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Super Duel Mode: Difference between revisions

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Tag: Manual revert
 
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|align="left"|In this area, players can buy vehicle parts from Skolar. Whenever players play minigames prior to talking to Skolar in the Service Desk, Skolar keeps track of the number of minigames played and converts it to points. Players can also participate in trial battles, where players with a randomly generated vehicle and characters based off what is unlocked is pitted against a computer-controlled Koopa Kid. If a second controller is plugged to the second player slot, the Koopa Kid is replaced with player two, who is also randomly generated.
|align="left"|In this area, players can buy vehicle parts from Skolar. Whenever players play minigames prior to talking to Skolar in the Service Desk, Skolar keeps track of the number of minigames played and converts it to points. Players can also participate in trial battles, where players with a randomly generated vehicle and characters based off what is unlocked is pitted against a computer-controlled Koopa Kid. If a second controller is plugged to the second player slot, the Koopa Kid is replaced with player two, who is also randomly generated.
|-
|-
|align="center"|[[File:GarageA-1MP5.png|200px]]<br>Garage A-1
|align="center"|[[File:GarageA-1MP5.png|100px]][[File:GarageA-2MP5.png|100px]]<br>Garage A-1 and A-2
|align="left"|This garage is owned by player one. In this garage, player one can build a machine from scratch when first accessed. After the machine is built and given a name, player one can make any modification to it. Player one can also inspect the machine's stats, pit the machine against other machines either in a Vs. Match or D1 Tournament, or even delete the machine.
|align="left"|Garage A-1 is owned by player one, while Garage A-2 is owned by player two. In this garage, players can build a machine from scratch when first accessed. After the machine is built and given a name, players can make any modification to it. Players can also inspect the machine's stats, pit the machine against other machines either in a Vs. Match (against other humans) or D1 Tournament (against CPU machines), or even delete the machine.
|-
|align="center"|[[File:GarageA-2MP5.png|200px]]<br>Garage A-2
|align="left"|This garage is owned by player two. This garage behaves identically to player one's garage, except it is controlled by player two.
|-
|-
|align="center"|[[File:GarageBMP5.png|200px]]<br>Garage B
|align="center"|[[File:GarageBMP5.png|200px]]<br>Garage B
|align="left"|This is a garage for friends. It is controlled by player three. In this garage, players can download machine data from the memory card in slot B.
|align="left"|This is a garage for friends. It is controlled by player three. In this garage, players can download machine data from the memory card in slot B, or other save files in slot A.
|-
|-
|align="center"|[[File:GarageGallery1MP5.png|200px]][[File:GarageGallery2MP5.png|200px]]<br>Garage Gallery
|align="center"|[[File:GarageGallery1MP5.png|200px]][[File:GarageGallery2MP5.png|200px]]<br>Garage Gallery
Line 30: Line 27:


==Playable characters==
==Playable characters==
Playable characters do not have any noticeable differences except for the color on their steering wheel. Note: * indicates characters that are not available as playable, random characters in trial battles. If there is only one player who participates, however, the AI-controlled Koopa Kid is always the opponent.
Playable characters do not have any noticeable differences except for the color on their steering wheel.
<gallery perrow=6>
<gallery perrow=6>
Mario Mugshot Party 5.png|{{color-link|Mario|red}}
Mario Mugshot Party 5.png|{{color-link|red|Mario}}
MP5Luigi.png|{{color-link|Luigi|blue}}
MP5Luigi.png|{{color-link|blue|Luigi}}
Peachishots Party 5.png|{{color-link|Princess Peach|hotpink}}
Peachishots Party 5.png|{{color-link|hotpink|Princess Peach}}
Daisy mugshots Party 5.png|{{color-link|Princess Daisy|orange}}
Daisy mugshots Party 5.png|{{color-link|orange|Princess Daisy}}
MP5Yoshi.png|{{color-link|Yoshi|limegreen}}
MP5Yoshi.png|{{color-link|limegreen|Yoshi}}
MP5Wario.png|{{color-link|Wario|purple}}
MP5Wario.png|{{color-link|purple|Wario}}
MP5 Waluigi Unbordered Mugshot Sprite.png|{{color-link|Waluigi|black}}
MP5 Waluigi Unbordered Mugshot Sprite.png|{{color-link|black|Waluigi}}
MP5Toad.png|{{color-link|Toad|lightblue}}*
MP5Toad.png|{{color-link|lightblue|Toad}}*
BOO Shot Party 5.png|{{color-link|Boo|gray}}*
BOO Shot Party 5.png|{{color-link|gray|Boo}}*
Koopa Kidshot Party 5.png|{{color-link|Koopa Kid|orange}}*
Koopa Kidshot Party 5.png|{{color-link|orange|Koopa Kid}}*/**
Donkey Shot Party 5.png|{{color-link|Donkey Kong|#964B00}}*<br>(unlockable)
Donkey Shot Party 5.png|{{color-link|#964B00|Donkey Kong}}*<br>(unlockable)
</gallery>  
</gallery>
 
<sub>*Unavailable to players in trial battles.<br>**Always controlled by the CPU player in trial battles.</sub>
===CPU-controlled only===  
===CPU-controlled only===  
<gallery>
<gallery>
Bowser Shot Party 5.png|{{color-link|Bowser|green}}
Bowser Shot Party 5.png|{{color-link|green|Bowser}}
</gallery>
</gallery>


===Unlock criteria===
===Unlock criteria===
{|border="1"cellspacing=0 cellpadding=2 align="center" style="text-align:center;border-collapse:collapse"width=84%
{|border="1"cellspacing=0 cellpadding=2 align="center" style="text-align:center;border-collapse:collapse"width=50%
|-
|-
!colspan=2 style="background:lavender;text-align:center"width=84%|Criteria
!colspan=2 style="background:lavender;text-align:center"width=50%|Criteria
|-
|-
!style="text-align:center;" width=15%|[[Donkey Kong]]
!style="text-align:center;" width=15%|Donkey Kong
|Defeat Donkey Kong in Hard Competition.
|Defeat Donkey Kong in Hard Competition.
|}
|}


==Machine parts==
==Machine parts and statistics==
A few machine parts have unique properties not stated in the in-game description.
Machines are composed of four parts: a body, a set of tires, an engine, and a weapon. They have five statistics which are as follow:
*Although the Skolar Body takes mostly the same amount of damage from machine attacks as any other body, the Skolar Body receives less damage from stage hazards.
*'''Health''': The amount of hearts the machine starts with in Battle Competition mode. Each heart represents four Hit Points (HP).
*Both Wiggler and Super Wiggler Tires allow the machine to rotate in place if the machine is stationary.
*'''Power''': The amount of damage the machine's weapon deals, in HP.
*Spiny Tires do not slide on slippery terrain compared to other grounded tires.
*'''Speed''': The top speed of the machine.
*The E. Gadd Jet and Lakitu Cloud hover slightly above the ground, meaning that hazardous terrain such as lava cannot damage the machine.
*'''Acceleration''': The rate at which speed increases when accelerating.
There are five symbols that indicate different aspects of the machine's ability:
*'''Handling''': How tight the machine turns.
*'''Red Heart''': Health
 
*'''Green Steering Wheel''': Handling
To rate a machine's statistics, the game uses a base rating and applies the statistic modifiers of the machine parts that compose it. The base ratings are as follow:
*'''White Boxing Glove''': Power
*'''Health''': 5/9
*'''Blue Vehicle Icon''': Maximum Speed
*'''Power''': 4/12
*'''Yellow Vehicle Icon''': Acceleration
*'''Speed''': 16/31
*'''Acceleration''': 5/13
*'''Handling''': 10/18
 
When previewing a machine, the raw numbers of its statistics are not shown and are instead hinted at via a [[wikipedia:Radar chart|radar chart]].
 
Some machine parts possess an ability, granting a certain advantage during battles, at the cost of hindering a statistic to compensate. To buy all of the parts, the player must have at least 458 Points in total or more in all Minigame categories.


