Rocky-Valley: Difference between revisions
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{{world infobox | {{world infobox | ||
|image=[[File:DonkeyKong-Stage8(RockyValley).png|160px]] | |image=[[File:DonkeyKong-Stage8(RockyValley).png|160px]] | ||
|game=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' | |game=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) | ||
|levels=16 | |levels=16 | ||
|before=[[Iceberg|<<]] | |before=[[Iceberg|<<]] | ||
|after=[[Tower (world)|>>]]}} | |after=[[Tower (world)|>>]]}} | ||
'''Rocky-Valley''' (alternatively spelled '''Rocky Valley'''<ref> | '''Rocky-Valley''' (alternatively spelled '''Rocky Valley'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong'' (Game Boy) instruction booklet|page=17}}</ref> and also known as '''Rocky Mountain'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong'' (Game Boy) instruction booklet|page=2}}</ref>) is the eighth world in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. [[Donkey Kong]] escapes here after being defeated on the [[Iceberg]]. Rocky-Valley is also the location of Donkey Kong's [[Tower (world)|Tower]]. Rocky-Valley features some of the most difficult puzzle stages of the game and requires the player to make the most of [[Mario]]'s abilities. There are many places which require strategic thinking and exact knowledge of the game's physics. Rocky-Valley is the longest world in the game, amounting to 16 stages. It also appears in the ending, where Mario, Pauline, Donkey Kong, and Donkey Kong Jr. take a photograph. | ||
==Levels== | ==Levels== | ||
{| | {|class=wikitable | ||
!width=20%|Level | !width=20%|Level | ||
!width=20%|Image | !width=20%|Image | ||
!width=20%| | !width=20%|Enemies and obstacles | ||
|- | |- | ||
|align="center"|[[Stage 8-1]]||align="center"|[[File:DonkeyKong-Stage8-1 (GB).png]]||align="center"|[[Bukubuku]], [[Arumajiron]] | |align="center"|[[Stage 8-1]]||align="center"|[[File:DonkeyKong-Stage8-1 (GB).png]]||align="center"|[[Bukubuku]], [[Arumajiron]] | ||
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|align="center"|[[Stage 8-2]]||align="center"|[[File:DonkeyKong-Stage8-2 (GB).png]]||align="center"|[[Chikuchiku]], [[Dōryī]] | |align="center"|[[Stage 8-2]]||align="center"|[[File:DonkeyKong-Stage8-2 (GB).png]]||align="center"|[[Chikuchiku]], [[Dōryī]] | ||
|- | |- | ||
|align="center"|[[Stage 8-3]]||align="center"|[[File:DonkeyKong-Stage8-3 (GB).png]]||align="center"|[[Hawks]], [[Sir Shovalot]], [[ | |align="center"|[[Stage 8-3]]||align="center"|[[File:DonkeyKong-Stage8-3 (GB).png]]||align="center"|[[Hawks]], [[Sir Shovalot]], [[Thwomp Platform]], [[Spike Trap]]s | ||
|- | |- | ||
|align="center"|[[Stage 8-4]]||align="center"|[[File:DonkeyKong-Stage8-4 (GB).png]]||align="center"|[[Donkey Kong]], Chikuchiku | |align="center"|[[Stage 8-4]]||align="center"|[[File:DonkeyKong-Stage8-4 (GB).png]]||align="center"|[[Donkey Kong]], Chikuchiku | ||
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|align="center"|[[Stage 8-5]]||align="center"|[[File:DonkeyKong-Stage8-5 (GB).png]]||align="center"|Chikuchiku | |align="center"|[[Stage 8-5]]||align="center"|[[File:DonkeyKong-Stage8-5 (GB).png]]||align="center"|Chikuchiku | ||
|- | |- | ||
|align="center"|[[Stage 8-6]]||align="center"|[[File:DonkeyKong-Stage8-6 (GB).png]]||align="center"|[[Sukōpī]], | |align="center"|[[Stage 8-6]]||align="center"|[[File:DonkeyKong-Stage8-6 (GB).png]]||align="center"|[[Sukōpī]], Thwomp Platforms, Spike Traps | ||
|- | |- | ||
|align="center"|[[Stage 8-7]]||align="center"|[[File:DonkeyKong-Stage8-7 (GB).png]]||align="center"|[[Furafurawā]], [[Donkey Kong Jr.]], Spike Trap | |align="center"|[[Stage 8-7]]||align="center"|[[File:DonkeyKong-Stage8-7 (GB).png]]||align="center"|[[Furafurawā]], [[Donkey Kong Jr.]], Spike Trap | ||
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|align="center"|[[Stage 8-14]]||align="center"|[[File:DonkeyKong-Stage8-14 (GB).png]]||align="center"|Lava, [[Walking Block]]s, Furafurawā | |align="center"|[[Stage 8-14]]||align="center"|[[File:DonkeyKong-Stage8-14 (GB).png]]||align="center"|Lava, [[Walking Block]]s, Furafurawā | ||
|- | |- | ||
|align="center"|[[Stage 8-15]]||align="center"|[[File:DonkeyKong-Stage8-15 (GB).png]]||align="center" |Lava, | |align="center"|[[Stage 8-15]]||align="center"|[[File:DonkeyKong-Stage8-15 (GB).png]]||align="center" |Lava, Thwomp Platforms, Spike Trap | ||
