Maestro Mario: Difference between revisions
(Made a page for Maestro Mario, an Adobe Shockwave game made to promote Mario Party on the Nintendo 64. The release date provided is based off of the game's first archive in the Wayback Machine, so if anyone finds that the game was released prior to 2001 then please feel free to modify this. I will be attempting to run the game on an older OS to see if I can get it to get past the "Waiting for connection" screen.) |
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|developer=Nintendo | |developer=Nintendo | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release= | |release=1999 | ||
|genre=Unknown | |genre=Unknown | ||
|modes=Single player | |modes=Single player |
Revision as of 19:52, November 19, 2024
Maestro Mario | |
---|---|
Developer | Nintendo |
Publisher | Nintendo |
Platform(s) | Browser |
Release date | 1999[?] |
Genre | Unknown |
Rating(s) | N/A |
Mode(s) | Single player |
Format | Adobe Shockwave |
Input | Mouse |
Maestro Mario was an Adobe Shockwave game created to promote Mario Party for the Nintendo 64. It was playable from the game's official website, which was eventually repurposed to promote later games in the series as well. The game is mostly lost, as the game required a connection to the internet of some sort to work.
Gameplay
Maestro Mario's content is mostly unknown, as the game breaks very soon after launching. The game boots up on a title screen for the program with a unique logo, which almost immediately cuts to a name registration screen at which Mario asks the player to tell him their name. The default text in the name registration box, interestingly, is "Modem". After the player registers a name, the game cuts to a screen with the text "Waiting for connection" on it. The connection will always fail, cutting to an error screen that states that "There is no current connection".