===Body Types===
===Body Types===
These body types deal mostly with health units on a machine, although they can also modify speed.
Bodies affect the health statistic, and are the only kind of machine part to do so. They can also impact power and speed. To buy all of the Body Types, the player must have at least 99 4 Player Minigame Points in total or more.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: lavender;"
|-style="background-color: lavender;"
!Name
!width=10%|Name
!Image
!width=10%|Image
!Description
!width=20%|Description
!Cost (4 Player Minigame Points)
!width=15%|Cost (4 Player Minigame Points)
!width=5%|Health
!width=5%|Power
!width=5%|Speed
!width=5%|Acceleration
!width=5%|Handling
!width=20%|Ability
|-
|-
|'''Mushroom Body'''
|'''Mushroom Body'''
Line 85: Line 94:
|''A standard body with standard abilities''.
|''A standard body with standard abilities''.
|0
|0
|0
|0
|0
|0
|0
|None
|-
|-
|'''Star Body'''
|'''Star Body'''
Line 90: Line 105:
|''A speedy body that's light and inexpensive''.
|''A speedy body that's light and inexpensive''.
|5
|5
|&#45;2
|0
|&#43;2
|0
|0
|None
|-
|-
|'''Heart Body'''
|'''Heart Body'''
Line 95: Line 116:
|''A cute, heart-shaped body that's very durable.''
|''A cute, heart-shaped body that's very durable.''
|5
|5
|&#43;4*
|0
|0
|0
|0
|None
|-
|-
|'''Choo-Choo Body'''
|'''Choo-Choo Body'''
Line 100: Line 127:
|''An engine built for speed that's quite strong and durable.''
|''An engine built for speed that's quite strong and durable.''
|5
|5
|&#43;1
|0
|&#43;3
|0
|0
|None
|-
|-
|'''Egg Body'''
|'''Egg Body'''
Line 105: Line 138:
|''A body made of shells from Yoshi's eggs with increased defensive and offensive abilities.''
|''A body made of shells from Yoshi's eggs with increased defensive and offensive abilities.''
|7
|7
|&#43;2
|&#43;1
|0
|0
|0
|None
|-
|-
|'''Spiny Body'''
|'''Spiny Body'''
Line 110: Line 149:
|''A slow, spine-covered body that increases offensive abilities.
|''A slow, spine-covered body that increases offensive abilities.
|7
|7
|&#43;1
|&#43;3
|&#45;3
|0
|0
|None
|-
|-
|'''[[Lakitu's Cloud|Lakitu Cloud]] Body
|'''Lakitu Cloud Body
|[[File:Cloud_body.png|100px]]
|[[File:Cloud_body.png|100px]]
|''A fast body made of clouds with poor defensive abilities.
|''A fast body made of clouds with poor defensive abilities.
|10
|10
|&#45;4
|0
|&#43;4
|0
|0
|None
|-
|-
|'''Boo Body
|'''Boo Body
Line 120: Line 171:
|''A fast body with low defensive abilities that's visible only to radar.
|''A fast body with low defensive abilities that's visible only to radar.
|10
|10
|&#45;1
|&#43;1
|&#43;2
|0
|0
|Periodically turns the machine invisible on the opponent's screen, but remains visible on the radar
|-
|-
|'''DK Body
|'''DK Body
Line 125: Line 182:
|''A slow body made of barrels that increases defensive and offensive abilities.
|''A slow body made of barrels that increases defensive and offensive abilities.
|15
|15
|&#43;3
|&#43;4
|&#45;4
|0
|0
|None
|-
|-
|'''E. Gadd Body
|'''E. Gadd Body
Line 130: Line 193:
|''A hi-tech body that's very high-balanced, designed by the professor.
|''A hi-tech body that's very high-balanced, designed by the professor.
|15
|15
|&#43;2
|&#43;2
|&#43;2
|0
|0
|None
|-
|-
|'''Skolar Body
|'''Skolar Body
Line 135: Line 204:
|''A body with mostly average abilities that takes less damage from bombs and vehicle attacks.
|''A body with mostly average abilities that takes less damage from bombs and vehicle attacks.
|20
|20
|&#43;1
|&#43;2
|&#45;1
|0
|0
|Takes half damage (rounded down) from lava terrain and hazards
|}
|}
<sub>*Despite making the health statistic total 9, the machine starts battles with 8 hearts.</sub>


===Tires===
===Tires===
Tires can modify speed, acceleration, and handling.
Tires modify speed, acceleration, and handling. To buy all of the Tires, the player must have at least 99 1-vs.-3 Minigame Points in total or more.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: lavender;"
|-style="background-color: lavender;"
!Name
!width=10%|Name
!Image
!width=10%|Image
!Description
!width=20%|Description
!Cost (1-Vs-3 Minigame Points)
!width=15%|Cost (1-vs.-3 Minigame Points)
!width=5%|Health
!width=5%|Power
!width=5%|Speed
!width=5%|Acceleration
!width=5%|Handling
!width=20%|Ability
|-
|-
|'''Mushroom Tires'''
|'''Mushroom Tires'''
Line 150: Line 232:
|''Normal tires that are great for learning''.
|''Normal tires that are great for learning''.
|0
|0
|0
|0
|0
|0
|0
|None
|-
|-
|'''Star Tires'''
|'''Star Tires'''
Line 155: Line 243:
|''Fast tires with poor control.
|''Fast tires with poor control.
|5
|5
|0
|0
|&#43;3
|&#43;1
|&#45;3
|None
|-
|-
|'''Wiggler Tires'''
|'''Wiggler Tires'''
Line 160: Line 254:
|''Very slow tires with good control.
|''Very slow tires with good control.
|5
|5
|0
|0
|&#45;3
|0
|&#43;3
|Allows steering while the machine is stopped
|-
|-
|'''Goomba Tires'''
|'''Goomba Tires'''
Line 165: Line 265:
|''Quick tires with very quick acceleration.
|''Quick tires with very quick acceleration.
|5
|5
|0
|0
|&#43;1
|&#43;4
|0
|None
|-
|-
|'''Spiny Tires'''
|'''Spiny Tires'''
Line 170: Line 276:
|''Slower tires with great traction and decent acceleration.
|''Slower tires with great traction and decent acceleration.
|7
|7
|0
|0
|&#45;1
|&#43;2
|0
|Immune to dirt, ice, and metal terrain
|-
|-
|'''Choo-Choo Tires
|'''Choo-Choo Tires
Line 175: Line 287:
|''Superfast tires with super poor control.
|''Superfast tires with super poor control.
|7
|7
|0
|0
|&#43;4
|&#43;1
|&#45;4
|None
|-
|-
|'''Super Wiggler Tires
|'''Super Wiggler Tires
Line 180: Line 298:
|''Very slow tires with great traction.
|''Very slow tires with great traction.
|10
|10
|0
|0
|&#43;4
|&#43;1
|&#43;4
|Allows steering while the machine is stopped
|-
|-
|'''Lakitu Cloud
|'''Lakitu Cloud
Line 185: Line 309:
|''A cloud that hovers. It's very efficient on all terrain.
|''A cloud that hovers. It's very efficient on all terrain.
|10
|10
|0
|0
|&#45;2
|&#45;3
|&#43;1
|Floats; immune to all terrain including lava
|-
|-
|'''DK Tires
|'''DK Tires
Line 190: Line 320:
|''Tires made of barrels. They handle differently with each battle.
|''Tires made of barrels. They handle differently with each battle.
|15
|15
|0
|0
|?
|?
|?
|Speed, acceleration, and handling are randomized each battle
|-
|-
|'''E. Gadd Jet
|'''E. Gadd Jet
Line 195: Line 331:
|''A hi-tech jet with perfect speed and handling designed by the professor.
|''A hi-tech jet with perfect speed and handling designed by the professor.
|15
|15
|0
|0
|&#45;1
|&#45;2
|&#43;1
|Floats; immune to all terrain including lava
|-
|-
|'''Skolar Tires  
|'''Skolar Tires  
Line 200: Line 342:
|''Tires handmade by Skolar that are simple and balanced, even on slick surfaces.
|''Tires handmade by Skolar that are simple and balanced, even on slick surfaces.
|20
|20
|0
|0
|&#43;1
|&#45;1
|0
|Slides less on ice and metal terrain
|}
|}


