Pull It Together: Difference between revisions
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The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round). | The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round). | ||
On Challenge Road, this is the last challenge of Salty Sea and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies. | On Challenge Road, this is the last challenge of [[Salty Sea (world)|Salty Sea]] and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies. | ||
==Controls== | ==Controls== |
Latest revision as of 20:15, September 25, 2024
Pull It Together | |
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Appears in | Super Mario Party |
Type | 2-vs.-2/free-for-all minigame (Team) |
Time limit | 10 seconds per round |
Music track | Wham-Bam Hullabaloo |
Pull It Together is a Team minigame appearing in Super Mario Party. Its name comes from a phrase that means "to regain composure."
Introduction[edit]
For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "Go!"
Gameplay[edit]
The minigame is a tug of war; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).
On Challenge Road, this is the last challenge of Salty Sea and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies.
Controls[edit]
- Mash – Pull
In-game text[edit]
- Pull your rivals over the line!
- Mash the button as fast as you can!
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 不公平つなひき[?] Fukōhei tsunahiki |
Unfair Tug of War | |
Chinese | 不公平拔河[?] Bùgōngpíng Báhé |
Unfair Tug of War | |
Dutch | Teams in touw[?] | Teams [being] busy. From an expression meaning being busy; pun on “touw” (“rope”) | |
French | Tir à la corde[?] | Tug of war | |
German | Ziehen und Zerren[?] | Accuse and Tug | |
Italian | Tiro alla fune[?] | Tug of war | |
Korean | 불공평한 줄다리기[?] Bulgongpyeonghan juldarigi |
Unfair Tug of War | |
Spanish | Tira y no aflojes[?] | Pull and Don't Loosen, pun on tira y afloja (back and forth) |