User:Scrooge200/Sandbox2
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My second sandbox for smaller projects. If you're reading this, feel free to share any thoughts you have on my talk page.
- Paths
- "I see... your destined path. You defeat three Goombas underneath Rogueport. Then the way opens..."
- "I see... your destined path. A platform moves in the sewers near where you beat three angry Goombas. You enter the pipe beyond it. It takes you to a different room with another pipe at the end... You enter that pipe as well. You step on the switch at the back of the next room. Then the way opens..."
- "I see... your destined path. You press the switch near where you once saw a small creature. Then the way opens..."
- "I see... your destined path. You climb the stairs to the right of the place where you once spotted a small creature. The strange thing in the chest gives you power. The thing in the chest wants... something that lies left of the box's room's entrance. You take that and bring it back to the black chest. Then the way opens..."
- "I see... your destined path. Near the place where you once spotted a small creature, you climb the stairs. You stand on the panel, it glows, you transform into a new shape, and fly left. Even if you don't fly well at first, you keep trying until you reach the far door. You stand on the pedestal inside the next large room. Then the way opens..."
- "I see... your destined path. Just after going underground, you go to the right, turn into a plane, and fly right. A strange white hand beckons you. You attack it without delay. Then the way opens..."
- "I see... your destined path. Just after going underground, you go to the right where you bested the white hand. You leap on the panels to reach a pipe. You enter it. Then the way opens..."
- "I see... your destined path. You go forward, ever forward. Then the way opens..."
- "I see... your destined path. You go forward, ever forward. When you can go no farther, you try hitting a clump of grass. Then the way opens..."
- "I see... your destined path. You go forward, ever forward. Eventually you come to a relaxed village. Then the way opens..."
- "I see... your destined path. In a peaceful village, you find the ancient shelled one in the house with a pink exterior. You speak at length with him. Then the way opens..."
- "I see... your destined path. You speak to the shelled gatekeeper in the peaceful village. Then the way opens..."
- "I see... your destined path. When you can go no further, you investigate a column with a strange object atop it. But first, you remember to buy a POW Block in the village shop... Then the way opens..."
- "I see... your destined path. When you can go no further, you investigate a column with a rugged object atop it. But first, you remember to buy a POW Block in the village shop... Then the way opens..."
- "I see... your destined path. You find the stern-faced pillar-dweller and answer all of his questions. If you fail too often, you face horrible, horrible danger. So you answer correctly. Then the way opens..."
- "I see... your destined path. You find the two stones. Then you face many small annoyances. You do not think you can defeat them all. Instead, you concentrate on the one that stands out. Then the way opens..."
- "I see... your destined path. In the place where you once saw a giant shadow, you place the two stones you found into two rocks. Doing so causes two switches to appear from under the rocks. With your back to a switch, you send a shell flying, hold it in place, then you go to the other... You time the shell to hit the switch when you hit yours. Then the way opens..."
- "I see... your destined path. You take the way opened by your two stones and the two switches. You then go into the large castle that the giant shadow was headed for. Then the way opens..."
- "I see... your destined path. Once you have entered the large castle, you look for a set of remarkable bones. When you run into trouble, you use your hammer to create a path forward. Then the way opens..."
- "I see... your destined path. You see a lock on a door in the big, frightening castle. To find a key for that door... You hit the purple switch to lower the purple block, then hammer the yellow block. You then hit the yellow switch to raise the yellow block, and the way is clear. You use the shelled one's ability to hit the red switch. Then the way opens..."
- "I see... your destined path. To gain the key in the castle, you ascend the stairs and use the shelled- one's ability. Then the way opens..."
- "I see... your destined path. You hit the red switch again to reset the stairs and... you can guess the rest. Then the way opens..."
- "I see... your destined path. Iron bars block your way. You use the shelled-one's ability in the red-switch room. You set the shell to hit the switch and do not release it. You only let it go when you stand in front of the bars. There is something important in the box in the next room that you must have. You open the box. Then the way opens... But I feel... danger..."
- "I see... your destined path. In the room with many cells where you fought the red bones. You see a key in a cell. You turn papery thin to enter this cell and claim the key. Then the way opens..."
- "I see... your destined path. In the back of a castle room, there is a switch that moves a block up and down. You use the shelled one and your own ability to get atop it and move upward. Then the way opens..."
- "I see... your destined path. You climb into the heights of the castle. You see many windows and a blue switch. You hit the switch and go forward, then hit another switch and go forward. But there is no third switch. Instead, you jump out the open window and proceed. Then the way opens..."
- "I see... your destined path. You climb into the heights of the castle. You see many windows and a blue switch. You hit a switch to bridge a gap, then the shelled one hits a second switch to bridge a second gap. Then you reach a third gap...but there is no third switch. Instead, you jump out the open window and proceed. Then the way opens..."
- "I see... your destined path. You climb into the heights of the castle into a broken corridor with many windows. You jump through the open window. In the next room, you use the shelled one to help you get onto a block moving up. Then the way opens..."
- "I see... your destined path. After meeting a lady thief in a treasure room... you open all of the chests there. Then the way opens..."
- "I see... your destined path. The key you found in the room where you met the lady thief is used to open the top door in the next room. Then the way opens..."
- "I see... your destined path. In a castle, you find a panel that glows at your touch... It cannot be seen from below. In this room, you lower the yellow block with the shelled one's help, then ride it to the top. You then turn into a plane, summon your courage, and fly to where a door awaits. Then the way opens..."
- "I see... your destined path. You climb high into the castle and reach a locked door that bars your way. You use the key you have. Then the way opens..."
- "I see... your destined path. You climb high in the castle. Beyond the locked door is the outside of the castle. You head now for the highest place and open the door. Then the way opens..."
- "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
- "I see... your destined path. In the town's sewers, you find the place where you once spotted a small creature. Near the place where it ran away, you enter through a small gap by turning papery thin. Then the way opens..."
- "I see... your destined path. You enter through a small gap near where the small creature ran away. The little one is afraid. You put him at ease first. You then listen to him speak. Then the way opens..."
- "I see... your destined path. After you follow the small creature through a gap, you listen to him speak. Then the way opens..."
- "I see... your destined path. You follow the path opened by the small creature. Then the way opens..."
- "I see... your destined path. You enter the pipe in a room that the small creature's path leads you to. Then the way opens..."
- "I see... your destined path. You go forward to the Great Tree where the little one lives with his tribe. Then the way opens..."
- "I see... your destined path. You follow the little one into the pipe and go to the Great Tree. There are many dangerous cliffs in this region. You are careful. You speak to the small one waiting at the tree's base. Then the way opens..."
