|
|
(40 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| =''Yoshi'' (series)= | | ==Subpages== |
| <!-- {{italic title}} -->
| | ===(Main)=== |
| {{series infobox
| | *[[{{FULLPAGENAME}}/Yoshi (series)|''Yoshi'' (series)]] |
| |title=Yoshi | | *[[{{FULLPAGENAME}}/Yoshi's Island (series)|''Yoshi's Island'' (series)]] |
| |image=[[File:Yoshi 1991 NA Title.png|250px]]
| | |
| |first=''[[Yoshi (game)|Yoshi]]'' ([[List of games by date#1991|1991]])
| | ==Multi-language profile== |
| |latest=''[[Nintendo Puzzle Collection]]'' ([[List of games by date#2003|2003]]) | | <pre> |
| |number=4 (2 main, 1 spin-off, 1 limited edition, and 1 port) | | {{Multilang profile |
| | |type= |
| | |Eng= |
| | |Jpn= |
| | |JpnM= |
| }} | | }} |
| The '''''Yoshi''''' series is a video game sub-series of the ''[[Yoshi (franchise)|Yoshi]]'' franchise. It consists of puzzle games that Nintendo used the ''Yoshi'' franchise to brand in the 1990s. Although the exact gameplay varies from game to game, all of the games share the same basic gameplay, in that the player must direct objects to match them with other objects and clear them from the screen. The objects being directed varies, with some examples being enemies from the ''[[Mario (franchise)|Mario]]'' franchise, [[Yoshi Cookie]]s, and multi-colored blocks. The games often have little story, being primarily gameplay-focused. Some of the games feature characters from the ''Mario'' franchise while others possess a style based on that of the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. The series has not had a game released in over a decade.
| | </pre> |
| {{br|right}}
| |
|
| |
|
| ==List of games== | | ==Super Power Club Card== |
| {| align=center width=100% class="wikitable" | | <pre> |
| | {| class="wikitable" |
| | |+ Super Power Club Card |
| |- | | |- |
| !style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | | !colspan=2| |
| |- | | |- |
| !width=15% style="background-color: #e0e0e0;"|Cover, original release and system | | !Description |
| !width=85% style="background-color: #e0e0e0;"|Synopsis
| | |'''' |
| |- | | |- |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi (game)|Yoshi]]'' | | !Favorite |
| | |'''' |
| |- | | |- |
| |style="text-align:center"|[[File:Nes Box - Yoshi.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1991}} [[NES]]/[[Game Boy]]</span> | | !How to Beat Him |
| | The first ''Yoshi'' game, simply called ''Yoshi'', is a two-dimensional puzzle game, with elements similar to those of ''{{wp|Tetris}}''. The rules are fairly basic: the player must stack the same enemies on top of each other to make them disappear; the more the player does this, the more points they earn. | | |'''' |
| | |} |
| | </pre> |
| | |
| | ==Variables== |
| | <pre> |
| | {|class="wikitable floatright" style="width:75%; margin:0 0 1em 1em" |
| | !colspan=2|Syntax |
| |- | | |- |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Cookie]]''
| | |<code><nowiki><nowiki>|</nowiki></nowiki><variable>=</code> || <description> |
| | |} |
| | </pre> |
| | |
| | ==Number of enemies== |
| | <pre> |
| | {| class="wikitable sortable" style="text-align:center" |
| | ! class="unsortable" | Image |
| | ! Name |
| | ! Count |
| |- | | |- |
| |style="text-align:center"|[[File:Nes Box - Yoshi's Cookie.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1992}} [[NES]]/[[Game Boy]]/[[SNES]] </span> | | | |
| | Just as ''Yoshi'' did, '''''[[Yoshi's Cookie]]''''' used many of the same elements found in ''Tetris''. In order for the player to earn points and clear a stage, they have to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and [[Yoshi Cookie]]s. A remake later appeared in ''[[Nintendo Puzzle Collection]]'' on the [[Nintendo GameCube]], along with ''[[Dr. Mario 64]]'' and ''[[Tetris Attack|Panel De Pon]]''.
| | | |
| |-
| | | |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]''
| |
| |- | |
| |style="text-align:center"|[[File:Yoshi no Cookie JP Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1994}} [[Super Nintendo Entertainment System|Super Famicom]] </span>
| |
| | '''''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]''''' was a Japan-only edition of ''Yoshi's Cookie''. It was developed by Human Electronics to promote their new Kuruppon oven. Only 500 copies were made of the game, and are now very expensive collector's items. It included the [[SNES]] version of Yoshi's Cookie and an additional mode which has Yoshi exploring an island and teaching the player some recipes the player can actually cook. | |
| |} | | |} |
| | </pre> |
|
| |
|
| ===Spin-off games=== | | ==Content description== |
| These games are inspired by the ''Yoshi'' series, but are not part of it.
| | <pre> |
| {|align=center width=100% class="wikitable" | | {| class="wikitable" style="text-align:center" |
| |-
| | ! class="unsortable" | Image |
| !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
| | ! Name |
| |-
| | ! class="unsortable" | Description |
| !width=15% style="background-color: #e0e0e0;"|Cover, original release and system | |
| !width=85% style="background-color: #e0e0e0;"|Synopsis | |
| |-
| |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Tetris Attack]]'' | |
| |- | | |- |
| |style="text-align:center"|[[File:TAT.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|1996}} [[SNES]]/[[Game Boy]] </span> | | | |
| |'''''[[Tetris Attack]]''''' was a puzzle game that, despite the name, had very little relation to ''Tetris''. It was based around the Japanese game ''{{wp|Panel de Pon}}'', but themed around Yoshi and associated characters. The gameplay involved square panels rising from the bottom (called the "stack") and the player has to line up three or more matching panels either horizontally or vertically as the stack rises. The game was released on both the [[SNES]] and the [[Game Boy]].
