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'''Secret exits'''<ref>{{cite|title=[https://archive.org/details/newsupermariobroswiiuprimaguidehqopenbookversion_202003 ''New Super Mario Bros. U'': Prima Official Game Guide]|page=8|quote=Most stages have only one Goal Pole, but a few feature two Goal Poles—the second one is found at the stage’s secret exit!|date=2012|publisher=Prima Games}}</ref>
'''Secret paths'''
(also known as
<ref name=NSMBW_ENG_prima>{{cite|title=''New Super Mario Bros. Wii'': Prima Official Game Guide|quote=If you're still riding Yoshi, you can flutter jump from the ledge leading to Point 11 and get on top of the level! You'll be offscreen, but on a secret path that unlocks the path to the warp cannon in World 1! (page 25)
'''special goals'''<ref>{{cite|title=[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf ''Super Mario World'' North American instruction manual]|page=6|quote=Some points on the map are red. These areas have a normal goal and a special goal (or secret keyhole).|date=1991|publisher=Nintendo}}</ref>
<br>Once there, hop up into the red pipe and you'll find the alternate exit! (page 47)
and '''hidden goals'''<ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=21|quote='''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring." ''(PAL)'' / "Don’t be afraid to explore." ''(NTSC)''|date=2009|publisher=Nintendo}}</ref>)
<br>This leads to an alternate ending to the level, which unlocks the path to the World 2 Cannon! (page 51)
<br>After grabbing the Star Coin at Point 5, go through to the end of this room to beat the level and open up an alternate route to World 4-Castle and a Toad House! (page 85)
<br>Enter the door in the secret area to unlock an alternate path on the World 5 map leading to the cannon! (page 105)
<br>If you repeat this process, but pass through the goal pole you'll open up a secret shortcut to World 7-5. (page 141)
|date=2009|publisher=Prima Games}}</ref>
<ref name=NSMBW_NOA_booklet>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=21|quote='''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to explore. (English)
<br>'''Cherche les secrets!''' Chaque niveau n’a pas nécessairement qu’un seul drapeau d’arrivée, Mario. Dans certains niveaux, tu pourrais trouver des arrivées cachées et des chemins secrets qui t’ouvriront les portes vers d’autres endroits sur la carte! N’aies pas peur d’explorer! (French) <br>'''¡Busca secretos!''' No necesariamente hay solo una meta por nivel, ¿sabes, Mario? ¡Hay algunos niveles con caminos secretos y metas ocultas que revelan nuevos sitios en el mapa! No dudes de explorar. (Spanish)
|date=2009|publisher=Nintendo}}</ref>
<ref name=SMBW_ENG_website>{{cite|title=[https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]|quote=Ah, something tricky is going on, isn’t there? This situation means that the course also has a '''secret path'''.|date=2024|publisher=nintendo.com}}</ref>
 
