User:Scrooge200/Sandbox2: Difference between revisions

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My second sandbox for smaller projects.
My second sandbox for smaller projects. If you're reading this, feel free to share any thoughts you have on my [[User talk:Scrooge200|talk page]].


----
;Paths
==THE ORIGAMI KING==
* "''I see... your destined path. You defeat three Goombas underneath Rogueport. Then the way opens...''"
===Media list===
* "''I see... your destined path. A platform moves in the sewers near where you beat three angry Goombas. You enter the pipe beyond it. It takes you to a different room with another pipe at the end... You enter that pipe as well. You step on the switch at the back of the next room. Then the way opens...''"
I want [[Musee Champignon]] to be a featured article. We've got screenshots and rips of the concept art. All it really needs is media files for each record, and maybe a description of the enemy animations. Again, if anyone wants to do this, just ask me. A media list, with missing tracks and jingles (such as collecting an item), could probably be made as well.
* "''I see... your destined path. You press the switch near where you once saw a small creature. Then the way opens...''"
* "''I see... your destined path. You climb the stairs to the right of the place where you once spotted a small creature. The strange thing in the chest gives you power. The thing in the chest wants... something that lies left of the box's room's entrance. You take that and bring it back to the black chest. Then the way opens...''"
* "''I see... your destined path. Near the place where you once spotted a small creature, you climb the stairs. You stand on the panel, it glows, you transform into a new shape, and fly left. Even if you don't fly well at first, you keep trying until you reach the far door. You stand on the pedestal inside the next large room. Then the way opens...''"
* "''I see... your destined path. Just after going underground, you go to the right, turn into a plane, and fly right. A strange white hand beckons you. You attack it without delay. Then the way opens...''"
* "''I see... your destined path. Just after going underground, you go to the right where you bested the white hand. You leap on the panels to reach a pipe. You enter it. Then the way opens...''"
* "''I see... your destined path. You go forward, ever forward. Then the way opens...''"
* "''I see... your destined path. You go forward, ever forward. When you can go no farther, you try hitting a clump of grass. Then the way opens...''"
* "''I see... your destined path. You go forward, ever forward. Eventually you come to a relaxed village. Then the way opens...''"
* "''I see... your destined path. In a peaceful village, you find the ancient shelled one in the house with a pink exterior. You speak at length with him. Then the way opens...''"
* "''I see... your destined path. You speak to the shelled gatekeeper in the peaceful village. Then the way opens...''"
* "''I see... your destined path. When you can go no further, you investigate a column with a strange object atop it. But first, you remember to buy a POW Block in the village shop... Then the way opens...''"
* "''I see... your destined path. When you can go no further, you investigate a column with a rugged object atop it. But first, you remember to buy a POW Block in the village shop... Then the way opens...''"
* "''I see... your destined path. You find the stern-faced pillar-dweller and answer all of his questions. If you fail too often, you face horrible, horrible danger. So you answer correctly. Then the way opens...''"
* "''I see... your destined path. You find the two stones. Then you face many small annoyances. You do not think you can defeat them all. Instead, you concentrate on the one that stands out. Then the way opens...''"
* "''I see... your destined path. In the place where you once saw a giant shadow, you place the two stones you found into two rocks. Doing so causes two switches to appear from under the rocks. With your back to a switch, you send a shell flying, hold it in place, then you go to the other... You time the shell to hit the switch when you hit yours. Then the way opens...''"
* "''I see... your destined path. You take the way opened by your two stones and the two switches. You then go into the large castle that the giant shadow was headed for. Then the way opens...''"
* "''I see... your destined path. Once you have entered the large castle, you look for a set of remarkable bones. When you run into trouble, you use your hammer to create a path forward. Then the way opens...''"
* "''I see... your destined path. You see a lock on a door in the big, frightening castle. To find a key for that door... You hit the purple switch to lower the purple block, then hammer the yellow block. You then hit the yellow switch to raise the yellow block, and the way is clear. You use the shelled one's ability to hit the red switch. Then the way opens...''"
* "''I see... your destined path. To gain the key in the castle, you ascend the stairs and use the shelled- one's ability. Then the way opens...''"
* "''I see... your destined path. You hit the red switch again to reset the stairs and... you can guess the rest. Then the way opens...''"
* "''I see... your destined path. Iron bars block your way. You use the shelled-one's ability in the red-switch room. You set the shell to hit the switch and do not release it. You only let it go when you stand in front of the bars. There is something important in the box in the next room that you must have. You open the box. Then the way opens... But I feel... danger...''"
* "''I see... your destined path. In the room with many cells where you fought the red bones. You see a key in a cell. You turn papery thin to enter this cell and claim the key. Then the way opens...''"
* "''I see... your destined path. In the back of a castle room, there is a switch that moves a block up and down. You use the shelled one and your own ability to get atop it and move upward. Then the way opens...''"
* "''I see... your destined path. You climb into the heights of the castle. You see many windows and a blue switch. You hit the switch and go forward, then hit another switch and go forward. But there is no third switch. Instead, you jump out the open window and proceed. Then the way opens...''"
* "''I see... your destined path. You climb into the heights of the castle. You see many windows and a blue switch. You hit a switch to bridge a gap, then the shelled one hits a second switch to bridge a second gap. Then you reach a third gap...but there is no third switch. Instead, you jump out the open window and proceed. Then the way opens...''"
* "''I see... your destined path. You climb into the heights of the castle into a broken corridor with many windows. You jump through the open window. In the next room, you use the shelled one to help you get onto a block moving up. Then the way opens...''"
* "''I see... your destined path. After meeting a lady thief in a treasure room... you open all of the chests there. Then the way opens...''"
* "''I see... your destined path. The key you found in the room where you met the lady thief is used to open the top door in the next room. Then the way opens...''"
* "''I see... your destined path. In a castle, you find a panel that glows at your touch... It cannot be seen from below. In this room, you lower the yellow block with the shelled one's help, then ride it to the top. You then turn into a plane, summon your courage, and fly to where a door awaits. Then the way opens...''"
* "''I see... your destined path. You climb high into the castle and reach a locked door that bars your way. You use the key you have. Then the way opens...''"
* "''I see... your destined path. You climb high in the castle. Beyond the locked door is the outside of the castle. You head now for the highest place and open the door. Then the way opens...''"
* "''I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens...''"
* "''I see... your destined path. In the town's sewers, you find the place where you once spotted a small creature. Near the place where it ran away, you enter through a small gap by turning papery thin. Then the way opens...''"
* "''I see... your destined path. You enter through a small gap near where the small creature ran away. The little one is afraid. You put him at ease first. You then listen to him speak. Then the way opens...''"
* "''I see... your destined path. After you follow the small creature through a gap, you listen to him speak. Then the way opens...''"
* "''I see... your destined path. You follow the path opened by the small creature. Then the way opens...''"
* "''I see... your destined path. You enter the pipe in a room that the small creature's path leads you to. Then the way opens...''"
* "''I see... your destined path. You go forward to the Great Tree where the little one lives with his tribe. Then the way opens...''"
* "''I see... your destined path. You follow the little one into the pipe and go to the Great Tree. There are many dangerous cliffs in this region. You are careful. You speak to the small one waiting at the tree's base. Then the way opens...''"
* "''I see... your destined path. The small one sits before the Great Tree. He is troubled by something... You listen to him carefully. Then the way opens...''"
* "''I see... your destined path. In the deep, dark woods... I see a glowing panel atop a pipe. You use a hidden path below a ledge to the right where you press a switch. You then return to the panel and fly as an airplane to the ledge above and to the right. Then the way opens...''"
* "''I see... your destined path. In the deep, dark woods, you turn sideways to reach the wind-user's house. When you find the wind user, she asks you to search for the thing she lost. Then the way opens...''"
* "''I see... your destined path. You defeat the three shades to recover what the wind user lost and return it to her. Then the way opens...''"
* "''I see... your destined path. You go to the Great Tree where the little ones live. You climb the branch above the door placed by the foul ones within... You use the wind-user's power to reveal what is hidden. Then the way opens...''"
* "''I see... your destined path. You go to the Great Tree where the little ones live. You open the door so the little ones may follow you. Then the way opens...''"
* "''I see... your destined path. You go to the Great Tree where the little ones live. You use a pipe to go deeper. Then the way opens...''"
* "''I see... your destined path. Within the Great Tree where the little ones live. You find an odd black dais. You place something important there. But you do not forget! You bring all the little ones with you. Then the way opens...''"
* "''I see... your destined path. Within the Great Tree where the little ones live. You see a pipe appear next to the odd black dais. You enter the strange world through the pipe. There are many bubbles floating there. The little ones are blown by the slightest wind... You let the little ones enter bubbles, then borrow the wind-user's power. After the little ones have all crossed over the bubble lake, you make your way farther and farther downward. Then the way opens...''"
* "''I see... your destined path. You go to the Great Tree. After crossing the bubble gap, you see the stingers' fortress. You defeat the stinging ones with the power of wind. Then the way opens...''"
* "''I see... your destined path. You go to the Great Tree where the little ones live. You find the blue cell there. Have you forgotten the way there? It is where you saved the old one. Think, and you remember. Then the way opens...''"
* "''I see... your destined path. You go to the Great Tree. You take the many little ones across the bubble gap. Then you try not to lose them as you go forward. Then the way opens...''"
* "''I see... your destined path. You go to the Great Tree. You go to the room below an unimaginative trap. You press the black switch before the four columns that are marked with symbols. You remember the exact order of the four symbols. Then the way opens...''"
* "''I see... your destined path. Within the Great Tree where the little ones live. You find a winding path. You follow it as far right as you can, to the room with black pillars showing four carved symbols. You remember the order of the symbols from the room below the unimaginative trap. Do you remember them? You do. Then solving the puzzle will be easy. Then the way opens...''"
* "''I see... your destined path. Within the Great Tree where the little ones live. You return to the room with the unimaginative trap. You find the small ones waiting impatiently for your return. You use your Spin Jump on the panel in the cell. The little ones are afraid. They will not make the leap. The wind user lends her help. Then the way opens...''"
* "''I see... your destined path. Within the Great Tree where the little ones live. You find the pipe before the unimaginative-trap room. You Spin Jump on the wooden floor above to enter the pipe. The small ones fear heights and will not jump down. The wind user lends her help. Now you go deeper still. The little ones fear water as well as heights though. You press the switch beyond. The shelled one's power helps. You use your abilities as well. Then you lead all of the little ones to the odd black dais there. Then the way opens..."''"
* "''I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens...''"
* "''I see... your destined path. Rogueport's east side... To the left of the Trouble Center... You turn sideways to enter the small crack between two buildings. You enter the house there and tell the one inside what you desire. You spend money, but giving him his fill gets you what you desire. You go to the west side of Rogueport to confirm what he says. You make no mistakes. Remember, no mistakes. Then the way opens...''"
* "''I see... your destined path. In Rogueport Harbor, two people with palm-tree heads wait for something so they can depart. You speak to these two. Then the way opens...''"
* "''I see... your destined path. You have been there before. I see the syndicate's HQ on the west side of Rogueport. You tell the leader that you've seen the palm-tree-headed pair at the town harbor. Then the way opens...''"
* "''I see... your destined path. You go north of Rogueport. You see the train and the blimp there. You board the blimp to find what it is you seek. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. You enter the arena there. You witness the fights there. Then you join the fighting... Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. You enter the arena and speak to a guard. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. To become a fighter, you meet with the promoter. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see a room deep within. You sign the promoter's contract to become a fighter. Then the way opens...''"
* "''I see... your destined path. You fight to become champ. Then the way opens...sooner or later.''"
* "''I see... your destined path. I see a city in the clouds. A little egg flees from you. You catch this fleeing egg. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. An egg sits on the roof of a small stand. Near the shop of juices... you Spin Jump on a large, blue switch to make stairs appear. You climb these to find a glowing panel, then turn into a plane and fly to the egg. Then the way opens...''"
* "''I see... your destined path. You fight to become champ. Even if you lose, you do not give up. Then the way opens...sooner or later.''"
* "''I see... your destined path. I see a city in the clouds. You speak to the master of the juice shop. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. The minor- league locker room in the Glitz Pit... You go there again. You break the large yellow block in the corner of the room with your Super Hammer. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the minor-league locker room... In the room beyond the large yellow block you broke... there is something written on the papers there. You climb on the desk. With the help of the young, energetic one, you obtain them. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later.''"
* "''I see... your destined path. I see a city in the clouds. Something waits in the phone booth. You go there and speak. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You use a key there. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You blow the crates away with the power of wind. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You break the block there to find something. Then you do what you normally would. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You climb the stairs in the storeroom. Then you ride Yoshi from box to box. Break the large block with a Super Hammer, and go down. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You fall into the hole beyond the block you broke. You listen to the low voices wafting up to you. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later.''"
* "''I see... your destined path. I see a city in the clouds. I see the Glitz Pit lobby. You climb the stairs and blow away the posters near the door with the help of the wind user. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see the arena storeroom. You climb the stairs in this storeroom and use your key. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see the arena storeroom. You go up the stairs in the storeroom. You enter the door on the right. You ride Yoshi from box to box. You smash the large block with a Super Hammer move. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later.''"
* "''I see... your destined path. I see a city in the clouds. I see the champion's room. You ride Yoshi to the high place where you hear the suspicious voice. You destroy any obstacles with a Super Hammer move. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see the champion's room in the Glitz Pit. High in that room, you enter the hole that you opened there, proceeding forward. You destroy any obstacles with a Super Hammer move. Then the way opens...''"
* "''I see... your destined path. I see a city in the clouds. I see the champion's room in the Glitz Pit. High in that room, you enter the hole that you opened there, proceeding forward. When the big one leaves, you check his desk. Then the way opens...''"
* "''I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens...''"
* "''I see... your destined path. I see the west side of Rogueport. You turn sideways and slip into the ground near the parlor... When you reach the bottom, you go left, then into the door and the pipe inside. Hmmm... You are somehow denied entrance... You then go to Rogueport's east side for the help of the old bespectacled Goomba. He speaks to you. You leave the house, go left, and find the odd part of the wall. Then the way opens...''"
* "''I see... your destined path. I see Rogueport's west side. You turn sideways and slip into the ground near the parlor... You go left, then into the door and the pipe inside. Then the way opens...''"
* "''I see... your destined path. I see a twilit village. You speak to everyone there. Pigs... Yes, you speak to all of the pigs... You meet the gatekeeper. Then the way opens...''"
* "''I see... your destined path. I see a twilit village. The mayor must permit you to go to the steeple. You do not worry about them being strangers. If you speak, they will listen. Usually... Some of them just say \"oink,\" however... And... you go to the shop from which a crying voice comes. Then the way opens...''"
* "''I see... your destined path. I see a twilit village. You follow a crying voice to the shop and listen. Once you have listened, you go to the gatekeeper. Speak and the people listen. I think... they may just say \"oink,\" however... Then the way opens...''"
* "''I see... your destined path. I see a twilit town. You go to the gatekeeper. Speak and the people listen. I think... they may just say \"oink,\" however... Then the way opens...''"
* "''I see... your destined path. Beyond the twilit place is a road to the woods... Next to a fallen tree, you find the key to the shop. You retrieve it and return. Then the way opens...''"
* "''I see... your destined path. Beyond the twilit place is a road to the woods... Next to a fallen tree, you find the key to the shop. You retrieve it. Slow and steady wins races... The tortoise beats the hare... Oh, just use Koops's shell! Then the way opens...''"
* "''I see... your destined path. Inside the twilit shop in the twilit village... you find a man transformed and a woman saddened. While there, you use the key you previously obtained. Then the way opens...''"
* "''I see... your destined path. There is a run-down hut outside the twilit village. You push the rock that seals the entrance. You find the black key inside. Then you take it back to the shop's storage room and use it. Then the way opens...''"
* "''I see... your destined path. In the woods beyond where you found the shop key... The steeple lies waiting. You use the power to roll and the power of wind to get there. Then the way opens...''"
* "''I see... your destined path. You turn sideways to slip between trees in the woods. You do not fear the large tree blocking your way. You use the power of wind. Then the way opens...''"
* "''I see... your destined path. Within the twilit woods... you do not fear the large stone blocking your path. I see a path for you just before the stone. You use the power of wind on the clearing there. You reveal a hidden hole. You use a Spin Jump to go across and move the stone. Then the way opens...''"
* "''I see... your destined path. Within the twilit woods... I see a hole that was hidden before the rock... You use a Spin Jump to go across and move the stone. Then the way opens...''"
* "''I see... your destined path. Within the twilit woods... I see the large hole you opened before the rock that's in the way... After going into the hole, you cross to the other side in order to push the stone. Then the way opens...''"
* "''I see... your destined path. Within the twilit woods... I see the hole you made by pushing the stone. You steel yourself and enter. Then the way opens...''"
* "''I see... your destined path. Beyond the twilit woods... I see a suspicious steeple. You do not use the front gate. You roll up tight, entering through a hole in a nearby crumbling wall instead. Then the way opens...''"
* "''I see... your destined path. Inside the scary steeple... you push the pedestal in the great hall. Then the way opens...''"
* "''I see... your destined path. Inside the scary steeple... you push the pedestal in the hall and enter the hole. You open the door in the place you fall to and open the chest in the next room. Then the way opens...''"
* "''I see... your destined path. Inside the scary steeple... you speak with the white thing that spoke to you before. With the future in mind, you tell the thing that you will be nice to it...even if it is a lie. Then the way opens...''"
* "''I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You take the door in the near wall to a switch outside. You hit that switch. You then enter the nearest door, climb the stairs, and open the door at the top. You use your friend's shell to get the key on the balcony. Then the way opens...''"
* "''I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You take the door in the far wall to a switch outside. You hit that switch. You then enter the nearest door, climb the stairs, and open the door at the top. You use the key on the far door on the balcony. Then the way opens...''"
* "''I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You go through the door you unlocked and climb the stairs within. Then the way opens...''"
* "''I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens...''"
