Petey Piranha]], [[King Boo]], and the [[Piranha Pipes]] || Win the [[Star Cup]] in Mirror Mode
|-
| [[Boo Pipes]] || Win the [[Special Cup]] in Mirror Mode
|-
| [[Parade Kart]] || Win the All Cup Tour in Mirror Mode
|-
| Alternate "Press Start" Screen and Alternate "Thanks for Playing!" Screen || Get Gold in all races
|}
 
In Time Trial Mode, beat the following times to race against the staff's ghosts.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
! Course Ghost !! Time to Beat
|-
| [[Luigi Circuit]] || 1:29:00
|-
| [[Peach Beach]] || 1:23:00
|-
| [[Baby Park]] || 1:14:00
|-
| [[Dry Dry Desert]] || 1:53:00
|-
| [[Mushroom Bridge]] || 1:34:00
|-
| [[Mario Circuit]] || 1:44:00
|-
| [[Daisy Cruiser]] || 1:55:00
|-
| [[Waluigi Stadium]] || 2:02:00
|-
| [[Sherbet Land]] || 1:28:00
|-
| [[Mushroom City]] || 1:53:00
|-
| [[Yoshi Circuit]] || 2:02:00
|-
| [[DK Mountain]] || 2:15:00
|-
| [[Wario Colosseum]] || 2:24:00
|-
| [[Dino Dino Jungle]] || 2:03:00
|-
| [[Bowser's Castle]] || 2:47:00
|-
| [[Rainbow Road]] || 3:19:00
|}
 
This is a little game I made. It's called "Lead-Foot-It for First". What you have to do is start a certain set time behind the other racers. For instance: You may have to wait 30 seconds before starting; what you're doing is giving your opponents a head start. You then have to beat them in the race by placing first. In order to perform this correctly, you must be proficient in drifting, a skilled weapon-user, know shortcuts, and of course, be the best driver. '''NOTE''': This is not a required part of the game; it is merely a form of alternate entertainment I have created for the game.
This is a little game I made. It's called "Lead-Foot-It for First". What you have to do is start a certain set time behind the other racers. For instance: You may have to wait 30 seconds before starting; what you're doing is giving your opponents a head start. You then have to beat them in the race by placing first. In order to perform this correctly, you must be proficient in drifting, a skilled weapon-user, know shortcuts, and of course, be the best driver. '''NOTE''': This is not a required part of the game; it is merely a form of alternate entertainment I have created for the game.