| | | |
| | | style="text-align:left" | |
| |} | | |} |
| | </pre> |
|
| |
|
| ===Remakes=== | | ==''Super Mario Galaxy'' trading card== |
| {| align=center width=100% class="wikitable" | | <pre> |
| | {| class="wikitable" style="text-align:center" |
| | ! width="150px" | Image |
| | ! Name |
| | ! Type |
| | ! Description |
| |- | | |- |
| !style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
| | | |
| |- | | | |
| !width=15% style="background-color: #e0e0e0;"|Cover, original release and system
| | | |
| !width=85% style="background-color: #e0e0e0;"|Synopsis
| | | style="text-align:left" | '''' |
| |- | |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Nintendo Puzzle Collection]]''
| |
| |-
| |
| |style="text-align:center"|[[File:NPC.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2003}} [[Nintendo GameCube]]</span>
| |
| |'''''[[Nintendo Puzzle Collection]]''''' is a compilation game featuring remakes of ''Yoshi's Cookie'', ''Panel de Pon'', and ''Dr. Mario 64'' (as ''Dr. Mario''). The version of ''Yoshi's Cookie'' featured in this game is a complete revamp of the original, featuring improved graphics and a new story mode. In the story, [[Mario]] and [[Yoshi]] become exhausted from delivering cookies, and [[Bowser]] steals the cookies from them as they sleep. The game was only released in Japan, as the planned release in other countries was canceled.
| |
| |} | | |} |
| | </pre> |
|
| |
|
| <!--
| | ===Sortable=== |
| {{Yoshi games}}
| | <pre> |
| [[Category:Game series]]
| | {| class="wikitable sortable" style="text-align:center" |
| -->
| | ! class="unsortable" width="150px" | Image |
| | | ! Name |
| =''Yoshi's Island'' (series)= | | ! class="unsortable" | Type |
| <!-- {{italic title}} -->
| | ! class="unsortable" | Description |
| {{series infobox
| |
| |title=Yoshi's Island
| |
| |image=[[File:Yoshi's Island series logo.png|250px]]
| |
| |first=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
| |
| |latest=''[[Yoshi's Crafted World]]'' ([[List of games by date#2019|2019]])
| |
| |number=6 (3 main, 5 spin-offs, 1 port, 1 spin-off port, and 1 demo)
| |
| |parent=''[[Yoshi (franchise)|Yoshi]]'' | |
| }}
| |
| The '''''Yoshi's Island''''' series<ref name="SMPYIseries"/> is a video-game sub-series of the [[Yoshi (franchise)|''Yoshi'' franchise]]. It is a series of 2D side-scrolling platformers starring [[Yoshi]], who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the [[Mario (franchise)| ''Mario'' franchise]], as they are set in the infancy of [[Mario]] and [[Luigi]], where the [[Yoshi (species)|Yoshis]] must work to save [[Baby Mario]] and others, including [[Baby Luigi]], from the machinations of [[Kamek]] and [[Baby Bowser]]. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Baby Mario, which can be increased in various ways.<ref name="SMPYIseries">{{media link|SMP Yoshi's Island opt.png|Description of the Yoshi's Island series on the ''Super Mario Pia''}}. The main description states ''A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!''</ref> The series is primarily developed by [[Nintendo EAD]], with some games being developed by [[Artoon]] or other companies. The series began with home console titles, but switched to a focus on handheld entries with ''[[Yoshi Topsy-Turvy]]''.
| |
| | |
| ==List of games==
| |
| ===Main games===
| |
| The following games are part of the ''Yoshi's Island'' series:<ref name="SMPYIseries"/>
| |
| {|align=center width=100% class="wikitable"
| |
| |-
| |
| !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | |
| |- | | |- |
| !width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
| | | |
| !width=85% style="background-color: #e0e0e0;"|Synopsis
| | | |
| |-
| | | |
| !colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario World 2: Yoshi's Island]]''
| | | style="text-align:left" | '''' |
| |- | |
| |[[File:SMW2.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1995}} [[Super Nintendo Entertainment System]] </span>
| |
| |'''''[[Super Mario World 2: Yoshi's Island]]''''' revolves around the time when [[Mario]] and [[Luigi]] were babies. When [[Kamek]] attempts to kidnap both [[Baby Mario]] and [[Baby Luigi]], he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother. | |
| |- | |
| !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island DS]]''
| |
| |-
| |
| |[[File:YI2boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|2006}} [[Nintendo DS]] </span>
| |
| |A sequel to ''Super Mario World 2: Yoshi's Island'', '''''[[Yoshi's Island DS]]''''', features [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], [[Baby Donkey Kong|Baby DK]] and of course Baby Mario all on a quest to save all the world's babies (including Baby Luigi). Kamek and Bowser from the future are the ones responsible for the kidnapping of the babies, searching for the [[star children]] in order to conquer the universe. The [[stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way.
| |
| |-
| |
| !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's New Island]]''
| |
| |-
| |
| |[[File:Yniboxart.jpg|145px]]<span style="font-size:8pt"><br>{{release|USA|2014}} [[Nintendo 3DS]]</span>
| |
| |'''''[[Yoshi's New Island]]''''' continues the story told from ''Super Mario World 2: Yoshi's Island'' and it is the first game of the series since ''Yoshi Topsy-Turvy'' to employ 3D graphics. It is shown that the stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called [[Egg Island]], where the Yoshi residents find him and decide to take him to Bowser's Castle, where Baby Bowser plans to turn the island into a personal resort.
| |
| Most gameplay elements are borrowed from the first game. Among new elements are the [[Mega Eggdozer]]s, [[Metal Eggdozer]]s, and the multiplayer [[minigame]] mode. A game released in 2014 on the [[Play Nintendo]] website called ''[[Yoshi's New Island Match-Up]]''.
| |
| |} | | |} |
| | </pre> |
|
| |
|
| ===Spin-off games=== | | ==''Wario Land: Shake It!'' missions table== |
| These games are inspired by the ''Yoshi's Island'' series, but are not part of it.<ref name="SMPYIseries"/>
| | <pre> |
| {|align=center width=100% class="wikitable" | | {| class="wikitable" style="text-align:center" |
| | ! width="10%" | Icon |
| | ! Mission |
| |- | | |- |
| !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
| | | |
| |-
| | | style="text-align:left" | |
| !width=15% style="background-color: #e0e0e0;"|Cover, original release and system
| |
| !width=85% style="background-color: #e0e0e0;"|Synopsis
| |
| |-
| |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Story]]''
| |
| |-
| |
| |[[File:Yoshi's Story Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 21, 1997}} [[Nintendo 64]] </span>
| |
| | '''''[[Yoshi's Story]]''''' is the first ''Yoshi's Island'' game to feature three-dimensional graphics. It plays much like the ''Super Mario World 2: Yoshi's Island''. The plot for this game revolves around the kidnapping of the [[Super Happy Tree]]. After [[Baby Bowser]] turned [[Yoshi's Island (location)|Yoshi's Island]] into a [[Yoshi's Story (book)|pop-up book]], he stole the Super Happy Tree. At this point, six [[Baby Yoshi]]s must traverse through six different worlds in order to reclaim the Super Happy Tree and return Yoshi's Island back to its original state.