are secondary, alternate [[goal]]s found in several games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. While most [[level]]s feature a single goal each, some games feature levels with another goal, often hidden or harder to reach. Secret exits might unlock alternate levels, shortcuts to further points in the game, optional bonuses, or they might even be required to progress through the game.
are secondary, alternate [[goal]]s found in several games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. While most [[level]]s feature a single goal each, some games feature levels with another goal, often hidden or harder to reach. Secret exits might unlock alternate levels, shortcuts to further points in the game, optional bonuses, or they might even be required to progress through the game.
Secret paths have been called by many names throughout the franchise's history, including
'''special goals'''
<ref name=SMW_SNES_ENG_manual>{{cite|title=[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf ''Super Mario World'' North American instruction manual]|page=6|quote=Some points on the map are red. These areas have a normal goal and a special goal (or secret keyhole).|date=1991|publisher=Nintendo}}</ref>
,
'''hidden goals'''
<ref name=SMW_GBA_EURO_manual>{{cite|title=[https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioWorldSuperMarioAdvance2_EN_DE_FR_ES_IT.pdf ''Super Mario World: Super Mario Advance 2'' European instruction manual]|page=7|quote=If a course has two goal icons displayed, that course has a hidden goal. (English)
<br>Erscheinen zu einem Level zwei Tor-Zeichen, heißt das, dieser Level hat einen Geheimausgang. (German)
<br>Si un parcours a deux icônes d'objectifs affichées, ce parcour a un objectif caché. (French)
<br>Als bij een level, twee uitgang-icoontjes woden weergegeven, is in dat level een uitgang verborgen. (Dutch)
<br>Si el nivel tiene dos iconos de meta, significará que una de ellas está oculta. (Spanish)
<br>Se vengono segnalati due obiettivi in uno stesso percorso, esso contiene un obiettivo nascosto. (Italian)|date=2002|publisher=Nintendo}}</ref>
<ref name=NSMBW_NOA_booklet/>
,
'''alternate exits'''
<ref name=NSMBW_ENG_prima/>
,
'''alternate endings'''
<ref name=NSMBW_ENG_prima/>
,
'''alternate routes'''
<ref name=NSMBW_ENG_prima/>
,
'''alternate paths'''
<ref name=NSMBW_ENG_prima/>
,
'''secret shortcuts'''
<ref name=NSMBW_ENG_prima/>
,
'''secret exits'''
<ref name=NSMBU_ENG_prima>{{cite|title=[https://archive.org/details/newsupermariobroswiiuprimaguidehqopenbookversion_202003 ''New Super Mario Bros. U'': Prima Official Game Guide]|page=8|quote=Most stages have only one Goal Pole, but a few feature two Goal Poles—the second one is found at the stage’s secret exit!|date=2012|publisher=Prima Games}}</ref>
,
or referred to generically as one of two exits
<ref name=WL1_EURO_manual>{{cite|title=[https://archive.org/details/wlsml-3-eu-manual_20210805/page/n55/mode/2up ''Wario Land: Super Mario Land 3'' European instruction booklet]|page=17|quote=If a course is marked with a ◎, that course has two exits. (English)
<br>Ist eine Etappe mit einem ◎ gekennzeichnet, existieren hier zwei Ausgänge. (German)
<br>Si une étape est représentée par un double cercle, c'est qu'elle possède deux sorties. (French)
<br>Als een parcours met een ◎ is gemerkt, heeft het twee uitgangen. (Dutch)
<br>Si una ruta está marcada con un ◎, tendrá dos salidas. (Spanish)
<br>Se un particolare percorso è contrassegnato da ◎, significa che ha 2 uscite. (Italian)|date=1994|publisher=Nintendo}}</ref>
.
Many of these names have also been used inconsistently and interchangeably to refer to both the second goal object within a level and the path unlocked by it.


==History==
==History==
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[[File:DonutPlains.png|thumb|right|[[Donut Plains]], the location of the first secret exits in the ''Super Mario'' franchise]]
[[File:DonutPlains.png|thumb|right|[[Donut Plains]], the location of the first secret exits in the ''Super Mario'' franchise]]
{{quote|The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.|[[Message Block]] in [[Donut Plains 1]]|[[Super Mario World]]}}
{{quote|The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.|[[Message Block]] in [[Donut Plains 1]]|[[Super Mario World]]}}
''[[Super Mario World]]'' introduced secret exits to the ''[[Super Mario (series)|Super Mario]]'' series. Appearing as either a second [[Giant Gate]] or a [[keyhole]], they open an alternate path through the game's map when reached. Some secret exits unlock access to [[Switch Palace]]s, some provide shortcuts further into the [[world]], and many unlock entire secret levels (or in some cases, multi-level detours).  
''[[Super Mario World]]'' introduced hidden goals<ref name=SMW_GBA_EURO_manual/> (also known as special goals<ref name=SMW_SNES_ENG_manual/>) to the ''[[Super Mario (series)|Super Mario]]'' series. Appearing as either a second [[Giant Gate]] or a [[keyhole]], they open an alternate path through the game's map when reached. Some hidden goals unlock access to [[Switch Palace]]s, some provide shortcuts further into the [[world]], and many unlock entire secret levels (or in some cases, multi-level detours).  


A minimum of two secret exits are required to clear the game, due to their corresponding level's normal exit either [[Chocolate Island 3|leading back to the same level dot]], [[Forest of Illusion 4|a previously unlocked one]], or simply [[Star World|not creating any new paths]]. Out of the game's 96 exits, 24 are secret exits, and all of them are required for [[Completion|100% completion]].
A minimum of two hidden goals are required to clear the game, due to their corresponding level's normal exit either [[Chocolate Island 3|leading back to the same level dot]], [[Forest of Illusion 4|a previously unlocked one]], or simply [[Star World|not creating any new paths]]. 24 out of the game's 96 exits are hidden goals, and all of them are required for [[Completion|100% completion]].


Levels with a secret exit are denoted by red level dots on the overworld. Four of the game's six [[Ghost House]]s feature secret exits as well, despite not having a level dot. There are no secret exits to be found in any of the game's [[castle]]s or [[fortress]]es, or in any levels in [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] or the [[Special Zone]].
Levels with a hidden goal are denoted by red level dots on the overworld. Four of the game's six [[Ghost House]]s feature hidden goals as well, despite not having a level dot. There are no hidden goals to be found in any of the game's [[castle]]s or [[fortress]]es, or in any levels in [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] or the [[Special Zone]].