- "I see... your destined path. The small one sits before the Great Tree. He is troubled by something... You listen to him carefully. Then the way opens..."
- "I see... your destined path. In the deep, dark woods... I see a glowing panel atop a pipe. You use a hidden path below a ledge to the right where you press a switch. You then return to the panel and fly as an airplane to the ledge above and to the right. Then the way opens..."
- "I see... your destined path. In the deep, dark woods, you turn sideways to reach the wind-user's house. When you find the wind user, she asks you to search for the thing she lost. Then the way opens..."
- "I see... your destined path. You defeat the three shades to recover what the wind user lost and return it to her. Then the way opens..."
- "I see... your destined path. You go to the Great Tree where the little ones live. You climb the branch above the door placed by the foul ones within... You use the wind-user's power to reveal what is hidden. Then the way opens..."
- "I see... your destined path. You go to the Great Tree where the little ones live. You open the door so the little ones may follow you. Then the way opens..."
- "I see... your destined path. You go to the Great Tree where the little ones live. You use a pipe to go deeper. Then the way opens..."
- "I see... your destined path. Within the Great Tree where the little ones live. You find an odd black dais. You place something important there. But you do not forget! You bring all the little ones with you. Then the way opens..."
- "I see... your destined path. Within the Great Tree where the little ones live. You see a pipe appear next to the odd black dais. You enter the strange world through the pipe. There are many bubbles floating there. The little ones are blown by the slightest wind... You let the little ones enter bubbles, then borrow the wind-user's power. After the little ones have all crossed over the bubble lake, you make your way farther and farther downward. Then the way opens..."
- "I see... your destined path. You go to the Great Tree. After crossing the bubble gap, you see the stingers' fortress. You defeat the stinging ones with the power of wind. Then the way opens..."
- "I see... your destined path. You go to the Great Tree where the little ones live. You find the blue cell there. Have you forgotten the way there? It is where you saved the old one. Think, and you remember. Then the way opens..."
- "I see... your destined path. You go to the Great Tree. You take the many little ones across the bubble gap. Then you try not to lose them as you go forward. Then the way opens..."
- "I see... your destined path. You go to the Great Tree. You go to the room below an unimaginative trap. You press the black switch before the four columns that are marked with symbols. You remember the exact order of the four symbols. Then the way opens..."
- "I see... your destined path. Within the Great Tree where the little ones live. You find a winding path. You follow it as far right as you can, to the room with black pillars showing four carved symbols. You remember the order of the symbols from the room below the unimaginative trap. Do you remember them? You do. Then solving the puzzle will be easy. Then the way opens..."
- "I see... your destined path. Within the Great Tree where the little ones live. You return to the room with the unimaginative trap. You find the small ones waiting impatiently for your return. You use your Spin Jump on the panel in the cell. The little ones are afraid. They will not make the leap. The wind user lends her help. Then the way opens..."
- "I see... your destined path. Within the Great Tree where the little ones live. You find the pipe before the unimaginative-trap room. You Spin Jump on the wooden floor above to enter the pipe. The small ones fear heights and will not jump down. The wind user lends her help. Now you go deeper still. The little ones fear water as well as heights though. You press the switch beyond. The shelled one's power helps. You use your abilities as well. Then you lead all of the little ones to the odd black dais there. Then the way opens...""
- "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
- "I see... your destined path. Rogueport's east side... To the left of the Trouble Center... You turn sideways to enter the small crack between two buildings. You enter the house there and tell the one inside what you desire. You spend money, but giving him his fill gets you what you desire. You go to the west side of Rogueport to confirm what he says. You make no mistakes. Remember, no mistakes. Then the way opens..."
- "I see... your destined path. In Rogueport Harbor, two people with palm-tree heads wait for something so they can depart. You speak to these two. Then the way opens..."
- "I see... your destined path. You have been there before. I see the syndicate's HQ on the west side of Rogueport. You tell the leader that you've seen the palm-tree-headed pair at the town harbor. Then the way opens..."
- "I see... your destined path. You go north of Rogueport. You see the train and the blimp there. You board the blimp to find what it is you seek. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. You enter the arena there. You witness the fights there. Then you join the fighting... Then the way opens..."
- "I see... your destined path. I see a city in the clouds. You enter the arena and speak to a guard. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. To become a fighter, you meet with the promoter. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see a room deep within. You sign the promoter's contract to become a fighter. Then the way opens..."
- "I see... your destined path. You fight to become champ. Then the way opens...sooner or later."
- "I see... your destined path. I see a city in the clouds. A little egg flees from you. You catch this fleeing egg. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. An egg sits on the roof of a small stand. Near the shop of juices... you Spin Jump on a large, blue switch to make stairs appear. You climb these to find a glowing panel, then turn into a plane and fly to the egg. Then the way opens..."
- "I see... your destined path. You fight to become champ. Even if you lose, you do not give up. Then the way opens...sooner or later."
- "I see... your destined path. I see a city in the clouds. You speak to the master of the juice shop. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. The minor- league locker room in the Glitz Pit... You go there again. You break the large yellow block in the corner of the room with your Super Hammer. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the minor-league locker room... In the room beyond the large yellow block you broke... there is something written on the papers there. You climb on the desk. With the help of the young, energetic one, you obtain them. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later."
- "I see... your destined path. I see a city in the clouds. Something waits in the phone booth. You go there and speak. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You use a key there. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You blow the crates away with the power of wind. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You break the block there to find something. Then you do what you normally would. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You climb the stairs in the storeroom. Then you ride Yoshi from box to box. Break the large block with a Super Hammer, and go down. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see a storeroom in the arena. You fall into the hole beyond the block you broke. You listen to the low voices wafting up to you. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later."
- "I see... your destined path. I see a city in the clouds. I see the Glitz Pit lobby. You climb the stairs and blow away the posters near the door with the help of the wind user. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see the arena storeroom. You climb the stairs in this storeroom and use your key. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see the arena storeroom. You go up the stairs in the storeroom. You enter the door on the right. You ride Yoshi from box to box. You smash the large block with a Super Hammer move. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. There in the Glitz Pit is the major-league locker room. You fight to become champ. Then the way opens...sooner or later."
- "I see... your destined path. I see a city in the clouds. I see the champion's room. You ride Yoshi to the high place where you hear the suspicious voice. You destroy any obstacles with a Super Hammer move. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see the champion's room in the Glitz Pit. High in that room, you enter the hole that you opened there, proceeding forward. You destroy any obstacles with a Super Hammer move. Then the way opens..."