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|-
|-
| [[Rainbow Road]] || Mirror || 21 sec
| [[Rainbow Road]] || Mirror || 21 sec
|}
===[[Mario Golf: Toadstool Tour]] for [[Gamecube]]===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Unlockable !! How to Unlock
|-
| [[Boo]] || Earn 50 [[Best Badges]]
|-
| [[Bowser Jr.]] || In the Birdie Challenge, complete the front 9, back 9, and all 18 succesfully
|-
| [[Petey Piranha]] || Complete all side games (with the exception of the Birdie Challenge) on beginner, intermediate, and expert
|-
| [[Shadow Mario]] || Complete every level in Ring Shot mode with the same character
|-
| Star [[Koopa Troopa]] || Beat [[Koopa Troopa]] when he invites you to a challenge
|-
| Star [[Peach]] || Beat [[Peach]] when she invites you to a challenge
|-
| Star [[Luigi]] || Beat [[Luigi]] when he invites you to a challenge
|-
| Star [[Diddy Kong]] || Beat [[Diddy Kong]] when he invites you to a challenge
|-
| Star [[Yoshi]] || Beat [[Yoshi]] when he invites you to a challenge
|-
| Star [[Birdo]] || Beat [[Birdo]] when she invites you to a challenge
|-
| Star [[Waluigi]] || Beat [[Waluigi]] when he invites you to a challenge
|-
| Star [[Wario]] || Beat [[Wario]] when he invites you to a challenge
|-
| Star [[Daisy]] || Beat [[Daisy]] when she invites you to a challenge
|-
| Star [[Mario]] || Beat [[Mario]] when he invites you to a challenge
|-
| Star [[Donkey Kong]] || Beat [[Donkey Kong]] when he invites you to a challenge
|-
| Star [[Bowser]] || Beat [[Bowser]] when he invites you to a challenge
|-
| Star [[Boo]] || Unlock [[Boo]]
|-
| Star [[Bowser Jr.]] || Unlock [[Bowser Jr.]]
|-
| Star [[Shadow Mario]] || Unlock [[Shadow Mario]]
|-
| Star [[Petey Piranha]] || Unlock [[Petey Piranha]]
|-
| [[Cheep Cheep Falls]] || Win [[Lakitu Valley]]
|-
| [[Shifting Sands]] || Win [[Cheep Cheep Falls]]
|-
| [[Blooper Bay]] || Win [[Shifting Sands]]
|-
| [[Peach's Castle Grounds]] || Win [[Blooper Bay]]
|-
| [[Bowser Badlands]] || Win [[Peach's Castle Grounds]]
|-
| Star Tournament || Win all the courses in the regular Tournament mode
|-
| Intermediate level Side Games || Beat Beginner level Side Games
|-
| Expert level Side Games || Beat Intermediate level Side Games
|-
| Changeable greens in each course || Win that course in Star Tournament mode
|-
| Simulation Line on/off || Win all courses in Star Tournament mode
|}
For each of these passwords, be sure to hold Z and Start at the title screen to go to the password screen/hole-in-one screen.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Password !! Effect
|-
| 0EKW5G7U || Camp Hyrule Tournament
|-
| 9L3L9KHR || Bowser Badlands Tour
|-
| ELBUT3PX || Peach's Castle Grounds Tour
|-
| CEUFPXJ1 || Target Tour Tournament
|-
| BJGQBULZ || Hollywood Video Tour
|-
| 2GPL67PN || Bowser Jr.'s Jumbo Tourney
|-
| GGAA241H || Super Mario Open
|-
| UN7N84JN || K-Zone Cup ([[Lakitu Valley]])
|-
| T53534K2 || TV Hits Tour ([[Shifting Sands]])
|-
| RNLEGM2M || [[Nintendo]] Australia Open ([[Blooper Bay]])
|-
| 36NH7XNG || [[Nintendo]] Official Magazine (UK) Competition
|}
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Character !! Yards !! Star Yards !! Impact !! Control !! Spin !! Shot Height !! Shot Path
|-
| [[Mario]] || 212 || 280 || 10/20 || 5/20 || 14/20 || High || Straight
|-
| [[Luigi]] || 206 || 240 || 16/20 || 10/20 || 6/20 || Low || Left
|-
| [[Peach]] || 203 || 235 || 13/20 || 12/20 || 5/20 || Medium || Straight
|-
| [[Daisy]] || 213 || 270 || 10/20 || 6/20 || 13/20 || High || Right
|-
| [[Yoshi]] || 208 || 250 || 13/20 || 9/20 || 9/20 || Medium || Straight
|-
| [[Birdo]] || 209 || 255 || 12/20 || 8/20 || 11/20 || High || Left
|-
| [[Wario]] || 210 || 265 || 11/20 || 7/20 || 9/20 || Very Low || Far Left
|-
| [[Waluigi]] || 209 || 260 || 13/20 || 9/20 || 12/20 || Medium || Right
|-
| [[Donkey Kong]] || 215 || 285 || 10/20 || 5/20 || 12/20 || Low || Far Left
|-
| [[Diddy Kong]] || 207 || 245 || 13/20 || 9/20 || 7/20 || High || Right
|-
| [[Bowser]] || 217 || 290 || 8/20 || 4/20 || 15/20 || Medium || Far Right
|-
| [[Bowser Jr.]] || 211 || 268 || 6-11/20 || 7/20 || 9/20 || Low || Straight
|-
| [[Koopa Troopa]] || 200 || 230 || 14/20 || 14/20 || 7/20 || Medium || Right
|-
| [[Shadow Mario]] || 212 || 275 || 5-10/20 || 6/20 || 6/20 || Low || Left
|-
| [[Boo]] || 208 || 253 || 7-12/20 || 9/20 || 7/20 || Medium || Far Right
|-
| [[Petey Piranha]] || 220 || 300 || 4-9/20 || 6/20 || 9/20 || Very High || Straight
|}
===[[Paper Mario: The Thousand-Year Door]] for [[Gamecube]]===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Unlockable !! How to Unlock
|-
| [[Warp Pipe]] to [[Petalburg]] || Defeat [[Blooper]] (Boss of the Prologue)
|-
| [[Diamond Star]] || Defeat [[Hooktail]] (Boss of Chapter 1)
|-
| [[Emerald Star]] || Defeat [[Magnus von Grapple]] (Boss of Chapter 2)
|-
| [[Gold Star]] || Defeat [[Macho Grubba]] (Boss of Chapter 3)
|-
| [[Ruby Star]] || Defeat [[Doopliss]] for the second time (Boss of Chapter 4)
|-
| [[Sapphire Star]] || Defeat [[Cortez]] (Boss of Chapter 5)
|-
| [[Garnet Star]] || Defeat [[Smorg]] and find the [[Garnet Star]]'s hiding spot in [[Poshley Sanctum]]
|-
| [[Crystal Star]] || Defeat [[Magnus von Grapple 2.0]]
|-
| Rescue [[Princess Peach]] || Defeat the [[Shadow Queen]] (Boss of Chapter 8/Final Boss)
|-
| Return Postage Badge || Defeat [[Bonetail]] (Boss of the [[Pit of 100 Trials]])
|}
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Item !! Effect
|-
| [[Dried Shroom]] || +1HP
|-
| [[Mushroom]] || +5HP
|-
| [[Super Shroom]] || +10HP
|-
| [[Ultra Shroom]] || +50HP
|-
| [[Slow Shroom]] || Slowly refills HP
|-
| [[Life Shroom]] || Revives you or a party member; +10HP
|-
| [[Volt Shroom]] || Any enemy that makes direct contact with you loses 1HP
|-
| [[Honey Syrup]] || +5FP
|-
| [[Maple Syrup]] || +10FP
|-
| [[Jammin' Jelly]] || +50FP
|-
| [[Gradual Syrup]] || Slowly refills FP
|-
| [[Tasty Tonic]] || Cures poison and other ailments
|-
| [[Dizzy Dial]] || Temporarily makes enemies less apt to hit you
|-
| [[Fire Flower]] || -3HP to all enemies
|-
| [[Fright Mask]] || Scares away some enemies from battle
|-
| [[HP Drain]] || Takes 5HP from an enemy and adds it to your HP
|-
| [[Mini Mr. Mini]] || Temporarily decreases an enemy's attack by 2
|-
| [[Mr. Softener]] || Temporarily decreases an enemy's defense by 2
|-
| [[POW Block]] || -2HP to all ground-bound enemies
|-
| [[Ruin Powder]] || Temporarily makes enemies traitorous
|-
| [[Sleepy Sheep]] || Temporarily puts enemies to sleep; the may awake!
|-
| [[Spite Pouch]] || Contact damage is temporarily returned by half to the attacker
|-
| [[Stopwatch]] || Temporarily immobilizes enemies
|-
| [[Earth Quake]] || -5HP to all ground-bound enemies
|-
| [[Ice Storm]] || -3HP to all enemies; they may become temorarily frozen in ice
|-
| [[Shooting Star]] || -6HP to all enemies
|-
| [[Thunder Bolt]] || -5HP to one enemy
|-
| [[Thunder Rage]] || -5HP to all enemies
|-
| [[Boo's Sheet]] || Temporarily makes you invisible; attacks against you will miss
|-
| [[Courage Shell]] || Temporarily increases your defense by 2
|-
| [[Point Swap]] || Swaps you and your partner's HP if possible
|-
| [[Power Punch]] || Temporarily increases your attack by 2
|-
| [[Repel Cape]] || Temporarily makes you dodgy; enemies will be more apt to miss you
|-
| [[Mystery]] || It may be any of the previously mentioned items. Surprise!!
|-
| [[Super Luigi]] Volumes 1-5 || Read about Paper Luigi's adventures!
|}
