Going Bananas: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Robot: Removing template: BoxTop) |
|||
(11 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{quote|Not only that, but [[Donkey Kong|you]] won't take any damage! It's called Going Bananas!|Cranky Kong|DK: King of Swing}} | {{quote|Not only that, but [[Donkey Kong|you]] won't take any damage! It's called Going Bananas!|Cranky Kong|DK: King of Swing}} | ||
[[File: | [[File:GoingBananas.png|thumb|240px|Donkey Kong uses his Going Bananas power]] | ||
'''Going Bananas''' is a move in ''[[DK: King of Swing]]'' that is learned in [[Cranky's Lectures]]. This move can be activated by pressing the {{button|gba|A}} button when the player has twenty [[ | '''Going Bananas''' is a move in ''[[DK: King of Swing]]'' that is learned in [[Cranky's Lectures]]. This move can be activated by pressing the {{button|gba|A}} button when the player has twenty [[banana]]s. When activated, [[Donkey Kong]] becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple [[barrel]]s at one time. It also makes Donkey Kong faster and quicker. | ||
{{ | |||
In ''[[DK: Jungle Climber]]'', Donkey Kong can perform a very similar move if the player taps a [[Crystal Star (DK: Jungle Climber)|Crystal Star]] on the bottom screen. The theme that plays is also similar to the Going Bananas theme. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=バナナモード | |||
|JapR=Banana Mōdo | |||
|JapM=Banana Mode | |||
|Fre=L'Effet banane | |||
|FreM=The Banana Effect | |||
|Ger=Bananenberserker | |||
|GerM=Banana Berserker | |||
|Ita=Bananasprint | |||
|ItaM=Banana Sprint | |||
|Spa= Fiebre platanera | |||
|SpaM= Banana Fever | |||
}} | |||
{{DKKOS}} | |||
[[Category:Donkey Kong moves]] | |||
[[Category:DK: King of Swing]] | [[Category:DK: King of Swing]] | ||
Latest revision as of 00:44, September 21, 2024
- “Not only that, but you won't take any damage! It's called Going Bananas!”
- —Cranky Kong, DK: King of Swing
Going Bananas is a move in DK: King of Swing that is learned in Cranky's Lectures. This move can be activated by pressing the button when the player has twenty bananas. When activated, Donkey Kong becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple barrels at one time. It also makes Donkey Kong faster and quicker.
In DK: Jungle Climber, Donkey Kong can perform a very similar move if the player taps a Crystal Star on the bottom screen. The theme that plays is also similar to the Going Bananas theme.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バナナモード[?] Banana Mōdo |
Banana Mode | |
French | L'Effet banane[?] | The Banana Effect | |
German | Bananenberserker[?] | Banana Berserker | |
Italian | Bananasprint[?] | Banana Sprint | |
Spanish | Fiebre platanera[?] | Banana Fever |