===Engines===
===Engines===
Engines shape largely how fast machines move and how well they handle. Engines are not visible during battle; however, a machine's running sound can differ when different engines are used with it.
Like tires, engines modify speed, acceleration, and handling. Engines are not visible on the machine; however, a machine's running sound can differ with the engine used. To buy all of the Engines, the player must have at least 99 2-vs.-2 Minigame Points in total or more.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: lavender;"
|-style="background-color: lavender;"
!Name
!width=10%|Name
!Image
!width=10%|Image
!Description
!width=20%|Description
!Cost (2-Vs.-2 Minigame Points)
!width=15%|Cost (2-vs.-2 Minigame Points)
!width=5%|Health
!width=5%|Power
!width=5%|Speed
!width=5%|Acceleration
!width=5%|Handling
!width=20%|Ability
|-
|-
|'''Mushroom Engine'''
|'''Mushroom Engine'''
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|''A normal engine that's great for learning.
|''A normal engine that's great for learning.
|0
|0
|0
|0
|0
|0
|0
|None
|-
|-
|'''Star Engine'''
|'''Star Engine'''
Line 220: Line 380:
|''A speedy engine with poor control.
|''A speedy engine with poor control.
|5
|5
|0
|0
|&#43;3
|&#43;1
|&#45;3
|None
|-
|-
|'''Wiggler Engine'''
|'''Wiggler Engine'''
Line 225: Line 391:
|''An engine that's not very fast but is easy to control.
|''An engine that's not very fast but is easy to control.
|5
|5
|0
|0
|&#45;3
|0
|&#43;3
|None
|-
|-
|'''Goomba Engine'''
|'''Goomba Engine'''
Line 230: Line 402:
|''An engine that's a little speedy and has decent acceleration.
|''An engine that's a little speedy and has decent acceleration.
|5
|5
|0
|0
|&#43;1
|&#43;3
|0
|None
|-
|-
|'''Ztar Engine
|'''Ztar Engine
Line 235: Line 413:
|''A slow engine that's easy to control and has excellent acceleration.
|''A slow engine that's easy to control and has excellent acceleration.
|7
|7
|0
|0
|&#45;2
|&#43;2
|&#43;1
|None
|-
|-
|'''Choo-Choo Engine
|'''Choo-Choo Engine
Line 240: Line 424:
|''A superfast engine with super poor control.
|''A superfast engine with super poor control.
|7
|7
|0
|0
|&#43;4
|&#43;1
|&#45;4
|None
|-
|-
|'''Super Wiggler Engine
|'''Super Wiggler Engine
Line 245: Line 435:
|''An easy-to-handle engine that's slow.
|''An easy-to-handle engine that's slow.
|10
|10
|0
|0
|&#45;4
|&#43;1
|&#43;4
|None
|-
|-
|'''Goomba-Trio Engine
|'''Goomba-Trio Engine
Line 250: Line 446:
|''An engine with great acceleration, some extra power, and really poor control.
|''An engine with great acceleration, some extra power, and really poor control.
|10
|10
|0
|0
|&#43;1
|&#43;4
|&#45;1
|None
|-
|-
|'''DK Engine  
|'''DK Engine  
Line 255: Line 457:
|''An odd, banana-shaped engine that performs differently with each battle.
|''An odd, banana-shaped engine that performs differently with each battle.
|15
|15
|0
|0
|?
|?
|?
|Speed, acceleration, and handling are randomized each battle
|-
|-
|'''E. Gadd Engine
|'''E. Gadd Engine
Line 260: Line 468:
|''A hi-tech engine with great speed and control, designed by the professor.
|''A hi-tech engine with great speed and control, designed by the professor.
|15
|15
|0
|0
|&#43;2
|&#43;1
|&#43;2
|None
|-
|-
|'''Skolar Engine
|'''Skolar Engine
Line 265: Line 479:
|''An engine with well-balanced speed and control, handmade by Skolar.
|''An engine with well-balanced speed and control, handmade by Skolar.
|20
|20
|0
|0
|&#43;2
|&#43;3
|&#45;1
|None
|}
|}


===Weapons===
===Weapons===
Weapons modify mainly the machine's attack stat. All weapons also have weight; heavier guns lower the machine's speed more than lighter guns.
Weapons mainly affect power, but they also impact speed. Stronger weapons tend to have lower speed. To buy all of the Weapons, the player must have at least 161 Battle Minigame Points in total or more.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: lavender;"
|-style="background-color: lavender;"
!Name
!width=10%|Name
!Image
!width=10%|Image
!Description
!width=20%|Description
!Cost (Battle Game Points)
!width=15%|Cost (Battle Minigame Points)
!width=5%|Health
!width=5%|Power
!width=5%|Speed
!width=5%|Acceleration
!width=5%|Handling
!width=20%|Ability
|-
|-
|'''Mushroom Gun'''
|'''Mushroom Gun'''
Line 280: Line 506:
|''A normal gun that's good to learn with.
|''A normal gun that's good to learn with.
|0
|0
|0
|&#45;1
|&#43;1
|0
|0
|None
|-
|-
|'''Seed Machine Gun
|'''Seed Machine Gun
Line 285: Line 517:
|''A lightweight watermelon-shaped gun with weak rapid-fire abilities.
|''A lightweight watermelon-shaped gun with weak rapid-fire abilities.
|5
|5
|0
|&#45;1
|&#43;3
|0
|0
|None
|-
|-
|'''Bob-omb Cannon
|'''Bob-omb Cannon
Line 290: Line 528:
|''A time-delayed, Bob-omb-firing cannon that's powerful and heavy.
|''A time-delayed, Bob-omb-firing cannon that's powerful and heavy.
|5
|5
|0
|&#43;2
|&#45;2
|0
|0
|None
|-
|-
|'''Bullet Bill Gun'''
|'''Bullet Bill Gun'''
Line 295: Line 539:
|''A gun with average firepower that shoots opponent-seeking Bullet Bills.
|''A gun with average firepower that shoots opponent-seeking Bullet Bills.
|7
|7
|0
|0
|&#45;1
|0
|0
|None
|-
|-
|'''Pokey Tower Gun
|'''Pokey Tower Gun
Line 300: Line 550:
|''A gun with two diagonally-moving bullets and average firepower.
|''A gun with two diagonally-moving bullets and average firepower.
|7
|7
|0
|&#43;1
|0
|0
|0
|None
|-
|-
|'''Piranha Plant
|'''Piranha Plant
Line 305: Line 561:
|''A powerful and far-reaching gun with bullets fired from a Piranha Plant.
|''A powerful and far-reaching gun with bullets fired from a Piranha Plant.
|7
|7
|0
|&#43;2
|0
|0
|0
|None
|-
|-
|'''Bowser Breath
|'''Bowser Breath
Line 310: Line 572:
|''An effective Bowser-shaped flamethrower with a short range  
|''An effective Bowser-shaped flamethrower with a short range  
|10
|10
|0
|&#43;3
|&#45;1
|0
|0
|None
|-
|-
|'''Mr. I Laser
|'''Mr. I Laser
Line 315: Line 583:
|''A lightweight laser with average firepower that's fired from his eye.
|''A lightweight laser with average firepower that's fired from his eye.
|10
|10
|0
|&#43;2
|&#43;2
|0
|0
|None
|-
|-
|'''DK Gun
|'''DK Gun
Line 320: Line 594:
|''A banana-shaped gun that's very heavy and the most powerful of all.
|''A banana-shaped gun that's very heavy and the most powerful of all.
|15
|15
|0
|&#43;4
|&#45;3
|0
|0
|None
|-
|-
|'''E. Gadd Cannon  
|'''E. Gadd Cannon  
Line 325: Line 605:
|''A well-balanced cannon, designed by the professor, with opponent-seeking missiles.
|''A well-balanced cannon, designed by the professor, with opponent-seeking missiles.
|15
|15
|0
|&#43;1
|0
|0
|0
|None
|-
|-
|'''Skolar Gun
|'''Skolar Gun
Line 330: Line 616:
|''A good overall weapon, handmade by Skolar. Press the button to shoot and release it to detonate.
|''A good overall weapon, handmade by Skolar. Press the button to shoot and release it to detonate.
|20
|20
|0
|&#43;3
|&#45;3
|0
|0
|None
|-
|-
|'''Bowser Punch
|'''Bowser Punch
Line 335: Line 627:
|''A very effective prototype that fires short-ranged Bowser punches!
|''A very effective prototype that fires short-ranged Bowser punches!
|30
|30
|0
|&#43;4
|&#45;1
|0
|0
|None
|-
|-
|'''Bob-omb Wall
|'''Bob-omb Wall
Line 340: Line 638:
|''A specialty weapon that drops a wall of bombs and increases speed.
|''A specialty weapon that drops a wall of bombs and increases speed.
|30
|30
|0
|&#43;2
|&#43;2
|0
|0
|None
|}
|}