| |
| |-
| |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Topsy-Turvy]]''
| |
| |-
| |
| |[[File:YTTboxart front.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 9, 2004}} [[Game Boy Advance]] </span>
| |
| | '''''[[Yoshi Topsy-Turvy]]''''', or ''Yoshi's Universal Gravitation'' in Europe and Australia, features a similar story to ''Yoshi's Story'' in where the island is transformed into a picture book. The [[Yoshi Island Spirits|Spirits]] transformed the entire island into a book (called the [[Forbidden Pop-Up Book]]) and Yoshi has to go through several challenges to earn the right to transform the island back. Once Yoshi has collected the required amount of [[Happiness Medal]]s, Yoshi can defeat [[Bowser]] and save his home. This was one of only two gyro-sensitive games to be released on the Game Boy Advance; the other was ''[[WarioWare: Twisted!]]''.
| |
| |- | |
| !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi Touch & Go]]''
| |
| |-
| |
| |[[File:YoshiTouchGo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2005}} [[Nintendo DS]] </span>
| |
| |The first ''Yoshi's Island'' game on the [[Nintendo DS]], '''''[[Yoshi Touch & Go]]''''', features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]].
| |
| |-
| |
| |[[File:YWW NA Boxart.png|145px]]<span style="font-size:8pt"><br>{{release|Australia|June 25, 2015}} [[Wii U]]</span>
| |
| |'''''[[Yoshi's Woolly World]]''''' is a side-scroller platform game for the [[Wii U]], produced by [[Good-Feel]]. The game features backgrounds, characters and enemies made of yarn, textiles and fabric, similar to the [[Wii]] game, ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'', produced by the same company. This is the first ''Yoshi'' game to a home console since ''Yoshi's Story''. In this game, which is set in the [[Craft Island]], Kamek turns the wool Yoshis into [[Wonder Wool]], except for Green Yoshi and Red Yoshi. These two remaining inhabitants of the island must save the rest and defeat Kamek and Baby Bowser, who wishes to use the Wonder Wool to build a great castle for himself.
| |
| |-
| |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi's Crafted World]]''
| |
| |-
| |
| |[[File:Yoshi Craft World - Box NA.png|145px]]<span style="font-size:8pt"><br>{{release|2=March 29, 2019}} [[Nintendo Switch]]</span>
| |
| |''[[Yoshi's Crafted World]]'' is a platform game that was announced for the [[Nintendo Switch]] during E3 2017, and was released on March 29, 2019. The game has a hand-crafted look similar to ''Yoshi's Woolly World''. A feature of the game is the ability to flip between the front and back of stages to throw [[Yoshi Egg]]s on a three-dimensional plane.
| |
| |} | | |} |
| | </pre> |
|
| |
|
| ===Reissues (excluding [[Virtual Console]])=== | | ==''Wario Land: Shake It!'' level data== |
| {|align=center width=100% class="wikitable" | | <pre> |
| |-
| | {| class="wikitable" style="text-align:center" |
| !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
| | ! Given time |
| |-
| | ! Sum of coins |
| !width=15% style="background-color: #e0e0e0;"|Cover, original release and system | |
| !width=85% style="background-color: #e0e0e0;"|Synopsis | |
| |- | | |- |
| !colspan="2"style="font-size:125%;text-align:left"|''[[Yoshi's Island: Super Mario Advance 3]]''
| | | |
| |- | | | |
| |[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2002}} [[Game Boy Advance]] </span>
| |
| |'''''[[Yoshi's Island: Super Mario Advance 3]]''''' was the [[Game Boy Advance]] [[Reissue#Ports|port]] of ''Super Mario World 2''. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included ''[[Mario Bros. (game)|Mario Bros.]]'' as an extra feature, which was a constant theme in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
| |
| |-
| |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Poochy & Yoshi's Woolly World]]''
| |
| |-
| |
| |[[File:Poochy & Yoshi's Woolly World - NA Boxart.jpg|145px]]<span style="font-size:8pts><br>{{release|Japan|January 19, 2017}} [[Nintendo 3DS]]</span>
| |
| |'''''[[Poochy & Yoshi's Woolly World]]''''' is a [[Nintendo 3DS]] port of ''Yoshi's Woolly World'' that was released in January 2017 in Japan and February 2017 in other regions. It includes the entirety of the original game's levels, but multiplayer mode, Miiverse stamps (replaced by [[Pencil Patch]]es), and bonus minigames have been removed. This port otherwise includes more features when compared to the original: more [[amiibo]] are compatible (and thus more Yoshi amiibo patterns are available), the Yoshi patterns unlocked from collecting Wonder Wool are available in three color schemes each (as opposed to one in the original), short videos featuring characters from the game can be viewed in the [[Scrapbook Theater]] (the player is quizzed on the video after viewing, if answered correctly, [[bead]]s are awarded), the player can create up to 10 of their own Yoshi patterns, and a new mode centering on [[Poochy]] called [[Poochy Dash]] has been added.
| |
| |} | | |} |
| | </pre> |
|
| |
|
| ===Tech Demos=== | | ===With footnote=== |
| {|align=center width=100% class="wikitable" | | <pre> |
| | {| class="wikitable" style="text-align:center" |
| | ! Given time |
| | ! Sum of coins |
| |- | | |- |
| !style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
| | | |
| |- | | | |
| !width=15% style="background-color: #e0e0e0;"|Image and system
| |
| !width=85% style="background-color: #e0e0e0;"|Synopsis
| |
| |-
| |
| !colspan="2" style="font-size:125%;text-align:left"|''[[Yoshi Demo]]''
| |
| |-
| |
| |[[File:Yoshidemosceenshot.png|145x145px]]<span style="font-size:8pt"><br>[[Game Boy Advance]]</span>
| |
| |'''''[[Yoshi Demo]]''''' was a spin-off tech demo of the ''Yoshi's Island'' series for the [[Game Boy Advance]]. It consists of a short 3D render of [[Yoshi's Island (location)|Yoshi's Island]] followed by an endless level based on ''[[Yoshi's Story]]''. Several new enemies were included such as new types of [[Toady|Toadies]], [[Bullet Bill]]s, and a new 5-ton weight enemy. It is unknown if the game was planned to be released.