* "''I see... your destined path. In Rogueport's main square... you find the singing man in Podley's Place. You speak to him. Then the way opens...''"
* "''I see... your destined path. I see the man waiting for you on the ship in Rogueport's harbor. You speak to him. He worries about something. Then the way opens...''"
* "''I see... your destined path. The bespectacled old Goomba in Rogueport's east side knows the house of whom you seek. But the door at your destination is locked. You cross the dirty canal to the right with the help of the small Yoshi. You climb the crates and use the Yoshi again to reach this man's rooftop. You then roll up small to enter the opening there. But no...you are not done. You encounter trouble that can only be solved with another trip to Podley in Rogueport's main square. Then the way opens...''"
* "''I see... your destined path. In Rogueport's main square. You listen to Podley in his place. You then go back to the man you have been seeking. Then the way opens...''"
* "''I see... your destined path. On Rogueport's east side... you visit a house again, the third house from the left. You hand over the thing that Podley put into your hands. Then the way opens...''"
* "''I see... your destined path. I see the man waiting for you on the ship in Rogueport's harbor. You speak to him. Then the way opens...''"
* "''I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens...''"
* "''I see... your destined path. You have been there before. It is a syndicate's HQ on the west side of Rogueport. A man with a palm-tree head is resting in bed. You speak to him. Then the way opens...''"
* "''I see... your destined path. You speak to the pirate in Rogueport Harbor to reach the formerly deserted isle. Then you search for a young couple when you get there. Then the way opens...''"
* "''I see... your destined path. On the formerly deserted isle in the south seas... a young couple searches... You speak to them. Then the way opens...''"
* "''I see... your destined path. On the once-deserted isle... I see two mysterious rocks that look like a pair of 'stached red and blue brothers... Near a large tree close by, I see something glittering in the thicket. You hit the thicket, claim what falls out, and bring it to the anxious young couple. Then the way opens...''"
* "''I see... your destined path. You have been there before. It is an office on the west side of Rogueport. You follow the young couple there. Then the way opens...''"
* "''I see... your destined path. On Rogueport's north side... I see a train and a blimp. You board the train to find the thing that you seek. Then the way opens...''"
* "''I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens...''"
* "''I see... your destined path. On Rogueport's east side... A bespectacled old Goomba is furiously researching... Hmmm... He will be done soon. You give him a moment, then you go to him and speak. Then the way opens...''"
* "''I see... your destined path. In Rogueport's main square... a large chest waits in front of a building with an inn on its second floor. You stand below that chest and perform a Spring Jump to move it, then open it. Afterward, in Rogueport's west side, near the place customers go to play, you become papery thin... The ground swallows you. You fall, go left, break the block, and go into the pipe within. Then the way opens...''"
* "''I see... your destined path. I see a land, the ground covered in white. Hmmm... It's snow... I see a small village at the end of the path. You endure the cold as you make your way there. Then the way opens...''"
* "''I see... your destined path. I see a land, the ground covered in white. You find the 'stached mayor of a tiny outpost and talk to him. But you are sure to take the exploding admiral with you. Then the way opens...''"
* "''I see... your destined path. I see the town of wealth. You show a gold person near the train your good faith. Then you hunt your 'stached white-colored quarry in a peaceful town... then a formerly deserted isle. Then in a shop in the city in the sky... then in the tree of the little ones... Then in the twilit village... I see you going a lot of places, frankly. You gather information about your quarry and go back to the mayor of the cold place. There you find your quarry. And when the time comes, you stomp him over and over. Then the way opens...''"
* "''I see... your destined path. I see a land, the ground covered in white. You find the 'stached mayor of a tiny outpost and talk to him. Then the way opens...''"
* "''I see... your destined path. I see a forbidding and far-off place. The thing you seek is there. But to get it, you must first find four Security Keys. Two can be found in separate rooms that both have lit floors. One is in a room at the far right of a long, long corridor. The last one is deep below in a room on the far left. When you have them, you use them on four card locks. You go inward and onward. Then the way opens...''"
* "''I see... your destined path. You stand on the dais before the large underground door. Then the way opens...''"
* "''I see... your destined path. A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. Then the way opens...''"
* "''I see... your destined path. A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. If bones block your way, you find the black bones and attack them. Then the way opens...''"
* "''I see... your destined path. A great door underground... You enter that door. The road ahead is difficult. I see a locked door. I see the key you gained from the bones you defeated. You use the key on the door. Then the way opens...''"
* "''I see... your destined path. Under the town, beyond the great door... I see you struggle with a series of unending similar rooms. However, there is a secret here. Each room has a place where only one torch has been lit. You enter that door. You repeat this again and again, passing through the doors with torches. Then the way opens...''"
* "''I see... your destined path. Beyond the great door... I see a water-filled courtyard... You cross the bridge guarded by the two angry ones and open the door there. You follow the long corridor. Then the way opens...''"
* "''I see... your destined path. Under the town, beyond the great door... you hold the key you gained by beating the massive dragon. I see the watery courtyard. You use the admiral to destroy the angry statues. When you have pressed both switches beyond the pipes, you turn into a boat. You sail to the tower, go to the top, and use your key there. There are puzzles inside. You rely on your allies' abilities and advice to obtain eight keys. You use them in the proper place. Then the way opens...''"
* "''I see... your destined path. Under the town, beyond the great door... I see a tower surrounded by water. There are puzzles inside. You rely on your allies' abilities and advice to obtain eight keys. You use them in the proper place. Then the way opens...''"
* "''I see... your destined path. Under the town, beyond the great door... I see a tower surrounded by water. You do not enter the tower, but rather continue on. Then the way opens...''"
* "''I see... your destined path. Under the town, beyond the great door... you go far beyond the courtyard surrounded by water. You come to a room that is clearly unlike any other. The wind user can help there if you get into trouble. Then the way opens...''"
* "''I see... your destined path. Under the town, beyond the great door... You go far beyond the courtyard surrounded by water. Borrow the shelled one's help when you come to a place where a platform appears by pressing a red switch. You lower the green block in your path with the green switch in the room to the left. Further on, you raise a purple block, then fly toward the right as far as you can. Your form changes, rolled up, to make your way forward. You then Spring Jump to the bar above in the next room. Then the way opens...''"
* "''I see... your destined path. Under the town, beyond the great door... You go far beyond the courtyard surrounded by water. You find the wall with seven stars and remember the light and dark stars. You open the locked door with a key, turn papery thin, then climb the stairs... You hit blocks to light the stars in the order you memorized. Then the way opens...''"
* "''I see... your destined path. Beyond the great door... you go beyond the watery courtyard. You find the wall with seven stars and remember the order of light and dark. You open the locked door with a key, turn sideways, and climb the stairs... You hit blocks to light the stars in the correct order. Then the way opens...''"
* "''I see... your destined path. Beyond the great door... go far beyond the watery courtyard. You go to the room beyond the spinning floor. You use the power of wind on the large square object to find its true form. You then Super Hammer and Spin Jump to proceed. Then the way opens...''"
* "''I see... your destined path. Beyond the great door... you go far beyond the watery courtyard. When you reach the glowing panel, you turn into a plane and fly to the nearest panel. When you get to the far room, you use Yoshi to get the key. You return to the panel and fly to the farthest point. Then the way opens...''"
* "''I see... your destined path. Beyond the great door... you go far beyond the watery courtyard. You then go to the glowing panel and fly to the farthest point possible. You use your key there. Then the way opens...''"
* "''I see... your destined path. Beyond the great door... you go deep within. You reach a large chamber. Someone waits for you. You fight. Then the way opens...''"
* "''I see... your destined path. Beyond the great door... Wait, why are you here?! You shouldn't be here! You have important work! But I must tell you, it looks very difficult. But have courage and GO! Do this, and the way will surely open!''"


===Images===
;Star Pieces
We're pretty good on sprites. I've uploaded all I deem important, and anything else ([[Graffiti Underground]] graffiti? [[Overlook Tower]] drawings? HUD icons? Back sprites?) might seem excessive. There's not a lot of sprites for this game uploaded online yet, which is strange because it's really easy to rip from.
* "''I see... a Star Piece. You take on a new form on the glowing panel in Rogueport Harbor and go left. Once you find your destination, you then check in the shadows of the barrels to find it.''"
* "''I see... a Star Piece. It lies to the left of the stairs leading from Rogueport Harbor to the square. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is in Rogueport Square. You go through the alley under the catwalk... You walk to the wall... You then go right, toward where some crates lie... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is in Rogueport Square. Near the path to the east side... It is between the fence and the crates there.''"
* "''I see... a Star Piece. It is in Rogueport Square. You go through the alley under the catwalk... You then go to the left and enter the house... It is in the shadow of some rubbish there.''"
* "''I see... a Star Piece. It is in Rogueport Square. On the roof of Zess T.'s house... It is on the far side of the roof on the left.''"
* "''I see... a Star Piece. It is in Rogueport Square. Just before the exit to Rogueport Harbor... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is in east Rogueport. Just in front of the Goomba archaeologist's house... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is in east Rogueport, just before the exit to the main square... You go into the strange wall and go deep into the shadow of the house... It is on top of a crate.''"
* "''I see... a Star Piece. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You make your way across to a roof on the left... It is behind the first chimney.''"
* "''I see... a Star Piece. It is in east Rogueport. You turn sideways to go between two houses... It is behind a barrel.''"
* "''I see... a Star Piece. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is in west Rogueport. In front of the door to the Pianta Parlor... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is in west Rogueport. There is a wall along the path that leads to the square... It's hiding in the shade on the right side of the wall.''"
* "''I see... a Star Piece. It is in west Rogueport. To the front and diagonally away from the store... It is behind a garbage can.''"
* "''I see... a Star Piece. It is in west Rogueport. It is behind the tall pipe...''"
* "''I see... a Star Piece. It is in north Rogueport. On the left side of the train platform. Near the Toad girl... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is in north Rogueport. To the right of the pipe on the blimp landing pad... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is below Rogueport. You leave here and head to the other side of the fence... It is behind pieces of a fallen column on the right.''"
* "''I see... a Star Piece. It is below Rogueport. Just to the right of this building... Behind the column...''"
* "''I see... a Star Piece. It is below Rogueport. Left of the leftmost building... Behind a column there.''"
* "''I see... a Star Piece. It is below Rogueport. Inside the second building from the left... Before Wonky... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is below Rogueport. There's a sunken area with a moving floor near where you enter the sewers. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is below Rogueport. In the room with the pipe to the Great Tree. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is below Rogueport. In the place where you first encountered the little one... Near the pipe there.''"
* "''I see... a Star Piece. It is far below Rogueport. In the great door's room... There, in the vast open area before the door... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. It is far below Rogueport. To the left of the room with the great door... Where the pipe to the Pit of 100 Trials is... It is behind the stairs to the entrance.''"
* "''I see... a Star Piece. You start in west Rogueport. You turn papery thin to fall into the sewers... You enter the pipe on the left and go right to find it.''"
* "''I see... a Star Piece. You start in west Rogueport. You turn papery thin to fall into the sewers... It lies in a hidden space near the two platforms that sink when you stand on them...''"
* "''I see... a Star Piece. It is below Rogueport. You leave this building and go right... When you see water, you do a Spring Jump to the bar above and go enter a pipe... When you exit, you go left until you find a room with a hammock... It rests there.''"
* "''I see... a Star Piece. It is below Rogueport. Just in front of the black chest... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In the meadows leading to an easygoing burg... A large castle can be seen far in the distance... You hit a tree to the left of a pipe to get it.''"
* "''I see... a Star Piece. In the meadows leading to an easygoing burg... You enter a pipe before a bridge and go right to find it.''"
* "''I see... a Star Piece. Beyond the easygoing burg... You hit the first shrub you see...''"
* "''I see... a Star Piece. In an easygoing burg... There's an area with an inn... Near the flower- headed guy... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In an easygoing burg... Near the flowers and butterflies by the gatekeeper... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. Inside the big castle... Where there are many cells... inside the leftmost cell... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Up high... But you can't get to it from that room... You come in from another room... You go to where there are many windows. You gather your courage and walk off the edge... You land on a ledge and walk right to find it.''"
* "''I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Up high... But you can't get to it from that room... You come in from another room... You go to where there are many windows and find the open one... You jump out of it and go all the way to the right...''"
* "''I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Ride a purple block up with the help of an ally with a shell... Then, go right to find it.''"
* "''I see... a Star Piece. Inside the big castle... In the room with the glowing panel... Invisible from below... Ride a yellow block up with the help of an ally with a shell... You cross the panel to get to the far side and walk all the way to the right.''"
* "''I see... a Star Piece. In a deep, thick forest... A panel glows as you approach... You follow the narrow, tree-lined path all the way to the left to find it...''"
* "''I see... a Star Piece. In a deep, thick forest... where you can see the wind-user's house... You hit the third tree from the left.''"
* "''I see... a Star Piece. In a deep, thick forest... where you can see the wind-user's house... You find it to the left of a pipe...''"
* "''I see... a Star Piece. In the wind-user's house... in the room with the bed... to the left of the dresser... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. Inside the Great Tree where the little ones live... Above the bubble room... Near the pipe that goes up. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. Inside the Great Tree where the little ones live... In the middle of the blue cell. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. Inside the Great Tree where the little ones live... By the twisty, narrow path... You check the shrub far below and to the left to find it.''"
* "''I see... a Star Piece. Inside the Great Tree where the little ones live... Just before the trap room you were once stuck in... Behind the pipe going up...''"
* "''I see... a Star Piece. Inside the Great Tree where the little ones live... In the lowest room, you use a pipe on the far right to ascend. Then, you check the third shrub from the left to find it.''"
* "''I see... a Star Piece. Inside the Great Tree where the little ones live... In the room with the four pillars carved with symbols. Behind the pipe...''"
* "''I see... a Star Piece. In the city in the clouds... Behind the counter of a juice shop... It is in the back on the left.''"
* "''I see... a Star Piece. In the city in the clouds... behind the phone box...''"
* "''I see... a Star Piece. In the city in the clouds... In front of the arena... Behind the plant to the right of the entrance...''"
* "''I see... a Star Piece. In the city in the clouds... On the juice-shop roof... Behind the jump pad...''"
* "''I see... a Star Piece. In the city in the clouds... Far in front of the arena... Before the star... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In the city in the clouds... In the arena's first-floor lobby... To the left of the ring door... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In the city in the clouds... In the arena, in the promoter's room... Behind the decorative plant behind the sofa...''"
* "''I see... a Star Piece. In the city in the clouds... In the arena, in the promoter's room... Inside the desk drawer...''"
* "''I see... a Star Piece. In the city in the clouds... In the middle of the first floor of the arena's storage room. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In the city in the clouds... In the arena, on the second floor of the storage room. There is a room filled with boxes to the right. It lies behind some of those boxes...''"
* "''I see... a Star Piece. In the twilit village... Where the inn is... In the clump of grass just to the left of the tree in the front...''"
* "''I see... a Star Piece. In the twilit village... Where the inn is... Behind the house on the left...''"
* "''I see... a Star Piece. In the twilit village... Where the shop is... Hidden out of sight behind a barrel on the right and in front...''"
* "''I see... a Star Piece. Beyond the twilit village... On the path to the woods... Behind the fallen tree...''"
* "''I see... a Star Piece. Beyond the twilit village... Beyond the fallen tree... Behind the pipe...''"
* "''I see... a Star Piece. Outside the scary steeple... Near the broken gate by the entrance... Behind a low wall...''"
* "''I see... a Star Piece. Inside the scary steeple... In the room with the staircase that changes... In the space just between the far door and the near door... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. Inside the scary steeple... In the storage room accessible only to rolling, tube-shaped entities... It lies on the ground between an old piano and a barrel...''"
* "''I see... a Star Piece. Inside the scary steeple... On the upper level of a torch-filled basement room reached through a well... Behind the column on the far right...''"
* "''I see... a Star Piece. Inside the scary steeple... Near the door in the room with the parrot... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. On a once-deserted southern island... You go right from the pier until you get near the rock. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. On a once-deserted southern island... Behind the rock in front of the inn...''"
* "''I see... a Star Piece. On a once-deserted southern island... Where the shop and inn are... On the beach where the waves are lapping...''"
* "''I see... a Star Piece. On a once-deserted southern island... In the jungle just beyond the inn and shop... You check the far-left shrub...''"
* "''I see... a Star Piece. On a once-deserted southern island... In the dangerous jungle. Beyond the Nibbles pond... Behind the tangled root of the big tree there...''"
* "''I see... a Star Piece. On a once-deserted southern island... Near the stones that look like red and blue mustached siblings. Behind the stone in the front...''"
* "''I see... a Star Piece. In a grotto on a southern island... Deep in the cave with two floating boats... On a narrow space to the left of the boat on the right...''"
* "''I see... a Star Piece. In a grotto on a southern island... Far above the sluice gate, a big waterfall begins... and there's a glowing panel. Near the path that goes on to the right... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In a grotto on a southern island... Where there are lots of barrels on the left side... You ride something, rise to a high place, then find it in a barrel.''"
* "''I see... a Star Piece. In a grotto on a southern island... In the middle of a room with three winged beasts. It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. On a beautiful, shiny train... Near the many gauges and machinery in the engineer's car... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. On a beautiful, shiny train... In the middle of cabin four... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. On a beautiful, shiny train... I see it shining with Chef Shimi in the dining car... You fulfill his request, and he gives it to you.''"
* "''I see... a Star Piece. On a beautiful, shiny train... I see it shining with the waitress in the dining car... You fulfill her request, and she gives it to you.''"
* "''I see... a Star Piece. On a beautiful, shiny train... It is in the drawer in cabin number eight.''"
* "''I see... a Star Piece. At a midpoint station where a beautiful train frequently stops... In a room full of gears... Behind the gear in the right rear of the room...''"
* "''I see... a Star Piece. In the town of wealth... By a house with an archway of roses before the station... You enter through a subtle gap in the manicured hedge... Find it in the back.''"
