Spike's Lost City: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
(32 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{Levelbox
{{level infobox
|title=Spike's Lost City
|title=Spike's Lost City
|image=[[File:SpikesLostCity.png|250px]]
|image=[[File:SpikesLostCity.png|250px]]<br>[[Toad]], [[Mario]], [[Luigi]], and [[Princess Peach|Peach]] in their [[Cat Mario|Cat forms]] encountering [[Spike]]s
|code=4-5
|code=4-5
|world=[[World 4 (Super Mario 3D World)|World 4]]
|world=[[World 4 (Super Mario 3D World)|World 4]]
|game=''[[Super Mario 3D World]]''
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|limit=400 seconds
|limit=400 seconds
|beforealt=[[Beep Block Skyway|<<]]
|before_alt=[[Beep Block Skyway|<<]]
|before=[[Big Bounce Byway|<<]]
|before=[[Big Bounce Byway|<<]]
|after=[[Lava Rock Lair|>>]]
|after=[[Lava Rock Lair|>>]]
}}
}}


'''Spike's Lost City''', otherwise known as '''World 4-5''', is the fifth course of [[World 4 (Super Mario 3D World)|World 4]] in ''[[Super Mario 3D World]]''. It is unlocked via completion of [[Beep Block Skyway]] or [[Big Bounce Byway]], and its own completion unlocks [[Lava Rock Lair]].
'''Spike's Lost City''', otherwise known as '''World 4-5''', is the fifth course of [[World 4 (Super Mario 3D World)|World 4]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. It is unlocked via completion of [[Beep Block Skyway]] or [[Big Bounce Byway]], and its own completion unlocks [[Lava Rock Lair]].


==Layout==
==Layout==
The level starts in a ruins area filled with [[Galoomba]]s, [[Spike]]s, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the [[Checkpoint Flag]], followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the [[Goal Pole]].
The level starts in a ruins area filled with [[Galoomba]]s, [[Spike]]s, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the [[Checkpoint Flag]], followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the [[Goal Pole]].


At the end of the top of the wall to the right of the second Green Star's wall, there are three [[1-Up]]s. However, climbing the height of the wall requires [[Cat Suit]] climbing after jumping off of a second player or the [[List_of_Super_Mario_3D_World_glitches#Cat_Momentum_Glitch|Cat Momentum Glitch]] from the Green Star's wall.<ref> https://youtu.be/hVON5XIsu_w</ref>
At the end of the top of the wall to the right of the second Green Star's wall, there are three [[1-Up Mushroom]]s. However, climbing the height of the wall requires [[Cat Suit]] climbing after jumping off of a second player or the [[List of Super Mario 3D World glitches#Cat Momentum Glitch|Cat Momentum Glitch]] from the Green Star's wall.<ref>[https://youtu.be/hVON5XIsu_w How 3 Hidden 1-Ups Eluded Players for Years in Super Mario 3D World] - SwankyBox, YouTube</ref> In the [[Nintendo Switch]] port of the game, one player can get up there on their own due to the increased climbing speed.<ref>[https://twitter.com/TBG_Awesomegame/status/1360975999308038144 TBG_Awesomegames - Twitter]</ref>


==[[Green Star]]s==
==Collectibles==
===[[Green Star]]s===
*'''Green Star 1''': After the stamp, there is [[Warp Pipe]] that leads to an area where the player has to activate all the [[Flipswitch Panel|Switch Panel]]s to reveal the first Green Star.
*'''Green Star 1''': After the stamp, there is [[Warp Pipe]] that leads to an area where the player has to activate all the [[Flipswitch Panel|Switch Panel]]s to reveal the first Green Star.
*'''Green Star 2''': After the checkpoint, the player must use the Cat form to climb a large curved wall to find the second Green Star.
*'''Green Star 2''': After the checkpoint, the player must use the Cat form to climb a large curved wall to find the second Green Star.
*'''Green Star 3''': After the second Green Star, the third Green Star is in plain sight on a tilting platform.
*'''Green Star 3''': After the second Green Star, the third Green Star is in plain sight on a swaying platform.
{{br}}
{{br}}


==[[Stamp (Super Mario 3D World)|Stamp]]==
===[[List of Super Mario 3D World stamps|Stamp]]===
[[File:SM3DW-SpikeStamp.png|right]]
{{Multiple image
*At the very beginning, the player must use the [[Cat Mario|Cat form]] to climb a wall behind the three Spikes to obtain the stamp. The stamp is a Spike.
|align=right
|direction=horizontal
|width=70
|image1=SM3DW-SpikeStamp.png
|alt1=Wii U version
|image2=SM3DW_BF_SpikeStamp.png
|alt2=Switch version
}}
 
{| class="wikitable" style="text-align: center"
!Image
!Location
|-
|[[File:SM3DW Beep Block Skyway stamp.jpg|150px]]
|At the very beginning, the player must use the [[Cat Mario|Cat form]] to climb a wall behind the three [[Spike]]s to obtain the stamp. The stamp is a Spike.
|}
 
==[[List of Luigi sightings in Super Mario 3D World|Luigi sighting]]==
A shrub on a wall near the beginning has an 8-bit Luigi peeking out of it.