| |
| |-
| |
| !colspan="2" style="font-size:125%;text-align:left"|Purple Yoshi tech demo
| |
| |-
| |
| |[[File:Purple Yoshi GBA tech demo.jpg|145x145px]]<span style="font-size:8pt"><br>[[Game Boy Advance]]</span>
| |
| |A '''Purple Yoshi tech demo''' was a ''Yoshi's Island'' spin-off created for the Game Boy Advance. Only one screenshot is known to exist, which depicts a [[Yoshi (species)|Purple Yoshi]] in a forest fighting several spider-like robots.<ref>[https://www.youtube.com/watch?v=8qah_2QS--U The Mystery of the Purple Yoshi Tech Demo (Game Boy Advance, 2000)]. ''YouTube''. Retrieved April 22, 2019.</ref>
| |
| |-
| |
| !colspan="2"style="font-size:125%;text-align:left"|''[[Balloon Trip]]''
| |
| |-
| |
| |[[File:BalloonTriptitle.jpg|145x145px]] <span style="font-size:8pt"><br>[[Nintendo DS]]</span>
| |
| |'''''[[Balloon Trip]]''''' was a tech demo for the [[Nintendo DS]], shown off at E3 2004. The game had a very simple storyline, in which [[Baby Mario]] is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for ''Yoshi Touch & Go''.
| |
| |- | | |- |
| | | colspan="2" style="text-align:left" | <small></small> |
| |} | | |} |
| | </pre> |
|
| |
|
| ==Gameplay== | | ==MediaWiki:Gadget-GlobalStyle.css== |
| The basic gameplay of the ''Yoshi's Island'' series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defining feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically [[Toady|Toadies]], kidnap the baby and the Yoshi loses a life.
| | <pre> |
| | /* Peach tables */ |
| | table.wikitable.peach { color: #000; } |
| | table.wikitable.peach > * > tr > * { border-color: #000; } |
| | table.wikitable.peach > * > tr > th { background-color: #FF90D0; } |
| | table.wikitable.peach > * > tr:not([bgcolor]):nth-child(even) { background: pink; } |
| | table.wikitable.peach > * > tr:not([bgcolor]):nth-child(odd) { background: mistyrose; } |
|
| |
|
| The spin-offs in the series feature somewhat different gameplay.
| | /* Mario Kart tables */ |
| *In ''[[Yoshi's Story]]'', the player must eat thirty fruits to complete a level. | | table.wikitable.spinoff-mk { color: #000; } |
| *In ''[[Yoshi Topsy-Turvy]]'', the main aspect of gameplay is that the player must tilt the [[Game Boy Advance]] to tilt the in-game world, allowing Yoshi to walk on walls in order to traverse the level. In this game, Yoshi is able to eat enemies, but he cannot lay eggs. | | table.wikitable.spinoff-mk > * > tr > * { border-color: #000; } |
| *In ''[[Yoshi Touch & Go]]'', the player must draw lines of clouds with the [[Nintendo DS]] Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them.
| | table.wikitable.spinoff-mk > * > tr > th { background-color: #FFEE00; } |
| *In ''[[Yoshi's Woolly World]]'' and [[Poochy & Yoshi's Woolly World|its port]], the player must traverse through levels using [[yarn ball]]s against wireframes to create platforms to complete them. | | table.wikitable.spinoff-mk > * > tr:not([bgcolor]):nth-child(even) { background: #FFFFBB; } |
| *In ''[[Yoshi's Crafted World]]'', the player must follow a yellow trail that represents a path that leads to the [[Goal (Yoshi's Crafted World)|goal]] to complete it. | | table.wikitable.spinoff-mk > * > tr:not([bgcolor]):nth-child(odd) { background: #EDFFFF; } |
|
| |
|
| ==Major elements of the ''Yoshi's Island'' series==
| | /* Mario Party tables */ |
| ===Major characters===
| | table.wikitable.spinoff-mp { color: #000; } |
| ====Protagonists====
| | table.wikitable.spinoff-mp > * > tr > * { border-color: #000; } |
| {|align=center width=100% class="wikitable"
| | table.wikitable.spinoff-mp > * > tr > th { background-color: #FFFF33; } |
| |-
| | table.wikitable.spinoff-mp > * > tr:not([bgcolor]):nth-child(even) { background: #FFFFBB; } |
| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
| | table.wikitable.spinoff-mp > * > tr:not([bgcolor]):nth-child(odd) { background: #EDFFFF; } |
| |-
| | |
| !width=10% style="background-color: #e0e0e0;"|Image
| | /* Super Mario RPG tables */ |
| !width=65% style="background-color: #e0e0e0;"|Brief Biography
| | table.wikitable.rpg { color: #000; } |
| !width=15% style="background-color: #e0e0e0;"|First Appearance
| | table.wikitable.rpg > * > tr > * { border-color: #000; } |
| |-
| | table.wikitable.rpg > * > tr > th { background-color: skyblue; } |
| !colspan="3"style="font-size:125%;text-align:left"|[[Yoshi]]
| | table.wikitable.rpg > * > tr:not([bgcolor]):nth-child(even) { background: #CFEEFF; } |
| |-
| | table.wikitable.rpg > * > tr:not([bgcolor]):nth-child(odd) { background: aliceblue; } |
| |[[File:Yoshi and Baby Mario Artwork - Yoshi's New Island.png|145x145px]]
| | |
| |[[Yoshi]] is the main protagonist of the ''Yoshi's Island'' series. He is one of the Yoshis who defend the islands whenever they are threatened by evil forces, often carrying Baby Mario and the other babies on his back. He, like the other Yoshis, has various abilities, including [[Flutter Jump]]ing in the air, [[Ground Pound|ground pound]]ing, swallowing enemies, and producing [[Yoshi's Egg]]s. Yoshi is often the one who finds Baby Mario and begins the quests.