* "''I see... a Star Piece. In the town of wealth... At the bottom of the stairs in front of the station... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In the town of wealth... At the house in front of the station that has a pool... Behind the deck chair...''"
* "''I see... a Star Piece. In the town of wealth... In the garden of the house next to the hotel... Behind the hedge...''"
* "''I see... a Star Piece. On the path to a snowy outpost... To the left of the pipe that leads below Rogueport... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. In the snowy outpost... Not far from where you enter the outpost... It lies behind the front wall...''"
* "''I see... a Star Piece. In the snowy outpost... Inside the house far to the right... Behind the stacked boxes...''"
* "''I see... a Star Piece. In the snowy outpost... Close to the left side of a cannon... It pops out of a strange panel that flips when you Spin Jump near it.''"
* "''I see... a Star Piece. On the path to a snowy outpost... To the right, away from the pipe to the sewers below Rogueport. It is in a shrub next to the tree in the front right.''"
* "''I see... a Star Piece. On the path to the pipe that leads from the snowy outpost to the sewers below Rogueport... Behind the wall in the front right...''"
* "''I see... a Star Piece. Near the pipe on the moon... Just beyond a large crater... Behind a small stone...''"
* "''I see... a Star Piece. Inside the moon fortress... In a room with a crane... On top of a high platform...''"
* "''I see... a Star Piece. Inside the moon fortress... In a place with a low ceiling... On the far-left side of the room...''"


We used to be pretty low on screenshots, but [[User:Longliveaki|Longliveaki]] has done good work on adding them. I'm not going to do the image guides for this game, because there are already a few online (''Color Splash'' didn't have any) and Yuzu is a bigger drain on my CPU than Cemu.
;Shine Sprites
===Pages needed===
* "''I see... a Shine Sprite. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You jump from one rooftop to the next and find it on top of a red roof.''"
*Should the cafes get their own article? It's strange, since they're elaborate cutscenes that don't seem to have any actual purpose.
* "''I see... a Shine Sprite. On Rogueport's east side... It is in the back room of the sea bomb's house.''"
*Should the fishing spots have an article? There are unique interactions at each one.
* "''I see... a Shine Sprite. On Rogueport's west side... On the right of the second floor of the rightmost house... You roll up and drop through a gap to find it in the backyard.''"
*How should we handle smaller landmarks in larger areas? For example, the House of Riddles and Souvenir Shop in Shogun Studios don't have articles yet.
* "''I see... a Shine Sprite. On Rogueport's west side... With the help of a sea bomb, you blow up a wall on the side of a store. It is back there.''"
*[[List of Paper Mario: The Origami King weapons]] is probably able to be deleted, since the weapons mostly have their own articles and there's a more detailed section on the main article. Also, in my [[MarioWiki:Proposals/Archive_55#Split_the_Paper_Mario:_Sticker_Star_and_Paper_Mario:_Color_Splash_attacks|proposal]], I specifically state, ''"I don't want to end up with an article called 'Weapon (Paper Mario: The Origami King)' or 'list of attacks in Paper Mario: The Origami King.'"''
* "''I see... a Shine Sprite. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You turn papery thin to slip between the cargo there, falling down to find it.''"
===Spanish translation===
* "''I see... a Shine Sprite. Underneath Rogueport... You leave this building, roll up, and go to the left. You perform a Spring Jump next to the pipe beyond the up-and-down platform. You follow the pipe, drop onto the roof, drop to the next roof, and continue on...''"
Since I'm learning Spanish, I thought it'd be interesting to investigate ''The Origami King'' and see how it got translated into Spanish. I'm ripping these lines directly from the text data, so there are no transcription errors. I'm using the American Spanish version. For verifiability, the original Spanish text is also provided. I'm not listing everything, only major changes, errors, and ones that I feel improve the jokes.
* "''I see... a Shine Sprite. Underneath Rogueport... You leave this building and go to the right... When you see water, you get on the glowing panel, transform, and sail on... It is on a platform beyond there.''"
* "''I see... a Shine Sprite. Deep beneath Rogueport... On the left side of the room with the great door... On the platform above the jump pad...''"
* "''I see... a Shine Sprite. You start in west Rogueport. You turn papery thin to fall into the sewers... It is there on the left...''"
* "''I see... a Shine Sprite. Underneath Rogueport... where water flows along the front edge... It shines in a mysterious room there— one filled with pipes... behind a large yellow block that must be destroyed.''"
* "''I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there.''"
* "''I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there. You stand under it and do a Spring Jump.''"
* "''I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there.''"
* "''I see... a Shine Sprite. Inside the big castle... Past the room with many cells... It is next to a window before you reach the large staircase.''"
* "''I see... a Shine Sprite. Inside the big castle... In the room with the moving yellow and green blocks... It is next to the window on the highest landing...''"
* "''I see... a Shine Sprite. Inside the big castle... In a storeroom with several chests... It is there among the chests and barrels...''"
* "''I see... a Shine Sprite. In the dense Boggly Woods... To the left of a high, glowing panel...''"
* "''I see... a Shine Sprite. Inside the Great Tree where the little ones live... Near the bubble pond... You go down from there... It is on the right.''"
* "''I see... a Shine Sprite. Inside the Great Tree where the little ones live... You go down from where you arranged the four symbols. It is on top of a high platform.''"
* "''I see... a Shine Sprite. Inside the Great Tree where the little ones live... I see a lot of water... It is on the vegetation floating on the water...''"
* "''I see... a Shine Sprite. Inside the Great Tree where the little ones live... You head to the lower part of a room with two glowing panels... It is on top of the large, high platform.''"
* "''I see... a Shine Sprite. In the city in the clouds... Next to the entrance to the arena... You hit the hidden block below to get to it...''"
* "''I see... a Shine Sprite. In the city in the clouds... On the second floor of the storage room inside the arena...''"
* "''I see... a Shine Sprite. In the dense, eerie woods... Behind a tree beyond the big rock...''"
* "''I see... a Shine Sprite. In the scary steeple... In the storeroom that only tubelike beings can roll into...''"
* "''I see... a Shine Sprite. Outside the scary steeple... In the room at the bottom of the well...''"
* "''I see... a Shine Sprite. Outside the scary steeple... Down the well and beyond a shifting grate, then behind the door.''"
* "''I see... a Shine Sprite. In the jungle on the southern island... Beyond the Nibbles pond... Near the steep cliff on the left...''"
* "''I see... a Shine Sprite. In the jungle on the southern island... Under the leaves of a tree beyond the rope bridge...''"
* "''I see... a Shine Sprite. In a grotto on a southern island... In a space close to the entrance where two small boats are... On the bow of the left-hand boat...''"
* "''I see... a Shine Sprite. In a grotto on a southern island... Where you see many barrels on the left-hand side. You ride on something, rising higher, and find it atop some barrels.''"
* "''I see... a Shine Sprite. In a grotto on a southern island... At the top of the stairs beyond the sluice gate... You must find a hidden block nearby before you can claim it.''"
* "''I see... a Shine Sprite. In a grotto on a southern island... Where there are many waves and many spikes... You proceed farther to the left, then see it shining above you. To obtain it, you hit the hidden block underneath it...''"
* "''I see... a Shine Sprite. In a grotto on a southern island... Where there are many waves and many spikes... It is floating above the sea there.''"
* "''I see... a Shine Sprite. On a beautiful, shiny train... It is in cabin five.''"
* "''I see... a Shine Sprite. At a midpoint station where a beautiful train frequently stops... In the place outside where you can see the sunset... Next to the stairs there...''"
* "''I see... a Shine Sprite. At a midpoint station where a beautiful train frequently stops... Above the stairs that lead upward from left to right...''"
* "''I see... a Shine Sprite. In the town of wealth... Next to the sanctum...''"
* "''I see... a Shine Sprite. In the sanctum in the town of extraordinary wealth... In the room beyond the pipe... It is in a high place near the entrance.''"
* "''I see... a Shine Sprite. In the snowy outpost... In the very back of the outpost, covered in snow...''"
* "''I see... a Shine Sprite. On the path to a snowy outpost... You go right from the pipe that leads to the sewers below Rogueport... You find it behind the tree on the left and in the front.''"


I don't think this'll ever go on mainspace. It's just something interesting.
;Errors
====Toad Town====
* "''Oh, hmm... I'm terribly sorry... but I can't get a clear vision of any Star Pieces at the moment. Please return to me later.''"
{|class="wikitable" border="4px solid black;"
* "''Oh, hmm... I'm terribly sorry... but I can't get a clear vision of any Shine Sprites at the moment. Please return to me later.''"
|-
* "''Ahhhhhhha! Your next path has already been revealed!"''"
! style="width:20%"|English
* "''I cannot see the path that lies before you... Perhaps you have done everything you must here already. I believe you should now press forward as your heart leads you."''"
! style="width:20%"|Spanish
* "''You have now heard everything I can see for you. You should press forward as your heart leads you."''"
! style="width:20%"|Spanish translation
----
|-
*"To get to the Badge Shop in Rogueport, head to the inn. You can get to the shop from upstairs in the inn. I just mention it in case that's where you're going."
|Shh... Just close your eyes and listen. A bup bup bup! No talking...
*"Where's Larson? Check the east side. Maybe past the fences or behind the houses. If you see a guy in a blue outfit and wearing a mask, that's him."
|Shhh... Cierra los ojos y escucha. Es como un "bip, bup, bop"... No digas nada.
*"Where's Larson? Did you check Rogueport Harbor? Might want to. You're looking for a bandit wearing a blue outfit with a mask."
|Shhh... Close your eyes and listen. It's like a "bip, bup, bop"... Don't say anything. ''(The translators seem to have messed up, interpreting "bup bup bup" as a description of the music rather than an interjection.)''
*"Where's Larson? There's a thieves' den somewhere around the back of Rogueport's square. Look around for something suspicious. And you probably know this, but he's a bandit in blue with a mask."
|-
*"I heard from a source that there's a green Koopa near a moving green block in Hooktail Castle. I figure that's your Koopook guy. Watch out in that place though."
|Ahh, this place was supposed to be bustling with business for the big Origami Festival. Maybe it can still bustle if we try hard enough. Bustle. BUSTLE, YOU!
*"They've got Courage Shells over in Petalburg. Check out the shop there."
|Supuestamente, con la Feria del Origami esta zona del pueblo iba a ser un jolgorio. A lo mejor todavía podemos darle un poco de impulso. Vamos: ¡movimiento, dinamismo, proactividad, iniciativa!
*"Looking for a Life Mushroom, pal? There's a shop here in Rogueport that sells 'em. Not the one in the square. Over on the west side."
|Supposedly, with the Origami Festival, this part of town was going to be a celebration. Maybe we can still give it a little momentum. Let's go: movement, dynamism, proactivity, initiative!
*"Down in the Rogueport sewers, near the Thousand-Year Door, there's a pipe to the bottom of the world. I think that's your entrance to this \"Pit of 100 Trials\" place."
|-
*"Goomfrey's usually on the east side. Last I saw him, he was hanging out near Frankly's place. He should be able to take care of any mess you've got."
|Toads and Goombas, living together! It's like we're total opposites! Say, this gives me a great idea for a TV show that's never been done...
*"Hmm. A Toce T. in Petalburg? I wanna say someone in the house by one of the gates has a name like that..."
|¡Toads y Goombas viviendo juntos! No me puedo imaginar más contrastes y diferencias. Se podría hacer uno de esos programas decadentes donde miran todo el día a los habitantes de una casa.
*"Merlee's place is on the east side of Rogueport's magnificent sewers. It's the place with blue lights in the back. While you're there, pal, you might want to have her charm you. It works like a... well, you know."
|Toads and Goombas living together! I can't imagine more contrasts and differences. You could do one of those decadent shows where they watch the inhabitants of a house all day. ''("Decadent" means "characterized by or reflecting a state of moral or cultural decline.")''
*"You can find Cake Mix over on the west side of town, at Pianta Parlor. One of the prizes you can exchange pianta tokens for is Cake Mix, which has always been weird... until now."
|-
*"The best Hot Dogs come from Mr. Hoggle's stand in Glitzville. I usually grab two at a time... It's a long trip. They're addictively spicy, and one time I— Ahh, never mind. That's extra info that I probably shouldn't sell."
|Hey! Who got footprints all over my window?! It's called a DOOR, people!
*"They offer Cake Mix as a prize in the Pianta Parlor over on the west side. And on your way back, stop by ol' Zess T.'s place in the plaza and ask her to cook it up for you."
|¡Pero bueno! ¿¡Quién dejó marcas de pisadas en mi ventana!? ¿Es que la gente cree que las puertas están de adorno o qué?
*"Zess T.'s house is next to the shop in the plaza, and above that is the badge shop. And you know that you can get to the badge shop from the second floor of the inn, right? You gettin' the idea?"
|Honestly! Who left footprints on my window!? Do people think the doors are decorative or what?
*"There's supposed to be something hidden in the room where Hooktail was. Hidden by something...invisible. You know what else is invisible? A strong gust of wind. You starting to smell what I'm steppin' in, pal?"
|-
*"The Silver Club? Pretty sure the Puni elder was a member of that. You can find her in the Great Tree."
|Don't tell anyone else about this place, OK? I'm growing organic kale and it's, like, a MAGNET for hipsters.
*"The routing slip goes on the same route every time. Next is the mayor of Petalburg—a Koopa in a pink house."
|No le hables a nadie de este sitio, ¿sí? Estoy cultivando espinacas orgánicas y no quiero a los veganos del pueblo viniendo a cada rato.
*"The routing slip's supposed to end up where it started, with the mayor of Twilight Town."
|Don't tell anyone about this place, okay? I'm growing organic spinach and I don't want the vegans in town coming all the time.
*"On the first floor of Creepy Steeple there's supposed to be an opening you can't get through standing up. You can probably find it by looking along the walls as you enter the room."
|-
*"I saw something round and shiny in a high-up spot within Rogueport's eastern area. It shouldn't be too far from here."
|Is that just a totally blank picture? Ooh, sometimes I don't think I understand art at all...
*"Here's a bit of gossip I overheard... There's a Goomba who's made a home for himself in the Pirate's Grotto. I think he's in the room near the top of the waterfall. Lots of barrels."
|¿Y ese lienzo en blanco? ¿O será arte moderno? Estas cosas no las entiendo...
*"If you're looking for a nice, chatty Goomba gal, maybe consider... just a thought... the one traveling with you?"
|And that blank canvas? Or is it modern art? These things I don't understand...
*"Golden Leaves come from the golden tree in Creepy Steeple. Get to it through a hole in the hallway's fence. The Mystic Egg is with Petuni, one of the Punies in the Great Tree. There's a Keel Mango tree near the pond in Keelhaul Key. Go get 'em, you mighty fetch-quester, you."
|-
*"The code for the briefcase is four digits, and each digit is the number of chairs in a place you've been. The first digit is the number of chairs in Koops's house in Petalburg. In case he forgot where he lives after so much time away, Koops's house is right next door to the pink one. The second digit is the number of chairs in Flurrie's house in Boggly Woods. The third digit is the number of chairs in Don Pianta's office here in Rogueport. The last digit is the number of chairs in Toodles's house in Poshley Heights. Don't forget to count the chair in the garden, by the way. Her house is right by the station."
|I just can't get enough of the water, even though I'm paper! My therapist says I'm a contrarian, but I don't agree.
*"The place General White went to was Podley's joint in Rogueport's plaza, so that's the General location. Heh."
|¡Me encanta el agua! No sé por qué. Y eso que estoy hecho de papel... Mi doctor dice que tengo un problema.
*"I've heard the watering hole in Glitzville is one of General White's favorite places. Might be worth a look."
|I love the water! I don't know why. And the fact I'm made of paper... My doctor says I have a problem.
*"General White was seen by one of my sources in Poshley Heights. I guess he did go to see Goldbob."
|-
*"You can get Cake Mix as a prize at Pianta Parlor over on the west side. They sell Honey Syrup at the shop in the plaza. And if you need baking services to put it together, Zess T.'s place is right there in the plaza as well."
|Training Tough Toads Tirelessly
*"You know, you and Luigi look a lot alike. If you swapped clothes, even I might have trouble telling you apart. By the by, did you find the badge in Poshley Sanctum that changes your clothes? It was high up, deep in there."
|Todo Toad Tiene Talento
*"If you need a Mushroom Cake, try asking Zess T. in the plaza. There's two ingredients she'll need to make it—Cake Mix and a Mushroom. You can trade for Cake Mix as a prize in Pianta Parlor on the west side. You can get Mushrooms at the shop in the plaza."
|Every Toad Has Talent
*"If you need a Mushroom Cake, try asking Zess T. in the plaza. There's two ingredients she'll need to make it—Cake Mix and a Mushroom. You can trade for Cake Mix as a prize in Pianta Parlor on the west side. If you can't get her to make the cake for you, you may need to talk to Bub again."
|-
*"Keel Mangoes grow on a tree near the pond at Keelhaul Key. Off you go."
|We're taking an L on this one, guys—we got rescued by Mario. But...you know what? Maybe we should put aside our differences for a while, eh?  We're all paper. Let's watch each other's backs!
*"They've got Fright Masks for sale in the shop at Keelhaul Key. You'll need to set sail to make that sale, pal."
|Qué mal... Salvados por Mario... Es como para replantearse algunas cosas. ¿Y si nos damos una tregua? Somos todos de papel, ¿no? Hoy por mí, mañana por mí... Digo, por ti.