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
! Item !! Where it's Found !! How to Get!! Effect
|-
| [[Cake Mix]] || [[Rougeport]] West || Purchase from [[Pianta Parlor]] for six [[Pianta]]s. || +1HP (Best when used in cooking)
|-
| [[Horsetail]] || [[Petal Meadows]] || Hit a [[Candy Cane]] (one of the last on the 2nd screen) 10 times (it will sink if it is the correct one). It will then spit out a [[Horsetail]]. || +3HP
|-
| [[Turtley Leaf]] || [[Petalburg]] || Shake the plants in [[Mayor Kroop]]'s garden. || +3FP
|-
| [[Dried Bouquet]] || [[Petalburg]] || Give Bulbulber a [[Hot Dog]] (and a [[Mousse Cake]] the 1st time around). He will give you a [[Dried Bouquet]] || +1HP (Used to make [[Space Food]]).
|-
| [[Mystic Egg]] || [[The Great Tree]] || Play [[Petuni]]'s game correctly. She'll give you a [[Mystic Egg]]. || +5HP
|-
| [[Hot Dog]] || [[Glitzville]] || Buy from [[Hoggle]]'s hot dog stand for 10 [[coin]]s. || +5HP +5FP
|-
| [[Hot Sauce]] || [[Glitzville]] || Buy from [[Ratooey Businessman]] for 10 [[coin]]s. (NOTE: You must first complete his task at the [[Trouble Center]]). || Charges your attack by 1
|-
| [[Peachy Peach]] || [[Twilight Town]] || Spend the night at the hotel. It will be on the table the next morning. || +1HP +2FP
|-
| [[Golden Leaf]] || [[Creepy Steeple]] || Whack the tree in [[Creepy Steeple]]'s backyard. First, you must use the "paper-thin" entrance by the switch to get to the tree. || +10FP
|-
| [[Whacka Bump]] || [[Keelhaul Key]] || Harm the [[Whacka]] by the port of [[Keelhaul Key]]. He'll leave behind a [[Whacka Bump]]. (NOTE: [[Whacka]] will eventually go away, so be sparing!) || +25HP +25FP
|-
| [[Keel Mango]] || [[Keelhaul Key]] || Whack the correct tree on the 1st screen in the jungle. The [[Keel Mango]] will fall down. || +5HP
|-
| [[Coconut]] || [[Keelhaul Key]] || Take a pipe into the background; hit the tree to grab the [[coconut]]. || +5HP
|-
| [[Fresh Pasta]] || [[Poshley Heights]] || Purchase from the pasta cart outside the hotel for 50 [[coin]]s. || +10HP +5FP
|}
The following is a list of [[Zess T.]]'s ''cooked'' recipes and their effects.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Item !! Effect
|-
| [[Choco Cake]] || +5HP +15FP
|-
| [[Coco Candy]] || +15HP +3FP
|-
| [[Coconut Bomb]] || -6HP to one enemy
|-
| [[Couple's Cake]] || Slowly fills you and your partners HP
|-
| [[Courage Meal]] || -4HP to one enemy
|-
| [[Egg Bomb]] || -6HP to one enemy
|-
| [[Electro Pop]] || +15HP
|-
| [[Fire Pop]] || +20HP
|-
| [[Fresh Juice]] || +5HP; cures poison
|-
| [[Fried Egg]] || +10HP
|-
| [[Fried Shroom]] a.k.a. [[Shroom Fry]] || +6HP +2FP
|-
| [[Fruit Parfait]] || +10HP +2FP
|-
| [[Healthy Salad]] || +15FP; cures poison
|-
| [[Heartful Cake]] || +20FP; decreases your defense
|-
| [[Honey Candy]] || +20FP
|-
| [[Honey Shroom]] || +5HP +5FP
|-
| [[Honey Super]] || +10HP +5FP
|-
| [[Honey Ultra]] || +50HP +5FP
|-
| [[Icicle Pop]] || +10HP
|-
| [[Ink Pasta]] || +10HP +30FP
|-
| [[Inky Sauce]] || +30FP
|-
| [[Jelly Candy]] || +64FP
|-
| [[Jelly Shroom]] || +5HP +50FP
|-
| [[Jelly Super]] || +10HP +50FP
|-
| [[Jelly Ultra]] || +50HP +50FP
|-
| [[Koopa Bun]] || +15FP
|-
| [[Koopasta]] || +7HP +7FP
|-
| [[Koopa Tea]] || +7FP
|-
| [[Love Pudding]] || Makes you electrified, invisible, or dizzy
|-
| [[Mango Delight]] || +10HP +3FP
|-
| [[Maple Shroom]] || +5HP +10FP
|-
| [[Maple Super]] || +10HP +10FP
|-
| [[Maple Ultra]] || +50HP +10FP
|-
| [[Meteor Meal]] || +7HP; it slowly fills HP after that
|-
| [[Mistake]] || +1HP +1FP
|-
| [[Mousse Cake]] || +15FP
|-
| [[Omelette Meal]] || +5HP +5FP
|-
| [[Peach Tart]] || Makes you electrified, dodgy, or sleepy
|-
| [[Poison Shroom]] || Poisons you
|-
| [[Shroom Broth]] || Slowly fills HP
|-
| [[Shroom Cake]] a.k.a [[Sweet Shroom]] || +10HP +10FP
|-
| [[Shroom Crepe]] || +30HP +20FP
|-
| [[Shroom Roast]] || +15HP +5FP
|-
| [[Shroom Steak]] || +30HP +10FP
|-
| [[Snow Bunny]] || +15HP; freezes you
|-
| [[Space Food]] || +5HP
|-
| [[Spaghetti]] || +6HP +3FP
|-
| [[Spicy Pasta]] || +10HP +10FP
|-
| [[Spicy Soup]] || +4HP +4FP
|-
| [[Trial Stew]] || Knocks your HP and FP down to 1
|-
| [[Zess Cookie]] || +15HP +15FP
|-
| [[Zess Deluxe]] || +40HP +40FP
|-
| [[Zess Dinner]] || +10HP +10FP
|-
| [[Zess Dynamite]] || -7HP to all enemies
|-
| [[Zess Frappe]] || +20HP
|-
| [[Zess Special]] || +20HP +20FP
|-
| [[Zess Tea]] || +20FP
|}
The following is a list of all the enemies in [[Paper Mario: The Thousand-Year Door]]. It consists of their all of their stats.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Enemy !! HP !! Attack !! Defense !! Special Attack !! Location
|-
| [[Goomba]] || 2 || 1 || 0 || None || Various
|-
| [[Paragoomba]] || 2 || 1 || 0 || None || Various
|-
| [[Spiky Goomba]] || 2 || 2 || 0 || None || Various
|-
| [[Hyper Goomba]] || 8 || 2 || 0 || Charge (+6) || [[Twilight Trail]]
|-
| [[Hyper Paragoomba]] || 8 || 2 || 0 || Charge (+6) || [[Twilight Trail]]
|-
| [[Hyper Spiky Goomba]] || 8 || 3 || 0 || Charge (+6) || [[Twilight Trail]]
|-
| [[Gloomba]] || 7 || 3 || 0 || None || [[Pit of 100 Trials]]
|-
| [[Paragloomba]] || 7 || 3 || 0 || None || [[Pit of 100 Trials]]
|-
| [[Spiky Gloomba]] || 7 || 4 || 0 || None || [[Pit of 100 Trials]]
|-
| [[Koopa Troopa]] || 4 || 2 || 1 (0 when on back) || None || [[Petal Meadows]]; [[Hooktail Castle]]
|-
| [[Koopa Paratroopa]] || 4 || 2 || 1 (0 when on back) || None || [[Hooktail Castle]]
|-
| [[KP Koopa]] || 4 || 2 || 1 (0 when on back) || None || [[Glitzville]]
|-
| [[KP Paratroopa]] || 4 || 2 || 1 (0 when on back) || None || [[Glitzville]]
|-
| [[Shady Koopa]] || 8 || 3 || 1 (0 when on back) || Back Attack (6 x 2) || [[Glitzville]]
|-
| [[Shady Paratroopa]] || 8 || 3 || 1 (0 when on back) || Back Attack (6 x 2) || [[Glitzville]]
|-
| [[Dark Koopa]] || 8 || 4 || 2 (0 when on back) || None || [[Pit of 100 Trials]]
|-
| [[Dark Paratroopa]] || 8 || 4 || 2 (0 when on back) || None || [[Pit of 100 Trials]]
|-
| [[Fuzzy]] || 3 || 1 || 0 || None || [[Shhwonk Fortress]]
|-
| [[Gold Fuzzy]] || 10 || 1 || 0 || Call [[Fuzzy Horde]] || [[Shhwonk Fortress]]
|-
| [[Green Fuzzy]] || 5 || 3 || 0 || Multiply || [[Keelhaul Key]]
|-
| [[Flower Fuzzy]] || 6 || 3 || 0 || Shockwave (3) || [[Keelhaul Key]]
|-
| [[Spinia]] || 3 || 1 || 0 || None || [[Rogueport Sewers]]
|-
| [[Spania]] || 3 || 1 || 0 || None || [[Rogueport Sewers]]
|-
| [[Spunia]] || 12 || 7 || 2 || None || [[Pit of 100 Trials]]
|-
| [[Buzzy Beetle]] || 5 || 3 || 4 || None || [[Creepy Steeple]]
|-
| [[Spike Top]] || 5 || 3 || 4 || None || [[Creepy Steeple]]
|-
| [[Parabuzzy]] || 5 || 3 || 4 || None || [[Pirate's Grotto]]
|-
| [[Spiky Parabuzzy]] || 5 || 3 || 4 || None || [[Riverside Station]]
|-
| [[Red Spike Top]] || 5 || 3 || 5 || None || [[Glitzville]]
|-
| [[Ember]] || 8 || 3 || 0 || Burn || [[Keelhaul Key]]; [[Pirate's Grotto]]
|-
| [[Lava Bubble]] || 6 || 4 || 0 || Burn || [[Pirate's Grotto]]
|-
| [[Phantom Ember]] || 10 || 5 || 0 || Burn || [[Palace of Shadow]]
|-
| [[Pale Piranha]] || 4 || 2 || 0 || None || [[Boggly Woods]]
|-
| [[Putrid Piranha]] || 8 || 3 || 0 || Poison || [[Keelhaul Key]]
|-
| [[Frost Piranha]] || 10 || 5 || 0 || Freeze || [[Fahr Outpost]]
|-
| [[Piranha Plant]] || 15 || 9 || 0 || None || [[Pit of 100 Trials]]
|-
| [[Dark Puff]] || 3 || 2 || 0 || Twin-Strike Lightning (2 x 2); Zap Tap (1) || [[Boggly Woods]]
|-
| [[Ruff Puff]] || 7 || 4 || 0 || Twin-Strike Lightning (2 x 2); Zap Tap (1) || [[Riverside Station]]
|-
| [[Ice Puff]] || 9 || 4 || 0 || Freeze x 2; Ice Tap (1) || [[Fahr Outpost]]