| | /* Paper Mario tables */ |
| |<center>''[[Super Mario World]]''</center>
| | table.wikitable.rpg-pm { color: #000; } |
| |-
| | table.wikitable.rpg-pm > * > tr > * { border-color: #000; } |
| !colspan="3"style="font-size:125%;text-align:left"|[[Baby Mario]]
| | table.wikitable.rpg-pm > * > tr > th { background-color: #74A5ED; } |
| |-
| | table.wikitable.rpg-pm > * > tr:not([bgcolor]):nth-child(even) { background: #CFEEFF; } |
| |[[File:Baby Mario Artwork - Yoshi's New Island.png|145x145px]]
| | table.wikitable.rpg-pm > * > tr:not([bgcolor]):nth-child(odd) { background: aliceblue; } |
| |[[Baby Mario]] is the starring baby of the ''Yoshi's Island'' series. Whenever Kamek attempts to kidnap Baby Mario, he fails, leaving Baby Mario in the care of the Yoshis as he sets out to rescue his brother. Baby Mario has the ability to become completely invincible to all attacks in ''Yoshi's Island DS'' after collecting a [[Super Star]]. Baby Mario also possesses the power to make Yoshis run more swiftly.
| | |
| |<center>''[[Super Mario World 2: Yoshi's Island]]</center>
| | /* Mario & Luigi tables */ |
| |-
| | table.wikitable.rpg-ml { color: #000; } |
| !colspan="3"style="font-size:125%;text-align:left"|[[Baby Luigi]]
| | table.wikitable.rpg-ml > * > tr > * { border-color: #000; } |
| |-
| | table.wikitable.rpg-ml > * > tr > th { background-color: aqua; } |
| |[[File:Toadies and Baby Luigi YTnG artwork.jpg|145x145px]]
| | table.wikitable.rpg-ml > * > tr:not([bgcolor]):nth-child(even) { background: #CFEEFF; } |
| |[[Baby Luigi]] plays the damsel in each ''Yoshi's Island'' game he appears in: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', ''Yoshi Touch & Go'', and ''Yoshi's New Island''. Each time that he is kidnapped, his brother must team up with the Yoshis to rescue him. In ''Yoshi's Island DS'', Baby Luigi's role is slightly more significant in the fact that he is one of the seven [[star children]].
| | table.wikitable.rpg-ml > * > tr:not([bgcolor]):nth-child(odd) { background: aliceblue; } |
| |<center>''[[Super Mario World 2: Yoshi's Island]]</center>
| | |
| |-
| | /* Sports tables */ |
| !colspan="3"style="font-size:125%;text-align:left"|[[Poochy]]
| | table.wikitable.sports { color: #000; } |
| |-
| | table.wikitable.sports > * > tr > * { border-color: #000; } |
| |[[File:Poochy.jpg|145x145px]]
| | table.wikitable.sports > * > tr > th { background-color: greenyellow; } |
| |[[Poochy]] is an ally that has appeared in the ''Yoshi's Island'' series multiple times: in ''Super Mario World 2: Yoshi's Island'', in ''Yoshi's Story'', in ''Yoshi's New Island'', in ''Yoshi's Woolly World'' and its port, ''Poochy & Yoshi's Woolly World'', and in ''Yoshi's Crafted World''. He is an odd-looking dog, considering the fact that he doesn't have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment.
| | table.wikitable.sports > * > tr:not([bgcolor]):nth-child(even) { background: #EFFF9F; } |
| |<center>''[[Super Mario World 2: Yoshi's Island]]</center>
| | table.wikitable.sports > * > tr:not([bgcolor]):nth-child(odd) { background: #FFFFCC; } |
| |-
| | |
| !colspan="3"style="font-size:125%;text-align:left"|[[Baby Donkey Kong|Baby DK]]
| | /* Crossover tables */ |
| |-
| | table.wikitable.crossover { color: #000; } |
| |[[File:YIDSbabydk.png|145x145px]]
| | table.wikitable.crossover > * > tr > * { border-color: #000; } |
| |[[Baby Donkey Kong|Baby DK]], alternatively referred to as Baby Donkey Kong, has appeared in only one ''Yoshi's Island'' game to date: ''Yoshi's Island DS''. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of [[Ukiki]]s. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi's Eggs explode on impact.
| | table.wikitable.crossover > * > tr > th { background-color: #66CDAA; } |
| |<center>''[[Yoshi's Island DS]]''</center>
| | table.wikitable.crossover > * > tr:not([bgcolor]):nth-child(even) { background: #E0FFE0; } |
| |-
| | table.wikitable.crossover > * > tr:not([bgcolor]):nth-child(odd) { background: #EDFFFF; } |
| !colspan="3"style="font-size:125%;text-align:left"|[[Baby Peach]]
| | |
| |-
| | /* Super Smash Bros. tables */ |
| |[[File:BabyPeach YIDS.png|145x145px]]
| | table.wikitable.crossover-ssb { color: #000; } |
| |[[Baby Peach]] is the infant form of [[Princess Peach]]. Her only appearance in the ''Yoshi's Island'' series is in ''Yoshi's Island DS'' as one of the star children. After Kamek and his army of Toadies attempted to kidnap all children in the Mushroom Kingdom, they failed to nab Baby Peach (along with Baby Mario). Baby Peach teamed up with the Yoshis and Baby Mario to get to Kamek and Bowser and stop his evil plans, freeing the kidnapped babies. She had the ability to help Yoshis float via the use of her parasol.
| | table.wikitable.crossover-ssb > * > tr > * { border-color: #000; } |
| |<center>''[[Mario & Luigi: Partners in Time]]''</center>
| | table.wikitable.crossover-ssb > * > tr > th { background-color: aquamarine; } |
| |-
| | table.wikitable.crossover-ssb > * > tr:not([bgcolor]):nth-child(even) { background: #E0FFE0; } |
| !colspan="3"style="font-size:125%;text-align:left"|[[Baby Wario]]
| | table.wikitable.crossover-ssb > * > tr:not([bgcolor]):nth-child(odd) { background: #EDFFFF; } |
| |-
| | |
| |[[File:Baby Wario on Yoshi YIDS artwork.jpg|145x145px]]
| | /* Luigi's Mansion tables */ |
| |[[Baby Wario]] is one of the seven star children and the baby version of [[Wario]]; he has appeared only in ''Yoshi's Island DS''. Even as a baby, he showed a great love for money, as seen in a few cinemas throughout the game. Baby Wario, though kidnapped, was set free due to his greedy, spoiled, and whiny personality. When the Yoshis find him, they allow Baby Wario to accompany them, though it is for a short duration. Baby Wario has a giant magnet which allows him to attract any metallic object—even [[coin]]s.