*"Looking to get graffiti off a wall, huh? Well, no sense doing it halfway, right? If I were you, I'd try to make the whole thing just—BOOM—disappear. The wall, the regrets, everything. Oh, and you can find the Pit of 100 Trials near the Thousand-Year Door. If you're coming from this side, go through the door on the far side of the big chamber and you'll find it."
|How bad... Saved by Mario... Makes you want to rethink some things. What if we give ourselves a truce? We're all made of paper, right? Today for me, tomorrow for me... I mean, for you.
|}
====Graffiti Underground====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|Musée... Marino... I'm trying to remember those words instead of that Toad's face. It just kept getting closer...it was all I could focus on! But maybe the words were more important. Should we go back to town and check out the Musée, whatever that is?
|Museo... Marino... Mmm... Intento dejar de pensar en el rostro de ese Toad y concentrarme en lo que decía. ¡Es que se puso tan cerca que te podría haber contado los pelos del bigote! Tanta cercanía enturbia mi memoria. En fin... ¿Quieres ir ahora mismo al museo? ¿O necesitas recuperarte del susto?
|Museum... Marino... Hmm... I'm trying to stop thinking about that Toad's face and concentrate on what he was saying. It's just that he got so close that he could have counted the hairs on your mustache! So much closeness clouds my memory. Anyway... Do you want to go to the museum right now? Or do you need to recover from the shock?
|-
|Hey, there's a pipe over there. I wonder where it leads... I bet you can hardly contain yourself when you see a pipe that inviting, huh?
|Esa tubería no parece ser una tubería cualquiera. Tiene un no sé qué... ¡Ay, pero qué voy a saber yo de estas cosas! El experto aquí eres tú.
|That pipe doesn't look like just any pipe. It has a... I don't know what... Oh, but what am I going to know about these things! The expert here is you.
|}
 
====Picnic Road====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|I bloomed three times and no one even noticed!
|Hice un esfuerzo sobrehongano para florecer y nadie se dio ni cuenta.
|I made a supermushroom effort to bloom and no one noticed. ''("Sobrehongano" is not a word, but rather a portmanteau of "sobre" (super) and "hongano" (mushroom). It's like the Toad equivalent of "superhuman." No relation to the Mushroom item, that's called "Champiñón.")''
|-
|Well, I'm not gonna bloom NOW!
|No puedo florecer si me ves fijamente...
|I can't bloom if you stare at me...
|-
|I never woulda got crumpled if I had equipped a weapon. Are you equippin' your weapons, Mario? You gotta stay ready!
|Si tuviera un martillo o unas botas como las tuyas, nunca me hubieran podido plegar como lo hicieron. Me regreso a Villa Toad, Mario. ¡Necesito hacer unas compritas!
|If I had a hammer or boots like yours, they could never have folded me up like they did. I'm going back to Toad Town, Mario. I need to do some shopping!
|-
|Thanks, Mario! I was using my sand wedge when I started thinking about my sandwich and hit a bad shot into the sand's edge.
|¡Gracias, Mario! Estaba pensando en comida cuando me comí literalmente el suelo.
|Thanks, Mario! I was thinking of food when I literally ate the ground.
|-
|Now I have to actually call my friends. Thanks, Mario. (Sarcasm)
|Ahora tendré que llamar a mis padres. Gracias, Mario. (Sarcasmo).
|Now I'll have to call my parents. Thanks, Mario. (Sarcasm).
|-
|Ahhh! The sun! The sky! Fresh air! I'm freeeee!
|¡Vuelvo a ver el sol! ¡El cielo! ¡El aire! Bueno, el aire no lo veo, pero siento la brisa.
|I see the sun again! The sky! The air! Well, I don't see the air, but I feel the breeze.
|-
|Do you have any idea how deficient I am in vitamin D right now? I'm gonna stand here until I get enough!
|Seguro que después de estar ahí a oscuras necesito más vitamina D. ¡Ya me puse protector solar y pienso vitaminarme al máximo!
|I'm sure that after being there in the dark, I need more vitamin D. I already put on sunscreen and I plan to vitaminize to the max!
|-
|Welcome back to the Earth Vellumental Temple! We're back in business! Don't be shy about donating!
|¡Bienvenidos al renovado Templo de la Tierra! Sí, un nuevo concepto en materia de altares... Se aceptan donaciones. Ahora más que nunca.
|Welcome to the renovated Earth Vellumental Temple! Yes, a new concept in the matter of shrines... Donations accepted. Now more than ever.
|-
|You sure? Something good might happen! Or something bad... Maybe I should stop mentioning the bad part...
|¿Seguro? Algo bueno podría pasar. O malo, nunca se sabe... Quizá debería dejar de mencionar lo de algo malo... Me espanta a los clientes.
|Sure? Something good could happen. Or bad, you never know... Maybe I should stop mentioning something bad... It scares the customers.
|-
|Aw, sorry. You don't have enough coins.
|Bueno, la predicción para ti (mejor dicho, la constatación) es que... no tienes suficientes monedas.
|Well, the prediction for you (rather, the realization) is that... you don't have enough coins.
|-
|Whew! Thanks for being a completionist, Mario!
|Puf, gracias por no dejar ni a un Toad desamparado.
|Poof, thanks for not leaving a Toad homeless.  
|}
====Earth Vellumental Temple====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|I just wanted to see the Earth Vellumental. Now I've heard that recording more than 400 times. It gets better every time!
|Vine a visitar a la papelemental de tierra y terminé escuchando esa grabación como 500 veces. ¡Cada vez se pone más emocionante!
|I came to visit the Earth Vellumental and ended up listening to that recording like 500 times. It just keeps getting more exciting!
|-
|Whoa! Thanks for that, Mario. Now I can get back to my shop. It's the local Fun, Funky, and Functional accessories outlet! I'm set up just outside the temple. Come see me if you need any accessories, OK?
|¡Gracias por eso, Mario! Ahora puedo volver a mi tienda. Está justo en la entrada del templo. Pasa por ahí si necesitas algún accesorio bueno, bonito y barato.
|Thanks for that, Mario! Now I can go back to my store. It is right at the entrance of the temple. Stop by if you need any good, pretty and cheap accessories.
|-
|I'll need to report this to my boss, you know. Come to think of it, the boss has been away for an incredibly long time...
|Voy a tener que informar a mi jefe sobre todo esto, ¿sabes? Pero no te preocupes, que no se va a molestar. Estas cosas pasan todo el tiempo. Ahora que lo pienso, hace mucho tiempo que lo que no pasa es él por aquí...
|I'm going to have to report all this to my boss, you know? But don't worry, he won't bother. These things happen all the time. Now that I think about it, it's been a long time since he's been around here...
|-
|Hey! I'm worshippin' here!
|Yo estaba aquí meditando tan tranquilo. Estaba.
|I was meditating here so quietly. Was.
|-
|Shh! The Earth Vellumental is napping. Even our divine overlord needs its beauty rest.
|¡Sssh! La papelemental de tierra está tomando su siesta. Esta hora del día es sagrada para nosotros.
|Sssh! The Earth Vellumental is taking its nap. This time of day is sacred to us.
|-
|Wait, it's just a big empty hole?! How disappointing! Where's the Earth Vellumental? We've come so far to see you!
|Aish, no fue tan emocionante como esperaba. Es un agujero misterioso común y corriente. ¡Papelemental de tieeerra! ¿Dónde estás? ¡Venimos a verte desde muy lejos!
|Aish, it wasn't as exciting as I expected. It's an ordinary and common mystery hole. Earth Vellumeeental! Where are you? We've come to see you from far away!
|}
====Overlook Mountain====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|They buried me the deepest because I'm the one they were afraid of. Now, vengeance will be mine. Yaaah!
|A mí me enterraron más al fondo porque me tenían miedo. Pero la venganza es dulce... ¡y a mí me gustan los postres!
|They buried me deeper because they were afraid of me. But revenge is sweet... and I like desserts!
|-
|The REAL ? is...am I the first Toad to pop out of a ? Block?
|Seguro que pasaré a la historia como el primer Toad en salir de un bloque ?.
|Surely I'll go down in history as the first Toad to come out of a ? Block.
|-
|Hear us...make Toad sounds!
|¡Hacemos cosas de Toads!
|We do Toad things!
|-
|Am I oversharing now?
|A veces hablo solo de mí.
|Sometimes I only talk about myself.
|-
|I'm losin' it! You want the shirt off my back too? Take this thing away from me for 1,000 coins, will ya?
|Estoy perdiendo la paciencia. ¿No quiere mi reloj también? Llévesela de mi vista por 1000, hágame el favor.
|I am losing patience. Don't you want my watch too? Take it out of my sight for 1000, do me a favor.
|-
|Sold. For 500 coins. Sorry, pal. I got no enthusiasm left for ya.
|Vendida. Por 500 monedas. Con mucho gusto celebraría con usted, pero estoy agotado mentalmente.
|Sold. For 500 coins. I'd be happy to celebrate with you, but I'm mentally exhausted.
|-
|I was on the grasshopper team in high school, so this really worked out for me.
|Yo fui saltamontes en una obra de teatro en mi escuela, así que ya sabía cómo era la cosa.
|I was a grasshopper in a play at my school, so I already knew what it was like.
|-
|Rest your weary bones, poor Koopa. You're in a better place now.
|Descansa en paz, pequeño Koopa. El estudio de tus huesos contribuirá al avance de la ciencia.
|Rest in peace, little Koopa. The study of your bones will contribute to scientific advancement.
|-
|I always wanted to be a pro athlete. Not pro equipment!
|Siempre quise ser deportista profesional. ¡Es lo más cerca que he estado en la vida!
|I always wanted to be a professional athlete. It's the closest I've ever been!
|-
|I can tell you, I sure wasn't having a ball.
|Jugar fútbol es duro, ¡pero ser la pelota lo es todavía más!
|Playing soccer is tough, but being the ball is even harder!
|}
====Overlook Tower====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|I hate being stuck behind sticks.
|¡Detesto ver palos atravesados así!
|I hate to see sticks crossed like that!
|-
|Ahh, that's better. Welcome to Overlook Tower, Mario! "The tower with a gift shop." We're still working on that slogan. Annnd it looks like we've got some major cleaning to do as well. This artwork isn't bad, mind you, but every time I see it I'll think of that...monster...that attacked us. It was horrible. A thin, rattling body with a huge mouth filled with all manner of fangs... *shudder*
|¡Uff, así está mejor! Bienvenido a la Torre Bellavista! "La torre con la mejor tienda". Todavía estamos trabajando en el eslogan... Uy, parece que también tenemos que trabajar en la limpieza de este lugar. No es que tenga algo en contra del arte callejero... Pero solo de verlo me recuerda... a ese monstruo que nos atacó... Ese cuerpo delgado y anguloso... La boca llena de colmillos de colores... ¡Qué horror!
|Uff, that's better! Welcome to Overlook Tower! "The tower with the best store". We're still working on the slogan... Oh, it looks like we have to work on cleaning this place too. Not that I have anything against street art... But just looking at it reminds me... of that monster that attacked us... That thin and angular body... The mouth full of colored fangs... The horror!
|-
|Heyyy...could you humor me for just a second?
|Quizá no es un buen momento, pero hay algo que siempre he querido hacer en un ascensor.
|It may not be a good time, but there is something I've always wanted to do in an elevator.
|-
|Owww... ...First floor, absolutely flattened princesses, crushed dreams, broken glass, and athletic wear.
|Ay, ay, ay... Planta baja... Nivel de protagonistas aplastados, sueños arruinados, vidrios rotos y ropa deportiva.
|Ow, ow, ow... Ground floor... Floor of crushed protagonists, ruined dreams, broken glass and sportswear. ''(I think the "protagonists" line might be a meta reference, but the Spanish translation did remove a lot of the other fourth wall jokes.)''
|-
|We had a little, uh, situation in the kitchen. More of an infestation if you know what I mean.
|Tenemos un pequeño problemita en la cocina... Algo que empieza con "p" y termina en "laga".
|We have a little problem in the kitchen... Something that starts with "p" and ends with "laga". ''(This means "plaga," or "plague.")''
|-
|Here, I hope you enjoy this finely chopped confetti. Bon appétit!
|¡Aquí tienes! Confeti cortado en juliana recién salido del horno. ¡Buen provecho!
|Here you have [it]! Julienne cut confetti fresh from the oven. Enjoy your meal!
|-
|You're going to come back and pay for that later, aren't you?
|Podemos pagar luego, ¿verdad? No tengo efectivo... ni bolsillos.
|We can pay later, right? I have no cash... no pockets.
|-
|Aw, man! You were almost out of the picture...for good.
|Casi casi te borro del mapa... ¡Lástima que fallé!
|I almost, almost wiped you off the map... Shame I failed!
|-
|Legion of Stationery?! Jean... Pi...pi... That's too long for me to remember! I'm just gonna call you Colored Pencils, OK? I suppose my brother sent you to try and stop us, right? Well, Colored Pencils, you talk tough and you draw REALLY well, but have you even HEARD of Mario? Yeah! That's what I thought. Mario is tough and he's got a mustache and he's gonna mess you up! ...Right, Mario?
|¿¡Ejército de papelería!? No entendí nada de lo que acabas de decir. Además, ¿qué te crees con ese nombre? ¡Hay que ser engreído! ¿Sabes qué? Te llamaré "colores" y ya está. Hasta pega contigo, así que perfecto. Entonces mi hermanito te envió para tratar de detenernos, ¿no?... Bueno, te ves rudo, y dibujas bastante bien, la verdad. Pero ¿tú sabes quién es Mario? Pues aquí lo tienes... Mario es el más fuerte, tiene bigote y te va a aplastar como una mosca. ¿Verdad que sí, Mario?
|Legion of Stationary!? I didn't understand anything you just said. Also, who do you think you are with that name? You have to be conceited! You know what? I'll call you "colors" and that's it. It even sticks with you, so perfect. So my little brother sent you to try to stop us, right?... Well, you look tough, and you draw pretty well, really. But do you know who Mario is? Well, here you have it... Mario is the strongest, he has a mustache, and he's going to squash you like a fly. Right, Mario?
|-
|Ugh...no way. Defeated by a no-name, no-talent piece of disgusting POP CULTURE! You were better when you were a sidescroller, man...
|No es posible... ¿Cómo me pudo derrotar un indigno adalid de esa horrible cultura popular? ¡Yo soy el arte de verdad! ¡El arte debe ser impactante!
|It's not possible... How could an unworthy champion of that horrible popular culture defeat me? I really am art! Art must be impactful!
|-
|Hey! All of those drawings by that Colored Pencils guy are gone. Maybe they disappeared when we beat him. Aww...he was a bad guy, but his art was pretty good. Whoa! That's a real doozy to think about!
|¡Mira! Desaparecieron los dibujos del malvado fulano de colores. Quizá se borraron cuando lo derrotamos. No sé si alegrarme o entristecerme. Aunque fuera el enemigo, sus dibujos eran muy bonitos...
|Look! The drawings of the evil colored guy disappeared. Maybe they were erased when we defeated him. I don't know whether that makes me happy or sad. Although he was the enemy, his drawings were very beautiful...
|-
|We got to know each other pretty well while we were all rolled up.
|No nos quedó otra que hacernos mejores amigos mientras estuvimos ahí enrollados.
|We had no choice but to become best friends while we were rolled up there.
|-
|The restaurant's on this floor. I'll say one thing about the chef... his food sure is "special."
|El restaurante está en este piso. ¡Tienen un plato especial del día superoriginal!
|The restaurant is on this floor. They have a super original special dish of the day!
|-
|Do you think I can put "Mario saved me" on my résumé?
|¿Ser rescatado por Mario cuenta como experiencia para el currículum? ¡Porque lo voy a poner!
|Does being rescued by Mario count as resume experience? Because I'm going to put it on!
|-
|Whew. Thanks, Mario! Now I can get back to selling tasteful souvenirs and tasty items. If you're in the market for either of those things, stop by anytime.
|Eternamente agradecido, Mario. Tengo que irme, que las chucherías y los recuerditos no se van a vender solos. Estamos a la orden cuando quieras.
|Eternally grateful, Mario. I have to go, the trinkets and souvenirs aren't going to sell themselves. We are at your service whenever you want.
|-
|Welcome! I lied about the souvenirs for the sake of wordplay, but I do have tasty items. Take a look!
|¡Bienvenido! Se nos agotaron los recuerditos... Pero tenemos una gran variedad de chucherías. ¡Adelante!
|Welcome! We ran out of souvenirs... But we have a great variety of trinkets. Go ahead!
|-
|Whoa! That's quite a drawing. Now that I can see it...I kinda wish I'd been a part of it, y'know?
|Ay, qué dibujo tan bonito. Me alegra haber estado tan cerca de él, aunque haya sido por poco tiempo.
|Oh, what a beautiful drawing. I'm glad I was so close to him, even for a short time.
|-
|Whee! I haven't had that much fun at work in ages. Will you fold me back up for another ride?
|¡Eso fue superdivertido! ¿Me doblas otra vez, porfa? Pero rapidito, que tengo que regresar a trabajar.
|That was super fun! Will you fold me again, please? But quickly, I have to go back to work.
|-
|This place is a disaster and I just know I'll have to clean it up. Life was easier as an egg...
|Ahora que me acuerdo, cuando era pequeño, mis amigos me decían huevo frito...
|Now that I remember, when I was little, my friends called me fried egg... ''(I have no idea what this joke means.)''
|-
|One of those folded things threw me behind its back, off of the wall, off of the CEILING, then right into that thing. ...It was actually an amazing shot.
|Uno de esos tipos plegados me lanzó hacia atrás, reboté en la pared, en el techo y luego caí ahí. Fue bastante impresionante. Me pregunto si jugará básquetbol profesional...
|One of those folded guys threw me backwards, I bounced off the wall, off the ceiling, and then I fell there. It was quite impressive. I wonder if he'll play professional basketball...
|-
|Do I really look like that? I want another portrait!
|¿De verdad me veo así? Exijo otro retrato, de otro artista.
|Do I really look like this? I demand another portrait, from another artist.
|-
|Oh, I didn't see you there. I'm not seeing a lot of things these days, it seems. Here, take this before it disappears before my very eyes.
|Uy, no te había visto. Aunque creo que últimamente no veo muy bien. Tendré que revisarme la vista. Toma esto antes de que desaparezca como el dibujo.
|Oops, I hadn't seen you. Although I think as of late I don't see very well. I'll have to check my eyesight. Take this before it disappears like the drawing.
|-
|Keep the kitchen clean!<br>-Wash your hands.<br>-Seriously, wash your hands.