==Enemies==
==Enemies==
<gallery>
<gallery>
Spike Artwork - Super Mario 3D World.png|[[Spike]]s
Spike Artwork - Super Mario 3D World.png|[[Spike]]s (14)
Galoomba SM3DW Prima.jpg|[[Galoomba]]s
Galoomba SM3DW Prima.jpg|[[Galoomba]]s (8)
</gallery>
</gallery>


Line 39: Line 58:
|JapR=Gabon maunten
|JapR=Gabon maunten
|JapM=Spike Mountain
|JapM=Spike Mountain
|Fra=Cité perdue des Spike
|Fre=Cité perdue des Spike
|FraM=Spikes' lost city
|FreM=Spikes' lost city
|Dut=Spike's verloren stad
|Dut=Spike's verloren stad
|DutM=Spike's lost city
|DutM=Spike's lost city
|Spa=Un ascenso espinoso
|Spa=Un ascenso espinoso
|SpaM=A thorny ascent
|SpaM=A Spiky Ascent
|Ger=Die verlorene Stadt in den Spike-Bergen
|Ger=Die verlorene Stadt in den Spike-Bergen
|GerM=The lost city in Spike Mountains
|GerM=The lost city in Spike Mountains
Line 54: Line 73:
|RusR=Poteryanniy gorod spaykov
|RusR=Poteryanniy gorod spaykov
|RusM=Spikes' lost city
|RusM=Spikes' lost city
|Chi=加邦山
|ChiR=Jiābāngshān
|ChiM=Spike Mountain
|Kor=가봉 마운틴
|KorR=Gabong Mauntin
|KorM=Spike Mountain
}}
}}


Line 59: Line 84:
*[[Chargin' Chuck]]s were supposed to appear in the level, but were removed in the final version.
*[[Chargin' Chuck]]s were supposed to appear in the level, but were removed in the final version.


{{SM3DW}}
==References==
{{SM3DW Levels}}
<references/>
[[Category:Temples and Shrines]]
 
[[Category:Super Mario 3D World Levels]]
{{SM3DW levels}}
[[Category:Temples]]
[[Category:Super Mario 3D World levels]]
[[de:Die verlorene Stadt in den Spike-Bergen]]
[[de:Die verlorene Stadt in den Spike-Bergen]]

Latest revision as of 19:12, November 22, 2024

Level
Spike's Lost City
Screenshot of Super Mario 3D World.
Toad, Mario, Luigi, and Peach in their Cat forms encountering Spikes
Level code 4-5
World World 4
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 400 seconds
<< << Directory of levels >>

Spike's Lost City, otherwise known as World 4-5, is the fifth course of World 4 in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. It is unlocked via completion of Beep Block Skyway or Big Bounce Byway, and its own completion unlocks Lava Rock Lair.

Layout[edit]

The level starts in a ruins area filled with Galoombas, Spikes, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the Checkpoint Flag, followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the Goal Pole.

At the end of the top of the wall to the right of the second Green Star's wall, there are three 1-Up Mushrooms. However, climbing the height of the wall requires Cat Suit climbing after jumping off of a second player or the Cat Momentum Glitch from the Green Star's wall.[1] In the Nintendo Switch port of the game, one player can get up there on their own due to the increased climbing speed.[2]

Collectibles[edit]

Green Stars[edit]

  • Green Star 1: After the stamp, there is Warp Pipe that leads to an area where the player has to activate all the Switch Panels to reveal the first Green Star.
  • Green Star 2: After the checkpoint, the player must use the Cat form to climb a large curved wall to find the second Green Star.
  • Green Star 3: After the second Green Star, the third Green Star is in plain sight on a swaying platform.

Stamp[edit]

Wii U version
Switch version
Image Location
Where to find a stamp At the very beginning, the player must use the Cat form to climb a wall behind the three Spikes to obtain the stamp. The stamp is a Spike.

Luigi sighting[edit]

A shrub on a wall near the beginning has an 8-bit Luigi peeking out of it.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ガボンマウンテン[?]
Gabon maunten
Spike Mountain
Chinese 加邦山[?]
Jiābāngshān
Spike Mountain
Dutch Spike's verloren stad[?] Spike's lost city
French Cité perdue des Spike[?] Spikes' lost city
German Die verlorene Stadt in den Spike-Bergen[?] The lost city in Spike Mountains
Italian Cittadella degli Spunzi[?] Spikes' citadel
Korean 가봉 마운틴[?]
Gabong Mauntin
Spike Mountain
Portuguese Cidadela perdida do Espigão[?] Spike's lost citadel
Russian Потерянный город спайков[?]
Poteryanniy gorod spaykov
Spikes' lost city
Spanish Un ascenso espinoso[?] A Spiky Ascent

Trivia[edit]

  • Chargin' Chucks were supposed to appear in the level, but were removed in the final version.

References[edit]