- "I see... your destined path. I see a city in the clouds. I see the champion's room in the Glitz Pit. High in that room, you enter the hole that you opened there, proceeding forward. When the big one leaves, you check his desk. Then the way opens..."
- "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
- "I see... your destined path. I see the west side of Rogueport. You turn sideways and slip into the ground near the parlor... When you reach the bottom, you go left, then into the door and the pipe inside. Hmmm... You are somehow denied entrance... You then go to Rogueport's east side for the help of the old bespectacled Goomba. He speaks to you. You leave the house, go left, and find the odd part of the wall. Then the way opens..."
- "I see... your destined path. I see Rogueport's west side. You turn sideways and slip into the ground near the parlor... You go left, then into the door and the pipe inside. Then the way opens..."
- "I see... your destined path. I see a twilit village. You speak to everyone there. Pigs... Yes, you speak to all of the pigs... You meet the gatekeeper. Then the way opens..."
- "I see... your destined path. I see a twilit village. The mayor must permit you to go to the steeple. You do not worry about them being strangers. If you speak, they will listen. Usually... Some of them just say \"oink,\" however... And... you go to the shop from which a crying voice comes. Then the way opens..."
- "I see... your destined path. I see a twilit village. You follow a crying voice to the shop and listen. Once you have listened, you go to the gatekeeper. Speak and the people listen. I think... they may just say \"oink,\" however... Then the way opens..."
- "I see... your destined path. I see a twilit town. You go to the gatekeeper. Speak and the people listen. I think... they may just say \"oink,\" however... Then the way opens..."
- "I see... your destined path. Beyond the twilit place is a road to the woods... Next to a fallen tree, you find the key to the shop. You retrieve it and return. Then the way opens..."
- "I see... your destined path. Beyond the twilit place is a road to the woods... Next to a fallen tree, you find the key to the shop. You retrieve it. Slow and steady wins races... The tortoise beats the hare... Oh, just use Koops's shell! Then the way opens..."
- "I see... your destined path. Inside the twilit shop in the twilit village... you find a man transformed and a woman saddened. While there, you use the key you previously obtained. Then the way opens..."
- "I see... your destined path. There is a run-down hut outside the twilit village. You push the rock that seals the entrance. You find the black key inside. Then you take it back to the shop's storage room and use it. Then the way opens..."
- "I see... your destined path. In the woods beyond where you found the shop key... The steeple lies waiting. You use the power to roll and the power of wind to get there. Then the way opens..."
- "I see... your destined path. You turn sideways to slip between trees in the woods. You do not fear the large tree blocking your way. You use the power of wind. Then the way opens..."
- "I see... your destined path. Within the twilit woods... you do not fear the large stone blocking your path. I see a path for you just before the stone. You use the power of wind on the clearing there. You reveal a hidden hole. You use a Spin Jump to go across and move the stone. Then the way opens..."
- "I see... your destined path. Within the twilit woods... I see a hole that was hidden before the rock... You use a Spin Jump to go across and move the stone. Then the way opens..."
- "I see... your destined path. Within the twilit woods... I see the large hole you opened before the rock that's in the way... After going into the hole, you cross to the other side in order to push the stone. Then the way opens..."
- "I see... your destined path. Within the twilit woods... I see the hole you made by pushing the stone. You steel yourself and enter. Then the way opens..."
- "I see... your destined path. Beyond the twilit woods... I see a suspicious steeple. You do not use the front gate. You roll up tight, entering through a hole in a nearby crumbling wall instead. Then the way opens..."
- "I see... your destined path. Inside the scary steeple... you push the pedestal in the great hall. Then the way opens..."
- "I see... your destined path. Inside the scary steeple... you push the pedestal in the hall and enter the hole. You open the door in the place you fall to and open the chest in the next room. Then the way opens..."
- "I see... your destined path. Inside the scary steeple... you speak with the white thing that spoke to you before. With the future in mind, you tell the thing that you will be nice to it...even if it is a lie. Then the way opens..."
- "I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You take the door in the near wall to a switch outside. You hit that switch. You then enter the nearest door, climb the stairs, and open the door at the top. You use your friend's shell to get the key on the balcony. Then the way opens..."
- "I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You take the door in the far wall to a switch outside. You hit that switch. You then enter the nearest door, climb the stairs, and open the door at the top. You use the key on the far door on the balcony. Then the way opens..."
- "I see... your destined path. Inside the scary steeple... if you sit still, those white things carry you away. You go through the door you unlocked and climb the stairs within. Then the way opens..."
- "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
- "I see... your destined path. In Rogueport's main square... you find the singing man in Podley's Place. You speak to him. Then the way opens..."
- "I see... your destined path. I see the man waiting for you on the ship in Rogueport's harbor. You speak to him. He worries about something. Then the way opens..."
- "I see... your destined path. The bespectacled old Goomba in Rogueport's east side knows the house of whom you seek. But the door at your destination is locked. You cross the dirty canal to the right with the help of the small Yoshi. You climb the crates and use the Yoshi again to reach this man's rooftop. You then roll up small to enter the opening there. But no...you are not done. You encounter trouble that can only be solved with another trip to Podley in Rogueport's main square. Then the way opens..."
- "I see... your destined path. In Rogueport's main square. You listen to Podley in his place. You then go back to the man you have been seeking. Then the way opens..."
- "I see... your destined path. On Rogueport's east side... you visit a house again, the third house from the left. You hand over the thing that Podley put into your hands. Then the way opens..."
- "I see... your destined path. I see the man waiting for you on the ship in Rogueport's harbor. You speak to him. Then the way opens..."
- "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
- "I see... your destined path. You have been there before. It is a syndicate's HQ on the west side of Rogueport. A man with a palm-tree head is resting in bed. You speak to him. Then the way opens..."
- "I see... your destined path. You speak to the pirate in Rogueport Harbor to reach the formerly deserted isle. Then you search for a young couple when you get there. Then the way opens..."
- "I see... your destined path. On the formerly deserted isle in the south seas... a young couple searches... You speak to them. Then the way opens..."
- "I see... your destined path. On the once-deserted isle... I see two mysterious rocks that look like a pair of 'stached red and blue brothers... Near a large tree close by, I see something glittering in the thicket. You hit the thicket, claim what falls out, and bring it to the anxious young couple. Then the way opens..."
- "I see... your destined path. You have been there before. It is an office on the west side of Rogueport. You follow the young couple there. Then the way opens..."
- "I see... your destined path. On Rogueport's north side... I see a train and a blimp. You board the train to find the thing that you seek. Then the way opens..."