|-
| [[Poison Puff]] || 15 || 8 || 0 || Poison x 2; Poison Tap (1) || [[Pit of 100 Trials]]
|-
| [[Red Chomp]] || 6 || 5 || 3 || None || [[Glitzville]]
|-
| [[Chain Chomp]] || 7 || 6 || 5 || None || [[Palace of Shadow]]
|-
| [[Bandit]] || 5 || 2 || 0 || Coin Steal || [[Glitzville]]
|-
| [[Big Bandit]] || 8 || 3 || 0 || Item Steal; Coin Steal || [[Glitzville]]
|-
| [[Badge Bandit]] || 12 || 5 || 0 || Badge Steal; Item Steal; Coin Steal || [[Pit of 100 Trials]]
|-
| [[Swooper]] || 6 || 3 || 0 || None || [[Creepy Steeple]]
|-
| [[Swoopula]] || 9 || 4 || 0 || None || [[Palace of Shadow]]
|-
| [[Swampire]] || 20 || 6 || 0 || None || [[Pit of 100 Trials]]
|-
| [[Dull Bones]] || 1 || 2 || 1 || Rebuild || [[Hooktail Castle]]
|-
| [[Red Bones]] || 5 || 3 || 1 || Rebuild; Revive || [[Hooktail Castle]]
|-
| [[Dry Bones]] || 8 || 5 || 2 || Rebuild; Revive || [[Palace of Shadow]]
|-
| [[Dark Bones]] || 20 || 5 || 2 || Rebuild; Revive || [[Palace of Shadow]]
|-
| [[Dark Wizzerd]] || 10 || 5 || 2 || Various Magic || [[Palace of Shadow]]
|-
| [[Wizzerd]] || 10 || 6 || 3 || Various Magic || [[Pit of 100 Trials]]
|-
| [[Elite Wizzerd]] || 12 || 8 || 5 || Various Magic || [[Pit of 100 Trials]]
|-
| [[Bristle]] || 2 || 1 || 4 || None || [[Petal Meadows]]
|-
| [[Dark Bristle]] || 8 || 8 || 4 || None || [[Pit of 100 Trials]]
|-
| [[Bob-omb]] || 4 || 2 || 1 || Explode (5) || [[Glitzville]]
|-
| [[Bulky Bob-omb]] || 6 || 2 || 1 || Explode (8 x 2) || [[Pirate's Grotto]]
|-
| [[Bob-ulk]] || 10 || 4 || 2 || Explode (16 x 2) || [[Pit of 100 Trials]]
|-
| [[Bald Cleft]] || 2 || 1 || 2 || None || [[Petal Meadows]]
|-
| [[Cleft]] || 2 || 2 || 2 || None || [[Boggly Woods]]
|-
| [[Hyper Bald Cleft]] || 3 || 2 || 3 || Charge (+6) || [[Glitzville]]
|-
| [[Hyper Cleft]] || 4 || 3 || 3 || Charge (+6) || [[Twilight Trail]]
|-
| [[Moon Cleft]] || 6 || 5 || 5 || None || [[The Moon]]
|-
| [[Iron Cleft]] (Red Boots) || 6 || 4 || ?? || None || [[Glitzville]]
|-
| [[Iron Cleft]] (Green Boots) || 6 || 4 || ?? || None || [[Glitzville]]
|-
| [[Boo]] || 7 || 3 || 0 || Invisible || [[Creepy Steeple]]
|-
| [[Dark Boo]] || 8 || 5 || 0 || Invisible || [[Poshley Sanctum]]
|-
| [[Atomic Boo]] || 40 || 4 || 0 || Confuse; Immobilize; Invisible || [[Creepy Steeple]]
|-
| [[Pider]] || 5 || 2 || 0 || Triple Spit (1 x 3) || [[The Great Tree]]
|-
| [[Arantula]] || 16 || 8 || 0 || Triple Spit (5 x 3) || [[Pit of 100 Trials]]
|-
| [[Bill Blaster]] || 5 || 0 || 2 || None || [[Pirate's Grotto]]
|-
| [[Bullet Bill]] || 2 || 4 || 1 || None || [[Pirate's Grotto]]
|-
| [[Bombshell Bill Blaster]] || 10 || 0 || 4 || None || [[Palace of Shadow]]
|-
| [[Bombshell Bill]] || 3 || 6 || 2 || None || [[Palace of Shadow]]
|-
| [[Blooper]] || 12 || 1 || 0 || Ink (1 x 2) || [[Rougeport Sewers]]
|-
| [[Yux]] || 3 || 2 || 0 || None || [[The Great Tree]]
|-
| [[Z-Yux]] || 7 || 4 || 0 || None || [[The Moon]]
|-
| [[X-Yux]] || 10 || 3 || 1 || Immobilize; Freakout (3 x 8) || [[X-Naut Fortress]]
|-
| [[Mini-Yux]] || 1 || 0 || 0 || None || [[The Great Tree]]
|-
| [[Mini-Z-Yux]] || 2 || 0 || 0 || None || [[The Moon]]
|-
| [[Mini-X-Yux]] || 1 || 0 || 0 || None || [[X-Naut Fortress]]
|-
| [[Smorg]] || 50 || 5 || 1 || Pinch (10 x 2) || [[Excess Express]]
|-
| [[Magikoopa]] || 7 || 4 || 0 || Various Magic || [[Rogueport Sewers]]
|-
| [[Red Magikoopa]] || 7 || 4 || 0 || Various Magic || [[Glitzville]]
|-
| [[White Magikoopa]] || 7 || 4 || 0 || Various Magic || [[Glitzville]]
|-
| [[Green Magikoopa]] || 7 || 4 || 0 || Various Magic; Broom Ride || [[Glitzville]]
|-
| [[Kammy Koopa]] || 50 || 5 || 0 || Various Magic; Brooom Ride || [[Palace of Shadow]]
|-
| [[Pokey]] || 4 || 3 || 0 || Call for Back-up || [[Glitzville]]
|-
| [[Poison Pokey]] || 8 || 4 || 0 || Poison; Call for Back-up || [[Riverside Station]]
|-
| [[Magnus von Grapple]] || 30 || 2 || 1 || X-Fist (5); Earthquake (2 x 2) || [[The Great Tree]]
|-
| [[Magnus von Grapple 2.0]] || 70 || 6 || 2 || Flying X (6 x 2); X-Punch (9); Machine Gun (3 x 10) || [[X-Naut Fortress]]
|-
| [[X-Naut]] || 4 || 3 || 0 || Huge || Various
|-
| [[X-Naut PhD]] || 9 || 4 || 0 || Various Chemicals || [[X-Naut Fortress]]
|-
| [[Elite X-Naut]] || 10 || 5 || 1 || Huge; HP Plus; Dodgy || [[X-Naut Fortress]]
|-
| [[Lord Crump]] || 5/30 || 1/3 || 0 || None || Various
|-
| [[Sir Grodus]] || 50 || 7 || 1 || Various Magic || [[Palace of Shadow]]
|-
| [[Grodus X]] || 3 || 4 || 0 || None || [[Palace of Shadow]]
|-
| [[Koopatrol]] || 6 || 4 || 2 || Charge (+2); Call for Back-up || [[Rogueport Sewers]]
|-
| [[Dark Koopatrol]] || 25 || 5 || 2 || Charge (+5); Call for Back-up || [[Glitzville]]
|-
| [[Gus]] || 20 || 3 || 0 || Spear Throw (3) || [[Rogueport]]
|-
| [[Dark Craw]] || 20 || 6 || 0 || Spear Throw (6) || [[Glitzville]]
|-
| [[Hooktail]] || 20 || 5 || 1 || Trick (0 or 5) || [[Hooktail Castle]]
|-
| [[Gloomtail]] || 80 || 8 || 2 || Poison; Charge (+7); Megabreath (15) || [[Palace of Shadow]]
|-
| [[Bonetail]] || 200 || 8 || 2 || Various Severely Dangerous Magic || [[Pit of 100 Trials]]
|-
| [[Spiny]] || 3 || 3 || 3 || Solid || [[Glitzville]]
|-
| [[Lakitu]] || 5 || 2 || 0 || Sharp Trap (1); Egg Hatch || [[Glitzville]]
|-
| [[Sky Blue Spiny]] || 6 || 6 || 4 || Solid; Charge (+4) || [[Pit of 100 Trials]]
|-
| [[Dark Lakitu]] || 13 || 5 || 0 || Sharp Trap (1); Egg Hatch; Charge (+5) || [[Pit of 100 Trials]]
|-
| [[Amazy Dayzee]] || 20 || 20 || 1 || Sleep (20) || [[Twilight Trail]]
|-
| [[Crazee Dayzee]] || 7 || 2 || 0 || Sleep (2) || [[Twilight Trail]]
|-
| [[Macho Grubba]] || 60 || 4 || 0 || Various "Macho" Upgrades || [[Glitzville]]
|-
| [[Rawk Hawk]] || 40 || 3 || 1 (is really 0) || Air Attack (4); Super Slide (6); Falling Hazard (1 x 12) || [[Glitzville]]
|-
| [[Cortez]] || 20 (technically 60) || 4 || 1 || Charge (+4); Revive; Haunted Weapons (4 x 4); Poison || [[Pirate's Grotto]]
|-
| [[Doopliss]] || 40 || 4/6 || 0 || Doppelganger || Various
|-
| [[Vivian]] || 10 || 1 || 0 || Burn || [[Boggly Woods]]
|-
| [[Marilyn]] || 12/40 || 2/7 || 0 || Charge (+2)/(+7) || Various
|-
| [[Beldam]] || 9/30 || 1/5 || 0 || Various Magic || Various
|-
| [[Shadow Queen]] || 150 || 7 || 1 || Various Severely Dangerous Magic || [[Palace of Shadow]]
|-
| [[Hammer Bro]] || 7 || 4 || 1 || Triple Hammer (2 x 3) || Various
|-
| [[Fire Bro]] || 7 || 4 || 1 || Burn; Flame Frenzy (2 x 8) || [[Glitzville]]
|-
| [[Boomerang Bro]] || 7 || 2 x 4 || 1 || Triple Boomerang (2 x 12) || [[Glitzville]]
|-
| [[Bowser]] || 30/70 || 3/7 || 1/2 || Ground Pound (3)/(7); Burn; Poison || Various
|}
In [[Paper Mario: The Thousand-Year Door]], the player gets the [[Yoshi (kid)]] as a party member. One aggravating thing is that he comes in seven different colors, but most players will be likely to get a [[Green Yoshi]]. The problem is how long the player owns the [[Egg]] before it hatches; this is what determines the color of the [[Yoshi]]. Below is a list of how to get the color you want.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background-color: red;"
!Yoshi Color !! Time Limit
|-
| [[Green Yoshi]] || 0-6 minutes of owner time
|-
| [[Red Yoshi]] || 6-9 minutes of owner time
|-
| [[Blue Yoshi]] || 9-11 minutes of owner time
|-
| [[Orange Yoshi]] || 11-15 minutes of owner time
|-
| [[Pink Yoshi]] || 15-18 minutes of owner time
|-
| [[Black Yoshi]] || 18-19 minutes of owner time
|-
| [[White Yoshi]] a.k.a. [[Cyan Yoshi]] || 19-20 minutes of owner time
|-
| The color cycle then repeats || with the same time limits added on to the 20 minutes
|}
|}


Line 1,314: Line 489:


==Images I've Made==
==Images I've Made==
http://img37.picoodle.com/img/img37/3/9/27/f_SuperSonicPm_d15702b.gif <br>
http://img37.picoodle.com/img/img37/3/9/27/f_SuperSonicPm_d15702b.gif http://img02.picoodle.com/img/img02/3/9/29/st00by/f_DPFailm_eeb20da.gif  http://img29.picoodle.com/img/img29/3/9/27/f_Bowsersplosm_99f40c7.gif <br>
http://img29.picoodle.com/img/img29/3/9/27/f_PaperPhailm_e820bd2.gif <br>
http://img29.picoodle.com/img/img29/3/9/27/f_PaperPhailm_e820bd2.gif
http://img29.picoodle.com/img/img29/3/9/27/f_Bowsersplosm_99f40c7.gif
==Like, Thanks!==
==Like, Thanks!==
Thanks for checking out my page! I hope you found it both useful and funny. Please feel free to come back again, 'cause I'll be making some changes soon. So, bye!
Thanks for checking out my page! I hope you found it both useful and funny. Please feel free to come back again, 'cause I'll be making some changes soon. So, bye!

Revision as of 19:50, September 29, 2008

Status: Not particularly active. It'd probably be best to PM me on the forum if you need to contact me.

Hello, fellow Wikians. My name is Stooben Rooben; I am a Sysop of the MarioWiki. This is my userpage; of course, the title of this page gives that away. I like video games, and Mario happens to be a series of video games, so naturally I like Mario games. — Stooben Rooben What're you looking at?

This stupid thing doesn't always work, but: <whosonline></whosonline>

Rookies!
My comic!

Yoshikidblue.JPG

Stooben Rooben
Age: 16
Gender: Male
Favorite Mario Game: Paper Mario: The Thousand-Year Door
Past Identities: Lemonface; Lemonface2

Epic Win

StoobenCoupon.png

Thanks, Dom. :D


Stuff

  • I joined the Super Mario Wiki on November 14, 2007, at 15:32 as User:Lemonface.
  • I joined the Super Mario Wiki on December 17, 2007, at approximately 21:59 as Stooben Rooben.
  • I was nominated for Sysop on April 29, 2008 as Stooben Rooben.
  • I was promoted to Sysop on September 21, 2008, at 14:31 as Stooben Rooben.

My Userbox Tower

User:Stooben Rooben/Userboxes

About My Wiki Style

I have been a member of this wiki for almost eleven months. In that time, I've learned to master the fine art of editing. Some people say I'm the nicest user on the wiki, although I highly doubt this is true...but I'm not mean! Basically, I'm no different from any other common editor on this site; here's a list of things you'll see me do a lot:

  • Making navigation templates – Although many users say the cannot make them, I find this to be one of the easiest things to do. LOLN00BY! <--(Yeah, I don't know what that was either.) I've made around 60 or 70 of these dudes, and I don't plan on stopping. So, if you are another user who commonly makes navigation templates, watch out! I will smite you down with my amazing navigation-template-making abilities! Muahahahaha*cough*hahaha!
  • Rewriting crappy articles – Yes, you read write right: I rewrite some of the crappiest articles on this site. It's not all that hard, you just have to have good grammer grammar and know when to use !!!!!!!! punctuation. Among the articles I have rewritten are: Donkey Kong Jr., Paragoomba, and Tap-Tap's Sunken Cave.
  • Expanding articles – Okay, that could be an overstatement... While I may leave little stublets alone (because they annoy me), I expand articles...usually on games. This is actually harder than it sounds because you have to write in-depth information on the games without making them walkthroughs. Among the articles I have expanded are: Mario Golf, Mario Golf (no, I'm not playing mind games), Mario Party Advance, and Donkey Kong Hockey (I REALLY made that article what it is). :P
  • Removing POV from articles – I HATE POV!!!! I'll eat it for breakfast! I'll bake it! I'll set it on fire! I'll shred it into POV-fetti! So, obviously I'm not a fan of POV. In case you don't know what POV is, it's Point of view; basically, biased terms. I take out all the POV and make an article neutral. Among the articles I've dePOVified are: Dry Bones, Pac-Mountain, and...I don't remember the rest. Get over it.
  • Patrolling Recent Changes – self explanatory, but I'll explain it anyway. I click Recent changes and scan the recent edits. If I see a no-no, I fix it; if I see spam, I warn the spammer; If I see a flame war, I break it up. 'Nuff said.