|¡Mantén la cocina limpia!<br>- Lávate las manos siempre.<br>- Lávatelas otra vez por si acaso.
|Keep the kitchen clean!<br>- Always wash your hands.<br>- Wash them again just in case.
|}
====Chestnut Valley====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|We're the Chestnut Trio! Thanks for conking our conker!
|¡Somos el Trío Castañita! ¡Gracias por quitarnos la cascarita!
|We are the Little Chestnut Trio! Thank you for removing the shell!
|-
|*sniff* It's just Bob-omb, ma'am. And I won't! I promise. I'd even pinky swear, if I had a pinky. Can we hurry out of here now? These pointy chestnut things look like they HURT.
|Snif... Y dale... Niña, te he dicho como mil veces que mi nombre es Bob-omba. No se preocupen, que no me quedaron ganas de saltar nunca más, de verdad. ¿Podemos irnos ya? Que los picos de esas castañas me dan mala espina, je, je.
|Sniff... And come on... Girl, I've told you like a thousand times that my name is Bob-omb. Don't worry, I don't feel like jumping anymore, truthfully. Can we go already? Those chestnut peaks give me a bad feeling, heh heh.
|-
|Thank! / You! / SSSSO MUCH!
|¡Gracias! / ¡Gracias! / ¡Un millón de gracias!
|Thanks! / Thanks! / A million thanks! ''(These lines are shown in succession.)''
|}
====Water Vellumental Shrine====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|Check out that stone dragon in the back! Is that the Water Vellumental? Ooh, Bobby's really missing out...
|¡Oooh, mira qué impresionante esa estatua! ¿Será el papelemental de agua? ¡Ojalá! Bombi se morirá de envidia cuando se lo contemos.
|Oooh, look how impressive that statue [is]! Will it be the Water Vellumental? Hopefully! Bobby will die of jealousy when we tell him.
|-
|DRIZZLY HINT<br>SPLASHY HINT<br>KASPLOOSHY HINT
|Ayudita pobre<br>Ayuda normalita<br>La ayuda del siglo
|Meager little help<br>Normal help<br>The help of the century
|}
====Ninja Attraction====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|Wh-what? A house full of traps? Did he say "unscathed"? Does that mean it's dangerous in there? This whole thing sounds s-s-s—SUPER FUN!
|Conque hay trampas por todos lados... y podríamos quedar atrapados para siempre... Mmm... Sinceramente, todo esto me suena... ¡DIVERTIDÍSIMO!
|So there are traps everywhere... and we could be trapped forever... Hmm... Honestly, this all rings a bell... VERY FUN!
|-
|Aww. I guess that's fair. Otherwise I'd be the only TRUE ninja here. OK, Mario! Good luck! I'll go back to waiting patiently...and quietly...just like a TRUE ninja...
|Ah, ¿no? Pues me parece muy bien. ¡Todo ninja que se respete sabe buscar las soluciones solito! Y ahora me regreso a mi escondite, a esperar pacientemente en la sombra, como toda una ninja...
|Oh no? It seems good to me. Every self-respecting ninja knows how to find the solutions alone! And now I go back to my hiding place, to wait patiently in the shadows, like a ninja...
|-
|CONGRATULATIONS! You survived the deadly HOUSE OF TRICKY NINJAS! You are now FULLY trained in 'shroom-style ninjutsu! From this day forward, you are a NINJA!
|¡FELICIDADES! ¡Lograron sobrevivir a la Casa de las Trampas! Por el poder que me autoconcedo, ¡los declaro oficialmente maestros del champijutsu!
|CONGRATULATIONS! They managed to survive the House of Traps! By my self-granted power, I officially declare you masters of mushjutsu! ''(I considered that it might have been "by the powers invested in me," but that has a different wording. Besides, this is funnier.)''
|-
|You found [x] hidden ninjas...but many more still lurk within these walls. You must take this trial seriously! Your ninja rank is...Apprentice Ninja! And apprentices don't get rewards! Now, BEGONE! ...Thanks for visiting. Try again soon!
|Aprendices, solo encontraron [x] ninjas. ¿Qué falta de respeto es esta? Semejante broma no merece más rango que "ninjas de pacotilla", ¡y sin recompensa! ¡Fuera de aquí! Muchas gracias por participar. ¡Hasta la próxima!
|Apprentices, they only found [x] ninjas. What lack of respect is this? Such a joke deserves no higher rank than "shoddy ninjas", and no reward! Get out of here! Thank you very much for participating. Until next time!
|-
|Did you hear that? A perfect score! When it comes to ninja skills, you're the ninjiest one here!
|¿Qué te parece? ¡"Actuación impecable"! ¡Somos los ninjas más ninjas del universo!
|What do you think? "Flawless performance"! We're the most ninja ninjas in the universe!
|-
|OK, well, did you spot the green guy in there at all? That is why we came here, right? To find the suspicious green guy that ran inside?
|Ajá, como digas... Por cierto, ¿viste al tipo de verde mientras estabas "buscando la llave"? Que para eso fue que vinimos, ¿no?
|Aha, whatever you say ... By the way, did you see the guy in green while you were "looking for the key"? That's what we came for, right?
|-
|Uh...did either of you hear me? Am I invisible or something? I didn't even do any ninja training! I guess we should open that castle gate now...he said to no one in particular.
|Este... ¿Hola? ¿Me escucha alguien o estoy hablando con las paredes? Creo que ahora deberíamos ir al castillo y abrir la puerta para... Agh, no gastaré más saliva.
|This... Hi? Is anyone listening to me or am I talking to the walls? I think now we should go to the castle and open the door to... Agh, I won't waste any more saliva. ''(Bob-ombs have saliva. I advise you not to think about it.)''
|-
|Theeere he is. There's Luigi. I was hoping he'd get himself in gear and find that key, but...not like this. I guess we should probably save him from this giant machine...somehow. Any ideas?
|¡Ahí está Luigi! ¡Por fin! Aunque no esperaba encontrarlo tan... atrapado. Bueno, habrá que sacarlo de esa máquina gigante. ¿Se te ocurre alguna idea?
|There's Luigi! Finally! Although I didn't expect to find him so... trapped. Well, we'll have to get him out of that giant machine. Do you have any ideas?
|-
|Wait! Is that you, Big Bro?  I'd recognize that confident silence anywhere! Help meee!
|¿Hermano mayor? ¿Eres tú? Reconocería ese silencio incómodo en cualquier parte. ¡Ayúdameee!
|Big brother? Are you? I'd recognize that awkward silence anywhere. Help meee! ''(With just one word, the Spanish translators changed the entire tone of this sentence.)''
|-
|Ah, Mario! I can't believe you found me...lost under a rock, of all places! Everybody around here seems lost. Like, I saw some tall, skinny guy who looked SUPER lost just go inside!
|¡Ah, Mario! No sé cómo me pudiste encontrar debajo de una roca, ¡pero gracias! Acabo de ver a un espárrago con bigote meterse en la casa. Llevaba la cara descompuesta.
|Ah, Mario! I don't know how you could find me under a rock, but thank you! I just saw an asparagus with a mustache sneak into the house. His face was out of order. ''("Descompuesta" is a hard word to translate.)''
|}
====Song titles====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|Streamer Removal
|Adiós, serpentina
|Goodbye, Streamer
|-
|Café
|Hora del café
|Coffee Time ''("Café" can mean "coffee" or "caféteria". Both instances fit in this case.)''
|-
|Olivia's First Appearance
|Tema de Olivia
|Olivia's Theme ''(This makes it more in-line with the other "[character]'s Theme" tracks, which in English are "Luigi Enters" and such)''
|-
|Paper Macho Soccer
|Fútbol maché
|Soccer Maché
|-
|Red Streamer Battle - Thinking
|¡Por la serpentina roja! – Tu turno
|For the Red Streamer! - Your Turn
|-
|Sleeping Bob-omb
|Dulces sueños, Bob-omba
|Sweet Dreams, Bob-omb
|-
|Boot Car - Superboost
|¡Acelera, botamóvil!
|Accelerate, Boot Car!
|-
|Bob-omba y su decisión
|Bob-omb's Determination
|Bob-omb and His Decision
|-
|The Princess Peach - Stolen Box!
|El Princesa Peach – El gran robo
|The Princess Peach - The Great Theft
|-
|Ice Slider
|Deslizamientos sobre hielo
|Landslides on Ice
|-
|Welcome to Shangri-Spa!
|Sparaíso, un lugar acogedor
|Shangri-Spa, A Friendly Place
|-
|Try the Sudden Death Round
|Una prueba muy especial
|A Very Special Test
|-
|Boss Fight
|Combate decisivo
|Decisive Combat
|}
====Other====
{|class="wikitable" border="4px solid black;"
|-
! style="width:20%"|English
! style="width:20%"|Spanish
! style="width:20%"|Spanish translation
|-
|[[Manhole Hook]]
|Llave de alcantarilla
|Sewer Key ''(I guess this kind of looks like a key? [[File:Manhole Hook PMTOK icon.png|25px]] Still, considering most of the other item names are literal or otherwise accurate, it's strange that they changed this.)''
|}
 
==COLOR SPLASH==
Here is my current work on ''[[Paper Mario: Color Splash]]''.
===Pages needed===
*[[Violet Isles]]
*[[Lost Sea]]
===Languages===
*Japanese
*Spanish
*French
*Dutch
*German
*Italian
*Portuguese
*Russian
I have access to the US English, Spanish, and French translations.


Other useful sources:
*"Garf dropped his key somewhere near the badge shop in Rogueport. You can get to the badge shop from the second floor of the inn."
*[https://www.youtube.com/playlist?list=PLaYr6-NnV4MjYTKjA7I_wy34fGHodhkb2 100% playthrough in Italian]
*"Larson the bandit wears a mask and a blue outfit. He's in the sneaky back alleys of Rogueport's east side."
*[https://www.youtube.com/playlist?list=PLIk5tHikH8Iorl1xNr6cCFdQgtaCBnNtV Playthrough in Dutch]
*"Larson the bandit wears a mask and a blue outfit. It looks like he ran off to Rogueport Harbor."
*Portugese playthroughs: [https://www.youtube.com/playlist?list=PLlI8G09XabbI0M-DhMQOGv8AfOH-4Ochr Start-Ch2], [https://www.youtube.com/playlist?list=PLlI8G09XabbI0M-DhMQOGv8AfOH-4Ochr Start-Ch1]
*"Larson the bandit wears a mask and a blue outfit. It looks like he ran to the rear of Rogueport plaza."
*"Koopook was seen near a moving green block in Hooktail Castle."
*"They sell Courage Shells at the shop in Petalburg."
*"They sell Life Mushrooms on the west side of Rogueport."
*"The entrance to the Pit of 100 Trials is near the Thousand-Year Door underneath Rogueport."
*"A Goomba named Goomfrey, who cleans up messes, hangs out near Frankly's house."
*"Toce T. the Toad lives in a house right next to one of the gates in Petalburg."
*"Merlee lives in a blue-glowing shack in the distance of the first-level sewers under Rogueport's east side."
*"You can earn the Cake Mix as a prize at Pianta Parlor on Rogueport's west side."
*"The best Hot Dogs are at Mr. Hoggle's stand in Glitzville. They're supposed to be so good, you'll want a second one right away."
*"You can get the Cake Mix as a prize at Pianta Parlor on Rogueport's west side. Once you have the Cake Mix, you can probably get Zess T. in the plaza to bake it for you."
*"Zess T.'s roof is connected to the roof of the inn. You can get to the badge shop from the second floor of the inn."
*"The elusive badge is in the room where Hooktail was. Apparently there's something invisible, and the wind will be important."
*"The Puni elder is a member of the Silver Club and can be found in the Great Tree."
*"Bring the routing slip to the mayor of Petalburg. He's the Koopa who lives in the pink house."
*"Return the routing slip to the mayor of Twilight Town."
*"There's a low gap on the first floor of Creepy Steeple. You'll find it if you follow the wall all around from the entrance."
*"There's a round and shiny object sitting high up in Rogueport's east area. Seems like it's close to the Trouble Center."
*"There is a Goomba living in the barrel- filled room near the top of the waterfall in the Pirate's Grotto."
*"A "nice, chatty Goomba gal" can usually be found standing right by Mario's side."
*"You can get a Golden Leaf from the golden tree in Creepy Steeple. You'll have to go through the hole in the fence in the hallway. The Mystic Egg is with Petuni, a Puni in the Great Tree. Keel Mangoes grow on the tree near the pond at Keelhaul Key."
*"The code is four digits long. Each digit is the number of chairs in one of these places: The first digit is in Koops' house in Petalburg. His house is next to the pink one. The second digit is in Flurrie's house in Boggly Woods. The third digit is in Don Pianta's office in Rogueport. The fourth digit is in Toodles' house in Poshley Heights. Don't forget to count the chair in the garden too! Her house is right by the station."
*"General White is in Rogueport's plaza. He went to Podley's place."
*"General White is at the watering hole in Glitzville."
*"General White went to meet with Goldbob in Poshley Heights."
*"You can get Cake Mix as a prize at Pianta Parlor on Rogueport's west side. Honey Syrup is for sale at the shop in Rogueport's plaza. If you need help baking it, ask Zess T. in the plaza."
*"The badge that can change your clothes is hidden far back and high up in Poshley Sanctum."
*"Zess T. can make a Mushroom Cake from Cake Mix and a Mushroom. Find her in Rogueport's plaza. You can get the Cake Mix as a prize in Pianta Parlor on the west side of Rogueport. Mushrooms are for sale at the shop in Rogueport's plaza."
*"Zess T. can make a Mushroom Cake from Cake Mix and a Mushroom. Find her in Rogueport's plaza. You can get the Cake Mix as a prize in Pianta Parlor on the west side of Rogueport. If you can't get Zess T. to make it, talk to Bub again."
*"The Keel Mango grows on a tree near the pond in Keelhaul Key."
*"They sell Fright Masks in the shop at Keelhaul Key."
*"For the graffiti on the wall, it's best to just take down the whole wall. The entrance to the Pit of 100 Trials is near the Thousand-Year Door underground."


===Low quality images===
*"Well... that's what I'd normally offer you, but it looks like you've already resolved everyone's troubles. Congrats, pal! I guess I don't have anything left to sell you— I mean, tell you."
A lot of Port Prisma images. Some LQ enemy images. Use their cards for clearer images, maybe for [[Roller Guy]]s too
<gallery>
PMCS BlooBayBeach01.jpg|Bloo Bay Beach (Shroom)
PMCS Oceanfest.png|Bloo Bay Beach
PMCS RuddyRoad01.png|Ruddy Road
PMCS RuddyRoad02.png|Ruddy Road
PMCS Ruddy Road Slurp Guy Battle.png|Ruddy Road
PMCS Flip Meter.png|Green Energy Plant
PMCS TheCrimsonTower02.jpg|The Crimson Tower (can't get this to display on my save?)
PMCS Wendy Clamshell.png|Fortune Island
PMCSSpinningDoor.png|Daffodil Peak (this one's also not in English)
ToadProfessor PMCS.png|Chateau Chanterelle
Paper Mario- Color Splash - Mario Peach Huey screenshot.jpg|Port Prisma
PMCS Port Prisma Boat.png|Intro?
HoloPeachScreenshot.png|Port Prisma cutscene
PMCS PortPrismaAerial.png|Port Prisma cutscene
BowserColorSplash.jpg|Port Prisma cutscene
ColorSplashLuigi.jpg|Port Prisma cutscene
PMCS BowserSplashesFountain.png|Port Prisma ending
BigPaintStarsPrismaFountain.jpg|Port Prisma ending
Battle Spin PMCS.png|Battle
PMCS Battery Screenshot.jpg|Battle
PMCS Blue Spike Snifit.png|Battle
PMCS Green Spike Guy.png|Battle
PMCS Red Spike Snifit.png|Battle
PMCS Pedestal.png|Battle
PMCS Small Goomba Wheel.png|Battle
PMCS Super Ludsub.png|Battle
PMCS Super Ludship.png|Battle
PMCS Using The Fan.png|Battle
PMCS Shunned Guy Idle Animated.gif|Battle (GIF)
PMCS Blue Spike Guy Idle Animated.gif|Battle (GIF)
PMCS Chain Chomp.png|Roshambo
SuperRoshambo.jpg|Roshambo
PMCS Laundry room British English.png|Vortex Island (I don't have the EU version, would this still be possible to load in?)
</gallery>
 
===Translations===
French
*Mountain Permit - Permis d'escalade - Climbing Permit
*Paint Star Pieces - Morceau d'Étoile peinte 1 - Paint Star Piece 1
*Blissful Beach Key - Clé de la plage Idyllique - Key to the Idyllic Beach
*Fresh Sheets - Draps frais - Fresh Sheets
*Birdcage - Cage d'oiseau - Bird Cage
*Caged Bird - « Oiseau » en cage - "Bird" in Cage
*It - « Ça » - "It"
*Tea Recipe Book - Livre de recettes de thé - Tea Recipe Book
*Magma Burger - Burger Magma - Magma Burger
*Fishing Pole - Canne à pêche - Fishing Rod
*Excavation Site Permit - Permis d'excavation - Excavation Permit
*Sharp Spike - Pic effilé - Tapered Peak
*Journal Entries - Entrée du journal - Jour 5 - Journal Entry - Day 5
*Letter from Chest - Lettre dans le coffre - Letter in the Chest
*Cafe Key - Clé du café - Cafe Key
*Snifit's Card Key - Carte d'accès de Maskrache - Snifit Access Card
*Trunk Key - Clé de la valise - Suitcase Key
*Holo-Peach - Holo-Peach - Holo-Peach
----
==THE THOUSAND-YEAR DOOR==
===Localization gone wrong===
''TTYD'' has so make localization mistakes that you'd think the translators hadn't played ''Mario'' before.
*In [[Shhwonk Fortress]], "Mushville" is listed as a place. It's supposed to be Toad Town.