| | table.wikitable.lm { color: #000; } |
| |<center>''[[Yoshi's Island DS]]''</center>
| | table.wikitable.lm > * > tr > * { border-color: #000; } |
| |-
| | table.wikitable.lm > * > tr > th { background-color: #009F00; } |
| !colspan="3"style="font-size:125%;text-align:left"|[[Stork]]
| | table.wikitable.lm > * > tr:not([bgcolor]):nth-child(even) { background: #BBFF99; } |
| |-
| | table.wikitable.lm > * > tr:not([bgcolor]):nth-child(odd) { background: #EEFFCC; } |
| |[[File:Stork and Babies Artwork - Yoshi's New Island.png|145x145px]]
| |
| |The [[stork]] is yet another ally in the ''Yoshi's Island'' series. He has appeared in three games: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'' and ''Yoshi's New Island''. He also appeared in ''Yoshi Touch & Go''. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a [[Stork Stop]]. The stork does not speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]</center>
| |
| |-
| |
| |}
| |
|
| |
|
| ====Antagonists====
| | /* Yoshi tables */ |
| {|align=center width=100% class="wikitable" | | table.wikitable.yoshi { color: #000; } |
| |-
| | table.wikitable.yoshi > * > tr > * { border-color: #000; } |
| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
| | table.wikitable.yoshi > * > tr > th { background-color: limegreen; } |
| |-
| | table.wikitable.yoshi > * > tr:not([bgcolor]):nth-child(even) { background: #AFFFAA; } |
| !width=10% style="background-color: #e0e0e0;"|Image
| | table.wikitable.yoshi > * > tr:not([bgcolor]):nth-child(odd) { background: #ECFFEC; } |
| !width=65% style="background-color: #e0e0e0;"|Brief Biography
| |
| !width=15% style="background-color: #e0e0e0;"|First Appearance
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|[[Baby Bowser]]
| |
| |-
| |
| |[[File:Baby Bowser YI.png|145x145px]]
| |
| |[[Baby Bowser]] is one of the three recurring main antagonists in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Baby Bowser is a spoiled infant who generally wants his way. In ''Yoshi's Island DS'', Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In ''Yoshi's New Island'', Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|[[Kamek]]
| |
| |-
| |
| |[[File:KamekNew.jpg|145x145px]]
| |
| |[[Kamek]] is the main antagonist in the ''Yoshi's Island'' series. He has appeared in all three ''Yoshi's Island'' games to date: ''Super Mario World 2: Yoshi's Island'', ''Yoshi's Island DS'', and ''Yoshi's New Island''. Like Baby Bowser, he also appeared in ''Yoshi Touch & Go'', ''Yoshi's Woolly World'', and ''Yoshi's Crafted World''. He is a blue-cloaked [[Magikoopa]] who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other ''Mario'' games, (such as ''[[Mario Party DS]]'' and ''[[Mario & Luigi: Partners in Time]]''), as a minor enemy or boss, his largest antagonist role is in the ''Yoshi's Island'' series.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|[[Bowser]]
| |
| |-
| |
| |[[File:Yoshibowser.png|145x145px]]
| |
| |[[Bowser]] has appeared in two main ''Yoshi'' games: ''Yoshi's Island DS'' and ''Yoshi's New Island''. During the events of ''Yoshi's Island DS'', he serves as the main antagonist. Bowser travels back in time to find the seven star children, in hopes of receiving their power; if he were to receive their power, he could conquer the universe. Bowser kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in ''Yoshi's New Island'' as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the [[Flutter Wings]] power-up.
| |
| |<center>''[[Super Mario Bros.]]</center>
| |
| |}
| |
|
| |
|
| ===Species===
| | /* Wario tables */ |
| {|align=center width=100% class="wikitable" | | table.wikitable.wario { color: #000; } |
| |-
| | table.wikitable.wario > * > tr > * { border-color: #000; } |
| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Species
| | table.wikitable.wario > * > tr > th { background-color: #C090DD; } |
| |-
| | table.wikitable.wario > * > tr:not([bgcolor]):nth-child(even) { background: #F8BFF8; } |
| !width=10% style="background-color: #e0e0e0;"|Image
| | table.wikitable.wario > * > tr:not([bgcolor]):nth-child(odd) { background: #F8DFF8; } |
| !width=65% style="background-color: #e0e0e0;"|Brief Summary
| |
| !width=15% style="background-color: #e0e0e0;"|First Appearance
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Yoshi
| |
| |-
| |
| |[[File:Group artwork - Yoshi's New Island.png|145x145px]]
| |
| |[[Yoshi (species)|Yoshis]] are the main inhabitants of [[Yoshi's Island (location)|Yoshi's Island]]. They are dinosaurs who enjoy eating [[Fruit]]. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany [[Yoshi]] and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including [[Flutter Jump]]ing in the air, [[Ground Pound|ground pound]]ing, swallowing enemies, and producing [[Yoshi's Egg]]s.
| |
| |<center>''[[Super Mario World]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Toady
| |
| |-
| |
| |[[File:SMW2 Yoshis Island Toadies.png|145x145px]]
| |
| |[[Toady|Toadies]] are minions of Kamek who often kidnap Baby Luigi. They normally travel in groups of four and fly using the propellers on their heads. There is also a variant called [[Solo Toady|Solo Toadies]], which travel by themselves and attempt to kidnap the baby on Yoshi's back.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Shy Guy
| |
| |-
| |
| |[[File:Shyguys.jpg|145x145px]]
| |
| |[[Shy Guy]]s are the most common enemy in the ''Yoshi's Island'' series. They are normally quite weak, but have an inordinate amount of alternate versions, including [[Fly Guy|flying ones]], [[Stilt Guy|stilt-using ones]], [[Fat Guy|fat ones]], [[Rocket Guy|rocket-riding ones]], and even [[Pirate Guy|pirate-themed ones]].
| |
| |<center>''[[Super Mario Bros. 2]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Bandit
| |
| |-
| |
| |[[File:Bandit Artwork - Yoshi's New Island.png|145x145px]]
| |
| |[[Bandit]]s are tough, lanky Shy Guys with smug grins that will attempt to steal the baby, sometimes carry coins, and sometimes wear crude Yoshi masks. Sometimes, they replace the baby with [[Itsunomanika Heihō|a green Shy Guy]]. They also have two [[Green Glove|baseball]]-[[Slugger|playing]] versions called [[Baseball Boy]]s, a [[Grunt (Yoshi's Island series)|red version with a spiked helmet and yellow hood]], and a [[Zeus Guy|martial artist variety]].