Articles I've Started...as Stooben Rooben

You'll find out that I make articles on minuscule and obscure things. These articles may be small, but they're very informative.</boring you> {{#dpl:namespace=|createdby=Stooben Rooben|mode=ordered|columns=1}}

Articles I Started As Lemonface

{{#dpl:namespace=|createdby=Lemonface|mode=ordered|columns=1}}

Templates I've Created As Stooben Rooben

I've created close to a fifth of the Super Mario Wiki's navigation templates. Here they all are:

{{#dpl:namespace=Template|createdby=Stooben Rooben|mode=ordered|columns=1}}

Images I've Uploaded As Stooben Rooben

Uh...yeah...

{{#dpl:namespace=Image|createdby=Stooben Rooben|mode=ordered|columns=1}}

Goals...for Stooben Rooben

  • Make 1,000 overall edits
  • Make 1,000 main edits
  • Make 2,500 overall edits
  • Make 2,500 main edits
  • Make 5,000 overall edits
  • Make 5,000 main edits
  • Make 7,500 overall edits
  • Make 7,500 main edits
  • Make 10,000 overall edits
  • Make 10,000 main edits...ouch.
  • Create 10 new articles
  • Create 25 new articles
  • Create 50 new articles
  • Create 75 new articles
  • Create 100 new articles
  • Create 10 new templates
  • Create 25 new templates
  • Write for The 'Shroom
  • Write for the Fake News
  • Collect 50 userboxes
  • Collect 100 userboxes
  • Upload 100 images
  • Upload 250 images
  • Upload 500 images

Sprites

[1]

Dark Sprites

Credit to Glitz Hawk.

[2]

Mario Games I Have Owned

I have owned many Mario games in my past. As a matter of fact, one of the first games I remember playing was a Mario game: Super Mario Bros. 3 on NES. I don't remember much about it back then... I don't even know if I played it; I may have just watched it! I remember that weird raccoon suit. That's actually all I remember about it. Many years later though, I borrowed it on Game Boy Advance and it totally refreshed my memory. There is one game that I do actually remember playing: Super Mario 64, perhaps the one of the most famous Mario games of all time! I bought it just recently on the DS, and it had many great additions to it (although I think that they could have crammed Waluigi in there as a playable character). I probably just bored you to death so I'll cut the jibber-jabber.

Mario Games I Own and/or Have Owned

Favorite Characters

In a period of over two decades, it would appear to the commoner that the Mario series does not have an end to its protagonists, antagonists, and other people and species...the commoner would be CORRECT! To narrow them all down to your favorites would be very difficult. I, however, have managed to do so!

Favorite Protagonists

  • Luigi: A shy and less popular character than his older brother makes Luigi somewhat "looked over". I think Luigi has a very important role as the younger brother: Would Mario have made it through half of his missions if not for Luigi? Would Mario have drowned in an Antarctic flood when he was missing if not for Luigi? Would Mario have ever escaped that haunted mansion if not for Luigi? Even in paper form, Luigi was off helping to rescue Princess Eclair. And Luigi plays a great asset (although he is also an enemy) in Super Paper Mario.
  • Yoshi (kid) (as seen in Paper Mario: The Thousand-Year Door): Although Yoshi is my favorite character, this my favorite appearance of his! A young baby Yoshi which you rescued from its horrible Southern Fried Egg Dog of Tastiness fate. It's small, comes in many different colors (of which blue, orange, and black are my favorites), carries you across small gaps, and is cocky! The little Yoshi rats out anything it doesn't approve of, and hates the bad guys. I love this little dude's attitude! Plus you can name it whatever you want (which is really gnarly)!
  • Goombella: A sassy character who speaks her mind. "Bald guys just don't do it for me" was something she said about a Bald Cleft that had me rolling around laughing. She mocks and hates bad guys, so she has a lot of common traits with the Yoshi (kid). That's probably why I like her.
  • Mario: Of course I have to have to most famous name in video game history on my list! Mario is almost always the hero and almost always has to rescue Princess Peach. His greatest foe (who he always seems to beat) is Bowser. I could go on and on about the great Mario, but what would be the point? Who doesn't already know about the one and only Mario?

Favorite Antagonists

  • Waluigi: Waluigi is perhaps one of the coolest protagonists of all time (especially in the Mario series). "Why" you may ask? Waluigi is Luigi to the maximum degree: ultra skinny and ultra tall, but he is ultra wicked! He has a menacing "Wah hah hah!" laugh, he is greedy and selfish much like Wario. He is a great addition to the Mario series and it upsetting that he isn't in more main games; I think he should have been in Super Mario 64 DS, in some Wario games, and maybe he should have his own game where he is the main player (that would be cool!)
  • Bowser Jr.: Bowser Jr. may be a spoiled and whiny little brat, but he's the son of Bowser, so that's coolness points right there. I like his personality and attitude, and he's a pretty cool little foe. I do think it's kinda cute (or maybe gross...) that he thinks Peach is his "mama".
  • Boo: I don't know why, but this dude just isn't scary to me at all... he's actually kind of cool. He's menacing, got a cool laugh, and an altogether classic antagonist. He's great as a difficult foe that can't be defeated in most games, and I like them being the main antagonists of Luigi's Mansion.
  • Bowser: Now if I didn't forget Mario as a favorite protagonist, did you really think I would forget Bowser as a favorite antagonist? Bowser is just as stupid as the next enemy, but is nonetheless Mario's greatest foe. Bowser has many sons and is king of the Koopas. He has many lackies, but always seems to be beaten one way or another. He has very rarely allied with Mario, but has always seemed to help him when he was in need. Bowser is the greatest video game foe of all time!

Game Ratings

Here are the ratings I give the Mario games I have played in the past. Feel free to use them to convince yourself to buy a Mario game or not!

