Castle Dash: Difference between revisions

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|code=21 ([[World-e]])
|code=21 ([[World-e]])
|game=''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|game=''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|track={{conjectural|Fortress Theme}}<br>Ground Theme<br>[[File:SMA4 Overworld Theme.oga]]
|limit=60
|track={{conjectural|Fortress Theme}}<br>Ground Theme
|sample=Ground Theme<br>[[File:SMA4 Overworld Theme.oga]]
|before=[[A Towering Tour|<<]]
|before=[[A Towering Tour|<<]]
|after=[[Rich with Ropes|>>]]
|after=[[Rich with Ropes|>>]]
}}
}}
'''Castle Dash''' is an [[e-Reader]] level for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It is the 21st level of [[World-e]]. This card was released in Series 2 in Japan. Its official difficulty rating is ★★★★★. It was initially released only in Japan due to the e-Reader being discontinued internationally, although the level eventually first became available overseas when the game was released on the [[Wii U]] [[Virtual Console]] in 2016. The level has five [[Advance Coin]]s, and the time starts at 60 seconds. The key art featured [[Morton Koopa Jr.]]
'''Castle Dash''' is an [[e-Reader]] level for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It is the 21st level of [[World-e]]. This card was released in Series 2 in Japan. Its official difficulty rating is ★★★★★. It was initially released only in Japan due to the e-Reader being discontinued internationally, although the level eventually first became available overseas when the game was released on the [[Wii U]] [[Virtual Console]] in 2016. The level has five [[Advance Coin]]s, and the time starts at 60 seconds. The key art featured [[Morton|Morton Koopa Jr.]]


==Structure==
==Layout==
[[File:Escape_The_Castle!!.png|thumb|left]]
[[File:Escape_The_Castle!!.png|thumb|left|Screenshot from ''Super Mario Advance 4: Super Mario Bros. 3'']]
[[File:Castle Dash map.png|thumb|Map of the level.]]
===Area 1===
The level starts with seven [[Power Meter Block]]s, giving an extra boost to the [[P-Meter|Power Meter]]. There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the next conveyor belt will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. There will be another conveyor belt in reverse, then the player performs a high jump and continue to run to avoid the pit that is next to. Right on, there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and the first Advance Coin in mid-level.
The level starts with seven [[Power Meter Block]]s, giving an extra boost to the [[P-Meter|Power Meter]]. There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the next conveyor belt will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. There will be another conveyor belt in reverse, then the player performs a high jump and continue to run to avoid the pit that is next to. Right on, there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and the first Advance Coin in mid-level.


===Area 2===
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. After, there are few [[Triangular Block]]s, needed to get the third Advance Coin. After, there is a series of platforms where lies the fourth Advance Coin. The player has to get a perfect timing on the third platform to get the coin, due one tile gaps between platforms unallowing [[jump]]s.
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. After, there are few [[Triangular Block]]s, needed to get the third Advance Coin. After, there is a series of platforms where lies the fourth Advance Coin. The player has to get a perfect timing on the third platform to get the coin, due one tile gaps between platforms unallowing [[jump]]s.


===Area 3===
The last area contains floating red [[Spike Trap|spike]]s (like the red ones in the [[Orange Mushroom House]] mini-game) which makes the player lose a life even if they are powered up, no enemies, few coins, and the last Advance Coin. The player has to do tricky jumps to avoid the spikes and get the last Advance Coin. Near the end there will be a lone [[Brick Block]] containing a [[1-Up Mushroom]], and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level.
The last area contains spiky balls (like the red ones in the [[Orange Mushroom House]] mini-game) which makes the player lose a life even if they are powered up, no enemies, few coins, and the last Advance Coin. The player has to do tricky jumps to avoid the spiky balls and get the last Advance Coin. Near the end there will be a lone [[Brick Block]] containing a [[1-Up Mushroom]], and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level.


