Donkey Kong (tabletop arcade game): Difference between revisions
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|image=[[File:Coleco Donkey Kong tabletop.png| | |image=[[File:Coleco Donkey Kong tabletop.png|150px]] | ||
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'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]] It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>{{cite|url=x.com/toys_retro/status/1597329985915813892|title=1984 Coleco CES catalog|publisher=X|language=en|accessdate=December 23, 2024}}</ref> | '''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>{{cite|url=x.com/toys_retro/status/1597329985915813892|title=1984 Coleco CES catalog|publisher=X|language=en|accessdate=December 23, 2024}}</ref> | ||
==Controls== | ==Controls== | ||
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The second and last stage, the [[100m|Rivets screen]],<ref name=1984catalog/> involves Mario having to remove ten [[Bolt (object)|rivets]] by walking over them, all while avoiding {{id|fireball|DK}}s. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points. | The second and last stage, the [[100m|Rivets screen]],<ref name=1984catalog/> involves Mario having to remove ten [[Bolt (object)|rivets]] by walking over them, all while avoiding {{id|fireball|DK}}s. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points. | ||
There is a [[Time Limit]], and the player begins with three lives. There are eight difficulty levels, and removing the final | There is a [[Time Limit]], and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until [[Game Over|all lives are lost]]. The highest score is saved by the game. | ||
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Revision as of 08:04, January 2, 2025
Donkey Kong | |
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Developer | Coleco |
Publisher | Coleco |
Platform(s) | Tabletop arcade game |
Release date | August 1982[1] |
Genre | Platformer |
Mode(s) | Single player |
Serial code(s) | 2391 |
Donkey Kong is a VFD game based on the arcade original. It was developed and released by Coleco in 1982 as part of the company's tabletop arcade games series.[2]
Controls
Like with the arcade game, the player moves Mario by using a control stick and a jump button.
Gameplay
The first stage, the Ramps screen,[2] involves Mario climbing ladders and dodging barrels thrown by Donkey Kong, who is on an electric fence, as he makes his way up to his girlfriend. Mario can run under the fence but cannot jump through it. There is a hammer on the third floor, but it only awards points.
The second and last stage, the Rivets screen,[2] involves Mario having to remove ten rivets by walking over them, all while avoiding fireballs. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's hat, purse, or umbrella for extra points.
There is a Time Limit, and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until all lives are lost. The highest score is saved by the game.
Gallery
Trivia
- Coleco had planned to release a VFD adaptation for Donkey Kong Jr., but the company scrapped it in favor of distributing Nintendo's Game & Watch Tabletop version.
References
- ^ Arcade Express Vol1, No1. Page 4.
- ^ a b c 1984 Coleco CES catalog. X (English). Retrieved December 23, 2024.