Game Rating The Good The Bad
Super Mario Bros. 3 7.7 (Good) Lots of long levels; lots of upgrades to help out in any situation; Luigi is a playable character for the whole game; Toad houses come in handy sometimes. Typical story: Bowser kidnaps Peach...which is pretty much expected in a Mario game; Bosses are slightly repetitive; Nothing really unlockable, which pretty much means when you beat the game, you beat the game.
Super Mario 64 8.3 (Great) Loads of levels that require skill and thinking; great graphics that revolutionized gameplay (especially in the Mario series); Old enemies come back with new twists; Cannons are a pretty cool way to travel; Different caps makes gameplay interesting; Plenty of secret places and levels. Not a whole lot of bosses; Mario is the ONLY playable character which gives the game sort of a "lonely" feeling; some quests are boring and repetative.
Super Mario Bros. Deluxe 9.3 (Superb) LOADS of unlockables; World map comes in handy to keep track of where you're at; Mario and Luigi can be switched as players at any time; Super Mario Bros.: The Lost Levels is unlockable as well as races with Boo; Loads of rewards and other cool trophies; Awesome challenges like the Yoshi Egg search and the Red Coin hunt. Though there is a lot of gameplay, once everything has been played, that's it; graphics are still the same, as well as the story; has yet to be re-released on another handheld (like the DS).
Mario Party Advance 4.7 (Poor) Lots of missions require constant character change which keeps things going; Lots of stories; Lots of minigames. Minigames are pretty lame; Only four people are playable; Nothing like the regular Mario Party series; Gameplay becomes dull after a while; Mushroom count is a pill; Bowser battles are pathetic; Once the game is beaten, it is likely you will not return to it (if you even bother to finish it).
Mario Kart: Super Circuit 6.9 (Fair) Fairly good selection of characters; Good selection of courses; Victory makes you happy; Variation (rain and dry) is good to keep you on your toes. Character selection is somewhat lacking; Trying to grab all the coins on the road to get a good rating is a real pill; If you get behind in the race, there are hardly any items to help you get back in the lead; No interesting unlockables or gameplay modes make the game very short-lived.
Classic NES Series: Super Mario Bros. 6.5 (Fair) It's the classic version from the NES; Sleep Mode is nice when you're on a roll, but need to take a break; Two-player mode is kind of nice. It's the classic version from the NES...and that's it; Duck Hunt isn't even an unlockable; You can't erase game data, so if you don't like Buzzy Beetles in place of Goombas, you're pretty much "in a pickle"; The game that's on the cover is all there is...nothing more, nothing less...thank God.
Luigi's Mansion 8.6 (Great) Luigi's own game, so that's cool for a change; It's kind of an homage to "Ghostbusters", so kudos there; Lots of different ghosts, semi-bosses, and bosses to keep things always on the move; Money and jewels are hidden everywhere, so it takes quite a while to completely finish and beat the game; The Shy Guy comes back as a ghost; long gameplay can have you at it for a while; hidden rooms, items, and ghosts are fun to find; E. Gadd can be funny at times... as well as Luigi. Nothing much changes after the game's been beaten; Gold Frames can be very hard to get with certain ghosts' attacks; Boos with high HP are a pill to catch when they go from room to room, especially when you have to go a long way just to go to the next room.
Mario Kart: Double Dash!! 8.8 (Great) Probably the best console Mario Kart game; Great soundtrack; Good choice of weapons; Two characters per kart means you can have twice the special items on a completely different kart; Courses are great with traps, obstacles, and shortcuts; A few cool references to previous Mario games; The best character/kart selection of any Mario Kart game. After a while, courses become second nature driving; Third person only angle can be difficult for some people's driving perspective; And, as weird as this may sound, the computers seem to somewhat "cheat" on higher difficulties (like bombs will throw you into reverse, while it won't with the computer players).
Mario Golf: Toadstool Tour 8.8 (Great) Great graphics; Great selection of characters, plus star characters seem like an entire new set of unlockable characters; Courses are intricate and require a lot of thought to plan the right shot; Character reactions to winning or losing can be quite hilarious to watch; You get to choose what difficulty the computer is set at when you play against one. The wind, rain, and flying obstacles are a pill to make the right shot; A lot courses are tricky and wind up giving you triple bogeys and whatnot; Button configuration can be difficult to time and hit right.
Paper Mario: The Thousand-Year Door 9.9 (Superb) Smooth graphics makes it look like you're playing a cartoon; Great character cast and cameo cast; Wide variety of enemies keeps you guessing on the attacks; Even though you play as Mario for the entire game, you can disguise yourself as Luigi, Wario, or Waluigi and play as them for as long as you'd like; Enemies can use items and badges against you as an equal balance of fairness; The sidekicks are mostly funny; Quite a few enemies are funny and fun to battle; Amazing soundtrack keeps the beat and feeling of music going while you battle; The first chapter is a good way to be brought into the world of Paper Mario, while the final chapter is highly difficult and no laughing matter; When you beat the game, you can keep going and fighting to reach the highest level of 99; Recipes are pretty cool to help you in your travels; Hotels, item shops, and save points are at the perfect amount so you're not overwhelmed, but not too stressed about dying and losing data; The Pit of 100 Trials is definitely a good challenge for the addicted gamer; Good selection of badges can have attacks against enemies to the extreme; Hidden passages and items has you looking everywhere for all the goodies; Great story line (it's not the typical Bowser steals Peach stuff); Bowser and Peach being playable characters is a load of fun; Gameplay is addicting; Long, but not too long; The four Pianta Parlor minigames are pretty fun to take a break with; The Trouble Center is always good to turn to for extra coins and goodies (not to mention the addition of Ms. Mowz to your party); The Happy Lucky Lottery is a good way to earn extras. No save points in the Pit of 100 Trials!
Mario Party 4 6.5 (Fair) Mario Party is always a classic multiplayer Mario game; Interesting boards; Nice minigames; Interesting on-board activities. Stars are very hard to come by; Orbs are hard to retrieve; Minigames are slightly confusing.
Mario Party 5 6.8 (Fair) Boards are colorful and intricate; Minigames are pretty cool; Single player is a bit better than the last; More Characters to play as. Capsules are a pill (no pun intended) to get, 'cause you can't pick what one you want, it just randomly gives it to you; A lot of Koopa Kids in single player mode; Donkey Kong is no longer a playable character; Story is boring and sissy.
Mario Party 7 7.9 (Good) Boards are real cool; Story is better; More interesting ways to get stars; Boards have lots of cool activities; More fun minigames; Great amount of playable characters; Points are cool to trade in on prizes. The Mic is a pain in the butt to get to work; Some boards have too many Bowser Spaces; The Koopa Kid is REALLY annoying; Bowser minigames are hard and don't always let you win.
Super Mario 64 DS 9.2 (Superb) More Power Stars to collect means more gameplay; More characters to play as makes gameplay more fun; Different power-ups are awesome; A few more boss battles to improve the challenge; Lots of enemies to kick around like a sack of potatoes; Rabbits are a challenge to catch; The great abundance of minigames means even more gameplay; Minigames are fun. Once it's over, all that's left is to fly around the Castle Grounds and play with the Castle Cannon; Waluigi isn't a playable character; Even after defeating Bowser for the final time, he never really leaves the castle...does the game ever actually end?
Super Princess Peach 8.1 (Great) A classic Mario feel in a DS game; Peach is finally the main character and has to rescue everyone; Classic 2D side-scrolling levels makes it cool and retro; The vibes on the touch screen help to shake things up a bit; Lots of classic enemies plus new ones equals a big challenge. Gameplay ends fairly quickly...even with the extra levels; The minigames are pretty lame; The puzzles are all too easy; The shop can empty out quickly.
Mario Party DS 9.4 (Superb) Mario Party on the DS; Single-card download, which means a lot more for your money; Creative Boards; Cool items and hexes; More than one item can be purchased at once; Story mode makes sense; No Bowser Minigames; Boss battles in Story Mode are a cool additive and a small challenge; All of the DS' features are utilized in the minigames, which means an extremely large variety of challenges; A fairly wide selection of characters; SO much better than the GBA version; No Koopa Kid spaces or anything to do with the little brat; Interesting story; An altogether great game. Only five boards; Items and hexes cannot be sold; A game 20 turns or over in multiplayer mode can drain your DS extremely quickly, depending on your screen's brightness (which isn't necessarily the game's fault); The computerized opponents cheat just as bad as ever.
Donkey Kong Country 8.5 (Great) A drastic change from the arcade Donkey Kong is great for an interesting turn on gameplay; A fairly long platformer; Lots of different enemies to keep things exciting; Lots of little animal buddies to help you in your travels; Good graphics for a 16-bit (it has a good 3D look to it); Save option makes gameplay a lot easier and isn't too common for older games. Nothing unlockable; The game is loads of fun, but once it's beat, it's over.
Donkey Kong Land 7.2 (Good) Good graphics for the original Game Boy; Very reminiscent of Donkey Kong Country, so the gameplay is good; Good chunk of levels for a Game Boy game; When played on the Game Boy Color you can change the color scheme to whatever you like (blue was always my favorite). Gameplay is very similar to Donkey Kong Country, so the two games can be easily confused; Gameplay is very short for a Donkey Kong game; Bosses are weak and easily defeated; Enemies like Zingers cannot not be killed normally, so they can be a pain when placed in certain places as obstacles; Some levels are considerably harder than the boss battles that follow them in that world.
DK: King of Swing 5.8 (Mediocre) An interesting spin on Donkey Kong gameplay; Levels are intricately designed so that gameplay is very different; Boss battles are unique and tough; Playing the entire game as Diddy Kong is pretty cool; Extra unlockable gameplay means more time for fun. Levels are overtly difficult, right from the start; The constant switch between the L and R buttons can give your fingers cramps; Enemies are very difficult to defeat; The game is very short; You have to play the entire game twice just to actually have it beat; The unlockable gameplay is lame and very repetative...not to mention how difficult it is to play against three computerized players.
Animal Crossing 7.7 (Good) The Sims is taken to an interesting level; Gameplay is very interesting; Loads to do; Lots of people to meet; Plenty of things to find, catch, and collect; Good soundtrack; Plenty of goals to reach; Cheat codes for practically anything in the game; You can make an island for your town; There are plenty of NES games to obtain and play; You can travel between to towns on the train. Once everything has been done, there's nothing much left to do; Though there is a wide soundtrack, the hourly music change is constantly repetitive; E-Reader compatibility is stupid since the E-Reader is no longer around (plus, certain things can only be obtained through this lame device); You lose a town member every time you travel; Redd charges way too much for his items; Saharah is a major rip-off; Wendell is a pill to get all the wallpapers from; Joan charges way too much for her turnips; A lot of villagers are mean; You can only travel over to your island via the Game Boy Advance, not the DS or any other Game Boy; The post office rewards are far to difficult to achieve; Only one player can play at a time.
Animal Crossing: Wild World 9.7 (Superb) Animal Crossing is reborn in an amazingly better version on the DS; Loads more to do (fish, bugs, fossils, clothes, furniture, etc.); Hybrid flowers can be created via the talents of a creative gardener; Characters are much nicer; More special characters; Shrunk is a great addition to the game since you can express emotions; Townsfolk give you pictures of themselves when you become close to them; There are more townsfolk in the game; More tools means more activities; Wi-fi and DS to DS communication improve gameplay a million-fold; Players from other towns can visit your town and vise-versa so you can play games, have contests, instant message, and do loads other things together; You can wear costumes, hats, glasses, and other accessories; The furniture selection has improved quite a bit; There are more town activities (like La-di-day and the Flea Market); The Flea Market is a great addition so you can sell all your old stuff for a profit(especially when it comes to fish and bugs), plus you can buy other villagers' stuff; The house is a lot bigger; You make interest on your bank account; You can donate to the town of Boondox to spread the love and joy; Drawers and dressers hold ninety items total as opposed to three each in the last game; The observatory is great; You can make constellations; You can drink coffee at the cafe; K.K. has more songs; And did I mention the DS to DS connetions? No cheat codes whatsoever; You can only hold four emotions; Maintaining your town is a lot more difficult; No island; Not very many holidays (Halloween, Thanksgiving, and Christmas are completely gone); And there are no NES games at all.