|- | |- | ||
|align="center"|[[Stage 8-16]]||align="center"|[[File:DonkeyKong-Stage8-16 (GB).png]]||align="center"|Donkey Kong, Hawks, wind, [[Rokkun]] | |align="center"|[[Stage 8-16]]||align="center"|[[File:DonkeyKong-Stage8-16 (GB).png]]||align="center"|Donkey Kong, Hawks, wind, [[Rokkun]] | ||
|} | |} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap={{ | |Jap={{ruby|岩山|いわやま}}<ref>{{cite|title=ゲームボーイ ドンキーコング (''Gēmu Bōi Donkī Kongu'') instruction booklet|page=1 and 15|language=ja|publisher=Nintendo|date=1994}}</ref> | ||
|JapR=Iwayama | |JapR=Iwayama | ||
|JapM=Rocky Mountain<br>(''Rocky-Valley'' in-game) | |JapM=Rocky Mountain<br>(''Rocky-Valley'' in-game) | ||
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|Dut=Rotsvallei<ref>Game Boy ''Donkey Kong'' Dutch Nintendo 3DS [[Virtual Console]] digital manual, tab 14: "Gebieden".</ref> | |Dut=Rotsvallei<ref>Game Boy ''Donkey Kong'' Dutch Nintendo 3DS [[Virtual Console]] digital manual, tab 14: "Gebieden".</ref> | ||
|DutM=Rock valley | |DutM=Rock valley | ||
|Ita=Montagne Rocciose<ref>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' Italian manual | |Ita=Montagne Rocciose<ref>{{cite|title=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' Italian manual|page=2}}</ref> | ||
|ItaM=Rocky Mountains | |Ita2=Valle<ref>{{cite|title=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' Italian manual|page=17}}</ref> | ||
|Ita3=Valle rocciosa<ref>{{cite|title=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Virtual Console]]) Italian e-manual|page=14}}</ref> | |||
|ItaM=Rocky Mountains | |||
|Ita2M=Valley | |||
|Ita3M=Rocky valley | |||
}} | }} | ||
Revision as of 18:47, August 8, 2024
Rocky-Valley | |
---|---|
Game | Donkey Kong (Game Boy) |
Level(s) | 16 |
<< List of worlds >> |
Rocky-Valley (alternatively spelled Rocky Valley[1] and also known as Rocky Mountain[2]) is the eighth world in the Game Boy version of Donkey Kong. Donkey Kong escapes here after being defeated on the Iceberg. Rocky-Valley is also the location of Donkey Kong's Tower. Rocky-Valley features some of the most difficult puzzle stages of the game and requires the player to make the most of Mario's abilities. There are many places which require strategic thinking and exact knowledge of the game's physics. Rocky-Valley is the longest world in the game, amounting to 16 stages. It also appears in the ending, where Mario, Pauline, Donkey Kong, and Donkey Kong Jr. take a photograph.
Levels
Level | Image | Enemies and obstacles |
---|---|---|
Stage 8-1 | Bukubuku, Arumajiron | |
Stage 8-2 | Chikuchiku, Dōryī | |
Stage 8-3 | Hawks, Sir Shovalot, Thwomp Platform, Spike Traps | |
Stage 8-4 | Donkey Kong, Chikuchiku | |
Stage 8-5 | Chikuchiku | |
Stage 8-6 | Sukōpī, Thwomp Platforms, Spike Traps | |
Stage 8-7 | Furafurawā, Donkey Kong Jr., Spike Trap | |
Stage 8-8 | Donkey Kong, Spike Traps | |
Stage 8-9 | Donkey Kong Jr., Bukubuku, Dōryī, Spike Traps | |
Stage 8-10 | Spike Traps, wind | |
Stage 8-11 | Oil, Spike Trap | |
Stage 8-12 | Donkey Kong | |
Stage 8-13 | Dōryī, lava | |
Stage 8-14 | Lava, Walking Blocks, Furafurawā | |
Stage 8-15 | Lava, Thwomp Platforms, Spike Trap | |
Stage 8-16 | Donkey Kong, Hawks, wind, Rokkun |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Iwayama |
Rocky Mountain (Rocky-Valley in-game) |
|
Dutch | Rotsvallei[4] | Rock valley | |
French | Vallée rocailleuse[?] | Rocky valley | |
Italian | Montagne Rocciose[5] | Rocky Mountains | |
Valle[6] | Valley | ||
Valle rocciosa[7] | Rocky valley | ||
Spanish | Valle Rocoso[?] | Rocky Valley |
References
- ^ 1994. Donkey Kong (Game Boy) instruction booklet. Nintendo of America (American English). Page 17.
- ^ 1994. Donkey Kong (Game Boy) instruction booklet. Nintendo of America (American English). Page 2.
- ^ 1994. ゲームボーイ ドンキーコング (Gēmu Bōi Donkī Kongu) instruction booklet. Nintendo (Japanese). Page 1 and 15.
- ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 14: "Gebieden".
- ^ Donkey Kong Italian manual. Page 2.
- ^ Donkey Kong Italian manual. Page 17.
- ^ Donkey Kong (Virtual Console) Italian e-manual. Page 14.
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |