Super Mario Land 4: Difference between revisions
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==Trivia== | |||
*The "celery delivery service" Peach gives the key to at the end of the second chapter is Kiki and her cat Jiji from ''{{wp|Kiki's Delivery Service}}''. | |||
==References== | ==References== | ||
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[[Category:KC Deluxe]] | [[Category:KC Deluxe]] |
Revision as of 03:40, October 3, 2024
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Manga infobox Super Mario Land 4 is the fourth volume of Kodansha's Super Mario manga published under the KC Deluxe label. It is the final part of the miniseries started by the Super Mario Land manga, based off the Game Boy games, but this title retains, at least in the first story arc, some elements from the Super Mario Land game.
The volume centers around Qix and Solar Striker.
Contents
Walkthrough
Qix
クイックス
Solar Striker
ソーラーストライカー
Chapters
It has been requested that this article be rewritten. Reason: Grammar check
Chapter 1
Mario and Luigi are watching TV at their house, where they are broadcasting the arrival of Princess Daisy, invited by Princess Peach. Daisy then asks Peach if Mario will join them, to Peach storms off, angry that she only came to meet him. Daisy takes offense to this, but a person behind her tells her that he can make Mario come: it is Qix Daiō, that traps the princess inside the screen of the Game Boy he is wearing like an armor. He then locks it and breaks the key, while challenging Mario to save her by beating his minions at Qix, to whom he gave the pieces of the key: a Suu in Mexico, a Gao in Africa, and a Pionpi in China. Mario and Luigi accept the challenge and, after reaching the airport and jump on the Sky Pop, Peach also arrives to join them.
One flight to Mexico later, the Suu explains the rules: inside a square area, they will need to conquer at least 75% of it by using a rope to delimit the area they took, starting from the non-conquered perimeter and using some stakes to angle their rope, all the while avoiding a giant vulture inside the area (the Qix) and the multiple Sparx around the rope perimeter. Luigi is the first to go, conquering 38% of the area while avoiding the Qix with agility and wile, but is eliminated once he gets surrounded by the Sparxs. Luigi is blown out of the area, gets eliminated and an areola appears on him. Peach goes next and she initially tires to use her femininity to tame the vulture, but it does not work. Worse, by running inside the non-conquered area too much, a Fuse appears on her rope, reaches her, and eliminates her, blowing her out of the area and giving her an areola as well. It is all up to Mario. After conquering a couple of spaces, Mario trips on a pebble and his stakes falls into the ground. Initially angry, Mario gets an idea: after the Qix is lure into diving against him, crashing onto the ground, Mario ties the rope to the pebbles and skillfully swings it against the arranged stakes, covering so much area to score a 78% on the score, winning the match.
While the Suu despairs, a disappointed Qix Daiō appears on the Game Boy-like scoreboard display and blows the Suu up, leaving behind the stem of the key. As Mario takes it, he and his friends are warped to Africa, where the Gao is waiting. The rules are the same as before, but the Qix of the area is an elephant. The Gao, also, explains that if Mario takes 99% of the area, he will earn 50.000 points, which he can use to "revive" Luigi or Peach. Mario's teammates, worried that he might get squashed by the Qix, ask him to reconsider it, but since the challenge is still getting broadcasted world-wide, he cannot back down, so he quickly comes up with a plan. After skill fully avoiding the elephant and the Sparx, Mario starts to conquer just a small amount of areas, but he eventually traps the elephant in a narrow passage between his areas and traps it inside. Seeing as the area in which the Qix is located is the non-conquered area that a player cannot take while delimiting, Mario has captured the remaining area, up to a 99%. Luigi is revived and Qix Daiō punishes the Gao by blowing him up, making it drop the bow of the key. Next stop is China, where Pionpi awaits.
Chapter 2
One warp later, Mario, Luigi, and Peach, find themselves in front of the Shaolin Monastery. Being distracted by a bicycle infantry summoned by the Pionpi, Peach is bite by the enemy and turned into a hopping zombie, so that she can fight against the Mario Brothers in the challenge. The arena is filled with spikes: one wrong move and they are toast. To make matters more difficult, both the Pionpi and the zombified Peach will play the role of two Qixs and, since they will be fighting in the birthplace of martial arts, Qix Daiō gave the Pionpi the body and the knowledge of a karate expert. Luigi is the first to go, but his rope is immediately broken by the Pionpi and, about to fall face-first into a spike, Peach kicks him off the arena, accidentally saving him as Daisy notices (via the scoreboard display screen), although the returning areola confirms his elimination. Mario goes next and tries to go for a 99%, but the Pionpi laughs, considering that with two Qixs it will be difficult for him to do it again. However, as Peach gets distracted by arguing with Daisy, Mario tries to trap her, but trips and accidentally touches the border. Seeing as the two Qixs got separated by a line, the game ends in a Split Qix. The Pionpi disappears, freeing Peach from its control and dropping the pin: the key is completed.
Mario takes it to the display and turns the key in the Game Boy keyhole, but instead of Daisy, a wormhole awaits that takes them to the rooftop pool of the Qix Building in New York City. There, Qix Daiō is awaiting them for the final challenge: a 2 player game of Qix, using the pool as the area, and Marker motorboats to delimit the conquered zones, the Qix will be a floating sharp shard that will target both of them and the first to conquer 50% of the area wins. Mario accepts the challenge and he and his friends hop on their Marker. As the game begins, the Qix targets Qix Daiō's Marker, but Hiyoihoi tosses a Ganchan at it to stop the Qix from attacking them. Qix Daiō scores a 40% of conquered area, while Mario only gets a 20% while avoiding the Qix. Eventually, the Qix cuts his Marker in half and the motorboat crashes in the railing, stopping precariously on the edge of the building. As Qix Daiō tries to shove them down with its motorboat, Daisy (still trapped inside the Game Boy screen on Qix Daiō's chest piece) starts crying in desperation on a bump, causing Qix Daiō to spasm. Realizing the bump is his ticklish belly button, Daisy starts tickling it and while spasming, Qix Daiō's horned helmet damages his Marker to the point of breaking it. As he realizes that, Qix Daiō takes control over the Qix to bomb dive into Mario's Marker.
The Marker is once again cut in half and Luigi lands on the Qix, getting electrocuted. Desperate, Mario grabs the rope attached to the boat and quickly swims towards the pool border, conquering the 30% of the area and winning the match. This causes Qix Daiō to explode in smithereens, leaving behind the Game Boy chest piece. The trio approaches it and when Mario asks Peach to pass him the key, she reveals she thought they did not need it anymore and mailed it to Sarasaland: the celery delivery service just took it a few minutes ago. So, the Game Boy chest piece is mailed to Sarasaland as well, meaning her visit has come to an end, much to Peach's joy and Daisy's anger, who curses her friend out for not letting her spend any time with Mario.
Chapter 3
Chapter 4
Extras
とくべつ
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Trivia
- The "celery delivery service" Peach gives the key to at the end of the second chapter is Kiki and her cat Jiji from Kiki's Delivery Service.