===Unlock criteria===
===Unlock criteria===
{|border="1"cellspacing=0 cellpadding=2 align="center" style="text-align:center;border-collapse:collapse"width=84%
{|border="1"cellspacing=0 cellpadding=2 align="center" style="text-align:center;border-collapse:collapse"width=50%
|-
|-
!colspan=2 style="background:lavender;text-align:center"width=84%|Criteria
!colspan=2 style="background:lavender;text-align:center"width=50%|Criteria
|-
|-
!style="text-align:center;" width=15%|DK Body, Tires, Engine, Gun
!width=15%|DK Body, Tires, Engine, Gun
|Unlock Donkey Kong as a playable character
|Unlock Donkey Kong as a playable character
|-
|-
!style=""width=15%|Skolar Body, Tires, Engine, Gun  
!width=15%|Skolar Body, Tires, Engine, Gun  
|Beat every Duel Mode on every difficulty  
|Beat every Duel Mode on every difficulty  
|-
|-
!style=""width=15%|Bowser Punch
!width=15%|Bowser Punch, Bob-omb Wall
|Purchase every Machine Part
|-
!style=""width=15%|Bob-omb Wall
|Purchase every Machine Part
|Purchase every Machine Part
|}
|}


===Options===
===Options===
After the machine has been assembled player will be taken to Garage A-1 where players give it a name. After this, there are various options to improve the machine:
After a new machine has been assembled in a garage, the player will be prompted to give it a name. After this, various options will appear:
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 50%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: lavender;"
|-style="background-color: lavender;"
!Icon!!Effect
!Icon!!Effect
|-
|-
|[[File:WrenchMP5.png|100px]]||Trade the parts of the machine
|[[File:WrenchMP5.png|100px]]||Changes the parts used for the machine
|-
|-
|[[File:EyeMP5.png|100px]]||See the details of the machine
|[[File:EyeMP5.png|100px]]||Shows the name and statistics of the machine
|-
|-
|[[File:BattleMP5.png|100px]]||Start a duel with another person or CPU
|[[File:BattleMP5.png|100px]]||Starts a duel against another player or a tournament against CPU players
|-
|-
|[[File:TrashCanMP5.png|100px]]||Throw away the selected machine
|[[File:TrashCanMP5.png|100px]]||Deletes the machine, allowing a new one to be assembled
|}
|}


Line 420: Line 721:


====Unlock criteria====
====Unlock criteria====
{|border="1"cellspacing=0 cellpadding=2 align="center"style="text-align:center;border-collapse:collapse"width=84%
{|border="1"cellspacing=0 cellpadding=2 align="center"style="text-align:center;border-collapse:collapse"width=50%
|-
|-
!colspan=2 style="background:lavender;text-align:center"width=84%|Criteria
!colspan=2 style="background:lavender;text-align:center"width=50%|Criteria
|-
|-
!style="text-align:center;"width=15%|Hard Difficulty
!style="text-align:center;"width=15%|Hard Difficulty
Line 515: Line 816:
|Ita=Modalità Gran Premio
|Ita=Modalità Gran Premio
|ItaM=Grand Prix Mode
|ItaM=Grand Prix Mode
|Fre=Mode Super Duel
|FreM=Super Duel Mode
|Spa=Duelo estelar
|SpaM=Stellar duel
|Ger=Super-Duell-Modus
|GerM=Super Duel Mode
}}
}}


Line 614: Line 921:
|Jap=ステレサボディ
|Jap=ステレサボディ
|JapR=Suteresa Bodi
|JapR=Suteresa Bodi
|JapM=Stalth-Boo Body; a portmanteau of 「ステルス」 ''sutresu'', "stealth" and 「テレサ」 ''Teresa'', the Japanese name for [[Boo]].
|JapM=Portmanteau of「ステルス」(''suterusu'', "stealth") and「テレサ」(''Teresa'', "[[Boo]]") + "body"
}}
}}


Line 742: Line 1,049:
|Jap=クリボーエンジン
|Jap=クリボーエンジン
|JapR=Kuribō Enjin
|JapR=Kuribō Enjin
|JapM=Mushroom Engine
|JapM=Goomba Engine
}}
}}


Line 898: Line 1,205:
|Jap=わがままクッパ
|Jap=わがままクッパ
|JapR=Wagamama Kuppa
|JapR=Wagamama Kuppa
|JapM=Wayward Bowser
|JapM=Selfish Bowser
}}
}}


Line 946: Line 1,253:
{{foreign names
{{foreign names
|Jap=いじイジわるワル
|Jap=いじイジわるワル
|JapR=Iji-iji Waruwaru
|JapR=Iji'iji Waruwaru
|JapM=Meanie Beanie
|JapM=Possibly from the hiragana and katakana versions of「意地悪」(''ijiwaru'', "ill-tempered")
}}
}}


Line 1,076: Line 1,383:
|JapM=Rabbit Tournament
|JapM=Rabbit Tournament
}}
}}
==Trivia==
*The Super Wiggler Tires' description states they are very slow, but they are actually tied with the Lakitu Cloud Body and the Choo-Choo Tires for the largest speed bonus, with a modifier of +4. This is presumably a mistake and intended to be -4 instead.
*Although the speed, acceleration, and handling statistics are usually randomized by the DK Tires and the DK Engine, they are always maxed out when used by CPU-controlled Donkey Kong in tournaments.


{{MP5}}
{{MP5}}
[[it: Modalità Gran Premio]]
[[Category:Mario Party 5]]
[[Category:Mario Party 5]]

Latest revision as of 21:29, October 23, 2024

A vehicle's stat after it is assembled in the Super Duel Mode of Mario Party 5
The stats for an assembled machine.

Super Duel Mode is a side game mode in Mario Party 5, hosted by Skolar. It is a one-on-one battle mode in which two players face off against each other using custom-assembled vehicles (called "machines"). In this mode, one buys machine parts using points received by playing minigames in either Party or Mini-Game Mode and builds a battle machine to use in different tournaments or against friends. There are a total of 44 different parts that can be used to customize a machine. To unlock all the different parts, one must play all the tournaments and beat certain opponents.

Garage areas[edit]

The following areas are available in Super Duel Mode's initial segment, the Garage.

Area Description
Service Desk in Super Duel Mode from Mario Party 5
Service Desk
In this area, players can buy vehicle parts from Skolar. Whenever players play minigames prior to talking to Skolar in the Service Desk, Skolar keeps track of the number of minigames played and converts it to points. Players can also participate in trial battles, where players with a randomly generated vehicle and characters based off what is unlocked is pitted against a computer-controlled Koopa Kid. If a second controller is plugged to the second player slot, the Koopa Kid is replaced with player two, who is also randomly generated.
Garage A-1 in Super Duel Mode from Mario Party 5Garge A-2 in Super Duel Mode from Mario Party 5
Garage A-1 and A-2
Garage A-1 is owned by player one, while Garage A-2 is owned by player two. In this garage, players can build a machine from scratch when first accessed. After the machine is built and given a name, players can make any modification to it. Players can also inspect the machine's stats, pit the machine against other machines either in a Vs. Match (against other humans) or D1 Tournament (against CPU machines), or even delete the machine.
Garage B in Super Duel Mode from Mario Party 5
Garage B
This is a garage for friends. It is controlled by player three. In this garage, players can download machine data from the memory card in slot B, or other save files in slot A.
Garage Gallery in Super Duel Mode from Mario Party 5Garage Gallery in Super Duel Mode from Mario Party 5
Garage Gallery
Photos of winning machines in D1 Tournament mode are stored here. They can be viewed in a 3D perspective and adjusted using the buttons of the GameCube controller.
Garage Door in Super Duel Mode from Mario Party 5
Garage Door
This lets the player exit Super Duel Mode.

Playable characters[edit]

Playable characters do not have any noticeable differences except for the color on their steering wheel.

*Unavailable to players in trial battles.
**Always controlled by the CPU player in trial battles.

CPU-controlled only[edit]

Unlock criteria[edit]

Criteria
Donkey Kong Defeat Donkey Kong in Hard Competition.

Machine parts and statistics[edit]

Machines are composed of four parts: a body, a set of tires, an engine, and a weapon. They have five statistics which are as follow:

  • Health: The amount of hearts the machine starts with in Battle Competition mode. Each heart represents four Hit Points (HP).
  • Power: The amount of damage the machine's weapon deals, in HP.
  • Speed: The top speed of the machine.
  • Acceleration: The rate at which speed increases when accelerating.
  • Handling: How tight the machine turns.

To rate a machine's statistics, the game uses a base rating and applies the statistic modifiers of the machine parts that compose it. The base ratings are as follow:

  • Health: 5/9
  • Power: 4/12
  • Speed: 16/31
  • Acceleration: 5/13
  • Handling: 10/18

When previewing a machine, the raw numbers of its statistics are not shown and are instead hinted at via a radar chart.

Some machine parts possess an ability, granting a certain advantage during battles, at the cost of hindering a statistic to compensate. To buy all of the parts, the player must have at least 458 Points in total or more in all Minigame categories.

Body Types[edit]

Bodies affect the health statistic, and are the only kind of machine part to do so. They can also impact power and speed. To buy all of the Body Types, the player must have at least 99 4 Player Minigame Points in total or more.

Name Image Description Cost (4 Player Minigame Points) Health Power Speed Acceleration Handling Ability
Mushroom Body The Mushroom Body from Mario Party 5's Super Duel Mode. A standard body with standard abilities. 0 0 0 0 0 0 None
Star Body The Star Body from Mario Party 5's Super Duel Mode. A speedy body that's light and inexpensive. 5 -2 0 +2 0 0 None
Heart Body The Heart Body from Mario Party 5's Super Duel Mode. A cute, heart-shaped body that's very durable. 5 +4* 0 0 0 0 None
Choo-Choo Body The Choo-Choo Body from Mario Party 5's Super Duel Mode. An engine built for speed that's quite strong and durable. 5 +1 0 +3 0 0 None
Egg Body The Egg Body from Mario Party 5's Super Duel Mode. A body made of shells from Yoshi's eggs with increased defensive and offensive abilities. 7 +2 +1 0 0 0 None
Spiny Body The Spiny Body from Mario Party 5's Super Duel Mode. A slow, spine-covered body that increases offensive abilities. 7 +1 +3 -3 0 0 None
Lakitu Cloud Body The Lakitu Cloud Body from Mario Party 5's Super Duel Mode. A fast body made of clouds with poor defensive abilities. 10 -4 0 +4 0 0 None
Boo Body The Boo Body from Mario Party 5's Super Duel Mode. A fast body with low defensive abilities that's visible only to radar. 10 -1 +1 +2 0 0 Periodically turns the machine invisible on the opponent's screen, but remains visible on the radar
DK Body The DK Body from Mario Party 5's Super Duel Mode. A slow body made of barrels that increases defensive and offensive abilities. 15 +3 +4 -4 0 0 None
E. Gadd Body The E. Gadd Body from Mario Party 5's Super Duel Mode. A hi-tech body that's very high-balanced, designed by the professor. 15 +2 +2 +2 0 0 None
Skolar Body The Skolar Body from Mario Party 5's Super Duel Mode. A body with mostly average abilities that takes less damage from bombs and vehicle attacks. 20 +1 +2 -1 0 0 Takes half damage (rounded down) from lava terrain and hazards

*Despite making the health statistic total 9, the machine starts battles with 8 hearts.

Tires[edit]

Tires modify speed, acceleration, and handling. To buy all of the Tires, the player must have at least 99 1-vs.-3 Minigame Points in total or more.

Name Image Description Cost (1-vs.-3 Minigame Points) Health Power Speed Acceleration Handling Ability
Mushroom Tires The Mushroom Tires from Mario Party 5's Super Duel Mode. Normal tires that are great for learning. 0 0 0 0 0 0 None
Star Tires The Star Tires from Mario Party 5's Super Duel Mode. Fast tires with poor control. 5 0 0 +3 +1 -3 None
Wiggler Tires The Wiggler Tires from Mario Party 5's Super Duel Mode. Very slow tires with good control. 5 0 0 -3 0 +3 Allows steering while the machine is stopped
Goomba Tires The Goomba Tires from Mario Party 5's Super Duel Mode. Quick tires with very quick acceleration. 5 0 0 +1 +4 0 None
Spiny Tires The Spiny Tires from Mario Party 5's Super Duel Mode. Slower tires with great traction and decent acceleration. 7 0 0 -1 +2 0 Immune to dirt, ice, and metal terrain
Choo-Choo Tires The Choo-Choo Tires from Mario Party 5's Super Duel Mode. Superfast tires with super poor control. 7 0 0 +4 +1 -4 None
Super Wiggler Tires The Super Wiggler Tires from Mario Party 5's Super Duel Mode. Very slow tires with great traction. 10 0 0 +4 +1 +4 Allows steering while the machine is stopped
Lakitu Cloud The Lakitu Cloud from Mario Party 5's Super Duel Mode. A cloud that hovers. It's very efficient on all terrain. 10 0 0 -2 -3 +1 Floats; immune to all terrain including lava
DK Tires The DK Tires from Mario Party 5's Super Duel Mode. Tires made of barrels. They handle differently with each battle. 15 0 0 ? ? ? Speed, acceleration, and handling are randomized each battle
E. Gadd Jet The E. Gadd Jet from Mario Party 5's Super Duel Mode. A hi-tech jet with perfect speed and handling designed by the professor. 15 0 0 -1 -2 +1 Floats; immune to all terrain including lava
Skolar Tires The Skolar Tires from Mario Party 5's Super Duel Mode. Tires handmade by Skolar that are simple and balanced, even on slick surfaces. 20 0 0 +1 -1 0 Slides less on ice and metal terrain

Engines[edit]

Like tires, engines modify speed, acceleration, and handling. Engines are not visible on the machine; however, a machine's running sound can differ with the engine used. To buy all of the Engines, the player must have at least 99 2-vs.-2 Minigame Points in total or more.

Name Image Description Cost (2-vs.-2 Minigame Points) Health Power Speed Acceleration Handling Ability
Mushroom Engine The Mushroom Engine from Mario Party 5's Super Duel Mode. A normal engine that's great for learning. 0 0 0 0 0 0 None
Star Engine The Star Engine from Mario Party 5's Super Duel Mode. A speedy engine with poor control. 5 0 0 +3 +1 -3 None
Wiggler Engine The Wiggler Engine from Mario Party 5's Super Duel Mode. An engine that's not very fast but is easy to control. 5 0 0 -3 0 +3 None
Goomba Engine The Goomba Engine from Mario Party 5's Super Duel Mode. An engine that's a little speedy and has decent acceleration. 5 0 0 +1 +3 0 None
Ztar Engine The Ztar Engine from Mario Party 5's Super Duel Mode. A slow engine that's easy to control and has excellent acceleration. 7 0 0 -2 +2 +1 None
Choo-Choo Engine The Choo-Choo Engine from Mario Party 5's Super Duel Mode. A superfast engine with super poor control. 7 0 0 +4 +1 -4 None
Super Wiggler Engine The Super Wiggler Engine from Mario Party 5's Super Duel Mode. An easy-to-handle engine that's slow. 10 0 0 -4 +1 +4 None
Goomba-Trio Engine The Goomba Trio Engine from Mario Party 5's Super Duel Mode. An engine with great acceleration, some extra power, and really poor control. 10 0 0 +1 +4 -1 None
DK Engine The DK Engine from Mario Party 5's Super Duel Mode. An odd, banana-shaped engine that performs differently with each battle. 15 0 0 ? ? ? Speed, acceleration, and handling are randomized each battle
E. Gadd Engine The E. Gadd Engine from Mario Party 5's Super Duel Mode. A hi-tech engine with great speed and control, designed by the professor. 15 0 0 +2 +1 +2 None
Skolar Engine The Skolar Engine from Mario Party 5's Super Duel Mode. An engine with well-balanced speed and control, handmade by Skolar. 20 0 0 +2 +3 -1 None

Weapons[edit]

Weapons mainly affect power, but they also impact speed. Stronger weapons tend to have lower speed. To buy all of the Weapons, the player must have at least 161 Battle Minigame Points in total or more.

Name Image Description Cost (Battle Minigame Points) Health Power Speed Acceleration Handling Ability
Mushroom Gun The Mushroom Gun from Mario Party 5's Super Duel Mode. A normal gun that's good to learn with. 0 0 -1 +1 0 0 None
Seed Machine Gun The Seed Machine Gun from Mario Party 5's Super Duel Mode. A lightweight watermelon-shaped gun with weak rapid-fire abilities. 5 0 -1 +3 0 0 None
Bob-omb Cannon The Bob-omb Cannon from Mario Party 5's Super Duel Mode. A time-delayed, Bob-omb-firing cannon that's powerful and heavy. 5 0 +2 -2 0 0 None
Bullet Bill Gun The Bullet Bill Gun from Mario Party 5's Super Duel Mode. A gun with average firepower that shoots opponent-seeking Bullet Bills. 7 0 0 -1 0 0 None
Pokey Tower Gun The Pokey Tower Gun from Mario Party 5's Super Duel Mode. A gun with two diagonally-moving bullets and average firepower. 7 0 +1 0 0 0 None
Piranha Plant The Piranha Plant from Mario Party 5's Super Duel Mode. A powerful and far-reaching gun with bullets fired from a Piranha Plant. 7 0 +2 0 0 0 None
Bowser Breath The Bowser Breath from Mario Party 5's Super Duel Mode. An effective Bowser-shaped flamethrower with a short range 10 0 +3 -1 0 0 None
Mr. I Laser The Mr. I Laser from Mario Party 5's Super Duel Mode. A lightweight laser with average firepower that's fired from his eye. 10 0 +2 +2 0 0 None
DK Gun The DK Gun from Mario Party 5's Super Duel Mode. A banana-shaped gun that's very heavy and the most powerful of all. 15 0 +4 -3 0 0 None
E. Gadd Cannon The E. Gadd Cannon from Mario Party 5's Super Duel Mode. A well-balanced cannon, designed by the professor, with opponent-seeking missiles. 15 0 +1 0 0 0 None
Skolar Gun The Skolar Gun from Mario Party 5's Super Duel Mode. A good overall weapon, handmade by Skolar. Press the button to shoot and release it to detonate. 20 0 +3 -3 0 0 None
Bowser Punch The Bowser Punch from Mario Party 5's Super Duel Mode. A very effective prototype that fires short-ranged Bowser punches! 30 0 +4 -1 0 0 None
Bob-omb Wall The Bob-omb Wall from Mario Party 5's Super Duel Mode. A specialty weapon that drops a wall of bombs and increases speed. 30 0 +2 +2 0 0 None

Unlock criteria[edit]

Criteria
DK Body, Tires, Engine, Gun Unlock Donkey Kong as a playable character
Skolar Body, Tires, Engine, Gun Beat every Duel Mode on every difficulty
Bowser Punch, Bob-omb Wall Purchase every Machine Part

Options[edit]

After a new machine has been assembled in a garage, the player will be prompted to give it a name. After this, various options will appear:

Icon Effect
Wrench icon used in Super Duel Mode in Mario Party 5 Changes the parts used for the machine
Eye icon from Super Duel Mode in Mario Party 5 Shows the name and statistics of the machine
Battle icon from Super Duel Mode in Mario Party 5 Starts a duel against another player or a tournament against CPU players
Trash can icon in Super Duel Mode from Mario Party 5 Deletes the machine, allowing a new one to be assembled

Super Duel battles[edit]

The player can choose the battle from the garage menu, but only Battle Competition on easy and normal are available at the start. If the player loses any game, the tournament ends and the player receives no trophies. On easy mode, the player faces mostly Koopa Kids and few other characters. In normal mode, there are more unique characters and less Koopa Kids. In hard mode, Koopa Kids are absent and Bowser and Donkey Kong appear in the competition.

In all competitions, there are obstacles, such as stationary Spiny Shells or Bob-ombs that detonate within a certain amount of time or upon contact. The size of a Bob-omb mirrors the damage it can do. Warp Pipes simply block machines. Mushrooms occasionally appear along the course and grant the machine better speed and control for a certain amount of time when collided with, as well as Poison Mushrooms, which hinder speed and control.

Terrain can vary in an arena called Random Ruckus. Dirt and grass are present and do no special effects. Metal and ice make the machines harder to control. Lava damages and pushes away the machine. Mud makes vehicles slower. However, if a machine is equipped with Lakitu Cloud or E. Gadd Jet tires, the machine does not get affected by any sort of terrain while Spiny Tires negate sliding.

Modes[edit]

Battle Competition[edit]

Icon Description Screenshot
Battle Competition icon from Mario Party 5 The goal of this 90 second game is to eliminate the opponent. If the timer runs out before a player is eliminated, the player having more health left wins. The player must fire the weapon with B Button at the other player and keep moving to avoid opposing attacks and obstacles. Battle competition in Super Duel Mode in Mario Party 5

Flag Competition[edit]

Icon Description Screenshot
Flag Competition icon from Mario Party 5 In this game, the object is to collect three flags before the opposing player does. This game's time limit is also 90 seconds; the game ends if nobody collects three flags. Although hitting the opposing player immobilizes them momentarily, attacking the opposing member is not the goal of the game. Flag Competition in Super Duel Mode from Mario Party 5

Robo-Rabbit Competition[edit]

Icon Description Screenshot
Robo-Rabbit Competition icon from Mario Party 5 The goal in this competition is to wipe out three Robo-Rabbits before the opposing player does within the time limit of 90 seconds. Again, the player can shoot and stun the opposing member. The Robo-Rabbits are fast, move erratically, and can tunnel underground. Robo-Rabbit Competition in Mario Party 5. Bowser is suffering from post-damage invincibility frames.

Unlock criteria[edit]

Criteria
Hard Difficulty Win Battle Competition on Easy and Normal difficulty
Flag Competition Win Battle Competition on Hard difficulty
Robo-Rabbit Competition Win Flag Competition on Hard difficulty

CPU opponents and machines[edit]

All the CPU opponents also have nicknames for the final battle in a tournament.

Last Hero Mario
Mario's mugshot from Mario Party 5
Perfect Luigi
MP5Luigi.png
Beautiful Peach
Princess Peach's mugshot from Mario Party 5
Pretty Woman Daisy
Princess Daisy's mugshot from Mario Party 5
Super Dash
Mario's prize machine. Well-balanced, like our hero!
Mario's prize machine. Well-balanced, like our hero!
Lil' Bro Speed
Luigi's machine. It's fast. Green means go!
Luigi's machine. It's fast. Green means go!
Shiny Tiara
Peach's polished machine. Its speed is simply...regal!
Peach's polished machine. Its speed is simply...regal!
Cute 'n' Astute
Daisy's machine. Fast, it's no pansy!
Daisy's machine. Fast, it's no pansy!
Body Type: Choo-Choo Body
Tires: Star Tires
Engine: Goomba-Trio Engine
Weapon: E. Gadd Cannon
Body Type: Lakitu Cloud Body
Tires: E. Gadd Jet
Engine: Goomba Engine
Weapon: Seed Machine Gun
Body Type: E. Gadd Body
Tires: Lakitu Cloud
Engine: Choo-Choo Engine
Weapon: Bullet Bill Gun
Body Type: Star Body
Tires: Wiggler Tires
Engine: Goomba Engine
Weapon: Bullet Bill Gun
Mr. Lucky Yoshi
MP5Yoshi.png
Wild Man Wario
MP5Wario.png
Dark Rider Waluigi
Waluigi's mugshot from Mario Party 5
Samurai Toad
MP5Toad.png
Egg-celeration
Yoshi's machine. Tricky, it shells out damage!
Yoshi's machine. Tricky, it shells out damage!
Greedy Mustache
Wario's ultimate machine. Intimidating, like Wario's belly!
Wario's ultimate machine. Intimidating, like Wario's belly!
Superdupe Coupe
Waluigi's machine. It's the super duper attacker!
Waluigi's machine. It's the super duper attacker!
Toadster Toaster
Toad's machine. Decent, but only if it were a roadster...
Toad's machine. Decent, but only if it were a roadster...
Body Type: Egg Body
Tires: Star Tires
Engine: Wiggler Engine
Weapon: Pokey Tower Gun
Body Type: Heart Body
Tires: Super Wiggler Tires
Engine: Choo-Choo Engine
Weapon: Piranha Plant
Body Type: Spiny Body
Tires: Star Tires
Engine: Goomba Engine
Weapon: Bob-omb Cannon
Body Type: Mushroom Body
Tires: Mushroom Tires
Engine: Mushroom Engine
Weapon: Mushroom Gun
Nightmare Boo
Boo's mugshot from Mario Party 5
Bad Boy Koopa Kid
Koopa Kid's mugshot from Mario Party 5
The Beast Donkey Kong
Donkey Kong's mugshot from Mario Party 5
Tie-Land Bowser
Bowser's mugshot from Mario Party 5
Sheer Sideswipe
Boo's machine. Visible only to the radar. Peek-a-Boo...
Boo's machine. Visible only to the radar. Peek-a-Boo...
Minion Mobile
The Koopa Kid's machine. Tough, but there's a minion on board!
The Koopa Kid's machine. Tough, but there's a minion on board!
Banana Bot
Donkey Kong's machine. It's a one-shot, one-kill monster!
Donkey Kong's machine. It's a one-shot, one-kill monster!
Bowser Dozer
Bowser's machine. Get too close and you're toast!
Bowser's machine. Get too close and you're toast!
Body Type: Boo Body
Tires: Choo-Choo Tires
Engine: Ztar Engine
Weapon: Mr. I Laser
Body Type: Star Body
Tires: Wiggler Tires
Engine: Super Wiggler Engine
Weapon: Seed Machine Gun
Body Type: DK Body
Tires: DK Tires
Engine: DK Engine
Weapon: DK Gun
Body Type: Heart Body
Tires: Spiny Tires
Engine: E.Gadd Engine
Weapon: Bowser Breath

Arenas[edit]

These arenas are playable only in Vs. matches. In D1 Tournament, the arena is always a variation of Random Ruckus. There are a total of eight arenas to battle in.

Icon and Name In-Game Screenshot In-Game Description
Green Meadow arena from Mario Party 5
Green Meadow
Screenshot of the duel in Green Meadow from Mario Party 5 Battle in a big field under blue skies!
Moonlit Midnight arena from Mario Party 5
Moonlit Midnight
Screenshot of the duel in Moonlit Midnight from Mario Party 5 Battle in a big pond under a starlit sky!
Quicksand Desert arena from Mario Party 5
Quicksand Desert
Quicksand Desert arena from Mario Party 5. Boo is driving the vehicle on the right screen. Battle in sand within a limited area!
Snowy Slope arena from Mario Party 5
Snowy Slope
Screenshot of the duel in Snowy Slope from Mario Party 5 Battle on slippery ice surfaces during a raging snow storm!
Jungle Falls arena from Mario Party 5
Jungle Falls
Screenshot of the duel in Jungle Falls from Mario Party 5 Battle on a suspension bridge with a bamboo backdrop!
Lunar Outpost arena from Mario Party 5
Lunar Outpost
Screenshot of the duel in Lunar Outpost from Mario Party 5 Battle in a big bowl-shaped crater on the surface of the moon!
Bowser Stadium arena from Mario Party 5
Bowser Stadium
Screenshot of the duel in Bowser Stadium from Mario Party 5 Battle on a stage surrounded by dangerous hot magma!
Random Ruckus arena from Mario Party 5.
Random Ruckus
Screenshot of the duel in Random Ruckus from Mario Party 5. This is a tournament match on hard difficulty, where Mario is a player while Wario is a CPU. Battle in a new environment with each battle!

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーデュエルモード[?]
Sūpā Dyueru Mōdo
Super Duel Mode
French Mode Super Duel[?] Super Duel Mode
German Super-Duell-Modus[?] Super Duel Mode
Italian Modalità Gran Premio[?] Grand Prix Mode
Spanish Duelo estelar[?] Stellar duel

Garage areas[edit]

Service Desk[edit]

Language Name Meaning Notes
Japanese ガレージカウンター[?]
Garēji Kauntā
Garage Counter

Garage A-1[edit]

Language Name Meaning Notes
Japanese ガレージA-1[?]
Garēji A-1
Garage A-1

Garage A-2[edit]

Language Name Meaning Notes
Japanese ガレージA-2[?]
Garēji A-2
Garage A-2

Garage B[edit]

Language Name Meaning Notes
Japanese ガレージB[?]
Garēji B
Garage B

Garage Gallery[edit]

Language Name Meaning Notes
Japanese コレクションガレージ[?]
Korekushon Garēji
Collection Garage

Garage Door[edit]

Language Name Meaning Notes
Japanese でぐち[?]
Deguchi
Exit

Body Types[edit]

Mushroom Body[edit]

Language Name Meaning Notes
Japanese キノコボディ[?]
Kinoko Bodi
Mushroom Body

Star Body[edit]

Language Name Meaning Notes
Japanese スターボディ[?]
Sutā Bodi
Star Body

Heart Body[edit]

Language Name Meaning Notes
Japanese ハートボディ[?]
Hāto Bodi
Heart Body

Choo-Choo Body[edit]

Language Name Meaning Notes
Japanese シュッポーボディ[?]
Shuppō Bodi
Choo-Choo Body; from「しゅっぽ」(shuppo, an onomatopoeia for the sound a train makes)

Egg Body[edit]

Language Name Meaning Notes
Japanese タマゴボディ[?]
Tamago Bodi
Egg Body

Spiny Body[edit]

Language Name Meaning Notes
Japanese トゲゾーボディ[?]
Togezō Bodi
Spiny Body

Lakitu Cloud Body[edit]

Language Name Meaning Notes
Japanese ジュゲムボディ[?]
Jugemu Bodi
Lakitu Body

Boo Body[edit]

Language Name Meaning Notes
Japanese ステレサボディ[?]
Suteresa Bodi
Portmanteau of「ステルス」(suterusu, "stealth") and「テレサ」(Teresa, "Boo") + "body"

DK Body[edit]

Language Name Meaning Notes
Japanese DKボディ[?]
DK Bodi
DK Body

E. Gadd Body[edit]

Language Name Meaning Notes
Japanese オヤ・マーボディ[?]
Oya Mā Bodi
E. Gadd Body

Skolar Body[edit]

Language Name Meaning Notes
Japanese ハールボディ[?]
Hāru Bodi
Skolar Body

Tires[edit]

Mushroom Tires[edit]

Language Name Meaning Notes
Japanese キノコタイヤ[?]
Kinoko Taiya
Mushroom Tire

Star Tires[edit]

Language Name Meaning Notes
Japanese スタータイヤ[?]
Sutā Taiya
Star Tire

Wiggler Tires[edit]

Language Name Meaning Notes
Japanese ハナチャンタイヤ[?]
Hanachan Taiya
Wiggler Tire

Goomba Tires[edit]

Language Name Meaning Notes
Japanese クリボータイヤ[?]
Kuribō Taiya
Goomba Tire

Spiny Tires[edit]

Language Name Meaning Notes
Japanese トゲゾータイヤ[?]
Togezō Taiya
Spiny Tire

Choo-Choo Tires[edit]

Language Name Meaning Notes
Japanese シュッポータイヤ[?]
Shuppō Taiya
Choo-Choo Tire

Super Wiggler Tires[edit]

Language Name Meaning Notes
Japanese スーパーハナチャンタイヤ[?]
Sūpā Hanachan Taiya
Super Wiggler Tire

Lakitu Cloud[edit]

Language Name Meaning Notes
Japanese ジュゲムホバー[?]
Jugemu Hobā
Lakitu Hover

DK Tires[edit]

Language Name Meaning Notes
Japanese DKタイヤ[?]
DK Taiya
DK Tire

E. Gadd Jet[edit]

Language Name Meaning Notes
Japanese オヤ・マーホバー[?]
Oya Mā Hobā
E. Gadd Hover

Skolar Tires[edit]

