World C-2: Difference between revisions
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{{ | {{image|more=yes|Needs in-game screenshot from the original FDS version}} | ||
{{level infobox | |||
|title=World C-2 | |title=World C-2 | ||
|image=[[File:SMAS LL World C-2 Screenshot.png]] | |image=[[File:SMAS LL World C-2 Screenshot.png]] | ||
Line 6: | Line 7: | ||
|game=''[[Super Mario Bros.: The Lost Levels]]'' | |game=''[[Super Mario Bros.: The Lost Levels]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
| | |before_alt= | ||
|before=[[World C-1|<<]] | |before=[[World C-1|<<]] | ||
|after=[[World C-3|>>]] | |after=[[World C-3|>>]] | ||
|secret= | |secret= | ||
|track=[[Ground Theme (Super Mario Bros.)|Ground Theme]] | |||
|sample=[[File:SMB Overworld Theme.oga]] | |||
}} | }} | ||
'''World C-2''' is the second level of [[World C]] in ''[[Super Mario Bros.: The Lost Levels]]''. | '''World C-2''' is the second level of [[World C]] in ''[[Super Mario Bros.: The Lost Levels]]'' and the fourteenth secret level overall in said game. | ||
==Layout== | ==Layout== | ||
In the first half of the level, the player has to dodge jumping [[Cheep Cheep]]s as they run and jump across platforms, avoiding the other [[Koopa Paratroopa]], [[Blooper]], and [[Koopa Troopa]] enemies. When the player gets to two floating blocks, the Cheep Cheeps will stop jumping. To cross the next gap afterward, the player has to time a jump off of a Koopa Paratroopa. After passing a [[Super Spring]], [[Bullet Bill]]s will begin firing from the right. Above a moving [[lift]] after the Super Spring is a [[? Block]] containing a power-up. The next lift will fall under the player's weight and is followed by a [[scale]] lift that can help the player reach a higher platform, allowing them to score high points on the [[Goal Pole]] afterward. | In the first half of the level, the player has to dodge jumping [[Cheep Cheep]]s as they run and jump across platforms, avoiding the other [[Koopa Paratroopa]], [[Blooper]], and [[Koopa Troopa]] enemies. When the player gets to two floating blocks, the Cheep Cheeps will stop jumping. To cross the next gap afterward, the player has to time a jump off of a Koopa Paratroopa. After passing a [[Super Spring]], [[Bullet Bill]]s will begin firing from the right. Above a moving [[lift]] after the Super Spring is a [[? Block]] containing a power-up. The next lift will fall under the player's weight and is followed by a [[scale]] lift that can help the player reach a higher platform, allowing them to score high points on the [[Goal Pole]] afterward. | ||
{{br|left}} | {{br|left}} | ||
==Enemies== | ==Enemies== | ||
{{Number of enemies | |||
|image1=[[File:SMB Red Koopa Paratroopa Sprite.gif]] | |||
|name1=[[Koopa Paratroopa|Red Koopa Paratroopa]] | |||
|count1=2 | |||
|image2=[[File:SMB Swimming Cheep Cheep Sprite.gif]] | |||
|name2=[[Cheep Cheep]] (Red) | |||
|count2=(infinitely spawned offscreen from the bottom in first half of the level) | |||
|image3=[[File:SMBLL Sky Bloober.png]] | |||
|name3=[[Blooper|Sky Blooper]] | |||
|count3=3 | |||
|image4=[[File:SMB Red Koopa Troopa.gif]] | |||
|2 | |name4=[[Koopa Troopa|Red Koopa Troopa]] | ||
| | |count4=1 | ||
|image5=[[File:SMB Green Koopa Paratroopa Sprite.gif]] | |||
|(infinitely spawned | |name5=Green Koopa Paratroopa | ||
| | |count5=1 | ||
|image6=[[File:Bullet Bill Super Mario Bros.png]] | |||
|3 | |name6=[[Bullet Bill]] | ||
| | |count6=(infinitely spawned offscreen from the right after the [[Super Spring]]) | ||
}} | |||
|1 | |||
| | ==Items== | ||
[[File:SMAS LL World C-2 Title Card.png|thumb|Course icon]] | |||
|1 | {{Item locations | ||
| | |image1=[[File:SMBCoin.gif]] | ||
|name1=[[Coin]] | |||
|(infinitely spawned | |count1=29 | ||
|} | |notes1=All the coins are in open air. | ||
|image2=[[File:SMBLL Super Mushroom Sprite.png]][[File:Fire Flower SMB.gif]] | |||
|name2=[[Super Mushroom|Mushroom]]/[[Fire Flower]] | |||
|count2=1 | |||
|notes2= | |||
}} | |||
==Level | ==Level maps== | ||
{{Wide image|NES LL World C-2 Map.png|3264|Map of World C-2}} | |||
{{Wide image|SMAS LL World C-2 Map.png|3584|Map of World C-2 (''[[Super Mario All-Stars]]'' version)}} | |||
{{SMBTLL | {{SMBTLL levels}} | ||
[[Category:Sky areas]] | |||
[[Category:Super Mario Bros.: The Lost Levels | [[Category:Grasslands]] | ||
[[Category:Super Mario Bros.: The Lost Levels levels]] |
Latest revision as of 09:48, October 30, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs in-game screenshot from the original FDS version
Level | |||
---|---|---|---|
World C-2 | |||
Level code | World C-2 | ||
World | World C | ||
Game | Super Mario Bros.: The Lost Levels | ||
Time limit | 400 seconds | ||
Music track | Ground Theme | ||
| |||
<< Directory of levels >> |
World C-2 is the second level of World C in Super Mario Bros.: The Lost Levels and the fourteenth secret level overall in said game.
Layout[edit]
In the first half of the level, the player has to dodge jumping Cheep Cheeps as they run and jump across platforms, avoiding the other Koopa Paratroopa, Blooper, and Koopa Troopa enemies. When the player gets to two floating blocks, the Cheep Cheeps will stop jumping. To cross the next gap afterward, the player has to time a jump off of a Koopa Paratroopa. After passing a Super Spring, Bullet Bills will begin firing from the right. Above a moving lift after the Super Spring is a ? Block containing a power-up. The next lift will fall under the player's weight and is followed by a scale lift that can help the player reach a higher platform, allowing them to score high points on the Goal Pole afterward.
Enemies[edit]
Image | Name | Count |
---|---|---|
Red Koopa Paratroopa | 2 | |
Cheep Cheep (Red) | (infinitely spawned offscreen from the bottom in first half of the level) | |
Sky Blooper | 3 | |
Red Koopa Troopa | 1 | |
Green Koopa Paratroopa | 1 | |
Bullet Bill | (infinitely spawned offscreen from the right after the Super Spring) |
Items[edit]
Image | Name | Count | Note(s)
|
---|---|---|---|
Coin | 29 | All the coins are in open air. | |
Mushroom/Fire Flower | 1 |