Mario Kart: Double Dash!! Thing

This is a little game I made. It's called "Lead-Foot-It for First". What you have to do is start a certain set time behind the other racers. For instance: You may have to wait 30 seconds before starting; what you're doing is giving your opponents a head start. You then have to beat them in the race by placing first. In order to perform this correctly, you must be proficient in drifting, a skilled weapon-user, know shortcuts, and of course, be the best driver. NOTE: This is not a required part of the game; it is merely a form of alternate entertainment I have created for the game.

Course Mode Time to Start At
Luigi Circuit 50cc 25 sec
Peach Beach 50cc 26 sec
Baby Park 50cc 20 sec
Dry Dry Desert 50cc 34 sec
Mushroom Bridge 50cc 21 sec
Mario Circuit 50cc 27 sec
Daisy Cruiser 50cc 30 sec
Waluigi Stadium 50cc 31 sec
Sherbet Land 50cc 34 sec
Mushroom City 50cc 28 sec
Yoshi Circuit 50cc 50 sec
DK Mountain 50cc 30 sec
Wario Colosseum 50cc 45 sec
Dino Dino Jungle 50cc 40 sec
Bowser's Castle 50cc 44 sec
Rainbow Road 50cc 60 sec
Luigi Circuit 100cc 18 sec
Peach Beach 100cc 16 sec
Baby Park 100cc 15 sec
Dry Dry Desert 100cc 25 sec
Mushroom Bridge 100cc 15 sec
Mario Circuit 100cc 20 sec
Daisy Cruiser 100cc 20 sec
Waluigi Stadium 100cc 25 sec
Sherbet Land 100cc 21 sec
Mushroom City 100cc 20 sec
Yoshi Circuit 100cc 32 sec
DK Mountain 100cc 23 sec
Wario Colosseum 100cc 31 sec
Dino Dino Jungle 100cc 24 sec
Bowser's Castle 100cc 25 sec
Rainbow Road 100cc 37 sec
Luigi Circuit 150cc 11 sec
Peach Beach 150cc 10 sec
Baby Park 150cc 9 sec
Dry Dry Desert 150cc 14 sec
Mushroom Bridge 150cc 10 sec
Mario Circuit 150cc 13 sec
Daisy Cruiser 150cc 14 sec
Waluigi Stadium 150cc 16 sec
Sherbet Land 150cc 12 sec
Mushroom City 150cc 12 sec
Yoshi Circuit 150cc 21 sec
DK Mountain 150cc 11 sec
Wario Colosseum 150cc 23 sec
Dino Dino Jungle 150cc 17 sec
Bowser's Castle 150cc 18 sec
Rainbow Road 150cc 23 sec
Luigi Circuit Mirror 13 sec
Peach Beach Mirror 11 sec
Baby Park Mirror 9 sec
Dry Dry Desert Mirror 15 sec
Mushroom Bridge Mirror 12 sec
Mario Circuit Mirror 15 sec
Daisy Cruiser Mirror 17 sec
Waluigi Stadium Mirror 18 sec
Sherbet Land Mirror 15 sec
Mushroom City Mirror 13 sec
Yoshi Circuit Mirror 23 sec
DK Mountain Mirror 14 sec
Wario Colosseum Mirror 20 sec
Dino Dino Jungle Mirror 18 sec
Bowser's Castle Mirror 20 sec
Rainbow Road Mirror 21 sec

Difficulties

As you would imagine each Mario game is different with quite a few similarities as well. Below I will list the difficulties for each section (and sub-section) of certain Mario games. The difficulties go from 1 to 10.

Mario Kart: Double Dash!!

Mario Golf: Toadstool Tour

Paper Mario: The Thousand-Year Door

Cool Future Mario Game Ideas

I have thought of a couple of cool ideas for future Mario games. You may find them stupid, but hey, it's my page.

Paper Mario DS

Why not? YES! IT'S COMING OUT!

Paper Wario

There's Super Mario World and there's Wario World. There's Mario Land and there's Wario Land. If there's a Paper Mario then shouldn't there be a "Paper Wario"? I think it would be a cool concept. It'd be kind of ironic too: An obese dude in paper form! Waluigi could be like a partner or member of Wario's party, too!

Rhythm Games

Since there's a Dance Dance Revolution: Mario Mix, I don't see why there couldn't be "Karaoke Revolution: Mario Mix" or "Guitar Hero: Mario Mix". It'd be funny to see and play, but it would fit into the theme, don't you think?

Waluigi on Wii

It could be a game where Waluigi is the main character to play as. I don't know what it would be about, but it could be called "Waluwiigi" or something.

Images I've Made

f_SuperSonicPm_d15702b.gif f_DPFailm_eeb20da.gif f_Bowsersplosm_99f40c7.gif
f_PaperPhailm_e820bd2.gif

Like, Thanks!

Thanks for checking out my page! I hope you found it both useful and funny. Please feel free to come back again, 'cause I'll be making some changes soon. So, bye!





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No, I'm not really mad at you. Thanks for stopping by though! Take care!