Catchy Tunes: Difference between revisions
(Still, information like this should always be cited so anyone who reads this knows it's truthful; and you didn't address the emphasis part of my summary.) |
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==Ending== | ==Ending== | ||
[[File:Catchy Tunes Ending.png|thumb|250px|The standard ending]] | [[File:Catchy Tunes Ending.png|thumb|250px|The standard ending to Catchy Tunes]] | ||
The losers stand behind the winner, with the former doing their losing animations while the latter does their secondary winning animation. | The losers stand behind the winner, with the former doing their losing animations while the latter does their secondary winning animation. | ||
Revision as of 08:58, August 22, 2024
- Not to be confused with Catch a Tune.
Catchy Tunes | |||
---|---|---|---|
Appears in | Mario Party 7 | ||
Type | 4-Player minigame | ||
Time limit | 30 seconds | ||
Music track | Lazy Day Lollygag | ||
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Catchy Tunes is a 4-Player minigame that is found in Mario Party 7. The name is a pun on a phrase that refers to songs that are easily memorable.
Introduction
Musical symbols fall on one of the two xylophones, making musical sound notes after they hit the ground and disappear. The screen fades and then shows the whole playfield that has the players on it, then the minigame begins.
Gameplay
Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to jump to get to the top side where the other two players are.
The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. If one of the players successfully collects all five different symbols before the time is up, that player wins. If the time is up and players did not get all the required symbols, the minigame is considered a tie.
Ending
The losers stand behind the winner, with the former doing their losing animations while the latter does their secondary winning animation.
Controls
- – Move
- – Jump
In-game text
- Rules – "Run around and collect the falling musical symbols. You must collect one of each kind to win."
- Advice – "Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"
Gallery
Red eighth note
Two indigo beamed eighth notes
Green treble clef
Blue sharp symbol
Yellow bass clef
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | あつめておんぷ![?] Atsumete onpu! |
Collect Notes! | |
French | Saute-Notes[?] | Note Jump | |
German | Notenregen[?] | Note Rain | |
Italian | La musica nel sangue[?] | Music in one's veins (literally "in one's blood") | |
Spanish | Pilla la melodía[?] | Catch the Melody |
Trivia
- It is possible for more than one player to win, though this is difficult since the players need to collect their last note (almost) simultaneously. If this happens, the winning players stand in front of the losing player(s) (except if there are none) in the ending.[1]
References
- ^ hahaPhD (September 24, 2021). Rare Double Catchy Tunes Win. YouTube. Retrieved August 22, 2024.