*[[Pine T. Jr.]]'s dad "takes care of Bubu in Toad Town." "Bubu" is supposed to be [[Li'l Oink]]s.
*The Chuck Quizmo reference and secret at the end of RDM's last issue are removed.
*The "Goomstar Temple" that [[Koopook]] is hiding in? That's the [[Crystal Palace]].
*[[Paragloomba]]'s tattle states that they're stronger versions of "Parakoopas". It's meant to say Para''goomba''s, and "Parakoopas" aren't even real: that's [[Koopa Paratroopa]]s.
*Goombella's tattle also says that "Chomp-Chomps" are always excited. She means [[Chain Chomp]]s.
*Who could forget the whole "Chestnut King" catastrophe? It's actually the [[Goomba King]].
*[[Dark Lakitu]]s throw [[Sky-Blue Spiny|Sky-Blue Spinies]], not [[Warp Pipe|pipes]] as Goombella would tell you.
*[[Petalburg]]'s Toad was supposed to reference ''[[Super Mario Bros.]]'', which got turned into a ''Fire Emblem'' advertisement later.
*What kind of disaster caused the fact that we have a page called [[Piranha Plant (Paper Mario: The Thousand-Year Door)]]? Well, in the original Japanese version, [[Pale Piranha]]s ''are'' Piranha Plants. These are Killer Piranhas. The localizers tried being fancy and decided that the gray one was now a ''Pale'' Piranha and the Killer Piranha was a Piranha Plant.
*Both quizzes went through a change. The [[65th Super Fun Quirk Quiz]] has "Luigi's underwear" instead of "Pickle Stone" (no idea why they changed this into something much less amusing), and the [[66th Annual Quirk Quiz]] (What's up with these different names? Localizers again?) has a joke about the word Japan that got changed to "defeat."
*[[Gloomer]] is named "Freddy" in his tattle while in pig form. This is actually his Japanese name.
*In Japan, [[Doogan]]s and [[Rowf and Rhuff|Rowf]] have the same name, so it's like the Yoshi and Toad situation where a character and the species have the same name. The localizers didn't catch them.
*[[Grodus]]'s responses to Mario choosing to attack him in the Palace of Shadow are mixed up in the English version, leading to Grodus shouting "You dare defy me?" if Mario decides not to attack him.
*[[Shellshock]] talks like [[KP Pete]] in the final cutscene.

Latest revision as of 15:17, August 11, 2024

My second sandbox for smaller projects. If you're reading this, feel free to share any thoughts you have on my talk page.

Paths
  • "I see... your destined path. You defeat three Goombas underneath Rogueport. Then the way opens..."
  • "I see... your destined path. A platform moves in the sewers near where you beat three angry Goombas. You enter the pipe beyond it. It takes you to a different room with another pipe at the end... You enter that pipe as well. You step on the switch at the back of the next room. Then the way opens..."
  • "I see... your destined path. You press the switch near where you once saw a small creature. Then the way opens..."
  • "I see... your destined path. You climb the stairs to the right of the place where you once spotted a small creature. The strange thing in the chest gives you power. The thing in the chest wants... something that lies left of the box's room's entrance. You take that and bring it back to the black chest. Then the way opens..."
  • "I see... your destined path. Near the place where you once spotted a small creature, you climb the stairs. You stand on the panel, it glows, you transform into a new shape, and fly left. Even if you don't fly well at first, you keep trying until you reach the far door. You stand on the pedestal inside the next large room. Then the way opens..."
  • "I see... your destined path. Just after going underground, you go to the right, turn into a plane, and fly right. A strange white hand beckons you. You attack it without delay. Then the way opens..."
  • "I see... your destined path. Just after going underground, you go to the right where you bested the white hand. You leap on the panels to reach a pipe. You enter it. Then the way opens..."
  • "I see... your destined path. You go forward, ever forward. Then the way opens..."
  • "I see... your destined path. You go forward, ever forward. When you can go no farther, you try hitting a clump of grass. Then the way opens..."
  • "I see... your destined path. You go forward, ever forward. Eventually you come to a relaxed village. Then the way opens..."
  • "I see... your destined path. In a peaceful village, you find the ancient shelled one in the house with a pink exterior. You speak at length with him. Then the way opens..."
  • "I see... your destined path. You speak to the shelled gatekeeper in the peaceful village. Then the way opens..."
  • "I see... your destined path. When you can go no further, you investigate a column with a strange object atop it. But first, you remember to buy a POW Block in the village shop... Then the way opens..."
  • "I see... your destined path. When you can go no further, you investigate a column with a rugged object atop it. But first, you remember to buy a POW Block in the village shop... Then the way opens..."
  • "I see... your destined path. You find the stern-faced pillar-dweller and answer all of his questions. If you fail too often, you face horrible, horrible danger. So you answer correctly. Then the way opens..."
  • "I see... your destined path. You find the two stones. Then you face many small annoyances. You do not think you can defeat them all. Instead, you concentrate on the one that stands out. Then the way opens..."
  • "I see... your destined path. In the place where you once saw a giant shadow, you place the two stones you found into two rocks. Doing so causes two switches to appear from under the rocks. With your back to a switch, you send a shell flying, hold it in place, then you go to the other... You time the shell to hit the switch when you hit yours. Then the way opens..."
  • "I see... your destined path. You take the way opened by your two stones and the two switches. You then go into the large castle that the giant shadow was headed for. Then the way opens..."
  • "I see... your destined path. Once you have entered the large castle, you look for a set of remarkable bones. When you run into trouble, you use your hammer to create a path forward. Then the way opens..."
  • "I see... your destined path. You see a lock on a door in the big, frightening castle. To find a key for that door... You hit the purple switch to lower the purple block, then hammer the yellow block. You then hit the yellow switch to raise the yellow block, and the way is clear. You use the shelled one's ability to hit the red switch. Then the way opens..."
  • "I see... your destined path. To gain the key in the castle, you ascend the stairs and use the shelled- one's ability. Then the way opens..."
  • "I see... your destined path. You hit the red switch again to reset the stairs and... you can guess the rest. Then the way opens..."
  • "I see... your destined path. Iron bars block your way. You use the shelled-one's ability in the red-switch room. You set the shell to hit the switch and do not release it. You only let it go when you stand in front of the bars. There is something important in the box in the next room that you must have. You open the box. Then the way opens... But I feel... danger..."
  • "I see... your destined path. In the room with many cells where you fought the red bones. You see a key in a cell. You turn papery thin to enter this cell and claim the key. Then the way opens..."
  • "I see... your destined path. In the back of a castle room, there is a switch that moves a block up and down. You use the shelled one and your own ability to get atop it and move upward. Then the way opens..."
  • "I see... your destined path. You climb into the heights of the castle. You see many windows and a blue switch. You hit the switch and go forward, then hit another switch and go forward. But there is no third switch. Instead, you jump out the open window and proceed. Then the way opens..."
  • "I see... your destined path. You climb into the heights of the castle. You see many windows and a blue switch. You hit a switch to bridge a gap, then the shelled one hits a second switch to bridge a second gap. Then you reach a third gap...but there is no third switch. Instead, you jump out the open window and proceed. Then the way opens..."
  • "I see... your destined path. You climb into the heights of the castle into a broken corridor with many windows. You jump through the open window. In the next room, you use the shelled one to help you get onto a block moving up. Then the way opens..."
  • "I see... your destined path. After meeting a lady thief in a treasure room... you open all of the chests there. Then the way opens..."
  • "I see... your destined path. The key you found in the room where you met the lady thief is used to open the top door in the next room. Then the way opens..."
  • "I see... your destined path. In a castle, you find a panel that glows at your touch... It cannot be seen from below. In this room, you lower the yellow block with the shelled one's help, then ride it to the top. You then turn into a plane, summon your courage, and fly to where a door awaits. Then the way opens..."
  • "I see... your destined path. You climb high into the castle and reach a locked door that bars your way. You use the key you have. Then the way opens..."
  • "I see... your destined path. You climb high in the castle. Beyond the locked door is the outside of the castle. You head now for the highest place and open the door. Then the way opens..."
  • "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
  • "I see... your destined path. In the town's sewers, you find the place where you once spotted a small creature. Near the place where it ran away, you enter through a small gap by turning papery thin. Then the way opens..."
  • "I see... your destined path. You enter through a small gap near where the small creature ran away. The little one is afraid. You put him at ease first. You then listen to him speak. Then the way opens..."
  • "I see... your destined path. After you follow the small creature through a gap, you listen to him speak. Then the way opens..."
  • "I see... your destined path. You follow the path opened by the small creature. Then the way opens..."
  • "I see... your destined path. You enter the pipe in a room that the small creature's path leads you to. Then the way opens..."
  • "I see... your destined path. You go forward to the Great Tree where the little one lives with his tribe. Then the way opens..."
  • "I see... your destined path. You follow the little one into the pipe and go to the Great Tree. There are many dangerous cliffs in this region. You are careful. You speak to the small one waiting at the tree's base. Then the way opens..."
  • "I see... your destined path. The small one sits before the Great Tree. He is troubled by something... You listen to him carefully. Then the way opens..."
  • "I see... your destined path. In the deep, dark woods... I see a glowing panel atop a pipe. You use a hidden path below a ledge to the right where you press a switch. You then return to the panel and fly as an airplane to the ledge above and to the right. Then the way opens..."
  • "I see... your destined path. In the deep, dark woods, you turn sideways to reach the wind-user's house. When you find the wind user, she asks you to search for the thing she lost. Then the way opens..."
  • "I see... your destined path. You defeat the three shades to recover what the wind user lost and return it to her. Then the way opens..."
  • "I see... your destined path. You go to the Great Tree where the little ones live. You climb the branch above the door placed by the foul ones within... You use the wind-user's power to reveal what is hidden. Then the way opens..."
  • "I see... your destined path. You go to the Great Tree where the little ones live. You open the door so the little ones may follow you. Then the way opens..."
  • "I see... your destined path. You go to the Great Tree where the little ones live. You use a pipe to go deeper. Then the way opens..."
  • "I see... your destined path. Within the Great Tree where the little ones live. You find an odd black dais. You place something important there. But you do not forget! You bring all the little ones with you. Then the way opens..."
  • "I see... your destined path. Within the Great Tree where the little ones live. You see a pipe appear next to the odd black dais. You enter the strange world through the pipe. There are many bubbles floating there. The little ones are blown by the slightest wind... You let the little ones enter bubbles, then borrow the wind-user's power. After the little ones have all crossed over the bubble lake, you make your way farther and farther downward. Then the way opens..."
  • "I see... your destined path. You go to the Great Tree. After crossing the bubble gap, you see the stingers' fortress. You defeat the stinging ones with the power of wind. Then the way opens..."
  • "I see... your destined path. You go to the Great Tree where the little ones live. You find the blue cell there. Have you forgotten the way there? It is where you saved the old one. Think, and you remember. Then the way opens..."
  • "I see... your destined path. You go to the Great Tree. You take the many little ones across the bubble gap. Then you try not to lose them as you go forward. Then the way opens..."
  • "I see... your destined path. You go to the Great Tree. You go to the room below an unimaginative trap. You press the black switch before the four columns that are marked with symbols. You remember the exact order of the four symbols. Then the way opens..."
  • "I see... your destined path. Within the Great Tree where the little ones live. You find a winding path. You follow it as far right as you can, to the room with black pillars showing four carved symbols. You remember the order of the symbols from the room below the unimaginative trap. Do you remember them? You do. Then solving the puzzle will be easy. Then the way opens..."
  • "I see... your destined path. Within the Great Tree where the little ones live. You return to the room with the unimaginative trap. You find the small ones waiting impatiently for your return. You use your Spin Jump on the panel in the cell. The little ones are afraid. They will not make the leap. The wind user lends her help. Then the way opens..."
  • "I see... your destined path. Within the Great Tree where the little ones live. You find the pipe before the unimaginative-trap room. You Spin Jump on the wooden floor above to enter the pipe. The small ones fear heights and will not jump down. The wind user lends her help. Now you go deeper still. The little ones fear water as well as heights though. You press the switch beyond. The shelled one's power helps. You use your abilities as well. Then you lead all of the little ones to the odd black dais there. Then the way opens...""
  • "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
  • "I see... your destined path. Rogueport's east side... To the left of the Trouble Center... You turn sideways to enter the small crack between two buildings. You enter the house there and tell the one inside what you desire. You spend money, but giving him his fill gets you what you desire. You go to the west side of Rogueport to confirm what he says. You make no mistakes. Remember, no mistakes. Then the way opens..."
  • "I see... your destined path. In Rogueport Harbor, two people with palm-tree heads wait for something so they can depart. You speak to these two. Then the way opens..."
  • "I see... your destined path. You have been there before. I see the syndicate's HQ on the west side of Rogueport. You tell the leader that you've seen the palm-tree-headed pair at the town harbor. Then the way opens..."
  • "I see... your destined path. You go north of Rogueport. You see the train and the blimp there. You board the blimp to find what it is you seek. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. You enter the arena there. You witness the fights there. Then you join the fighting... Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. You enter the arena and speak to a guard. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. To become a fighter, you meet with the promoter. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see a room deep within. You sign the promoter's contract to become a fighter. Then the way opens..."
  • "I see... your destined path. You fight to become champ. Then the way opens...sooner or later."
  • "I see... your destined path. I see a city in the clouds. A little egg flees from you. You catch this fleeing egg. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. An egg sits on the roof of a small stand. Near the shop of juices... you Spin Jump on a large, blue switch to make stairs appear. You climb these to find a glowing panel, then turn into a plane and fly to the egg. Then the way opens..."
  • "I see... your destined path. You fight to become champ. Even if you lose, you do not give up. Then the way opens...sooner or later."
  • "I see... your destined path. I see a city in the clouds. You speak to the master of the juice shop. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. The minor- league locker room in the Glitz Pit... You go there again. You break the large yellow block in the corner of the room with your Super Hammer. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the minor-league locker room... In the room beyond the large yellow block you broke... there is something written on the papers there. You climb on the desk. With the help of the young, energetic one, you obtain them. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later."
  • "I see... your destined path. I see a city in the clouds. Something waits in the phone booth. You go there and speak. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You use a key there. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You blow the crates away with the power of wind. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You break the block there to find something. Then you do what you normally would. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You climb the stairs in the storeroom. Then you ride Yoshi from box to box. Break the large block with a Super Hammer, and go down. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You fall into the hole beyond the block you broke. You listen to the low voices wafting up to you. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later."
  • "I see... your destined path. I see a city in the clouds. I see the Glitz Pit lobby. You climb the stairs and blow away the posters near the door with the help of the wind user. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see the arena storeroom. You climb the stairs in this storeroom and use your key. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see the arena storeroom. You go up the stairs in the storeroom. You enter the door on the right. You ride Yoshi from box to box. You smash the large block with a Super Hammer move. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later."
  • "I see... your destined path. I see a city in the clouds. I see the champion's room. You ride Yoshi to the high place where you hear the suspicious voice. You destroy any obstacles with a Super Hammer move. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see the champion's room in the Glitz Pit. High in that room, you enter the hole that you opened there, proceeding forward. You destroy any obstacles with a Super Hammer move. Then the way opens..."
  • "I see... your destined path. I see a city in the clouds. I see the champion's room in the Glitz Pit. High in that room, you enter the hole that you opened there, proceeding forward. When the big one leaves, you check his desk. Then the way opens..."
  • "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
  • "I see... your destined path. I see the west side of Rogueport. You turn sideways and slip into the ground near the parlor... When you reach the bottom, you go left, then into the door and the pipe inside. Hmmm... You are somehow denied entrance... You then go to Rogueport's east side for the help of the old bespectacled Goomba. He speaks to you. You leave the house, go left, and find the odd part of the wall. Then the way opens..."
  • "I see... your destined path. I see Rogueport's west side. You turn sideways and slip into the ground near the parlor... You go left, then into the door and the pipe inside. Then the way opens..."
  • "I see... your destined path. I see a twilit village. You speak to everyone there. Pigs... Yes, you speak to all of the pigs... You meet the gatekeeper. Then the way opens..."
  • "I see... your destined path. I see a twilit village. The mayor must permit you to go to the steeple. You do not worry about them being strangers. If you speak, they will listen. Usually... Some of them just say \"oink,\" however... And... you go to the shop from which a crying voice comes. Then the way opens..."
  • "I see... your destined path. I see a twilit village. You follow a crying voice to the shop and listen. Once you have listened, you go to the gatekeeper. Speak and the people listen. I think... they may just say \"oink,\" however... Then the way opens..."
  • "I see... your destined path. I see a twilit town. You go to the gatekeeper. Speak and the people listen. I think... they may just say \"oink,\" however... Then the way opens..."
  • "I see... your destined path. Beyond the twilit place is a road to the woods... Next to a fallen tree, you find the key to the shop. You retrieve it and return. Then the way opens..."
  • "I see... your destined path. Beyond the twilit place is a road to the woods... Next to a fallen tree, you find the key to the shop. You retrieve it. Slow and steady wins races... The tortoise beats the hare... Oh, just use Koops's shell! Then the way opens..."
  • "I see... your destined path. Inside the twilit shop in the twilit village... you find a man transformed and a woman saddened. While there, you use the key you previously obtained. Then the way opens..."
  • "I see... your destined path. There is a run-down hut outside the twilit village. You push the rock that seals the entrance. You find the black key inside. Then you take it back to the shop's storage room and use it. Then the way opens..."
  • "I see... your destined path. In the woods beyond where you found the shop key... The steeple lies waiting. You use the power to roll and the power of wind to get there. Then the way opens..."
  • "I see... your destined path. You turn sideways to slip between trees in the woods. You do not fear the large tree blocking your way. You use the power of wind. Then the way opens..."
  • "I see... your destined path. Within the twilit woods... you do not fear the large stone blocking your path. I see a path for you just before the stone. You use the power of wind on the clearing there. You reveal a hidden hole. You use a Spin Jump to go across and move the stone. Then the way opens..."