- "I see... your destined path. In the town's sewers, you stand on the dais before the large underground door. Then the way opens..."
- "I see... your destined path. On Rogueport's east side... A bespectacled old Goomba is furiously researching... Hmmm... He will be done soon. You give him a moment, then you go to him and speak. Then the way opens..."
- "I see... your destined path. In Rogueport's main square... a large chest waits in front of a building with an inn on its second floor. You stand below that chest and perform a Spring Jump to move it, then open it. Afterward, in Rogueport's west side, near the place customers go to play, you become papery thin... The ground swallows you. You fall, go left, break the block, and go into the pipe within. Then the way opens..."
- "I see... your destined path. I see a land, the ground covered in white. Hmmm... It's snow... I see a small village at the end of the path. You endure the cold as you make your way there. Then the way opens..."
- "I see... your destined path. I see a land, the ground covered in white. You find the 'stached mayor of a tiny outpost and talk to him. But you are sure to take the exploding admiral with you. Then the way opens..."
- "I see... your destined path. I see the town of wealth. You show a gold person near the train your good faith. Then you hunt your 'stached white-colored quarry in a peaceful town... then a formerly deserted isle. Then in a shop in the city in the sky... then in the tree of the little ones... Then in the twilit village... I see you going a lot of places, frankly. You gather information about your quarry and go back to the mayor of the cold place. There you find your quarry. And when the time comes, you stomp him over and over. Then the way opens..."
- "I see... your destined path. I see a land, the ground covered in white. You find the 'stached mayor of a tiny outpost and talk to him. Then the way opens..."
- "I see... your destined path. I see a forbidding and far-off place. The thing you seek is there. But to get it, you must first find four Security Keys. Two can be found in separate rooms that both have lit floors. One is in a room at the far right of a long, long corridor. The last one is deep below in a room on the far left. When you have them, you use them on four card locks. You go inward and onward. Then the way opens..."
- "I see... your destined path. You stand on the dais before the large underground door. Then the way opens..."
- "I see... your destined path. A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. Then the way opens..."
- "I see... your destined path. A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. If bones block your way, you find the black bones and attack them. Then the way opens..."
- "I see... your destined path. A great door underground... You enter that door. The road ahead is difficult. I see a locked door. I see the key you gained from the bones you defeated. You use the key on the door. Then the way opens..."
- "I see... your destined path. Under the town, beyond the great door... I see you struggle with a series of unending similar rooms. However, there is a secret here. Each room has a place where only one torch has been lit. You enter that door. You repeat this again and again, passing through the doors with torches. Then the way opens..."
- "I see... your destined path. Beyond the great door... I see a water-filled courtyard... You cross the bridge guarded by the two angry ones and open the door there. You follow the long corridor. Then the way opens..."
- "I see... your destined path. Under the town, beyond the great door... you hold the key you gained by beating the massive dragon. I see the watery courtyard. You use the admiral to destroy the angry statues. When you have pressed both switches beyond the pipes, you turn into a boat. You sail to the tower, go to the top, and use your key there. There are puzzles inside. You rely on your allies' abilities and advice to obtain eight keys. You use them in the proper place. Then the way opens..."
- "I see... your destined path. Under the town, beyond the great door... I see a tower surrounded by water. There are puzzles inside. You rely on your allies' abilities and advice to obtain eight keys. You use them in the proper place. Then the way opens..."
- "I see... your destined path. Under the town, beyond the great door... I see a tower surrounded by water. You do not enter the tower, but rather continue on. Then the way opens..."
- "I see... your destined path. Under the town, beyond the great door... you go far beyond the courtyard surrounded by water. You come to a room that is clearly unlike any other. The wind user can help there if you get into trouble. Then the way opens..."
- "I see... your destined path. Under the town, beyond the great door... You go far beyond the courtyard surrounded by water. Borrow the shelled one's help when you come to a place where a platform appears by pressing a red switch. You lower the green block in your path with the green switch in the room to the left. Further on, you raise a purple block, then fly toward the right as far as you can. Your form changes, rolled up, to make your way forward. You then Spring Jump to the bar above in the next room. Then the way opens..."
- "I see... your destined path. Under the town, beyond the great door... You go far beyond the courtyard surrounded by water. You find the wall with seven stars and remember the light and dark stars. You open the locked door with a key, turn papery thin, then climb the stairs... You hit blocks to light the stars in the order you memorized. Then the way opens..."
- "I see... your destined path. Beyond the great door... you go beyond the watery courtyard. You find the wall with seven stars and remember the order of light and dark. You open the locked door with a key, turn sideways, and climb the stairs... You hit blocks to light the stars in the correct order. Then the way opens..."
- "I see... your destined path. Beyond the great door... go far beyond the watery courtyard. You go to the room beyond the spinning floor. You use the power of wind on the large square object to find its true form. You then Super Hammer and Spin Jump to proceed. Then the way opens..."
- "I see... your destined path. Beyond the great door... you go far beyond the watery courtyard. When you reach the glowing panel, you turn into a plane and fly to the nearest panel. When you get to the far room, you use Yoshi to get the key. You return to the panel and fly to the farthest point. Then the way opens..."
- "I see... your destined path. Beyond the great door... you go far beyond the watery courtyard. You then go to the glowing panel and fly to the farthest point possible. You use your key there. Then the way opens..."
- "I see... your destined path. Beyond the great door... you go deep within. You reach a large chamber. Someone waits for you. You fight. Then the way opens..."
- "I see... your destined path. Beyond the great door... Wait, why are you here?! You shouldn't be here! You have important work! But I must tell you, it looks very difficult. But have courage and GO! Do this, and the way will surely open!"
- Star Pieces
- "I see... a Star Piece. You take on a new form on the glowing panel in Rogueport Harbor and go left. Once you find your destination, you then check in the shadows of the barrels to find it."
- "I see... a Star Piece. It lies to the left of the stairs leading from Rogueport Harbor to the square. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is in Rogueport Square. You go through the alley under the catwalk... You walk to the wall... You then go right, toward where some crates lie... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is in Rogueport Square. Near the path to the east side... It is between the fence and the crates there."
- "I see... a Star Piece. It is in Rogueport Square. You go through the alley under the catwalk... You then go to the left and enter the house... It is in the shadow of some rubbish there."
- "I see... a Star Piece. It is in Rogueport Square. On the roof of Zess T.'s house... It is on the far side of the roof on the left."
- "I see... a Star Piece. It is in Rogueport Square. Just before the exit to Rogueport Harbor... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is in east Rogueport. Just in front of the Goomba archaeologist's house... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is in east Rogueport, just before the exit to the main square... You go into the strange wall and go deep into the shadow of the house... It is on top of a crate."
