Red-Hot Run: Difference between revisions
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The characters must speed through several areas containing spiked rollers and [[Donut Block]]s atop somewhat narrow platforms. [[Clear Pipe]]s are used to travel to other sections of the level. There are a total of 56 Dash Panels in the level, and the sounds they make when running across them increase and decrease in pitch along with the music. | The characters must speed through several areas containing spiked rollers and [[Donut Block]]s atop somewhat narrow platforms. [[Clear Pipe]]s are used to travel to other sections of the level. There are a total of 56 Dash Panels in the level, and the sounds they make when running across them increase and decrease in pitch along with the music. | ||
==[[Green Star]]s== | ==Collectables== | ||
===[[Green Star]]s=== | |||
*'''Green Star 1:''' At the end of the first section, the first Green Star is located on the right path. | *'''Green Star 1:''' At the end of the first section, the first Green Star is located on the right path. | ||
*'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the eight [[Green Coin]]s that appear to collect the second Green Star. | *'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the eight [[Green Coin]]s that appear to collect the second Green Star. | ||
*'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star. | *'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star. | ||
==[[Stamp]]== | ===[[List of Super Mario 3D World stamps|Stamp]]=== | ||
{{Multiple image | {{Multiple image | ||
|align=right | |align=right | ||
|direction=horizontal | |direction=horizontal | ||
|width=70 | |width=70 | ||
|image1=SM3DW-SuperLeafStamp.png | |image1=SM3DW-SuperLeafStamp.png | ||
|alt1=Wii U version | |alt1=Wii U version | ||
Line 30: | Line 30: | ||
|alt2=Switch version | |alt2=Switch version | ||
}} | }} | ||
Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap. The stamp is a Super Leaf. | |||
{| class="wikitable" style="text-align: center" | |||
!Image | |||
!Location | |||
|- | |||
|[[File:SM3DW Red-Hot Run stamp.jpg|150px]] | |||
|Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap. The stamp is a [[Super Leaf]]. | |||
|} | |||
==Enemies== | ==Enemies== |
Revision as of 03:54, November 14, 2024
Level | |
---|---|
Red-Hot Run | |
Level code | World Castle-3 |
World | World Castle |
Game | Super Mario 3D World Super Mario 3D World + Bowser's Fury |
Time limit | 100 seconds |
<< << Directory of levels >> >> |
Red-Hot Run or World Castle-3 is the third level of World Castle in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. It is unlocked by completing Fort Fire Bros., and completion of either this level or Switchblack Ruins unlocks Boiling Blue Bully Belt. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incorporating the use of Dash Panels.
Layout
The characters must speed through several areas containing spiked rollers and Donut Blocks atop somewhat narrow platforms. Clear Pipes are used to travel to other sections of the level. There are a total of 56 Dash Panels in the level, and the sounds they make when running across them increase and decrease in pitch along with the music.
Collectables
Green Stars
- Green Star 1: At the end of the first section, the first Green Star is located on the right path.
- Green Star 2: At the beginning of the second section, the player must go through a Green Ring and collect the eight Green Coins that appear to collect the second Green Star.
- Green Star 3: Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star.
Stamp
Image | Location |
---|---|
Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap. The stamp is a Super Leaf. |
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 灼熱ジャンクション[?] Shakunetsu jankushon |
Burning Hot Junction | |
Chinese | 灼熱交匯處[?] Zhuórè Jiāohuìchù |
Burning Hot Junction | |
Dutch | Sprintpaneelpad[?] | Sprint panel path | |
French | Confluents très brûlants[?] | Very hot confluences | |
German | Hitzige Hetze[?] | Heated chevy | |
Italian | Carboni ardenti[?] | Literally "burning charcoals". "To stand on the burning charcoals" also means "to be in a state of elevated anxiety" in Italian | |
Korean | 작열하는 교차로[?] Jagyeolhaneun Gyocharo |
Scorching Junction | |
Portuguese | Corrida ao rubro[?] | Red hot race (ao rubro is also an expression about a pinnacle) | |
Russian | Горячие гонки[?] Goryachiye gonki |
Hot races | |
Spanish | Bifurcaciones al rojo vivo[?] | Red hot forks |