  • "I see... your destined path. Within the twilit woods... I see a hole that was hidden before the rock... You use a Spin Jump to go across and move the stone. Then the way opens..."
  • "I see... your destined path. Within the twilit woods... I see the large hole you opened before the rock that's in the way... After going into the hole, you cross to the other side in order to push the stone. Then the way opens..."
  • "I see... your destined path. Within the twilit woods... I see the hole you made by pushing the stone. You steel yourself and enter. Then the way opens..."
  • "I see... your destined path. Beyond the twilit woods... I see a suspicious steeple. You do not use the front gate. You roll up tight, entering through a hole in a nearby crumbling wall instead. Then the way opens..."
  • "I see... your destined path. Inside the scary steeple... you push the pedestal in the great hall. Then the way opens..."
  • "I see... your destined path. Inside the scary steeple... you push the pedestal in the hall and enter the hole. You open the door in the place you fall to and open the chest in the next room. Then the way opens..."
  • "I see... your destined path. Inside the scary steeple... you speak with the white thing that spoke to you before. With the future in mind, you tell the thing that you will be nice to it...even if it is a lie. Then the way opens..."
  • "I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You take the door in the near wall to a switch outside. You hit that switch. You then enter the nearest door, climb the stairs, and open the door at the top. You use your friend's shell to get the key on the balcony. Then the way opens..."
  • "I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You take the door in the far wall to a switch outside. You hit that switch. You then enter the nearest door, climb the stairs, and open the door at the top. You use the key on the far door on the balcony. Then the way opens..."
  • "I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You go through the door you unlocked and climb the stairs within. Then the way opens..."
  • "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
  • "I see... your destined path. In Rogueport's main square... you find the singing man in Podley's Place. You speak to him. Then the way opens..."
  • "I see... your destined path. I see the man waiting for you on the ship in Rogueport's harbor. You speak to him. He worries about something. Then the way opens..."
  • "I see... your destined path. The bespectacled old Goomba in Rogueport's east side knows the house of whom you seek. But the door at your destination is locked. You cross the dirty canal to the right with the help of the small Yoshi. You climb the crates and use the Yoshi again to reach this man's rooftop. You then roll up small to enter the opening there. But no...you are not done. You encounter trouble that can only be solved with another trip to Podley in Rogueport's main square. Then the way opens..."
  • "I see... your destined path. In Rogueport's main square. You listen to Podley in his place. You then go back to the man you have been seeking. Then the way opens..."
  • "I see... your destined path. On Rogueport's east side... you visit a house again, the third house from the left. You hand over the thing that Podley put into your hands. Then the way opens..."
  • "I see... your destined path. I see the man waiting for you on the ship in Rogueport's harbor. You speak to him. Then the way opens..."
  • "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
  • "I see... your destined path. You have been there before. It is a syndicate's HQ on the west side of Rogueport. A man with a palm-tree head is resting in bed. You speak to him. Then the way opens..."
  • "I see... your destined path. You speak to the pirate in Rogueport Harbor to reach the formerly deserted isle. Then you search for a young couple when you get there. Then the way opens..."
  • "I see... your destined path. On the formerly deserted isle in the south seas... a young couple searches... You speak to them. Then the way opens..."
  • "I see... your destined path. On the once-deserted isle... I see two mysterious rocks that look like a pair of 'stached red and blue brothers... Near a large tree close by, I see something glittering in the thicket. You hit the thicket, claim what falls out, and bring it to the anxious young couple. Then the way opens..."
  • "I see... your destined path. You have been there before. It is an office on the west side of Rogueport. You follow the young couple there. Then the way opens..."
  • "I see... your destined path. On Rogueport's north side... I see a train and a blimp. You board the train to find the thing that you seek. Then the way opens..."
  • "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
  • "I see... your destined path. On Rogueport's east side... A bespectacled old Goomba is furiously researching... Hmmm... He will be done soon. You give him a moment, then you go to him and speak. Then the way opens..."
  • "I see... your destined path. In Rogueport's main square... a large chest waits in front of a building with an inn on its second floor. You stand below that chest and perform a Spring Jump to move it, then open it. Afterward, in Rogueport's west side, near the place customers go to play, you become papery thin... The ground swallows you. You fall, go left, break the block, and go into the pipe within. Then the way opens..."
  • "I see... your destined path. I see a land, the ground covered in white. Hmmm... It's snow... I see a small village at the end of the path. You endure the cold as you make your way there. Then the way opens..."
  • "I see... your destined path. I see a land, the ground covered in white. You find the 'stached mayor of a tiny outpost and talk to him. But you are sure to take the exploding admiral with you. Then the way opens..."
  • "I see... your destined path. I see the town of wealth. You show a gold person near the train your good faith. Then you hunt your 'stached white-colored quarry in a peaceful town... then a formerly deserted isle. Then in a shop in the city in the sky... then in the tree of the little ones... Then in the twilit village... I see you going a lot of places, frankly. You gather information about your quarry and go back to the mayor of the cold place. There you find your quarry. And when the time comes, you stomp him over and over. Then the way opens..."
  • "I see... your destined path. I see a land, the ground covered in white. You find the 'stached mayor of a tiny outpost and talk to him. Then the way opens..."
  • "I see... your destined path. I see a forbidding and far-off place. The thing you seek is there. But to get it, you must first find four Security Keys. Two can be found in separate rooms that both have lit floors. One is in a room at the far right of a long, long corridor. The last one is deep below in a room on the far left. When you have them, you use them on four card locks. You go inward and onward. Then the way opens..."
  • "I see... your destined path. You stand on the dais before the large underground door. Then the way opens..."
  • "I see... your destined path. A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. Then the way opens..."
  • "I see... your destined path. A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. If bones block your way, you find the black bones and attack them. Then the way opens..."
  • "I see... your destined path. A great door underground... You enter that door. The road ahead is difficult. I see a locked door. I see the key you gained from the bones you defeated. You use the key on the door. Then the way opens..."
  • "I see... your destined path. Under the town, beyond the great door... I see you struggle with a series of unending similar rooms. However, there is a secret here. Each room has a place where only one torch has been lit. You enter that door. You repeat this again and again, passing through the doors with torches. Then the way opens..."
  • "I see... your destined path. Beyond the great door... I see a water-filled courtyard... You cross the bridge guarded by the two angry ones and open the door there. You follow the long corridor. Then the way opens..."
  • "I see... your destined path. Under the town, beyond the great door... you hold the key you gained by beating the massive dragon. I see the watery courtyard. You use the admiral to destroy the angry statues. When you have pressed both switches beyond the pipes, you turn into a boat. You sail to the tower, go to the top, and use your key there. There are puzzles inside. You rely on your allies' abilities and advice to obtain eight keys. You use them in the proper place. Then the way opens..."
  • "I see... your destined path. Under the town, beyond the great door... I see a tower surrounded by water. There are puzzles inside. You rely on your allies' abilities and advice to obtain eight keys. You use them in the proper place. Then the way opens..."
  • "I see... your destined path. Under the town, beyond the great door... I see a tower surrounded by water. You do not enter the tower, but rather continue on. Then the way opens..."
  • "I see... your destined path. Under the town, beyond the great door... you go far beyond the courtyard surrounded by water. You come to a room that is clearly unlike any other. The wind user can help there if you get into trouble. Then the way opens..."
  • "I see... your destined path. Under the town, beyond the great door... You go far beyond the courtyard surrounded by water. Borrow the shelled one's help when you come to a place where a platform appears by pressing a red switch. You lower the green block in your path with the green switch in the room to the left. Further on, you raise a purple block, then fly toward the right as far as you can. Your form changes, rolled up, to make your way forward. You then Spring Jump to the bar above in the next room. Then the way opens..."
  • "I see... your destined path. Under the town, beyond the great door... You go far beyond the courtyard surrounded by water. You find the wall with seven stars and remember the light and dark stars. You open the locked door with a key, turn papery thin, then climb the stairs... You hit blocks to light the stars in the order you memorized. Then the way opens..."
  • "I see... your destined path. Beyond the great door... you go beyond the watery courtyard. You find the wall with seven stars and remember the order of light and dark. You open the locked door with a key, turn sideways, and climb the stairs... You hit blocks to light the stars in the correct order. Then the way opens..."
  • "I see... your destined path. Beyond the great door... go far beyond the watery courtyard. You go to the room beyond the spinning floor. You use the power of wind on the large square object to find its true form. You then Super Hammer and Spin Jump to proceed. Then the way opens..."
  • "I see... your destined path. Beyond the great door... you go far beyond the watery courtyard. When you reach the glowing panel, you turn into a plane and fly to the nearest panel. When you get to the far room, you use Yoshi to get the key. You return to the panel and fly to the farthest point. Then the way opens..."
  • "I see... your destined path. Beyond the great door... you go far beyond the watery courtyard. You then go to the glowing panel and fly to the farthest point possible. You use your key there. Then the way opens..."
  • "I see... your destined path. Beyond the great door... you go deep within. You reach a large chamber. Someone waits for you. You fight. Then the way opens..."
  • "I see... your destined path. Beyond the great door... Wait, why are you here?! You shouldn't be here! You have important work! But I must tell you, it looks very difficult. But have courage and GO! Do this, and the way will surely open!"
Star Pieces
  • "I see... a Star Piece. You take on a new form on the glowing panel in Rogueport Harbor and go left. Once you find your destination, you then check in the shadows of the barrels to find it."
  • "I see... a Star Piece. It lies to the left of the stairs leading from Rogueport Harbor to the square. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is in Rogueport Square. You go through the alley under the catwalk... You walk to the wall... You then go right, toward where some crates lie... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is in Rogueport Square. Near the path to the east side... It is between the fence and the crates there."
  • "I see... a Star Piece. It is in Rogueport Square. You go through the alley under the catwalk... You then go to the left and enter the house... It is in the shadow of some rubbish there."
  • "I see... a Star Piece. It is in Rogueport Square. On the roof of Zess T.'s house... It is on the far side of the roof on the left."
  • "I see... a Star Piece. It is in Rogueport Square. Just before the exit to Rogueport Harbor... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is in east Rogueport. Just in front of the Goomba archaeologist's house... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is in east Rogueport, just before the exit to the main square... You go into the strange wall and go deep into the shadow of the house... It is on top of a crate."
  • "I see... a Star Piece. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You make your way across to a roof on the left... It is behind the first chimney."
  • "I see... a Star Piece. It is in east Rogueport. You turn sideways to go between two houses... It is behind a barrel."
  • "I see... a Star Piece. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is in west Rogueport. In front of the door to the Pianta Parlor... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is in west Rogueport. There is a wall along the path that leads to the square... It's hiding in the shade on the right side of the wall."
  • "I see... a Star Piece. It is in west Rogueport. To the front and diagonally away from the store... It is behind a garbage can."
  • "I see... a Star Piece. It is in west Rogueport. It is behind the tall pipe..."
  • "I see... a Star Piece. It is in north Rogueport. On the left side of the train platform. Near the Toad girl... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is in north Rogueport. To the right of the pipe on the blimp landing pad... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is below Rogueport. You leave here and head to the other side of the fence... It is behind pieces of a fallen column on the right."
  • "I see... a Star Piece. It is below Rogueport. Just to the right of this building... Behind the column..."
  • "I see... a Star Piece. It is below Rogueport. Left of the leftmost building... Behind a column there."
  • "I see... a Star Piece. It is below Rogueport. Inside the second building from the left... Before Wonky... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is below Rogueport. There's a sunken area with a moving floor near where you enter the sewers. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is below Rogueport. In the room with the pipe to the Great Tree. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is below Rogueport. In the place where you first encountered the little one... Near the pipe there."
  • "I see... a Star Piece. It is far below Rogueport. In the great door's room... There, in the vast open area before the door... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. It is far below Rogueport. To the left of the room with the great door... Where the pipe to the Pit of 100 Trials is... It is behind the stairs to the entrance."
  • "I see... a Star Piece. You start in west Rogueport. You turn papery thin to fall into the sewers... You enter the pipe on the left and go right to find it."
  • "I see... a Star Piece. You start in west Rogueport. You turn papery thin to fall into the sewers... It lies in a hidden space near the two platforms that sink when you stand on them..."
  • "I see... a Star Piece. It is below Rogueport. You leave this building and go right... When you see water, you do a Spring Jump to the bar above and go enter a pipe... When you exit, you go left until you find a room with a hammock... It rests there."
  • "I see... a Star Piece. It is below Rogueport. Just in front of the black chest... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In the meadows leading to an easygoing burg... A large castle can be seen far in the distance... You hit a tree to the left of a pipe to get it."
  • "I see... a Star Piece. In the meadows leading to an easygoing burg... You enter a pipe before a bridge and go right to find it."
  • "I see... a Star Piece. Beyond the easygoing burg... You hit the first shrub you see..."
  • "I see... a Star Piece. In an easygoing burg... There's an area with an inn... Near the flower- headed guy... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In an easygoing burg... Near the flowers and butterflies by the gatekeeper... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. Inside the big castle... Where there are many cells... inside the leftmost cell... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Up high... But you can't get to it from that room... You come in from another room... You go to where there are many windows. You gather your courage and walk off the edge... You land on a ledge and walk right to find it."
  • "I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Up high... But you can't get to it from that room... You come in from another room... You go to where there are many windows and find the open one... You jump out of it and go all the way to the right..."
  • "I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Ride a purple block up with the help of an ally with a shell... Then, go right to find it."
  • "I see... a Star Piece. Inside the big castle... In the room with the glowing panel... Invisible from below... Ride a yellow block up with the help of an ally with a shell... You cross the panel to get to the far side and walk all the way to the right."
  • "I see... a Star Piece. In a deep, thick forest... A panel glows as you approach... You follow the narrow, tree-lined path all the way to the left to find it..."
  • "I see... a Star Piece. In a deep, thick forest... where you can see the wind-user's house... You hit the third tree from the left."
  • "I see... a Star Piece. In a deep, thick forest... where you can see the wind-user's house... You find it to the left of a pipe..."
  • "I see... a Star Piece. In the wind-user's house... in the room with the bed... to the left of the dresser... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. Inside the Great Tree where the little ones live... Above the bubble room... Near the pipe that goes up. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. Inside the Great Tree where the little ones live... In the middle of the blue cell. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. Inside the Great Tree where the little ones live... By the twisty, narrow path... You check the shrub far below and to the left to find it."
  • "I see... a Star Piece. Inside the Great Tree where the little ones live... Just before the trap room you were once stuck in... Behind the pipe going up..."
  • "I see... a Star Piece. Inside the Great Tree where the little ones live... In the lowest room, you use a pipe on the far right to ascend. Then, you check the third shrub from the left to find it."
  • "I see... a Star Piece. Inside the Great Tree where the little ones live... In the room with the four pillars carved with symbols. Behind the pipe..."
  • "I see... a Star Piece. In the city in the clouds... Behind the counter of a juice shop... It is in the back on the left."
  • "I see... a Star Piece. In the city in the clouds... behind the phone box..."
  • "I see... a Star Piece. In the city in the clouds... In front of the arena... Behind the plant to the right of the entrance..."
  • "I see... a Star Piece. In the city in the clouds... On the juice-shop roof... Behind the jump pad..."
  • "I see... a Star Piece. In the city in the clouds... Far in front of the arena... Before the star... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In the city in the clouds... In the arena's first-floor lobby... To the left of the ring door... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In the city in the clouds... In the arena, in the promoter's room... Behind the decorative plant behind the sofa..."
  • "I see... a Star Piece. In the city in the clouds... In the arena, in the promoter's room... Inside the desk drawer..."
  • "I see... a Star Piece. In the city in the clouds... In the middle of the first floor of the arena's storage room. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In the city in the clouds... In the arena, on the second floor of the storage room. There is a room filled with boxes to the right. It lies behind some of those boxes..."
  • "I see... a Star Piece. In the twilit village... Where the inn is... In the clump of grass just to the left of the tree in the front..."
  • "I see... a Star Piece. In the twilit village... Where the inn is... Behind the house on the left..."
  • "I see... a Star Piece. In the twilit village... Where the shop is... Hidden out of sight behind a barrel on the right and in front..."
  • "I see... a Star Piece. Beyond the twilit village... On the path to the woods... Behind the fallen tree..."
  • "I see... a Star Piece. Beyond the twilit village... Beyond the fallen tree... Behind the pipe..."
  • "I see... a Star Piece. Outside the scary steeple... Near the broken gate by the entrance... Behind a low wall..."
  • "I see... a Star Piece. Inside the scary steeple... In the room with the staircase that changes... In the space just between the far door and the near door... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. Inside the scary steeple... In the storage room accessible only to rolling, tube-shaped entities... It lies on the ground between an old piano and a barrel..."
  • "I see... a Star Piece. Inside the scary steeple... On the upper level of a torch-filled basement room reached through a well... Behind the column on the far right..."
  • "I see... a Star Piece. Inside the scary steeple... Near the door in the room with the parrot... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. On a once-deserted southern island... You go right from the pier until you get near the rock. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. On a once-deserted southern island... Behind the rock in front of the inn..."
  • "I see... a Star Piece. On a once-deserted southern island... Where the shop and inn are... On the beach where the waves are lapping..."
  • "I see... a Star Piece. On a once-deserted southern island... In the jungle just beyond the inn and shop... You check the far-left shrub..."
  • "I see... a Star Piece. On a once-deserted southern island... In the dangerous jungle. Beyond the Nibbles pond... Behind the tangled root of the big tree there..."
  • "I see... a Star Piece. On a once-deserted southern island... Near the stones that look like red and blue mustached siblings. Behind the stone in the front..."
  • "I see... a Star Piece. In a grotto on a southern island... Deep in the cave with two floating boats... On a narrow space to the left of the boat on the right..."
  • "I see... a Star Piece. In a grotto on a southern island... Far above the sluice gate, a big waterfall begins... and there's a glowing panel. Near the path that goes on to the right... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In a grotto on a southern island... Where there are lots of barrels on the left side... You ride something, rise to a high place, then find it in a barrel."
