Night Falls on Really Rolling Hills: Difference between revisions
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==Layout== | ==Layout== | ||
The stage is a redesign of [[Really Rolling Hills]], and is naturally almost identical in design. The level is set in the dead of night and is shorter, given that when the characters begin the level, they only have 30 seconds to get through it while picking up [[+ Clock]]s and dodging [[Spiny Skipsqueak]]s, which replace regular [[Skipsqueak]]s, and [[Spiny|Spinies]], which are randomly scattered throughout the level. | The stage is a redesign of [[Really Rolling Hills]] in [[World 2 (Super Mario 3D World)|World 2]], and is naturally almost identical in design. The level is instead set in the dead of night and is shorter, given that when the characters begin the level, they only have 30 seconds to get through it while picking up [[+ Clock]]s and dodging [[Spiny Skipsqueak]]s, which replace regular [[Skipsqueak]]s, and [[Spiny|Spinies]], which are randomly scattered throughout the level. | ||
==[[Green Star]]s== | ==[[Green Star]]s== | ||
{| class="wikitable" style="text-align: center" | |||
!Image | |||
!Location | |||
|- | |||
|[[File:SM3DW WM-1 1st Green Star.jpg|150px]] | |||
|The player needs to touch a [[Green Star Ring]] found over a rolling hill, and collect all the green coins. Doing so awards the player with the Green Star. | |||
|- | |||
|[[File:SM3DW WM-1 2nd Green Star.jpg|150px]] | |||
|Once the player gets underground, they need to follow the top route in order to get the Green Star. | |||
|- | |||
|[[File:SM3DW WM-1 3rd Green Star.jpg|150px]] | |||
|The player needs to go underground and take the lower route, which brings them to a pipe. They must light up all the [[Color Panel]]s in order for the Green Star to appear. | |||
|} | |||
==Enemies== | ==Enemies== | ||
{{number of enemies | |||
Spiny Skipsqueak SM3DW Prima.jpg|[[Spiny Skipsqueak]] | |image1=[[File:Spiny Skipsqueak SM3DW Prima.jpg|50px]] | ||
Spiny SM3DW Prima.jpg|[[Spiny | |name1=[[Spiny Skipsqueak]] | ||
|count1=19 | |||
|image2=[[File:Spiny SM3DW Prima.jpg|50px]] | |||
|name2=[[Spiny]] | |||
|count2=13 | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
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|Ger=Nacht über den Kullerhügeln | |Ger=Nacht über den Kullerhügeln | ||
|GerM=Night over the Rollhill | |GerM=Night over the Rollhill | ||
| | |ChiS=快点!晚上的旋转平原 | ||
| | |ChiSR=Kuàidiǎn! Wǎnshàng de Xuánzhuǎn Píngyuán | ||
| | |ChiSM=Quicker! Rolling plains at night | ||
|ChiT=快點!晚上的旋轉平原 | |||
|ChiTR=Kuàidiǎn! Wǎnshàng de Xuánzhuǎn Píngyuán | |||
|ChiTM=Quicker! Rolling plains at night | |||
|Kor=서둘러라! 밤의 회전 평원 | |Kor=서둘러라! 밤의 회전 평원 | ||
|KorR=Seodulleora! Bam-ui Hoejeon Pyeong'won | |KorR=Seodulleora! Bam-ui Hoejeon Pyeong'won |
Revision as of 22:10, December 15, 2024
- This article is about the level in Super Mario 3D World. For the level in New Super Mario Bros. 2, see Template:World-link.
Level | |
---|---|
Night Falls on Really Rolling Hills | |
Level code | World Mushroom-1 |
World | World Mushroom |
Game | Super Mario 3D World Super Mario 3D World + Bowser's Fury |
Time limit | 30 seconds |
<< Directory of levels >> >> |
Night Falls on Really Rolling Hills, otherwise known as World Mushroom-1, is the first level in World Mushroom in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. It is unlocked by completing Cosmic Cannon Cluster, and its own completion unlocks Spiky Mount Beanpole and Deep-Black Jungle Drift. This is the first level in the game to not include any stamps, besides minor levels such as Toad Houses, Mystery Houses, or Coin Express.
Layout
The stage is a redesign of Really Rolling Hills in World 2, and is naturally almost identical in design. The level is instead set in the dead of night and is shorter, given that when the characters begin the level, they only have 30 seconds to get through it while picking up + Clocks and dodging Spiny Skipsqueaks, which replace regular Skipsqueaks, and Spinies, which are randomly scattered throughout the level.
Green Stars
Image | Location |
---|---|
The player needs to touch a Green Star Ring found over a rolling hill, and collect all the green coins. Doing so awards the player with the Green Star. | |
Once the player gets underground, they need to follow the top route in order to get the Green Star. | |
The player needs to go underground and take the lower route, which brings them to a pipe. They must light up all the Color Panels in order for the Green Star to appear. |
Enemies
Image | Name | Count |
---|---|---|
Spiny Skipsqueak | 19 | |
Spiny | 13 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 急げ!夜の回転平原[?] Isoge! Yoru no kaiten heigen |
Quicker! Rolling plains at night | |
Chinese (simplified) | 快点!晚上的旋转平原[?] Kuàidiǎn! Wǎnshàng de Xuánzhuǎn Píngyuán |
Quicker! Rolling plains at night | |
Chinese (traditional) | 快點!晚上的旋轉平原[?] Kuàidiǎn! Wǎnshàng de Xuánzhuǎn Píngyuán |
Quicker! Rolling plains at night | |
Dutch | Heuvels aan de rol bij nacht[?] | Rolling hills at night | |
French (NOA) | Plaine roule-pelouse de nuit[?] | Plain Roll-lawn at night | |
German | Nacht über den Kullerhügeln[?] | Night over the Rollhill | |
Italian | Giardino rotante notturno[?] | Rotating night garden | |
Korean | 서둘러라! 밤의 회전 평원[?] Seodulleora! Bam-ui Hoejeon Pyeong'won |
Hurry! Rotation Plain at Night | |
Portuguese | Crepúsculo nos jardins rolantes[?] | Dusk at the rolling gardens | |
Russian | На крутящихся холмах наступила ночь[?] Na krutyashchihsya holmah nastupila noch |
The night came to the rolling hills | |
Spanish | Desconcertante contrarreloj rodante[?] | Puzzling rolling time trial |