Seesaw Catapults: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:SMM2 Seesaw Catapults.jpg|270px]]
|image=[[File:SMM2 Seesaw Catapults.jpg|270px]]
|code=
|code=
|game=''[[Super Mario Maker 2]]''
|game=''[[Super Mario Maker 2]]''
|style={{SMMstyle|nsmbu}}
|style={{SMM style|nsmbu}}
|theme=Desert
|theme=[[File:SMM2-ThemeIcon-Desert.png|25px]] (Main area)<br>[[File:SMM2-ThemeIcon-Desert.png|25px]] (Sub area)
|difficulty={{SMM2 difficulty|2}}
|limit=300 seconds
|limit=300 seconds
|before=[[Banzai Bill Ambush|<<]]
|before=[[Banzai Bill Ambush|<<]]
|after=[[Tunnel to the Dark Side of the Moon|>>]]
|after=[[Tunnel to the Dark Side of the Moon|>>]]
}}
}}
'''Seesaw Catapults''' is the eleventh course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the desert theme and in the ''[[New Super Mario Bros. U]]'' style. It is posted by P.E. Teacher, and has a difficulty rating of 2/4 stars.
'''Seesaw Catapults''' is the eleventh course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the desert theme and in the ''[[New Super Mario Bros. U]]'' style. It is posted by P.E. Teacher and has a difficulty rating of 2/4 stars. Completing this course in Story Mode awards Mario 150 [[Coin]]s.


==Layout==
==Layout==
The level begins with a single [[Seesaw]], which leads to a [[? Block]] containing a [[Super Mushroom]] next to a smaller Seesaw. Mario will then encounter more Seesaws, followed by a drop with [[Big Piranha Plant]]s on the sides. A [[Thwomp]] pounding a Seesaw then appears, along with a red [[Warp Pipe]] that Mario can enter for a chance to kick a red [[Big Koopa Troopa]] to cause it to collect a [[10-Coin]]. After the [[Checkpoint Flag]], Mario can kick a red [[Koopa Troopa]] to take out some [[Wiggler]]s on Seesaws and for a chance to get another 10-Coin encased in [[Brick Block]]s. After two additional Seesaws in which Mario must [[Ground Pound]] to send up some Big Piranha Plants, Mario will encounter one last Seesaw leading to the [[Goal Pole]].
The level begins with a single [[Seesaw]], which leads to a [[? Block]] containing a [[Super Mushroom]] next to a smaller Seesaw. A lone red [[Koopa Troopa]] follows. Mario will then encounter more Seesaws, followed by a drop with [[Big Piranha Plant]]s on the sides. A [[Thwomp]] pounding a Seesaw then appears, along with a red [[Warp Pipe]] that Mario can enter for a chance to kick a red [[Big Koopa Troopa]] to cause it to collect a [[10-Coin]]. After the [[Checkpoint Flag]], three [[Brick Block]]s and a ? Block containing a Super Mushroom appear. Mario can kick a red Koopa Troopa to take out some [[Wiggler]]s on Seesaws and for a chance to get another 10-Coin encased in Brick Blocks. After two additional Seesaws in which Mario must [[Ground Pound]] to send up some Big Piranha Plants, Mario will encounter one last Seesaw leading to the [[Goal Pole]].


==Description==
==Description==
''"I set up some <font color=#0080FF>Seesaws</font> to help get rid of all the baddies around here. Just <font color=#FF00FF>jump and tilt {{button|ns|stick}}↓ to do a ground pound</font> onto a <font color=#0080FF>Seesaw</font> to send anything on the other end flying."''
"''I set up some <font color=#0080FF>Seesaws</font> to help get rid of all the baddies around here. Just <font color=#FF00FF>jump and tilt {{button|switch|stick}}↓ to do a ground pound</font> onto a <font color=#0080FF>Seesaw</font> to send anything on the other end flying.''"