''Super Mario World''’s secret exits are:
''Super Mario World''’s hidden goals are:
*[[Donut Plains 1]] to [[Donut Secret 1]]
*[[Donut Plains 1]] to [[Donut Secret 1]]
*[[Donut Secret 1]] to [[Donut Secret House]]
*[[Donut Secret 1]] to [[Donut Secret House]]
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=====''New Super Mario Bros. Wii''=====
=====''New Super Mario Bros. Wii''=====
''[[New Super Mario Bros. Wii]]'' features 14 secret exits.  
''[[New Super Mario Bros. Wii]]'' features 14 hidden goals<ref name=NSMBW_NOA_booklet/>.  


By design, at least one secret exit must be found to complete the game; [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]'s secret exit is required to allow access to its regular exit. [[World 1 (New Super Mario Bros. Wii)|Worlds 1]] and [[World 2 (New Super Mario Bros. Wii)|2]]'s Warp Cannons can be utilized to skip [[World 3 (New Super Mario Bros. Wii)|World 3]] entirely, but they too require a secret exit to unlock. World 3-4's normal exit can technically be reached before its secret exit by using [[Ice Mario]] or [[Penguin Mario]], but it is near-impossible for a human player to achieve it.<ref>MGRoadkill (December 11, 2021). [https://youtu.be/GI3ILXUo-jI  [TAS<nowiki>]</nowiki> 3-4 Switch Skip | New Super Mario Bros Wii]. ''YouTube''. Retrieved June 21, 2023.</ref>
By design, at least one secret exit must be found to complete the game; [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]'s secret exit is required to allow access to its regular exit. [[World 1 (New Super Mario Bros. Wii)|Worlds 1]] and [[World 2 (New Super Mario Bros. Wii)|2]]'s Warp Cannons can be utilized to skip [[World 3 (New Super Mario Bros. Wii)|World 3]] entirely, but they too require a secret exit to unlock. World 3-4's normal exit can technically be reached before its secret exit by using [[Ice Mario]] or [[Penguin Mario]], but it is near-impossible for a human player to achieve it.<ref>MGRoadkill (December 11, 2021). [https://youtu.be/GI3ILXUo-jI  [TAS<nowiki>]</nowiki> 3-4 Switch Skip | New Super Mario Bros Wii]. ''YouTube''. Retrieved June 21, 2023.</ref>
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=====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''=====
=====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''=====
''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its ''Deluxe'' version]] feature 12 secret exits. As the game does not feature Warp Cannons, secret exits between worlds create long and elaborate paths to physically connect the levels. ''[[New Super Luigi U]]'' reuses its sister game's overworld, so it shares the same secret exits in its equivalent levels.
''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its ''Deluxe'' version]] feature 12 secret exits<ref name=NSMBU_ENG_prima/>. As the game does not feature Warp Cannons, secret exits between worlds create long and elaborate paths to physically connect the levels. ''[[New Super Luigi U]]'' reuses its sister game's overworld, so it shares the same secret exits in its equivalent levels.


At least one secret exit is required to finish the game, as [[Painted Swampland]]/[[Painted Pipeworks]] and [[Deepsea Ruins]]/[[Deepsea Stone-Eyes]]' regular exits lead back to themselves, and a secret exit is required to bypass either of them.
At least one secret exit is required to finish the game, as [[Painted Swampland]]/[[Painted Pipeworks]] and [[Deepsea Ruins]]/[[Deepsea Stone-Eyes]]' regular exits lead back to themselves, and a secret exit is required to bypass either of them.
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBW Courses BulrushExpress.png|thumb|right|A screenshot of the Courses screen from ''Super Mario Bros. Wonder'', showing a seemingly-complete [[Bulrush Express]] without a checkmark stamp]]
[[File:SMBW Courses BulrushExpress.png|thumb|right|A screenshot of the Courses screen from ''Super Mario Bros. Wonder'', showing a seemingly-complete [[Bulrush Express]] without a checkmark stamp]]
Secret exits return in ''[[Super Mario Bros. Wonder]]'', once again represented by a [[Goal Pole (secret)|red Goal Pole]] and a dark gray [[fortress]]. Like regular Goal Poles, reaching one for the first time will award the player with a [[Wonder Seed]] from the rescued Poplin, meaning that levels with secret exits have three Wonder Seeds instead of the usual two. Although they are unmarked in the overworld, the player can verify if a level has a secret exit by checking for a checkmark stamp in the Courses screen.  
Secret paths<ref name=SMBW_ENG_website/> return in ''[[Super Mario Bros. Wonder]]'', once again represented by a [[Goal Pole (secret)|red Goal Pole]] and a dark gray [[fortress]]. Like regular Goal Poles, reaching one for the first time will award the player with a [[Wonder Seed]] from the rescued Poplin, meaning that levels with secret paths have three Wonder Seeds instead of the usual two. Although they are unmarked in the overworld, the player can verify if a level has a secret path by checking for a green checkmark in the Courses screen.  