{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
==Enemies==
!Name
{{number of enemies
!Count
|image1=[[File:SMA4 SMB3 Thwomp.png]]
|-
|name1=[[Thwomp]]
|[[File:SMA4 SMB3 Thwomp.png]]<br>[[Thwomp]]
|count1=9
|9
|image2=[[File:Boo Animation.gif]]
|-
|name2=[[Boo]]
|[[File:Boo Animation.gif]]<br>[[Boo]]
|count2=15
|15
|image3=-
|-
|name3=[[Spike Trap|Spikes]]
|[[Spike Ball|Red Spike Ball]]
|count3=31
|31
}}
|}
 
==Level map==
{{wide image|Castle Dash map.png|1000}}


==Flavor text==
==Flavor text==
{|
{|
|-
|
|
*<b>Japanese:
*<b>Japanese:
Line 62: Line 61:
|JapM=Run Through the Fortress!!
|JapM=Run Through the Fortress!!
}}
}}
==Trivia==
*Despite the level only being 60 seconds long, the "Hurry Up!" music does not play when the level begins, unlike later games in a level with a time limit of 100 seconds or less.


==External links==
==External links==
*[https://www.youtube.com/watch?v=ZttAXNtuRSE Walkthrough with all Advance Coins.]
*[https://www.youtube.com/watch?v=ZttAXNtuRSE Walkthrough with all Advance Coins.]
{{SMB3 levels}}
{{SMB3 levels}}
[[Category:Castles]]
[[Category:Castles]]
[[Category:Haunted areas]]
[[Category:Haunted areas]]
[[Category:World-e]]
[[Category:World-e]]

Latest revision as of 22:02, October 4, 2024

Level
Castle Dash
●21 Run the Tower!!
Level code 21 (World-e)
Game Super Mario Advance 4: Super Mario Bros. 3
Time limit 60
Music track Fortress Theme
Ground Theme
Music sample
Ground Theme
<< Directory of levels >>

Castle Dash is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. It is the 21st level of World-e. This card was released in Series 2 in Japan. Its official difficulty rating is ★★★★★. It was initially released only in Japan due to the e-Reader being discontinued internationally, although the level eventually first became available overseas when the game was released on the Wii U Virtual Console in 2016. The level has five Advance Coins, and the time starts at 60 seconds. The key art featured Morton Koopa Jr.

Layout[edit]

Screenshot from Super Mario Advance 4: Super Mario Bros. 3

The level starts with seven Power Meter Blocks, giving an extra boost to the Power Meter. There will be a series of eight Thwomps trying to catch the player, each two positioned a block more down. Before the other four the next conveyor belt will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. There will be another conveyor belt in reverse, then the player performs a high jump and continue to run to avoid the pit that is next to. Right on, there will be another Thwomp and another conveyor belt pointing to right. There are Boos and the first Advance Coin in mid-level.

The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. After, there are few Triangular Blocks, needed to get the third Advance Coin. After, there is a series of platforms where lies the fourth Advance Coin. The player has to get a perfect timing on the third platform to get the coin, due one tile gaps between platforms unallowing jumps.

The last area contains floating red spikes (like the red ones in the Orange Mushroom House mini-game) which makes the player lose a life even if they are powered up, no enemies, few coins, and the last Advance Coin. The player has to do tricky jumps to avoid the spikes and get the last Advance Coin. Near the end there will be a lone Brick Block containing a 1-Up Mushroom, and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level.

Enemies[edit]

Image Name Count
Thwomp sprite from Super Mario Advance 4: Super Mario Bros. 3 Thwomp 9
Boo from Fortress, Castle Boo 15
- Spikes 31

Level map[edit]

Castle Dash from Super Mario Advance 4: Super Mario Bros. 3.

Flavor text[edit]

  • Japanese:
  • Romaji:
  • Translation:  

たちどまって しまうようなやつは ドッスンのしたじきに なってしまえ!!
Tachidomatte shimau yō na yatsu wa Dossun no shitajiki ni natte shimae!!
"Crush idiots who stop, Thwomps!"

Media[edit]

Video.svg Castle Dash - Gameplay of the level.
File infoMedia:SMA4 Castle Dash Gameplay.ogv
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese とりでをかけぬけろ!![?]
Toride o Kakenukero!!
Run Through the Fortress!!

Trivia[edit]

  • Despite the level only being 60 seconds long, the "Hurry Up!" music does not play when the level begins, unlike later games in a level with a time limit of 100 seconds or less.

External links[edit]