- "I see... a Star Piece. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You make your way across to a roof on the left... It is behind the first chimney."
- "I see... a Star Piece. It is in east Rogueport. You turn sideways to go between two houses... It is behind a barrel."
- "I see... a Star Piece. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is in west Rogueport. In front of the door to the Pianta Parlor... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is in west Rogueport. There is a wall along the path that leads to the square... It's hiding in the shade on the right side of the wall."
- "I see... a Star Piece. It is in west Rogueport. To the front and diagonally away from the store... It is behind a garbage can."
- "I see... a Star Piece. It is in west Rogueport. It is behind the tall pipe..."
- "I see... a Star Piece. It is in north Rogueport. On the left side of the train platform. Near the Toad girl... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is in north Rogueport. To the right of the pipe on the blimp landing pad... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is below Rogueport. You leave here and head to the other side of the fence... It is behind pieces of a fallen column on the right."
- "I see... a Star Piece. It is below Rogueport. Just to the right of this building... Behind the column..."
- "I see... a Star Piece. It is below Rogueport. Left of the leftmost building... Behind a column there."
- "I see... a Star Piece. It is below Rogueport. Inside the second building from the left... Before Wonky... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is below Rogueport. There's a sunken area with a moving floor near where you enter the sewers. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is below Rogueport. In the room with the pipe to the Great Tree. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is below Rogueport. In the place where you first encountered the little one... Near the pipe there."
- "I see... a Star Piece. It is far below Rogueport. In the great door's room... There, in the vast open area before the door... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. It is far below Rogueport. To the left of the room with the great door... Where the pipe to the Pit of 100 Trials is... It is behind the stairs to the entrance."
- "I see... a Star Piece. You start in west Rogueport. You turn papery thin to fall into the sewers... You enter the pipe on the left and go right to find it."
- "I see... a Star Piece. You start in west Rogueport. You turn papery thin to fall into the sewers... It lies in a hidden space near the two platforms that sink when you stand on them..."
- "I see... a Star Piece. It is below Rogueport. You leave this building and go right... When you see water, you do a Spring Jump to the bar above and go enter a pipe... When you exit, you go left until you find a room with a hammock... It rests there."
- "I see... a Star Piece. It is below Rogueport. Just in front of the black chest... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In the meadows leading to an easygoing burg... A large castle can be seen far in the distance... You hit a tree to the left of a pipe to get it."
- "I see... a Star Piece. In the meadows leading to an easygoing burg... You enter a pipe before a bridge and go right to find it."
- "I see... a Star Piece. Beyond the easygoing burg... You hit the first shrub you see..."
- "I see... a Star Piece. In an easygoing burg... There's an area with an inn... Near the flower- headed guy... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In an easygoing burg... Near the flowers and butterflies by the gatekeeper... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. Inside the big castle... Where there are many cells... inside the leftmost cell... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Up high... But you can't get to it from that room... You come in from another room... You go to where there are many windows. You gather your courage and walk off the edge... You land on a ledge and walk right to find it."
- "I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Up high... But you can't get to it from that room... You come in from another room... You go to where there are many windows and find the open one... You jump out of it and go all the way to the right..."
- "I see... a Star Piece. Inside the big castle... In the big room where the switch moves the stairs... Ride a purple block up with the help of an ally with a shell... Then, go right to find it."
- "I see... a Star Piece. Inside the big castle... In the room with the glowing panel... Invisible from below... Ride a yellow block up with the help of an ally with a shell... You cross the panel to get to the far side and walk all the way to the right."
- "I see... a Star Piece. In a deep, thick forest... A panel glows as you approach... You follow the narrow, tree-lined path all the way to the left to find it..."
- "I see... a Star Piece. In a deep, thick forest... where you can see the wind-user's house... You hit the third tree from the left."
- "I see... a Star Piece. In a deep, thick forest... where you can see the wind-user's house... You find it to the left of a pipe..."
- "I see... a Star Piece. In the wind-user's house... in the room with the bed... to the left of the dresser... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. Inside the Great Tree where the little ones live... Above the bubble room... Near the pipe that goes up. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. Inside the Great Tree where the little ones live... In the middle of the blue cell. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. Inside the Great Tree where the little ones live... By the twisty, narrow path... You check the shrub far below and to the left to find it."
- "I see... a Star Piece. Inside the Great Tree where the little ones live... Just before the trap room you were once stuck in... Behind the pipe going up..."
- "I see... a Star Piece. Inside the Great Tree where the little ones live... In the lowest room, you use a pipe on the far right to ascend. Then, you check the third shrub from the left to find it."
- "I see... a Star Piece. Inside the Great Tree where the little ones live... In the room with the four pillars carved with symbols. Behind the pipe..."
- "I see... a Star Piece. In the city in the clouds... Behind the counter of a juice shop... It is in the back on the left."
- "I see... a Star Piece. In the city in the clouds... behind the phone box..."
- "I see... a Star Piece. In the city in the clouds... In front of the arena... Behind the plant to the right of the entrance..."
- "I see... a Star Piece. In the city in the clouds... On the juice-shop roof... Behind the jump pad..."
- "I see... a Star Piece. In the city in the clouds... Far in front of the arena... Before the star... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In the city in the clouds... In the arena's first-floor lobby... To the left of the ring door... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In the city in the clouds... In the arena, in the promoter's room... Behind the decorative plant behind the sofa..."
- "I see... a Star Piece. In the city in the clouds... In the arena, in the promoter's room... Inside the desk drawer..."
- "I see... a Star Piece. In the city in the clouds... In the middle of the first floor of the arena's storage room. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In the city in the clouds... In the arena, on the second floor of the storage room. There is a room filled with boxes to the right. It lies behind some of those boxes..."
- "I see... a Star Piece. In the twilit village... Where the inn is... In the clump of grass just to the left of the tree in the front..."
- "I see... a Star Piece. In the twilit village... Where the inn is... Behind the house on the left..."
- "I see... a Star Piece. In the twilit village... Where the shop is... Hidden out of sight behind a barrel on the right and in front..."
- "I see... a Star Piece. Beyond the twilit village... On the path to the woods... Behind the fallen tree..."
- "I see... a Star Piece. Beyond the twilit village... Beyond the fallen tree... Behind the pipe..."
- "I see... a Star Piece. Outside the scary steeple... Near the broken gate by the entrance... Behind a low wall..."