Due to the game's more open structure, secret exits are deemphasized, serving more as bonus objectives within a level to obtain an extra Wonder Seed and/or unlock optional levels. They are still required for 100% completion, as they provide Wonder Seeds and access to new levels.  
Due to the game's more open structure, secret paths are deemphasized, serving more as bonus objectives within a level to obtain an extra Wonder Seed and/or unlock optional levels. They are still required for 100% completion, as they provide Wonder Seeds and access to new levels.  


There are only seven secret exits in the entire game, with the [[Petal Isles]], [[Shining Falls]], [[Fungi Mines]], and [[Special World]] lacking any. Although they do not function like secret exits, [[Royal Seed Mansion]] and [[Operation Poplin Rescue]] unlock an extra path leading to their world's respective Special World level ([[Shining Falls Special Triple Threat Deluge]] and [[Fungi Mines Special Dangerous Donut Ride]]) when revisited.
There are only seven secret paths in the entire game, with the [[Petal Isles]], [[Shining Falls]], [[Fungi Mines]], and [[Special World]] lacking any. Although they do not function like secret paths, [[Royal Seed Mansion]] and [[Operation Poplin Rescue]] unlock an extra path leading to their world's respective Special World level ([[Shining Falls Special Triple Threat Deluge]] and [[Fungi Mines Special Dangerous Donut Ride]]) when revisited.


''Super Mario Bros. Wonder''’s secret exits are:
''Super Mario Bros. Wonder''’s secret paths are:


*[[Piranha Plants on Parade]] to an encounter with [[Captain Toad]]
*[[Piranha Plants on Parade]] to an encounter with [[Captain Toad]]
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{{main|List of secret exit courses in Puzzle & Dragons: Super Mario Bros. Edition}}
{{main|List of secret exit courses in Puzzle & Dragons: Super Mario Bros. Edition}}
''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' features secret exits in the form of branching paths that require [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orb]]s of a color not present in the course itself. These paths can be taken by using teammate skills to change the orbs' color.
''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' features secret exits in the form of branching paths that require [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orb]]s of a color not present in the course itself. These paths can be taken by using teammate skills to change the orbs' color.
==Names in other languages==
{{foreign names
|Dut="twee uitgangen"
|DutM="two exits"
|DutC=<ref name=WL1_EURO_manual/>
|DutN=''Wario Land: Super Mario Land 3''
|Dut2=Uitgang verborgen
|Dut2M=Hidden exit (lit. "exit that is hidden")
|Dut2C=<ref name=SMW_GBA_EURO_manual/>
|Dut2N=''Super Mario World: Super Mario Advance 2''
|FreA=Arrivée cachée<br>Sortie secrète
|FreAM=Hidden goal<br>Secret exit
|FreAC=<ref name=NSMBW_NOA_booklet/>
|FreAN=''New Super Mario Bros. Wii''
|FreA2=Chemin secret
|FreA2M=Secret path
|FreA2C=<ref name=NSMBW_NOA_booklet/>
|FreA2N=''New Super Mario Bros. Wii''
|FreA3C=<ref name=SMBW_FRE_website>{{cite|title=[https://www.nintendo.com/fr-ca/whatsnew/super-mario-bros-wonder-voici-quelques-astuces-pour-les-friands-de-secrets/ Super Mario Bros. Wonder : Voici quelques astuces pour les friands de secrets !]|quote=Ah, y a quelque chose de pas clair qui se passe, n’est-ce pas? Cette situation signifie que le niveau a aussi une '''sortie secrète'''.|date=2024|publisher=nintendo.com}}</ref>
|FreA3N=''Super Mario Bros. Wonder''
|FreE="deux sorties"
|FreEM="two exits"
|FreEC=<ref name=WL1_EURO_manual/>
|FreEN=''Wario Land: Super Mario Land 3''
|FreE2=Objectif caché
|FreE2M=Hidden objective
|FreE2C=<ref name=SMW_GBA_EURO_manual/>
|FreE2N=''Super Mario World: Super Mario Advance 2''
|Ger="zwei Ausgänge"
|GerM="two exits"
|GerC=<ref name=WL1_EURO_manual/>
|GerN=''Wario Land: Super Mario Land 3''
|Ger2=Geheimausgang
|Ger2M=Secret exit
|Ger2C=<ref name=SMW_GBA_EURO_manual/>
|Ger2N=''Super Mario World: Super Mario Advance 2''
|Ita="2 uscite"
|ItaM="2 exits"
|ItaC=<ref name=WL1_EURO_manual/>
|ItaN=''Wario Land: Super Mario Land 3''
|Ita2=Obiettivo nascosto
|Ita2M=Hidden goal
|Ita2C=<ref name=SMW_GBA_EURO_manual/>
|Ita2N=''Super Mario World: Super Mario Advance 2''
|PorA=Caminho secreto
|PorAM=Secret road
|PorAC=<ref name=SMBW_POR_website>{{cite|title=[https://www.nintendo.com/pt-br/whatsnew/super-mario-bros-wonder-aqui-vao-algumas-dicas-para-os-que-adoram-um-segredinho/ Super Mario Bros. Wonder: aqui vão algumas dicas para os que adoram um segredinho!]|quote=Ah, boa pergunta! Parece que tem algo estranho acontecendo por aqui, não é mesmo? Bom, isso significa que aquela fase tem um '''caminho secreto'''.|date=2024|publisher=nintendo.com}}</ref>
|PorAN=''Super Mario Bros. Wonder''
|SpaA=Camino secreto<br>Meta oculta
|SpaAM=Secret road<br>Hidden goal
|SpaAC=<ref name=NSMBW_NOA_booklet/>
|SpaAN=''New Super Mario Bros. Wii''
|SpaA2=Ruta secreta
|SpaA2M=Secret route
|SpaA2C=<ref name=SMBW_SPA_website>{{cite|title=[https://www.nintendo.com/es-mx/whatsnew/super-mario-bros-wonder-tenemos-algunos-consejos-para-los-buscadores-de-secretos/ Super Mario Bros. Wonder: ¡Tenemos algunos consejos para los buscadores de secretos!]|quote=Esta situación es algo confusa, ¿verdad? Pero en realidad esto significa que el nivel además tiene una '''ruta secreta'''.|date=2024|publisher=nintendo.com}}</ref>
|SpaA2N=''Super Mario Bros. Wonder''
|SpaE="dos salidas"
|SpaEM="two exits"
|SpaEC=<ref name=WL1_EURO_manual/>
|SpaEN=''Wario Land: Super Mario Land 3''
|SpaE2=Meta oculta
|SpaE2M=Hidden goal
|SpaE2C=<ref name=SMW_GBA_EURO_manual/>
|SpaE2N=''Super Mario World: Super Mario Advance 2''
}}


==See also==
==See also==

Revision as of 15:15, November 2, 2024

Secret paths [1] [2] [3]

are secondary, alternate goals found in several games in the Super Mario franchise. While most levels feature a single goal each, some games feature levels with another goal, often hidden or harder to reach. Secret exits might unlock alternate levels, shortcuts to further points in the game, optional bonuses, or they might even be required to progress through the game.

Secret paths have been called by many names throughout the franchise's history, including special goals [4] , hidden goals [5] [2] , alternate exits [1] , alternate endings [1] , alternate routes [1] , alternate paths [1] , secret shortcuts [1] , secret exits [6] , or referred to generically as one of two exits [7] . Many of these names have also been used inconsistently and interchangeably to refer to both the second goal object within a level and the path unlocked by it.

History

Predecessors

Main articles: Warp Zone, Warp Zone (Super Mario Bros. 3)

warp zones in SMB1/2, warp whistle in SMB3

Super Mario series

Super Mario World

The world Donut Plains as it appears in the game Super Mario World.
Donut Plains, the location of the first secret exits in the Super Mario franchise
“The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.”
Message Block in Donut Plains 1, Super Mario World

Super Mario World introduced hidden goals[5] (also known as special goals[4]) to the Super Mario series. Appearing as either a second Giant Gate or a keyhole, they open an alternate path through the game's map when reached. Some hidden goals unlock access to Switch Palaces, some provide shortcuts further into the world, and many unlock entire secret levels (or in some cases, multi-level detours).

A minimum of two hidden goals are required to clear the game, due to their corresponding level's normal exit either leading back to the same level dot, a previously unlocked one, or simply not creating any new paths. 24 out of the game's 96 exits are hidden goals, and all of them are required for 100% completion.

Levels with a hidden goal are denoted by red level dots on the overworld. Four of the game's six Ghost Houses feature hidden goals as well, despite not having a level dot. There are no hidden goals to be found in any of the game's castles or fortresses, or in any levels in Yoshi's Island or the Special Zone.

Super Mario World’s hidden goals are:

Super Mario Land 2: 6 Golden Coins

Macro Zone, with the path through Secret Course 3 marked with a dotted line

Super Mario Land 2: 6 Golden Coins features secret exits as well, through alternate Goals marked with a star above them. Unlike Super Mario World, all secret exits lead to optional secret levels, all but one of which do not unlock any paths forward or aid in progress. Nevertheless, they are still required for 100% completion. Also unlike Super Mario World, secret exits are not marked in any way in the overworld. Mario Zone is the only zone in the game to not feature any secret exits (ignoring the zone-less Mario Land levels), and Pumpkin Zone is the only one to feature more than one.

Super Mario Land 2: 6 Golden Coins’ secret exits are:

New Super Mario Bros. series

Secret exits return in all New Super Mario Bros. games, functioning similarly to Super Mario World’s incarnation; unlocking the path to shortcuts, optional stages, and new to the series, Warp Cannons to send the player to later worlds. Unlike Super Mario World and more like Super Mario Land 2’s version, they are completely unmarked in the overworld.

Instead of the standard black-flagged Goal Pole and brown fortress, they're marked by a red-flagged Goal Pole and (from New Super Mario Bros. Wii onwards) a dark gray fortress. Just like in previous games, they are required for 100% completion. Every Ghost House in the New Super Mario Bros. series contains a secret exit. Conversely, there are no secret exits in castles.

New Super Mario Bros.

New Super Mario Bros. features 16 secret exits, and none of them are mandatory to finish the game. Neither World 6 nor World 8 feature any secret exits.

Additionally, Worlds 4 and 7 are unlocked by defeating Mummipokey and Petey Piranha respectively as Mini Mario, although this is not counted as a secret exit by the game. While neither is technically required for 100% completion, World 4 can only be accessed through this method, rendering its optionality moot. World 7 can instead be accessed through World 4's Warp Cannon, thus making Mummipokey the only boss that must be beaten as Mini Mario to fully complete the game.

New Super Mario Bros.’s secret exits are:

New Super Mario Bros. Wii

New Super Mario Bros. Wii features 14 hidden goals[2].

By design, at least one secret exit must be found to complete the game; World 3-4's secret exit is required to allow access to its regular exit. Worlds 1 and 2's Warp Cannons can be utilized to skip World 3 entirely, but they too require a secret exit to unlock. World 3-4's normal exit can technically be reached before its secret exit by using Ice Mario or Penguin Mario, but it is near-impossible for a human player to achieve it.[8]

New Super Mario Bros. Wii’s secret exits are:

New Super Mario Bros. 2

New Super Mario Bros. 2 features 15 secret exits. Although secret exits are required to reach the optional Worlds Mushroom and Flower, they are not required to finish the game.

New Super Mario Bros. 2’s secret exits are:

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

New Super Mario Bros. U and its Deluxe version feature 12 secret exits[6]. As the game does not feature Warp Cannons, secret exits between worlds create long and elaborate paths to physically connect the levels. New Super Luigi U reuses its sister game's overworld, so it shares the same secret exits in its equivalent levels.

At least one secret exit is required to finish the game, as Painted Swampland/Painted Pipeworks and Deepsea Ruins/Deepsea Stone-Eyes' regular exits lead back to themselves, and a secret exit is required to bypass either of them.

New Super Mario Bros. U’s secret exits are:

New Super Luigi U’s secret exits are:

Super Mario Bros. Wonder

A screenshot of the Courses screen from Super Mario Bros. Wonder, showing a seemingly-complete Bulrush Express without a completion stamp
A screenshot of the Courses screen from Super Mario Bros. Wonder, showing a seemingly-complete Bulrush Express without a checkmark stamp

Secret paths[3] return in Super Mario Bros. Wonder, once again represented by a red Goal Pole and a dark gray fortress. Like regular Goal Poles, reaching one for the first time will award the player with a Wonder Seed from the rescued Poplin, meaning that levels with secret paths have three Wonder Seeds instead of the usual two. Although they are unmarked in the overworld, the player can verify if a level has a secret path by checking for a green checkmark in the Courses screen.

Due to the game's more open structure, secret paths are deemphasized, serving more as bonus objectives within a level to obtain an extra Wonder Seed and/or unlock optional levels. They are still required for 100% completion, as they provide Wonder Seeds and access to new levels.

There are only seven secret paths in the entire game, with the Petal Isles, Shining Falls, Fungi Mines, and Special World lacking any. Although they do not function like secret paths, Royal Seed Mansion and Operation Poplin Rescue unlock an extra path leading to their world's respective Special World level (Shining Falls Special Triple Threat Deluge and Fungi Mines Special Dangerous Donut Ride) when revisited.

Super Mario Bros. Wonder’s secret paths are:

Wario Land series

Wario Land: Super Mario Land 3

Secret exits return in Wario Land: Super Mario Land 3 from Super Mario Land 2, in the form of an extra goal door within some levels. They are now marked in the overworld by a double-circle dot. Once again, they allow access to optional levels, many of which hold some of the game's Treasures, but they are not required to finish the game.

An entire world, Sherbet Land, is hidden behind a secret exit. It's also the only world to contain more than one secret exit, while every world from SS Tea Cup onwards does not feature any secret exits at all.

Wario Land: Super Mario Land 3’s secret exits are:

Wario Land II

Secret exits return once again in Wario Land II, adapted to the game's branching storyline structure. By finding a secondary goal door within a story, Wario can proceed to the first story of an alternate chapter. Some of these detours lead back to the main story, while other lead to alternate endings.

Due to their nature as branching story paths, secret exits are not required to finish the game, but they are required to find all 50 treasures and complete the Picture Panel, which unlocks Steal the Syrup's treasure!! and the Flagman D-D minigame.

Wario Land II’s secret exits are:

Other Wario Land games

Main articles: Treasure chest, Secret Map

While no other Wario Land game has featured secret exits, two of them have similar concepts. Wario Land 3 features four exits in every level through its four colored treasure chests, and Wario Land: Shake It! features Secret Maps, fulfilling a similar role in unlocking optional levels.

Paper Mario series

Paper Mario: Sticker Star

secret exits? in MY paper mario?

Paper Mario: Color Splash

again???

Donkey Kong Country: Tropical Freeze

Secret exits make their Donkey Kong Country series debut in Donkey Kong Country: Tropical Freeze, functioning near-identically to their appearance in the Super Mario series. They are represented by a second Slot Machine Barrel in each stage, reached by finding a hidden portal.

Once again, they are not required to complete the game, exclusively unlocking optional stages. Only Rockin' Relics' secret exit serves as a shortcut, with all other paths either taking up an equal or greater amount of levels to reconnect with the standard path. Additionally, the game features the only instance of two secret exits in the same level, that being Twilight Terror.

Donkey Kong Country: Tropical Freeze’s secret exits are:

Puzzle & Dragons: Super Mario Bros. Edition

Screenshot of the branching path in World 1-4, from Puzzle & Dragons: Super Mario Bros. Edition.
Yellow Warp Pipe leading to a branching path in World 1-4. There are no yellow orbs in the course naturally.
Main article: List of secret exit courses in Puzzle & Dragons: Super Mario Bros. Edition

Puzzle & Dragons: Super Mario Bros. Edition features secret exits in the form of branching paths that require Orbs of a color not present in the course itself. These paths can be taken by using teammate skills to change the orbs' color.

Names in other languages

Language Name Meaning Notes
Dutch "twee uitgangen"[7] "two exits" Wario Land: Super Mario Land 3
Uitgang verborgen[5] Hidden exit (lit. "exit that is hidden") Super Mario World: Super Mario Advance 2
French (NOA) Arrivée cachée
Sortie secrète
[2]
Hidden goal
Secret exit
New Super Mario Bros. Wii
Chemin secret[2] Secret path New Super Mario Bros. Wii
French (NOE) "deux sorties"[7] "two exits" Wario Land: Super Mario Land 3
Objectif caché[5] Hidden objective Super Mario World: Super Mario Advance 2
German "zwei Ausgänge"[7] "two exits" Wario Land: Super Mario Land 3
Geheimausgang[5] Secret exit Super Mario World: Super Mario Advance 2
Italian "2 uscite"[7] "2 exits" Wario Land: Super Mario Land 3
Obiettivo nascosto[5] Hidden goal Super Mario World: Super Mario Advance 2
Portuguese (NOA) Caminho secreto[10] Secret road Super Mario Bros. Wonder
Spanish (NOA) Camino secreto
Meta oculta
[2]
Secret road
Hidden goal
New Super Mario Bros. Wii
Ruta secreta[11] Secret route Super Mario Bros. Wonder
Spanish (NOE) "dos salidas"[7] "two exits" Wario Land: Super Mario Land 3
Meta oculta[5] Hidden goal Super Mario World: Super Mario Advance 2