==Enemies==
==Enemies==
*[[Koopa Troopa]]s
*[[Koopa Troopa]] (2 red)
*[[Piranha Plant]]s
*[[Piranha Plant]] (5)
*[[Big Piranha Plant]]s
*[[Big Piranha Plant]] (11)
*[[Thwomp]]
*[[Thwomp]] (1 vertical)
*[[Big Koopa Troopa]]
*[[Big Koopa Troopa]] (1 red)
*[[Wiggler]]s
*[[Wiggler]] (3)


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=シーソーを かたむけて
|JapR=Shīsō o Katamukete
|JapM=Tilt the Seesaws
|ChiS=倾斜跷跷板
|ChiSR=Qīngxié Qiāoqiāobǎn
|ChiSM=Tilt the Seesaws
|ChiT=傾斜蹺蹺板
|ChiTR=Qīngxié Qiāoqiāobǎn
|ChiTM=Tilt the Seesaws
|Dut=Wipplank-katapulten
|DutM=Seesaw Catapults
|Fre=Catapultes à bascule
|FreM=Seesaw Catapults
|Ger=Wildes Gewippe
|GerM=Wild Seesaws
|Ita=Altalene e catapulte
|Ita=Altalene e catapulte
|ItaM=Seesaws and catapults}}
|ItaM=Seesaws and Catapults
|Kor=시소를 기울이며
|KorR=Sisoreul giurimyeo
|KorM=Tilting the Seesaws
|Rus=Качалки-катапульты
|RusR=Kachalki-katapul'ty
|RusM=Catapult seesaws
|SpaA=Subibajas catapulta
|SpaAM=Seesaw Catapults
|SpaE=Balancines catapulta
|SpaEM=Seesaw Catapults
}}


{{SMM2 Levels}}
{{SMM2 levels}}
[[Category:Super Mario Maker 2 Levels]]
[[Category:Deserts]]
[[Category:Super Mario Maker 2 levels]]
[[it:Altalene e catapulte]]

Latest revision as of 19:46, September 3, 2024

Level
Seesaw Catapults
Seesaw Catapults
Game Super Mario Maker 2
Game style New Super Mario Bros. U style
Theme(s) SMM2-ThemeIcon-Desert.png (Main area)
SMM2-ThemeIcon-Desert.png (Sub area)
Difficulty ★★☆☆
Time limit 300 seconds
<< Directory of levels >>

Seesaw Catapults is the eleventh course in the Story Mode of Super Mario Maker 2. It is set in the desert theme and in the New Super Mario Bros. U style. It is posted by P.E. Teacher and has a difficulty rating of 2/4 stars. Completing this course in Story Mode awards Mario 150 Coins.

Layout[edit]

The level begins with a single Seesaw, which leads to a ? Block containing a Super Mushroom next to a smaller Seesaw. A lone red Koopa Troopa follows. Mario will then encounter more Seesaws, followed by a drop with Big Piranha Plants on the sides. A Thwomp pounding a Seesaw then appears, along with a red Warp Pipe that Mario can enter for a chance to kick a red Big Koopa Troopa to cause it to collect a 10-Coin. After the Checkpoint Flag, three Brick Blocks and a ? Block containing a Super Mushroom appear. Mario can kick a red Koopa Troopa to take out some Wigglers on Seesaws and for a chance to get another 10-Coin encased in Brick Blocks. After two additional Seesaws in which Mario must Ground Pound to send up some Big Piranha Plants, Mario will encounter one last Seesaw leading to the Goal Pole.

Description[edit]

"I set up some Seesaws to help get rid of all the baddies around here. Just jump and tilt Control Stick↓ to do a ground pound onto a Seesaw to send anything on the other end flying."

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese シーソーを かたむけて[?]
Shīsō o Katamukete
Tilt the Seesaws
Chinese (simplified) 倾斜跷跷板[?]
Qīngxié Qiāoqiāobǎn
Tilt the Seesaws
Chinese (traditional) 傾斜蹺蹺板[?]
Qīngxié Qiāoqiāobǎn
Tilt the Seesaws
Dutch Wipplank-katapulten[?] Seesaw Catapults
French Catapultes à bascule[?] Seesaw Catapults
German Wildes Gewippe[?] Wild Seesaws
Italian Altalene e catapulte[?] Seesaws and Catapults
Korean 시소를 기울이며[?]
Sisoreul giurimyeo
Tilting the Seesaws
Russian Качалки-катапульты[?]
Kachalki-katapul'ty
Catapult seesaws
Spanish (NOA) Subibajas catapulta[?] Seesaw Catapults
Spanish (NOE) Balancines catapulta[?] Seesaw Catapults