- "I see... a Star Piece. Inside the scary steeple... In the room with the staircase that changes... In the space just between the far door and the near door... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. Inside the scary steeple... In the storage room accessible only to rolling, tube-shaped entities... It lies on the ground between an old piano and a barrel..."
- "I see... a Star Piece. Inside the scary steeple... On the upper level of a torch-filled basement room reached through a well... Behind the column on the far right..."
- "I see... a Star Piece. Inside the scary steeple... Near the door in the room with the parrot... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. On a once-deserted southern island... You go right from the pier until you get near the rock. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. On a once-deserted southern island... Behind the rock in front of the inn..."
- "I see... a Star Piece. On a once-deserted southern island... Where the shop and inn are... On the beach where the waves are lapping..."
- "I see... a Star Piece. On a once-deserted southern island... In the jungle just beyond the inn and shop... You check the far-left shrub..."
- "I see... a Star Piece. On a once-deserted southern island... In the dangerous jungle. Beyond the Nibbles pond... Behind the tangled root of the big tree there..."
- "I see... a Star Piece. On a once-deserted southern island... Near the stones that look like red and blue mustached siblings. Behind the stone in the front..."
- "I see... a Star Piece. In a grotto on a southern island... Deep in the cave with two floating boats... On a narrow space to the left of the boat on the right..."
- "I see... a Star Piece. In a grotto on a southern island... Far above the sluice gate, a big waterfall begins... and there's a glowing panel. Near the path that goes on to the right... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In a grotto on a southern island... Where there are lots of barrels on the left side... You ride something, rise to a high place, then find it in a barrel."
- "I see... a Star Piece. In a grotto on a southern island... In the middle of a room with three winged beasts. It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. On a beautiful, shiny train... Near the many gauges and machinery in the engineer's car... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. On a beautiful, shiny train... In the middle of cabin four... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. On a beautiful, shiny train... I see it shining with Chef Shimi in the dining car... You fulfill his request, and he gives it to you."
- "I see... a Star Piece. On a beautiful, shiny train... I see it shining with the waitress in the dining car... You fulfill her request, and she gives it to you."
- "I see... a Star Piece. On a beautiful, shiny train... It is in the drawer in cabin number eight."
- "I see... a Star Piece. At a midpoint station where a beautiful train frequently stops... In a room full of gears... Behind the gear in the right rear of the room..."
- "I see... a Star Piece. In the town of wealth... By a house with an archway of roses before the station... You enter through a subtle gap in the manicured hedge... Find it in the back."
- "I see... a Star Piece. In the town of wealth... At the bottom of the stairs in front of the station... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In the town of wealth... At the house in front of the station that has a pool... Behind the deck chair..."
- "I see... a Star Piece. In the town of wealth... In the garden of the house next to the hotel... Behind the hedge..."
- "I see... a Star Piece. On the path to a snowy outpost... To the left of the pipe that leads below Rogueport... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. In the snowy outpost... Not far from where you enter the outpost... It lies behind the front wall..."
- "I see... a Star Piece. In the snowy outpost... Inside the house far to the right... Behind the stacked boxes..."
- "I see... a Star Piece. In the snowy outpost... Close to the left side of a cannon... It pops out of a strange panel that flips when you Spin Jump near it."
- "I see... a Star Piece. On the path to a snowy outpost... To the right, away from the pipe to the sewers below Rogueport. It is in a shrub next to the tree in the front right."
- "I see... a Star Piece. On the path to the pipe that leads from the snowy outpost to the sewers below Rogueport... Behind the wall in the front right..."
- "I see... a Star Piece. Near the pipe on the moon... Just beyond a large crater... Behind a small stone..."
- "I see... a Star Piece. Inside the moon fortress... In a room with a crane... On top of a high platform..."
- "I see... a Star Piece. Inside the moon fortress... In a place with a low ceiling... On the far-left side of the room..."
- Shine Sprites
- "I see... a Shine Sprite. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You jump from one rooftop to the next and find it on top of a red roof."
- "I see... a Shine Sprite. On Rogueport's east side... It is in the back room of the sea bomb's house."
- "I see... a Shine Sprite. On Rogueport's west side... On the right of the second floor of the rightmost house... You roll up and drop through a gap to find it in the backyard."
- "I see... a Shine Sprite. On Rogueport's west side... With the help of a sea bomb, you blow up a wall on the side of a store. It is back there."
- "I see... a Shine Sprite. It is in east Rogueport. Riding a small, energetic friend, you cross the canal and climb crates to reach the roof... You turn papery thin to slip between the cargo there, falling down to find it."
- "I see... a Shine Sprite. Underneath Rogueport... You leave this building, roll up, and go to the left. You perform a Spring Jump next to the pipe beyond the up-and-down platform. You follow the pipe, drop onto the roof, drop to the next roof, and continue on..."
- "I see... a Shine Sprite. Underneath Rogueport... You leave this building and go to the right... When you see water, you get on the glowing panel, transform, and sail on... It is on a platform beyond there."
- "I see... a Shine Sprite. Deep beneath Rogueport... On the left side of the room with the great door... On the platform above the jump pad..."
- "I see... a Shine Sprite. You start in west Rogueport. You turn papery thin to fall into the sewers... It is there on the left..."
- "I see... a Shine Sprite. Underneath Rogueport... where water flows along the front edge... It shines in a mysterious room there— one filled with pipes... behind a large yellow block that must be destroyed."
- "I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there."
- "I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there. You stand under it and do a Spring Jump."
- "I see... a Shine Sprite. Underneath Rogueport... Near a glowing panel where water flows in front... You stand on the panel, transform, and sail far to the right... It is in the room there."
- "I see... a Shine Sprite. Inside the big castle... Past the room with many cells... It is next to a window before you reach the large staircase."
- "I see... a Shine Sprite. Inside the big castle... In the room with the moving yellow and green blocks... It is next to the window on the highest landing..."
- "I see... a Shine Sprite. Inside the big castle... In a storeroom with several chests... It is there among the chests and barrels..."
- "I see... a Shine Sprite. In the dense Boggly Woods... To the left of a high, glowing panel..."
- "I see... a Shine Sprite. Inside the Great Tree where the little ones live... Near the bubble pond... You go down from there... It is on the right."
- "I see... a Shine Sprite. Inside the Great Tree where the little ones live... You go down from where you arranged the four symbols. It is on top of a high platform."
- "I see... a Shine Sprite. Inside the Great Tree where the little ones live... I see a lot of water... It is on the vegetation floating on the water..."
- "I see... a Shine Sprite. Inside the Great Tree where the little ones live... You head to the lower part of a room with two glowing panels... It is on top of the large, high platform."