See also

References

  1. ^ a b c d e f "If you're still riding Yoshi, you can flutter jump from the ledge leading to Point 11 and get on top of the level! You'll be offscreen, but on a secret path that unlocks the path to the warp cannon in World 1! (page 25)
    Once there, hop up into the red pipe and you'll find the alternate exit! (page 47)
    This leads to an alternate ending to the level, which unlocks the path to the World 2 Cannon! (page 51)
    After grabbing the Star Coin at Point 5, go through to the end of this room to beat the level and open up an alternate route to World 4-Castle and a Toad House! (page 85)
    Enter the door in the secret area to unlock an alternate path on the World 5 map leading to the cannon! (page 105)
    If you repeat this process, but pass through the goal pole you'll open up a secret shortcut to World 7-5. (page 141)
    " – 2009. New Super Mario Bros. Wii: Prima Official Game Guide. Prima Games.
  2. ^ a b c d e f "Look for secrets! Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to explore. (English)
    Cherche les secrets! Chaque niveau n’a pas nécessairement qu’un seul drapeau d’arrivée, Mario. Dans certains niveaux, tu pourrais trouver des arrivées cachées et des chemins secrets qui t’ouvriront les portes vers d’autres endroits sur la carte! N’aies pas peur d’explorer! (French)
    ¡Busca secretos! No necesariamente hay solo una meta por nivel, ¿sabes, Mario? ¡Hay algunos niveles con caminos secretos y metas ocultas que revelan nuevos sitios en el mapa! No dudes de explorar. (Spanish)
    " – 2009. New Super Mario Bros. Wii instruction booklet. Nintendo. Page 21.
  3. ^ a b "Ah, something tricky is going on, isn’t there? This situation means that the course also has a secret path." – 2024. Super Mario Bros. Wonder: Here’s a few tips for secret seekers!. nintendo.com.
  4. ^ a b "Some points on the map are red. These areas have a normal goal and a special goal (or secret keyhole)." – 1991. Super Mario World North American instruction manual. Nintendo. Page 6.
  5. ^ a b c d e f g "If a course has two goal icons displayed, that course has a hidden goal. (English)
    Erscheinen zu einem Level zwei Tor-Zeichen, heißt das, dieser Level hat einen Geheimausgang. (German)
    Si un parcours a deux icônes d'objectifs affichées, ce parcour a un objectif caché. (French)
    Als bij een level, twee uitgang-icoontjes woden weergegeven, is in dat level een uitgang verborgen. (Dutch)
    Si el nivel tiene dos iconos de meta, significará que una de ellas está oculta. (Spanish)
    Se vengono segnalati due obiettivi in uno stesso percorso, esso contiene un obiettivo nascosto. (Italian)
    " – 2002. Super Mario World: Super Mario Advance 2 European instruction manual. Nintendo. Page 7.
  6. ^ a b "Most stages have only one Goal Pole, but a few feature two Goal Poles—the second one is found at the stage’s secret exit!" – 2012. New Super Mario Bros. U: Prima Official Game Guide. Prima Games. Page 8.
  7. ^ a b c d e f "If a course is marked with a ◎, that course has two exits. (English)
    Ist eine Etappe mit einem ◎ gekennzeichnet, existieren hier zwei Ausgänge. (German)
    Si une étape est représentée par un double cercle, c'est qu'elle possède deux sorties. (French)
    Als een parcours met een ◎ is gemerkt, heeft het twee uitgangen. (Dutch)
    Si una ruta está marcada con un ◎, tendrá dos salidas. (Spanish)
    Se un particolare percorso è contrassegnato da ◎, significa che ha 2 uscite. (Italian)
    " – 1994. Wario Land: Super Mario Land 3 European instruction booklet. Nintendo. Page 17.
  8. ^ MGRoadkill (December 11, 2021). [TAS] 3-4 Switch Skip | New Super Mario Bros Wii. YouTube. Retrieved June 21, 2023.
  9. ^ "Ah, y a quelque chose de pas clair qui se passe, n’est-ce pas? Cette situation signifie que le niveau a aussi une sortie secrète." – 2024. Super Mario Bros. Wonder : Voici quelques astuces pour les friands de secrets !. nintendo.com.
  10. ^ "Ah, boa pergunta! Parece que tem algo estranho acontecendo por aqui, não é mesmo? Bom, isso significa que aquela fase tem um caminho secreto." – 2024. Super Mario Bros. Wonder: aqui vão algumas dicas para os que adoram um segredinho!. nintendo.com.
  11. ^ "Esta situación es algo confusa, ¿verdad? Pero en realidad esto significa que el nivel además tiene una ruta secreta." – 2024. Super Mario Bros. Wonder: ¡Tenemos algunos consejos para los buscadores de secretos!. nintendo.com.