Deepwater Dungeon: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:Deepwater Dungeon.jpg|250px]]
|image=[[File:Deepwater Dungeon.jpg|250px]]
|code={{world|bowser|5}}
|code={{world|bowser|5}}
|world=[[World Bowser]]
|world=[[World Bowser]]
|game=''[[Super Mario 3D World]]''
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|limit=400 seconds
|limit=400 seconds
|beforealt=
|before_alt=
|before=[[The Bowser Express|<<]]
|before=[[The Bowser Express|<<]] [[Footlight Lane|<<]]
|after=[[A Beam in the Dark|>>]]
|after= [[A Beam in the Dark|>>]]
}}
}}
'''Deepwater Dungeon''', otherwise known as '''{{world|bowser|5}}''' is the fifth level in [[World Bowser]] from ''[[Super Mario 3D World]]'', becoming accessible along with [[Footlight Lane]] after the completion of [[The Bowser Express]]. This level takes place in a dungeon with moving bodies of water, spiked walls, and a short [[Plessie]] section. Its completion unlocks [[A Beam in the Dark]].
'''Deepwater Dungeon''', otherwise known as '''{{world|bowser|5}}''' is the fifth standard course and sixth overall level in [[World Bowser]] from ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'', becoming accessible along with [[Footlight Lane]] after the completion of [[The Bowser Express]]. This level takes place in a dungeon with moving bodies of water, [[Spike Block]]s, and a short [[Plessie]] section. The completion of this level or [[Footlight Lane]] unlocks [[A Beam in the Dark]].


== Layout ==
==Layout==
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has [[Madpole|Madpoles]]. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue spiked walls. This level's stamp can be found in this area.
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has [[Madpole]]s. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue Spike Blocks. This level's stamp can be found in this area.


The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red moving spiked walls. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a [[Cloud Cannon]] to head to the [[Goal Pole]]. Ther is a [[1-Up Mushroom]] behind the Goal Pole.
The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a [[Cloud Cannon]] to head to the [[Goal Pole]]. There is a [[1-Up Mushroom]] behind the Goal Pole.


== [[Green Star]]s ==
===Gallery===
* '''Green Star 1:''' Before the checkpoint, the player will need the [[Cat Mario|Cat form]] to climb to an invisible wall after the moving bodies of water.
<gallery>
* '''Green Star 2:''' After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
SM3DW Plessie Jumping.jpg|The Plessie section
* '''Green Star 3:''' Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a [[Cloud Cannon]] where the player will find the star in [[Coin Heaven]].
SM3DW Plessie Petted.jpg|The end of the Plessie section
</gallery>


== [[Stamp (Super Mario 3D World)|Stamp]] ==
==Collectables==
[[File:MadpoleStamp-SM3DW.png|right]]
===[[Green Star]]s===
In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove.
*'''Green Star 1:''' Before the checkpoint, the player will need the [[Cat Mario|Cat form]] to climb to an invisible wall after the moving bodies of water.
*'''Green Star 2:''' After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
*'''Green Star 3:''' Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a [[Cloud Cannon]] where the player will find the star in [[Coin Heaven]].


== Enemies ==
===[[List of Super Mario 3D World stamps|Stamp]]===
* [[Madpole]]s
{{Multiple image
* [[Para-Biddybud]]s
|align=right
|direction=horizontal
|width=70
|image1=SM3DW-MadpoleStamp.png
|alt1=Wii U version
|image2=SM3DW_BF_MadpoleStamp.png
|alt2=Switch version
}}
 
{| class="wikitable" style="text-align: center"
!Image
!Location
|-
|[[File:SM3DW Deepwater Dungeon stamp.jpg|150px]]
|In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove. The stamp is a [[Madpole]].
|}
 
==Enemies==
<gallery>
Madpole SM3DW Prima.jpg|[[Madpole]]s
Para-Biddybuds Artwork - Super Mario 3D World.png|[[Para-Biddybud]]s
</gallery>


== Pixel Luigi Sighting ==
==Pixel Luigi Sighting==
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.


Line 45: Line 69:
|Ita=Acque mobili
|Ita=Acque mobili
|ItaM=Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands"
|ItaM=Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands"
|Por=Masmorras submersas
|PorM=Submerged dungeons
|Rus=Водяные приключения
|RusR=Vodyaniye priklyucheniya
|RusM=Water adventures
|Chi=游啊游啊水電梯
|ChiR=Yóu a Yóu a Shuǐdiàntī
|ChiM=Swim Swim Water ELevator
|Kor=쭉쭉 물 엘리베이터
|KorR=Jjukjjuk Mul Ellibeiteo
|KorM=Streching Water Elevator
}}
}}


{{SM3DW Levels}}
{{SM3DW levels}}
{{SM3DW}}
[[Category:Super Mario 3D World Levels]]
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Super Mario 3D World levels]]
[[de:Windende Wassergänge]]
[[de:Windende Wassergänge]]

Latest revision as of 04:27, November 14, 2024

Level
Deepwater Dungeon
Deepwater Dungeon.jpg
Level code World Bowser-5
World World Bowser
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 400 seconds
<< << Directory of levels >>

Deepwater Dungeon, otherwise known as World Bowser-5 is the fifth standard course and sixth overall level in World Bowser from Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury, becoming accessible along with Footlight Lane after the completion of The Bowser Express. This level takes place in a dungeon with moving bodies of water, Spike Blocks, and a short Plessie section. The completion of this level or Footlight Lane unlocks A Beam in the Dark.

Layout[edit]

The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has Madpoles. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue Spike Blocks. This level's stamp can be found in this area.

The next area includes players riding on Plessie before a Donut Block bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a Cloud Cannon to head to the Goal Pole. There is a 1-Up Mushroom behind the Goal Pole.

Gallery[edit]

Collectables[edit]

Green Stars[edit]

  • Green Star 1: Before the checkpoint, the player will need the Cat form to climb to an invisible wall after the moving bodies of water.
  • Green Star 2: After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
  • Green Star 3: Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a Cloud Cannon where the player will find the star in Coin Heaven.

Stamp[edit]

Wii U version
Switch version
Image Location
Where to find a stamp In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove. The stamp is a Madpole.

Enemies[edit]

Pixel Luigi Sighting[edit]

Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.

Names in other languages[edit]

Language Name Meaning Notes
Japanese すいすい 水エレベーター[?]
Suisui mizu erebētā
Smooth water elevator
Chinese 游啊游啊水電梯[?]
Yóu a Yóu a Shuǐdiàntī
Swim Swim Water ELevator
Dutch Zwevende waterwegen[?] Floating waterways
German Windende Wassergänge[?] Winding water corridors
Italian Acque mobili[?] Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands"
Korean 쭉쭉 물 엘리베이터[?]
Jjukjjuk Mul Ellibeiteo
Streching Water Elevator
Portuguese Masmorras submersas[?] Submerged dungeons
Russian Водяные приключения[?]
Vodyaniye priklyucheniya
Water adventures
Spanish A la deriva entre las mareas[?] Drifting between tides