Bolt (object): Difference between revisions

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[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:DK Arcade Bolt.png|frame|left]]
[[File:DK Arcade Bolt.png|frame|left]]
'''Bolts'''<ref>{{cite|page=5|title=''Donkey Kong'' (NES) instruction booklet|language=en-us|date=1985|publisher=Nintendo of America}}</ref><ref>{{cite|quote=Walk or jump over the bolt to remove it!|author=In-game instructions|title=''[[NES Remix]]''}}</ref> (also known as '''plugs'''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=127|date=1999|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=67|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.{{page needed}}</ref>) are objects in ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario has to destroy them to complete the level, which can be done by either walking over a bolt or [[jump]]ing across it. Once every bolt is removed, the platforms supporting [[Donkey Kong]] collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.
'''Bolts'''<ref>{{cite|page=5|title=''Donkey Kong'' (NES) instruction booklet|language=en-us|date=1985|publisher=Nintendo of America}}</ref><ref>{{cite|quote=Walk or jump over the bolt to remove it!|author=In-game instructions|title=''[[NES Remix]]''}}</ref> (also known as '''plugs'''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=127|date=1999|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=67|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.{{page needed}}</ref>) are objects in ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario has to destroy them to complete the level, which can be done by either walking over a bolt or [[jump]]ing across it. Once every bolt is removed, the platforms supporting [[Donkey Kong]] collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (enemy)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.


[[File:MvsDK2 Bolt.png|frame|left]]
[[File:MvsDK2 Bolt.png|frame|left]]
Bolts are objects in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', too. Bolts on level B1 of [[DK's Hideout]] can be removed by [[Mini Mario (toy)|Mini Mario]]s from either walking over, jumping across, or standing on top of one, which then melts away and disappears. Removing the bolts is required to defeat Donkey Kong in a manner similarly to 100m in ''Donkey Kong''.
Bolts are objects in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', too. Bolts on level B1 of [[DK's Hideout]] can be removed by [[Mini Mario (toy)|Mini Mario]]s from either walking over, jumping across, or standing on top of one, which then melts away and disappears. Removing the bolts is required to defeat Donkey Kong in a manner similarly to 100m in ''Donkey Kong''.
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names

Revision as of 08:56, September 21, 2024

A screenshot from the final stage in the original Donkey Kong game.
100m, the only stage in Donkey Kong featuring bolts
Sprite of a bolt from the arcade version of Donkey Kong.

Bolts[1][2] (also known as plugs[3][4] or rivets[5]) are objects in Donkey Kong. There are eight (six in the Game Boy version) orange bolts that are worth 100 points each. Mario has to destroy them to complete the level, which can be done by either walking over a bolt or jumping across it. Once every bolt is removed, the platforms supporting Donkey Kong collapse, allowing Mario to rescue Pauline. Removing a bolt also creates a gap that Fires cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.

A bolt from Mario vs. Donkey Kong 2: March of the Minis

Bolts are objects in Mario vs. Donkey Kong 2: March of the Minis, too. Bolts on level B1 of DK's Hideout can be removed by Mini Marios from either walking over, jumping across, or standing on top of one, which then melts away and disappears. Removing the bolts is required to defeat Donkey Kong in a manner similarly to 100m in Donkey Kong.

Names in other languages

Language Name Meaning Notes
Japanese ボルト[6]
Boruto
Bolt
French Écrou[7] Nut
German Bolzen[7] Bolt
Italian Bullone[7][8][9] Bolt
Rivetto[10] Rivet
Putrella[11] Beam/Girder
Portuguese Parafuso[12] Bolt
Spanish Tornillo[7] Bolt

References

  1. ^ 1985. Donkey Kong (NES) instruction booklet. Nintendo of America (American English). Page 5.
  2. ^ "Walk or jump over the bolt to remove it!" – In-game instructions. NES Remix.
  3. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 127.
  4. ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 67.
  5. ^ Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.[page number needed]
  6. ^ Instruction manual for Famicom port.[page number needed]
  7. ^ a b c d Donkey Kong Nintendo 3DS Virtual Console electronic manual. Page 8.
  8. ^ "Passa sopra il bullone per rimuoverlo!" – Donkey Kong 1-4. NES Remix. Nintendo (Italian).
  9. ^ "Togli tutti i bulloni." – Impalcature instabili. Nintendo World Championships: NES Edition. Nintendo (Italian).
  10. ^ Arcade Archives Donkey Kong, in-game manual
  11. ^ Donkey Kong Atari manual. Page 2.
  12. ^ Nintendo World Championships: NES Edition, Construction Destruction challenge