Language Name Meaning Notes
Japanese ハールタイヤ[?]
Hāru Taiya
Skolar Tire

Engines[edit]

Mushroom Engine[edit]

Language Name Meaning Notes
Japanese キノコエンジン[?]
Kinoko Enjin
Mushroom Engine

Star Engine[edit]

Language Name Meaning Notes
Japanese スターエンジン[?]
Sutā Enjin
Star Engine

Wiggler Engine[edit]

Language Name Meaning Notes
Japanese ハナチャンエンジン[?]
Hanachan Enjin
Wiggler Engine

Goomba Engine[edit]

Language Name Meaning Notes
Japanese クリボーエンジン[?]
Kuribō Enjin
Goomba Engine

Ztar Engine[edit]

Language Name Meaning Notes
Japanese ズターエンジン[?]
Zutā Enjin
Ztar Engine

Choo-Choo Engine[edit]

Language Name Meaning Notes
Japanese シュッポーきかん[?]
Shuppō Kikan
Choo-Choo Mechanism

Super Wiggler Engine[edit]

Language Name Meaning Notes
Japanese ハイハナエンジン[?]
Hai Hana Enjin
High Flower Engine

Goomba-Trio Engine[edit]

Language Name Meaning Notes
Japanese ハイクリボーエンジン[?]
Hai Kuribō Enjin
High Goomba Engine

DK Engine[edit]

Language Name Meaning Notes
Japanese DKエンジン[?]
Dike Enjin
DK Engine

E. Gadd Engine[edit]

Language Name Meaning Notes
Japanese オヤ・マーエンジン[?]
Oya Mā Enjin
E. Gadd Engine

Skolar Engine[edit]

Language Name Meaning Notes
Japanese ハールエンジン[?]
Hāru Enjin
Skolar Engine

Weapons[edit]

Mushroom Gun[edit]

Language Name Meaning Notes
Japanese キノコほう[?]
Kinoko Hō
Mushroom Cannon

Seed Machine Gun[edit]

Language Name Meaning Notes
Japanese たねマシンガン[?]
Tane Mashin Gan
Seed Machine Gun

Bob-omb Cannon[edit]

Language Name Meaning Notes
Japanese ボムへいキャノン[?]
Bomuhei Kyanon
Bob-omb Cannon

Bullet Bill Gun[edit]

Language Name Meaning Notes
Japanese おっかけキラーほう[?]
Okkake Kirā Hō
Chasing Bullet Bill Cannon

Pokey Tower Gun[edit]

Language Name Meaning Notes
Japanese サンボタワー[?]
Sanbo Tawā
Pokey Tower

Piranha Plant[edit]

Language Name Meaning Notes
Japanese パックンほう[?]
Pakkun Hō
Piranha Cannon

Bowser Breath[edit]

Language Name Meaning Notes
Japanese クッパファイヤー[?]
Kuppa Faiyā
Bowser Fire

Mr. I Laser[edit]

Language Name Meaning Notes
Japanese アイクンレーザー[?]
Ai-kun Rēzā
Mr. I Laser

DK Gun[edit]

Language Name Meaning Notes
Japanese DKほう[?]
Dike Hō
DK Cannon

E. Gadd Cannon[edit]

Language Name Meaning Notes
Japanese オヤ・マーキャノン[?]
Oya Mā Kyanon
E. Gadd Cannon

Skolar Gun[edit]

Language Name Meaning Notes
Japanese ハールほう[?]
Hāru Hō
Skolar Cannon

Bowser Punch[edit]

Language Name Meaning Notes
Japanese クッパパンチ[?]
Kuppa Panchi
Bowser Punch

Bob-omb Wall[edit]

Language Name Meaning Notes
Japanese うしろボム[?]
Ushiro Bomu
Back Bomb

CPU opponents and machines[edit]

Banana Bot[edit]

Language Name Meaning Notes
Japanese そこぬけバナーナ[?]
Sokonuke Banāna
Bottomless Banaaana

Bowser Dozer[edit]

Language Name Meaning Notes
Japanese わがままクッパ[?]
Wagamama Kuppa
Selfish Bowser

Lil' Bro Speed[edit]

Language Name Meaning Notes
Japanese おとうとスピード[?]
Otōto Supīdo
Lil' Bro Speed

Super Dash[edit]

Language Name Meaning Notes
Japanese スーパーダッシュ[?]
Sūpā Dasshu
Super Dash

Shiny Tiara[edit]

Language Name Meaning Notes
Japanese きらきらティアラ[?]
Kirakira Tiara
Shiny Tiara

Greedy Mustache[edit]

Language Name Meaning Notes
Japanese ハッピーひげひげ[?]
Happī Higehige
Happy Mustache-Mustache

Sheer Sideswipe[edit]

Language Name Meaning Notes
Japanese よこどりゴースト[?]
Yokodori Gōsuto
Robbing Ghost

Egg-celeration[edit]

Language Name Meaning Notes
Japanese うきうきタマゴ[?]
Ukiuki Tamago
Pleasant Egg

Superdupe Coupe[edit]

Language Name Meaning Notes
Japanese いじイジわるワル[?]
Iji'iji Waruwaru
Possibly from the hiragana and katakana versions of「意地悪」(ijiwaru, "ill-tempered")

Cute 'n' Astute[edit]

Language Name Meaning Notes
Japanese ぴかぴかジュエル[?]
Pikapika Jueru
Dazzling Jewel

Toadster Toaster[edit]

Language Name Meaning Notes
Japanese キノコパワー[?]
Kinoko Pawā
Mushroom Power

Minion Mobile[edit]

Language Name Meaning Notes
Japanese ゴーゴーしたっぱ[?]
Gōgō Shitappa
Go-Go Minion

The Beast Donkey Kong[edit]

Language Name Meaning Notes
Japanese ザ・ビースト[?]
Za Bīsuto
The Beast

Tie-Land Bowser[edit]

Language Name Meaning Notes
Japanese タイラント[?]
Tairanto
Tyrant

Perfect Luigi[edit]

Language Name Meaning Notes
Japanese パーフェクトL[?]
Pāfekuto Eru
Perfect L

Last Hero Mario[edit]

Language Name Meaning Notes
Japanese ラストヒーロー[?]
Rasuto Hīrō
Last Hero

Beautiful Peach[edit]

Language Name Meaning Notes
Japanese ビューティフル[?]
Byūtifuru
Beautiful

Wild Man Wario[edit]

Language Name Meaning Notes
Japanese ワイルドマン[?]
Wairudo Man
Wild Man

Nightmare Boo[edit]

Language Name Meaning Notes
Japanese ナイトメア[?]
Naitomea
Nightmare

Mr. Lucky Yoshi[edit]

Language Name Meaning Notes
Japanese ミスターラッキー[?]
Misutā Rakkī
Mr. Lucky

Dark Rider Waluigi[edit]

Language Name Meaning Notes
Japanese マンインブラック[?]
Man In Burakku
Man in Black

Pretty Woman Daisy[edit]

Language Name Meaning Notes
Japanese プリティウーメン[?]
Puriti Ūmen
Pretty Woman

Samurai Toad[edit]

Language Name Meaning Notes
Japanese サムライ[?]
Samurai
Samurai

Bad Boy Koopa Kid[edit]

Language Name Meaning Notes
Japanese バッドボーイ[?]
Baddo Bōi
Bad Boy

Modes[edit]

Battle Competition[edit]

Language Name Meaning Notes
Japanese バトルトーナメント[?]
Batoru Tōnamento
Battle Tournament

Flag Competition[edit]

Language Name Meaning Notes
Japanese フラッグトーナメント[?]
Furaggu Tōnamento
Flag Tournament

Robo-Rabbit Competition[edit]

Language Name Meaning Notes
Japanese ラビットトーナメント[?]
Rabitto Tōnamento
Rabbit Tournament

Trivia[edit]

  • The Super Wiggler Tires' description states they are very slow, but they are actually tied with the Lakitu Cloud Body and the Choo-Choo Tires for the largest speed bonus, with a modifier of +4. This is presumably a mistake and intended to be -4 instead.
  • Although the speed, acceleration, and handling statistics are usually randomized by the DK Tires and the DK Engine, they are always maxed out when used by CPU-controlled Donkey Kong in tournaments.