  • "I see... a Star Piece. In a grotto on a southern island... In the middle of a room with three winged beasts. It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. On a beautiful, shiny train... Near the many gauges and machinery in the engineer's car... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. On a beautiful, shiny train... In the middle of cabin four... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. On a beautiful, shiny train... I see it shining with Chef Shimi in the dining car... You fulfill his request, and he gives it to you."
  • "I see... a Star Piece. On a beautiful, shiny train... I see it shining with the waitress in the dining car... You fulfill her request, and she gives it to you."
  • "I see... a Star Piece. On a beautiful, shiny train... It is in the drawer in cabin number eight."
  • "I see... a Star Piece. At a midpoint station where a beautiful train frequently stops... In a room full of gears... Behind the gear in the right rear of the room..."
  • "I see... a Star Piece. In the town of wealth... By a house with an archway of roses before the station... You enter through a subtle gap in the manicured hedge... Find it in the back."
  • "I see... a Star Piece. In the town of wealth... At the bottom of the stairs in front of the station... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In the town of wealth... At the house in front of the station that has a pool... Behind the deck chair..."
  • "I see... a Star Piece. In the town of wealth... In the garden of the house next to the hotel... Behind the hedge..."
  • "I see... a Star Piece. On the path to a snowy outpost... To the left of the pipe that leads below Rogueport... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. In the snowy outpost... Not far from where you enter the outpost... It lies behind the front wall..."
  • "I see... a Star Piece. In the snowy outpost... Inside the house far to the right... Behind the stacked boxes..."
  • "I see... a Star Piece. In the snowy outpost... Close to the left side of a cannon... It pops out of a strange panel that flips when you Spin Jump near it."
  • "I see... a Star Piece. On the path to a snowy outpost... To the right, away from the pipe to the sewers below Rogueport. It is in a shrub next to the tree in the front right."
  • "I see... a Star Piece. On the path to the pipe that leads from the snowy outpost to the sewers below Rogueport... Behind the wall in the front right..."
  • "I see... a Star Piece. Near the pipe on the moon... Just beyond a large crater... Behind a small stone..."
  • "I see... a Star Piece. Inside the moon fortress... In a room with a crane... On top of a high platform..."
  • "I see... a Star Piece. Inside the moon fortress... In a place with a low ceiling... On the far-left side of the room..."
Shine Sprites
  • "I see... a Shine Sprite. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You jump from one rooftop to the next and find it on top of a red roof."
  • "I see... a Shine Sprite. On Rogueport's east side... It is in the back room of the sea bomb's house."
  • "I see... a Shine Sprite. On Rogueport's west side... On the right of the second floor of the rightmost house... You roll up and drop through a gap to find it in the backyard."
  • "I see... a Shine Sprite. On Rogueport's west side... With the help of a sea bomb, you blow up a wall on the side of a store. It is back there."
  • "I see... a Shine Sprite. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You turn papery thin to slip between the cargo there, falling down to find it."
  • "I see... a Shine Sprite. Underneath Rogueport... You leave this building, roll up, and go to the left. You perform a Spring Jump next to the pipe beyond the up-and-down platform. You follow the pipe, drop onto the roof, drop to the next roof, and continue on..."
  • "I see... a Shine Sprite. Underneath Rogueport... You leave this building and go to the right... When you see water, you get on the glowing panel, transform, and sail on... It is on a platform beyond there."
  • "I see... a Shine Sprite. Deep beneath Rogueport... On the left side of the room with the great door... On the platform above the jump pad..."
  • "I see... a Shine Sprite. You start in west Rogueport. You turn papery thin to fall into the sewers... It is there on the left..."
  • "I see... a Shine Sprite. Underneath Rogueport... where water flows along the front edge... It shines in a mysterious room there— one filled with pipes... behind a large yellow block that must be destroyed."
  • "I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there."
  • "I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there. You stand under it and do a Spring Jump."
  • "I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there."
  • "I see... a Shine Sprite. Inside the big castle... Past the room with many cells... It is next to a window before you reach the large staircase."
  • "I see... a Shine Sprite. Inside the big castle... In the room with the moving yellow and green blocks... It is next to the window on the highest landing..."
  • "I see... a Shine Sprite. Inside the big castle... In a storeroom with several chests... It is there among the chests and barrels..."
  • "I see... a Shine Sprite. In the dense Boggly Woods... To the left of a high, glowing panel..."
  • "I see... a Shine Sprite. Inside the Great Tree where the little ones live... Near the bubble pond... You go down from there... It is on the right."
  • "I see... a Shine Sprite. Inside the Great Tree where the little ones live... You go down from where you arranged the four symbols. It is on top of a high platform."
  • "I see... a Shine Sprite. Inside the Great Tree where the little ones live... I see a lot of water... It is on the vegetation floating on the water..."
  • "I see... a Shine Sprite. Inside the Great Tree where the little ones live... You head to the lower part of a room with two glowing panels... It is on top of the large, high platform."
  • "I see... a Shine Sprite. In the city in the clouds... Next to the entrance to the arena... You hit the hidden block below to get to it..."
  • "I see... a Shine Sprite. In the city in the clouds... On the second floor of the storage room inside the arena..."
  • "I see... a Shine Sprite. In the dense, eerie woods... Behind a tree beyond the big rock..."
  • "I see... a Shine Sprite. In the scary steeple... In the storeroom that only tubelike beings can roll into..."
  • "I see... a Shine Sprite. Outside the scary steeple... In the room at the bottom of the well..."
  • "I see... a Shine Sprite. Outside the scary steeple... Down the well and beyond a shifting grate, then behind the door."
  • "I see... a Shine Sprite. In the jungle on the southern island... Beyond the Nibbles pond... Near the steep cliff on the left..."
  • "I see... a Shine Sprite. In the jungle on the southern island... Under the leaves of a tree beyond the rope bridge..."
  • "I see... a Shine Sprite. In a grotto on a southern island... In a space close to the entrance where two small boats are... On the bow of the left-hand boat..."
  • "I see... a Shine Sprite. In a grotto on a southern island... Where you see many barrels on the left-hand side. You ride on something, rising higher, and find it atop some barrels."
  • "I see... a Shine Sprite. In a grotto on a southern island... At the top of the stairs beyond the sluice gate... You must find a hidden block nearby before you can claim it."
  • "I see... a Shine Sprite. In a grotto on a southern island... Where there are many waves and many spikes... You proceed farther to the left, then see it shining above you. To obtain it, you hit the hidden block underneath it..."
  • "I see... a Shine Sprite. In a grotto on a southern island... Where there are many waves and many spikes... It is floating above the sea there."
  • "I see... a Shine Sprite. On a beautiful, shiny train... It is in cabin five."
  • "I see... a Shine Sprite. At a midpoint station where a beautiful train frequently stops... In the place outside where you can see the sunset... Next to the stairs there..."
  • "I see... a Shine Sprite. At a midpoint station where a beautiful train frequently stops... Above the stairs that lead upward from left to right..."
  • "I see... a Shine Sprite. In the town of wealth... Next to the sanctum..."
  • "I see... a Shine Sprite. In the sanctum in the town of extraordinary wealth... In the room beyond the pipe... It is in a high place near the entrance."
  • "I see... a Shine Sprite. In the snowy outpost... In the very back of the outpost, covered in snow..."
  • "I see... a Shine Sprite. On the path to a snowy outpost... You go right from the pipe that leads to the sewers below Rogueport... You find it behind the tree on the left and in the front."
Errors
  • "Oh, hmm... I'm terribly sorry... but I can't get a clear vision of any Star Pieces at the moment. Please return to me later."
  • "Oh, hmm... I'm terribly sorry... but I can't get a clear vision of any Shine Sprites at the moment. Please return to me later."
  • "Ahhhhhhha! Your next path has already been revealed!""
  • "I cannot see the path that lies before you... Perhaps you have done everything you must here already. I believe you should now press forward as your heart leads you.""
  • "You have now heard everything I can see for you. You should press forward as your heart leads you.""

  • "To get to the Badge Shop in Rogueport, head to the inn. You can get to the shop from upstairs in the inn. I just mention it in case that's where you're going."
  • "Where's Larson? Check the east side. Maybe past the fences or behind the houses. If you see a guy in a blue outfit and wearing a mask, that's him."
  • "Where's Larson? Did you check Rogueport Harbor? Might want to. You're looking for a bandit wearing a blue outfit with a mask."
  • "Where's Larson? There's a thieves' den somewhere around the back of Rogueport's square. Look around for something suspicious. And you probably know this, but he's a bandit in blue with a mask."
  • "I heard from a source that there's a green Koopa near a moving green block in Hooktail Castle. I figure that's your Koopook guy. Watch out in that place though."
  • "They've got Courage Shells over in Petalburg. Check out the shop there."
  • "Looking for a Life Mushroom, pal? There's a shop here in Rogueport that sells 'em. Not the one in the square. Over on the west side."
  • "Down in the Rogueport sewers, near the Thousand-Year Door, there's a pipe to the bottom of the world. I think that's your entrance to this \"Pit of 100 Trials\" place."
  • "Goomfrey's usually on the east side. Last I saw him, he was hanging out near Frankly's place. He should be able to take care of any mess you've got."
  • "Hmm. A Toce T. in Petalburg? I wanna say someone in the house by one of the gates has a name like that..."
  • "Merlee's place is on the east side of Rogueport's magnificent sewers. It's the place with blue lights in the back. While you're there, pal, you might want to have her charm you. It works like a... well, you know."
  • "You can find Cake Mix over on the west side of town, at Pianta Parlor. One of the prizes you can exchange pianta tokens for is Cake Mix, which has always been weird... until now."
  • "The best Hot Dogs come from Mr. Hoggle's stand in Glitzville. I usually grab two at a time... It's a long trip. They're addictively spicy, and one time I— Ahh, never mind. That's extra info that I probably shouldn't sell."
  • "They offer Cake Mix as a prize in the Pianta Parlor over on the west side. And on your way back, stop by ol' Zess T.'s place in the plaza and ask her to cook it up for you."
  • "Zess T.'s house is next to the shop in the plaza, and above that is the badge shop. And you know that you can get to the badge shop from the second floor of the inn, right? You gettin' the idea?"
  • "There's supposed to be something hidden in the room where Hooktail was. Hidden by something...invisible. You know what else is invisible? A strong gust of wind. You starting to smell what I'm steppin' in, pal?"
  • "The Silver Club? Pretty sure the Puni elder was a member of that. You can find her in the Great Tree."
  • "The routing slip goes on the same route every time. Next is the mayor of Petalburg—a Koopa in a pink house."
  • "The routing slip's supposed to end up where it started, with the mayor of Twilight Town."
  • "On the first floor of Creepy Steeple there's supposed to be an opening you can't get through standing up. You can probably find it by looking along the walls as you enter the room."
  • "I saw something round and shiny in a high-up spot within Rogueport's eastern area. It shouldn't be too far from here."
  • "Here's a bit of gossip I overheard... There's a Goomba who's made a home for himself in the Pirate's Grotto. I think he's in the room near the top of the waterfall. Lots of barrels."
  • "If you're looking for a nice, chatty Goomba gal, maybe consider... just a thought... the one traveling with you?"
  • "Golden Leaves come from the golden tree in Creepy Steeple. Get to it through a hole in the hallway's fence. The Mystic Egg is with Petuni, one of the Punies in the Great Tree. There's a Keel Mango tree near the pond in Keelhaul Key. Go get 'em, you mighty fetch-quester, you."
  • "The code for the briefcase is four digits, and each digit is the number of chairs in a place you've been. The first digit is the number of chairs in Koops's house in Petalburg. In case he forgot where he lives after so much time away, Koops's house is right next door to the pink one. The second digit is the number of chairs in Flurrie's house in Boggly Woods. The third digit is the number of chairs in Don Pianta's office here in Rogueport. The last digit is the number of chairs in Toodles's house in Poshley Heights. Don't forget to count the chair in the garden, by the way. Her house is right by the station."
  • "The place General White went to was Podley's joint in Rogueport's plaza, so that's the General location. Heh."
  • "I've heard the watering hole in Glitzville is one of General White's favorite places. Might be worth a look."
  • "General White was seen by one of my sources in Poshley Heights. I guess he did go to see Goldbob."
  • "You can get Cake Mix as a prize at Pianta Parlor over on the west side. They sell Honey Syrup at the shop in the plaza. And if you need baking services to put it together, Zess T.'s place is right there in the plaza as well."
  • "You know, you and Luigi look a lot alike. If you swapped clothes, even I might have trouble telling you apart. By the by, did you find the badge in Poshley Sanctum that changes your clothes? It was high up, deep in there."
  • "If you need a Mushroom Cake, try asking Zess T. in the plaza. There's two ingredients she'll need to make it—Cake Mix and a Mushroom. You can trade for Cake Mix as a prize in Pianta Parlor on the west side. You can get Mushrooms at the shop in the plaza."
  • "If you need a Mushroom Cake, try asking Zess T. in the plaza. There's two ingredients she'll need to make it—Cake Mix and a Mushroom. You can trade for Cake Mix as a prize in Pianta Parlor on the west side. If you can't get her to make the cake for you, you may need to talk to Bub again."
  • "Keel Mangoes grow on a tree near the pond at Keelhaul Key. Off you go."
  • "They've got Fright Masks for sale in the shop at Keelhaul Key. You'll need to set sail to make that sale, pal."
  • "Looking to get graffiti off a wall, huh? Well, no sense doing it halfway, right? If I were you, I'd try to make the whole thing just—BOOM—disappear. The wall, the regrets, everything. Oh, and you can find the Pit of 100 Trials near the Thousand-Year Door. If you're coming from this side, go through the door on the far side of the big chamber and you'll find it."
  • "Garf dropped his key somewhere near the badge shop in Rogueport. You can get to the badge shop from the second floor of the inn."
  • "Larson the bandit wears a mask and a blue outfit. He's in the sneaky back alleys of Rogueport's east side."
  • "Larson the bandit wears a mask and a blue outfit. It looks like he ran off to Rogueport Harbor."
  • "Larson the bandit wears a mask and a blue outfit. It looks like he ran to the rear of Rogueport plaza."
  • "Koopook was seen near a moving green block in Hooktail Castle."
  • "They sell Courage Shells at the shop in Petalburg."
  • "They sell Life Mushrooms on the west side of Rogueport."
  • "The entrance to the Pit of 100 Trials is near the Thousand-Year Door underneath Rogueport."
  • "A Goomba named Goomfrey, who cleans up messes, hangs out near Frankly's house."
  • "Toce T. the Toad lives in a house right next to one of the gates in Petalburg."
  • "Merlee lives in a blue-glowing shack in the distance of the first-level sewers under Rogueport's east side."
  • "You can earn the Cake Mix as a prize at Pianta Parlor on Rogueport's west side."
  • "The best Hot Dogs are at Mr. Hoggle's stand in Glitzville. They're supposed to be so good, you'll want a second one right away."
  • "You can get the Cake Mix as a prize at Pianta Parlor on Rogueport's west side. Once you have the Cake Mix, you can probably get Zess T. in the plaza to bake it for you."
  • "Zess T.'s roof is connected to the roof of the inn. You can get to the badge shop from the second floor of the inn."
  • "The elusive badge is in the room where Hooktail was. Apparently there's something invisible, and the wind will be important."
  • "The Puni elder is a member of the Silver Club and can be found in the Great Tree."
  • "Bring the routing slip to the mayor of Petalburg. He's the Koopa who lives in the pink house."
  • "Return the routing slip to the mayor of Twilight Town."
  • "There's a low gap on the first floor of Creepy Steeple. You'll find it if you follow the wall all around from the entrance."
  • "There's a round and shiny object sitting high up in Rogueport's east area. Seems like it's close to the Trouble Center."
  • "There is a Goomba living in the barrel- filled room near the top of the waterfall in the Pirate's Grotto."
  • "A "nice, chatty Goomba gal" can usually be found standing right by Mario's side."
  • "You can get a Golden Leaf from the golden tree in Creepy Steeple. You'll have to go through the hole in the fence in the hallway. The Mystic Egg is with Petuni, a Puni in the Great Tree. Keel Mangoes grow on the tree near the pond at Keelhaul Key."
  • "The code is four digits long. Each digit is the number of chairs in one of these places: The first digit is in Koops' house in Petalburg. His house is next to the pink one. The second digit is in Flurrie's house in Boggly Woods. The third digit is in Don Pianta's office in Rogueport. The fourth digit is in Toodles' house in Poshley Heights. Don't forget to count the chair in the garden too! Her house is right by the station."
  • "General White is in Rogueport's plaza. He went to Podley's place."
  • "General White is at the watering hole in Glitzville."
  • "General White went to meet with Goldbob in Poshley Heights."
  • "You can get Cake Mix as a prize at Pianta Parlor on Rogueport's west side. Honey Syrup is for sale at the shop in Rogueport's plaza. If you need help baking it, ask Zess T. in the plaza."
  • "The badge that can change your clothes is hidden far back and high up in Poshley Sanctum."
  • "Zess T. can make a Mushroom Cake from Cake Mix and a Mushroom. Find her in Rogueport's plaza. You can get the Cake Mix as a prize in Pianta Parlor on the west side of Rogueport. Mushrooms are for sale at the shop in Rogueport's plaza."
  • "Zess T. can make a Mushroom Cake from Cake Mix and a Mushroom. Find her in Rogueport's plaza. You can get the Cake Mix as a prize in Pianta Parlor on the west side of Rogueport. If you can't get Zess T. to make it, talk to Bub again."
  • "The Keel Mango grows on a tree near the pond in Keelhaul Key."
  • "They sell Fright Masks in the shop at Keelhaul Key."
  • "For the graffiti on the wall, it's best to just take down the whole wall. The entrance to the Pit of 100 Trials is near the Thousand-Year Door underground."
  • "Well... that's what I'd normally offer you, but it looks like you've already resolved everyone's troubles. Congrats, pal! I guess I don't have anything left to sell you— I mean, tell you."