- "I see... a Shine Sprite. In the city in the clouds... Next to the entrance to the arena... You hit the hidden block below to get to it..."
- "I see... a Shine Sprite. In the city in the clouds... On the second floor of the storage room inside the arena..."
- "I see... a Shine Sprite. In the dense, eerie woods... Behind a tree beyond the big rock..."
- "I see... a Shine Sprite. In the scary steeple... In the storeroom that only tubelike beings can roll into..."
- "I see... a Shine Sprite. Outside the scary steeple... In the room at the bottom of the well..."
- "I see... a Shine Sprite. Outside the scary steeple... Down the well and beyond a shifting grate, then behind the door."
- "I see... a Shine Sprite. In the jungle on the southern island... Beyond the Nibbles pond... Near the steep cliff on the left..."
- "I see... a Shine Sprite. In the jungle on the southern island... Under the leaves of a tree beyond the rope bridge..."
- "I see... a Shine Sprite. In a grotto on a southern island... In a space close to the entrance where two small boats are... On the bow of the left-hand boat..."
- "I see... a Shine Sprite. In a grotto on a southern island... Where you see many barrels on the left-hand side. You ride on something, rising higher, and find it atop some barrels."
- "I see... a Shine Sprite. In a grotto on a southern island... At the top of the stairs beyond the sluice gate... You must find a hidden block nearby before you can claim it."
- "I see... a Shine Sprite. In a grotto on a southern island... Where there are many waves and many spikes... You proceed farther to the left, then see it shining above you. To obtain it, you hit the hidden block underneath it..."
- "I see... a Shine Sprite. In a grotto on a southern island... Where there are many waves and many spikes... It is floating above the sea there."
- "I see... a Shine Sprite. On a beautiful, shiny train... It is in cabin five."
- "I see... a Shine Sprite. At a midpoint station where a beautiful train frequently stops... In the place outside where you can see the sunset... Next to the stairs there..."
- "I see... a Shine Sprite. At a midpoint station where a beautiful train frequently stops... Above the stairs that lead upward from left to right..."
- "I see... a Shine Sprite. In the town of wealth... Next to the sanctum..."
- "I see... a Shine Sprite. In the sanctum in the town of extraordinary wealth... In the room beyond the pipe... It is in a high place near the entrance."
- "I see... a Shine Sprite. In the snowy outpost... In the very back of the outpost, covered in snow..."
- "I see... a Shine Sprite. On the path to a snowy outpost... You go right from the pipe that leads to the sewers below Rogueport... You find it behind the tree on the left and in the front."
- Errors
- "Oh, hmm... I'm terribly sorry... but I can't get a clear vision of any Star Pieces at the moment. Please return to me later."
- "Oh, hmm... I'm terribly sorry... but I can't get a clear vision of any Shine Sprites at the moment. Please return to me later."
- "Ahhhhhhha! Your next path has already been revealed!""
- "I cannot see the path that lies before you... Perhaps you have done everything you must here already. I believe you should now press forward as your heart leads you.""
- "You have now heard everything I can see for you. You should press forward as your heart leads you.""
- "To get to the Badge Shop in Rogueport, head to the inn. You can get to the shop from upstairs in the inn. I just mention it in case that's where you're going."
- "Where's Larson? Check the east side. Maybe past the fences or behind the houses. If you see a guy in a blue outfit and wearing a mask, that's him."
- "Where's Larson? Did you check Rogueport Harbor? Might want to. You're looking for a bandit wearing a blue outfit with a mask."
- "Where's Larson? There's a thieves' den somewhere around the back of Rogueport's square. Look around for something suspicious. And you probably know this, but he's a bandit in blue with a mask."
- "I heard from a source that there's a green Koopa near a moving green block in Hooktail Castle. I figure that's your Koopook guy. Watch out in that place though."
- "They've got Courage Shells over in Petalburg. Check out the shop there."
- "Looking for a Life Mushroom, pal? There's a shop here in Rogueport that sells 'em. Not the one in the square. Over on the west side."
- "Down in the Rogueport sewers, near the Thousand-Year Door, there's a pipe to the bottom of the world. I think that's your entrance to this \"Pit of 100 Trials\" place."
- "Goomfrey's usually on the east side. Last I saw him, he was hanging out near Frankly's place. He should be able to take care of any mess you've got."
- "Hmm. A Toce T. in Petalburg? I wanna say someone in the house by one of the gates has a name like that..."
- "Merlee's place is on the east side of Rogueport's magnificent sewers. It's the place with blue lights in the back. While you're there, pal, you might want to have her charm you. It works like a... well, you know."
- "You can find Cake Mix over on the west side of town, at Pianta Parlor. One of the prizes you can exchange pianta tokens for is Cake Mix, which has always been weird... until now."
- "The best Hot Dogs come from Mr. Hoggle's stand in Glitzville. I usually grab two at a time... It's a long trip. They're addictively spicy, and one time I— Ahh, never mind. That's extra info that I probably shouldn't sell."
- "They offer Cake Mix as a prize in the Pianta Parlor over on the west side. And on your way back, stop by ol' Zess T.'s place in the plaza and ask her to cook it up for you."
- "Zess T.'s house is next to the shop in the plaza, and above that is the badge shop. And you know that you can get to the badge shop from the second floor of the inn, right? You gettin' the idea?"
- "There's supposed to be something hidden in the room where Hooktail was. Hidden by something...invisible. You know what else is invisible? A strong gust of wind. You starting to smell what I'm steppin' in, pal?"
- "The Silver Club? Pretty sure the Puni elder was a member of that. You can find her in the Great Tree."
- "The routing slip goes on the same route every time. Next is the mayor of Petalburg—a Koopa in a pink house."
- "The routing slip's supposed to end up where it started, with the mayor of Twilight Town."
- "On the first floor of Creepy Steeple there's supposed to be an opening you can't get through standing up. You can probably find it by looking along the walls as you enter the room."
- "I saw something round and shiny in a high-up spot within Rogueport's eastern area. It shouldn't be too far from here."
- "Here's a bit of gossip I overheard... There's a Goomba who's made a home for himself in the Pirate's Grotto. I think he's in the room near the top of the waterfall. Lots of barrels."
- "If you're looking for a nice, chatty Goomba gal, maybe consider... just a thought... the one traveling with you?"
- "Golden Leaves come from the golden tree in Creepy Steeple. Get to it through a hole in the hallway's fence. The Mystic Egg is with Petuni, one of the Punies in the Great Tree. There's a Keel Mango tree near the pond in Keelhaul Key. Go get 'em, you mighty fetch-quester, you."
