Red-Hot Run: Difference between revisions

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{{Levelbox
{{level infobox
|title=Red-Hot Run
|title=Red-Hot Run
|image=[[File:SM3DW Red-Hot Run.jpg|250px]]
|image=[[File:SM3DW Red-Hot Run.jpg|250px]]
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|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|limit=100 seconds
|limit=100 seconds
|before=[[Fort Fire Bros.|<<]]
|before=[[Fort Fire Bros.|<<]] [[Switchblack Ruins|<<]]
|after=[[Boiling Blue Bully Belt|>>]]
|after=[[Switchblack Ruins|>>]] [[Boiling Blue Bully Belt|>>]]
}}
}}
'''Red-Hot Run''' or '''{{world|castle|3}}''' is the third level of [[World Castle]] in ''[[Super Mario 3D World]]''. It is unlocked by completing [[Fort Fire Bros.]], and its own completion unlocks [[Boiling Blue Bully Belt]]. It is a 100-second level, like [[Pretty Plaza Panic]] and [[Backstreet Bustle]], but considerably longer, thus incorporating the use of [[Dash Panel]]s.
'''Red-Hot Run''' or '''{{world|castle|3}}''' is the third level of [[World Castle]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. It is unlocked by completing [[Fort Fire Bros.]], and completion of either this level or [[Switchblack Ruins]] unlocks [[Boiling Blue Bully Belt]]. It is a 100-second level, like [[Pretty Plaza Panic]] and [[Backstreet Bustle]], but considerably longer, thus incorporating the use of [[Dash Panel]]s.


==Layout==
==Layout==
The characters must speed through several areas containing spiked rollers and [[Donut Block]]s atop somewhat narrow platforms. [[Clear Pipe]]s are used to travel to other sections of the level. There are a total of 56 Dash Panels in the level, and the sounds they make when running across them increase and decrease in pitch along with the music.
The characters must speed through several areas containing spiked rollers and [[Donut Block]]s atop somewhat narrow platforms. [[Clear Pipe]]s are used to travel to other sections of the level. There are a total of 56 Dash Panels in the level, and the sounds they make when running across them increase and decrease in pitch along with the music.


==[[Green Star]]s==
==Collectables==
*'''Green Star 1:''' At the end of the first section, the first Green Star is located on the right path.
===[[Green Star]]s===
*'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the eight [[Green Coin]]s that appear to collect the second Green Star.
{| class="wikitable" style="text-align: center"
*'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star.
!Image
!Location
|-
|[[File:SM3DW WC-3 1st Green Star.jpg|150px]]
|At the end of the first section, the first Green Star is located on the right path.
|-
|[[File:SM3DW WC-3 2nd Green Star.jpg|150px]]
|At the beginning of the second section, the player must go through a [[Green Ring]] and collect the eight [[Green Coin]]s that appear to collect the second Green Star.
|-
|[[File:SM3DW WC-3 3rd Green Star.jpg|150px]]
|Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star.
|}


==[[Stamp (Super Mario 3D World)|Stamp]]==
===[[List of Super Mario 3D World stamps|Stamp]]===
[[File:SM3DW-SuperLeafStamp.png|right]]
{{Multiple image
Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap. The stamp is a Super Leaf.
|align=right
|direction=horizontal
|width=70
|image1=SM3DW-SuperLeafStamp.png
|alt1=Wii U version
|image2=SM3DW_BF_SuperLeafStamp.png
|alt2=Switch version
}}
 
{| class="wikitable" style="text-align: center"
!Image
!Location
|-
|[[File:SM3DW Red-Hot Run stamp.jpg|150px]]
|Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap. The stamp is a [[Super Leaf]].
|}


==Enemies==
==Enemies==
Line 44: Line 70:
|FreM=Very hot confluences
|FreM=Very hot confluences
|Por=Corrida ao rubro
|Por=Corrida ao rubro
|PorM=Red hot race (''ao rubro'' is also a expression about a pinnacle)
|PorM=Red hot race (''ao rubro'' is also an expression about a pinnacle)
|Rus=Горячие гонки
|Rus=Горячие гонки
|RusR=Goryachiye gonki
|RusR=Goryachiye gonki
|RusM=Hot races
|RusM=Hot races
|Chi=灼熱交匯處
|ChiS=灼热交汇处
|ChiR=Zhuórè Jiāohuìchù
|ChiSR=Zhuórè Jiāohuìchù
|ChiM=Burning Hot Junction
|ChiSM=Burning Hot Junction
|ChiT=灼熱交匯處
|ChiTR=Zhuórè Jiāohuìchù
|ChiTM=Burning Hot Junction
|Kor=작열하는 교차로
|KorR=Jagyeolhaneun Gyocharo
|KorM=Scorching Junction
}}
}}


{{SM3DW Levels}}
{{SM3DW levels}}
[[Category:Volcanic Areas]]
[[Category:Volcanic areas]]
[[Category:Super Mario 3D World Levels]]
[[Category:Super Mario 3D World levels]]
[[de:Hitzige Hetze]]
[[de:Hitzige Hetze]]

Latest revision as of 09:34, December 12, 2024

Level
Red-Hot Run
SM3DW Red-Hot Run.jpg
Level code World Castle-3
World World Castle
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 100 seconds
<< << Directory of levels >> >>

Red-Hot Run or World Castle-3 is the third level of World Castle in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. It is unlocked by completing Fort Fire Bros., and completion of either this level or Switchblack Ruins unlocks Boiling Blue Bully Belt. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incorporating the use of Dash Panels.

Layout[edit]

The characters must speed through several areas containing spiked rollers and Donut Blocks atop somewhat narrow platforms. Clear Pipes are used to travel to other sections of the level. There are a total of 56 Dash Panels in the level, and the sounds they make when running across them increase and decrease in pitch along with the music.

Collectables[edit]

Green Stars[edit]

Image Location
Where to find a Green Star At the end of the first section, the first Green Star is located on the right path.
Where to find a Green Star At the beginning of the second section, the player must go through a Green Ring and collect the eight Green Coins that appear to collect the second Green Star.
Where to find a Green Star Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star.

Stamp[edit]

Wii U version
Switch version
Image Location
Where to find a stamp Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap. The stamp is a Super Leaf.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 灼熱ジャンクション[?]
Shakunetsu jankushon
Burning Hot Junction
Chinese (simplified) 灼热交汇处[?]
Zhuórè Jiāohuìchù
Burning Hot Junction
Chinese (traditional) 灼熱交匯處[?]
Zhuórè Jiāohuìchù
Burning Hot Junction
Dutch Sprintpaneelpad[?] Sprint panel path
French Confluents très brûlants[?] Very hot confluences
German Hitzige Hetze[?] Heated chevy
Italian Carboni ardenti[?] Literally "burning charcoals". "To stand on the burning charcoals" also means "to be in a state of elevated anxiety" in Italian
Korean 작열하는 교차로[?]
Jagyeolhaneun Gyocharo
Scorching Junction
Portuguese Corrida ao rubro[?] Red hot race (ao rubro is also an expression about a pinnacle)
Russian Горячие гонки[?]
Goryachiye gonki
Hot races
Spanish Bifurcaciones al rojo vivo[?] Red hot forks