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Ukiki
| |
| |-
| |
| |[[File:Grinder Artwork - Yoshi's New Island.png|145x145px]]
| |
| |[[Ukiki]]s, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw bombs and yellow [[Needlenose]]s; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Raven
| |
| |-
| |
| |[[File:YTT Raven.jpg|145x145px]]
| |
| |[[Raven]]s are a species of black, rotund birds. They mostly attack by walking around planet-like objects, though [[Raven (chick)|the smaller ones]] tend to run along walls and ceilings. [[Raphael the Raven]] is a Raven enlarged by Kamek's magic.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Goonie
| |
| |-
| |
| |[[File:Goonie Artwork - Yoshi's New Island.png|145x145px]]
| |
| |[[Goonie]]s are a bird enemy that have appeared in several ''Yoshi's Island'' games. They tend to travel in groups and attack by diving down to hit Yoshi. There are many Goonie derivatives such as [[Flightless Goonie]]s, [[Skeleton Goonie]]s and [[Bowling Goonie]]s. Goonies are also sometimes seen flying in the background.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Blarggs
| |
| |-
| |
| |[[File:Blargg-SMW2.png|145x145px]]
| |
| |[[Red Blargg]]s, [[Gargantua Blargg]]s, and [[Nep-Enut]]s, all derivative of the [[Blargg]] from ''[[Super Mario World]]'', are recurring enemies throughout the ''Yoshi's Island'' series. The former two inhabit lava, while the latter inhabits water. [[Blarggwich]], a ghostly variety, actually helps the Yoshis by giving them rides on the [[Flatbed Ferry]] atop its head. ''Yoshi's Island DS'' has [[Gargantua Blargg (tall)|an even larger form of Gargantua Blargg]] as well.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Human
| |
| |-
| |
| |[[File:Star Children YIDS.png|145x145px]]
| |
| |Humans are a race that appear in most ''Yoshi's Island'' games—however, most of them only appear as babies. Humans play their most important role in ''[[Yoshi's Island DS]]'', where Bowser attempts to kidnap several human babies which he believes are the [[star children]], which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser.
| |
| |<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
| |
| |-
| |
| |}
| |
|
| |
|
| ===Locations===
| | /* Donkey Kong tables */ |
| {|align=center width=100% class="wikitable" | | table.wikitable.dk { color: #000; } |
| |-
| | table.wikitable.dk > * > tr > * { border-color: #000; } |
| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Location
| | table.wikitable.dk > * > tr > th { background-color: #BB8855; } |
| |-
| | table.wikitable.dk > * > tr:not([bgcolor]):nth-child(even) { background: wheat; } |
| !width=10% style="background-color: #e0e0e0;"|Image
| | table.wikitable.dk > * > tr:not([bgcolor]):nth-child(odd) { background: #FFF8DC; } |
| !width=65% style="background-color: #e0e0e0;"|Brief Summary
| |
| !width=15% style="background-color: #e0e0e0;"|First Appearance
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Yoshi's Island
| |
| |-
| |
| |[[File:Yoshi's Island place YIDS.png|145x145px]]
| |
| |[[Yoshi's Island (location)|Yoshi's Island]] is the homeland of the [[Yoshi (species)|Yoshis]] and the area where the games in the ''Yoshi's Island'' franchise until ''[[Yoshi's Island DS]]'' take place. The island has been attacked by [[Baby Bowser]] and [[Kamek]] many times, but Yoshi has always restored peace to the island.
| |
| |<center>''[[Super Mario World]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Egg Island
| |
| |-
| |
| |[[File:Egg Island.png|145x145px]]
| |
| |[[Egg Island]] is the second homeland of the Yoshis which appears in ''Yoshi's New Island''. The island is in front of Yoshi's Island, the main island of the Yoshis. When the [[stork]] drops [[Baby Mario]] and [[Baby Luigi]] once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats [[Bowser]] and rescues Baby Luigi, the stork takes the babies back to their homes, as the Yoshis bid them farewell.
| |
| |<center>''[[Yoshi's New Island]]''</center>
| |
| |-
| |
| |}
| |
|
| |
|
| ===Items===
| | /* Mario tables */ |
| {|align=center width=100% class="wikitable" | | table.wikitable.mario { color: #000; } |
| |-
| | table.wikitable.mario > * > tr > * { border-color: #000; } |
| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Item
| | table.wikitable.mario > * > tr > th { background-color: #FF7733; } |
| |-
| | table.wikitable.mario > * > tr:not([bgcolor]):nth-child(even) { background: bisque; } |
| !width=10% style="background-color: #e0e0e0;"|Image
| | table.wikitable.mario > * > tr:not([bgcolor]):nth-child(odd) { background: #FFF5EE; } |
| !width=65% style="background-color: #e0e0e0;"|Brief Summary
| |
| !width=15% style="background-color: #e0e0e0;"|First Appearance
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Yoshi's Eggs
| |
| |-
| |
| |[[File:Yoshi Egg Green Artwork - Yoshi's New Island.png|145x145px]]
| |
| |[[Yoshi's Egg]]s are a staple of any ''Yoshi's Island'' game. They are not only a weapon for the Yoshis to use against enemies, but they are also tools that can be utilized to solve certain puzzles. By swallowing an enemy, a Yoshi can lay an egg. In addition to the standard green Yoshi's Eggs, there are also [[Yellow Egg|yellow]], [[Red Egg|red]], and even [[Flashing Egg|flashing]] ones. The yellow ones can be received by hitting a yellow Egg Block, the red ones can be received from red Egg Blocks, while the flashing ones can just be found rarely on the ground. A green egg that bounces off walls will become yellow after the first bounce and red after the second bounce, as well. Other types of eggs are found in the series: [[Giant Egg]]s are formed by swallowing [[Fat Guy]]s; [[Mega Eggdozer]]s are formed by swallowing large enemies like [[Mega Guy]]s and [[Mega Kantera]]; and [[Metal Eggdozer]]s are formed by swallowing metallic enemies like [[Metal Guy]]s and [[Tetu Kantera]].