- "The code for the briefcase is four digits, and each digit is the number of chairs in a place you've been. The first digit is the number of chairs in Koops's house in Petalburg. In case he forgot where he lives after so much time away, Koops's house is right next door to the pink one. The second digit is the number of chairs in Flurrie's house in Boggly Woods. The third digit is the number of chairs in Don Pianta's office here in Rogueport. The last digit is the number of chairs in Toodles's house in Poshley Heights. Don't forget to count the chair in the garden, by the way. Her house is right by the station."
- "The place General White went to was Podley's joint in Rogueport's plaza, so that's the General location. Heh."
- "I've heard the watering hole in Glitzville is one of General White's favorite places. Might be worth a look."
- "General White was seen by one of my sources in Poshley Heights. I guess he did go to see Goldbob."
- "You can get Cake Mix as a prize at Pianta Parlor over on the west side. They sell Honey Syrup at the shop in the plaza. And if you need baking services to put it together, Zess T.'s place is right there in the plaza as well."
- "You know, you and Luigi look a lot alike. If you swapped clothes, even I might have trouble telling you apart. By the by, did you find the badge in Poshley Sanctum that changes your clothes? It was high up, deep in there."
- "If you need a Mushroom Cake, try asking Zess T. in the plaza. There's two ingredients she'll need to make it—Cake Mix and a Mushroom. You can trade for Cake Mix as a prize in Pianta Parlor on the west side. You can get Mushrooms at the shop in the plaza."
- "If you need a Mushroom Cake, try asking Zess T. in the plaza. There's two ingredients she'll need to make it—Cake Mix and a Mushroom. You can trade for Cake Mix as a prize in Pianta Parlor on the west side. If you can't get her to make the cake for you, you may need to talk to Bub again."
- "Keel Mangoes grow on a tree near the pond at Keelhaul Key. Off you go."
- "They've got Fright Masks for sale in the shop at Keelhaul Key. You'll need to set sail to make that sale, pal."
- "Looking to get graffiti off a wall, huh? Well, no sense doing it halfway, right? If I were you, I'd try to make the whole thing just—BOOM—disappear. The wall, the regrets, everything. Oh, and you can find the Pit of 100 Trials near the Thousand-Year Door. If you're coming from this side, go through the door on the far side of the big chamber and you'll find it."
- "Garf dropped his key somewhere near the badge shop in Rogueport. You can get to the badge shop from the second floor of the inn."
- "Larson the bandit wears a mask and a blue outfit. He's in the sneaky back alleys of Rogueport's east side."
- "Larson the bandit wears a mask and a blue outfit. It looks like he ran off to Rogueport Harbor."
- "Larson the bandit wears a mask and a blue outfit. It looks like he ran to the rear of Rogueport plaza."
- "Koopook was seen near a moving green block in Hooktail Castle."
- "They sell Courage Shells at the shop in Petalburg."
- "They sell Life Mushrooms on the west side of Rogueport."
- "The entrance to the Pit of 100 Trials is near the Thousand-Year Door underneath Rogueport."
- "A Goomba named Goomfrey, who cleans up messes, hangs out near Frankly's house."
- "Toce T. the Toad lives in a house right next to one of the gates in Petalburg."
- "Merlee lives in a blue-glowing shack in the distance of the first-level sewers under Rogueport's east side."
- "You can earn the Cake Mix as a prize at Pianta Parlor on Rogueport's west side."
- "The best Hot Dogs are at Mr. Hoggle's stand in Glitzville. They're supposed to be so good, you'll want a second one right away."
- "You can get the Cake Mix as a prize at Pianta Parlor on Rogueport's west side. Once you have the Cake Mix, you can probably get Zess T. in the plaza to bake it for you."
- "Zess T.'s roof is connected to the roof of the inn. You can get to the badge shop from the second floor of the inn."
- "The elusive badge is in the room where Hooktail was. Apparently there's something invisible, and the wind will be important."
- "The Puni elder is a member of the Silver Club and can be found in the Great Tree."
- "Bring the routing slip to the mayor of Petalburg. He's the Koopa who lives in the pink house."
- "Return the routing slip to the mayor of Twilight Town."
- "There's a low gap on the first floor of Creepy Steeple. You'll find it if you follow the wall all around from the entrance."
- "There's a round and shiny object sitting high up in Rogueport's east area. Seems like it's close to the Trouble Center."
- "There is a Goomba living in the barrel- filled room near the top of the waterfall in the Pirate's Grotto."
- "A "nice, chatty Goomba gal" can usually be found standing right by Mario's side."
- "You can get a Golden Leaf from the golden tree in Creepy Steeple. You'll have to go through the hole in the fence in the hallway. The Mystic Egg is with Petuni, a Puni in the Great Tree. Keel Mangoes grow on the tree near the pond at Keelhaul Key."
- "The code is four digits long. Each digit is the number of chairs in one of these places: The first digit is in Koops' house in Petalburg. His house is next to the pink one. The second digit is in Flurrie's house in Boggly Woods. The third digit is in Don Pianta's office in Rogueport. The fourth digit is in Toodles' house in Poshley Heights. Don't forget to count the chair in the garden too! Her house is right by the station."
- "General White is in Rogueport's plaza. He went to Podley's place."
- "General White is at the watering hole in Glitzville."
- "General White went to meet with Goldbob in Poshley Heights."
- "You can get Cake Mix as a prize at Pianta Parlor on Rogueport's west side. Honey Syrup is for sale at the shop in Rogueport's plaza. If you need help baking it, ask Zess T. in the plaza."
- "The badge that can change your clothes is hidden far back and high up in Poshley Sanctum."
- "Zess T. can make a Mushroom Cake from Cake Mix and a Mushroom. Find her in Rogueport's plaza. You can get the Cake Mix as a prize in Pianta Parlor on the west side of Rogueport. Mushrooms are for sale at the shop in Rogueport's plaza."
- "Zess T. can make a Mushroom Cake from Cake Mix and a Mushroom. Find her in Rogueport's plaza. You can get the Cake Mix as a prize in Pianta Parlor on the west side of Rogueport. If you can't get Zess T. to make it, talk to Bub again."
- "The Keel Mango grows on a tree near the pond in Keelhaul Key."
- "They sell Fright Masks in the shop at Keelhaul Key."
- "For the graffiti on the wall, it's best to just take down the whole wall. The entrance to the Pit of 100 Trials is near the Thousand-Year Door underground."
- "Well... that's what I'd normally offer you, but it looks like you've already resolved everyone's troubles. Congrats, pal! I guess I don't have anything left to sell you— I mean, tell you."