| |
| |<center>''[[Super Mario World]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Star
| |
| |-
| |
| |[[File:Stars Artwork - Yoshi's New Island.png|145x145px]]
| |
| |[[Star (Yoshi's Island series)|Star]]s are items that appear from red eggs when they hit an enemy, from enemies that are defeated in certain ways, or from [[Tulip]]s, certain [[crate]]s, and [[Winged Cloud]]s. They represent the amount of time the baby can be off of the Yoshi's back before the Toadies kidnap them. Ending a level with 30 stars left factors into 100% completion of the level.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Smiley Flower
| |
| |-
| |
| |[[File:Flower Artwork - Yoshi's New Island.png|145x145px]]
| |
| |Five [[Smiley Flower]]s appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. The enemy [[Fooly Flower]] pretends to be a Smiley Flower, but will attempt to roll over any approaching Yoshi.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Red coin
| |
| |-
| |
| |[[File:Red Coin Artwork - Yoshi's New Island.png|145x145px]]
| |
| |20 [[Red Coin|red coin]]s appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal [[coin]]s, but in some games have a slight orange tint even in this form.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3" style="font-size:125%;text-align:left"|Fruit
| |
| |-
| |
| |[[File:YSfruit.png|145x145px]]
| |
| |[[Fruit]] is a variety of food that Yoshis love to eat. There are five main fruits on Yoshi's Island: [[Apple]]s, [[Banana]]s, [[Grape]]s, [[Watermelon]]s and [[Melon]]s. [[Heart Fruit]]s are a rare type of fruit that makes Yoshi invincible for a short time. All of these fruits grow on the [[Super Happy Tree]].
| |
| |<center>''[[Donkey Kong Jr.]]''</center>
| |
| |-
| |
| |}
| |
|
| |
|
| ===Objects===
| | /* Super Mario Galaxy tables */ |
| {|align=center width=100% class="wikitable"
| | table.wikitable.mario-smg { color: #000; } |
| |-
| | table.wikitable.mario-smg > * > tr > * { border-color: #000; } |
| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Item
| | table.wikitable.mario-smg > * > tr > th { background-color: #8888FF; } |
| |-
| | table.wikitable.mario-smg > * > tr:not([bgcolor]):nth-child(even) { background: #E6E6FA; } |
| !width=10% style="background-color: #e0e0e0;"|Image
| | table.wikitable.mario-smg > * > tr:not([bgcolor]):nth-child(odd) { background: #F8F8FF; } |
| !width=65% style="background-color: #e0e0e0;"|Brief Summary
| |
| !width=15% style="background-color: #e0e0e0;"|First Appearance
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Egg Block
| |
| |-
| |
| |[[File:Egg Block Artwork - Yoshi's New Island.png|145x145px]]
| |
| |[[Egg Block]]s are small white cubes with spots on them; the color of the spots shows what the block does. The green Egg Block, when hit, ejects an unlimited number of Yoshi's Eggs for the player to utilize in that [[level]]. Up to six Yoshi's Eggs will come out of a green Egg Block. The yellow block and red block, however, will only give out 1 yellow egg and 1 red egg, respectively. The [[Expansion Block|magenta block]] is different from the others, as it expands and acts as a boost for the player rather than ejecting eggs.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Flatbed Ferry
| |
| |-
| |
| |[[File:Flatbed Ferry.png|168x66px]]
| |
| |The [[Flatbed Ferry]] is the ''Yoshi'' franchise's version of the [[Lift]], and typically follows a dotted path. They come in numerous colors, typically indicative of their speed or behavior.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|Winged Cloud
| |
| |-
| |
| |[[File:Winged Cloud Artwork - Yoshi's New Island.png|145x145px]]
| |
| |The [[Winged Cloud]] is an object that, when hit with an egg or similar object, will typically drop an item, an object, a group of items, or cause some even to occur, such as stairs appearing. They are sometimes invisible, becoming instead transparent when a Yoshi touches them.
| |
| |<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
| |
| |-
| |
| !colspan="3"style="font-size:125%;text-align:left"|! Switch
| |
| |-
| |
| |[[File:YIDS Redswitch.jpg|145x145px]]
| |
| |While specific to [[Switch Palace]]s in ''[[Super Mario World]]'', [[! Switch]]es become much more commonplace in the ''[[Yoshi's Island]]'' games. They cause [[Dotted-Line Block]]s to turn into red [[! Block]]s or cause a secret pathway to a bonus area to open up.
| |
| |<center>''[[Super Mario World]]''</center>
| |
| |-
| |
| !colspan="3" style="font-size:125%;text-align:left"|Super Happy Tree
| |
| |-
| |
| |[[File:Superhappytree.png|145x145px]]
| |
| |The [[Super Happy Tree]] is a tree that grows every kind of [[fruit]] including a [[Heart Fruit]]. In ''[[Yoshi's Story]]'', Baby Bowser stole the tree and turned Yoshi's Island into a pop-up book. Several [[Baby Yoshi]]s traveled across the island and saved the Super Happy Tree and returned Yoshi's Island to its true form.
| |
| |<center>''[[Yoshi's Story]]''</center>
| |
| |-
| |
| !colspan="3" style="font-size:125%;text-align:left"|Sundream Stone
| |
| |-
| |
| |[[File:Sundream Stone.png|145x145px]]
| |
| |The [[Sundream Stone]] is a sentient stone tablet with five gems that surround a sentient stone resembling a sun. It supposedly possesses the power to make anyone's dreams come true. In ''[[Yoshi's Crafted World]]'', Baby Bowser and Kamek attempt stealing the Sundream Stone as several Yoshis pull the Sundream Stone back, resulting in the Yoshis, the gems on the Sundream Stone, the stone itself, Kamek, and Baby Bowser being scattered around Yoshi's Island.
| |
| |<center>''[[Yoshi's Crafted World]]''</center>
| |
| |-
| |
| |}
| |
|
| |
|
| ==References==
| | /* Alternate media tables */ |
| <references/>
| | table.wikitable.media { color: #000; } |
| | table.wikitable.media > * > tr > * { border-color: #000; } |
| | table.wikitable.media > * > tr > th { background-color: gold; } |
| | table.wikitable.media > * > tr:not([bgcolor]):nth-child(even) { background: #FFEAAA; } |
| | table.wikitable.media > * > tr:not([bgcolor]):nth-child(odd) { background: #FFFFC0; } |
|
| |
|
| <!--
| | /* Console tables */ |
| {{Yoshi games}} | | table.wikitable.console { color: #000; } |
| [[Category:Game series]] | | table.wikitable.console > * > tr > * { border-color: #000; } |
| -->
| | table.wikitable.console > * > tr > th { background-color: #D3D3D3; } |
| | table.wikitable.console > * > tr:not([bgcolor]):nth-child(even) { background: #F5F5F5; } |
| | table.wikitable.console > * > tr:not([bgcolor]):nth-child(odd) { background: #FBFBFB; } |
| | </pre> |